ohzi-core 6.16.0 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (437) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +337 -337
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +66 -66
  17. package/src/KeyboardInput.js +135 -135
  18. package/src/OS.js +58 -58
  19. package/src/OScreen.js +74 -74
  20. package/src/OrthographicCamera.js +21 -13
  21. package/src/PerspectiveCamera.js +21 -13
  22. package/src/ReflectionPlaneContext.js +17 -17
  23. package/src/RenderLayers.js +28 -28
  24. package/src/RenderLoop.js +97 -97
  25. package/src/RenderOrder.js +38 -38
  26. package/src/ResourceContainer.js +39 -39
  27. package/src/SceneManager.js +44 -44
  28. package/src/Screen.js +54 -54
  29. package/src/Time.js +57 -57
  30. package/src/UI.js +90 -90
  31. package/src/action_sequencer/ActionEvent.js +15 -15
  32. package/src/action_sequencer/ActionInterpolator.js +23 -23
  33. package/src/action_sequencer/ActionSequencer.js +245 -246
  34. package/src/action_sequencer/NumberInterpolator.js +25 -25
  35. package/src/action_sequencer/VectorInterpolator.js +20 -20
  36. package/src/blitter_index.js +13 -13
  37. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  38. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  39. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  40. package/src/components/AudioClip.js +55 -55
  41. package/src/components/AxisHelper.js +58 -58
  42. package/src/components/BaseObject.js +45 -45
  43. package/src/components/EdgeMesh.js +151 -151
  44. package/src/components/GeometryEdgeVisualizer.js +45 -45
  45. package/src/components/Grid.js +33 -33
  46. package/src/components/Line.js +199 -199
  47. package/src/components/MultiLinePath.js +19 -19
  48. package/src/components/MultiLineText2D.js +62 -62
  49. package/src/components/ObjectAxis.js +20 -20
  50. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  51. package/src/components/PlaneHelper.js +36 -36
  52. package/src/components/Shape2D.js +42 -42
  53. package/src/components/Shape3D.js +38 -38
  54. package/src/components/Text2D.js +39 -39
  55. package/src/components/UIElement.js +208 -208
  56. package/src/components/UpdatableMaterialMesh.js +16 -16
  57. package/src/components/WorldImage.js +91 -91
  58. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  59. package/src/components/sdf_text/SDFText.js +154 -154
  60. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  61. package/src/components/sdf_text/TextGlyph.js +15 -15
  62. package/src/data_textures/CustomDataTexture.js +51 -51
  63. package/src/data_textures/RGBADataTexture.js +12 -12
  64. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  65. package/src/data_textures/RGBDataTexture.js +12 -12
  66. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  67. package/src/editor/ManipulatorHandle.js +70 -70
  68. package/src/editor/ObjectEditor.js +66 -66
  69. package/src/editor/ObjectManipulator.js +118 -118
  70. package/src/editor/ObjectPicker.js +75 -75
  71. package/src/editor/shaders/object_picker.frag +5 -5
  72. package/src/editor/shaders/object_picker.vert +7 -7
  73. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  74. package/src/gpu_particles/ParticleAttribute.js +83 -83
  75. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  76. package/src/html_utilities/CSSAnimator.js +64 -64
  77. package/src/html_utilities/css_animator_states/Animating.js +44 -45
  78. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  79. package/src/index.js +217 -217
  80. package/src/materials/AddMaterial.js +17 -17
  81. package/src/materials/AlphaFilterMaterial.js +20 -20
  82. package/src/materials/BaseShaderMaterial.js +19 -19
  83. package/src/materials/BlitMaterial.js +28 -28
  84. package/src/materials/BloomComposeMaterial.js +22 -22
  85. package/src/materials/BoxBlurMaterial.js +13 -13
  86. package/src/materials/ClearAlphaMaterial.js +13 -13
  87. package/src/materials/ClearColorMaterial.js +31 -31
  88. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  89. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  90. package/src/materials/DepthNormalMaterial.js +28 -28
  91. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  92. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  93. package/src/materials/FXAAMaterial.js +10 -10
  94. package/src/materials/GaussianBlurMaterial.js +28 -28
  95. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  96. package/src/materials/MedianFilterMaterial.js +42 -42
  97. package/src/materials/NormalMaterial.js +17 -17
  98. package/src/materials/SDFScreenTextMaterial.js +31 -31
  99. package/src/materials/SDFTextMaterial.js +38 -37
  100. package/src/materials/SSAOComposeMaterial.js +11 -11
  101. package/src/materials/SSAOMaterial.js +65 -66
  102. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  103. package/src/materials/UIElementMaterial.js +27 -27
  104. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  105. package/src/materials/UnrealBlurMaterial.js +17 -17
  106. package/src/materials/UnrealComposeMaterial.js +24 -24
  107. package/src/materials/ViewPositionMaterial.js +17 -17
  108. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  109. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  110. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  111. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  112. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  113. package/src/object_pool/Pool.js +73 -73
  114. package/src/primitives/Arrow.js +57 -57
  115. package/src/primitives/Cube.js +17 -17
  116. package/src/primitives/HorizontalPlane.js +18 -18
  117. package/src/primitives/Sphere.js +15 -15
  118. package/src/primitives/VerticalPlane.js +17 -17
  119. package/src/raycast/GroupRaycaster.js +41 -41
  120. package/src/raycast/PlaneDragResolver.js +89 -89
  121. package/src/raycast/PlaneRaycastResolver.js +22 -22
  122. package/src/raycast/PlaneRaycaster.js +23 -23
