ohzi-core 6.5.3 → 6.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ohzi-core",
3
- "version": "6.5.3",
3
+ "version": "6.6.0",
4
4
  "description": "OHZI Core Library",
5
5
  "source": "src/index.js",
6
6
  "module": "build/index.module.js",
package/src/Debug.js CHANGED
@@ -5,7 +5,7 @@ import SceneManager from './SceneManager';
5
5
  import Cube from './primitives/Cube';
6
6
  import Sphere from './primitives/Sphere';
7
7
  import Arrow from './primitives/Arrow';
8
- import Screen from './Screen';
8
+ import OScreen from './OScreen';
9
9
  import ScreenSpaceTextureMaterial from './materials/ScreenSpaceTextureMaterial';
10
10
  import { Vector3 } from 'three';
11
11
  import { LineBasicMaterial } from 'three';
@@ -248,7 +248,7 @@ class Debug
248
248
  {
249
249
  for (let i = 0; i < this.display_texture_meshes.length; i++)
250
250
  {
251
- this.display_texture_meshes[i].material.set_screen_size(Screen.width, Screen.height);
251
+ this.display_texture_meshes[i].material.set_screen_size(OScreen.width, OScreen.height);
252
252
  }
253
253
  if (this.scene.children.length > 0)
254
254
  {
package/src/Graphics.js CHANGED
@@ -1,6 +1,6 @@
1
1
  import Configuration from './Configuration';
2
2
  import BaseRender from './render_mode/BaseRender';
3
- import Screen from './Screen';
3
+ import OScreen from './OScreen';
4
4
  import CameraManager from './CameraManager';
5
5
  import SceneManager from './SceneManager';
6
6
  import Capabilities from './Capabilities';
@@ -64,7 +64,7 @@ class Graphics
64
64
 
65
65
  this._renderer.setPixelRatio(1);
66
66
 
67
- Screen.dpr = Configuration.dpr;
67
+ OScreen.dpr = Configuration.dpr;
68
68
 
69
69
  if (!this.is_webgl2)
70
70
  {
@@ -123,14 +123,14 @@ class Graphics
123
123
  this.current_render_mode.render();
124
124
  }
125
125
 
126
- Screen.update();
126
+ OScreen.update();
127
127
  }
128
128
 
129
129
  __update_current_camera()
130
130
  {
131
131
  if (CameraManager.current)
132
132
  {
133
- CameraManager.current.aspect = Screen.aspect_ratio;
133
+ CameraManager.current.aspect = OScreen.aspect_ratio;
134
134
  CameraManager.current.updateProjectionMatrix();
135
135
  CameraManager.current.updateMatrix();
136
136
  CameraManager.current.updateMatrixWorld(true);
@@ -206,14 +206,14 @@ class Graphics
206
206
  {
207
207
  for (const entry of entries)
208
208
  {
209
- Screen.dpr = Configuration.dpr;
210
- Screen.update_position(entry.contentRect.x, entry.contentRect.y);
211
- Screen.update_size(entry.contentRect.width, entry.contentRect.height);
209
+ OScreen.dpr = Configuration.dpr;
210
+ OScreen.update_position(entry.contentRect.x, entry.contentRect.y);
211
+ OScreen.update_size(entry.contentRect.width, entry.contentRect.height);
212
212
 
213
- this.canvas.width = Screen.render_width;
214
- this.canvas.height = Screen.render_height;
213
+ this.canvas.width = OScreen.render_width;
214
+ this.canvas.height = OScreen.render_height;
215
215
 
216
- this._renderer.setViewport(0, 0, Screen.render_width, Screen.render_height);
216
+ this._renderer.setViewport(0, 0, OScreen.render_width, OScreen.render_height);
217
217
 
218
218
  this.__update_current_camera();
219
219
  }
@@ -241,12 +241,12 @@ class Graphics
241
241
  this.blitter.blit_clear_with_material(dst_RT, mat);
242
242
  }
243
243
 
244
- take_screenshot(blob_callback, width = Screen.width, height = Screen.height)
244
+ take_screenshot(blob_callback, width = OScreen.width, height = OScreen.height)
245
245
  {
246
246
  // const ctx = this;
247
247
 
