ohzi-core 6.2.3 → 6.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/CustomBezierCurve.js +2 -2
  5. package/src/Debug.js +28 -28
  6. package/src/EventManager.js +1 -1
  7. package/src/Graphics.js +12 -12
  8. package/src/KeyboardInput.js +1 -1
  9. package/src/OS.js +5 -5
  10. package/src/UI.js +1 -1
  11. package/src/action_sequencer/ActionSequencer.js +17 -12
  12. package/src/action_sequencer/VectorInterpolator.js +1 -1
  13. package/src/canvas_drawer/CanvasDrawer.js +8 -8
  14. package/src/canvas_drawer/MultiLineTextDrawer.js +3 -3
  15. package/src/canvas_drawer/SimpleTextDrawer.js +1 -1
  16. package/src/components/EdgeMesh.js +17 -17
  17. package/src/components/GeometryEdgeVisualizer.js +1 -1
  18. package/src/components/Grid.js +3 -3
  19. package/src/components/Line.js +16 -16
  20. package/src/components/MultiLinePath.js +1 -1
  21. package/src/components/MultiLineText2D.js +1 -1
  22. package/src/components/ObjectAxis.js +3 -3
  23. package/src/components/ObjectOrientedBoundingBox.js +19 -19
  24. package/src/components/Shape2D.js +7 -7
  25. package/src/components/Shape3D.js +5 -5
  26. package/src/components/Text2D.js +3 -3
  27. package/src/components/UIElement.js +2 -2
  28. package/src/components/UpdatableMaterialMesh.js +1 -1
  29. package/src/components/WorldImage.js +4 -4
  30. package/src/components/mouse_interactors/ObjectRotator.js +2 -2
  31. package/src/components/sdf_text/SDFText.js +10 -10
  32. package/src/components/sdf_text/SDFTextBatch.js +24 -24
  33. package/src/components/sdf_text/TextGlyph.js +2 -2
  34. package/src/data_textures/RGBADataTexture.js +1 -1
  35. package/src/data_textures/RGBAFloatDataTexture.js +1 -1
  36. package/src/data_textures/RGBDataTexture.js +1 -1
  37. package/src/data_textures/RGBFloatDataTexture.js +1 -1
  38. package/src/editor/ManipulatorHandle.js +4 -4
  39. package/src/editor/ObjectEditor.js +2 -2
  40. package/src/editor/ObjectManipulator.js +3 -3
  41. package/src/gpu_particles/GPUParticleSystem.js +4 -4
  42. package/src/gpu_particles/ParticleAttribute.js +4 -4
  43. package/src/gpu_particles/ParticlePositionAttribute.js +2 -2
  44. package/src/materials/MedianFilterMaterial.js +1 -1
  45. package/src/materials/SSAOMaterial.js +5 -5
  46. package/src/materials/ScreenSpaceTextureMaterial.js +2 -2
  47. package/src/materials/UnrealBloomComposeMaterial.js +1 -1
  48. package/src/materials/UnrealBlurMaterial.js +1 -1
  49. package/src/materials/UnrealComposeMaterial.js +1 -1
  50. package/src/object_pool/Pool.js +3 -3
  51. package/src/primitives/Arrow.js +6 -6
  52. package/src/primitives/Cube.js +2 -2
  53. package/src/primitives/HorizontalPlane.js +1 -1
  54. package/src/primitives/Sphere.js +2 -2
  55. package/src/primitives/VerticalPlane.js +1 -1
  56. package/src/render_mode/DeferredRender.js +10 -10
  57. package/src/render_mode/PlanarReflectionsRender.js +3 -3
  58. package/src/render_mode/TransparencyMixRender.js +1 -1
  59. package/src/render_utilities/Blitter.js +7 -7
  60. package/src/render_utilities/GaussianBlurrer.js +3 -3
  61. package/src/render_utilities/MedianFilter.js +1 -1
  62. package/src/resource_loader/AbstractLoader.js +1 -1
  63. package/src/resource_loader/BasisLoader.js +1 -1
  64. package/src/resource_loader/CubemapLoader.js +1 -1
  65. package/src/resource_loader/DAELoader.js +1 -1
  66. package/src/resource_loader/DDSLoader.js +1 -1
  67. package/src/resource_loader/FileLoader.js +1 -1
  68. package/src/resource_loader/FontLoader.js +1 -1
  69. package/src/resource_loader/GLTFDRACOLoader.js +1 -1
  70. package/src/resource_loader/GLTFLoader.js +1 -1
  71. package/src/resource_loader/HDRCubeTextureLoader.js +1 -1
  72. package/src/resource_loader/JSONLoader.js +1 -1
  73. package/src/resource_loader/OBJLoader.js +1 -1
  74. package/src/resource_loader/PointArrayLoader.js +6 -6
  75. package/src/resource_loader/RGBETextureLoader.js +1 -1
  76. package/src/resource_loader/SVGLoader.js +1 -1
  77. package/src/resource_loader/TextLoader.js +1 -1
  78. package/src/static_batcher/GeometryBatch.js +20 -20
  79. package/src/static_batcher/GeometryBatcher.js +7 -7
  80. package/src/static_batcher/MeshBatcher.js +8 -8
  81. package/src/utilities/ArrayUtilities.js +4 -4
  82. package/src/utilities/CameraUtilities.js +24 -24
  83. package/src/utilities/EasingFunctions.js +19 -8
  84. package/src/utilities/FrustumPointFitter.js +55 -55
  85. package/src/utilities/GeometryUtilities.js +7 -7
  86. package/src/utilities/ImageUtilities.js +4 -4
  87. package/src/utilities/MeshSampler.js +33 -33
  88. package/src/utilities/ModelUtilities.js +2 -2
  89. package/src/utilities/OMath.js +4 -4
  90. package/src/utilities/ObjectUtilities.js +4 -4
  91. package/src/utilities/OrthographicFrustumPointFitter.js +10 -10
  92. package/src/utilities/PerspectiveFrustumPointFitter.js +55 -55
  93. package/src/view_components/ApplicationView.js +2 -2
  94. package/src/view_components/ViewComponent.js +26 -2
  95. package/src/view_components/ViewComponentManager.js +11 -1
  96. package/src/view_components/ViewManager.js +20 -2
  97. package/src/view_components/transition/ActionSequencerBuilder.js +18 -18
  98. package/src/view_components/transition/DrawIOAnimationSheet.js +20 -20
  99. package/src/view_components/transition/TransitionTable.js +1 -1
  100. package/src/view_components/transition/ViewStateTransitionHandler.js +2 -1
@@ -10,11 +10,11 @@ export default class ParticlePositionAttribute extends ParticleAttribute
10
10
 
