ohzi-core 9.2.0 → 9.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/index.js +5 -0
  5. package/types/BaseApplication.d.ts +1 -0
  6. package/types/Browser.d.ts +14 -11
  7. package/types/CameraManager.d.ts +10 -5
  8. package/types/Capabilities.d.ts +7 -5
  9. package/types/Configuration.d.ts +7 -5
  10. package/types/CustomBezierCurve.d.ts +7 -0
  11. package/types/Debug.d.ts +36 -37
  12. package/types/EventManager.d.ts +43 -41
  13. package/types/Graphics.d.ts +48 -34
  14. package/types/Initializer.d.ts +5 -3
  15. package/types/Input.d.ts +43 -30
  16. package/types/KeyboardInput.d.ts +20 -0
  17. package/types/OS.d.ts +13 -11
  18. package/types/OScreen.d.ts +21 -17
  19. package/types/OrthographicCamera.d.ts +1 -0
  20. package/types/PerspectiveCamera.d.ts +1 -0
  21. package/types/ReflectionPlaneContext.d.ts +7 -5
  22. package/types/RenderOrder.d.ts +8 -0
  23. package/types/ResourceContainer.d.ts +9 -7
  24. package/types/SceneManager.d.ts +11 -9
  25. package/types/Screen.d.ts +11 -16
  26. package/types/Time.d.ts +14 -10
  27. package/types/UI.d.ts +16 -14
  28. package/types/action_sequencer/ActionSequencer.d.ts +8 -5
  29. package/types/action_sequencer/NumberInterpolator.d.ts +3 -2
  30. package/types/canvas_drawer/SimpleTextDrawer.d.ts +1 -0
  31. package/types/components/AudioClip.d.ts +2 -1
  32. package/types/data_textures/CustomDataTexture.d.ts +11 -0
  33. package/types/data_textures/RGBADataTexture.d.ts +4 -0
  34. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -0
  35. package/types/data_textures/RGBDataTexture.d.ts +4 -0
  36. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -0
  37. package/types/gpu_particles/GPUParticleSystem.d.ts +9 -6
  38. package/types/gpu_particles/ParticleAttribute.d.ts +8 -5
  39. package/types/gpu_particles/ParticlePositionAttribute.d.ts +3 -1
  40. package/types/html_utilities/CSSAnimator.d.ts +3 -2
  41. package/types/index.d.ts +103 -90
  42. package/types/materials/UnrealBloomComposeMaterial.d.ts +0 -1
  43. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +0 -1
  44. package/types/render_mode/DebugNormalsRender.d.ts +2 -4
  45. package/types/render_mode/NormalRender.d.ts +2 -3
  46. package/types/render_mode/UnrealBloomRender.d.ts +1 -0
  47. package/types/render_mode/VRRender.d.ts +4 -0
  48. package/types/render_utilities/Blitter.d.ts +1 -2
  49. package/types/render_utilities/Blurrer.d.ts +1 -2
  50. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +2 -4
  51. package/types/render_utilities/DualFilteringBlurrer.d.ts +2 -4
  52. package/types/render_utilities/GaussianBlurrer.d.ts +1 -2
  53. package/types/render_utilities/MedianFilter.d.ts +1 -2
  54. package/types/resource_loader/AbstractLoader.d.ts +1 -1
  55. package/types/resource_loader/AsyncTextureLoader.d.ts +5 -0
  56. package/types/resource_loader/AudioLoader.d.ts +5 -4
  57. package/types/resource_loader/BasisLoader.d.ts +2 -2
  58. package/types/resource_loader/CubemapLoader.d.ts +2 -2
  59. package/types/resource_loader/DAELoader.d.ts +2 -2
  60. package/types/resource_loader/FileLoader.d.ts +2 -2
  61. package/types/resource_loader/FontLoader.d.ts +2 -2
  62. package/types/resource_loader/GLTFDRACOLoader.d.ts +2 -2
  63. package/types/resource_loader/GLTFLoader.d.ts +2 -3
  64. package/types/resource_loader/HDRCubeTextureLoader.d.ts +2 -2
  65. package/types/resource_loader/JSONLoader.d.ts +1 -3
  66. package/types/resource_loader/OBJLoader.d.ts +2 -2
  67. package/types/resource_loader/PointArrayLoader.d.ts +2 -2
  68. package/types/resource_loader/RGBETextureLoader.d.ts +2 -2
  69. package/types/resource_loader/TextLoader.d.ts +2 -2
  70. package/types/resource_loader/TextureLoader.d.ts +1 -3
  71. package/types/resource_loader/VideoLoader.d.ts +1 -3
  72. package/types/static_batcher/BatchedMesh.d.ts +15 -0
  73. package/types/static_batcher/GeometryBatcher.d.ts +8 -6
  74. package/types/static_batcher/MeshBatcher.d.ts +5 -0
  75. package/types/ui/ui_element_state/OnIdle.d.ts +2 -4
  76. package/types/ui/ui_element_state/OnMouseEnter.d.ts +2 -4
