ohzi-core 9.2.0 → 9.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/index.js +5 -0
  5. package/types/BaseApplication.d.ts +1 -0
  6. package/types/Browser.d.ts +14 -11
  7. package/types/CameraManager.d.ts +10 -5
  8. package/types/Capabilities.d.ts +7 -5
  9. package/types/Configuration.d.ts +7 -5
  10. package/types/CustomBezierCurve.d.ts +7 -0
  11. package/types/Debug.d.ts +36 -37
  12. package/types/EventManager.d.ts +43 -41
  13. package/types/Graphics.d.ts +48 -34
  14. package/types/Initializer.d.ts +5 -3
  15. package/types/Input.d.ts +43 -30
  16. package/types/KeyboardInput.d.ts +20 -0
  17. package/types/OS.d.ts +13 -11
  18. package/types/OScreen.d.ts +21 -17
  19. package/types/OrthographicCamera.d.ts +1 -0
  20. package/types/PerspectiveCamera.d.ts +1 -0
  21. package/types/ReflectionPlaneContext.d.ts +7 -5
  22. package/types/RenderOrder.d.ts +8 -0
  23. package/types/ResourceContainer.d.ts +9 -7
  24. package/types/SceneManager.d.ts +11 -9
  25. package/types/Screen.d.ts +11 -16
  26. package/types/Time.d.ts +14 -10
  27. package/types/UI.d.ts +16 -14
  28. package/types/action_sequencer/ActionSequencer.d.ts +8 -5
  29. package/types/action_sequencer/NumberInterpolator.d.ts +3 -2
  30. package/types/canvas_drawer/SimpleTextDrawer.d.ts +1 -0
  31. package/types/components/AudioClip.d.ts +2 -1
  32. package/types/data_textures/CustomDataTexture.d.ts +11 -0
  33. package/types/data_textures/RGBADataTexture.d.ts +4 -0
  34. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -0
  35. package/types/data_textures/RGBDataTexture.d.ts +4 -0
  36. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -0
  37. package/types/gpu_particles/GPUParticleSystem.d.ts +9 -6
  38. package/types/gpu_particles/ParticleAttribute.d.ts +8 -5
  39. package/types/gpu_particles/ParticlePositionAttribute.d.ts +3 -1
  40. package/types/html_utilities/CSSAnimator.d.ts +3 -2
  41. package/types/index.d.ts +103 -90
  42. package/types/materials/UnrealBloomComposeMaterial.d.ts +0 -1
  43. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +0 -1
  44. package/types/render_mode/DebugNormalsRender.d.ts +2 -4
  45. package/types/render_mode/NormalRender.d.ts +2 -3
  46. package/types/render_mode/UnrealBloomRender.d.ts +1 -0
  47. package/types/render_mode/VRRender.d.ts +4 -0
  48. package/types/render_utilities/Blitter.d.ts +1 -2
  49. package/types/render_utilities/Blurrer.d.ts +1 -2
  50. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +2 -4
  51. package/types/render_utilities/DualFilteringBlurrer.d.ts +2 -4
  52. package/types/render_utilities/GaussianBlurrer.d.ts +1 -2
  53. package/types/render_utilities/MedianFilter.d.ts +1 -2
  54. package/types/resource_loader/AbstractLoader.d.ts +1 -1
  55. package/types/resource_loader/AsyncTextureLoader.d.ts +5 -0
  56. package/types/resource_loader/AudioLoader.d.ts +5 -4
  57. package/types/resource_loader/BasisLoader.d.ts +2 -2
  58. package/types/resource_loader/CubemapLoader.d.ts +2 -2
  59. package/types/resource_loader/DAELoader.d.ts +2 -2
  60. package/types/resource_loader/FileLoader.d.ts +2 -2
  61. package/types/resource_loader/FontLoader.d.ts +2 -2
  62. package/types/resource_loader/GLTFDRACOLoader.d.ts +2 -2
  63. package/types/resource_loader/GLTFLoader.d.ts +2 -3
  64. package/types/resource_loader/HDRCubeTextureLoader.d.ts +2 -2
  65. package/types/resource_loader/JSONLoader.d.ts +1 -3
  66. package/types/resource_loader/OBJLoader.d.ts +2 -2
  67. package/types/resource_loader/PointArrayLoader.d.ts +2 -2
  68. package/types/resource_loader/RGBETextureLoader.d.ts +2 -2
  69. package/types/resource_loader/TextLoader.d.ts +2 -2
  70. package/types/resource_loader/TextureLoader.d.ts +1 -3
  71. package/types/resource_loader/VideoLoader.d.ts +1 -3
  72. package/types/static_batcher/BatchedMesh.d.ts +15 -0
  73. package/types/static_batcher/GeometryBatcher.d.ts +8 -6
