ohzi-core 5.14.1 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/index.js +12 -2
  5. package/types/BaseApplication.d.ts +1 -1
  6. package/types/CameraManager.d.ts +7 -7
  7. package/types/Capabilities.d.ts +5 -7
  8. package/types/Configuration.d.ts +5 -7
  9. package/types/Debug.d.ts +36 -36
  10. package/types/EventManager.d.ts +41 -43
  11. package/types/Graphics.d.ts +35 -35
  12. package/types/Initializer.d.ts +3 -5
  13. package/types/Input.d.ts +4 -6
  14. package/types/OS.d.ts +12 -14
  15. package/types/OrthographicCamera.d.ts +1 -1
  16. package/types/PerspectiveCamera.d.ts +1 -1
  17. package/types/ReflectionPlaneContext.d.ts +5 -7
  18. package/types/RenderLayers.d.ts +1 -1
  19. package/types/RenderLoop.d.ts +1 -1
  20. package/types/ResourceContainer.d.ts +7 -9
  21. package/types/SceneManager.d.ts +9 -9
  22. package/types/Screen.d.ts +16 -18
  23. package/types/Time.d.ts +10 -12
  24. package/types/UI.d.ts +14 -16
  25. package/types/action_sequencer/ActionEvent.d.ts +1 -1
  26. package/types/action_sequencer/ActionInterpolator.d.ts +1 -1
  27. package/types/action_sequencer/ActionSequencer.d.ts +1 -1
  28. package/types/action_sequencer/NumberInterpolator.d.ts +2 -2
  29. package/types/action_sequencer/VectorInterpolator.d.ts +2 -2
  30. package/types/canvas_drawer/CanvasDrawer.d.ts +1 -1
  31. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +2 -2
  32. package/types/canvas_drawer/SimpleTextDrawer.d.ts +2 -2
  33. package/types/components/AudioClip.d.ts +1 -1
  34. package/types/components/AxisHelper.d.ts +1 -1
  35. package/types/components/BaseObject.d.ts +1 -1
  36. package/types/components/EdgeMesh.d.ts +1 -1
  37. package/types/components/GeometryEdgeVisualizer.d.ts +1 -1
  38. package/types/components/Grid.d.ts +1 -1
  39. package/types/components/Line.d.ts +1 -1
  40. package/types/components/MultiLinePath.d.ts +1 -1
  41. package/types/components/MultiLineText2D.d.ts +2 -2
  42. package/types/components/ObjectAxis.d.ts +1 -1
  43. package/types/components/ObjectOrientedBoundingBox.d.ts +1 -1
  44. package/types/components/PlaneHelper.d.ts +1 -1
  45. package/types/components/Shape2D.d.ts +1 -1
  46. package/types/components/Shape3D.d.ts +1 -1
  47. package/types/components/Text2D.d.ts +3 -3
  48. package/types/components/UIElement.d.ts +6 -6
  49. package/types/components/UpdatableMaterialMesh.d.ts +1 -1
  50. package/types/components/WorldImage.d.ts +1 -1
  51. package/types/components/sdf_text/SDFText.d.ts +1 -1
  52. package/types/components/sdf_text/SDFTextBatch.d.ts +2 -2
  53. package/types/components/sdf_text/TextGlyph.d.ts +1 -1
  54. package/types/editor/ManipulatorHandle.d.ts +1 -1
  55. package/types/editor/ObjectEditor.d.ts +3 -3
  56. package/types/editor/ObjectManipulator.d.ts +2 -2
  57. package/types/editor/ObjectPicker.d.ts +1 -1
  58. package/types/gpu_particles/GPUParticleSystem.d.ts +1 -1
  59. package/types/gpu_particles/ParticleAttribute.d.ts +1 -1
  60. package/types/gpu_particles/ParticlePositionAttribute.d.ts +2 -2
  61. package/types/html_utilities/CSSAnimator.d.ts +2 -2
  62. package/types/html_utilities/css_animator_states/Animating.d.ts +1 -1
  63. package/types/html_utilities/css_animator_states/Idle.d.ts +1 -1
  64. package/types/index.d.ts +2 -2
  65. package/types/materials/AddMaterial.d.ts +2 -2
  66. package/types/materials/AlphaFilterMaterial.d.ts +2 -2
  67. package/types/materials/BaseShaderMaterial.d.ts +1 -1
  68. package/types/materials/BlitMaterial.d.ts +1 -1
  69. package/types/materials/BloomComposeMaterial.d.ts +2 -2
  70. package/types/materials/BoxBlurMaterial.d.ts +2 -2
  71. package/types/materials/ClearAlphaMaterial.d.ts +1 -1
