ohzi-core 7.0.0 → 7.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +9 -9
  3. package/build/index.module.js +1 -1
  4. package/build/index.module.js.map +1 -1
  5. package/package.json +51 -51
  6. package/src/.vscode/settings.json +2 -2
  7. package/src/BaseApplication.js +23 -23
  8. package/src/Browser.js +79 -79
  9. package/src/CameraManager.js +19 -19
  10. package/src/Capabilities.js +11 -11
  11. package/src/Configuration.js +22 -22
  12. package/src/CustomBezierCurve.js +44 -44
  13. package/src/Debug.js +260 -260
  14. package/src/EventManager.js +150 -150
  15. package/src/Graphics.js +390 -337
  16. package/src/Initializer.js +57 -57
  17. package/src/Input.js +66 -66
  18. package/src/KeyboardInput.js +135 -135
  19. package/src/OS.js +58 -58
  20. package/src/OScreen.js +74 -74
  21. package/src/OrthographicCamera.js +21 -21
  22. package/src/PerspectiveCamera.js +21 -21
  23. package/src/ReflectionPlaneContext.js +17 -17
  24. package/src/RenderLayers.js +28 -28
  25. package/src/RenderLoop.js +97 -97
  26. package/src/RenderOrder.js +38 -38
  27. package/src/ResourceContainer.js +39 -39
  28. package/src/SceneManager.js +44 -44
  29. package/src/Screen.js +54 -54
  30. package/src/Time.js +57 -57
  31. package/src/UI.js +90 -90
  32. package/src/action_sequencer/ActionEvent.js +15 -15
  33. package/src/action_sequencer/ActionInterpolator.js +23 -23
  34. package/src/action_sequencer/ActionSequencer.js +245 -245
  35. package/src/action_sequencer/NumberInterpolator.js +25 -25
  36. package/src/action_sequencer/VectorInterpolator.js +20 -20
  37. package/src/blitter_index.js +13 -13
  38. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  39. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  40. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  41. package/src/components/AudioClip.js +55 -55
  42. package/src/components/AxisHelper.js +58 -58
  43. package/src/components/BaseObject.js +45 -45
  44. package/src/components/EdgeMesh.js +151 -151
  45. package/src/components/GeometryEdgeVisualizer.js +45 -45
  46. package/src/components/Grid.js +33 -33
  47. package/src/components/Line.js +199 -199
  48. package/src/components/MultiLinePath.js +19 -19
  49. package/src/components/MultiLineText2D.js +62 -62
  50. package/src/components/ObjectAxis.js +20 -20
  51. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  52. package/src/components/PlaneHelper.js +36 -36
  53. package/src/components/Shape2D.js +42 -42
  54. package/src/components/Shape3D.js +38 -38
  55. package/src/components/Text2D.js +39 -39
  56. package/src/components/UIElement.js +208 -208
  57. package/src/components/UpdatableMaterialMesh.js +16 -16
  58. package/src/components/WorldImage.js +91 -91
  59. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  60. package/src/components/sdf_text/SDFText.js +154 -154
  61. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  62. package/src/components/sdf_text/TextGlyph.js +15 -15
  63. package/src/data_textures/CustomDataTexture.js +51 -51
  64. package/src/data_textures/RGBADataTexture.js +12 -12
  65. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  66. package/src/data_textures/RGBDataTexture.js +12 -12
  67. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  68. package/src/editor/ManipulatorHandle.js +70 -70
  69. package/src/editor/ObjectEditor.js +66 -66
  70. package/src/editor/ObjectManipulator.js +118 -118
  71. package/src/editor/ObjectPicker.js +75 -75
  72. package/src/editor/shaders/object_picker.frag +5 -5
  73. package/src/editor/shaders/object_picker.vert +7 -7
  74. package/src/gpu_particles/GPUParticleSystem.js +109 -87
  75. package/src/gpu_particles/ParticleAttribute.js +92 -83
  76. package/src/gpu_particles/ParticlePositionAttribute.js +40 -20
  77. package/src/html_utilities/CSSAnimator.js +64 -64
  78. package/src/html_utilities/css_animator_states/Animating.js +44 -44
  79. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  80. package/src/index.js +221 -217
  81. package/src/materials/AddMaterial.js +17 -17
  82. package/src/materials/AlphaFilterMaterial.js +20 -20
  83. package/src/materials/BaseShaderMaterial.js +19 -19
  84. package/src/materials/BlitMaterial.js +28 -28
  85. package/src/materials/BloomComposeMaterial.js +22 -22
  86. package/src/materials/BoxBlurMaterial.js +13 -13
  87. package/src/materials/ClearAlphaMaterial.js +13 -13
  88. package/src/materials/ClearColorMaterial.js +31 -31
  89. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  90. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  91. package/src/materials/DepthNormalMaterial.js +28 -28
  92. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  93. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  94. package/src/materials/FXAAMaterial.js +10 -10
  95. package/src/materials/GaussianBlurMaterial.js +28 -28