  74. package/types/static_batcher/MeshBatcher.d.ts +5 -0
  75. package/types/ui/ui_element_state/OnIdle.d.ts +2 -4
  76. package/types/ui/ui_element_state/OnMouseEnter.d.ts +2 -4
  77. package/types/ui/ui_element_state/OnMouseExit.d.ts +2 -4
  78. package/types/ui/ui_element_state/OnMouseHover.d.ts +1 -2
  79. package/types/utilities/CameraUtilities.d.ts +20 -20
  80. package/types/utilities/EasingFunctions.d.ts +1 -1
  81. package/types/utilities/FrustumPointFitter.d.ts +2 -2
  82. package/types/utilities/MeshSampler.d.ts +13 -7
  83. package/types/utilities/ModelUtilities.d.ts +11 -9
  84. package/types/view_components/ApplicationView.d.ts +1 -1
  85. package/types/view_components/ViewComponent.d.ts +3 -1
  86. package/types/view_components/ViewComponentManager.d.ts +12 -9
  87. package/types/view_components/ViewContext.d.ts +5 -5
  88. package/types/view_components/ViewManager.d.ts +33 -22
  89. package/types/view_components/transition/ActionSequencerBuilder.d.ts +5 -4
  90. package/types/view_components/transition/TransitionTable.d.ts +1 -1
  91. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +3 -2
@@ -1,18 +1,22 @@
1
- export class OScreen {
2
- static init(): void;
3
- static width: any;
4
- static height: any;
5
- static position: any;
6
- static render_width: number;
7
- static render_height: number;
8
- static width_height: any;
9
- static dpr: number;
10
- static pixel_size: any;
11
- static update_position(x: any, y: any): void;
12
- static update_size(width: any, height: any): void;
13
- static apply_pixel_density_v2(vector2: any): any;
14
- static apply_pixel_density(value: any): number;
15
- static get_pixel_size(): any;
16
- static get aspect_ratio(): number;
17
- static get portrait(): boolean;
1
+ export { oscreen as OScreen };
2
+ declare const oscreen: OScreen;
3
+ declare class OScreen {
4
+ init(): void;
5
+ width: any;
6
+ height: any;
7
+ position: any;
8
+ render_width: number;
9
+ render_height: number;
10
+ width_height: any;
11
+ dpr: number;
12
+ pixel_size: any;
13
+ update_position(x: any, y: any): void;
14
+ update(): void;
15
+ size_changed: boolean;
16
+ update_size(width: any, height: any): void;
17
+ apply_pixel_density_v2(vector2: any): any;
18
+ apply_pixel_density(value: any): number;
19
+ get_pixel_size(): any;
20
+ get aspect_ratio(): number;
21
+ get portrait(): boolean;
18
22
  }
@@ -2,4 +2,5 @@ export class OrthographicCamera {
2
2
  constructor(left: any, right: any, top: any, bottom: any, near: any, far: any);
3
3
  clear_color: any;
4
4
  clear_alpha: number;
5
+ copy(camera: any): OrthographicCamera;
5
6
  }
@@ -2,4 +2,5 @@ export class PerspectiveCamera {
2
2
  constructor(fov: any, aspect: any, near: any, far: any);
3
3
  clear_color: any;
4
4
  clear_alpha: number;
5
+ copy(camera: any): PerspectiveCamera;
5
6
  }
@@ -1,6 +1,8 @@
1
- export class ReflectionPlaneContext {
2
- static init(): void;
3
- static target_geometry: any;
4
- static target_position: any;
5
- static set_target_geometry(geometry: any): void;
1
+ export { reflection_plane_context as ReflectionPlaneContext };
2
+ declare const reflection_plane_context: ReflectionPlaneContext;
3
+ declare class ReflectionPlaneContext {
4
+ init(): void;
5
+ target_geometry: any;
6
+ target_position: any;
7
+ set_target_geometry(geometry: any): void;
6
8
  }
@@ -0,0 +1,8 @@
1
+ export class RenderOrder {
2
+ static get kiosk(): number;
3
+ static get kiosk_circle(): number;
4
+ static get placeholder_image(): number;
5
+ static get step_icon(): number;
6
+ static get line(): number;
7
+ static get placeholder_text(): number;
8
+ }
@@ -1,8 +1,10 @@
1
- export class ResourceContainer {
2
- static init(): void;
3
- static resources: {};
4
- static resources_by_url: {};
5
- static set_resource(name: any, url: any, resource: any): void;
6
- static get_resource(name: any): any;