  77. package/types/ui/ui_element_state/OnMouseExit.d.ts +2 -4
  78. package/types/ui/ui_element_state/OnMouseHover.d.ts +1 -2
  79. package/types/utilities/CameraUtilities.d.ts +20 -20
  80. package/types/utilities/EasingFunctions.d.ts +1 -1
  81. package/types/utilities/FrustumPointFitter.d.ts +2 -2
  82. package/types/utilities/MeshSampler.d.ts +13 -7
  83. package/types/utilities/ModelUtilities.d.ts +11 -9
  84. package/types/view_components/ApplicationView.d.ts +1 -1
  85. package/types/view_components/ViewComponent.d.ts +3 -1
  86. package/types/view_components/ViewComponentManager.d.ts +12 -9
  87. package/types/view_components/ViewContext.d.ts +5 -5
  88. package/types/view_components/ViewManager.d.ts +33 -22
  89. package/types/view_components/transition/ActionSequencerBuilder.d.ts +5 -4
  90. package/types/view_components/transition/TransitionTable.d.ts +1 -1
  91. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +3 -2
@@ -1,5 +1,3 @@
1
- import { BaseRender } from '../render_mode/BaseRender';
2
-
3
- export class DebugNormalsRender extends BaseRender
4
- {
1
+ export class DebugNormalsRender extends BaseRender {
5
2
  }
3
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,4 +1,3 @@
1
- import { BaseRender } from '../render_mode/BaseRender';
2
- export class NormalRender extends BaseRender
3
- {
1
+ export class NormalRender extends BaseRender {
4
2
  }
3
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -4,6 +4,7 @@ export class UnrealBloomRender extends BaseRender {
4
4
  blur_RT: any;
5
5
  blurrer: GaussianBlurrer;
6
6
  add_mat: AddMaterial;
7
+ on_enter(): void;
7
8
  set_bloom_strength(val: any): void;
8
9
  set_bloom_radius(val: any): void;
9
10
  set_tint_color_0(col_string: any): void;
@@ -0,0 +1,4 @@
1
+ export class VRRender extends BaseRender {
2
+ render_spectator_camera(): void;
3
+ }
4
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,5 +1,3 @@
1
- import { BlitMaterial } from "../materials/BlitMaterial";
2
-
3
1
  export class Blitter {
4
2
  constructor(renderer: any);
5
3
  renderer: any;
@@ -14,3 +12,4 @@ export class Blitter {
14
12
  dispose(): void;
15
13
  __render(RT: any): void;
16
14
  }
15
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,5 +1,3 @@
1
- import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
2
-
3
1
  export class Blurrer {
4
2
  constructor(renderer: any);
5
3
  RT1: any;
@@ -7,3 +5,4 @@ export class Blurrer {
7
5
  box_blur_mat: BoxBlurMaterial;
8
6
  blur(RT: any): void;
9
7
  }
8
+ import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
@@ -1,6 +1,3 @@
1
- import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
2
- import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
3
-
4
1
  export class DepthAndNormalsRenderer {
5
2
  RT: any;
6
3
  clear_depth_normal_mat: ClearDepthNormalMaterial;
@@ -9,4 +6,5 @@ export class DepthAndNormalsRenderer {
9
6
  __resize_RT_if_necessary(): void;
10
7
  get render_target(): any;
11
8
  }
12
-
9
+ import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
10
+ import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
@@ -1,6 +1,3 @@
1
- import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
2
- import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
3
-
4
1
  export class DualFilteringBlurrer {
5
2
  constructor(use_alpha_mask: any);
6
3
  current_width: number;
@@ -16,4 +13,5 @@ export class DualFilteringBlurrer {
16
13
  blur(RT: any): void;
17
14
  check_RT_resize(width: any, height: any): void;
18
15
  }
19
-
16
+ import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
17
+ import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
@@ -1,5 +1,3 @@
1
- import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
2
-
3
1
  export class GaussianBlurrer {
4
2
  constructor(nMips?: number);
5
3
  current_width: number;
@@ -25,3 +23,4 @@ export class GaussianBlurrer {
25
23
  dispose_materials(): void;
26
24
  dispose_RT(): void;
27
25
  }
26
+ import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
@@ -1,5 +1,3 @@
1
- import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
