ohzi-core 7.0.0 → 7.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +9 -9
  3. package/build/index.module.js +1 -1
  4. package/build/index.module.js.map +1 -1
  5. package/package.json +51 -51
  6. package/src/.vscode/settings.json +2 -2
  7. package/src/BaseApplication.js +23 -23
  8. package/src/Browser.js +79 -79
  9. package/src/CameraManager.js +19 -19
  10. package/src/Capabilities.js +11 -11
  11. package/src/Configuration.js +22 -22
  12. package/src/CustomBezierCurve.js +44 -44
  13. package/src/Debug.js +260 -260
  14. package/src/EventManager.js +150 -150
  15. package/src/Graphics.js +390 -337
  16. package/src/Initializer.js +57 -57
  17. package/src/Input.js +66 -66
  18. package/src/KeyboardInput.js +135 -135
  19. package/src/OS.js +58 -58
  20. package/src/OScreen.js +74 -74
  21. package/src/OrthographicCamera.js +21 -21
  22. package/src/PerspectiveCamera.js +21 -21
  23. package/src/ReflectionPlaneContext.js +17 -17
  24. package/src/RenderLayers.js +28 -28
  25. package/src/RenderLoop.js +97 -97
  26. package/src/RenderOrder.js +38 -38
  27. package/src/ResourceContainer.js +39 -39
  28. package/src/SceneManager.js +44 -44
  29. package/src/Screen.js +54 -54
  30. package/src/Time.js +57 -57
  31. package/src/UI.js +90 -90
  32. package/src/action_sequencer/ActionEvent.js +15 -15
  33. package/src/action_sequencer/ActionInterpolator.js +23 -23
  34. package/src/action_sequencer/ActionSequencer.js +245 -245
  35. package/src/action_sequencer/NumberInterpolator.js +25 -25
  36. package/src/action_sequencer/VectorInterpolator.js +20 -20
  37. package/src/blitter_index.js +13 -13
  38. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  39. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  40. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  41. package/src/components/AudioClip.js +55 -55
  42. package/src/components/AxisHelper.js +58 -58
  43. package/src/components/BaseObject.js +45 -45
  44. package/src/components/EdgeMesh.js +151 -151
  45. package/src/components/GeometryEdgeVisualizer.js +45 -45
  46. package/src/components/Grid.js +33 -33
  47. package/src/components/Line.js +199 -199
  48. package/src/components/MultiLinePath.js +19 -19
  49. package/src/components/MultiLineText2D.js +62 -62
  50. package/src/components/ObjectAxis.js +20 -20
  51. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  52. package/src/components/PlaneHelper.js +36 -36
  53. package/src/components/Shape2D.js +42 -42
  54. package/src/components/Shape3D.js +38 -38
  55. package/src/components/Text2D.js +39 -39
  56. package/src/components/UIElement.js +208 -208
  57. package/src/components/UpdatableMaterialMesh.js +16 -16
  58. package/src/components/WorldImage.js +91 -91
  59. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  60. package/src/components/sdf_text/SDFText.js +154 -154
  61. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  62. package/src/components/sdf_text/TextGlyph.js +15 -15
  63. package/src/data_textures/CustomDataTexture.js +51 -51
  64. package/src/data_textures/RGBADataTexture.js +12 -12
  65. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  66. package/src/data_textures/RGBDataTexture.js +12 -12
  67. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  68. package/src/editor/ManipulatorHandle.js +70 -70
  69. package/src/editor/ObjectEditor.js +66 -66
  70. package/src/editor/ObjectManipulator.js +118 -118
  71. package/src/editor/ObjectPicker.js +75 -75
  72. package/src/editor/shaders/object_picker.frag +5 -5
  73. package/src/editor/shaders/object_picker.vert +7 -7
  74. package/src/gpu_particles/GPUParticleSystem.js +109 -87
  75. package/src/gpu_particles/ParticleAttribute.js +92 -83
  76. package/src/gpu_particles/ParticlePositionAttribute.js +40 -20
  77. package/src/html_utilities/CSSAnimator.js +64 -64
  78. package/src/html_utilities/css_animator_states/Animating.js +44 -44
  79. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  80. package/src/index.js +221 -217
  81. package/src/materials/AddMaterial.js +17 -17
  82. package/src/materials/AlphaFilterMaterial.js +20 -20
  83. package/src/materials/BaseShaderMaterial.js +19 -19
  84. package/src/materials/BlitMaterial.js +28 -28
  85. package/src/materials/BloomComposeMaterial.js +22 -22
  86. package/src/materials/BoxBlurMaterial.js +13 -13
  87. package/src/materials/ClearAlphaMaterial.js +13 -13
  88. package/src/materials/ClearColorMaterial.js +31 -31
  89. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  90. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  91. package/src/materials/DepthNormalMaterial.js +28 -28
  92. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  93. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  94. package/src/materials/FXAAMaterial.js +10 -10
  95. package/src/materials/GaussianBlurMaterial.js +28 -28
  96. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  97. package/src/materials/MedianFilterMaterial.js +42 -42
  98. package/src/materials/NormalMaterial.js +17 -17
  99. package/src/materials/SDFScreenTextMaterial.js +31 -31
  100. package/src/materials/SDFTextMaterial.js +38 -38
  101. package/src/materials/SSAOComposeMaterial.js +11 -11