  96. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  97. package/src/materials/MedianFilterMaterial.js +42 -42
  98. package/src/materials/NormalMaterial.js +17 -17
  99. package/src/materials/SDFScreenTextMaterial.js +31 -31
  100. package/src/materials/SDFTextMaterial.js +38 -38
  101. package/src/materials/SSAOComposeMaterial.js +11 -11
  102. package/src/materials/SSAOMaterial.js +65 -65
  103. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  104. package/src/materials/UIElementMaterial.js +27 -27
  105. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  106. package/src/materials/UnrealBlurMaterial.js +17 -17
  107. package/src/materials/UnrealComposeMaterial.js +24 -24
  108. package/src/materials/ViewPositionMaterial.js +17 -17
  109. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  110. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  111. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  112. package/src/materials/gpu_particles/ParticleStorageMaterial.js +34 -27
  113. package/src/materials/gpu_particles/PositionStorageMaterial.js +25 -10
  114. package/src/object_pool/Pool.js +73 -73
  115. package/src/primitives/Arrow.js +57 -57
  116. package/src/primitives/Cube.js +17 -17
  117. package/src/primitives/HorizontalPlane.js +18 -18
  118. package/src/primitives/Sphere.js +15 -15
  119. package/src/primitives/VerticalPlane.js +17 -17
  120. package/src/raycast/GroupRaycaster.js +41 -41
  121. package/src/raycast/PlaneDragResolver.js +89 -89
  122. package/src/raycast/PlaneRaycastResolver.js +22 -22
  123. package/src/raycast/PlaneRaycaster.js +23 -23
  124. package/src/raycast/RaycastResolver.js +22 -22
  125. package/src/raycast/SurfaceDragResolver.js +77 -77
  126. package/src/raycast/states/BaseState.js +16 -16
  127. package/src/raycast/states/IdleState.js +17 -17
  128. package/src/raycast/states/OnRaycastEnter.js +15 -15
  129. package/src/raycast/states/OnRaycastExit.js +16 -16
  130. package/src/raycast/states/OnRaycastHover.js +25 -25
  131. package/src/render_mode/BaseRender.js +32 -32
  132. package/src/render_mode/BloomRender.js +61 -61
  133. package/src/render_mode/DebugNormalsRender.js +20 -20
  134. package/src/render_mode/DeferredRender.js +112 -112
  135. package/src/render_mode/NormalAORender.js +71 -71
  136. package/src/render_mode/NormalRender.js +36 -36
  137. package/src/render_mode/OutlineRender.js +154 -154
  138. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  139. package/src/render_mode/TransparencyMixRender.js +143 -143
  140. package/src/render_mode/UnrealBloomRender.js +109 -109
  141. package/src/render_utilities/Blitter.js +99 -99
  142. package/src/render_utilities/Blurrer.js +29 -29
  143. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  144. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  145. package/src/render_utilities/GaussianBlurrer.js +146 -146
  146. package/src/render_utilities/MedianFilter.js +66 -66
  147. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  148. package/src/resource_loader/BasisLoader.js +49 -49
  149. package/src/resource_loader/FontLoader.js +46 -46
  150. package/src/resource_loader/JSONLoader.js +30 -30
  151. package/src/resource_loader/OBJLoader.js +46 -46
  152. package/src/resource_loader/PointArrayLoader.js +70 -70
  153. package/src/resource_loader/RGBETextureLoader.js +46 -46
  154. package/src/resource_loader/VideoLoader.js +30 -30
  155. package/src/shaders/add/add.frag +8 -8
  156. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  157. package/src/shaders/basic_color/basic_color.frag +5 -5
  158. package/src/shaders/basic_color/basic_color.vert +9 -9
  159. package/src/shaders/basic_line/basic_line.frag +36 -36
  160. package/src/shaders/basic_line/basic_line.vert +36 -36
  161. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  162. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  163. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  164. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  165. package/src/shaders/box_blur/box_blur.frag +24 -24
  166. package/src/shaders/box_blur/compose.frag +31 -31
  167. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  168. package/src/shaders/copy/copy.frag +6 -6
  169. package/src/shaders/copy/copy.vert +5 -5
  170. package/src/shaders/deferred/blit_copy.vert +11 -11
  171. package/src/shaders/deferred/deferred_compose.frag +59 -59
  172. package/src/shaders/deferred/point_light.frag +66 -66
  173. package/src/shaders/deferred/point_light.vert +13 -13
  174. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  175. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  176. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  177. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  178. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  179. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  180. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  181. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  182. package/src/shaders/edges/corners.frag +10 -10