2
-
3
1
  export class MedianFilter {
4
2
  constructor(renderer: any);
5
3
  RT: any;
@@ -8,3 +6,4 @@ export class MedianFilter {
8
6
  filter(texture: any): any;
9
7
  get_size(tex: any): any;
10
8
  }
9
+ import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
@@ -13,6 +13,6 @@ export class AbstractLoader {
13
13
  print_error(): void;
14
14
  load(resource_container: any): void;
15
15
  on_progress(resource_container: any, response: any): Promise<void>;
16
- on_preloaded_finished(resource_container: any): void;
16
+ on_preloaded_finished(resource_container: any, response: any): void;
17
17
  __on_error(data: any): void;
18
18
  }
@@ -0,0 +1,5 @@
1
+ export class AsyncTextureLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, size: any);
3
+ on_preloaded_finished(resource_container: any): void;
4
+ }
5
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,8 +1,9 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class AudioLoader extends AbstractLoader {
4
- constructor(resource_id: string, url: string, loop: boolean, volume: number, size: number, positional: boolean);
5
- loader: any;
2
+ constructor(resource_id: any, url: any, loop: boolean, volume: number, size: any, positional?: boolean);
6
3
  loop: boolean;
7
4
  volume: number;
5
+ positional: boolean;
6
+ on_preloaded_finished(resource_container: any): void;
7
+ instantiate_audio(resource_container: any): void;
8
8
  }
9
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class BasisLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, loader: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,7 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class CubemapLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
6
4
  urls: string[];
5
+ on_preloaded_finished(resource_container: any): void;
7
6
  }
7
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class DAELoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class FileLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class FontLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class GLTFDRACOLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, loader: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class GLTFLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
7
-
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,7 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class HDRCubeTextureLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
6
4
  url_suffix: string[];
5
+ on_preloaded_finished(resource_container: any): void;
7
6
  }
7
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,4 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class JSONLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
3
  }
4
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class OBJLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,7 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class PointArrayLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  parse_path(raw_data: any): any[];
7
6
  }
7
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class RGBETextureLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class TextLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,4 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class TextureLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
3
  }
4
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,4 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class VideoLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
3
  }
4
+ import { AbstractLoader } from "./AbstractLoader";
@@ -0,0 +1,15 @@
1
+ export class BatchedMesh {
2
+ constructor(id_table: any, geometry: any, material: any, max_texture_width: any);
3
+ id_table: any;
4
+ batched_count: number;
5
+ max_texture_width: any;
6
+ batch_width: number;
7
+ batch_height: number;
8
+ attach_rgb_texture(uniform_name: any): void;
9
+ attach_rgba_texture(uniform_name: any): void;
10
+ attach_rgb_float_texture(uniform_name: any): void;
11
+ attach_rgba_float_texture(uniform_name: any): void;
12
+ get_mesh_index(name: any): any;
13