  102. package/src/materials/SSAOMaterial.js +65 -65
  103. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  104. package/src/materials/UIElementMaterial.js +27 -27
  105. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  106. package/src/materials/UnrealBlurMaterial.js +17 -17
  107. package/src/materials/UnrealComposeMaterial.js +24 -24
  108. package/src/materials/ViewPositionMaterial.js +17 -17
  109. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  110. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  111. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  112. package/src/materials/gpu_particles/ParticleStorageMaterial.js +34 -27
  113. package/src/materials/gpu_particles/PositionStorageMaterial.js +25 -10
  114. package/src/object_pool/Pool.js +73 -73
  115. package/src/primitives/Arrow.js +57 -57
  116. package/src/primitives/Cube.js +17 -17
  117. package/src/primitives/HorizontalPlane.js +18 -18
  118. package/src/primitives/Sphere.js +15 -15
  119. package/src/primitives/VerticalPlane.js +17 -17
  120. package/src/raycast/GroupRaycaster.js +41 -41
  121. package/src/raycast/PlaneDragResolver.js +89 -89
  122. package/src/raycast/PlaneRaycastResolver.js +22 -22
  123. package/src/raycast/PlaneRaycaster.js +23 -23
  124. package/src/raycast/RaycastResolver.js +22 -22
  125. package/src/raycast/SurfaceDragResolver.js +77 -77
  126. package/src/raycast/states/BaseState.js +16 -16
  127. package/src/raycast/states/IdleState.js +17 -17
  128. package/src/raycast/states/OnRaycastEnter.js +15 -15
  129. package/src/raycast/states/OnRaycastExit.js +16 -16
  130. package/src/raycast/states/OnRaycastHover.js +25 -25
  131. package/src/render_mode/BaseRender.js +32 -32
  132. package/src/render_mode/BloomRender.js +61 -61
  133. package/src/render_mode/DebugNormalsRender.js +20 -20
  134. package/src/render_mode/DeferredRender.js +112 -112
  135. package/src/render_mode/NormalAORender.js +71 -71
  136. package/src/render_mode/NormalRender.js +36 -36
  137. package/src/render_mode/OutlineRender.js +154 -154
  138. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  139. package/src/render_mode/TransparencyMixRender.js +143 -143
  140. package/src/render_mode/UnrealBloomRender.js +109 -109
  141. package/src/render_utilities/Blitter.js +99 -99
  142. package/src/render_utilities/Blurrer.js +29 -29
  143. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  144. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  145. package/src/render_utilities/GaussianBlurrer.js +146 -146
  146. package/src/render_utilities/MedianFilter.js +66 -66
  147. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  148. package/src/resource_loader/BasisLoader.js +49 -49
  149. package/src/resource_loader/FontLoader.js +46 -46
  150. package/src/resource_loader/JSONLoader.js +30 -30
  151. package/src/resource_loader/OBJLoader.js +46 -46
  152. package/src/resource_loader/PointArrayLoader.js +70 -70
  153. package/src/resource_loader/RGBETextureLoader.js +46 -46
  154. package/src/resource_loader/VideoLoader.js +30 -30
  155. package/src/shaders/add/add.frag +8 -8
  156. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  157. package/src/shaders/basic_color/basic_color.frag +5 -5
  158. package/src/shaders/basic_color/basic_color.vert +9 -9
  159. package/src/shaders/basic_line/basic_line.frag +36 -36
  160. package/src/shaders/basic_line/basic_line.vert +36 -36
  161. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  162. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  163. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  164. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  165. package/src/shaders/box_blur/box_blur.frag +24 -24
  166. package/src/shaders/box_blur/compose.frag +31 -31
  167. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  168. package/src/shaders/copy/copy.frag +6 -6
  169. package/src/shaders/copy/copy.vert +5 -5
  170. package/src/shaders/deferred/blit_copy.vert +11 -11
  171. package/src/shaders/deferred/deferred_compose.frag +59 -59
  172. package/src/shaders/deferred/point_light.frag +66 -66
  173. package/src/shaders/deferred/point_light.vert +13 -13
  174. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  175. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  176. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  177. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  178. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  179. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  180. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  181. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  182. package/src/shaders/edges/corners.frag +10 -10
  183. package/src/shaders/edges/corners.vert +30 -30
  184. package/src/shaders/edges/edges.frag +6 -6
  185. package/src/shaders/edges/edges.vert +27 -27
  186. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  187. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  188. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  189. package/src/shaders/gpu_particles/generic_storage.frag +6 -7
