ohzi-core 6.2.3 → 6.3.2

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Files changed (100) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/CustomBezierCurve.js +2 -2
  5. package/src/Debug.js +28 -28
  6. package/src/EventManager.js +1 -1
  7. package/src/Graphics.js +12 -12
  8. package/src/KeyboardInput.js +1 -1
  9. package/src/OS.js +5 -5
  10. package/src/UI.js +1 -1
  11. package/src/action_sequencer/ActionSequencer.js +17 -12
  12. package/src/action_sequencer/VectorInterpolator.js +1 -1
  13. package/src/canvas_drawer/CanvasDrawer.js +8 -8
  14. package/src/canvas_drawer/MultiLineTextDrawer.js +3 -3
  15. package/src/canvas_drawer/SimpleTextDrawer.js +1 -1
  16. package/src/components/EdgeMesh.js +17 -17
  17. package/src/components/GeometryEdgeVisualizer.js +1 -1
  18. package/src/components/Grid.js +3 -3
  19. package/src/components/Line.js +16 -16
  20. package/src/components/MultiLinePath.js +1 -1
  21. package/src/components/MultiLineText2D.js +1 -1
  22. package/src/components/ObjectAxis.js +3 -3
  23. package/src/components/ObjectOrientedBoundingBox.js +19 -19
  24. package/src/components/Shape2D.js +7 -7
  25. package/src/components/Shape3D.js +5 -5
  26. package/src/components/Text2D.js +3 -3
  27. package/src/components/UIElement.js +2 -2
  28. package/src/components/UpdatableMaterialMesh.js +1 -1
  29. package/src/components/WorldImage.js +4 -4
  30. package/src/components/mouse_interactors/ObjectRotator.js +2 -2
  31. package/src/components/sdf_text/SDFText.js +10 -10
  32. package/src/components/sdf_text/SDFTextBatch.js +24 -24
  33. package/src/components/sdf_text/TextGlyph.js +2 -2
  34. package/src/data_textures/RGBADataTexture.js +1 -1
  35. package/src/data_textures/RGBAFloatDataTexture.js +1 -1
  36. package/src/data_textures/RGBDataTexture.js +1 -1
  37. package/src/data_textures/RGBFloatDataTexture.js +1 -1
  38. package/src/editor/ManipulatorHandle.js +4 -4
  39. package/src/editor/ObjectEditor.js +2 -2
  40. package/src/editor/ObjectManipulator.js +3 -3
  41. package/src/gpu_particles/GPUParticleSystem.js +4 -4
  42. package/src/gpu_particles/ParticleAttribute.js +4 -4
  43. package/src/gpu_particles/ParticlePositionAttribute.js +2 -2
  44. package/src/materials/MedianFilterMaterial.js +1 -1
  45. package/src/materials/SSAOMaterial.js +5 -5
  46. package/src/materials/ScreenSpaceTextureMaterial.js +2 -2
  47. package/src/materials/UnrealBloomComposeMaterial.js +1 -1
  48. package/src/materials/UnrealBlurMaterial.js +1 -1
  49. package/src/materials/UnrealComposeMaterial.js +1 -1
  50. package/src/object_pool/Pool.js +3 -3
  51. package/src/primitives/Arrow.js +6 -6
  52. package/src/primitives/Cube.js +2 -2
  53. package/src/primitives/HorizontalPlane.js +1 -1
  54. package/src/primitives/Sphere.js +2 -2
  55. package/src/primitives/VerticalPlane.js +1 -1
  56. package/src/render_mode/DeferredRender.js +10 -10
  57. package/src/render_mode/PlanarReflectionsRender.js +3 -3
  58. package/src/render_mode/TransparencyMixRender.js +1 -1
  59. package/src/render_utilities/Blitter.js +7 -7
  60. package/src/render_utilities/GaussianBlurrer.js +3 -3
  61. package/src/render_utilities/MedianFilter.js +1 -1
  62. package/src/resource_loader/AbstractLoader.js +1 -1
  63. package/src/resource_loader/BasisLoader.js +1 -1
  64. package/src/resource_loader/CubemapLoader.js +1 -1
  65. package/src/resource_loader/DAELoader.js +1 -1
  66. package/src/resource_loader/DDSLoader.js +1 -1
  67. package/src/resource_loader/FileLoader.js +1 -1
  68. package/src/resource_loader/FontLoader.js +1 -1
  69. package/src/resource_loader/GLTFDRACOLoader.js +1 -1
  70. package/src/resource_loader/GLTFLoader.js +1 -1
  71. package/src/resource_loader/HDRCubeTextureLoader.js +1 -1
  72. package/src/resource_loader/JSONLoader.js +1 -1
  73. package/src/resource_loader/OBJLoader.js +1 -1
  74. package/src/resource_loader/PointArrayLoader.js +6 -6
  75. package/src/resource_loader/RGBETextureLoader.js +1 -1
  76. package/src/resource_loader/SVGLoader.js +1 -1
  77. package/src/resource_loader/TextLoader.js +1 -1
  78. package/src/static_batcher/GeometryBatch.js +20 -20
  79. package/src/static_batcher/GeometryBatcher.js +7 -7
  80. package/src/static_batcher/MeshBatcher.js +8 -8
  81. package/src/utilities/ArrayUtilities.js +4 -4
  82. package/src/utilities/CameraUtilities.js +24 -24
  83. package/src/utilities/EasingFunctions.js +19 -8
  84. package/src/utilities/FrustumPointFitter.js +55 -55
  85. package/src/utilities/GeometryUtilities.js +7 -7
  86. package/src/utilities/ImageUtilities.js +4 -4
  87. package/src/utilities/MeshSampler.js +33 -33
  88. package/src/utilities/ModelUtilities.js +2 -2
  89. package/src/utilities/OMath.js +4 -4
  90. package/src/utilities/ObjectUtilities.js +4 -4
  91. package/src/utilities/OrthographicFrustumPointFitter.js +10 -10
  92. package/src/utilities/PerspectiveFrustumPointFitter.js +55 -55
  93. package/src/view_components/ApplicationView.js +2 -2
  94. package/src/view_components/ViewComponent.js +26 -2
  95. package/src/view_components/ViewComponentManager.js +11 -1
  96. package/src/view_components/ViewManager.js +20 -2
  97. package/src/view_components/transition/ActionSequencerBuilder.js +18 -18
  98. package/src/view_components/transition/DrawIOAnimationSheet.js +20 -20
  99. package/src/view_components/transition/TransitionTable.js +1 -1
  100. package/src/view_components/transition/ViewStateTransitionHandler.js +2 -1
@@ -13,10 +13,10 @@ export default class ActionSequencerBuilder
13
13
  from_animation_sheet(animation_data, current_context, initial_context)
14
14
  {
15
15
  initial_context = initial_context || this.initial_state_data;
16
- let tracks = animation_data.animation_tracks;
17
- let triggers = animation_data.triggers;
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+ const tracks = animation_data.animation_tracks;
17
+ const triggers = animation_data.triggers;
18
18
 
