ohzi-core 9.2.0 → 9.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +1 -1
- package/src/index.js +5 -0
- package/types/BaseApplication.d.ts +1 -0
- package/types/Browser.d.ts +14 -11
- package/types/CameraManager.d.ts +10 -5
- package/types/Capabilities.d.ts +7 -5
- package/types/Configuration.d.ts +7 -5
- package/types/CustomBezierCurve.d.ts +7 -0
- package/types/Debug.d.ts +36 -37
- package/types/EventManager.d.ts +43 -41
- package/types/Graphics.d.ts +48 -34
- package/types/Initializer.d.ts +5 -3
- package/types/Input.d.ts +43 -30
- package/types/KeyboardInput.d.ts +20 -0
- package/types/OS.d.ts +13 -11
- package/types/OScreen.d.ts +21 -17
- package/types/OrthographicCamera.d.ts +1 -0
- package/types/PerspectiveCamera.d.ts +1 -0
- package/types/ReflectionPlaneContext.d.ts +7 -5
- package/types/RenderOrder.d.ts +8 -0
- package/types/ResourceContainer.d.ts +9 -7
- package/types/SceneManager.d.ts +11 -9
- package/types/Screen.d.ts +11 -16
- package/types/Time.d.ts +14 -10
- package/types/UI.d.ts +16 -14
- package/types/action_sequencer/ActionSequencer.d.ts +8 -5
- package/types/action_sequencer/NumberInterpolator.d.ts +3 -2
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +1 -0
- package/types/components/AudioClip.d.ts +2 -1
- package/types/data_textures/CustomDataTexture.d.ts +11 -0
- package/types/data_textures/RGBADataTexture.d.ts +4 -0
- package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -0
- package/types/data_textures/RGBDataTexture.d.ts +4 -0
- package/types/data_textures/RGBFloatDataTexture.d.ts +4 -0
- package/types/gpu_particles/GPUParticleSystem.d.ts +9 -6
- package/types/gpu_particles/ParticleAttribute.d.ts +8 -5
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +3 -1
- package/types/html_utilities/CSSAnimator.d.ts +3 -2
- package/types/index.d.ts +103 -90
- package/types/materials/UnrealBloomComposeMaterial.d.ts +0 -1
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +0 -1
- package/types/render_mode/DebugNormalsRender.d.ts +2 -4
- package/types/render_mode/NormalRender.d.ts +2 -3
- package/types/render_mode/UnrealBloomRender.d.ts +1 -0
- package/types/render_mode/VRRender.d.ts +4 -0
- package/types/render_utilities/Blitter.d.ts +1 -2
- package/types/render_utilities/Blurrer.d.ts +1 -2
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +2 -4
- package/types/render_utilities/DualFilteringBlurrer.d.ts +2 -4
- package/types/render_utilities/GaussianBlurrer.d.ts +1 -2
- package/types/render_utilities/MedianFilter.d.ts +1 -2
- package/types/resource_loader/AbstractLoader.d.ts +1 -1
- package/types/resource_loader/AsyncTextureLoader.d.ts +5 -0
- package/types/resource_loader/AudioLoader.d.ts +5 -4
- package/types/resource_loader/BasisLoader.d.ts +2 -2
- package/types/resource_loader/CubemapLoader.d.ts +2 -2
- package/types/resource_loader/DAELoader.d.ts +2 -2
- package/types/resource_loader/FileLoader.d.ts +2 -2
- package/types/resource_loader/FontLoader.d.ts +2 -2
- package/types/resource_loader/GLTFDRACOLoader.d.ts +2 -2
- package/types/resource_loader/GLTFLoader.d.ts +2 -3
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +2 -2
- package/types/resource_loader/JSONLoader.d.ts +1 -3
- package/types/resource_loader/OBJLoader.d.ts +2 -2
- package/types/resource_loader/PointArrayLoader.d.ts +2 -2
- package/types/resource_loader/RGBETextureLoader.d.ts +2 -2
- package/types/resource_loader/TextLoader.d.ts +2 -2
- package/types/resource_loader/TextureLoader.d.ts +1 -3
- package/types/resource_loader/VideoLoader.d.ts +1 -3
- package/types/static_batcher/BatchedMesh.d.ts +15 -0
- package/types/static_batcher/GeometryBatcher.d.ts +8 -6
- package/types/static_batcher/MeshBatcher.d.ts +5 -0
- package/types/ui/ui_element_state/OnIdle.d.ts +2 -4
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +2 -4
- package/types/ui/ui_element_state/OnMouseExit.d.ts +2 -4
- package/types/ui/ui_element_state/OnMouseHover.d.ts +1 -2
- package/types/utilities/CameraUtilities.d.ts +20 -20
- package/types/utilities/EasingFunctions.d.ts +1 -1
- package/types/utilities/FrustumPointFitter.d.ts +2 -2
- package/types/utilities/MeshSampler.d.ts +13 -7
- package/types/utilities/ModelUtilities.d.ts +11 -9
- package/types/view_components/ApplicationView.d.ts +1 -1
- package/types/view_components/ViewComponent.d.ts +3 -1
- package/types/view_components/ViewComponentManager.d.ts +12 -9
- package/types/view_components/ViewContext.d.ts +5 -5
- package/types/view_components/ViewManager.d.ts +33 -22
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +5 -4
- package/types/view_components/transition/TransitionTable.d.ts +1 -1
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +3 -2
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import { BlitMaterial } from "../materials/BlitMaterial";
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export class Blitter {
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constructor(renderer: any);
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renderer: any;
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dispose(): void;
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__render(RT: any): void;
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}
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import { BlitMaterial } from "../materials/BlitMaterial";
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import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
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export class Blurrer {
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constructor(renderer: any);
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RT1: any;
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box_blur_mat: BoxBlurMaterial;
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blur(RT: any): void;
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}
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import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
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import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
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import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
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export class DepthAndNormalsRenderer {
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RT: any;