  72. package/types/materials/ClearColorMaterial.d.ts +1 -1
  73. package/types/materials/ClearDepthNormalMaterial.d.ts +2 -2
  74. package/types/materials/DeferredRendererComposeMaterial.d.ts +2 -2
  75. package/types/materials/DepthNormalMaterial.d.ts +1 -1
  76. package/types/materials/DisplayNormalTextureMaterial.d.ts +2 -2
  77. package/types/materials/DualFilteringBlurMaterial.d.ts +2 -2
  78. package/types/materials/FXAAMaterial.d.ts +1 -1
  79. package/types/materials/GaussianBlurMaterial.d.ts +2 -2
  80. package/types/materials/LuminosityHighPassMaterial.d.ts +2 -2
  81. package/types/materials/MedianFilterMaterial.d.ts +2 -2
  82. package/types/materials/NormalMaterial.d.ts +1 -1
  83. package/types/materials/SDFScreenTextMaterial.d.ts +2 -2
  84. package/types/materials/SDFTextMaterial.d.ts +2 -2
  85. package/types/materials/SSAOComposeMaterial.d.ts +2 -2
  86. package/types/materials/SSAOMaterial.d.ts +2 -2
  87. package/types/materials/ScreenSpaceTextureMaterial.d.ts +2 -2
  88. package/types/materials/UIElementMaterial.d.ts +2 -2
  89. package/types/materials/UnrealBloomComposeMaterial.d.ts +3 -2
  90. package/types/materials/UnrealBlurMaterial.d.ts +2 -2
  91. package/types/materials/UnrealComposeMaterial.d.ts +2 -2
  92. package/types/materials/ViewPositionMaterial.d.ts +2 -1
  93. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +2 -2
  94. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +1 -1
  95. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +2 -2
  96. package/types/object_pool/Pool.d.ts +1 -1
  97. package/types/primitives/Arrow.d.ts +1 -1
  98. package/types/primitives/Cube.d.ts +1 -1
  99. package/types/primitives/HorizontalPlane.d.ts +1 -1
  100. package/types/primitives/Sphere.d.ts +1 -1
  101. package/types/primitives/VerticalPlane.d.ts +1 -1
  102. package/types/raycast/GroupRaycaster.d.ts +2 -2
  103. package/types/raycast/PlaneDragResolver.d.ts +3 -3
  104. package/types/raycast/PlaneRaycastResolver.d.ts +1 -1
  105. package/types/raycast/PlaneRaycaster.d.ts +1 -1
  106. package/types/raycast/RaycastResolver.d.ts +1 -1
  107. package/types/raycast/SurfaceDragResolver.d.ts +3 -3
  108. package/types/raycast/states/BaseState.d.ts +1 -1
  109. package/types/raycast/states/IdleState.d.ts +4 -2
  110. package/types/raycast/states/OnRaycastEnter.d.ts +4 -2
  111. package/types/raycast/states/OnRaycastExit.d.ts +3 -2
  112. package/types/raycast/states/OnRaycastHover.d.ts +3 -2
  113. package/types/render_mode/BaseRender.d.ts +1 -1
  114. package/types/render_mode/BloomRender.d.ts +4 -4
  115. package/types/render_mode/DebugNormalsRender.d.ts +3 -2
  116. package/types/render_mode/DeferredRender.d.ts +3 -3
  117. package/types/render_mode/NormalAORender.d.ts +6 -6
  118. package/types/render_mode/NormalRender.d.ts +3 -2
  119. package/types/render_mode/OutlineRender.d.ts +1 -1
  120. package/types/render_mode/PlanarReflectionsRender.d.ts +2 -2
  121. package/types/render_mode/TransparencyMixRender.d.ts +1 -1
  122. package/types/render_mode/UnrealBloomRender.d.ts +5 -5
  123. package/types/render_utilities/Blitter.d.ts +3 -2
  124. package/types/render_utilities/Blurrer.d.ts +3 -2
  125. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +5 -3
  126. package/types/render_utilities/DualFilteringBlurrer.d.ts +5 -3
  127. package/types/render_utilities/GaussianBlurrer.d.ts +3 -2
  128. package/types/render_utilities/MedianFilter.d.ts +3 -2
  129. package/types/render_utilities/ViewPositionRenderer.d.ts +3 -2
  130. package/types/resource_loader/AbstractLoader.d.ts +1 -1
  131. package/types/resource_loader/AudioLoader.d.ts +3 -2