19
- let initial_tracks = this.state_to_tracks(this.initial_state_data);
19
+ const initial_tracks = this.state_to_tracks(this.initial_state_data);
20
20
 
21
21
  for (let i = 0; i < initial_tracks.length; i++)
22
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  {
@@ -26,19 +26,19 @@ export default class ActionSequencerBuilder
26
26
  }
27
27
  }
28
28
 
29
- let sequencer = new ActionSequencer(current_context);
29
+ const sequencer = new ActionSequencer(current_context);
30
30
 
31
31
  for (let i = 0; i < tracks.length; i++)
32
32
  {
33
- let t = tracks[i];
34
- let interpolator = new NumberInterpolator(t.attribute_name, current_context[t.attribute_name], t.to_value, t.easing_function);
33
+ const t = tracks[i];
34
+ const interpolator = new NumberInterpolator(t.attribute_name, current_context[t.attribute_name], t.to_value, t.easing_function);
35
35
  sequencer.add_action_interpolator(t.from_time, t.to_time, interpolator, true);
36
36
  }
37
37
 
38
38
  for (let i = 0; i < triggers.length; i++)
39
39
  {
40
- let t = triggers[i];
41
- let action_event = new ActionEvent(t.name, t.method);
40
+ const t = triggers[i];
41
+ const action_event = new ActionEvent(t.name, t.method);
42
42
  sequencer.add_action_event(t.at_time, action_event);
43
43
  }
44
44
 
@@ -47,9 +47,9 @@ export default class ActionSequencerBuilder
47
47
 
48
48
  state_to_tracks(state)
49
49
  {
50
- let tracks = [];
50
+ const tracks = [];
51
51
 
52
- let keys = Object.keys(state);
52
+ const keys = Object.keys(state);
53
53
 
54
54
  for (let i = 0; i < keys.length; i++)
55
55
  {
@@ -67,22 +67,22 @@ export default class ActionSequencerBuilder
67
67
 
68
68
  from_draw_io(xml, context)
69
69
  {
70
- let transition_data = (new DrawIOAnimationSheet()).parse(xml);
71
- let tracks = transition_data.animation_tracks;
72
- let triggers = transition_data.triggers;
73
- let sequencer = new ActionSequencer(context);
70
+ const transition_data = (new DrawIOAnimationSheet()).parse(xml);
71
+ const tracks = transition_data.animation_tracks;
72
+ const triggers = transition_data.triggers;
73
+ const sequencer = new ActionSequencer(context);
74
74
 