  183. package/src/shaders/edges/corners.vert +30 -30
  184. package/src/shaders/edges/edges.frag +6 -6
  185. package/src/shaders/edges/edges.vert +27 -27
  186. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  187. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  188. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  189. package/src/shaders/gpu_particles/generic_storage.frag +6 -7
  190. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  191. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  192. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  193. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  194. package/src/shaders/grid/grid.frag +16 -16
  195. package/src/shaders/grid/grid.vert +9 -9
  196. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  197. package/src/shaders/median_filter/median_filter.frag +134 -134
  198. package/src/shaders/normal/normal.frag +6 -6
  199. package/src/shaders/normal/normal.vert +6 -6
  200. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  201. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  202. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  203. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  204. package/src/shaders/ssao/hbao.frag +264 -264
  205. package/src/shaders/ssao/ssao.frag +95 -95
  206. package/src/shaders/ssao/ssao.vert +10 -10
  207. package/src/shaders/ssao/ssao_compose.frag +14 -14
  208. package/src/shaders/transparent_mix/copy.frag +6 -6
  209. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  210. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  211. package/src/shaders/ui/ss_texture.frag +10 -10
  212. package/src/shaders/ui/ss_texture.vert +31 -31
  213. package/src/shaders/ui/ws_texture.vert +38 -38
  214. package/src/shaders/ui_element/ui_element.frag +11 -11
  215. package/src/shaders/ui_element/ui_element.vert +32 -32
  216. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  217. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  218. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  219. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  220. package/src/static_batcher/BatchedMesh.js +54 -54
  221. package/src/static_batcher/GeometryBatch.js +312 -312
  222. package/src/static_batcher/GeometryBatcher.js +63 -63
  223. package/src/static_batcher/MeshBatcher.js +56 -56
  224. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  225. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  226. package/src/ui/ui_element_state/OnIdle.js +17 -17
  227. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  228. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  229. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  230. package/src/ui/ui_element_state/UIElementState.js +18 -18
  231. package/src/utilities/ArrayUtilities.js +55 -55
  232. package/src/utilities/CameraUtilities.js +210 -210
  233. package/src/utilities/EasingFunctions.js +226 -226
  234. package/src/utilities/FrustumPointFitter.js +255 -255
  235. package/src/utilities/GeometryUtilities.js +74 -74
  236. package/src/utilities/HTMLUtilities.js +44 -44
  237. package/src/utilities/ImageUtilities.js +26 -26
  238. package/src/utilities/MeshSampler.js +205 -205
  239. package/src/utilities/ModelUtilities.js +161 -161
  240. package/src/utilities/OMath.js +154 -154
  241. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  242. package/src/utilities/PerspectiveFrustumPointFitter.js +251 -251
  243. package/src/utilities/StringUtilities.js +32 -32
  244. package/src/utilities/TimeUtilities.js +22 -22
  245. package/src/utilities/Validation.js +34 -34
  246. package/src/view_components/ApplicationView.js +75 -75
  247. package/src/view_components/ViewComponent.js +72 -72
  248. package/src/view_components/ViewComponentManager.js +68 -68
  249. package/src/view_components/ViewContext.js +14 -14
  250. package/src/view_components/ViewManager.js +189 -189
  251. package/src/view_components/ViewState.js +54 -54
  252. package/src/view_components/transition/ActionSequencerBuilder.js +122 -106
  253. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  254. package/src/view_components/transition/TransitionTable.js +54 -54
  255. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  256. package/types/BaseApplication.d.ts +8 -8
  257. package/types/Browser.d.ts +12 -12
  258. package/types/CameraManager.d.ts +8 -8
  259. package/types/Capabilities.d.ts +6 -6
  260. package/types/Configuration.d.ts +6 -6
  261. package/types/Debug.d.ts +38 -38
  262. package/types/EventManager.d.ts +42 -42
  263. package/types/Graphics.d.ts +35 -35
  264. package/types/Initializer.d.ts +4 -4
  265. package/types/Input.d.ts +170 -170
  266. package/types/OS.d.ts +18 -18
  267. package/types/OScreen.d.ts +18 -18
  268. package/types/OrthographicCamera.d.ts +5 -5