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clear_depth_normal_mat: ClearDepthNormalMaterial;
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__resize_RT_if_necessary(): void;
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get render_target(): any;
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}
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import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
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import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
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import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
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import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
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export class DualFilteringBlurrer {
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constructor(use_alpha_mask: any);
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current_width: number;
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blur(RT: any): void;
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check_RT_resize(width: any, height: any): void;
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}
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import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
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import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
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import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
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export class GaussianBlurrer {
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constructor(nMips?: number);
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current_width: number;
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dispose_materials(): void;
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}
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import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
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import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
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export class MedianFilter {
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constructor(renderer: any);
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RT: any;
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filter(texture: any): any;
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import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
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print_error(): void;
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load(resource_container: any): void;
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on_progress(resource_container: any, response: any): Promise<void>;
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on_preloaded_finished(resource_container: any): void;
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on_preloaded_finished(resource_container: any, response: any): void;
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import { AbstractLoader } from "./AbstractLoader";
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export class AudioLoader extends AbstractLoader {
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constructor(resource_id: any, url: any, loop: boolean, volume: number, size: any, positional?: boolean);
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on_preloaded_finished(resource_container: any): void;
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instantiate_audio(resource_container: any): void;
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import { AbstractLoader } from "./AbstractLoader";
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export class BasisLoader extends AbstractLoader {
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import { AbstractLoader } from "./AbstractLoader";
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export class CubemapLoader extends AbstractLoader {
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export class DAELoader extends AbstractLoader {
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export { camera_utilities as CameraUtilities };
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declare const camera_utilities: CameraUtilities;
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declare class CameraUtilities {
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init(): void;
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tmp_mat: any;
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plane: any;
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ray: any;
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tmp_size: any;
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tmp_unproj: any;
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get_up_dir(camera: any): any;
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get_forward_dir(camera: any): any;
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get_right_dir(camera: any): any;
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unproject_mouse_position(NDC: any, camera: any): any;
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get_plane_intersection(plane_position: any, plane_normal: any, NDC: any, camera: any): any;
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fit_points_on_camera(points: any, zoom_scale?: number): {
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position: any;
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zoom: number;
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};
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-
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-
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get_zoom_to_fit_rect(width: any, height: any): number;
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get_zoom_to_fit_box(bb: any, camera: any): number;
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get_html_screen_pos(object: any, camera: any): any;
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world_pos_to_screen(pos: any, camera: any): any;
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update_projection(camera: any): void;
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24