11
11
  init_from_geometry(geometry)
12
12
  {
13
- let pos_attr = geometry.getAttribute('position');
13
+ const pos_attr = geometry.getAttribute('position');
14
14
  this.read = this.build_RT(pos_attr.count);
15
15
  this.write = this.build_RT(pos_attr.count);
16
16
 
17
- let mat = new PositionStorageMaterial();
17
+ const mat = new PositionStorageMaterial();
18
18
  this.render_geometry_to_RT(geometry, mat, this.read);
19
19
  }
20
20
  }
@@ -19,7 +19,7 @@ export default class MedianFilterMaterial extends BlitMaterial
19
19
  {
20
20
  this.uniforms._SourceTex.value = tex;
21
21
 
22
- let size = this.get_size(tex);
22
+ const size = this.get_size(tex);
23
23
  this.uniforms._SourceTexSize.value.copy(size);
24
24
  }
25
25
 
@@ -28,12 +28,12 @@ export default class SSAOMaterial extends BlitMaterial
28
28
 
29
29
  __get_sample_kernel()
30
30
  {
31
- let sample_kernel = [];
32
- let kernel_size = 64;
31
+ const sample_kernel = [];
32
+ const kernel_size = 64;
33
33
 
34
34
  for (let i = 0; i < kernel_size; i++)
35
35
  {
36
- let dir = new Vector3(Math.random() * 2 - 1,
36
+ const dir = new Vector3(Math.random() * 2 - 1,
37
37
  Math.random() * 2 - 1,
38
38
  Math.random());
39
39
  dir.normalize();
@@ -48,7 +48,7 @@ export default class SSAOMaterial extends BlitMaterial
48
48
 