248
- const old_width = Screen.width;
249
- const old_height = Screen.height;
248
+ const old_width = OScreen.width;
249
+ const old_height = OScreen.height;
250
250
 
251
251
  const new_width = width;
252
252
  const new_height = height;
@@ -257,7 +257,7 @@ class Graphics
257
257
  const divisions_x = parseInt(Math.ceil(new_width / tile_width));
258
258
  const divisions_y = parseInt(Math.ceil(new_height / tile_height));
259
259
 
260
- Screen.update_size(tile_width, tile_height);
260
+ OScreen.update_size(tile_width, tile_height);
261
261
 
262
262
  this._renderer.setPixelRatio(1);
263
263
 
@@ -269,7 +269,7 @@ class Graphics
269
269
  ctx_2D.canvas.width = new_width;
270
270
  ctx_2D.canvas.height = new_height;
271
271
 
272
- CameraManager.current.aspect = Screen.aspect_ratio;
272
+ CameraManager.current.aspect = OScreen.aspect_ratio;
273
273
  CameraManager.current.updateMatrix();
274
274
  CameraManager.current.updateMatrixWorld(true);
275
275
 
@@ -278,11 +278,11 @@ class Graphics
278
278
  for (let y = 0; y < divisions_y; y++)
279
279
  {
280
280
  CameraManager.current.setViewOffset(new_width, new_height,
281
- Screen.width * x, Screen.height * y,
282
- Screen.width, Screen.height);
281
+ OScreen.width * x, OScreen.height * y,
282
+ OScreen.width, OScreen.height);
283
283
  this.current_render_mode.render();
284
284
 
285
- ctx_2D.drawImage(this._renderer.domElement, Screen.width * x, Screen.height * y);
285
+ ctx_2D.drawImage(this._renderer.domElement, OScreen.width * x, OScreen.height * y);
286
286
  }
287
287
  }
288
288
 
@@ -292,11 +292,11 @@ class Graphics
292
292
 
293
293
  CameraManager.current.clearViewOffset();
294
294
 
295
- Screen.update_size(old_width, old_height);
295
+ OScreen.update_size(old_width, old_height);
296
296
  this._renderer.setPixelRatio(Configuration.dpr);
297
297
  this._renderer.setSize(old_width, old_height, false);
298
298
 
299
- CameraManager.current.aspect = Screen.aspect_ratio;
299
+ CameraManager.current.aspect = OScreen.aspect_ratio;
300
300
  CameraManager.current.updateMatrix();
301
301
  CameraManager.current.updateMatrixWorld(true);
302
302
  }
@@ -7,10 +7,10 @@ import EventManager from './EventManager';
7
7
  import Graphics from './Graphics';
8
8
  import Input from './Input';
9
9
  import OS from './OS';
10
+ import OScreen from './OScreen';
10
11
  import ReflectionPlaneContext from './ReflectionPlaneContext';
11
12
  import ResourceContainer from './ResourceContainer';
12
13
  import SceneManager from './SceneManager';
13
- import Screen from './Screen';
14
14
  import GeometryBatcher from './static_batcher/GeometryBatcher';
15
15
  import Time from './Time';
16
16
  import UI from './UI';
@@ -36,7 +36,7 @@ class Initializer
36
36
  ReflectionPlaneContext.init();
37
37
  ResourceContainer.init();
38
38
  SceneManager.init();
39
- Screen.init();
39
+ OScreen.init();
40
40
  Time.init();
41
41
  UI.init();
42
42
 