  190. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  191. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  192. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  193. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  194. package/src/shaders/grid/grid.frag +16 -16
  195. package/src/shaders/grid/grid.vert +9 -9
  196. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  197. package/src/shaders/median_filter/median_filter.frag +134 -134
  198. package/src/shaders/normal/normal.frag +6 -6
  199. package/src/shaders/normal/normal.vert +6 -6
  200. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  201. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  202. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  203. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  204. package/src/shaders/ssao/hbao.frag +264 -264
  205. package/src/shaders/ssao/ssao.frag +95 -95
  206. package/src/shaders/ssao/ssao.vert +10 -10
  207. package/src/shaders/ssao/ssao_compose.frag +14 -14
  208. package/src/shaders/transparent_mix/copy.frag +6 -6
  209. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  210. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  211. package/src/shaders/ui/ss_texture.frag +10 -10
  212. package/src/shaders/ui/ss_texture.vert +31 -31
  213. package/src/shaders/ui/ws_texture.vert +38 -38
  214. package/src/shaders/ui_element/ui_element.frag +11 -11
  215. package/src/shaders/ui_element/ui_element.vert +32 -32
  216. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  217. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  218. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  219. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  220. package/src/static_batcher/BatchedMesh.js +54 -54
  221. package/src/static_batcher/GeometryBatch.js +312 -312
  222. package/src/static_batcher/GeometryBatcher.js +63 -63
  223. package/src/static_batcher/MeshBatcher.js +56 -56
  224. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  225. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  226. package/src/ui/ui_element_state/OnIdle.js +17 -17
  227. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  228. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  229. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  230. package/src/ui/ui_element_state/UIElementState.js +18 -18
  231. package/src/utilities/ArrayUtilities.js +55 -55
  232. package/src/utilities/CameraUtilities.js +210 -210
  233. package/src/utilities/EasingFunctions.js +226 -226
  234. package/src/utilities/FrustumPointFitter.js +255 -255
  235. package/src/utilities/GeometryUtilities.js +74 -74
  236. package/src/utilities/HTMLUtilities.js +44 -44
  237. package/src/utilities/ImageUtilities.js +26 -26
  238. package/src/utilities/MeshSampler.js +205 -205
  239. package/src/utilities/ModelUtilities.js +161 -161
  240. package/src/utilities/OMath.js +154 -154
  241. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  242. package/src/utilities/PerspectiveFrustumPointFitter.js +251 -251
  243. package/src/utilities/StringUtilities.js +32 -32
  244. package/src/utilities/TimeUtilities.js +22 -22
  245. package/src/utilities/Validation.js +34 -34
  246. package/src/view_components/ApplicationView.js +75 -75
  247. package/src/view_components/ViewComponent.js +72 -72
  248. package/src/view_components/ViewComponentManager.js +68 -68
  249. package/src/view_components/ViewContext.js +14 -14
  250. package/src/view_components/ViewManager.js +189 -189
  251. package/src/view_components/ViewState.js +54 -54
  252. package/src/view_components/transition/ActionSequencerBuilder.js +122 -106
  253. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  254. package/src/view_components/transition/TransitionTable.js +54 -54
  255. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  256. package/types/BaseApplication.d.ts +8 -8
  257. package/types/Browser.d.ts +12 -12
  258. package/types/CameraManager.d.ts +8 -8
  259. package/types/Capabilities.d.ts +6 -6
  260. package/types/Configuration.d.ts +6 -6
  261. package/types/Debug.d.ts +38 -38
  262. package/types/EventManager.d.ts +42 -42
  263. package/types/Graphics.d.ts +35 -35
  264. package/types/Initializer.d.ts +4 -4
  265. package/types/Input.d.ts +170 -170
  266. package/types/OS.d.ts +18 -18
  267. package/types/OScreen.d.ts +18 -18
  268. package/types/OrthographicCamera.d.ts +5 -5
  269. package/types/PerspectiveCamera.d.ts +5 -5
  270. package/types/ReflectionPlaneContext.d.ts +6 -6
  271. package/types/RenderLayers.d.ts +6 -6
  272. package/types/RenderLoop.d.ts +12 -12
  273. package/types/ResourceContainer.d.ts +8 -8
  274. package/types/SceneManager.d.ts +10 -10
  275. package/types/Screen.d.ts +17 -17
  276. package/types/Time.d.ts +11 -11
  277. package/types/UI.d.ts +15 -15
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  280. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  286. package/types/components/AudioClip.d.ts +12 -12
  287. package/types/components/AxisHelper.d.ts +6 -6
  288. package/types/components/BaseObject.d.ts +5 -5
  289. package/types/components/EdgeMesh.d.ts +13 -13
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  291. package/types/components/Grid.d.ts +2 -2
  292. package/types/components/Line.d.ts +16 -16
  293. package/types/components/MultiLinePath.d.ts +4 -4