  269. package/types/PerspectiveCamera.d.ts +5 -5
  270. package/types/ReflectionPlaneContext.d.ts +6 -6
  271. package/types/RenderLayers.d.ts +6 -6
  272. package/types/RenderLoop.d.ts +12 -12
  273. package/types/ResourceContainer.d.ts +8 -8
  274. package/types/SceneManager.d.ts +10 -10
  275. package/types/Screen.d.ts +17 -17
  276. package/types/Time.d.ts +11 -11
  277. package/types/UI.d.ts +15 -15
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  280. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  286. package/types/components/AudioClip.d.ts +12 -12
  287. package/types/components/AxisHelper.d.ts +6 -6
  288. package/types/components/BaseObject.d.ts +5 -5
  289. package/types/components/EdgeMesh.d.ts +13 -13
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  291. package/types/components/Grid.d.ts +2 -2
  292. package/types/components/Line.d.ts +16 -16
  293. package/types/components/MultiLinePath.d.ts +4 -4
  294. package/types/components/MultiLineText2D.d.ts +10 -10
  295. package/types/components/ObjectAxis.d.ts +3 -3
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  297. package/types/components/PlaneHelper.d.ts +6 -6
  298. package/types/components/Shape2D.d.ts +4 -4
  299. package/types/components/Shape3D.d.ts +3 -3
  300. package/types/components/Text2D.d.ts +13 -13
  301. package/types/components/UIElement.d.ts +52 -52
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  303. package/types/components/WorldImage.d.ts +13 -13
  304. package/types/components/sdf_text/SDFText.d.ts +30 -30
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  307. package/types/editor/ManipulatorHandle.d.ts +14 -14
  308. package/types/editor/ObjectEditor.d.ts +16 -16
  309. package/types/editor/ObjectManipulator.d.ts +19 -19
  310. package/types/editor/ObjectPicker.d.ts +16 -16
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  317. package/types/index.d.ts +90 -90
  318. package/types/materials/AddMaterial.d.ts +5 -5
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  321. package/types/materials/BlitMaterial.d.ts +3 -3
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  325. package/types/materials/ClearColorMaterial.d.ts +7 -7
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  331. package/types/materials/FXAAMaterial.d.ts +3 -3
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  335. package/types/materials/NormalMaterial.d.ts +2 -2
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  337. package/types/materials/SDFTextMaterial.d.ts +12 -12
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  339. package/types/materials/SSAOMaterial.d.ts +6 -6
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  341. package/types/materials/UIElementMaterial.d.ts +7 -7
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  349. package/types/object_pool/Pool.d.ts +10 -10
  350. package/types/primitives/Arrow.d.ts +8 -8
  351. package/types/primitives/Cube.d.ts +3 -3
  352. package/types/primitives/HorizontalPlane.d.ts +3 -3
  353. package/types/primitives/Sphere.d.ts +3 -3
  354. package/types/primitives/VerticalPlane.d.ts +3 -3
  355. package/types/raycast/GroupRaycaster.d.ts +13 -13
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  359. package/types/raycast/RaycastResolver.d.ts +5 -5
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  361. package/types/raycast/states/BaseState.d.ts +5 -5
  362. package/types/raycast/states/IdleState.d.ts +5 -5
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  366. package/types/render_mode/BaseRender.d.ts +7 -7
  367. package/types/render_mode/BloomRender.d.ts +10 -10
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  369. package/types/render_mode/DeferredRender.d.ts +9 -9
  370. package/types/render_mode/NormalAORender.d.ts +16 -16
  371. package/types/render_mode/NormalRender.d.ts +4 -4
  372. package/types/render_mode/OutlineRender.d.ts +20 -20
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  376. package/types/render_utilities/Blitter.d.ts +16 -16
  377. package/types/render_utilities/Blurrer.d.ts +9 -9
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  381. package/types/render_utilities/MedianFilter.d.ts +10 -10
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  384. package/types/resource_loader/AsyncTextureLoader.ts +6 -6
  385. package/types/resource_loader/AudioLoader.d.ts +8 -8
  386. package/types/resource_loader/BasisLoader.d.ts +6 -6
  387. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  388. package/types/resource_loader/DAELoader.d.ts +6 -6
  389. package/types/resource_loader/DDSLoader.d.ts +6 -6
  390. package/types/resource_loader/FileLoader.d.ts +6 -6
  391. package/types/resource_loader/FontLoader.d.ts +6 -6
  392. package/types/resource_loader/GLTFDRACOLoader.d.ts +6 -6
  393. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  394. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  395. package/types/resource_loader/JSONLoader.d.ts +6 -6