package/src/OScreen.js ADDED
@@ -0,0 +1,74 @@
1
+ import { Vector2 } from 'three';
2
+
3
+ class OScreen
4
+ {
5
+ init()
6
+ {
7
+ this.width = 1;
8
+ this.height = 1;
9
+
10
+ this.position = new Vector2();
11
+
12
+ this.render_width = 1;
13
+ this.render_height = 1;
14
+ this.width_height = new Vector2(this.width, this.height);
15
+
16
+ this.dpr = 1;
17
+ this.pixel_size = new Vector2(1 / this.width, 1 / this.height);
18
+ }
19
+
20
+ update_position(x, y)
21
+ {
22
+ this.position.set(x, y);
23
+ }
24
+
25
+ update()
26
+ {
27
+ this.size_changed = false;
28
+ }
29
+
30
+ update_size(width, height)
31
+ {
32
+ this.width = width;
33
+ this.height = height;
34
+
35
+ this.pixel_size = new Vector2(1 / this.width, 1 / this.height);
36
+
37
+ this.width_height.x = width;
38
+ this.width_height.y = height;
39
+
40
+ this.render_width = width * this.dpr;
41
+ this.render_height = height * this.dpr;
42
+
43
+ this.size_changed = true;
44
+ }
45
+
46
+ apply_pixel_density_v2(vector2)
47
+ {
48
+ vector2.multiplyScalar(1 / this.dpr);
49
+
50
+ return vector2;
51
+ }
52
+
53
+ apply_pixel_density(value)
54
+ {
55
+ return value * (1 / this.dpr);
56
+ }
57
+
58
+ get_pixel_size()
59
+ {
60
+ return this.pixel_size;
61
+ }
62
+
63
+ get aspect_ratio()
64
+ {
65
+ return this.width / this.height;
66
+ }
67
+
68
+ get portrait()
69
+ {
70
+ return this.width < this.height;
71
+ }
72
+ }
73
+
74
+ export default new OScreen();
package/src/Screen.js CHANGED
@@ -1,68 +1,53 @@
1
- import { Vector2 } from 'three';
1
+ import OScreen from './OScreen';
2
2
 
3
3
  class Screen
4
4
  {
5
5
  init()
6
6
  {
7
- this.width = 1;
8
- this.height = 1;
9
-
10
- this.position = new Vector2();
11
-
12
- this.render_width = 1;
13
- this.render_height = 1;
14
- this.width_height = new Vector2(this.width, this.height);
15
-
16
- this.dpr = 1;
17
- this.pixel_size = new Vector2(1 / this.width, 1 / this.height);
7
+ console.warn('Screen Singleton is deprecated. Please use OScreen.');
8
+ OScreen.init();
18
9
  }
19
10
 
20
11
  update_position(x, y)
21
12
  {
22
- this.position.set(x, y);
13
+ console.warn('Screen Singleton is deprecated. Please use OScreen.');
14
+ OScreen.update_position(x, y);
23
15
  }
24
16
 
25
17
  update()
26
18
  {
27
- this.size_changed = false;
19
+ console.warn('Screen Singleton is deprecated. Please use OScreen.');
20
+ OScreen.update();
28
21
  }
29
22
 
30
23
  update_size(width, height)
31
24
  {
32
- this.width = width;
33
- this.height = height;
34
-
35
- this.pixel_size = new Vector2(1 / this.width, 1 / this.height);
36
-
37
- this.width_height.x = width;
38
- this.width_height.y = height;
39
-
40
- this.render_width = width * this.dpr;
41
- this.render_height = height * this.dpr;
42
-
43
- this.size_changed = true;
25
+ console.warn('Screen Singleton is deprecated. Please use OScreen.');
26
+ OScreen.update_size(width, height);
44
27
  }
45
28
 
46
29
  apply_pixel_density_v2(vector2)
47
30
  {
48
- vector2.multiplyScalar(1 / this.dpr);
49
-
50
- return vector2;
31
+ console.warn('Screen Singleton is deprecated. Please use OScreen.');
32
+ return OScreen.apply_pixel_density_v2(vector2);
51
33
  }
52
34
 
53
35
  apply_pixel_density(value)
54
36
  {
55
- return value * (1 / this.dpr);
37
+ console.warn('Screen Singleton is deprecated. Please use OScreen.');
38
+ return OScreen.apply_pixel_density(value);
56
39
  }
57
40
 
58
41
  get_pixel_size()
59
42
  {
60
- return this.pixel_size;
43
+ console.warn('Screen Singleton is deprecated. Please use OScreen.');
44
+ return OScreen.get_pixel_size();
61
45
  }
62
46
 