  123. package/src/raycast/RaycastResolver.js +22 -22
  124. package/src/raycast/SurfaceDragResolver.js +77 -77
  125. package/src/raycast/states/BaseState.js +16 -16
  126. package/src/raycast/states/IdleState.js +17 -17
  127. package/src/raycast/states/OnRaycastEnter.js +15 -15
  128. package/src/raycast/states/OnRaycastExit.js +16 -16
  129. package/src/raycast/states/OnRaycastHover.js +25 -25
  130. package/src/render_mode/BaseRender.js +32 -32
  131. package/src/render_mode/BloomRender.js +61 -61
  132. package/src/render_mode/DebugNormalsRender.js +20 -20
  133. package/src/render_mode/DeferredRender.js +112 -112
  134. package/src/render_mode/NormalAORender.js +71 -71
  135. package/src/render_mode/NormalRender.js +36 -36
  136. package/src/render_mode/OutlineRender.js +154 -154
  137. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  138. package/src/render_mode/TransparencyMixRender.js +143 -143
  139. package/src/render_mode/UnrealBloomRender.js +109 -109
  140. package/src/render_utilities/Blitter.js +99 -99
  141. package/src/render_utilities/Blurrer.js +29 -29
  142. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  143. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  144. package/src/render_utilities/GaussianBlurrer.js +146 -146
  145. package/src/render_utilities/MedianFilter.js +66 -66
  146. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  147. package/src/resource_loader/BasisLoader.js +49 -49
  148. package/src/resource_loader/FontLoader.js +46 -46
  149. package/src/resource_loader/JSONLoader.js +30 -30
  150. package/src/resource_loader/OBJLoader.js +46 -46
  151. package/src/resource_loader/PointArrayLoader.js +70 -70
  152. package/src/resource_loader/RGBETextureLoader.js +46 -46
  153. package/src/resource_loader/VideoLoader.js +30 -30
  154. package/src/shaders/add/add.frag +8 -8
  155. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  156. package/src/shaders/basic_color/basic_color.frag +5 -5
  157. package/src/shaders/basic_color/basic_color.vert +9 -9
  158. package/src/shaders/basic_line/basic_line.frag +36 -36
  159. package/src/shaders/basic_line/basic_line.vert +36 -36
  160. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  161. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  162. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  163. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  164. package/src/shaders/box_blur/box_blur.frag +24 -24
  165. package/src/shaders/box_blur/compose.frag +31 -31
  166. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  167. package/src/shaders/copy/copy.frag +6 -6
  168. package/src/shaders/copy/copy.vert +5 -5
  169. package/src/shaders/deferred/blit_copy.vert +11 -11
  170. package/src/shaders/deferred/deferred_compose.frag +59 -59
  171. package/src/shaders/deferred/point_light.frag +66 -66
  172. package/src/shaders/deferred/point_light.vert +13 -13
  173. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  174. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  175. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  176. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  177. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  178. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  179. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  180. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  181. package/src/shaders/edges/corners.frag +10 -10
  182. package/src/shaders/edges/corners.vert +30 -30
  183. package/src/shaders/edges/edges.frag +6 -6
  184. package/src/shaders/edges/edges.vert +27 -27
  185. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  186. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  187. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  188. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  189. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  190. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  191. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  192. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  193. package/src/shaders/grid/grid.frag +16 -16
  194. package/src/shaders/grid/grid.vert +9 -9
  195. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  196. package/src/shaders/median_filter/median_filter.frag +134 -134
  197. package/src/shaders/normal/normal.frag +6 -6
  198. package/src/shaders/normal/normal.vert +6 -6
  199. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  200. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  201. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  202. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  203. package/src/shaders/ssao/hbao.frag +264 -264
  204. package/src/shaders/ssao/ssao.frag +95 -95
  205. package/src/shaders/ssao/ssao.vert +10 -10
  206. package/src/shaders/ssao/ssao_compose.frag +14 -14
  207. package/src/shaders/transparent_mix/copy.frag +6 -6
  208. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  209. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  210. package/src/shaders/ui/ss_texture.frag +10 -10
  211. package/src/shaders/ui/ss_texture.vert +31 -31
  212. package/src/shaders/ui/ws_texture.vert +38 -38
  213. package/src/shaders/ui_element/ui_element.frag +11 -11
  214. package/src/shaders/ui_element/ui_element.vert +32 -32
  215. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  216. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  217. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  218. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  219. package/src/static_batcher/BatchedMesh.js +54 -54
  220. package/src/static_batcher/GeometryBatch.js +312 -312
  221. package/src/static_batcher/GeometryBatcher.js +63 -63
  222. package/src/static_batcher/MeshBatcher.js +56 -56
  223. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  224. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  225. package/src/ui/ui_element_state/OnIdle.js +17 -17