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}
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@@ -1,5 +1,3 @@
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1
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-
import { Sphere } from "three";
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2
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-
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3
1
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export class FrustumPointFitter {
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2
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sphere: Sphere;
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3
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fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
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@@ -12,3 +10,5 @@ export class FrustumPointFitter {
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12
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get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
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13
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get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
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14
12
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}
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+
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14
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+
import { Sphere } from "three";
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@@ -1,14 +1,20 @@
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1
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-
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2
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-
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1
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+
export { mesh_sampler as MeshSampler };
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declare const mesh_sampler: MeshSampler;
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3
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declare class MeshSampler {
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sample(buffer_geometry: any, sample_count: any): {
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3
5
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points: any[];
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4
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normals: any[];
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7
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tangents: any[];
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8
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+
uvs: any[];
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5
9
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};
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6
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-
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10
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+
sample_data_from_faces(faces: any): {
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7
11
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points: any[];
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8
12
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normals: any[];
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13
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+
tangents: any[];
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14
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+
uvs: any[];
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9
15
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};
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10
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-
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11
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-
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12
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-
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13
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-
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16
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+
select_random_faces(faces: any, amount: any): any[];
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17
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+
get_uniform_face_distribution(face_areas: any, minimum_area: any, faces: any): any[];
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18
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+
get_face_area(face: any): number;
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19
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+
sample_point_in_face(w1: any, w2: any, v1: any, v2: any, v3: any): any;
|
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14
20
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}
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@@ -1,13 +1,15 @@
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1
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+
export { model_utilities as ModelUtilities };
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2
|
+
declare const model_utilities: ModelUtilities;
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3
|
+
declare class ModelUtilities {
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4
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get_mesh(scene: any, result_callback: any): void;
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5
|
+
get_geometries(scene: any): any[];
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6
|
+
assign_material(scene: any, material: any, name: any): void;
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|
7
|
+
clone_animated_gltf(gltf: any): {
|
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6
8
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animations: any;
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7
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scene: any;
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};
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9
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11