  294. package/types/components/MultiLineText2D.d.ts +10 -10
  295. package/types/components/ObjectAxis.d.ts +3 -3
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  297. package/types/components/PlaneHelper.d.ts +6 -6
  298. package/types/components/Shape2D.d.ts +4 -4
  299. package/types/components/Shape3D.d.ts +3 -3
  300. package/types/components/Text2D.d.ts +13 -13
  301. package/types/components/UIElement.d.ts +52 -52
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  303. package/types/components/WorldImage.d.ts +13 -13
  304. package/types/components/sdf_text/SDFText.d.ts +30 -30
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  307. package/types/editor/ManipulatorHandle.d.ts +14 -14
  308. package/types/editor/ObjectEditor.d.ts +16 -16
  309. package/types/editor/ObjectManipulator.d.ts +19 -19
  310. package/types/editor/ObjectPicker.d.ts +16 -16
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  317. package/types/index.d.ts +90 -90
  318. package/types/materials/AddMaterial.d.ts +5 -5
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  321. package/types/materials/BlitMaterial.d.ts +3 -3
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  325. package/types/materials/ClearColorMaterial.d.ts +7 -7
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  331. package/types/materials/FXAAMaterial.d.ts +3 -3
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  335. package/types/materials/NormalMaterial.d.ts +2 -2
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  337. package/types/materials/SDFTextMaterial.d.ts +12 -12
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  339. package/types/materials/SSAOMaterial.d.ts +6 -6
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  341. package/types/materials/UIElementMaterial.d.ts +7 -7
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  349. package/types/object_pool/Pool.d.ts +10 -10
  350. package/types/primitives/Arrow.d.ts +8 -8
  351. package/types/primitives/Cube.d.ts +3 -3
  352. package/types/primitives/HorizontalPlane.d.ts +3 -3
  353. package/types/primitives/Sphere.d.ts +3 -3
  354. package/types/primitives/VerticalPlane.d.ts +3 -3
  355. package/types/raycast/GroupRaycaster.d.ts +13 -13
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  359. package/types/raycast/RaycastResolver.d.ts +5 -5
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  361. package/types/raycast/states/BaseState.d.ts +5 -5
  362. package/types/raycast/states/IdleState.d.ts +5 -5
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  366. package/types/render_mode/BaseRender.d.ts +7 -7
  367. package/types/render_mode/BloomRender.d.ts +10 -10
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  369. package/types/render_mode/DeferredRender.d.ts +9 -9
  370. package/types/render_mode/NormalAORender.d.ts +16 -16
  371. package/types/render_mode/NormalRender.d.ts +4 -4
  372. package/types/render_mode/OutlineRender.d.ts +20 -20
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  376. package/types/render_utilities/Blitter.d.ts +16 -16
  377. package/types/render_utilities/Blurrer.d.ts +9 -9
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  381. package/types/render_utilities/MedianFilter.d.ts +10 -10
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  384. package/types/resource_loader/AsyncTextureLoader.ts +6 -6
  385. package/types/resource_loader/AudioLoader.d.ts +8 -8
  386. package/types/resource_loader/BasisLoader.d.ts +6 -6
  387. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  388. package/types/resource_loader/DAELoader.d.ts +6 -6
  389. package/types/resource_loader/DDSLoader.d.ts +6 -6
  390. package/types/resource_loader/FileLoader.d.ts +6 -6
  391. package/types/resource_loader/FontLoader.d.ts +6 -6
  392. package/types/resource_loader/GLTFDRACOLoader.d.ts +6 -6
  393. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  394. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  395. package/types/resource_loader/JSONLoader.d.ts +6 -6
  396. package/types/resource_loader/OBJLoader.d.ts +6 -6
  397. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  398. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  399. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  400. package/types/resource_loader/SVGLoader.d.ts +6 -6
  401. package/types/resource_loader/TextLoader.d.ts +6 -6
  402. package/types/resource_loader/TextureLoader.d.ts +6 -6
  403. package/types/resource_loader/VideoLoader.d.ts +6 -6
  404. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  405. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  406. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  407. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  408. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  409. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  410. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  411. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  412. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  413. package/types/utilities/ArrayUtilities.d.ts +7 -7
  414. package/types/utilities/CameraUtilities.d.ts +24 -24
  415. package/types/utilities/EasingFunctions.d.ts +35 -35