  226. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  227. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  228. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  229. package/src/ui/ui_element_state/UIElementState.js +18 -18
  230. package/src/utilities/ArrayUtilities.js +55 -55
  231. package/src/utilities/CameraUtilities.js +210 -210
  232. package/src/utilities/EasingFunctions.js +226 -226
  233. package/src/utilities/FrustumPointFitter.js +255 -255
  234. package/src/utilities/GeometryUtilities.js +74 -74
  235. package/src/utilities/HTMLUtilities.js +44 -44
  236. package/src/utilities/ImageUtilities.js +26 -26
  237. package/src/utilities/MeshSampler.js +205 -205
  238. package/src/utilities/ModelUtilities.js +161 -161
  239. package/src/utilities/OMath.js +154 -155
  240. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  241. package/src/utilities/PerspectiveFrustumPointFitter.js +251 -250
  242. package/src/utilities/StringUtilities.js +32 -32
  243. package/src/utilities/TimeUtilities.js +22 -22
  244. package/src/utilities/Validation.js +34 -34
  245. package/src/view_components/ApplicationView.js +75 -75
  246. package/src/view_components/ViewComponent.js +72 -72
  247. package/src/view_components/ViewComponentManager.js +68 -68
  248. package/src/view_components/ViewContext.js +14 -14
  249. package/src/view_components/ViewManager.js +189 -189
  250. package/src/view_components/ViewState.js +54 -54
  251. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  252. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  253. package/src/view_components/transition/TransitionTable.js +54 -54
  254. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  255. package/types/BaseApplication.d.ts +8 -8
  256. package/types/Browser.d.ts +12 -12
  257. package/types/CameraManager.d.ts +8 -8
  258. package/types/Capabilities.d.ts +6 -6
  259. package/types/Configuration.d.ts +6 -6
  260. package/types/Debug.d.ts +38 -38
  261. package/types/EventManager.d.ts +42 -42
  262. package/types/Graphics.d.ts +35 -35
  263. package/types/Initializer.d.ts +4 -4
  264. package/types/Input.d.ts +170 -170
  265. package/types/OS.d.ts +18 -18
  266. package/types/OScreen.d.ts +18 -18
  267. package/types/OrthographicCamera.d.ts +5 -5
  268. package/types/PerspectiveCamera.d.ts +5 -5
  269. package/types/ReflectionPlaneContext.d.ts +6 -6
  270. package/types/RenderLayers.d.ts +6 -6
  271. package/types/RenderLoop.d.ts +12 -12
  272. package/types/ResourceContainer.d.ts +8 -8
  273. package/types/SceneManager.d.ts +10 -10
  274. package/types/Screen.d.ts +17 -17
  275. package/types/Time.d.ts +11 -11
  276. package/types/UI.d.ts +15 -15
  277. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  278. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  279. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  280. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  281. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  282. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  283. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  284. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  285. package/types/components/AudioClip.d.ts +12 -12
  286. package/types/components/AxisHelper.d.ts +6 -6
  287. package/types/components/BaseObject.d.ts +5 -5
  288. package/types/components/EdgeMesh.d.ts +13 -13
  289. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  290. package/types/components/Grid.d.ts +2 -2
  291. package/types/components/Line.d.ts +16 -16
  292. package/types/components/MultiLinePath.d.ts +4 -4
  293. package/types/components/MultiLineText2D.d.ts +10 -10
  294. package/types/components/ObjectAxis.d.ts +3 -3
  295. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  296. package/types/components/PlaneHelper.d.ts +6 -6
  297. package/types/components/Shape2D.d.ts +4 -4
  298. package/types/components/Shape3D.d.ts +3 -3
  299. package/types/components/Text2D.d.ts +13 -13
  300. package/types/components/UIElement.d.ts +52 -52
  301. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  302. package/types/components/WorldImage.d.ts +13 -13
  303. package/types/components/sdf_text/SDFText.d.ts +30 -30
  304. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  305. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  306. package/types/editor/ManipulatorHandle.d.ts +14 -14
  307. package/types/editor/ObjectEditor.d.ts +16 -16
  308. package/types/editor/ObjectManipulator.d.ts +19 -19
  309. package/types/editor/ObjectPicker.d.ts +16 -16
  310. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  311. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  312. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  313. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  314. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  315. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  316. package/types/index.d.ts +90 -90
  317. package/types/materials/AddMaterial.d.ts +5 -5
  318. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  319. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  320. package/types/materials/BlitMaterial.d.ts +3 -3
  321. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  322. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  323. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  324. package/types/materials/ClearColorMaterial.d.ts +7 -7
  325. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  327. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  328. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  329. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  330. package/types/materials/FXAAMaterial.d.ts +3 -3
  331. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  332. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  333. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  334. package/types/materials/NormalMaterial.d.ts +2 -2