63
47
  get aspect_ratio()
64
48
  {
65
- return this.width / this.height;
49
+ console.warn('Screen Singleton is deprecated. Please use OScreen.');
50
+ return OScreen.aspect_ratio;
66
51
  }
67
52
  }
68
53
 
package/src/Time.js CHANGED
@@ -36,7 +36,7 @@ class Time
36
36
  this.__elapsed_time = this.___time.getElapsedTime();
37
37
 
38
38
  this.delta_buffer.shift();
39
- this.delta_buffer.push(this.__raw_delta_time);
39
+ this.delta_buffer.push(this.__raw_delta_time < 0.32 ? this.__raw_delta_time : 0.032);
40
40
 
41
41
  this.__calculate_delta_time();
42
42
  }
package/src/UI.js CHANGED
@@ -55,10 +55,10 @@ class UI
55
55
 
56
56
  update()
57
57
  {
58
- // this.ss_camera.left = -Screen.width / 2;
59
- // this.ss_camera.right = Screen.width / 2;
60
- // this.ss_camera.top = Screen.top / 2;
61
- // this.ss_camera.right = -Screen.bottom / 2;
58
+ // this.ss_camera.left = -OScreen.width / 2;
59
+ // this.ss_camera.right = OScreen.width / 2;
60
+ // this.ss_camera.top = OScreen.top / 2;
61
+ // this.ss_camera.right = -OScreen.bottom / 2;
62
62
  this.ss_camera.updateProjectionMatrix();
63
63
 
64
64
  this._tmp_normalized_pos.copy(Input.NDC);
@@ -1,5 +1,5 @@
1
1
 
2
- import Screen from '../Screen';
2
+ import OScreen from '../OScreen';
3
3
 
4
4
  import UIElementMaterial from '../materials/UIElementMaterial';
5
5
 
@@ -132,7 +132,7 @@ export default class UIElement extends Mesh
132
132
 
133
133
  update_state(normalized_mouse_pos)
134
134
  {
135
- this.material.uniforms._ScreenSize.value.set(Screen.width, Screen.height);
135
+ this.material.uniforms._ScreenSize.value.set(OScreen.width, OScreen.height);
136
136
  this.get_size(this.material.uniforms._TextureSize.value);
137
137
 
138
138
  this.cached_NDC_position.copy(this.position_strategy.get_pos_NDC(this.position));
@@ -157,8 +157,8 @@ export default class UIElement extends Mesh
157
157
 
158
158
  to_screen_position(projected_pos)
159
159
  {
160
- projected_pos.x = (projected_pos.x * 0.5 + 0.5) * Screen.width + this.pixel_offset.x;
161
- projected_pos.y = (projected_pos.y * 0.5 + 0.5) * Screen.height + this.pixel_offset.y;
160
+ projected_pos.x = (projected_pos.x * 0.5 + 0.5) * OScreen.width + this.pixel_offset.x;
161
+ projected_pos.y = (projected_pos.y * 0.5 + 0.5) * OScreen.height + this.pixel_offset.y;
162
162
  }
163
163
 
164
164
  get_screen_space_position()
@@ -170,8 +170,8 @@ export default class UIElement extends Mesh
170
170
 
171
171
  set_screen_space_position(screen_pos)
172
172
  {
173
- this.position.x = (screen_pos.x / Screen.width) * 2 - 1;
174
- this.position.y = (screen_pos.y / Screen.height) * 2 - 1;
173
+ this.position.x = (screen_pos.x / OScreen.width) * 2 - 1;
174
+ this.position.y = (screen_pos.y / OScreen.height) * 2 - 1;
175
175
  }
176
176
 