49
49
  __get_rotation_kernel()
50
50
  {
51
- let rotation_kernel = new Uint8Array(3 * 16);
51
+ const rotation_kernel = new Uint8Array(3 * 16);
52
52
  for (let i = 0; i < 16; i++)
53
53
  {
54
54
  rotation_kernel[i * 3 + 1] = Math.floor(Math.random() * 255);
@@ -56,7 +56,7 @@ export default class SSAOMaterial extends BlitMaterial
56
56
  rotation_kernel[i * 3 + 3] = 0;
57
57
  }
58
58
 
59
- let rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBFormat);
59
+ const rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBFormat);
60
60
  rotation_texture.wrapS = RepeatWrapping;
61
61
  rotation_texture.wrapT = RepeatWrapping;
62
62
 
@@ -4,7 +4,7 @@ export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
4
4
  {
5
5
  constructor(x, y, w, h)
6
6
  {
7
- let vert = `
7
+ const vert = `
8
8
  uniform vec2 _ScreenSpacePosition;
9
9
  uniform vec2 _ScreenSize;
10
10
  uniform vec2 _TextureSize;
@@ -21,7 +21,7 @@ export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
21
21
  vUv = uv;
22
22
  }
23
23
  `;
24
- let frag = `
24
+ const frag = `
25
25
  uniform sampler2D _MainTex;
26
26
  varying vec2 vUv;
27
27
 
@@ -22,7 +22,7 @@ export default class UnrealBloomComposeMaterial extends BlitMaterial
22
22
  this.uniforms.bloomFactors = { value: [1.0, 0.8, 0.6, 0.4, 0.2] };
23
23
  this.uniforms.bloomRadius = { value: 0.0 };
24
24
 
25
- let bloomTintColors = [
25
+ const bloomTintColors = [
26
26
  new Color('#FFFFFF'),
27
27
  new Color('#FFFFFF'),
28
28
  new Color('#FFFFFF'),
@@ -7,7 +7,7 @@ export default class UnrealBlurMaterial extends BlitMaterial
7
7
  {
8
8
  constructor(kernel_radius)
9
9
  {
10
- let defines = {
10
+ const defines = {
11
11
  KERNEL_RADIUS: kernel_radius,
12
12
  SIGMA: kernel_radius
13
13
  };
@@ -5,7 +5,7 @@ export default class UnrealComposeMaterial extends BlitMaterial
5
5
  {
6
6
  constructor(nMips)
7
7
  {
8
- let defines = {
8
+ const defines = {
9
9
  NUM_MIPS: nMips
10
10
  };
11
11
  super(frag, undefined, defines);
@@ -16,7 +16,7 @@ export default class Pool
16
16
 
17
17
  instantiate()
18
18
  {
19
- let obj = this.__create();
19
+ const obj = this.__create();
20
20
  if (obj === undefined)
21
21
  {
22
22
  console.error('Class ' + this.constructor.name + ' does not implement __create() method correctly. It should return a new instance of the pooled object', obj);
@@ -39,7 +39,7 @@ export default class Pool
39
39
  this.instantiate();
40
40
  }
41
41
 
42
- let obj = this.available.pop();
42
+ const obj = this.available.pop();
43
43
  this.busy.push(obj);
44
44
  obj.warm_up();
45
45
  return obj;
@@ -47,7 +47,7 @@ export default class Pool
47
47
 
48
48
  release(obj)
49
49
  {
50
- let index = this.busy.indexOf(obj);
50
+ const index = this.busy.indexOf(obj);
51
51
  if (index > -1)
52
52
  {
53
53
  this.busy.splice(index, 1);
@@ -12,18 +12,18 @@ export default class Arrow extends Mesh
12
12
  color = color || '#FF0000';
13
13
  length = length || 1;
14
14
 
15
- let cone_height = 0.4;
16
- let cylinder_height = length - cone_height;
17
- let cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
15
+ const cone_height = 0.4;
16
+ const cylinder_height = length - cone_height;
17
+ const cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
18
18
  cylinder_geo.translate(0, cylinder_height / 2, 0);
19
19
 
20
- let cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
20
+ const cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
21
21
  cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
22
22
 
23
- let buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
23
+ const buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
24
24
  buffer_geometry.rotateX(3.14 / 2);
25
25
 
26
- let material = new MeshBasicMaterial({ color: color });
26
+ const material = new MeshBasicMaterial({ color: color });
27
27
  super(buffer_geometry, material);
28
28
 