  335. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  336. package/types/materials/SDFTextMaterial.d.ts +12 -12
  337. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  338. package/types/materials/SSAOMaterial.d.ts +6 -6
  339. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  340. package/types/materials/UIElementMaterial.d.ts +7 -7
  341. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  342. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  343. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  344. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  345. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  346. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  347. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  348. package/types/object_pool/Pool.d.ts +10 -10
  349. package/types/primitives/Arrow.d.ts +8 -8
  350. package/types/primitives/Cube.d.ts +3 -3
  351. package/types/primitives/HorizontalPlane.d.ts +3 -3
  352. package/types/primitives/Sphere.d.ts +3 -3
  353. package/types/primitives/VerticalPlane.d.ts +3 -3
  354. package/types/raycast/GroupRaycaster.d.ts +13 -13
  355. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  356. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  357. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  358. package/types/raycast/RaycastResolver.d.ts +5 -5
  359. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  360. package/types/raycast/states/BaseState.d.ts +5 -5
  361. package/types/raycast/states/IdleState.d.ts +5 -5
  362. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  363. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  364. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  365. package/types/render_mode/BaseRender.d.ts +7 -7
  366. package/types/render_mode/BloomRender.d.ts +10 -10
  367. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  368. package/types/render_mode/DeferredRender.d.ts +9 -9
  369. package/types/render_mode/NormalAORender.d.ts +16 -16
  370. package/types/render_mode/NormalRender.d.ts +4 -4
  371. package/types/render_mode/OutlineRender.d.ts +20 -20
  372. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  373. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  374. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  375. package/types/render_utilities/Blitter.d.ts +16 -16
  376. package/types/render_utilities/Blurrer.d.ts +9 -9
  377. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  378. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  379. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  380. package/types/render_utilities/MedianFilter.d.ts +10 -10
  381. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  382. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  383. package/types/resource_loader/AsyncTextureLoader.ts +6 -6
  384. package/types/resource_loader/AudioLoader.d.ts +8 -8
  385. package/types/resource_loader/BasisLoader.d.ts +6 -6
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  387. package/types/resource_loader/DAELoader.d.ts +6 -6
  388. package/types/resource_loader/DDSLoader.d.ts +6 -6
  389. package/types/resource_loader/FileLoader.d.ts +6 -6
  390. package/types/resource_loader/FontLoader.d.ts +6 -6
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +6 -6
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  394. package/types/resource_loader/JSONLoader.d.ts +6 -6
  395. package/types/resource_loader/OBJLoader.d.ts +6 -6
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  398. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  399. package/types/resource_loader/SVGLoader.d.ts +6 -6
  400. package/types/resource_loader/TextLoader.d.ts +6 -6
  401. package/types/resource_loader/TextureLoader.d.ts +6 -6
  402. package/types/resource_loader/VideoLoader.d.ts +6 -6
  403. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  404. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  405. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  406. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  408. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  409. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  410. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  411. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  412. package/types/utilities/ArrayUtilities.d.ts +7 -7
  413. package/types/utilities/CameraUtilities.d.ts +24 -24
  414. package/types/utilities/EasingFunctions.d.ts +35 -35
  415. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  416. package/types/utilities/GeometryUtilities.d.ts +4 -4
  417. package/types/utilities/HTMLUtilities.d.ts +10 -10
  418. package/types/utilities/ImageUtilities.d.ts +4 -4
  419. package/types/utilities/MeshSampler.d.ts +14 -14
  420. package/types/utilities/ModelUtilities.d.ts +13 -13
  421. package/types/utilities/OMath.d.ts +21 -21
  422. package/types/utilities/ObjectUtilities.d.ts +16 -16
  423. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  424. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  425. package/types/utilities/StringUtilities.d.ts +5 -5
  426. package/types/utilities/TimeUtilities.d.ts +3 -3
  427. package/types/utilities/Validation.d.ts +6 -6
  428. package/types/view_components/ApplicationView.d.ts +20 -20
  429. package/types/view_components/ViewComponent.d.ts +15 -15
  430. package/types/view_components/ViewComponentManager.d.ts +10 -10
  431. package/types/view_components/ViewContext.d.ts +6 -6
  432. package/types/view_components/ViewManager.d.ts +24 -24
  433. package/types/view_components/ViewState.d.ts +15 -15
  434. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  435. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  436. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  437. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
- export class SVGLoader extends AbstractLoader {
4
- constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
- }
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class SVGLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
- export class TextLoader extends AbstractLoader {
4
- constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
- }
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class TextLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
- export class TextureLoader extends AbstractLoader {
4
- constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
- }
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class TextureLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
- export class VideoLoader extends AbstractLoader {
4
- constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
- }
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class VideoLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -1,37 +1,37 @@
1
- export class GeometryBatch {
2
- constructor(geometry: any, batch_width: any);
3
- geometry: any;
4
- material: any;
5
- uniforms: {};
6
- batch_width: any;
7
- data_textures: any[];
8
- object_names: any;
9
- zero_offset: any;
10
- write_offset: any;
11
- uniform_dirty_count: number;
12
- tmp_uploaded_data_count: number;
13
- init(object_names: any, vert_shader: any, frag_shader: any): void;
14
- add_global_uniform(name: any, data: any): void;
15
- set_global_uniform(name: any, data: any): void;
16
- add_object_uniform_v3(uniform_name: any, default_value_v3: any): void;
17
- add_object_uniform_v4(uniform_name: any, default_value_v4: any): void;
18
- add_object_uniform_v4_float(uniform_name: any, default_value_v4: any): void;
19
- set_object_uniform_v3(object_name: any, uniform_name: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
20
- set_object_uniform_v4(object_name: any, uniform_name: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
21
- upload_texture_data(renderer: any, upload_budget: any): void;
22
- get_uniform_dirty_count(): number;
23
- __full_texture_data_upload(renderer: any, texture_data: any): void;
24
- __partial_texture_data_upload(renderer: any, texture_data: any): void;
25
- get_mesh(): any;
26
- __set_pixel_rgb(data_texture: any, index: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
27
- __set_pixel_rgba(data_texture: any, index: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
28
- __flood_data_texture_rgb(data_texture: any, v3: any): void;
29
- __flood_data_texture_rgba(data_texture: any, v4: any): void;
30
- __create_rgb_texture(width: any): any;
31
- __create_rgba_texture(width: any): any;
32
- __create_rgba_float_texture(width: any): any;
33
- __get_data_texture(uniform_name: any): any;
34
- __get_object_index(name: any): number;
35
- __add_data_texture(uniform_name: any, src_texture: any, dst_texture: any, one_pixel_text: any): any;
36
- dispose(): void;
37
- }
1
+ export class GeometryBatch {
2
+ constructor(geometry: any, batch_width: any);
3
+ geometry: any;
4
+ material: any;
5
+ uniforms: {};
6
+ batch_width: any;
7
+ data_textures: any[];
8
+ object_names: any;
9
+ zero_offset: any;
10
+ write_offset: any;
11
+ uniform_dirty_count: number;
12
+ tmp_uploaded_data_count: number;
13
+ init(object_names: any, vert_shader: any, frag_shader: any): void;
14
+ add_global_uniform(name: any, data: any): void;
15
+ set_global_uniform(name: any, data: any): void;
16
+ add_object_uniform_v3(uniform_name: any, default_value_v3: any): void;
17
+ add_object_uniform_v4(uniform_name: any, default_value_v4: any): void;
18
+ add_object_uniform_v4_float(uniform_name: any, default_value_v4: any): void;
19
+ set_object_uniform_v3(object_name: any, uniform_name: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
20
+ set_object_uniform_v4(object_name: any, uniform_name: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
21
+ upload_texture_data(renderer: any, upload_budget: any): void;
22
+ get_uniform_dirty_count(): number;
23
+ __full_texture_data_upload(renderer: any, texture_data: any): void;
24
+ __partial_texture_data_upload(renderer: any, texture_data: any): void;
25
+ get_mesh(): any;
26
+ __set_pixel_rgb(data_texture: any, index: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
27
+ __set_pixel_rgba(data_texture: any, index: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
28
+ __flood_data_texture_rgb(data_texture: any, v3: any): void;
29
+ __flood_data_texture_rgba(data_texture: any, v4: any): void;
30
+ __create_rgb_texture(width: any): any;
31
+ __create_rgba_texture(width: any): any;
32
+ __create_rgba_float_texture(width: any): any;
33
+ __get_data_texture(uniform_name: any): any;
34
+ __get_object_index(name: any): number;
35
+ __add_data_texture(uniform_name: any, src_texture: any, dst_texture: any, one_pixel_text: any): any;
36
+ dispose(): void;
37
+ }
@@ -1,7 +1,7 @@
1
- export class GeometryBatcher {
2
- static init(): void;
3
- static batches: any[];
4
- static batch(buffer_geometries: any): any;
5
- static upload_texture_data(renderer: any): void;
6
- static __init_uv_array(uvs: any, texture_width: any): void;
7
- }
1
+ export class GeometryBatcher {
2
+ static init(): void;
3
+ static batches: any[];
4
+ static batch(buffer_geometries: any): any;
5
+ static upload_texture_data(renderer: any): void;
6
+ static __init_uv_array(uvs: any, texture_width: any): void;
7
+ }
@@ -1,4 +1,4 @@
1
- export class ScreenSpacePosition {
2
- tmp_vec: any;
3
- get_pos_NDC(position: any): any;
4
- }
1
+ export class ScreenSpacePosition {
2
+ tmp_vec: any;
3
+ get_pos_NDC(position: any): any;
4
+ }
@@ -1,5 +1,5 @@
1
- export class WorldSpacePosition {
2
- tmp_vec3: any;
3
- tmp_vec2: any;
4
- get_pos_NDC(position: any): any;
5
- }
1
+ export class WorldSpacePosition {
2
+ tmp_vec3: any;
3
+ tmp_vec2: any;
4
+ get_pos_NDC(position: any): any;
5
+ }
@@ -1,5 +1,5 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnIdle extends UIElementState
4
- {
5
- }
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnIdle extends UIElementState