177
177
  dispose()
@@ -180,7 +180,7 @@ export default class UIElement extends Mesh
180
180
  {
181
181
  this.material.uniforms._MainTex.value.dispose();
182
182
  }
183
- Screen.remove_screen_material(this.material);
183
+ // Screen.remove_screen_material(this.material);
184
184
  this.geometry.dispose();
185
185
  this.material.dispose();
186
186
  }
@@ -189,11 +189,11 @@ export default class UIElement extends Mesh
189
189
  {
190
190
  if (vector2)
191
191
  {
192
- return vector2.copy(this.texture_size).multiplyScalar(this.size / Screen.dpr);
192
+ return vector2.copy(this.texture_size).multiplyScalar(this.size / OScreen.dpr);
193
193
  }
194
194
  else
195
195
  {
196
- return new Vector2().copy(this.texture_size).multiplyScalar(this.size / Screen.dpr);
196
+ return new Vector2().copy(this.texture_size).multiplyScalar(this.size / OScreen.dpr);
197
197
  }
198
198
  }
199
199
 
@@ -1,5 +1,5 @@
1
1
  import RenderLayers from '../RenderLayers';
2
- import Screen from '../Screen';
2
+ import OScreen from '../OScreen';
3
3
 
4
4
  import { Color } from 'three';
5
5
  import { WebGLRenderTarget } from 'three';
@@ -16,7 +16,7 @@ export default class ObjectPicker
16
16
  this.camera_layers = camera.layers;
17
17
 
18
18
  this.clear_color = new Color('#000000');
19
- this.picking_texture = new WebGLRenderTarget(Screen.width, Screen.height);
19
+ this.picking_texture = new WebGLRenderTarget(OScreen.width, OScreen.height);
20
20
  this.tmp_scene_auto_update = undefined;
21
21
 
22
22
  this.tmp_mouse_pos = new Vector2();
@@ -66,8 +66,8 @@ export default class ObjectPicker
66
66
  {
67
67
  this.tmp_mouse_pos.copy(mouse_NDC);
68
68
  this.tmp_mouse_pos.multiplyScalar(0.5);
69
- this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * Screen.width;
70
- this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * Screen.height;
69
+ this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * OScreen.width;
70
+ this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * OScreen.height;
71
71
  this.renderer.readRenderTargetPixels(this.picking_texture, this.tmp_mouse_pos.x, this.tmp_mouse_pos.y, 1, 1, this.readback_buffer);
72
72
 
73
73
  return (this.readback_buffer[2]) | (this.readback_buffer[1] << 8) | (this.readback_buffer[0] << 16);
package/src/index.js CHANGED
@@ -26,6 +26,7 @@ import OS from './OS';
26
26
  import PerspectiveCamera from './PerspectiveCamera';
27
27
  import RenderLoop from './RenderLoop';
28
28
  import SceneManager from './SceneManager';
29
+ import OScreen from './OScreen';
29
30
  import Screen from './Screen';
30
31
  import SimpleTextDrawer from './canvas_drawer/SimpleTextDrawer';
31
32
  import Time from './Time';
@@ -132,6 +133,7 @@ export {
132
133
  PerspectiveCamera,
133
134
  RenderLoop,
134
135
  SceneManager,
136
+ OScreen,
135
137
  Screen,
136
138
  SimpleTextDrawer,
137
139
  Time,
@@ -5,13 +5,15 @@ import BaseShaderMaterial from '../materials/BaseShaderMaterial';
5
5
  import { Vector2 } from 'three';
6
6
  import { Vector3 } from 'three';
7
7
 
8
+ import OScreen from '../OScreen';
9
+
8
10
  export default class UIElementMaterial extends BaseShaderMaterial
9
11
  {
10
12
  constructor(intensity = 1)
11
13
  {
12
14
  super(vert, frag, {
13
15
  _MainTex: { value: undefined },
14
- _ScreenSize: { value: new Vector2(Screen.width, Screen.height) },
16
+ _ScreenSize: { value: new Vector2(OScreen.width, OScreen.height) },
15
17
  _TextureSize: { value: new Vector2() },
16
18
  _PixelOffset: { value: new Vector2(0, 0) },
17
19
  _NDC: { value: new Vector3() },
@@ -1,4 +1,4 @@
1
- import Screen from '../Screen';
1
+
2
2
  import BaseRender from '../render_mode/BaseRender';
3
3
  import BloomComposeMaterial from '../materials/BloomComposeMaterial';
4
4
 