7
- static get(name: any): any;
1
+ export { resource_container as ResourceContainer };
2
+ declare const resource_container: ResourceContainer;
3
+ declare class ResourceContainer {
4
+ init(): void;
5
+ resources: {};
6
+ resources_by_url: {};
7
+ set_resource(name: any, url: any, resource: any): void;
8
+ get_resource(name: any): any;
9
+ get(name: any): any;
8
10
  }
@@ -1,10 +1,12 @@
1
- import { Scene } from "three";
2
-
3
- export class SceneManager {
4
- static init(): void;
5
- static _current: Scene;
6
- static add_scene(name: string): void;
7
- static set current(arg: Scene);
8
- static get current(): Scene;
9
- static dispose(): void;
1
+ export { scene_manager as SceneManager };
2
+ declare const scene_manager: SceneManager;
3
+ declare class SceneManager {
4
+ init(): void;
5
+ _current: Scene;
6
+ add_scene(name: any): void;
7
+ set current(arg: any);
8
+ get current(): any;
9
+ dispose(): void;
10
10
  }
11
+
12
+ import { Scene } from "three";
package/types/Screen.d.ts CHANGED
@@ -1,17 +1,12 @@
1
- export class Screen {
2
- static init(): void;
3
- static width: any;
4
- static height: any;
5
- static position: any;
6
- static render_width: number;
7
- static render_height: number;
8
- static width_height: any;
9
- static dpr: number;
10
- static pixel_size: any;
11
- static update_position(x: any, y: any): void;
12
- static update_size(width: any, height: any): void;
13
- static apply_pixel_density_v2(vector2: any): any;
14
- static apply_pixel_density(value: any): number;
15
- static get_pixel_size(): any;
16
- static get aspect_ratio(): number;
1
+ export { screen as Screen };
2
+ declare const screen: Screen;
3
+ declare class Screen {
4
+ init(): void;
5
+ update_position(x: any, y: any): void;
6
+ update(): void;
7
+ update_size(width: any, height: any): void;
8
+ apply_pixel_density_v2(vector2: any): any;
9
+ apply_pixel_density(value: any): number;
10
+ get_pixel_size(): any;
11
+ get aspect_ratio(): number;
17
12
  }
package/types/Time.d.ts CHANGED
@@ -1,11 +1,15 @@
1
- export class Time {
2
- static init(): void;
3
- static ___time: any;
4
- static __delta_time: any;
5
- static __elapsed_time: any;
6
- static __allocated_time: any;
7
- static get delta_time(): any;
8
- static get elapsed_time(): any;
9
- static get shader_time(): any;
10
- static __update(): void;
1
+ export { time as Time };
2
+ declare const time: Time;
3
+ declare class Time {
4
+ delta_buffer: number[];
5
+ init(): void;
6
+ ___time: any;
7
+ __raw_delta_time: any;
8
+ __elapsed_time: any;
9
+ __allocated_time: any;
10
+ delta_time: any;
11
+ get elapsed_time(): any;
12
+ get shader_time(): any;
13
+ __update(): void;
14
+ __calculate_delta_time(): void;
11
15
  }
package/types/UI.d.ts CHANGED
@@ -1,15 +1,17 @@
1
- export class UI {
2
- static init(): void;
3
- static ui_elements: any[];
4
- static _tmp_normalized_pos: any;
5
- static ss_scene: any;
6
- static ws_scene: any;
7
- static ss_camera: any;
8
- static delete_element(elem: any): void;
9
- static add_screen_space_element(elem: any): void;
10
- static add_world_space_element(elem: any): void;
11
- static update(): void;
12
- static render(renderer: any): void;
13
- static clear(): void;
14
- static current_clicked_element: any;
1
+ export { ui as UI };
2
+ declare const ui: UI;
3
+ declare class UI {
4
+ init(): void;
5
+ ui_elements: any[];
6
+ _tmp_normalized_pos: any;
7
+ ss_scene: any;
8
+ ws_scene: any;
9
+ ss_camera: any;
10
+ delete_element(elem: any): void;
11
+ add_screen_space_element(elem: any): void;
12
+ add_world_space_element(elem: any): void;
13
+ update(): void;
14
+ render(renderer: any): void;
15
+ clear(): void;
16
+ current_clicked_element: any;
15
17
  }
@@ -1,6 +1,7 @@
1
1
  export class ActionSequencer {
2
2
  constructor(context: any);
3
3
  elapsed_time: number;
4
+ playback_speed: number;
4
5
  playing: boolean;