4
+ {
5
+ }
@@ -1,5 +1,5 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnMouseEnter extends UIElementState
4
- {
5
- }
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnMouseEnter extends UIElementState
4
+ {
5
+ }
@@ -1,5 +1,5 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnMouseExit extends UIElementState
4
- {
5
- }
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnMouseExit extends UIElementState
4
+ {
5
+ }
@@ -1,5 +1,5 @@
1
- import { UIElementState } from "./UIElementState";
2
-
3
- export class OnMouseHover extends UIElementState {
4
- __trigger_on_hover(ui_element: any): void;
5
- }
1
+ import { UIElementState } from "./UIElementState";
2
+
3
+ export class OnMouseHover extends UIElementState {
4
+ __trigger_on_hover(ui_element: any): void;
5
+ }
@@ -1,5 +1,5 @@
1
- export class UIElementState {
2
- update(ui_element: any, normalized_mouse_position: any): void;
3
- on_enter(ui_element: any): void;
4
- on_exit(ui_element: any): void;
5
- }
1
+ export class UIElementState {
2
+ update(ui_element: any, normalized_mouse_position: any): void;
3
+ on_enter(ui_element: any): void;
4
+ on_exit(ui_element: any): void;
5
+ }
@@ -1,7 +1,7 @@
1
- export class ArrayUtilities {
2
- static merge_from_to(source: any, target: any): void;
3
- static expand_vec3_array(array: any, size: any): void;
4
- static remove_elem(array: any, elem: any): void;
5
- static get_closest_point(points: any, target: any): any;
6
- static object_values_to_array(obj: any): any[];
7
- }
1
+ export class ArrayUtilities {
2
+ static merge_from_to(source: any, target: any): void;
3
+ static expand_vec3_array(array: any, size: any): void;
4
+ static remove_elem(array: any, elem: any): void;
5
+ static get_closest_point(points: any, target: any): any;
6
+ static object_values_to_array(obj: any): any[];
7
+ }
@@ -1,24 +1,24 @@
1
- export class CameraUtilities {
2
- static init(): void;
3
- static tmp_mat: any;
4
- static tmp_vec: any;
5
- static tmp_vec2: any;
6
- static plane: any;
7
- static ray: any;
8
- static tmp_size: any;
9
- static tmp_unproj: any;
10
- static get_up_dir(camera: any): any;
11
- static get_forward_dir(camera: any): any;
12
- static get_right_dir(camera: any): any;
13
- static unproject_mouse_position(NDC: any, camera: any): any;
14
- static get_plane_intersection(plane_position: any, plane_normal: any, NDC: any, camera: any): any;
15
- static fit_points_on_camera(points: any, zoom_scale?: number): {
16
- position: any;
17
- zoom: number;
18
- };
19
- static get_zoom_to_fit_rect(width: any, height: any): number;
20
- static get_zoom_to_fit_box(bb: any, camera: any): number;
21
- static get_html_screen_pos(object: any, camera: any): any;
22
- static world_pos_to_screen(pos: any, camera: any): any;
23
- static update_projection(camera: any): void;
24
- }
1
+ export class CameraUtilities {
2
+ static init(): void;
3
+ static tmp_mat: any;
4
+ static tmp_vec: any;
5
+ static tmp_vec2: any;
6
+ static plane: any;
7
+ static ray: any;
8
+ static tmp_size: any;
9
+ static tmp_unproj: any;
10
+ static get_up_dir(camera: any): any;
11
+ static get_forward_dir(camera: any): any;
12
+ static get_right_dir(camera: any): any;
13
+ static unproject_mouse_position(NDC: any, camera: any): any;
14
+ static get_plane_intersection(plane_position: any, plane_normal: any, NDC: any, camera: any): any;
15
+ static fit_points_on_camera(points: any, zoom_scale?: number): {
16
+ position: any;
17
+ zoom: number;
18
+ };
19
+ static get_zoom_to_fit_rect(width: any, height: any): number;
20
+ static get_zoom_to_fit_box(bb: any, camera: any): number;
21
+ static get_html_screen_pos(object: any, camera: any): any;
22
+ static world_pos_to_screen(pos: any, camera: any): any;
23
+ static update_projection(camera: any): void;
24
+ }
@@ -1,35 +1,35 @@
1
- export class EasingFunctions {
2
- static linear(x: any): any;
3
- static triangular(x: any): number;
4
- static ease_in_sine(x: any): number;
5
- static ease_out_sine(x: any): number;
6
- static ease_in_out_sine(x: any): number;
7
- static ease_in_cubic(x: any): number;
8
- static ease_out_cubic(x: any): number;
9
- static ease_in_out_cubic(x: any): number;
10
- static ease_in_quad(x: any): number;
11
- static ease_out_quad(x: any): number;
12
- static ease_in_out_quad(x: any): number;
13
- static ease_in_quart(x: any): number;
14
- static ease_out_quart(x: any): number;
15
- static ease_in_out_quart(x: any): number;
16
- static ease_in_quint(x: any): number;
17
- static ease_out_quint(x: any): number;
18
- static ease_in_out_quint(x: any): number;
19
- static ease_in_expo(x: any): number;
20
- static ease_out_expo(x: any): number;
21
- static ease_in_out_expo(x: any): number;
22
- static ease_in_circ(x: any): number;
23
- static ease_out_circ(x: any): number;
24
- static ease_in_out_circ(x: any): number;
25
- static ease_in_back(x: any): number;
26
- static ease_out_back(x: any): number;
27
- static ease_in_out_back(x: any): number;
28
- static ease_in_elastic(x: any): number;
29
- static ease_out_elastic(x: any): number;
30
- static ease_in_out_elastic(x: any): number;
31
- static ease_in_bounce(x: any): number;
32
- static ease_out_bounce(x: any): number;
33
- static ease_in_out_bounce(x: any): number;
34
- static heartbeat(t: any): number;
35
- }
1
+ export class EasingFunctions {
2
+ static linear(x: any): any;
3
+ static triangular(x: any): number;
4
+ static ease_in_sine(x: any): number;
5
+ static ease_out_sine(x: any): number;
6
+ static ease_in_out_sine(x: any): number;
7
+ static ease_in_cubic(x: any): number;
8
+ static ease_out_cubic(x: any): number;
9
+ static ease_in_out_cubic(x: any): number;
10
+ static ease_in_quad(x: any): number;
11
+ static ease_out_quad(x: any): number;
12
+ static ease_in_out_quad(x: any): number;
13
+ static ease_in_quart(x: any): number;
14
+ static ease_out_quart(x: any): number;
15
+ static ease_in_out_quart(x: any): number;