@@ -8,6 +8,7 @@ import Blurrer from '../render_utilities/Blurrer';
8
8
  import Graphics from '../Graphics';
9
9
  import CameraManager from '../CameraManager';
10
10
  import SceneManager from '../SceneManager';
11
+ import OScreen from '../OScreen';
11
12
 
12
13
  export default class BloomRender extends BaseRender
13
14
  {
@@ -27,8 +28,8 @@ export default class BloomRender extends BaseRender
27
28
  {
28
29
  this.blurrer = new Blurrer();
29
30
  // this.blurrer = new DualFilteringBlurrer()
30
- this.main_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
31
- this.blur_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
31
+ this.main_RT = new WebGLRenderTarget(OScreen.render_width, OScreen.render_height);
32
+ this.blur_RT = new WebGLRenderTarget(OScreen.render_width, OScreen.render_height);
32
33
  }
33
34
 
34
35
  render()
@@ -51,10 +52,10 @@ export default class BloomRender extends BaseRender
51
52
 
52
53
  __check_RT_size()
53
54
  {
54
- if (this.main_RT.width !== Screen.render_width || this.main_RT.height !== Screen.render_height)
55
+ if (this.main_RT.width !== OScreen.render_width || this.main_RT.height !== OScreen.render_height)
55
56
  {
56
- this.main_RT.setSize(Screen.render_width, Screen.render_height);
57
- this.blur_RT.setSize(Screen.render_width, Screen.render_height);
57
+ this.main_RT.setSize(OScreen.render_width, OScreen.render_height);
58
+ this.blur_RT.setSize(OScreen.render_width, OScreen.render_height);
58
59
  }
59
60
  }
60
61
  }
@@ -1,6 +1,6 @@
1
1
  import CameraManager from '../CameraManager';
2
2
  import SceneManager from '../SceneManager';
3
- import Screen from '../Screen';
3
+ import OScreen from '../OScreen';
4
4
  import BaseRender from '../render_mode/BaseRender';
5
5
  import DeferredRendererComposeMaterial from '../materials/DeferredRendererComposeMaterial';
6
6
  import Graphics from '../Graphics';
@@ -19,7 +19,7 @@ export default class DeferredRender extends BaseRender
19
19
  super();
20
20
 
21
21
  this.compose_mat = new DeferredRendererComposeMaterial();
22
- this.main_rt = new WebGLRenderTarget(Screen.width, Screen.height, {
22
+ this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height, {
23
23
  // magFilter: NearestFilter,
24
24
  // minFilter: NearestFilter
25
25
  });
@@ -104,9 +104,9 @@ export default class DeferredRender extends BaseRender
104
104
 
105
105
  __check_RT_size()
106
106
  {
107
- if (this.main_rt.width !== Screen.width || this.main_rt.height !== Screen.height)
107
+ if (this.main_rt.width !== OScreen.width || this.main_rt.height !== OScreen.height)
108
108
  {
109
- this.main_rt.setSize(Screen.width, Screen.height);
109
+ this.main_rt.setSize(OScreen.width, OScreen.height);
110
110
  }
111
111
  }
112
112
  }
@@ -1,6 +1,6 @@
1
1
  import CameraManager from '../CameraManager';
2
2
  import SceneManager from '../SceneManager';
3
- import Screen from '../Screen';
3
+ import OScreen from '../OScreen';
4
4
  import BaseRender from '../render_mode/BaseRender';
5
5
  import Configuration from '../Configuration';
6
6
  import SSAOMaterial from '../materials/SSAOMaterial';
@@ -23,9 +23,9 @@ export default class NormalAORender extends BaseRender
23
23
 
24
24
  this.ssaa = Configuration.use_ssaa ? 2 : 1;
25
25
 
26
- this.main_RT = new WebGLRenderTarget(Screen.width * this.ssaa, Screen.height * this.ssaa);
26
+ this.main_RT = new WebGLRenderTarget(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
27
27
 