  132. package/types/resource_loader/BasisLoader.d.ts +3 -2
  133. package/types/resource_loader/CubemapLoader.d.ts +3 -2
  134. package/types/resource_loader/DAELoader.d.ts +3 -2
  135. package/types/resource_loader/DDSLoader.d.ts +3 -2
  136. package/types/resource_loader/FileLoader.d.ts +3 -2
  137. package/types/resource_loader/FontLoader.d.ts +3 -2
  138. package/types/resource_loader/GLTFDRACOLoader.d.ts +3 -2
  139. package/types/resource_loader/GLTFLoader.d.ts +1 -1
  140. package/types/resource_loader/HDRCubeTextureLoader.d.ts +3 -2
  141. package/types/resource_loader/JSONLoader.d.ts +3 -2
  142. package/types/resource_loader/OBJLoader.d.ts +3 -2
  143. package/types/resource_loader/PointArrayLoader.d.ts +3 -2
  144. package/types/resource_loader/RGBETextureLoader.d.ts +3 -2
  145. package/types/resource_loader/ResourceBatch.d.ts +1 -1
  146. package/types/resource_loader/SVGLoader.d.ts +3 -2
  147. package/types/resource_loader/TextLoader.d.ts +3 -2
  148. package/types/resource_loader/TextureLoader.d.ts +3 -2
  149. package/types/static_batcher/GeometryBatch.d.ts +1 -1
  150. package/types/static_batcher/GeometryBatcher.d.ts +6 -8
  151. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +1 -1
  152. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +1 -1
  153. package/types/ui/ui_element_state/OnIdle.d.ts +4 -2
  154. package/types/ui/ui_element_state/OnMouseEnter.d.ts +4 -2
  155. package/types/ui/ui_element_state/OnMouseExit.d.ts +4 -2
  156. package/types/ui/ui_element_state/OnMouseHover.d.ts +3 -2
  157. package/types/ui/ui_element_state/UIElementState.d.ts +1 -1
  158. package/types/utilities/ArrayUtilities.d.ts +1 -1
  159. package/types/utilities/CameraUtilities.d.ts +20 -22
  160. package/types/utilities/EasingFunctions.d.ts +34 -36
  161. package/types/utilities/FrustumPointFitter.d.ts +4 -2
  162. package/types/utilities/GeometryUtilities.d.ts +1 -1
  163. package/types/utilities/ImageUtilities.d.ts +1 -1
  164. package/types/utilities/MathUtilities.d.ts +1 -1
  165. package/types/utilities/MeshSampler.d.ts +7 -9
  166. package/types/utilities/ModelUtilities.d.ts +9 -11
  167. package/types/utilities/ObjectUtilities.d.ts +1 -1
  168. package/types/utilities/OrthographicFrustumPointFitter.d.ts +1 -1
  169. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +1 -1
  170. package/types/utilities/StringUtilities.d.ts +1 -1
  171. package/types/utilities/TimeUtilities.d.ts +1 -1
  172. package/types/utilities/Validation.d.ts +1 -1
  173. package/types/view_components/ApplicationView.d.ts +1 -1
  174. package/types/view_components/ViewComponent.d.ts +1 -1
  175. package/types/view_components/ViewComponentManager.d.ts +9 -11
  176. package/types/view_components/ViewContext.d.ts +5 -5
  177. package/types/view_components/ViewManager.d.ts +23 -22
  178. package/types/view_components/ViewState.d.ts +1 -1
  179. package/types/view_components/transition/ActionSequencerBuilder.d.ts +3 -2
  180. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +1 -1
  181. package/types/view_components/transition/TransitionTable.d.ts +1 -1
  182. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +3 -2
  183. package/src/Primitives.js +0 -13
  184. package/types/Primitives.d.ts +0 -13
@@ -1,3 +1,3 @@
1
- export default class VerticalPlane {
1
+ export class VerticalPlane {
2
2
  constructor(width: any, height: any, color: any, material: any);
3
3
  }
@@ -1,4 +1,4 @@
1
- export default class GroupRaycaster {
1
+ export class GroupRaycaster {
2
2
  constructor(raycastee_group: any, raycast_resolver: any, camera: any);
3
3
  camera: any;
4
4
  raycast_resolver: any;