  396. package/types/resource_loader/OBJLoader.d.ts +6 -6
  397. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  398. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  399. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  400. package/types/resource_loader/SVGLoader.d.ts +6 -6
  401. package/types/resource_loader/TextLoader.d.ts +6 -6
  402. package/types/resource_loader/TextureLoader.d.ts +6 -6
  403. package/types/resource_loader/VideoLoader.d.ts +6 -6
  404. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  405. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  406. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  407. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  408. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  409. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  410. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  411. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  412. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  413. package/types/utilities/ArrayUtilities.d.ts +7 -7
  414. package/types/utilities/CameraUtilities.d.ts +24 -24
  415. package/types/utilities/EasingFunctions.d.ts +35 -35
  416. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  417. package/types/utilities/GeometryUtilities.d.ts +4 -4
  418. package/types/utilities/HTMLUtilities.d.ts +10 -10
  419. package/types/utilities/ImageUtilities.d.ts +4 -4
  420. package/types/utilities/MeshSampler.d.ts +14 -14
  421. package/types/utilities/ModelUtilities.d.ts +13 -13
  422. package/types/utilities/OMath.d.ts +21 -21
  423. package/types/utilities/ObjectUtilities.d.ts +16 -16
  424. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  425. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  426. package/types/utilities/StringUtilities.d.ts +5 -5
  427. package/types/utilities/TimeUtilities.d.ts +3 -3
  428. package/types/utilities/Validation.d.ts +6 -6
  429. package/types/view_components/ApplicationView.d.ts +20 -20
  430. package/types/view_components/ViewComponent.d.ts +15 -15
  431. package/types/view_components/ViewComponentManager.d.ts +10 -10
  432. package/types/view_components/ViewContext.d.ts +6 -6
  433. package/types/view_components/ViewManager.d.ts +24 -24
  434. package/types/view_components/ViewState.d.ts +15 -15
  435. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  436. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  437. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  438. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,22 +1,22 @@
1
- import BlitMaterial from './BlitMaterial';
2
- import frag from '../shaders/bloom/bloom_compose_frag';
3
- import cheap_frag from '../shaders/bloom/cheap_bloom_compose_frag';
4
- import { CustomBlending, OneFactor } from 'three';
5
-
6
- export default class BloomComposeMaterial extends BlitMaterial
7
- {
8
- constructor(alpha_blending)
9
- {
10
- super(alpha_blending ? cheap_frag : frag);
11
- this.uniforms._MainTex = { value: undefined };
12
- this.uniforms._BlurredTex = { value: undefined };
13
- this.uniforms._BloomStrength = { value: 1 };
14
-
15
- if (alpha_blending)
16
- {
17
- this.blending = CustomBlending;
18
- this.blendSrc = OneFactor;
19
- this.blendDst = OneFactor;
20
- }
21
- }
22
- }
1
+ import BlitMaterial from './BlitMaterial';
2
+ import frag from '../shaders/bloom/bloom_compose_frag';
3
+ import cheap_frag from '../shaders/bloom/cheap_bloom_compose_frag';
4
+ import { CustomBlending, OneFactor } from 'three';
5
+
6
+ export default class BloomComposeMaterial extends BlitMaterial
7
+ {
8
+ constructor(alpha_blending)
9
+ {
10
+ super(alpha_blending ? cheap_frag : frag);
11
+ this.uniforms._MainTex = { value: undefined };
12
+ this.uniforms._BlurredTex = { value: undefined };
13
+ this.uniforms._BloomStrength = { value: 1 };
14
+
15
+ if (alpha_blending)
16
+ {
17
+ this.blending = CustomBlending;
18
+ this.blendSrc = OneFactor;
19
+ this.blendDst = OneFactor;
20
+ }
21
+ }
22
+ }
@@ -1,13 +1,13 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/box_blur/box_blur.frag';
3
-
4
- import { Vector2 } from 'three';
5
-
6
- export default class BoxBlurMaterial extends BlitMaterial
7
- {
8
- constructor()
9
- {
10
- super(frag);
11
- this.uniforms._SampleDir = { value: new Vector2() };
12
- }
13
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/box_blur/box_blur.frag';
3
+
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class BoxBlurMaterial extends BlitMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super(frag);
11
+ this.uniforms._SampleDir = { value: new Vector2() };
12
+ }
13
+ }
@@ -1,13 +1,13 @@
1
- import BlitMaterial from 'js/core/materials/BlitMaterial';
2
- import frag from 'js/core/shaders/clear/clear_alpha';
3
- import { SubtractiveBlending } from 'three';
4
-
5
- export default class ClearAlphaMaterial extends BlitMaterial
6
- {
7
