ohzi-core 6.5.3 → 6.6.0

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@@ -1,4 +1,4 @@
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- import Screen from '../Screen';
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+ import OScreen from '../OScreen';
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  import RenderLayers from '../RenderLayers';
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  import transparent_mix_vert from '../shaders/transparent_mix/transparent_mix.vert';
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  import transparent_mix_frag from '../shaders/transparent_mix/transparent_mix.frag';
@@ -18,15 +18,15 @@ export default class TransparencyMixRender
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  constructor(webgl)
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  {
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  this.SSAA = Configuration.use_ssaa ? 2 : 1;
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- this.main_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
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- this.opaque_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
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- this.fxaa_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
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+ this.main_rt = new WebGLRenderTarget(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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+ this.opaque_rt = new WebGLRenderTarget(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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+ this.fxaa_rt = new WebGLRenderTarget(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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  this.mix_material = new ShaderMaterial({
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  uniforms: {
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  _OpaqueTex: { value: this.opaque_rt.texture },
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  _TransparentTex: { value: this.main_rt.texture },
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- _Resolution: { value: new Vector2(Screen.width, Screen.height) },
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+ _Resolution: { value: new Vector2(OScreen.width, OScreen.height) },
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  _Opacity: { value: Configuration.transparency_amount }
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  },
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  vertexShader: transparent_mix_vert,
@@ -62,11 +62,11 @@ export default class TransparencyMixRender
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  resize()
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  {
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- this.main_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
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- this.opaque_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
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- this.fxaa_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
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- this.fxaa_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
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- this.mix_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
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+ this.main_rt.setSize(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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+ this.opaque_rt.setSize(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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+ this.fxaa_rt.setSize(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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+ this.fxaa_material.uniforms._Resolution.value.set(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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+ this.mix_material.uniforms._Resolution.value.set(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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  }
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  __get_fxaa_material()
@@ -74,7 +74,7 @@ export default class TransparencyMixRender
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  return new ShaderMaterial({
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  uniforms: {
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  _MainTex: { value: this.fxaa_rt.texture },
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- _Resolution: { value: new Vector2(Screen.width * this.SSAA, Screen.height * this.SSAA) }
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+ _Resolution: { value: new Vector2(OScreen.width * this.SSAA, OScreen.height * this.SSAA) }
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  },
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  vertexShader: transparent_mix_vert,
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  fragmentShader: fxaa,
@@ -1,4 +1,4 @@
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- import Screen from '../Screen';
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+ import OScreen from '../OScreen';
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  import BaseRender from '../render_mode/BaseRender';
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  import UnrealBloomComposeMaterial from '../materials/UnrealBloomComposeMaterial';
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  import AddMaterial from '../materials/AddMaterial';
@@ -28,8 +28,8 @@ export default class UnrealBloomRender extends BaseRender
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  on_enter()
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  {
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  this.blurrer = new GaussianBlurrer();
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- this.main_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
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- this.blur_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
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+ this.main_RT = new WebGLRenderTarget(OScreen.render_width, OScreen.render_height);
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+ this.blur_RT = new WebGLRenderTarget(OScreen.render_width, OScreen.render_height);
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  this.bloom_compose_mat = new UnrealBloomComposeMaterial(5);
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  this.blurrer = new GaussianBlurrer(5);
@@ -100,10 +100,10 @@ export default class UnrealBloomRender extends BaseRender
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  __check_RT_size()
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  {
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- if (this.main_RT.width !== Screen.render_width || this.main_RT.height !== Screen.render_height)
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+ if (this.main_RT.width !== OScreen.render_width || this.main_RT.height !== OScreen.render_height)
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  {
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- this.main_RT.setSize(Screen.render_width, Screen.render_height);
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- this.blur_RT.setSize(Screen.render_width, Screen.render_height);
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+ this.main_RT.setSize(OScreen.render_width, OScreen.render_height);
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+ this.blur_RT.setSize(OScreen.render_width, OScreen.render_height);
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  }
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  }
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  }
@@ -1,5 +1,5 @@
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  import CameraManager from '../CameraManager';
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- import Screen from '../Screen';
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+ import OScreen from '../OScreen';
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  import ClearDepthNormalMaterial from '../materials/ClearDepthNormalMaterial';
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  import DepthNormalMaterial from '../materials/DepthNormalMaterial';
@@ -11,7 +11,7 @@ export default class DepthAndNormalsRenderer
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  {
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  constructor()
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  {
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- this.RT = new WebGLRenderTarget(Screen.width, Screen.height);
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+ this.RT = new WebGLRenderTarget(OScreen.width, OScreen.height);
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  this.clear_depth_normal_mat = new ClearDepthNormalMaterial(1, new Vector3(0, 0, 1));
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  this.depth_normal_material = new DepthNormalMaterial();
@@ -32,9 +32,9 @@ export default class DepthAndNormalsRenderer
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  __resize_RT_if_necessary()
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  {
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- if (this.RT.width !== Screen.width || this.RT.height !== Screen.height)
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+ if (this.RT.width !== OScreen.width || this.RT.height !== OScreen.height)
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  {
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- this.RT.setSize(Screen.width, Screen.height);
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+ this.RT.setSize(OScreen.width, OScreen.height);
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  }
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  }
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@@ -1,6 +1,6 @@
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  import CameraManager from '../CameraManager';
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  import SceneManager from '../SceneManager';