@@ -10,4 +10,4 @@ export default class GroupRaycaster {
10
10
  update(): void;
11
11
  set_state(new_state: any): void;
12
12
  }
13
- import IdleState from "./states/IdleState";
13
+ import { IdleState } from "./states/IdleState";
@@ -1,4 +1,4 @@
1
- export default class PlaneDragResolver extends PlaneRaycastResolver {
1
+ export class PlaneDragResolver extends PlaneRaycastResolver {
2
2
  _drag_started: boolean;
3
3
  _plane_raycaster: PlaneRaycaster;
4
4
  on_drag_start(contact_point: any): void;
@@ -10,5 +10,5 @@ export default class PlaneDragResolver extends PlaneRaycastResolver {
10
10
  get drag_started(): boolean;
11
11
  update(reference_position: any, plane_normal: any): void;
12
12
  }
13
- import PlaneRaycastResolver from "./PlaneRaycastResolver";
14
- import PlaneRaycaster from "./PlaneRaycaster";
13
+ import { PlaneRaycastResolver } from "./PlaneRaycastResolver";
14
+ import { PlaneRaycaster } from "./PlaneRaycaster";
@@ -1,4 +1,4 @@
1
- export default class PlaneRaycastResolver {
1
+ export class PlaneRaycastResolver {
2
2
  on_enter(intersected_point: any): void;
3
3
  on_hover(intersected_point: any): void;
4
4
  on_exit(): void;
@@ -1,4 +1,4 @@
1
- export default class PlaneRaycaster {
1
+ export class PlaneRaycaster {
2
2
  constructor(raycast_resolver: any);
3
3
  raycast_resolver: any;
4
4
  raycaster: any;
@@ -1,4 +1,4 @@
1
- export default class RaycastResolver {
1
+ export class RaycastResolver {
2
2
  on_enter(intersected_object: any): void;
3
3
  on_hover(intersected_object: any): void;
4
4
  on_exit(): void;
@@ -1,4 +1,4 @@
1
- export default class SurfaceDragResolver extends RaycastResolver {
1
+ export class SurfaceDragResolver extends RaycastResolver {
2
2
  constructor(surface_mesh: any);
3
3
  _drag_started: boolean;
4
4
  _group_raycaster: GroupRaycaster;
@@ -9,5 +9,5 @@ export default class SurfaceDragResolver extends RaycastResolver {
9
9
  get drag_started(): boolean;
10
10
  update(): void;
11
11
  }
12
- import RaycastResolver from "./RaycastResolver";
13
- import GroupRaycaster from "./GroupRaycaster";
12
+ import { RaycastResolver } from "./RaycastResolver";
13
+ import { GroupRaycaster } from "./GroupRaycaster";
@@ -1,4 +1,4 @@
1
- export default class BaseState {
1
+ export class BaseState {
2
2
  update(group_raycaster_context: any): void;
3
3
  on_enter(group_raycaster_context: any): void;
4
4
  on_exit(group_raycaster_context: any): void;
@@ -1,3 +1,5 @@
1
- export default class IdleState extends BaseState {
1
+ import { BaseState } from './BaseState';
2
+
3
+ export class IdleState extends BaseState
4
+ {
2
5
  }
3
- import BaseState from "./BaseState";
@@ -1,3 +1,5 @@
1
- export default class OnRaycastEnter extends BaseState {
1
+ import { BaseState } from './BaseState';
2
+
3
+ export class OnRaycastEnter extends BaseState
4
+ {
2
5
  }
3
- import BaseState from "./BaseState";
@@ -1,3 +1,4 @@
1
- export default class OnRaycastExit extends BaseState {
1
+ import { BaseState } from './BaseState';
2
+ export class OnRaycastExit extends BaseState
3
+ {
2
4
  }
3
- import BaseState from "./BaseState";
@@ -1,3 +1,4 @@
1
- export default class OnRaycastHover extends BaseState {
1
+ import { BaseState } from './BaseState';
2
+ export class OnRaycastHover extends BaseState
3
+ {
2
4
  }
3
- import BaseState from "./BaseState";
@@ -1,4 +1,4 @@
1
- export default class BaseRender {
1
+ export class BaseRender {
2
2
  render(): void;
3
3
  on_enter(context: any, renderer: any): void;
4
4
  on_exit(context: any, renderer: any): void;
@@ -1,10 +1,10 @@
1
- export default class BloomRender extends BaseRender {
1
+ export class BloomRender extends BaseRender {
2
2