- constructor()
8
- {
9
- super(frag);
10
-
11
- this.blending = SubtractiveBlending;
12
- }
13
- }
1
+ import BlitMaterial from 'js/core/materials/BlitMaterial';
2
+ import frag from 'js/core/shaders/clear/clear_alpha';
3
+ import { SubtractiveBlending } from 'three';
4
+
5
+ export default class ClearAlphaMaterial extends BlitMaterial
6
+ {
7
+ constructor()
8
+ {
9
+ super(frag);
10
+
11
+ this.blending = SubtractiveBlending;
12
+ }
13
+ }
@@ -1,31 +1,31 @@
1
- import BlitMaterial from 'js/core/materials/BlitMaterial';
2
- import frag from 'js/core/shaders/clear/clear_color';
3
- import { LessEqualDepth, Color } from 'three';
4
-
5
- export default class ClearColorMaterial extends BlitMaterial
6
- {
7
- constructor()
8
- {
9
- super(frag);
10
- this.uniforms._Color = { value: new Color() };
11
- this.uniforms._Opacity = { value: 1 };
12
-
13
- this.depthTest = true;
14
- this.depthFunc = LessEqualDepth;
15
- }
16
-
17
- set_color(col)
18
- {
19
- this.uniforms._Color.value.set(col);
20
- }
21
-
22
- copy_color(col)
23
- {
24
- this.uniforms._Color.value.copy(col);
25
- }
26
-
27
- set_opacity(value)
28
- {
29
- this.uniforms._Opacity.value = value;
30
- }
31
- }
1
+ import BlitMaterial from 'js/core/materials/BlitMaterial';
2
+ import frag from 'js/core/shaders/clear/clear_color';
3
+ import { LessEqualDepth, Color } from 'three';
4
+
5
+ export default class ClearColorMaterial extends BlitMaterial
6
+ {
7
+ constructor()
8
+ {
9
+ super(frag);
10
+ this.uniforms._Color = { value: new Color() };
11
+ this.uniforms._Opacity = { value: 1 };
12
+
13
+ this.depthTest = true;
14
+ this.depthFunc = LessEqualDepth;
15
+ }
16
+
17
+ set_color(col)
18
+ {
19
+ this.uniforms._Color.value.set(col);
20
+ }
21
+
22
+ copy_color(col)
23
+ {
24
+ this.uniforms._Color.value.copy(col);
25
+ }
26
+
27
+ set_opacity(value)
28
+ {
29
+ this.uniforms._Opacity.value = value;
30
+ }
31
+ }
@@ -1,13 +1,13 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/clear/clear_depth_normal.frag';
3
-
4
- import { Vector4 } from 'three';
5
-
6
- export default class ClearDepthNormalMaterial extends BlitMaterial
7
- {
8
- constructor(clear_depth, clear_normal)
9
- {
10
- super(frag);
11
- this.uniforms._DepthNormal = { value: new Vector4(clear_depth, clear_normal.x, clear_normal.y, clear_normal.z) };
12
- }
13
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/clear/clear_depth_normal.frag';
3
+
4
+ import { Vector4 } from 'three';
5
+
6
+ export default class ClearDepthNormalMaterial extends BlitMaterial
7
+ {
8
+ constructor(clear_depth, clear_normal)
9
+ {
10
+ super(frag);
11
+ this.uniforms._DepthNormal = { value: new Vector4(clear_depth, clear_normal.x, clear_normal.y, clear_normal.z) };
12
+ }
13
+ }
@@ -1,32 +1,32 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/deferred/deferred_compose.frag';
3
- import vert from '../shaders/deferred/blit_copy.vert';
4
-
5
- import { Matrix4 } from 'three';
6
-
7
- export default class DeferredRendererComposeMaterial extends BlitMaterial
8
- {
9
- constructor()
10
- {
11
- super(frag, vert);
12
-
13
- this.uniforms._NormalDepthRT = { value: undefined };
14
- this.uniforms._AlbedoRT = { value: undefined };
15
- this.uniforms._InverseProjMatrix = { value: new Matrix4() };
16
- }
17
-
18
- set_normal_depth_rt(rt)
19
- {
20
- this.uniforms._NormalDepthRT.value = rt.texture;
21
- }
22
-
23
- set_albedo_rt(tex)
24
- {
25
- this.uniforms._AlbedoRT.value = tex;
26
- }
27
-
28
- set_proj_matrix(mat4)
29
- {
30
- this.uniforms._InverseProjMatrix.value.getInverse(mat4);
31
- }
32
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/deferred/deferred_compose.frag';
3
+ import vert from '../shaders/deferred/blit_copy.vert';
4
+
5
+ import { Matrix4 } from 'three';
6
+
7
+ export default class DeferredRendererComposeMaterial extends BlitMaterial
8
+ {
9
+ constructor()
10
+ {
11
+ super(frag, vert);
12
+
13
+ this.uniforms._NormalDepthRT = { value: undefined };
14
+ this.uniforms._AlbedoRT = { value: undefined };
15
+ this.uniforms._InverseProjMatrix = { value: new Matrix4() };
16
+ }
17
+
18
+ set_normal_depth_rt(rt)
19
+ {
20
+ this.uniforms._NormalDepthRT.value = rt.texture;
21
+ }
22
+
23
+ set_albedo_rt(tex)
24
+ {
25
+ this.uniforms._AlbedoRT.value = tex;
26
+ }
27
+
28
+ set_proj_matrix(mat4)
29
+ {
30
+ this.uniforms._InverseProjMatrix.value.getInverse(mat4);
31
+ }
32
+ }
@@ -1,28 +1,28 @@
1
- import vert from '../shaders/depth_normals/depth_normals.vert';
2
- import frag from '../shaders/depth_normals/depth_normals.frag';
3
-
4
- import { ShaderMaterial } from 'three';
5
-
6
- export default class DepthNormalMaterial extends ShaderMaterial
7
- {
8
- constructor()
9
- {
10
- super({
11
- uniforms: {
12
- _FarPlane: { value: 1 }
13
- },
14
- vertexShader: vert,
15
- fragmentShader: frag
16
- });
17
- }
18
-
19
- set far_plane(value)
20
- {
21
- this.uniforms._FarPlane.value = value;
22
- }
23
-
24
- get far_plane()