5
6
  action_events: any[];
6
7
  context: any;
@@ -15,16 +16,18 @@ export class ActionSequencer {
15
16
  update(delta_time: any): void;
16
17
  set_progress(time: any): void;
17
18
  set_normalized_progress(t: any): void;
18
- get_progress(): any;
19
+ get_progress(): number;
19
20
  is_finished(): boolean;
20
21
  add_action_event(trigger_time: any, action: any): void;
21
22
  add_action_interpolator(from: any, to: any, interpolator: any, use_dynamic_from_value?: boolean): void;
22
- get_current_starting_value(name: string): number;
23
- get_current_target_value(name: string): number;
24
- get_current_progress(name: string): number;
23
+ get_current_target_value(name: any): any;
24
+ get_current_starting_value(name: any): any;
25
+ get_current_progress(name: any): any;
25
26
  get_duration(): number;
26
27
  __play_clips(from: any, to: any): void;
27
28
  evaluate_keyframe(keyframe: any, time: any): any;
29
+ get_keyframes(channel_name: any): any;
30
+ is_channel_redefined(channel_name: any): boolean;
28
31
  __linear_map_01(value: any, from_range_start_value: any, from_range_end_value: any): number;
29
- __get_nearest_keyframe(channel_name: any, time: any): any;
32
+ __get_current_keyframe(channel_name: any, time: any): any;
30
33
  }
@@ -1,8 +1,9 @@
1
1
  export class NumberInterpolator extends ActionInterpolator {
2
- constructor(attribute_name: any, from?: number, to?: number, easing_function?: string);
2
+ constructor(attribute_name: any, from?: number, to?: number, initial?: boolean, easing_function?: string);
3
3
  attribute_name: any;
4
4
  from: number;
5
5
  to: number;
6
- evaluate(t: any): any;
6
+ initial: boolean;
7
+ evaluate(t: any): number;
7
8
  }
8
9
  import { ActionInterpolator } from "./ActionInterpolator";
@@ -1,5 +1,6 @@
1
1
  export class SimpleTextDrawer extends CanvasDrawer {
2
2
  constructor();
3
3
  text_margin: any;
4
+ __draw(text: any, ctxOptions: any, canvas: any, ctx: any): void;
4
5
  }
5
6
  import { CanvasDrawer } from "./CanvasDrawer";
@@ -1,8 +1,9 @@
1
1
  export class AudioClip {
2
- constructor(buffer: any, loop?: boolean, volume?: number);
2
+ constructor(buffer: any, loop?: boolean, volume?: number, positional?: boolean);
3
3
  buffer: any;
4
4
  loop: boolean;
5
5
  volume: number;
6
+ positional: boolean;
6
7
  audio: any;
7
8
  init(audio_listener: any): void;
8
9
  play(): void;
@@ -0,0 +1,11 @@
1
+ export class CustomDataTexture {
2
+ constructor(data: any, width: any, height: any, format: any, type: any);
3
+ multiplier: number;
4
+ set_rgba(index: any, r: any, g: any, b: any, a: any): void;
5
+ needsUpdate: boolean;
6
+ set_rgb(index: any, r: any, g: any, b: any): void;
7
+ set_r(index: any, value: any): void;
8
+ set_g(index: any, value: any): void;
9
+ set_b(index: any, value: any): void;
10
+ set_a(index: any, value: any): void;
11
+ }
@@ -0,0 +1,4 @@
1
+ export class RGBADataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -0,0 +1,4 @@
1
+ export class RGBAFloatDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -0,0 +1,4 @@
1
+ export class RGBDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -0,0 +1,4 @@
1
+ export class RGBFloatDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,12 +1,15 @@
1
1
  export class GPUParticleSystem {
2
+ constructor(particle_count: any, material: any);
2
3
  attributes: any[];
3
- particles: any;
4
- set_from_geometry(geometry: any, material: any, init_attribute_uvs: any): void;
4
+ mesh: any;
5
+ attribute_writter_mesh: any;
6
+ attribute_writter_scene: any;
5
7
  add_texture_attribute(buffer_attribute: any): void;
6
- add_attribute(name: any, buffer_attribute: any): void;
7
- build_uv_storage_attribute(particle_count: any): any;
8
- calculate_resolution(particle_count: any): number;
8
+ add_update_attribute_array(name: any, array: any, item_size: any): void;
9