29
29
  if (dir)
@@ -10,8 +10,8 @@ export default class Cube extends Mesh
10
10
  size = size || new Vector3(1, 1, 1);
11
11
  segments = segments || new Vector3(1, 1, 1);
12
12
  color = color || 0xff0000;
13
- let geometry = new BoxGeometry(size.x, size.y, size.z, segments.x, segments.y, segments.z);
14
- let material = new MeshBasicMaterial({ color: color });
13
+ const geometry = new BoxGeometry(size.x, size.y, size.z, segments.x, segments.y, segments.z);
14
+ const material = new MeshBasicMaterial({ color: color });
15
15
  super(geometry, material);
16
16
  }
17
17
  }
@@ -11,7 +11,7 @@ export default class HorizontalPlane extends Mesh
11
11
  color = color || '#FF0000';
12
12
  material = material || new MeshBasicMaterial({ color: color });
13
13
 
14
- let geometry = new PlaneBufferGeometry(width, height);
14
+ const geometry = new PlaneBufferGeometry(width, height);
15
15
  geometry.rotateX(-3.14 / 2);
16
16
  super(geometry, material);
17
17
  }
@@ -8,8 +8,8 @@ export default class Sphere extends Mesh
8
8
  {
9
9
  color = color || '#FF0000';
10
10
  radius = radius || 1;
11
- let geometry = new SphereBufferGeometry(radius, 64, 64);
12
- let material = new MeshBasicMaterial({ color: color });
11
+ const geometry = new SphereBufferGeometry(radius, 64, 64);
12
+ const material = new MeshBasicMaterial({ color: color });
13
13
  super(geometry, material);
14
14
  }
15
15
  }
@@ -11,7 +11,7 @@ export default class VerticalPlane extends Mesh
11
11
  color = color || '#FF0000';
12
12
  material = material || new MeshBasicMaterial({ color: color });
13
13
 
14
- let geometry = new PlaneBufferGeometry(width, height);
14
+ const geometry = new PlaneBufferGeometry(width, height);
15
15
  super(geometry, material);
16
16
  }
17
17
  }
@@ -26,10 +26,10 @@ export default class DeferredRender extends BaseRender
26
26
 
27
27
  this.scene_lights = new Scene();
28
28
 
29
- let light_intensity = 1;
30
- let light_brightest_component = 1;
31
- let radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
32
- let sphere = new Mesh(new SphereBufferGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
29
+ const light_intensity = 1;
30
+ const light_brightest_component = 1;
31
+ const radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
32
+ const sphere = new Mesh(new SphereBufferGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
33
33
  // sphere.position.y = 2;
34
34
  // this.scene_lights.add(sphere);
35
35
 
@@ -49,13 +49,13 @@ export default class DeferredRender extends BaseRender
49
49
  // sphere5.position.z = 2;
50
50
  // this.scene_lights.add(sphere5);
51
51
 
52
- let light_row = 2;
53
- let light_col = 2;
52
+ const light_row = 2;
53
+ const light_col = 2;
54
54
  for (let x = 0; x < light_row; x++)
55
55
  {
56
56
  for (let y = 0; y < light_col; y++)
57
57
  {
58
- let clone = sphere.clone();
58
+ const clone = sphere.clone();
59
59
  clone.position.set(x * 2 - light_row / 2, 1, y * 2 - light_col / 2);
60
60
  this.scene_lights.add(clone);
61
61
  }
@@ -84,9 +84,9 @@ export default class DeferredRender extends BaseRender
84
84
 
85
85
  this.camera_inverse_proj_mat.getInverse(CameraManager.current.projectionMatrix);
86
86
 
87
- let inverse_proj = this.camera_inverse_proj_mat;
88
- let albedo_rt = this.main_rt;
89
- let depth_normals_rt = Graphics.depth_normals_RT;
87
+ const inverse_proj = this.camera_inverse_proj_mat;
88
+ const albedo_rt = this.main_rt;
89
+ const depth_normals_rt = Graphics.depth_normals_RT;
90
90
  this.scene_lights.traverse((child) =>
91
91
  {
92
92
  if (child.material)
@@ -18,7 +18,7 @@ export default class PlanarReflectionsRender extends BaseRender
18
18
  constructor()
19
19
  {
20
20
  super();
21
- let color = 0.946;
21
+ const color = 0.946;
22
22
  this.plane_material_solid = new ShaderMaterial({
23
23
  uniforms: {
24
24
  _Color: { value: new Vector4(color, color, color, 0.5) }
@@ -46,11 +46,11 @@ export default class PlanarReflectionsRender extends BaseRender
46
46
  this.gl = renderer.domElement.getContext('webgl');
47
47
  CameraManager.current.parent = SceneManager.current;
48
48
 