25
- {
26
- return this.uniforms._FarPlane.value;
27
- }
28
- }
1
+ import vert from '../shaders/depth_normals/depth_normals.vert';
2
+ import frag from '../shaders/depth_normals/depth_normals.frag';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class DepthNormalMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
12
+ _FarPlane: { value: 1 }
13
+ },
14
+ vertexShader: vert,
15
+ fragmentShader: frag
16
+ });
17
+ }
18
+
19
+ set far_plane(value)
20
+ {
21
+ this.uniforms._FarPlane.value = value;
22
+ }
23
+
24
+ get far_plane()
25
+ {
26
+ return this.uniforms._FarPlane.value;
27
+ }
28
+ }
@@ -1,15 +1,15 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/depth_normals/debug_normals.frag';
3
- import depth_normals_vert from '../shaders/ssao/ssao.vert';
4
-
5
- import { Matrix4 } from 'three';
6
-
7
- export default class DisplayNormalTextureMaterial extends BlitMaterial
8
- {
9
- constructor()
10
- {
11
- super(frag, depth_normals_vert);
12
- this.uniforms._FarPlane = { value: 1 };
13
- this.uniforms._InverseProjMatrix = { value: new Matrix4() };
14
- }
15
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/depth_normals/debug_normals.frag';
3
+ import depth_normals_vert from '../shaders/ssao/ssao.vert';
4
+
5
+ import { Matrix4 } from 'three';
6
+
7
+ export default class DisplayNormalTextureMaterial extends BlitMaterial
8
+ {
9
+ constructor()
10
+ {
11
+ super(frag, depth_normals_vert);
12
+ this.uniforms._FarPlane = { value: 1 };
13
+ this.uniforms._InverseProjMatrix = { value: new Matrix4() };
14
+ }
15
+ }
@@ -1,11 +1,11 @@
1
- import BlitMaterial from './BlitMaterial';
2
- import downsample_frag from '../shaders/dual_filter_blur/downsample.frag';
3
- import upsample_frag from '../shaders/dual_filter_blur/upsample.frag';
4
-
5
- export default class DualFilteringBlurMaterial extends BlitMaterial
6
- {
7
- constructor(upsample)
8
- {
9
- super(upsample ? upsample_frag : downsample_frag);
10
- }
11
- }
1
+ import BlitMaterial from './BlitMaterial';
2
+ import downsample_frag from '../shaders/dual_filter_blur/downsample.frag';
3
+ import upsample_frag from '../shaders/dual_filter_blur/upsample.frag';
4
+
5
+ export default class DualFilteringBlurMaterial extends BlitMaterial
6
+ {
7
+ constructor(upsample)
8
+ {
9
+ super(upsample ? upsample_frag : downsample_frag);
10
+ }
11
+ }
@@ -1,10 +1,10 @@
1
- import BlitMaterial from 'js/core/materials/BlitMaterial';
2
- import frag from 'js/core/shaders/anti_aliasing/fxaa_frag';
3
-
4
- export default class FXAAMaterial extends BlitMaterial
5
- {
6
- constructor(upsample)
7
- {
8
- super(frag);
9
- }
10
- }
1
+ import BlitMaterial from 'js/core/materials/BlitMaterial';
2
+ import frag from 'js/core/shaders/anti_aliasing/fxaa_frag';
3
+
4
+ export default class FXAAMaterial extends BlitMaterial
5
+ {
6
+ constructor(upsample)
7
+ {
8
+ super(frag);
9
+ }
10
+ }
@@ -1,28 +1,28 @@
1
- import BlitMaterial from './BlitMaterial';
2
- import frag from '../shaders/gaussian_blur/gaussian_blur.frag';
3
- import { Vector2 } from 'three';
4
-
5
- export default class GaussianBlurMaterial extends BlitMaterial
6
- {
7
- constructor(kernel_radius)
8
- {
9
- super(frag, undefined, {
10
- KERNEL_RADIUS: kernel_radius,
11
- SIGMA: kernel_radius
12
- });
13
-
14
- this.uniforms.texSize = { value: new Vector2(0.5, 0.5) };
15
- this.uniforms.direction = { value: new Vector2(0.5, 0.5) };
16
- }
17
-
18
- set_size(w, h)
19
- {
20
- this.uniforms.texSize.value.x = w;
21
- this.uniforms.texSize.value.y = h;
22
- }
23
-
24
- set_direction(x, y)
25
- {
26
- this.uniforms.direction.value.set(x, y);
27
- }
28
- }
1
+ import BlitMaterial from './BlitMaterial';
2
+ import frag from '../shaders/gaussian_blur/gaussian_blur.frag';
3
+ import { Vector2 } from 'three';
4
+
5
+ export default class GaussianBlurMaterial extends BlitMaterial
6
+ {
7
+ constructor(kernel_radius)
8
+ {
9
+ super(frag, undefined, {
10
+ KERNEL_RADIUS: kernel_radius,
11
+ SIGMA: kernel_radius
12
+ });
13
+
14
+ this.uniforms.texSize = { value: new Vector2(0.5, 0.5) };
15
+ this.uniforms.direction = { value: new Vector2(0.5, 0.5) };
16
+ }
17
+
18
+ set_size(w, h)
19
+ {
20
+ this.uniforms.texSize.value.x = w;
21
+ this.uniforms.texSize.value.y = h;
22
+ }
23
+
24
+ set_direction(x, y)
25
+ {
26
+ this.uniforms.direction.value.set(x, y);
27
+ }
28
+ }
@@ -1,15 +1,15 @@
1
- import BlitMaterial from './BlitMaterial';
2
- import frag from '../shaders/luminosity_high_pass/luminosity_high_pass.frag';
3
- import { Color } from 'three';
4
- export default class LuminosityHighPassMaterial extends BlitMaterial
5
- {
6
- constructor(kernel_radius)
7
- {
8
- super(frag);
9
-
10
- this.uniforms.luminosityThreshold = { value: 0.23 };
11
- this.uniforms.smoothWidth = { value: 0.01 };
12
- this.uniforms.defaultColor = { value: new Color('#000000') };
13
- this.uniforms.defaultOpacity = { value: 0.0 };
14
- }
15
- }
1
+ import BlitMaterial from './BlitMaterial';