+ set_rgb_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any): void;
14
+ set_rgba_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any, a: any): void;
15
+ }
@@ -1,7 +1,9 @@
1
- export class GeometryBatcher {
2
- static init(): void;
3
- static batches: any[];
4
- static batch(buffer_geometries: any): any;
5
- static upload_texture_data(renderer: any): void;
6
- static __init_uv_array(uvs: any, texture_width: any): void;
1
+ export { geometry_batcher as GeometryBatcher };
2
+ declare const geometry_batcher: GeometryBatcher;
3
+ declare class GeometryBatcher {
4
+ init(): void;
5
+ batches: any[];
6
+ batch(buffer_geometries: any): any;
7
+ upload_texture_data(renderer: any): void;
8
+ __init_uv_array(uvs: any, texture_width: any): void;
7
9
  }
@@ -0,0 +1,5 @@
1
+ export class MeshBatcher {
2
+ batch(meshes: any, material: any): BatchedMesh;
3
+ create_batched_mesh(id_table: any, buffer_geometry: any, material: any, max_texture_width: any): BatchedMesh;
4
+ }
5
+ import { BatchedMesh } from "./BatchedMesh";
@@ -1,5 +1,3 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnIdle extends UIElementState
4
- {
1
+ export class OnIdle extends UIElementState {
5
2
  }
3
+ import { UIElementState } from "./UIElementState";
@@ -1,5 +1,3 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnMouseEnter extends UIElementState
4
- {
1
+ export class OnMouseEnter extends UIElementState {
5
2
  }
3
+ import { UIElementState } from "./UIElementState";
@@ -1,5 +1,3 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnMouseExit extends UIElementState
4
- {
1
+ export class OnMouseExit extends UIElementState {
5
2
  }
3
+ import { UIElementState } from "./UIElementState";
@@ -1,5 +1,4 @@
1
- import { UIElementState } from "./UIElementState";
2
-
3
1
  export class OnMouseHover extends UIElementState {
4
2
  __trigger_on_hover(ui_element: any): void;
5
3
  }
4
+ import { UIElementState } from "./UIElementState";
@@ -1,24 +1,24 @@
1
- export class CameraUtilities {
2
- static init(): void;
3
- static tmp_mat: any;
4
- static tmp_vec: any;
5
- static tmp_vec2: any;
6
- static plane: any;
7
- static ray: any;
8
- static tmp_size: any;
9
- static tmp_unproj: any;
10
- static get_up_dir(camera: any): any;
11
- static get_forward_dir(camera: any): any;
12
- static get_right_dir(camera: any): any;
13
- static unproject_mouse_position(NDC: any, camera: any): any;
14
- static get_plane_intersection(plane_position: any, plane_normal: any, NDC: any, camera: any): any;
15
- static fit_points_on_camera(points: any, zoom_scale?: number): {
1
+ export { camera_utilities as CameraUtilities };
2
+ declare const camera_utilities: CameraUtilities;
3
+ declare class CameraUtilities {
4
+ init(): void;
5
+ tmp_mat: any;
6
+ plane: any;
7
+ ray: any;
8
+ tmp_size: any;
9
+ tmp_unproj: any;
10
+ get_up_dir(camera: any): any;
11
+ get_forward_dir(camera: any): any;
12
+ get_right_dir(camera: any): any;
13
+ unproject_mouse_position(NDC: any, camera: any): any;
14
+ get_plane_intersection(plane_position: any, plane_normal: any, NDC: any, camera: any): any;
15
+ fit_points_on_camera(points: any, zoom_scale?: number): {
16
16
  position: any;
17
17
  zoom: number;
18
18
  };
19
- static get_zoom_to_fit_rect(width: any, height: any): number;
20
- static get_zoom_to_fit_box(bb: any, camera: any): number;
21
- static get_html_screen_pos(object: any, camera: any): any;
22
- static world_pos_to_screen(pos: any, camera: any): any;
23
- static update_projection(camera: any): void;
19
+ get_zoom_to_fit_rect(width: any, height: any): number;
20
+ get_zoom_to_fit_box(bb: any, camera: any): number;
21
+ get_html_screen_pos(object: any, camera: any): any;
22
+ world_pos_to_screen(pos: any, camera: any): any;
23
+ update_projection(camera: any): void;
24
24
  }
@@ -1,4 +1,4 @@
1
- export class EasingFunctions {
1
+ export class EasingFunctions {
2
2
  static linear(x: any): any;
3
3
  static triangular(x: any): number;
4
4
  static ease_in_sine(x: any): number;
@@ -1,5 +1,3 @@
1
- import { Sphere } from "three";
2
-
3
1
  export class FrustumPointFitter {