16
+ static ease_in_quint(x: any): number;
17
+ static ease_out_quint(x: any): number;
18
+ static ease_in_out_quint(x: any): number;
19
+ static ease_in_expo(x: any): number;
20
+ static ease_out_expo(x: any): number;
21
+ static ease_in_out_expo(x: any): number;
22
+ static ease_in_circ(x: any): number;
23
+ static ease_out_circ(x: any): number;
24
+ static ease_in_out_circ(x: any): number;
25
+ static ease_in_back(x: any): number;
26
+ static ease_out_back(x: any): number;
27
+ static ease_in_out_back(x: any): number;
28
+ static ease_in_elastic(x: any): number;
29
+ static ease_out_elastic(x: any): number;
30
+ static ease_in_out_elastic(x: any): number;
31
+ static ease_in_bounce(x: any): number;
32
+ static ease_out_bounce(x: any): number;
33
+ static ease_in_out_bounce(x: any): number;
34
+ static heartbeat(t: any): number;
35
+ }
@@ -1,14 +1,14 @@
1
- import { Sphere } from "three";
2
-
3
- export class FrustumPointFitter {
4
- sphere: Sphere;
5
- fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
6
- apply_center_correction_to_pos(target_pos: any, points: any, camera_quaternion: any, up_plane: any, down_plane: any, left_plane: any, right_plane: any): void;
7
- get_vertical_correction(points: any, down_plane: any, up_plane: any, camera_quaternion: any): any;
8
- get_hozirontal_correction(points: any, left_plane: any, right_plane: any, camera_quaternion: any): any;
9
- get_up_plane_normal(camera_quaternion: any, v_fov: any): any;
10
- get_down_plane_normal(camera_quaternion: any, v_fov: any): any;
11
- get_left_plane_normal(camera_quaternion: any, h_fov: any): any;
12
- get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
13
- get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
14
- }
1
+ import { Sphere } from "three";
2
+
3
+ export class FrustumPointFitter {
4
+ sphere: Sphere;
5
+ fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
6
+ apply_center_correction_to_pos(target_pos: any, points: any, camera_quaternion: any, up_plane: any, down_plane: any, left_plane: any, right_plane: any): void;
7
+ get_vertical_correction(points: any, down_plane: any, up_plane: any, camera_quaternion: any): any;
8
+ get_hozirontal_correction(points: any, left_plane: any, right_plane: any, camera_quaternion: any): any;
9
+ get_up_plane_normal(camera_quaternion: any, v_fov: any): any;
10
+ get_down_plane_normal(camera_quaternion: any, v_fov: any): any;
11
+ get_left_plane_normal(camera_quaternion: any, h_fov: any): any;
12
+ get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
13
+ get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
14
+ }
@@ -1,4 +1,4 @@
1
- export class GeometryUtilities {
2
- static convert_to_non_indexed_geometry(geometry_buffer: any): any;
3
- static add_barycentric_attribute(non_indexed_geometry_buffer: any): void;
4
- }
1
+ export class GeometryUtilities {
2
+ static convert_to_non_indexed_geometry(geometry_buffer: any): any;
3
+ static add_barycentric_attribute(non_indexed_geometry_buffer: any): void;
4
+ }
@@ -1,10 +1,10 @@
1
- export class HTMLUtilities {
2
- /**
3
- * Load Images defined in data-src.
4
- */
5
- static load_images(container: HTMLElement): void;
6
- /**
7
- * Load Videos defined in data-src.
8
- */
9
- static load_videos(container: HTMLElement): void;
10
- }
1
+ export class HTMLUtilities {
2
+ /**
3
+ * Load Images defined in data-src.
4
+ */
5
+ static load_images(container: HTMLElement): void;
6
+ /**
7
+ * Load Videos defined in data-src.
8
+ */
9
+ static load_videos(container: HTMLElement): void;
10
+ }
@@ -1,4 +1,4 @@
1
- export class ImageUtilities {
2
- static get_image_data(image: any): ImageData;
3
- static get_pixel(imagedata: any, x: any, y: any): any;
4
- }
1
+ export class ImageUtilities {
2
+ static get_image_data(image: any): ImageData;
3
+ static get_pixel(imagedata: any, x: any, y: any): any;
4
+ }
@@ -1,14 +1,14 @@
1
- export class MeshSampler {
2
- static sample(geometry: any, sample_count: any): {
3
- points: any[];
4
- normals: any[];
5
- };
6
- static sample_data_from_faces(faces: any, vertices: any): {
7
- points: any[];
8
- normals: any[];
9
- };
10
- static select_random_faces(faces: any, amount: any): any[];
11
- static get_uniform_face_distribution(face_areas: any, minimum_area: any, faces: any): any[];
12
- static get_face_area(face: any, vertices: any): number;
13
- static sample_point_in_face(w1: any, w2: any, v1: any, v2: any, v3: any): any;
14
- }
1
+ export class MeshSampler {
2
+ static sample(geometry: any, sample_count: any): {
3
+ points: any[];
4
+ normals: any[];
5
+ };
6
+ static sample_data_from_faces(faces: any, vertices: any): {
7
+ points: any[];
8
+ normals: any[];
9
+ };
10
+ static select_random_faces(faces: any, amount: any): any[];
11
+ static get_uniform_face_distribution(face_areas: any, minimum_area: any, faces: any): any[];
12
+ static get_face_area(face: any, vertices: any): number;
13
+ static sample_point_in_face(w1: any, w2: any, v1: any, v2: any, v3: any): any;
14
+ }
@@ -1,13 +1,13 @@
1
- export class ModelUtilities {
2
- static get_mesh(scene: any, result_callback: any): void;
3
- static get_geometries(scene: any): any[];
4
- static assign_material(scene: any, material: any, name: any): void;
5
- static clone_animated_gltf(gltf: any): {
6
- animations: any;
7
- scene: any;
8
- };
9
- static set_shadow_config(scene: any, cast: any, receive: any): void;
10
- static __find_object(scene: any, object_name: any, result_callback: any): void;
11
- static get_object(scene: any, object_name: any): any;
12
- static get_object_by_type(scene: any, object_type: any): any;
13
- }
1
+ export class ModelUtilities {
2
+ static get_mesh(scene: any, result_callback: any): void;
3
+ static get_geometries(scene: any): any[];
4
+ static assign_material(scene: any, material: any, name: any): void;
5
+ static clone_animated_gltf(gltf: any): {
6
+ animations: any;
7
+ scene: any;
8
+ };
9