  bloom_compose_mat: BloomComposeMaterial;
3
3
  main_RT: any;
4
4
  blur_RT: any;
5
5
  blurrer: Blurrer;
6
6
  __check_RT_size(): void;
7
7
  }
8
- import BaseRender from "../render_mode/BaseRender";
9
- import BloomComposeMaterial from "../materials/BloomComposeMaterial";
10
- import Blurrer from "../render_utilities/Blurrer";
8
+ import { BaseRender } from "../render_mode/BaseRender";
9
+ import { BloomComposeMaterial } from "../materials/BloomComposeMaterial";
10
+ import { Blurrer } from "../render_utilities/Blurrer";
@@ -1,3 +1,4 @@
1
- export default class DebugNormalsRender extends BaseRender {
1
+ import { BaseRender } from '../render_mode/BaseRender';
2
+ export class DebugNormalsRender extends BaseRender
3
+ {
2
4
  }
3
- import BaseRender from "../render_mode/BaseRender";
@@ -1,9 +1,9 @@
1
- export default class DeferredRender extends BaseRender {
1
+ export class DeferredRender extends BaseRender {
2
2
  compose_mat: DeferredRendererComposeMaterial;
3
3
  main_rt: any;
4
4
  scene_lights: any;
5
5
  camera_inverse_proj_mat: any;
6
6
  __check_RT_size(): void;
7
7
  }
8
- import BaseRender from "../render_mode/BaseRender";
9
- import DeferredRendererComposeMaterial from "../materials/DeferredRendererComposeMaterial";
8
+ import { BaseRender } from "../render_mode/BaseRender";
9
+ import { DeferredRendererComposeMaterial } from "../materials/DeferredRendererComposeMaterial";
@@ -1,4 +1,4 @@
1
- export default class NormalAORender extends BaseRender {
1
+ export class NormalAORender extends BaseRender {
2
2
  ssao_mat: SSAOMaterial;
3
3
  ssao_compose_mat: SSAOComposeMaterial;
4
4
  debug_normals: DisplayNormalTextureMaterial;
@@ -9,8 +9,8 @@ export default class NormalAORender extends BaseRender {
9
9
  __update_uniforms(): void;
10
10
  __check_RT_size(): void;
11
11
  }
12
- import BaseRender from "../render_mode/BaseRender";
13
- import SSAOMaterial from "../materials/SSAOMaterial";
14
- import SSAOComposeMaterial from "../materials/SSAOComposeMaterial";
15
- import DisplayNormalTextureMaterial from "../materials/DisplayNormalTextureMaterial";
16
- import Blurrer from "../render_utilities/Blurrer";
12
+ import { BaseRender } from "../render_mode/BaseRender";
13
+ import { SSAOMaterial } from "../materials/SSAOMaterial";
14
+ import { SSAOComposeMaterial } from "../materials/SSAOComposeMaterial";
15
+ import { DisplayNormalTextureMaterial } from "../materials/DisplayNormalTextureMaterial";
16
+ import { Blurrer } from "../render_utilities/Blurrer";
@@ -1,3 +1,4 @@
1
- export default class NormalRender extends BaseRender {
1
+ import { BaseRender } from '../render_mode/BaseRender';
2
+ export class NormalRender extends BaseRender
3
+ {
2
4
  }
3
- import BaseRender from "../render_mode/BaseRender";
@@ -1,4 +1,4 @@
1
- export default class OutlineRender {
1
+ export class OutlineRender {
2
2
  constructor(webgl: any);
3
3
  main_rt: any;
4
4
  rt1: any;
@@ -1,4 +1,4 @@
1
- export default class PlanarReflectionsRender extends BaseRender {
1
+ export class PlanarReflectionsRender extends BaseRender {
2
2
  plane_material_solid: any;
3
3
  stencil_mask_scene: any;
4
4
  original_view_matrix: any;
@@ -10,4 +10,4 @@ export default class PlanarReflectionsRender extends BaseRender {
10
10
  __render_stencil_mask(renderer: any, gl: any): void;
11
11
  __render_reflected_scene(renderer: any, gl: any): void;
12
12
  }
13
- import BaseRender from "../render_mode/BaseRender";
13
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,4 +1,4 @@
1
- export default class TransparencyMixRender {
1
+ export class TransparencyMixRender {
2
2
  constructor(webgl: any);
3
3
  SSAA: number;
4
4
  main_rt: any;