+ add_attribute_array(name: any, array: any, item_size: any): void;
9
10
  update(): void;
10
- set_attribute_update_material(attribute_name: any, mat: any): void;
11
11
  dispose(): void;
12
+ build_point_mesh(instance_count: number, material: any): any;
13
+ build_attribute_writter_mesh(particle_count: any): any;
14
+ build_uv_storage_attribute(particle_count: any): any;
12
15
  }
@@ -1,15 +1,18 @@
1
1
  export class ParticleAttribute {
2
- constructor(attr_name: any);
2
+ static calculate_resolution(particle_count: any): {
3
+ width: number;
4
+ height: number;
5
+ };
6
+ constructor(attr_name: any, update_material: any);
3
7
  read: any;
4
8
  write: any;
5
9
  name: any;
6
10
  update_material: any;
7
- update_scene: any;
8
11
  init_from_geometry(geometry: any): void;
9
12
  init_from_attribute(particle_attribute: any): void;
10
13
  build_RT(particle_count: any): any;
11
- calculate_resolution(particle_count: any): number;
12
14
  swap_RT(): void;
13
- update(): void;
14
- render_geometry_to_RT(geometry: any, material: any, RT: any): void;
15
+ update(attribute_writter_scene: any): void;
16
+ store_geometry_attribute_in_RT(attribute: any, RT: any, storage_material: any, attribute_writter_scene: any): void;
17
+ get_texture(): any;
15
18
  }
@@ -1,4 +1,6 @@
1
1
  export class ParticlePositionAttribute extends ParticleAttribute {
2
- constructor();
2
+ constructor(update_material: any);
3
+ store_geometry(geometry: any, attribute_writter_scene: any): void;
4
+ store_positions(positions: any, attribute_writter_scene: any): void;
3
5
  }
4
6
  import { ParticleAttribute } from "../gpu_particles/ParticleAttribute";
@@ -7,7 +7,7 @@ export class CSSAnimator {
7
7
  duration?: number;
8
8
  value_prefix?: string;
9
9
  value_suffix?: string;
10
- easing_function?: (x: any) => number;
10
+ easing_function?: typeof EasingFunctions.ease_in_out_cubic;
11
11
  finished_callback?: () => void;
12
12
  });
13
13
  element: any;
@@ -17,7 +17,7 @@ export class CSSAnimator {
17
17
  value_prefix: string;
18
18
  value_suffix: string;
19
19
  duration: number;
20
- easing_function: (x: any) => number;
20
+ easing_function: typeof EasingFunctions.ease_in_out_cubic;
21
21
  finished_callback: () => void;
22
22
  current_state: Idle;
23
23
  animate(): void;
@@ -27,4 +27,5 @@ export class CSSAnimator {
27
27
  get is_animating(): boolean;
28
28
  set_current_state(state: any): void;
29
29
  }
30
+ import { EasingFunctions } from "../utilities/EasingFunctions";
30
31
  import { Idle } from "./css_animator_states/Idle";
package/types/index.d.ts CHANGED
@@ -1,90 +1,103 @@
1
- export * from './resource_loader/AbstractLoader';
2
- export * from './view_components/transition/ActionSequencerBuilder';
3
- export * from './view_components/ApplicationView';
4
- export * from './BaseApplication';
5
- export * from './render_mode/BaseRender';
6
- export * from './materials/BaseShaderMaterial';
7
- export * from './materials/BlitMaterial';
8
- export * from './Browser';
9
- export * from './Capabilities';
10
- export * from './canvas_drawer/CanvasDrawer';
11
- export * from './Configuration';
12
- export * from './html_utilities/CSSAnimator';
13
- export * from './view_components/transition/DrawIOAnimationSheet';
14
- export * from './Debug';
15
- export * from './CameraManager';
16
- export * from './render_mode/DebugNormalsRender';
17
- export * from './EventManager';
18
- export * from './Graphics';
19
- export * from './Input';
20
- export * from './Initializer';
21
- export * from './render_mode/NormalAORender';
22
- export * from './render_mode/NormalRender';
23
- export * from './render_mode/UnrealBloomRender';
24
- export * from './OrthographicCamera';
25
- export * from './OS';
26
- export * from './PerspectiveCamera';
27
- export * from './RenderLoop';
28
- export * from './SceneManager';
29
- export * from './Screen';
30
- export * from './OScreen';