+ static set_shadow_config(scene: any, cast: any, receive: any): void;
10
+ static __find_object(scene: any, object_name: any, result_callback: any): void;
11
+ static get_object(scene: any, object_name: any): any;
12
+ static get_object_by_type(scene: any, object_type: any): any;
13
+ }
@@ -1,21 +1,21 @@
1
- export class OMath {
2
- static linear_map(value: any, from_range_start_value: any, from_range_end_value: any, to_range_start_value: any, to_range_end_value: any): any;
3
- static between(value: any, min: any, max: any): boolean;
4
- static mod(number: any, divisor: any): number;
5
- static rgb_to_hex(rgb: any): string;
6
- static project_points_on_plane(points: any, plane: any): any[];
7
- static matrix4_lerp(from: any, to: any, target: any, t: any): void;
8
- static equals(x1: any, x2: any): boolean;
9
- static lerp(x: number, y: number, t: number): number;
10
- static clamp(value: number, min: number, max: number): number;
11
- static euclideanModulo(n: number, m: number): number;
12
- static pingpong(x: number, length: number): number;
13
- static degToRad(degrees: number): number;
14
- static deg_to_rad(degrees: number): number;
15
- static radToDeg(radians: number): number;
16
- static rad_to_deg(radians: number): number;
17
- static perspective_divide(v: any): any;
18
- static points_average(points: any): any;
19
- static get_random_color(): string;
20
- static saturate(x: number): number;
21
- }
1
+ export class OMath {
2
+ static linear_map(value: any, from_range_start_value: any, from_range_end_value: any, to_range_start_value: any, to_range_end_value: any): any;
3
+ static between(value: any, min: any, max: any): boolean;
4
+ static mod(number: any, divisor: any): number;
5
+ static rgb_to_hex(rgb: any): string;
6
+ static project_points_on_plane(points: any, plane: any): any[];
7
+ static matrix4_lerp(from: any, to: any, target: any, t: any): void;
8
+ static equals(x1: any, x2: any): boolean;
9
+ static lerp(x: number, y: number, t: number): number;
10
+ static clamp(value: number, min: number, max: number): number;
11
+ static euclideanModulo(n: number, m: number): number;
12
+ static pingpong(x: number, length: number): number;
13
+ static degToRad(degrees: number): number;
14
+ static deg_to_rad(degrees: number): number;
15
+ static radToDeg(radians: number): number;
16
+ static rad_to_deg(radians: number): number;
17
+ static perspective_divide(v: any): any;
18
+ static points_average(points: any): any;
19
+ static get_random_color(): string;
20
+ static saturate(x: number): number;
21
+ }
@@ -1,16 +1,16 @@
1
- export class ObjectUtilities {
2
- /**
3
- * Simple object check.
4
- */
5
- static is_object(item: any): boolean;
6
-
7
- /**
8
- * Deep merge two objects.
9
- */
10
- static merge_deep(target: any, ...sources: any): void;
11
-
12
- /**
13
- * Convert XML to JSON
14
- */
15
- static xml_to_json(xml: any): object;
16
- }
1
+ export class ObjectUtilities {
2
+ /**
3
+ * Simple object check.
4
+ */
5
+ static is_object(item: any): boolean;
6
+
7
+ /**
8
+ * Deep merge two objects.
9
+ */
10
+ static merge_deep(target: any, ...sources: any): void;
11
+
12
+ /**
13
+ * Convert XML to JSON
14
+ */
15
+ static xml_to_json(xml: any): object;
16
+ }
@@ -1,7 +1,7 @@
1
- export class OrthographicFrustumPointFitter {
2
- fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): {
3
- center: any;
4
- distance_to_center: number;
5
- };
6
- get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
7
- }
1
+ export class OrthographicFrustumPointFitter {
2
+ fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): {
3
+ center: any;
4
+ distance_to_center: number;
5
+ };
6
+ get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
7
+ }
@@ -1,12 +1,12 @@
1
- export class PerspectiveFrustumPointFitter {
2
- sphere: any;
3
- fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
4
- apply_center_correction_to_pos(target_pos: any, points: any, camera_quaternion: any, up_plane: any, down_plane: any, left_plane: any, right_plane: any): void;
5
- get_vertical_correction(points: any, down_plane: any, up_plane: any, camera_quaternion: any): any;
6
- get_horizontal_correction(points: any, left_plane: any, right_plane: any, camera_quaternion: any): any;
7
- get_up_plane_normal(camera_quaternion: any, v_fov: any): any;
8
- get_down_plane_normal(camera_quaternion: any, v_fov: any): any;
9
- get_left_plane_normal(camera_quaternion: any, h_fov: any): any;
10
- get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
11
- get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
12
- }
1
+ export class PerspectiveFrustumPointFitter {
2
+ sphere: any;
3
+ fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
4
+ apply_center_correction_to_pos(target_pos: any, points: any, camera_quaternion: any, up_plane: any, down_plane: any, left_plane: any, right_plane: any): void;
5
+ get_vertical_correction(points: any, down_plane: any, up_plane: any, camera_quaternion: any): any;
6
+ get_horizontal_correction(points: any, left_plane: any, right_plane: any, camera_quaternion: any): any;
7
+ get_up_plane_normal(camera_quaternion: any, v_fov: any): any;
8
+ get_down_plane_normal(camera_quaternion: any, v_fov: any): any;
9
+ get_left_plane_normal(camera_quaternion: any, h_fov: any): any;
10
+ get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
11
+ get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
12
+ }
@@ -1,5 +1,5 @@
1
- export class StringUtilities {
2
- static capitalize(string: any): any;
3
- static capitalize_first_letter(string: any): any;
4
- static snake_to_camelcase(string: any): any;
5
- }
1
+ export class StringUtilities {
2
+ static capitalize(string: any): any;
3
+ static capitalize_first_letter(string: any): any;
4
+ static snake_to_camelcase(string: any): any;
5
+ }
@@ -1,3 +1,3 @@
1
- export class TimeUtilities {
2
- time_str_to_ms(time_str: any): number;
3
- }
1
+ export class TimeUtilities {
2
+ time_str_to_ms(time_str: any): number;
3
+ }