  416. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  417. package/types/utilities/GeometryUtilities.d.ts +4 -4
  418. package/types/utilities/HTMLUtilities.d.ts +10 -10
  419. package/types/utilities/ImageUtilities.d.ts +4 -4
  420. package/types/utilities/MeshSampler.d.ts +14 -14
  421. package/types/utilities/ModelUtilities.d.ts +13 -13
  422. package/types/utilities/OMath.d.ts +21 -21
  423. package/types/utilities/ObjectUtilities.d.ts +16 -16
  424. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  425. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  426. package/types/utilities/StringUtilities.d.ts +5 -5
  427. package/types/utilities/TimeUtilities.d.ts +3 -3
  428. package/types/utilities/Validation.d.ts +6 -6
  429. package/types/view_components/ApplicationView.d.ts +20 -20
  430. package/types/view_components/ViewComponent.d.ts +15 -15
  431. package/types/view_components/ViewComponentManager.d.ts +10 -10
  432. package/types/view_components/ViewContext.d.ts +6 -6
  433. package/types/view_components/ViewManager.d.ts +24 -24
  434. package/types/view_components/ViewState.d.ts +15 -15
  435. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  436. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  437. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  438. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
package/src/Graphics.js CHANGED
@@ -1,337 +1,390 @@
1
- import Configuration from './Configuration';
2
- import BaseRender from './render_mode/BaseRender';
3
- import OScreen from './OScreen';
4
- import CameraManager from './CameraManager';
5
- import SceneManager from './SceneManager';
6
- import Capabilities from './Capabilities';
7
- import DepthAndNormalsRenderer from './render_utilities/DepthAndNormalsRenderer';
8
- import Blitter from './render_utilities/Blitter';
9
-
10
- import { WebGLRenderer } from 'three';
11
-
12
- class Graphics
13
- {
14
- init(canvas, context_attributes)
15
- {
16
- this._renderer = undefined;
17
- this.blitter = undefined;
18
- this.canvas = undefined;
19
- this.no_render = undefined;
20
- this.current_render_mode = undefined;
21
- this.generateDepthNormalTexture = false;
22
- this.depth_and_normals_renderer = undefined;
23
-
24
- this.is_webgl2 = false;
25
- this.canvas_context = undefined;
26
- this.context_attributes = undefined;
27
-
28
- this.context_attributes = {
29
- alpha: true,
30
- depth: true,
31
- desynchronized: false,
32
- stencil: false,
33
- antialias: false,
34
- premultipliedAlpha: true,
35
- preserveDrawingBuffer: true,
36
- powerPreference: 'high-performance',
37
- logarithmicDepthBuffer: false,
38
- force_webgl2: true,
39
- xr_enabled: false
40
- };
41
-
42
- Object.assign(this.context_attributes, context_attributes);
43
-
44
- if (this.context_attributes.force_webgl2)
45
- {
46
- this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
47
- canvas.getContext('webgl', this.context_attributes) ||
48
- canvas.getContext('experimental-webgl', this.context_attributes);
49
- }
50
- else
51
- {
52
- this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
53
- canvas.getContext('experimental-webgl', this.context_attributes);
54
- }
55
-
56
- this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
57
-
58
- // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
59
-
60
- this._renderer = new WebGLRenderer({
61
- canvas: canvas,
62
- context: this.canvas_context
63
- });
64
-
65
- if (this.context_attributes.xr_enabled)
66
- {
67
- this._renderer.xr.enabled = true;
68
- }
69
-
70
- this._renderer.autoClear = false;
71
-
72
- this._renderer.setPixelRatio(1);
73
-
74
- OScreen.dpr = Configuration.dpr;
75
-
76
- if (!this.is_webgl2)
77
- {
78
- this._renderer.extensions.get('ANGLE_instanced_arrays');
79
- }
80
-
81
- this.blitter = new Blitter(this._renderer);
82
-
83
- this.canvas = this._renderer.domElement;
84
-
85
- this.no_render = new BaseRender();
86
-
87
- this.current_render_mode = this.no_render;
88
- Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
89
- Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
90
- Capabilities.fp_textures_available = this._renderer.capabilities.floatVertexTextures;
91
-
92
- this.generateDepthNormalTexture = false;
93
-
94
- this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
95
-
96
- this.resize_observer = new ResizeObserver(this.on_resize.bind(this));
97
- this.resize_observer.observe(this.canvas);
98
- }
99
-
100
- get dom_element()
101
- {
102
- return this._renderer.domElement;
103
- }
104
-
105
- get depth_normals_RT()
106
- {
107
- return this.depth_and_normals_renderer.render_target;
108
- }
109
-
110
- set_state(new_state)
111
- {
112
- // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
113
-
114
- this.current_render_mode.on_exit(this, this._renderer);
115
- this.current_render_mode = new_state;
116
- this.current_render_mode.on_enter(this, this._renderer);
117
- }
118
-
119
- update()
120
- {
121
- if (this.generateDepthNormalTexture)
122
- {
123
- this.depth_and_normals_renderer.render(this);
124
- }
125
-
126
- this.__update_current_camera();
127
-
128
- if (CameraManager.current)
129
- {
130
- this.current_render_mode.render();
131
- }
132
-
133
- OScreen.update();