49
- let plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
49
+ const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
50
50
  this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
51
51
  this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
52
52
 
53
- let clear_color = CameraManager.current.clear_color;
53
+ const clear_color = CameraManager.current.clear_color;
54
54
  this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
55
55
 
56
56
  this.stencil_mask_scene.add(this.plane_mask);
@@ -47,7 +47,7 @@ export default class TransparencyMixRender
47
47
 
48
48
  this.fxaa_material = this.__get_fxaa_material();
49
49
 
50
- let geometry = new PlaneGeometry(1, 1);
50
+ const geometry = new PlaneGeometry(1, 1);
51
51
  this.render_plane = new Mesh(geometry, this.mix_material);
52
52
  this.render_plane.frustumCulled = false;
53
53
 
@@ -22,9 +22,9 @@ export default class Blitter
22
22
  {
23
23
  this._blit_quad.material = this._blit_material;
24
24
 
25
- let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
- let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
- let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
25
+ const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
+ const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
+ const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
28
28
 
29
29
  this._blit_quad.material.uniforms._MainTex.value = src_texture;
30
30
  this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
@@ -52,9 +52,9 @@ export default class Blitter
52
52
 
53
53
  blit_with_material(src, dst, mat)
54
54
  {
55
- let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
- let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
- let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
55
+ const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
+ const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
+ const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
58
58
 
59
59
  this._blit_quad.material = mat;
60
60
  this._blit_quad.material.uniforms._MainTex.value = src_texture;
@@ -89,7 +89,7 @@ export default class Blitter
89
89
  {
90
90
  RT = RT === undefined ? null : RT;
91
91
 
92
- let current_rt = this.renderer.getRenderTarget();
92
+ const current_rt = this.renderer.getRenderTarget();
93
93
 
94
94
  this.renderer.setRenderTarget(RT === undefined ? null : RT);
95
95
  this.renderer.render(this._blit_scene, this._blit_camera);
@@ -45,7 +45,7 @@ export default class GaussianBlurrer
45
45
 
46
46
  for (let i = 0; i < this.nMips; i++)
47
47
  {
48
- let mat = this.separableBlurMaterials[i];
48
+ const mat = this.separableBlurMaterials[i];
49
49
 
50
50
  mat.set_direction(1, 0);
51
51
  Graphics.blit(inputRenderTarget, this.renderTargetsHorizontal[i], mat);
@@ -75,8 +75,8 @@ export default class GaussianBlurrer
75
75
 
76
76
  for (let i = 0; i < this.nMips; i++)
77
77
  {
78
- let hor = new WebGLRenderTarget(1, 1, this.rt_pars);
79
- let ver = new WebGLRenderTarget(1, 1, this.rt_pars);
78
+ const hor = new WebGLRenderTarget(1, 1, this.rt_pars);
79
+ const ver = new WebGLRenderTarget(1, 1, this.rt_pars);
80
80
 
81
81
  hor.texture.generateMipmaps = false;
82
82
  ver.texture.generateMipmaps = false;
@@ -25,7 +25,7 @@ export default class MedianFilter
25
25
 
26
26
  filter(texture)
27
27
  {
28
- let tex_size = this.get_size(texture);
28
+ const tex_size = this.get_size(texture);
29
29
  if (tex_size.x !== this.RT.width || tex_size.y !== this.RT.height)
30
30
  {
31
31
  this.RT.setSize(tex_size.x, tex_size.y);
@@ -70,7 +70,7 @@ export default class AbstractLoader
70
70
  const reader = response.body.getReader();
71
71
 
72
72
  // Step 2: get total length
73
- let contentLength = +response.headers.get('Content-Length');
73
+ const contentLength = +response.headers.get('Content-Length');
74
74
 
75
75
  // Step 3: read the data
76
76
  let receivedLength = 0; // received that many bytes at the moment
@@ -21,7 +21,7 @@ export default class BasisLoader extends AbstractLoader
21
21
 
22
22
  on_preloaded_finished(resource_container)
23
23
  {
24
- let ctx = this;
24
+ const ctx = this;
25
25
 