31
- export * from './canvas_drawer/SimpleTextDrawer';
32
- export * from './Time';
33
- export * from './UI';
34
- export * from './view_components/ViewComponent';
35
- export * from './view_components/ViewComponentManager';
36
- export * from './view_components/ViewManager';
37
- export * from './view_components/ViewContext';
38
- export * from './view_components/transition/TransitionTable';
39
- export * from './utilities/ArrayUtilities';
40
- export * from './utilities/CameraUtilities';
41
- export * from './utilities/EasingFunctions';
42
- export * from './utilities/FrustumPointFitter';
43
- export * from './utilities/GeometryUtilities';
44
- export * from './utilities/ImageUtilities';
45
- export * from './utilities/OMath';
46
- export * from './utilities/MeshSampler';
47
- export * from './utilities/ModelUtilities';
48
- export * from './utilities/ObjectUtilities';
49
- export * from './utilities/StringUtilities';
50
- export * from './utilities/TimeUtilities';
51
- export * from './utilities/Validation';
52
- export * from './utilities/PerspectiveFrustumPointFitter';
53
- export * from './utilities/OrthographicFrustumPointFitter';
54
- export * from './components/Grid';
55
- export * from './components/Line';
56
- export * from './components/Text2D';
57
- export * from './components/UIElement';
58
- export * from './components/UpdatableMaterialMesh';
59
- export * from './components/sdf_text/SDFTextBatch';
60
- export * from './action_sequencer/ActionSequencer';
61
- export * from './action_sequencer/ActionEvent';
62
- export * from './action_sequencer/ActionInterpolator';
63
- export * from './action_sequencer/NumberInterpolator';
64
- export * from './action_sequencer/VectorInterpolator';
65
- export * from './render_utilities/MedianFilter';
66
- export * from './render_utilities/GaussianBlurrer';
67
- export * from './render_utilities/DualFilteringBlurrer';
68
- export * from './render_utilities/Blurrer';
69
- export * from './gpu_particles/GPUParticleSystem';
70
- export * from './materials/DualFilteringBlurMaterial';
71
-
72
- export * from './resource_loader/AudioLoader';
73
- export * from './resource_loader/BasisLoader';
74
- export * from './resource_loader/CubemapLoader';
75
- export * from './resource_loader/DAELoader';
76
- export * from './resource_loader/FileLoader';
77
- export * from './resource_loader/FontLoader';
78
- export * from './resource_loader/GLTFLoader';
79
- export * from './resource_loader/GLTFDRACOLoader';
80
- export * from './resource_loader/HDRCubeTextureLoader';
81
- export * from './resource_loader/JSONLoader';
82
- export * from './resource_loader/OBJLoader';
83
- export * from './resource_loader/PointArrayLoader';
84
- export * from './resource_loader/RGBETextureLoader';
85
- export * from './resource_loader/TextLoader';
86
- export * from './resource_loader/TextureLoader';
87
- export * from './resource_loader/VideoLoader';
88
-
89
- export * from './resource_loader/ResourceBatch';
90
- export * from './ResourceContainer';
1
+ import { AbstractLoader } from "./resource_loader/AbstractLoader";
2
+ import { ActionSequencerBuilder } from "./view_components/transition/ActionSequencerBuilder";
3
+ import { ApplicationView } from "./view_components/ApplicationView";
4
+ import { BaseApplication } from "./BaseApplication";
5
+ import { BaseShaderMaterial } from "./materials/BaseShaderMaterial";
6
+ import { Browser } from "./Browser";
7
+ import { CameraManager } from "./CameraManager";
8
+ import { Capabilities } from "./Capabilities";
9
+ import { CanvasDrawer } from "./canvas_drawer/CanvasDrawer";
10
+ import { Configuration } from "./Configuration";
11
+ import { CSSAnimator } from "./html_utilities/CSSAnimator";
12
+ import { DrawIOAnimationSheet } from "./view_components/transition/DrawIOAnimationSheet";
13
+ import { Debug } from "./Debug";