75
75
  for (let i = 0; i < tracks.length; i++)
76
76
  {
77
- let t = tracks[i];
78
- let interpolator = new NumberInterpolator(t.attribute_name, context[t.attribute_name], t.to_value, t.easing_function);
77
+ const t = tracks[i];
78
+ const interpolator = new NumberInterpolator(t.attribute_name, context[t.attribute_name], t.to_value, t.easing_function);
79
79
  sequencer.add_action_interpolator(t.from_time, t.to_time, interpolator, true);
80
80
  }
81
81
 
82
82
  for (let i = 0; i < triggers.length; i++)
83
83
  {
84
- let t = triggers[i];
85
- let action_event = new ActionEvent(t.name, t.method);
84
+ const t = triggers[i];
85
+ const action_event = new ActionEvent(t.name, t.method);
86
86
  sequencer.add_action_event(t.at_time, action_event);
87
87
  }
88
88
 
@@ -7,30 +7,30 @@ export default class DrawIOAnimationSheet
7
7
 
8
8
  parse(xml_document)
9
9
  {
10
- let doc = new DOMParser().parseFromString(xml_document, 'text/xml');
10
+ const doc = new DOMParser().parseFromString(xml_document, 'text/xml');
11
11
 
12
- let animation_nodes = doc.querySelectorAll('mxGeometry');
12
+ const animation_nodes = doc.querySelectorAll('mxGeometry');
13
13
 
14
- let animation_tracks = [];
15
- let triggers = [];
14
+ const animation_tracks = [];
15
+ const triggers = [];
16
16
 
17
17
  for (let i = 0; i < animation_nodes.length; i++)
18
18
  {
19
- let node = animation_nodes[i];
20
- let parent_node = node.parentElement;
21
- let data = parent_node.getAttribute('value');
19
+ const node = animation_nodes[i];
20
+ const parent_node = node.parentElement;
21
+ const data = parent_node.getAttribute('value');
22
22
 
23
- let x_pos = this.get_node_x_position(node);
23
+ const x_pos = this.get_node_x_position(node);
24
24
 
25
- let from = x_pos / 100;
26
- let duration = parseFloat(node.getAttribute('width')) / 100;
25
+ const from = x_pos / 100;
26
+ const duration = parseFloat(node.getAttribute('width')) / 100;
27
27
 
28
28
  // is trigger
29
29
  if (parent_node.getAttribute('style').includes('rhombus;'))
30
30
  {
31
- let split_data = data.split('.');
32
- let trigger_name = split_data[0];
33
- let trigger_method = split_data[1];
31
+ const split_data = data.split('.');
32
+ const trigger_name = split_data[0];
33
+ const trigger_method = split_data[1];
34
34
 
35
35
  triggers.push({
36
36
  name: trigger_name,
@@ -39,18 +39,18 @@ export default class DrawIOAnimationSheet
39
39
  });
40
40
  }
41
41
 
42
- let valid_element = parent_node.getAttribute('style').includes('rounded=0;') &&
42
+ const valid_element = parent_node.getAttribute('style').includes('rounded=0;') &&
43
43
  !parent_node.getAttribute('style').includes('text;');
44
44
 
45
45
  if (valid_element && data !== '' && !data.includes(' '))
46
46
  {
47
- let split_data = data.split('=');
47
+ const split_data = data.split('=');
48
48
 
49
- let attribute_name = split_data[0];
49
+ const attribute_name = split_data[0];
50
50
 
51
- let value_data = split_data[1].split('--');
52
- let to_value = parseFloat(value_data[0]);
53
- let easing_function = value_data[1];
51
+ const value_data = split_data[1].split('--');
52
+ const to_value = parseFloat(value_data[0]);
53
+ const easing_function = value_data[1];
54
54
 
55
55
  if (split_data.length !== 2)
56
56
  {
@@ -84,7 +84,7 @@ export default class DrawIOAnimationSheet
84
84
 
85
85
  get_node_x_position(node)
86
86
  {
87
- let x_pos = node.getAttribute('x');
87
+ const x_pos = node.getAttribute('x');
88
88
  return x_pos === null ? 0 : parseFloat(x_pos);
89
89
  }
90
90
  }
@@ -14,7 +14,7 @@ export default class TransitionTable
14
14
  {
15
15
  if (this.transitions[i].to === to_state)
16
16
  {
17
- let action_sequencer = new ActionSequencerBuilder(this.initial_state_data).from_animation_sheet(this.transitions[i].data, current_context);
17
+ const action_sequencer = new ActionSequencerBuilder(this.initial_state_data).from_animation_sheet(this.transitions[i].data, current_context);
18
18
 
19
19
  return action_sequencer;
20
20
  }
@@ -28,9 +28,10 @@ export default class ViewStateTransitionHandler
28
28
 
29
29
  this.last_state.before_exit();
30
30
  this.current_state.show();
31
- this.current_state.before_enter();
32
31
 
33
32
  this.action_sequencer = this.transition_table.get(this.current_state.name, this.current_state_data);
33
+ this.current_state.before_enter();
34
+
34
35
  this.action_sequencer.play();
35
36
 
36
37
  this.transitioning = true;