134
- }
135
-
136
- __update_current_camera()
137
- {
138
- if (CameraManager.current)
139
- {
140
- CameraManager.current.aspect = OScreen.aspect_ratio;
141
- CameraManager.current.updateProjectionMatrix();
142
- CameraManager.current.updateMatrix();
143
- CameraManager.current.updateMatrixWorld(true);
144
- }
145
- }
146
-
147
- render(scene, camera, RT, override_mat)
148
- {
149
- this.__apply_override_material(scene, override_mat);
150
-
151
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
152
- this._renderer.render(scene || SceneManager.current,
153
- camera || CameraManager.current);
154
-
155
- this.__apply_override_material(scene, undefined);
156
- }
157
-
158
- render_scene(scene)
159
- {
160
- if (scene.on_pre_render)
161
- {
162
- scene.on_pre_render();
163
- }
164
-
165
- if (scene.render)
166
- {
167
- scene.render();
168
- }
169
- else
170
- {
171
- this.render(scene, undefined);
172
- }
173
-
174
- if (scene.on_post_render)
175
- {
176
- scene.on_post_render();
177
- }
178
- }
179
-
180
- __apply_override_material(scene, mat)
181
- {
182
- mat = mat === undefined ? null : mat;
183
- if (scene)
184
- {
185
- scene.overrideMaterial = mat;
186
- }
187
- else
188
- {
189
- SceneManager.current.overrideMaterial = mat;
190
- }
191
- }
192
-
193
- readback_RT(RT, buffer)
194
- {
195
- this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
196
- }
197
-
198
- clear(RT, camera, clear_depth, clear_stencil)
199
- {
200
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
201
-
202
- if (camera)
203
- {
204
- this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
205
- }
206
-
207
- this._renderer.clear(!!camera, // clear color
208
- !!clear_depth,
209
- !!clear_stencil);
210
- }
211
-
212
- on_resize(entries)
213
- {
214
- for (const entry of entries)
215
- {
216
- OScreen.dpr = Configuration.dpr;
217
- OScreen.update_position(entry.contentRect.x, entry.contentRect.y);
218
- OScreen.update_size(entry.contentRect.width, entry.contentRect.height);
219
-
220
- this.canvas.width = OScreen.render_width;
221
- this.canvas.height = OScreen.render_height;
222
-
223
- this._renderer.setViewport(0, 0, OScreen.render_width, OScreen.render_height);
224
-
225
- this.__update_current_camera();
226
- }
227
- }
228
-
229
- material_pass(mat, dst)
230
- {
231
- this.blitter.material_pass(mat, dst);
232
- }
233
-
234
- blit(src_RT, dst_RT, mat)
235
- {
236
- if (mat)
237
- {
238
- this.blitter.blit_with_material(src_RT, dst_RT, mat);
239
- }
240
- else
241
- {
242
- this.blitter.blit(src_RT, dst_RT);
243
- }
244
- }
245
-
246
- blit_clear_with_material(dst_RT, mat)
247
- {
248
- this.blitter.blit_clear_with_material(dst_RT, mat);
249
- }
250
-
251
- take_screenshot(blob_callback, width = OScreen.width, height = OScreen.height)
252
- {
253
- // const ctx = this;
254
-
255
- const old_width = OScreen.width;
256
- const old_height = OScreen.height;
257
-
258
- const new_width = width;
259
- const new_height = height;
260
-
261
- const tile_width = 1024;
262
- const tile_height = 1024;
263
-
264
- const divisions_x = parseInt(Math.ceil(new_width / tile_width));
265
- const divisions_y = parseInt(Math.ceil(new_height / tile_height));
266
-
267
- OScreen.update_size(tile_width, tile_height);
268
- const old_dpr = this._renderer.getPixelRatio();
269
- this._renderer.setPixelRatio(1);
270
-
271
- this._renderer.setSize(tile_width, tile_height, false);
272
-
273
- const canvas_2d = document.createElement('canvas');
274
- const ctx_2D = canvas_2d.getContext('2d');
275
-
276
- ctx_2D.canvas.width = new_width;
277
- ctx_2D.canvas.height = new_height;
278
-
279
- CameraManager.current.aspect = OScreen.aspect_ratio;
280
- CameraManager.current.updateMatrix();
281
- CameraManager.current.updateMatrixWorld(true);
282
-
283
- for (let x = 0; x < divisions_x; x++)
284
- {
285
- for (let y = 0; y < divisions_y; y++)
286
- {
287
- CameraManager.current.setViewOffset(new_width, new_height,
288
- OScreen.width * x, OScreen.height * y,
289
- OScreen.width, OScreen.height);
290
- this.current_render_mode.render();
291
-
292
- ctx_2D.drawImage(this._renderer.domElement, OScreen.width * x, OScreen.height * y);
293
- }
294
- }
295
-
296
- // transform the result canvas into a blob
297
- // from them the callback turns into a ULR and download it
298
- ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
299
-
300
- CameraManager.current.clearViewOffset();
301
-
302
- OScreen.update_size(old_width, old_height);
303
- this._renderer.setPixelRatio(old_dpr);
304
- this._renderer.setSize(old_width, old_height, false);
305
-
306
- CameraManager.current.aspect = OScreen.aspect_ratio;
307
- CameraManager.current.updateMatrix();
308
- CameraManager.current.updateMatrixWorld(true);
309
- }
310
-
311
- download_screenshot(blob)
312
- {
313
- const link = document.createElement('a');
314
- link.download = 'Snapshot.png';
315
-
316
- link.href = URL.createObjectURL(blob);
317
- link.click();
318
-
319
- link.onclick = function()
320
- {
321
- requestAnimationFrame(function()
322
- {
323
- URL.revokeObjectURL(link.href);
324
- });
325
- link.removeAttribute('href');
326
- };
327
- }
328
-
329
- dispose()
330
- {
331
- this._renderer.dispose();
332