14
+ import { DebugNormalsRender } from "./render_mode/DebugNormalsRender";
15
+ import { EventManager } from "./EventManager";
16
+ import { Graphics } from "./Graphics";
17
+ import { Input } from "./Input";
18
+ import { Initializer } from "./Initializer";
19
+ import { NormalAORender } from "./render_mode/NormalAORender";
20
+ import { NormalRender } from "./render_mode/NormalRender";
21
+ import { VRRender } from "./render_mode/VRRender";
22
+ import { UnrealBloomRender } from "./render_mode/UnrealBloomRender";
23
+ import { OrthographicCamera } from "./OrthographicCamera";
24
+ import { OS } from "./OS";
25
+ import { PerspectiveCamera } from "./PerspectiveCamera";
26
+ import { RenderLoop } from "./RenderLoop";
27
+ import { SceneManager } from "./SceneManager";
28
+ import { OScreen } from "./OScreen";
29
+ import { Screen } from "./Screen";
30
+ import { SimpleTextDrawer } from "./canvas_drawer/SimpleTextDrawer";
31
+ import { Time } from "./Time";
32
+ import { UI } from "./UI";
33
+ import { BlitMaterial } from "./materials/BlitMaterial";
34
+ import { AddMaterial } from "./materials/AddMaterial";
35
+ import { UnrealBloomComposeMaterial } from "./materials/UnrealBloomComposeMaterial";
36
+ import { BaseRender } from "./render_mode/BaseRender";
37
+ import { ArrayUtilities } from "./utilities/ArrayUtilities";
38
+ import { CameraUtilities } from "./utilities/CameraUtilities";
39
+ import { EasingFunctions } from "./utilities/EasingFunctions";
40
+ import { FrustumPointFitter } from "./utilities/FrustumPointFitter";
41
+ import { GeometryUtilities } from "./utilities/GeometryUtilities";
42
+ import { HTMLUtilities } from "./utilities/HTMLUtilities";
43
+ import { ImageUtilities } from "./utilities/ImageUtilities";
44
+ import { OMath } from "./utilities/OMath";
45
+ import { MeshSampler } from "./utilities/MeshSampler";
46
+ import { ModelUtilities } from "./utilities/ModelUtilities";
47
+ import { ObjectUtilities } from "./utilities/ObjectUtilities";
48
+ import { StringUtilities } from "./utilities/StringUtilities";
49
+ import { TimeUtilities } from "./utilities/TimeUtilities";
50
+ import { Validation } from "./utilities/Validation";
51
+ import { ViewComponent } from "./view_components/ViewComponent";
52
+ import { ViewComponentManager } from "./view_components/ViewComponentManager";
53
+ import { ViewManager } from "./view_components/ViewManager";
54
+ import { Grid } from "./components/Grid";
55
+ import { Line } from "./components/Line";
56
+ import { Text2D } from "./components/Text2D";
57
+ import { TransitionTable } from "./view_components/transition/TransitionTable";
58
+ import { UIElement } from "./components/UIElement";
59
+ import { SDFTextBatch } from "./components/sdf_text/SDFTextBatch";
60
+ import { UpdatableMaterialMesh } from "./components/UpdatableMaterialMesh";
61
+ import { WorldImage } from "./components/WorldImage";
62
+ import { Arrow } from "./primitives/Arrow";
63
+ import { Cube } from "./primitives/Cube";
64
+ import { HorizontalPlane } from "./primitives/HorizontalPlane";
65
+ import { Sphere } from "./primitives/Sphere";
66
+ import { VerticalPlane } from "./primitives/VerticalPlane";
67
+ import { ActionSequencer } from "./action_sequencer/ActionSequencer";
68
+ import { ActionEvent } from "./action_sequencer/ActionEvent";
69
+ import { ActionInterpolator } from "./action_sequencer/ActionInterpolator";
70
+ import { NumberInterpolator } from "./action_sequencer/NumberInterpolator";
71
+ import { VectorInterpolator } from "./action_sequencer/VectorInterpolator";
72
+ import { ViewContext } from "./view_components/ViewContext";
73
+ import { MedianFilter } from "./render_utilities/MedianFilter";
74
+ import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer";
75
+ import { Blurrer } from "./render_utilities/Blurrer";
76