4
2
  sphere: Sphere;
5
3
  fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
@@ -12,3 +10,5 @@ export class FrustumPointFitter {
12
10
  get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
13
11
  get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
14
12
  }
13
+
14
+ import { Sphere } from "three";
@@ -1,14 +1,20 @@
1
- export class MeshSampler {
2
- static sample(geometry: any, sample_count: any): {
1
+ export { mesh_sampler as MeshSampler };
2
+ declare const mesh_sampler: MeshSampler;
3
+ declare class MeshSampler {
4
+ sample(buffer_geometry: any, sample_count: any): {
3
5
  points: any[];
4
6
  normals: any[];
7
+ tangents: any[];
8
+ uvs: any[];
5
9
  };
6
- static sample_data_from_faces(faces: any, vertices: any): {
10
+ sample_data_from_faces(faces: any): {
7
11
  points: any[];
8
12
  normals: any[];
13
+ tangents: any[];
14
+ uvs: any[];
9
15
  };
10
- static select_random_faces(faces: any, amount: any): any[];
11
- static get_uniform_face_distribution(face_areas: any, minimum_area: any, faces: any): any[];
12
- static get_face_area(face: any, vertices: any): number;
13
- static sample_point_in_face(w1: any, w2: any, v1: any, v2: any, v3: any): any;
16
+ select_random_faces(faces: any, amount: any): any[];
17
+ get_uniform_face_distribution(face_areas: any, minimum_area: any, faces: any): any[];
18
+ get_face_area(face: any): number;
19
+ sample_point_in_face(w1: any, w2: any, v1: any, v2: any, v3: any): any;
14
20
  }
@@ -1,13 +1,15 @@
1
- export class ModelUtilities {
2
- static get_mesh(scene: any, result_callback: any): void;
3
- static get_geometries(scene: any): any[];
4
- static assign_material(scene: any, material: any, name: any): void;
5
- static clone_animated_gltf(gltf: any): {
1
+ export { model_utilities as ModelUtilities };
2
+ declare const model_utilities: ModelUtilities;
3
+ declare class ModelUtilities {
4
+ get_mesh(scene: any, result_callback: any): void;
5
+ get_geometries(scene: any): any[];
6
+ assign_material(scene: any, material: any, name: any): void;
7
+ clone_animated_gltf(gltf: any): {
6
8
  animations: any;
7
9
  scene: any;
8
10
  };
9
- static set_shadow_config(scene: any, cast: any, receive: any): void;
10
- static __find_object(scene: any, object_name: any, result_callback: any): void;
11
- static get_object(scene: any, object_name: any): any;
12
- static get_object_by_type(scene: any, object_type: any): any;
11
+ set_shadow_config(scene: any, cast: any, receive: any): void;
12
+ __find_object(scene: any, object_name: any, result_callback: any): void;
13
+ get_object(scene: any, object_name: any): any;
14
+ get_object_by_type(scene: any, object_type: any): any;
13
15
  }
@@ -13,8 +13,8 @@ export class ApplicationView extends ViewState {
13
13
  before_exit(): void;
14
14
  on_exit(): void;
15
15
  update(): void;
16
- set_opacity(opacity: any): void;
17
16
  load_html_images(): void;
18
17
  load_html_videos(): void;
18
+ set_opacity(current_state_data: any): void;
19
19
  }
20
20
  import { ViewState } from "./ViewState";
@@ -5,11 +5,13 @@ export class ViewComponent {
5
5
  });
6
6
  name: any;
7
7
  container: any;
8
+ hidden: boolean;
8
9
  start(): void;
9
10
  on_enter(): void;
10
11
  update(): void;
11
12
  on_exit(): void;
12
- set_opacity(opacity: any): void;
13
+ set_opacity(current_state_data: any): void;
14
+ toggle_hidden(): void;
13
15
  load_html_images(): void;
14
16
  load_html_videos(): void;
15
17
  }
@@ -1,10 +1,13 @@
1
- export class ViewComponentManager {
2
- static components: any[];
3
- static enabled_components: Set<any>;
4
- static update(): void;
5
- static register_component(component: any): void;
6
- static enable_component(component: any): void;
7
- static disable_component(component: any): void;
8
- static get_component_by_name(component_name: any): void;
9
- static get(component_name: any): any;
1
+ export { view_component_manager as ViewComponentManager };
2
+ declare const view_component_manager: ViewComponentManager;
3
+ declare class ViewComponentManager {
4
+ components: any[];
5
+ enabled_components: Set<any>;