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- import Screen from '../Screen';
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+ import OScreen from '../OScreen';
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  import ViewPositionMaterial from '../materials/ViewPositionMaterial';
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  import { WebGLRenderTarget } from 'three';
@@ -11,21 +11,21 @@ export default class ViewPositionRenderer
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  {
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  constructor()
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  {
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- this.RT = new WebGLRenderTarget(Screen.width, Screen.height, { type: FloatType });
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+ this.RT = new WebGLRenderTarget(OScreen.width, OScreen.height, { type: FloatType });
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  this.clear_color = new Color(0, 0, 0);
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  this.render_pos_mat = new ViewPositionMaterial();
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  }
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  render(context, renderer)
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  {
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- if (this.RT.width !== Screen.width || this.RT.height !== Screen.height)
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+ if (this.RT.width !== OScreen.width || this.RT.height !== OScreen.height)
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  {
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- this.RT.setSize(Screen.width, Screen.height);
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+ this.RT.setSize(OScreen.width, OScreen.height);
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  }
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  if (CameraManager.current)
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  {
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- CameraManager.current.aspect = Screen.aspect_ratio;
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+ CameraManager.current.aspect = OScreen.aspect_ratio;
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  CameraManager.current.updateProjectionMatrix();
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  CameraManager.current.updateMatrix();
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  CameraManager.current.updateMatrixWorld(true);
@@ -1,7 +1,7 @@
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  import CameraManager from '../CameraManager';
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  import Input from '../Input';
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  import OMath from '../utilities/OMath';
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- import Screen from '../Screen';
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+ import OScreen from '../OScreen';
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  import { Vector3 } from 'three';
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  import { Matrix4 } from 'three';
@@ -152,13 +152,13 @@ class CameraUtilities
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  const obj_x = this.tmp_size.x;
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  const obj_y = this.tmp_size.y;
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  const object_aspect = obj_x / obj_y;
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- if (Screen.aspect_ratio / object_aspect > 1)
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+ if (OScreen.aspect_ratio / object_aspect > 1)
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  {
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- return Screen.height / obj_y;
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+ return OScreen.height / obj_y;
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  }
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  else
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  {
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- return Screen.width / obj_x;
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+ return OScreen.width / obj_x;
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  }
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  }
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  else
@@ -178,8 +178,8 @@ class CameraUtilities
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  object.getWorldPosition(tmp_vec);
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  tmp_vec.project(camera);
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- tmp_vec.x = (tmp_vec.x * 0.5 + 0.5) * (Screen.width);
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- tmp_vec.y = (1 - (tmp_vec.y * 0.5 + 0.5)) * Screen.height;
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+ tmp_vec.x = (tmp_vec.x * 0.5 + 0.5) * (OScreen.width);
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+ tmp_vec.y = (1 - (tmp_vec.y * 0.5 + 0.5)) * OScreen.height;
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  return tmp_vec;
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  }
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@@ -191,18 +191,18 @@ class CameraUtilities
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  tmp_vec.copy(pos);
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  tmp_vec.project(camera);
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- tmp_vec.x = (tmp_vec.x * 0.5 + 0.5) * (Screen.width);
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- tmp_vec.y = (1 - (tmp_vec.y * 0.5 + 0.5)) * Screen.height;
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+ tmp_vec.x = (tmp_vec.x * 0.5 + 0.5) * (OScreen.width);
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+ tmp_vec.y = (1 - (tmp_vec.y * 0.5 + 0.5)) * OScreen.height;
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  return tmp_vec;
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  }
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  update_projection(camera)
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  {
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- camera.left = -Screen.width / 2;
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- camera.right = Screen.width / 2;
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- camera.top = Screen.height / 2;
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- camera.bottom = -Screen.height / 2;
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- camera.aspect = Screen.aspect_ratio;
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+ camera.left = -OScreen.width / 2;
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+ camera.right = OScreen.width / 2;
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+ camera.top = OScreen.height / 2;
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+ camera.bottom = -OScreen.height / 2;
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+ camera.aspect = OScreen.aspect_ratio;
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  camera.updateProjectionMatrix(true);
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  }
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  }
@@ -0,0 +1,18 @@
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+ export class OScreen {
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+ static init(): void;
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+ static width: any;
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+ static height: any;
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+ static position: any;
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+ static render_width: number;
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+ static render_height: number;
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+ static width_height: any;
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+ static dpr: number;
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+ static pixel_size: any;
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+ static update_position(x: any, y: any): void;
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+ static update_size(width: any, height: any): void;
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+ static apply_pixel_density_v2(vector2: any): any;
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+ static apply_pixel_density(value: any): number;
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+ static get_pixel_size(): any;
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+ static get aspect_ratio(): number;
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+ static get portrait(): boolean;
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+ }
package/types/index.d.ts CHANGED
@@ -27,6 +27,7 @@ export * from './PerspectiveCamera';
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  export * from './RenderLoop';
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  export * from './SceneManager';
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  export * from './Screen';
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+ export * from './OScreen';
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  export * from './canvas_drawer/SimpleTextDrawer';
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  export * from './Time';
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  export * from './UI';
@@ -1,7 +1,7 @@
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  import { AbstractLoader } from "./AbstractLoader";
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  export class AudioLoader extends AbstractLoader {
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- constructor(resource_id: any, url: any, loop: boolean, volume: number, size: any);
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+ constructor(resource_id: string, url: string, loop: boolean, volume: number, size: number, positional: boolean);
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  loader: any;
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  loop: boolean;
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  volume: number;