+ import { DualFilteringBlurrer } from "./render_utilities/DualFilteringBlurrer";
77
+ import { GPUParticleSystem } from "./gpu_particles/GPUParticleSystem";
78
+ import { ParticleAttribute } from "./gpu_particles/ParticleAttribute";
79
+ import { ParticlePositionAttribute } from "./gpu_particles/ParticlePositionAttribute";
80
+ import { PerspectiveFrustumPointFitter } from "./utilities/PerspectiveFrustumPointFitter";
81
+ import { OrthographicFrustumPointFitter } from "./utilities/OrthographicFrustumPointFitter";
82
+ import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial";
83
+ import { MeshBatcher } from "./static_batcher/MeshBatcher";
84
+ import { AudioLoader } from "./resource_loader/AudioLoader";
85
+ import { BasisLoader } from "./resource_loader/BasisLoader";
86
+ import { CubemapLoader } from "./resource_loader/CubemapLoader";
87
+ import { DAELoader } from "./resource_loader/DAELoader";
88
+ import { FileLoader } from "./resource_loader/FileLoader";
89
+ import { FontLoader } from "./resource_loader/FontLoader";
90
+ import { GLTFLoader } from "./resource_loader/GLTFLoader";
91
+ import { GLTFDRACOLoader } from "./resource_loader/GLTFDRACOLoader";
92
+ import { HDRCubeTextureLoader } from "./resource_loader/HDRCubeTextureLoader";
93
+ import { JSONLoader } from "./resource_loader/JSONLoader";
94
+ import { OBJLoader } from "./resource_loader/OBJLoader";
95
+ import { PointArrayLoader } from "./resource_loader/PointArrayLoader";
96
+ import { RGBETextureLoader } from "./resource_loader/RGBETextureLoader";
97
+ import { TextLoader } from "./resource_loader/TextLoader";
98
+ import { AsyncTextureLoader } from "./resource_loader/AsyncTextureLoader";
99
+ import { TextureLoader } from "./resource_loader/TextureLoader";
100
+ import { VideoLoader } from "./resource_loader/VideoLoader";
101
+ import { ResourceBatch } from "./resource_loader/ResourceBatch";
102
+ import { ResourceContainer } from "./ResourceContainer";
103
+ export { AbstractLoader, ActionSequencerBuilder, ApplicationView, BaseApplication, BaseShaderMaterial, Browser, CameraManager, Capabilities, CanvasDrawer, Configuration, CSSAnimator, DrawIOAnimationSheet, Debug, DebugNormalsRender, EventManager, Graphics, Input, Initializer, NormalAORender, NormalRender, VRRender, UnrealBloomRender, OrthographicCamera, OS, PerspectiveCamera, RenderLoop, SceneManager, OScreen, Screen, SimpleTextDrawer, Time, UI, BlitMaterial, AddMaterial, UnrealBloomComposeMaterial, BaseRender, ArrayUtilities, CameraUtilities, EasingFunctions, FrustumPointFitter, GeometryUtilities, HTMLUtilities, ImageUtilities, OMath, MeshSampler, ModelUtilities, ObjectUtilities, StringUtilities, TimeUtilities, Validation, ViewComponent, ViewComponentManager, ViewManager, Grid, Line, Text2D, TransitionTable, UIElement, SDFTextBatch, UpdatableMaterialMesh, WorldImage, Arrow, Cube, HorizontalPlane, Sphere, VerticalPlane, ActionSequencer, ActionEvent, ActionInterpolator, NumberInterpolator, VectorInterpolator, ViewContext, MedianFilter, GaussianBlurrer, Blurrer, DualFilteringBlurrer, GPUParticleSystem, ParticleAttribute, ParticlePositionAttribute, PerspectiveFrustumPointFitter, OrthographicFrustumPointFitter, DualFilteringBlurMaterial, BufferGeometryUtils, MeshBatcher, AudioLoader, BasisLoader, CubemapLoader, DAELoader, FileLoader, FontLoader, GLTFLoader, GLTFDRACOLoader, HDRCubeTextureLoader, JSONLoader, OBJLoader, PointArrayLoader, RGBETextureLoader, TextLoader, AsyncTextureLoader, TextureLoader, VideoLoader, ResourceBatch, ResourceContainer };
@@ -13,5 +13,4 @@ export class UnrealBloomComposeMaterial extends BlitMaterial {
13
13
  set_tint_color_3(col_string: any): void;
14
14
  set_tint_color_4(col_string: any): void;
15
15
  }
16
-
17
16
  import { BlitMaterial } from "./BlitMaterial";
@@ -1,3 +1,2 @@
1
1
  export class ParticleStorageMaterial {
2
- constructor(vert: any);
3
2
  }