6
+ update(): void;
7
+ register_component(component: any): void;
8
+ enable_component(component: any): void;
9
+ disable_component(component: any): void;
10
+ get_component_by_name(component_name: any): void;
11
+ get(component_name: any): any;
12
+ __set_components_opacities(): void;
10
13
  }
@@ -1,6 +1,6 @@
1
- import { BaseApplication } from "ohzi-core";
2
-
3
- export class ViewContext {
4
- static app: BaseApplication;
5
- static set_app(app: any): void;
1
+ export { view_context as ViewContext };
2
+ declare const view_context: ViewContext;
3
+ declare class ViewContext {
4
+ app: any;
5
+ set_app(app: any): void;
6
6
  }
@@ -1,24 +1,35 @@
1
- import { TransitionTable } from "ohzi-core";
2
- import { ViewStateTransitionHandler } from "ohzi-core/types/view_components/transition/ViewStateTransitionHandler";
3
- import { ViewState } from "ohzi-core/types/view_components/ViewState";
4
-
5
- export class ViewManager {
6
- static views: ViewState[];
7
- static transition_table: TransitionTable;
8
- static transition_handler: ViewStateTransitionHandler;
9
- static update(): void;
10
- static go_to_view(view_name: any, change_url?: boolean, skip?: boolean): void;
11
- static register_view(view: any): void;
12
- static has_view(view_name: any): boolean;
13
- static add_transitions(transitions: any): void;
14
- static set_transitions(transitions: any): void;
15
- static set_view(view_name: any): void;
16
- static get_current_view(): ViewState;
17
- static get_view_by_name(view_name: any): void;
18
- static get(view_name: any): any;
19
- static get_view_by_url(url: any): void;
20
- static get_by_url(url: any): any;
21
- static set_default_state_data(default_state_data: any): void;
22
- static __change_browser_url(url: any): void;
1
+ export { view_manager as ViewManager };
2
+ declare const view_manager: ViewManager;
3
+ declare class ViewManager {
4
+ views: ViewState[];
5
+ transition_table: TransitionTable;
6
+ transition_handler: ViewStateTransitionHandler;
7
+ view_change_subscribers: any[];
8
+ browser_title_suffix: string;
9
+ update(): void;
10
+ go_to_view(view_name: any, change_url?: boolean, skip?: boolean): void;
11
+ go_to_scene(scene_name: any, change_url?: boolean, skip?: boolean): void;
12
+ subscribe_to_view_change(subscriber: any): void;
13
+ notify_view_change(view_name: any): void;
14
+ register_view(view: any): void;
15
+ has_view(view_name: any): boolean;
16
+ add_transitions(transitions: any): void;
17
+ set_transitions(transitions: any): void;
18
+ set_view(view_name: any): void;
19
+ set_browser_title_suffix(title_suffix: any): void;
20
+ get_current_view(): import("./ViewState").ViewState;
21
+ get_view_by_name(view_name: any): void;
22
+ get(view_name: any): any;
23
+ get_view_by_url(url: any): void;
24
+ get_by_url(url: any): any;
25
+ set_default_state_data(default_state_data: any): void;
26
+ __change_browser_url(url: any): void;
27
+ __change_browser_title(name: any): void;
28
+ __set_views_opacities(): void;
29
+ __capitalize(string: any): any;
30
+ __snake_to_whitespace(string: any): any;
23
31
  }
32
+ import { TransitionTable } from "./transition/TransitionTable";
33
+ import { ViewStateTransitionHandler } from "./transition/ViewStateTransitionHandler";
34
+ import { ViewState } from "./ViewState";
24
35
 
@@ -1,15 +1,16 @@
1
- import { ActionSequencer } from "ohzi-core";
2
-
3
1
  export class ActionSequencerBuilder {
4
2
  constructor(default_state_data: any);
5
3
  default_state_data: any;
6
4
  from_animation_sheet(animation_data: any, current_context: any, initial_context: any): ActionSequencer;
7
- state_to_tracks(state: any): {
5
+ state_to_tracks(state: any, longest_time: any): {
8
6
  attribute_name: string;
9
7
  from_time: number;
10
- to_time: number;
8
+ to_time: any;
11
9
  to_value: any;
10
+ initial: boolean;
12
11
  easing_function: string;
13
12
  }[];
14
13
  from_draw_io(xml: any, context: any): ActionSequencer;
14
+ get_longest_time(tracks: any): number;
15
15
  }
16
+ import { ActionSequencer } from "../../action_sequencer/ActionSequencer";