26
26
  this.loader.load(this.url, (basis) =>
27
27
  {
@@ -21,7 +21,7 @@ export default class CubemapLoader extends AbstractLoader
21
21
 
22
22
  on_preloaded_finished(resource_container)
23
23
  {
24
- let ctx = this;
24
+ const ctx = this;
25
25
 
26
26
  this.loader.load(this.urls, (image) =>
27
27
  {
@@ -12,7 +12,7 @@ export default class DAELoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -12,7 +12,7 @@ export default class DDSLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (dds) =>
18
18
  {
@@ -12,7 +12,7 @@ export default class FileLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -12,7 +12,7 @@ export default class FontLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (font) =>
18
18
  {
@@ -20,7 +20,7 @@ export default class GLTFDRACOLoader extends AbstractLoader
20
20
 
21
21
  on_preloaded_finished(resource_container)
22
22
  {
23
- let ctx = this;
23
+ const ctx = this;
24
24
 
25
25
  this.loader.load(this.url, (gltf) =>
26
26
  {
@@ -12,7 +12,7 @@ export default class GLTFLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -14,7 +14,7 @@ export default class HDRCubeTextureLoader extends AbstractLoader
14
14
 
15
15
  on_preloaded_finished(resource_container)
16
16
  {
17
- let ctx = this;
17
+ const ctx = this;
18
18
 
19
19
  this.loader.setPath(this.url)
20
20
  .setDataType(UnsignedByteType)
@@ -13,7 +13,7 @@ export default class JSONLoader extends AbstractLoader
13
13
 
14
14
  on_preloaded_finished(resource_container)
15
15
  {
16
- let ctx = this;
16
+ const ctx = this;
17
17
 
18
18
  this.loader.load(this.url, (data) =>
19
19
  {
@@ -12,7 +12,7 @@ export default class OBJLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -13,7 +13,7 @@ export default class PointArrayLoader extends AbstractLoader
13
13
 
14
14
  on_preloaded_finished(resource_container)
15
15
  {
16
- let ctx = this;
16
+ const ctx = this;
17
17
 
18
18
  this.loader.load(this.url, (text) =>
19
19
  {
@@ -40,20 +40,20 @@ export default class PointArrayLoader extends AbstractLoader
40
40
 
41
41
  parse_path(raw_data)
42
42
  {
43
- let string_array = raw_data.split('\n');
43
+ const string_array = raw_data.split('\n');
44
44
 
45
45
  if (string_array[string_array.length - 1] === '')
46
46
  {
47
47
  string_array.pop();
48
48
  }
49
49
 
50
- let positions = [];
50
+ const positions = [];
51
51
 
52
52
  for (let i = 0; i < string_array.length; i += 3)
53
53
  {
54
- let x = parseFloat(string_array[i + 0]);
55
- let y = parseFloat(string_array[i + 1]);
56
- let z = parseFloat(string_array[i + 2]);
54
+ const x = parseFloat(string_array[i + 0]);
55
+ const y = parseFloat(string_array[i + 1]);
56
+ const z = parseFloat(string_array[i + 2]);
57
57
  positions.push(new THREEVector3(x, y, z));
58
58
  }
59
59
  return positions;
@@ -15,7 +15,7 @@ export default class RGBETextureLoader extends AbstractLoader
15
15
 
16
16
  on_preloaded_finished(resource_container)
17
17
  {
18
- let ctx = this;
18
+ const ctx = this;
19
19
 
20
20
  this.loader.load(this.url, (hdr) =>
21
21
  {
@@ -12,7 +12,7 @@ export default class SVGLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (data) =>
18
18
  {
@@ -12,7 +12,7 @@ export default class TextLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -51,11 +51,11 @@ export default class GeometryBatch
51
51
 
52
52
  add_object_uniform_v3(uniform_name, default_value_v3)
53
53
  {
54
- let src_tex = this.__create_rgb_texture(this.batch_width);
55
- let dst_tex = this.__create_rgb_texture(this.batch_width);
56
- let one_pixel_tex = this.__create_rgb_texture(1);
54
+ const src_tex = this.__create_rgb_texture(this.batch_width);
55
+ const dst_tex = this.__create_rgb_texture(this.batch_width);
56
+ const one_pixel_tex = this.__create_rgb_texture(1);
57
57
 
58
- let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
58
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
59
59
 