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-
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12
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-
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11
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+
set_shadow_config(scene: any, cast: any, receive: any): void;
|
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12
|
+
__find_object(scene: any, object_name: any, result_callback: any): void;
|
|
13
|
+
get_object(scene: any, object_name: any): any;
|
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14
|
+
get_object_by_type(scene: any, object_type: any): any;
|
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13
15
|
}
|
|
@@ -13,8 +13,8 @@ export class ApplicationView extends ViewState {
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13
13
|
before_exit(): void;
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14
14
|
on_exit(): void;
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|
15
15
|
update(): void;
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|
16
|
-
set_opacity(opacity: any): void;
|
|
17
16
|
load_html_images(): void;
|
|
18
17
|
load_html_videos(): void;
|
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18
|
+
set_opacity(current_state_data: any): void;
|
|
19
19
|
}
|
|
20
20
|
import { ViewState } from "./ViewState";
|
|
@@ -5,11 +5,13 @@ export class ViewComponent {
|
|
|
5
5
|
});
|
|
6
6
|
name: any;
|
|
7
7
|
container: any;
|
|
8
|
+
hidden: boolean;
|
|
8
9
|
start(): void;
|
|
9
10
|
on_enter(): void;
|
|
10
11
|
update(): void;
|
|
11
12
|
on_exit(): void;
|
|
12
|
-
set_opacity(
|
|
13
|
+
set_opacity(current_state_data: any): void;
|
|
14
|
+
toggle_hidden(): void;
|
|
13
15
|
load_html_images(): void;
|
|
14
16
|
load_html_videos(): void;
|
|
15
17
|
}
|
|
@@ -1,10 +1,13 @@
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1
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-
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2
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3
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4
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6
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7
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8
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-
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|
9
|
-
|
|
1
|
+
export { view_component_manager as ViewComponentManager };
|
|
2
|
+
declare const view_component_manager: ViewComponentManager;
|
|
3
|
+
declare class ViewComponentManager {
|
|
4
|
+
components: any[];
|
|
5
|
+
enabled_components: Set<any>;
|
|
6
|
+
update(): void;
|
|
7
|
+
register_component(component: any): void;
|
|
8
|
+
enable_component(component: any): void;
|
|
9
|
+
disable_component(component: any): void;
|
|
10
|
+
get_component_by_name(component_name: any): void;
|
|
11
|
+
get(component_name: any): any;
|
|
12
|
+
__set_components_opacities(): void;
|
|
10
13
|
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
1
|
+
export { view_context as ViewContext };
|
|
2
|
+
declare const view_context: ViewContext;
|
|
3
|
+
declare class ViewContext {
|
|
4
|
+
app: any;
|
|
5
|
+
set_app(app: any): void;
|
|
6
6
|
}
|
|
@@ -1,24 +1,35 @@
|
|
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1
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-
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2
|
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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|
15
|
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16
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17
|
-
|
|
18
|
-
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|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
1
|
+
export { view_manager as ViewManager };
|
|
2
|
+
declare const view_manager: ViewManager;
|
|
3
|
+
declare class ViewManager {
|
|
4
|
+
views: ViewState[];
|
|
5
|
+
transition_table: TransitionTable;
|
|
6
|
+
transition_handler: ViewStateTransitionHandler;
|
|
7
|
+
view_change_subscribers: any[];
|
|
8
|
+
browser_title_suffix: string;
|
|
9
|
+
update(): void;
|
|
10
|
+
go_to_view(view_name: any, change_url?: boolean, skip?: boolean): void;
|
|
11
|
+
go_to_scene(scene_name: any, change_url?: boolean, skip?: boolean): void;
|
|
12
|
+
subscribe_to_view_change(subscriber: any): void;
|
|
13
|
+
notify_view_change(view_name: any): void;
|
|
14
|
+
register_view(view: any): void;
|
|
15
|
+
has_view(view_name: any): boolean;
|
|
16
|
+
add_transitions(transitions: any): void;
|
|
17
|
+
set_transitions(transitions: any): void;
|
|
18
|
+
set_view(view_name: any): void;
|
|
19
|
+
set_browser_title_suffix(title_suffix: any): void;
|
|
20
|
+
get_current_view(): import("./ViewState").ViewState;
|
|
21
|
+
get_view_by_name(view_name: any): void;
|
|
22
|
+
get(view_name: any): any;
|
|
23
|
+
get_view_by_url(url: any): void;
|
|
24
|
+
get_by_url(url: any): any;
|
|
25
|
+
set_default_state_data(default_state_data: any): void;
|
|
26
|
+
__change_browser_url(url: any): void;
|
|
27
|
+
__change_browser_title(name: any): void;
|
|
28
|
+
__set_views_opacities(): void;
|
|
29
|
+
__capitalize(string: any): any;
|
|
30
|
+
__snake_to_whitespace(string: any): any;
|
|
23
31
|
}
|
|
32
|
+
import { TransitionTable } from "./transition/TransitionTable";
|
|
33
|
+
import { ViewStateTransitionHandler } from "./transition/ViewStateTransitionHandler";
|
|
34
|
+
import { ViewState } from "./ViewState";
|
|
24
35
|
|
|
@@ -1,15 +1,16 @@
|
|
|
1
|
-
import { ActionSequencer } from "ohzi-core";
|
|
2
|
-
|
|
3
1
|
export class ActionSequencerBuilder {
|
|
4
2
|
constructor(default_state_data: any);
|
|
5
3
|
default_state_data: any;
|
|
6
4
|
from_animation_sheet(animation_data: any, current_context: any, initial_context: any): ActionSequencer;
|
|
7
|
-
state_to_tracks(state: any): {
|
|
5
|
+
state_to_tracks(state: any, longest_time: any): {
|
|
8
6
|
attribute_name: string;
|
|
9
7
|
from_time: number;
|
|
10
|
-
to_time:
|
|
8
|
+
to_time: any;
|
|
11
9
|
to_value: any;
|
|
10
|
+
initial: boolean;
|
|
12
11
|
easing_function: string;
|
|
13
12
|
}[];
|
|
14
13
|
from_draw_io(xml: any, context: any): ActionSequencer;
|
|
14
|
+
get_longest_time(tracks: any): number;
|
|
15
15
|
}
|
|
16
|
+
import { ActionSequencer } from "../../action_sequencer/ActionSequencer";
|