2
+ import frag from '../shaders/luminosity_high_pass/luminosity_high_pass.frag';
3
+ import { Color } from 'three';
4
+ export default class LuminosityHighPassMaterial extends BlitMaterial
5
+ {
6
+ constructor(kernel_radius)
7
+ {
8
+ super(frag);
9
+
10
+ this.uniforms.luminosityThreshold = { value: 0.23 };
11
+ this.uniforms.smoothWidth = { value: 0.01 };
12
+ this.uniforms.defaultColor = { value: new Color('#000000') };
13
+ this.uniforms.defaultOpacity = { value: 0.0 };
14
+ }
15
+ }
@@ -1,42 +1,42 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/median_filter/median_filter.frag';
3
-
4
- import { Vector2 } from 'three';
5
-
6
- export default class MedianFilterMaterial extends BlitMaterial
7
- {
8
- constructor()
9
- {
10
- super(frag, undefined, {
11
- kernel3x3: true
12
- });
13
-
14
- this.uniforms._SourceTex = { value: undefined };
15
- this.uniforms._SourceTexSize = { value: new Vector2(1, 1) };
16
- }
17
-
18
- set_texture(tex)
19
- {
20
- this.uniforms._SourceTex.value = tex;
21
-
22
- const size = this.get_size(tex);
23
- this.uniforms._SourceTexSize.value.copy(size);
24
- }
25
-
26
- get_size(tex)
27
- {
28
- if (tex.isVideoTexture)
29
- {
30
- return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
31
- }
32
- if (tex.isWebGLRenderTarget)
33
- {
34
- return new Vector2(tex.width, tex.height);
35
- }
36
- if (tex.isTexture)
37
- {
38
- return new Vector2(tex.image.width, tex.image.height);
39
- }
40
- return new Vector2(1, 1);
41
- }
42
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/median_filter/median_filter.frag';
3
+
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class MedianFilterMaterial extends BlitMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super(frag, undefined, {
11
+ kernel3x3: true
12
+ });
13
+
14
+ this.uniforms._SourceTex = { value: undefined };
15
+ this.uniforms._SourceTexSize = { value: new Vector2(1, 1) };
16
+ }
17
+
18
+ set_texture(tex)
19
+ {
20
+ this.uniforms._SourceTex.value = tex;
21
+
22
+ const size = this.get_size(tex);
23
+ this.uniforms._SourceTexSize.value.copy(size);
24
+ }
25
+
26
+ get_size(tex)
27
+ {
28
+ if (tex.isVideoTexture)
29
+ {
30
+ return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
31
+ }
32
+ if (tex.isWebGLRenderTarget)
33
+ {
34
+ return new Vector2(tex.width, tex.height);
35
+ }
36
+ if (tex.isTexture)
37
+ {
38
+ return new Vector2(tex.image.width, tex.image.height);
39
+ }
40
+ return new Vector2(1, 1);
41
+ }
42
+ }
@@ -1,17 +1,17 @@
1
- import frag from '../shaders/normal/normal.frag';
2
- import vert from '../shaders/normal/normal.vert';
3
-
4
- import { ShaderMaterial } from 'three';
5
-
6
- export default class NormalMaterial extends ShaderMaterial
7
- {
8
- constructor()
9
- {
10
- super({
11
- uniforms: {
12
- },
13
- vertexShader: vert,
14
- fragmentShader: frag
15
- });
16
- }
17
- }
1
+ import frag from '../shaders/normal/normal.frag';
2
+ import vert from '../shaders/normal/normal.vert';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class NormalMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
12
+ },
13
+ vertexShader: vert,
14
+ fragmentShader: frag
15
+ });
16
+ }
17
+ }
@@ -1,31 +1,31 @@
1
- import BaseShaderMaterial from './BaseShaderMaterial';
2
- import frag from '../shaders/sdf_text/sdf_screen_text.frag';
3
- import vert from '../shaders/sdf_text/sdf_screen_text.vert';
4
-
5
- import { Vector2, DoubleSide, LinearFilter } from 'three';
6
-
7
- export default class SDFScreenTextMaterial extends BaseShaderMaterial
8
- {
9
- constructor(texture)
10
- {
11
- super(vert, frag, {
12
- _Texture: { value: texture },
13
- _AtlasSize: { value: new Vector2(1, 1) }
14
- });
15
-
16
- this.transparent = true;
17
- this.extensions = {
18
- derivatives: true
19
- };
20
- this.depthWrite = false;
21
- this.side = DoubleSide;
22
- texture.minFilter = LinearFilter;
23
- texture.magFilter = LinearFilter;
24
- texture.generateMipMaps = false;
25
- }
26
-
27
- set_atlas_size(size)
28
- {
29
- this.uniforms._AtlasSize.value.copy(size);
30
- }
31
- }
1
+ import BaseShaderMaterial from './BaseShaderMaterial';
2
+ import frag from '../shaders/sdf_text/sdf_screen_text.frag';
3
+ import vert from '../shaders/sdf_text/sdf_screen_text.vert';
4
+
5
+ import { Vector2, DoubleSide, LinearFilter } from 'three';
6
+
7
+ export default class SDFScreenTextMaterial extends BaseShaderMaterial
8
+ {
9
+ constructor(texture)
10
+ {
11
+ super(vert, frag, {
12
+ _Texture: { value: texture },
13
+ _AtlasSize: { value: new Vector2(1, 1) }
14
+ });
15
+
16
+ this.transparent = true;
17
+ this.extensions = {
18
+ derivatives: true
19
+ };
20
+ this.depthWrite = false;
21
+ this.side = DoubleSide;
22
+ texture.minFilter = LinearFilter;
23
+ texture.magFilter = LinearFilter;
24
+ texture.generateMipMaps = false;
25
+ }
26
+
27
+ set_atlas_size(size)
28
+ {
29
+ this.uniforms._AtlasSize.value.copy(size);
30
+ }
31
+ }