28
- this.SSAO_RT = new WebGLRenderTarget(Screen.width, Screen.height);
28
+ this.SSAO_RT = new WebGLRenderTarget(OScreen.width, OScreen.height);
29
29
 
30
30
  this.blurrer = new Blurrer();
31
31
  Graphics.generateDepthNormalTexture = true;
@@ -62,10 +62,10 @@ export default class NormalAORender extends BaseRender
62
62
 
63
63
  __check_RT_size()
64
64
  {
65
- if (this.main_RT.width !== Screen.width * this.ssaa || this.main_RT.height !== Screen.height * this.ssaa)
65
+ if (this.main_RT.width !== OScreen.width * this.ssaa || this.main_RT.height !== OScreen.height * this.ssaa)
66
66
  {
67
- this.main_RT.setSize(Screen.width * this.ssaa, Screen.height * this.ssaa);
68
- this.SSAO_RT.setSize(Screen.width, Screen.height);
67
+ this.main_RT.setSize(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
68
+ this.SSAO_RT.setSize(OScreen.width, OScreen.height);
69
69
  }
70
70
  }
71
71
  }
@@ -1,4 +1,4 @@
1
- import Screen from '../Screen';
1
+ import OScreen from '../OScreen';
2
2
  import RenderLayers from '../RenderLayers';
3
3
  import compose_frag from '../shaders/box_blur/compose.frag';
4
4
  import box_blur_frag from '../shaders/box_blur/box_blur.frag';
@@ -18,9 +18,9 @@ export default class OutlineRender
18
18
  {
19
19
  constructor(webgl)
20
20
  {
21
- this.main_rt = new WebGLRenderTarget(Screen.width, Screen.height);
22
- this.rt1 = new WebGLRenderTarget(Screen.width, Screen.height);
23
- this.rt2 = new WebGLRenderTarget(Screen.width, Screen.height);
21
+ this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height);
22
+ this.rt1 = new WebGLRenderTarget(OScreen.width, OScreen.height);
23
+ this.rt2 = new WebGLRenderTarget(OScreen.width, OScreen.height);
24
24
 
25
25
  this.compose_material = this.__get_compose_material();
26
26
  this.copy_material = this.__get_copy_material();
@@ -101,7 +101,7 @@ export default class OutlineRender
101
101
  uniforms: {
102
102
  _MainTex: { value: undefined },
103
103
  _SampleDir: { value: new Vector2() },
104
- _Screen: { value: new Vector2(Screen.width, Screen.height) }
104
+ _Screen: { value: new Vector2(OScreen.width, OScreen.height) }
105
105
  },
106
106
  vertexShader: copy_vert,
107
107
  fragmentShader: box_blur_frag,
@@ -116,7 +116,7 @@ export default class OutlineRender
116
116
  uniforms: {
117
117
  _MainTex: { value: undefined },
118
118
  _Blur: { value: undefined },
119
- _Screen: { value: new Vector2(Screen.width, Screen.height) }
119
+ _Screen: { value: new Vector2(OScreen.width, OScreen.height) }
120
120
  },
121
121
  vertexShader: copy_vert,
122
122
  fragmentShader: compose_frag,
@@ -3,7 +3,7 @@ import basic_color_vert from '../shaders/basic_color/basic_color.vert';
3
3
  import SceneManager from '../SceneManager';
4
4
  import CameraManager from '../CameraManager';
5
5
  import ReflectionPlaneContext from '../ReflectionPlaneContext';
6
- import Screen from '../Screen';
6
+ import OScreen from '../OScreen';
7
7
  import BaseRender from '../render_mode/BaseRender';
8
8
 
9
9
  import { ShaderMaterial } from 'three';
@@ -65,7 +65,7 @@ export default class PlanarReflectionsRender extends BaseRender
65
65
  {
66
66
  if (CameraManager.current)
67
67
  {
68
- CameraManager.current.aspect = Screen.aspect_ratio;
68
+ CameraManager.current.aspect = OScreen.aspect_ratio;
69
69
  CameraManager.current.updateProjectionMatrix();
70
70
  CameraManager.current.updateMatrix();
71
71
  CameraManager.current.updateMatrixWorld(true);