- this.current_render_mode.dispose();
333
- this.blitter.dispose();
334
- }
335
- }
336
-
337
- export default new Graphics();
1
+ import Configuration from './Configuration';
2
+ import BaseRender from './render_mode/BaseRender';
3
+ import OScreen from './OScreen';
4
+ import CameraManager from './CameraManager';
5
+ import SceneManager from './SceneManager';
6
+ import Capabilities from './Capabilities';
7
+ import DepthAndNormalsRenderer from './render_utilities/DepthAndNormalsRenderer';
8
+ import Blitter from './render_utilities/Blitter';
9
+
10
+ import {
11
+ NearestFilter,
12
+ RGBAFormat,
13
+ LinearEncoding,
14
+ FloatType,
15
+ WebGLRenderTarget,
16
+ ShaderMaterial,
17
+ NoBlending,
18
+ AlwaysDepth
19
+ } from 'three';
20
+
21
+ import { WebGLRenderer } from 'three';
22
+
23
+ class Graphics
24
+ {
25
+ init(canvas, context_attributes)
26
+ {
27
+ this._renderer = undefined;
28
+ this.blitter = undefined;
29
+ this.canvas = undefined;
30
+ this.no_render = undefined;
31
+ this.current_render_mode = undefined;
32
+ this.generateDepthNormalTexture = false;
33
+ this.depth_and_normals_renderer = undefined;
34
+
35
+ this.is_webgl2 = false;
36
+ this.canvas_context = undefined;
37
+ this.context_attributes = undefined;
38
+
39
+ this.context_attributes = {
40
+ alpha: true,
41
+ depth: true,
42
+ desynchronized: false,
43
+ stencil: false,
44
+ antialias: false,
45
+ premultipliedAlpha: true,
46
+ preserveDrawingBuffer: true,
47
+ powerPreference: 'high-performance',
48
+ logarithmicDepthBuffer: false,
49
+ force_webgl2: true,
50
+ xr_enabled: false
51
+ };
52
+
53
+ Object.assign(this.context_attributes, context_attributes);
54
+
55
+ if (this.context_attributes.force_webgl2)
56
+ {
57
+ this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
58
+ canvas.getContext('webgl', this.context_attributes) ||
59
+ canvas.getContext('experimental-webgl', this.context_attributes);
60
+ }
61
+ else
62
+ {
63
+ this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
64
+ canvas.getContext('experimental-webgl', this.context_attributes);
65
+ }
66
+
67
+ this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
68
+
69
+ // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
70
+
71
+ this._renderer = new WebGLRenderer({
72
+ canvas: canvas,
73
+ context: this.canvas_context
74
+ });
75
+
76
+ if (this.context_attributes.xr_enabled)
77
+ {
78
+ this._renderer.xr.enabled = true;
79
+ }
80
+
81
+ this._renderer.autoClear = false;
82
+
83
+ this._renderer.setPixelRatio(1);
84
+
85
+ OScreen.dpr = Configuration.dpr;
86
+
87
+ if (!this.is_webgl2)
88
+ {
89
+ this._renderer.extensions.get('ANGLE_instanced_arrays');
90
+ }
91
+
92
+ this.blitter = new Blitter(this._renderer);
93
+
94
+ this.canvas = this._renderer.domElement;
95
+
96
+ this.no_render = new BaseRender();
97
+
98
+ this.current_render_mode = this.no_render;
99
+ Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
100
+ Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
101
+ Capabilities.fp_textures_available = this.is_floating_point_texture_available();
102
+
103
+ this.generateDepthNormalTexture = false;
104
+
105
+ this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
106
+
107
+ this.resize_observer = new ResizeObserver(this.on_resize.bind(this));
108
+ this.resize_observer.observe(this.canvas);
109
+ }
110
+
111
+ get dom_element()
112
+ {
113
+ return this._renderer.domElement;
114
+ }
115
+
116
+ get depth_normals_RT()
117
+ {
118
+ return this.depth_and_normals_renderer.render_target;
119
+ }
120
+
121
+ set_state(new_state)
122
+ {
123
+ // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
124
+
125
+ this.current_render_mode.on_exit(this, this._renderer);
126
+ this.current_render_mode = new_state;
127
+ this.current_render_mode.on_enter(this, this._renderer);
128
+ }
129
+
130
+ update()
131
+ {
132
+ if (this.generateDepthNormalTexture)
133
+ {
134
+ this.depth_and_normals_renderer.render(this);
135
+ }
136
+
137
+ this.__update_current_camera();
138
+
139
+ if (CameraManager.current)
140
+ {
141
+ this.current_render_mode.render();
142
+ }
143
+
144
+ OScreen.update();
145
+ }
146
+
147
+ __update_current_camera()
148
+ {
149
+ if (CameraManager.current)
150
+ {
151
+ CameraManager.current.aspect = OScreen.aspect_ratio;
152
+ CameraManager.current.updateProjectionMatrix();
153
+ CameraManager.current.updateMatrix();
154
+ CameraManager.current.updateMatrixWorld(true);
155
+ }
156
+ }
157
+
158
+ render(scene, camera, RT, override_mat)
159
+ {
160
+ this.__apply_override_material(scene, override_mat);
161
+
162
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
163
+ this._renderer.render(scene || SceneManager.current,
164
+ camera || CameraManager.current);
165
+
166
+ this.__apply_override_material(scene, undefined);
167
+ }
168
+
169
+ render_scene(scene)
170
+ {
171
+ if (scene.on_pre_render)
172
+ {
173
+ scene.on_pre_render();
174
+ }
175
+
176
+ if (scene.render)
177
+ {
178
+ scene.render();
179
+ }
180
+ else
181
+ {
182
+ this.render(scene, undefined);
183
+ }
184
+
185
+ if (scene.on_post_render)
186
+ {
187
+ scene.on_post_render();
188
+ }
189
+ }
190
+
191
+ __apply_override_material(scene, mat)
192
+ {
193
+ mat = mat === undefined ? null : mat;