60
60
  if (default_value_v3)
61
61
  {
@@ -65,11 +65,11 @@ export default class GeometryBatch
65
65
 
66
66
  add_object_uniform_v4(uniform_name, default_value_v4)
67
67
  {
68
- let src_tex = this.__create_rgba_texture(this.batch_width);
69
- let dst_tex = this.__create_rgba_texture(this.batch_width);
70
- let one_pixel_tex = this.__create_rgba_texture(1);
68
+ const src_tex = this.__create_rgba_texture(this.batch_width);
69
+ const dst_tex = this.__create_rgba_texture(this.batch_width);
70
+ const one_pixel_tex = this.__create_rgba_texture(1);
71
71
 
72
- let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
72
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
73
73
 
74
74
  if (default_value_v4)
75
75
  {
@@ -79,11 +79,11 @@ export default class GeometryBatch
79
79
 
80
80
  add_object_uniform_v4_float(uniform_name, default_value_v4)
81
81
  {
82
- let src_tex = this.__create_rgba_float_texture(this.batch_width);
83
- let dst_tex = this.__create_rgba_float_texture(this.batch_width);
84
- let one_pixel_tex = this.__create_rgba_float_texture(1);
82
+ const src_tex = this.__create_rgba_float_texture(this.batch_width);
83
+ const dst_tex = this.__create_rgba_float_texture(this.batch_width);
84
+ const one_pixel_tex = this.__create_rgba_float_texture(1);
85
85
 
86
- let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
86
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
87
87
 
88
88
  if (default_value_v4)
89
89
  {
@@ -93,8 +93,8 @@ export default class GeometryBatch
93
93
 
94
94
  set_object_uniform_v3(object_name, uniform_name, vector3, use_r, use_g, use_b)
95
95
  {
96
- let obj_index = this.__get_object_index(object_name);
97
- let data_texture = this.__get_data_texture(uniform_name);
96
+ const obj_index = this.__get_object_index(object_name);
97
+ const data_texture = this.__get_data_texture(uniform_name);
98
98
 
99
99
  this.__set_pixel_rgb(data_texture.src, obj_index, vector3, use_r, use_g, use_b);
100
100
  this.__set_pixel_rgb(data_texture.one_pixel, 0, vector3, use_r, use_g, use_b);
@@ -106,8 +106,8 @@ export default class GeometryBatch
106
106
 
107
107
  set_object_uniform_v4(object_name, uniform_name, vector4, use_r, use_g, use_b, use_a)
108
108
  {
109
- let obj_index = this.__get_object_index(object_name);
110
- let data_texture = this.__get_data_texture(uniform_name);
109
+ const obj_index = this.__get_object_index(object_name);
110
+ const data_texture = this.__get_data_texture(uniform_name);
111
111
 
112
112
  this.__set_pixel_rgba(data_texture.src, obj_index, vector4, use_r, use_g, use_b, use_a);
113
113
  this.__set_pixel_rgba(data_texture.one_pixel, 0, vector4, use_r, use_g, use_b, use_a);
@@ -165,7 +165,7 @@ export default class GeometryBatch
165
165
  __partial_texture_data_upload(renderer, texture_data)
166
166
  {
167
167
  // console.log("partial texture update"+ texture_data.name);
168
- let index = texture_data.last_accessed_index;
168
+ const index = texture_data.last_accessed_index;
169
169
  if (index === -1)
170
170
  {
171
171
  return;
@@ -241,19 +241,19 @@ export default class GeometryBatch
241
241
 
242
242
  __create_rgb_texture(width)
243
243
  {
244
- let data = new Uint8Array(3 * width * width);
244
+ const data = new Uint8Array(3 * width * width);
245
245
  return new DataTexture(data, width, width, RGBFormat);
246
246
  }
247
247
 
248
248
  __create_rgba_texture(width)
249
249
  {
250
- let data = new Uint8Array(4 * width * width);
250
+ const data = new Uint8Array(4 * width * width);
251
251
  return new DataTexture(data, width, width, RGBAFormat);
252
252
  }
253
253
 
254
254
  __create_rgba_float_texture(width)
255
255
  {
256
- let data = new Float32Array(4 * width * width);
256
+ const data = new Float32Array(4 * width * width);
257
257
  return new DataTexture(data, width, width, RGBAFormat, FloatType);
258
258
  }
259
259