@@ -1,4 +1,4 @@
1
- export default class UnrealBloomRender extends BaseRender {
1
+ export class UnrealBloomRender extends BaseRender {
2
2
  bloom_compose_mat: UnrealBloomComposeMaterial;
3
3
  main_RT: any;
4
4
  blur_RT: any;
@@ -13,7 +13,7 @@ export default class UnrealBloomRender extends BaseRender {
13
13
  set_tint_color_4(col_string: any): void;
14
14
  __check_RT_size(): void;
15
15
  }
16
- import BaseRender from "../render_mode/BaseRender";
17
- import UnrealBloomComposeMaterial from "../materials/UnrealBloomComposeMaterial";
18
- import GaussianBlurrer from "../render_utilities/GaussianBlurrer";
19
- import AddMaterial from "../materials/AddMaterial";
16
+ import { BaseRender } from "../render_mode/BaseRender";
17
+ import { UnrealBloomComposeMaterial } from "../materials/UnrealBloomComposeMaterial";
18
+ import { GaussianBlurrer } from "../render_utilities/GaussianBlurrer";
19
+ import { AddMaterial } from "../materials/AddMaterial";
@@ -1,4 +1,6 @@
1
- export default class Blitter {
1
+ import { BlitMaterial } from "../materials/BlitMaterial";
2
+
3
+ export class Blitter {
2
4
  constructor(renderer: any);
3
5
  renderer: any;
4
6
  _blit_scene: any;
@@ -12,4 +14,3 @@ export default class Blitter {
12
14
  dispose(): void;
13
15
  __render(RT: any): void;
14
16
  }
15
- import BlitMaterial from "../materials/BlitMaterial";
@@ -1,8 +1,9 @@
1
- export default class Blurrer {
1
+ import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
2
+
3
+ export class Blurrer {
2
4
  constructor(renderer: any);
3
5
  RT1: any;
4
6
  RT2: any;
5
7
  box_blur_mat: BoxBlurMaterial;
6
8
  blur(RT: any): void;
7
9
  }
8
- import BoxBlurMaterial from "../materials/BoxBlurMaterial";
@@ -1,4 +1,7 @@
1
- export default class DepthAndNormalsRenderer {
1
+ import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
2
+ import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
3
+
4
+ export class DepthAndNormalsRenderer {
2
5
  RT: any;
3
6
  clear_depth_normal_mat: ClearDepthNormalMaterial;
4
7
  depth_normal_material: DepthNormalMaterial;
@@ -6,5 +9,4 @@ export default class DepthAndNormalsRenderer {
6
9
  __resize_RT_if_necessary(): void;
7
10
  get render_target(): any;
8
11
  }
9
- import ClearDepthNormalMaterial from "../materials/ClearDepthNormalMaterial";
10
- import DepthNormalMaterial from "../materials/DepthNormalMaterial";
12
+
@@ -1,4 +1,7 @@
1
- export default class DualFilteringBlurrer {
1
+ import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
2
+ import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
3
+
4
+ export class DualFilteringBlurrer {
2
5
  constructor(use_alpha_mask: any);
3
6
  current_width: number;
4
7
  current_height: number;
@@ -13,5 +16,4 @@ export default class DualFilteringBlurrer {
13
16
  blur(RT: any): void;
14
17
  check_RT_resize(width: any, height: any): void;
15
18
  }
16
- import DualFilteringBlurMaterial from "../materials/DualFilteringBlurMaterial";
17
- import AlphaFilterMaterial from "../materials/AlphaFilterMaterial";
19
+
@@ -1,4 +1,6 @@
1
- export default class GaussianBlurrer {
1
+ import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
2
+
3
+ export class GaussianBlurrer {
2
4
  constructor(nMips?: number);
3
5
  current_width: number;
4
6
  current_height: number;
@@ -23,4 +25,3 @@ export default class GaussianBlurrer {
23
25
  dispose_materials(): void;
24
26
  dispose_RT(): void;
25
27
  }
26
- import LuminosityHighPassMaterial from "../materials/LuminosityHighPassMaterial";
@@ -1,4 +1,6 @@
1
- export default class MedianFilter {
1
+ import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
2
+
3
+ export class MedianFilter {