194
+ if (scene)
195
+ {
196
+ scene.overrideMaterial = mat;
197
+ }
198
+ else
199
+ {
200
+ SceneManager.current.overrideMaterial = mat;
201
+ }
202
+ }
203
+
204
+ readback_RT(RT, buffer)
205
+ {
206
+ this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
207
+ }
208
+
209
+ clear(RT, camera, clear_depth, clear_stencil)
210
+ {
211
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
212
+
213
+ if (camera)
214
+ {
215
+ this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
216
+ }
217
+
218
+ this._renderer.clear(!!camera, // clear color
219
+ !!clear_depth,
220
+ !!clear_stencil);
221
+ }
222
+
223
+ on_resize(entries)
224
+ {
225
+ for (const entry of entries)
226
+ {
227
+ OScreen.dpr = Configuration.dpr;
228
+ OScreen.update_position(entry.contentRect.x, entry.contentRect.y);
229
+ OScreen.update_size(entry.contentRect.width, entry.contentRect.height);
230
+
231
+ this.canvas.width = OScreen.render_width;
232
+ this.canvas.height = OScreen.render_height;
233
+
234
+ this._renderer.setViewport(0, 0, OScreen.render_width, OScreen.render_height);
235
+
236
+ this.__update_current_camera();
237
+ }
238
+ }
239
+
240
+ material_pass(mat, dst)
241
+ {
242
+ this.blitter.material_pass(mat, dst);
243
+ }
244
+
245
+ blit(src_RT, dst_RT, mat)
246
+ {
247
+ if (mat)
248
+ {
249
+ this.blitter.blit_with_material(src_RT, dst_RT, mat);
250
+ }
251
+ else
252
+ {
253
+ this.blitter.blit(src_RT, dst_RT);
254
+ }
255
+ }
256
+
257
+ blit_clear_with_material(dst_RT, mat)
258
+ {
259
+ this.blitter.blit_clear_with_material(dst_RT, mat);
260
+ }
261
+
262
+ take_screenshot(blob_callback, width = OScreen.width, height = OScreen.height)
263
+ {
264
+ // const ctx = this;
265
+
266
+ const old_width = OScreen.width;
267
+ const old_height = OScreen.height;
268
+
269
+ const new_width = width;
270
+ const new_height = height;
271
+
272
+ const tile_width = 1024;
273
+ const tile_height = 1024;
274
+
275
+ const divisions_x = parseInt(Math.ceil(new_width / tile_width));
276
+ const divisions_y = parseInt(Math.ceil(new_height / tile_height));
277
+
278
+ OScreen.update_size(tile_width, tile_height);
279
+ const old_dpr = this._renderer.getPixelRatio();
280
+ this._renderer.setPixelRatio(1);
281
+
282
+ this._renderer.setSize(tile_width, tile_height, false);
283
+
284
+ const canvas_2d = document.createElement('canvas');
285
+ const ctx_2D = canvas_2d.getContext('2d');
286
+
287
+ ctx_2D.canvas.width = new_width;
288
+ ctx_2D.canvas.height = new_height;
289
+
290
+ CameraManager.current.aspect = OScreen.aspect_ratio;
291
+ CameraManager.current.updateMatrix();
292
+ CameraManager.current.updateMatrixWorld(true);
293
+
294
+ for (let x = 0; x < divisions_x; x++)
295
+ {
296
+ for (let y = 0; y < divisions_y; y++)
297
+ {
298
+ CameraManager.current.setViewOffset(new_width, new_height,
299
+ OScreen.width * x, OScreen.height * y,
300
+ OScreen.width, OScreen.height);
301
+ this.current_render_mode.render();
302
+
303
+ ctx_2D.drawImage(this._renderer.domElement, OScreen.width * x, OScreen.height * y);
304
+ }
305
+ }
306
+
307
+ // transform the result canvas into a blob
308
+ // from them the callback turns into a ULR and download it
309
+ ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
310
+
311
+ CameraManager.current.clearViewOffset();
312
+
313
+ OScreen.update_size(old_width, old_height);
314
+ this._renderer.setPixelRatio(old_dpr);
315
+ this._renderer.setSize(old_width, old_height, false);
316
+
317
+ CameraManager.current.aspect = OScreen.aspect_ratio;
318
+ CameraManager.current.updateMatrix();
319
+ CameraManager.current.updateMatrixWorld(true);
320
+ }
321
+
322
+ download_screenshot(blob)
323
+ {
324
+ const link = document.createElement('a');
325
+ link.download = 'Snapshot.png';
326
+
327
+ link.href = URL.createObjectURL(blob);
328
+ link.click();
329
+
330
+ link.onclick = function()
331
+ {
332
+ requestAnimationFrame(function()
333
+ {
334
+ URL.revokeObjectURL(link.href);
335
+ });
336
+ link.removeAttribute('href');
337
+ };
338
+ }
339
+
340
+ dispose()
341
+ {
342
+ this._renderer.dispose();
343
+ this.current_render_mode.dispose();
344
+ this.blitter.dispose();
345
+ }
346
+
347
+ is_floating_point_texture_available()
348
+ {
349
+ const RT = new WebGLRenderTarget(1, 1, {
350
+ minFilter: NearestFilter,
351
+ magFilter: NearestFilter,
352
+ format: RGBAFormat,
353
+ encoding: LinearEncoding,
354
+ type: FloatType,
355
+ stencilBuffer: false,
356
+ depthBuffer: false
357
+ });
358
+
359
+ const vert = `
360
+ void main()
361
+ {
362
+ gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
363
+ }
364
+ `;
365
+ const frag = `
366
+ void main()
367
+ {
368
+ gl_FragColor = vec4(0.0, 4865.35, 0.0, 1.0);
369
+ }
370
+ `;
371
+
372
+ const mat = new ShaderMaterial({
373
+ vertexShader: vert,
374
+ fragmentShader: frag,
375
+ depthWrite: false,
376
+ blending: NoBlending,
377
+ depthTest: false,
378
+ depthFunc: AlwaysDepth
379
+ });
380
+
381
+ this.material_pass(mat, RT);
382
+
383
+ const output = new Float32Array(4);
384
+ this._renderer.readRenderTargetPixels(RT, 0, 0, 1, 1, output);
385
+
386
+ return Math.abs(output[1] - 4865.35) < 0.001;
387
+ }
388
+ }
389
+
390
+ export default new Graphics();