2
4
  constructor(renderer: any);
3
5
  RT: any;
4
6
  RT1: any;
@@ -6,4 +8,3 @@ export default class MedianFilter {
6
8
  filter(texture: any): any;
7
9
  get_size(tex: any): any;
8
10
  }
9
- import MedianFilterMaterial from "../materials/MedianFilterMaterial";
@@ -1,8 +1,9 @@
1
- export default class ViewPositionRenderer {
1
+ import { ViewPositionMaterial } from "../materials/ViewPositionMaterial";
2
+
3
+ export class ViewPositionRenderer {
2
4
  RT: any;
3
5
  clear_color: any;
4
6
  render_pos_mat: ViewPositionMaterial;
5
7
  render(context: any, renderer: any): void;
6
8
  get render_target(): any;
7
9
  }
8
- import ViewPositionMaterial from "../materials/ViewPositionMaterial";
@@ -1,4 +1,4 @@
1
- export default class AbstractLoader {
1
+ export class AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size?: number);
3
3
  resource_id: any;
4
4
  url: any;
@@ -1,7 +1,8 @@
1
- export default class AudioLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class AudioLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, loop: boolean, volume: number, size: any);
3
5
  loader: any;
4
6
  loop: boolean;
5
7
  volume: number;
6
8
  }
7
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class BasisLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class BasisLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, renderer: any, loader: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,6 +1,7 @@
1
- export default class CubemapLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class CubemapLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  urls: string[];
5
7
  }
6
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class DAELoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class DAELoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class DDSLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class DDSLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class FileLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class FileLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class FontLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class FontLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,6 +1,7 @@
1
- export default class GLTFDRACOLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class GLTFDRACOLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  draco_loader: any;
5
7
  }
6
- import AbstractLoader from "./AbstractLoader";
@@ -1,4 +1,4 @@
1
- export default class GLTFLoader extends AbstractLoader {
1
+ export class GLTFLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
4
  }
@@ -1,6 +1,7 @@
1
- export default class HDRCubeTextureLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class HDRCubeTextureLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  url_suffix: string[];
5
7
  }
6
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class JSONLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class JSONLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class OBJLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class OBJLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,6 +1,7 @@
1
- export default class PointArrayLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class PointArrayLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  parse_path(raw_data: any): any[];
5
7
  }
6
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class RGBETextureLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class RGBETextureLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,4 +1,4 @@
1
- export default class ResourceBatch {
1
+ export class ResourceBatch {
2
2
  constructor(batch_name: any);
3
3
  resource_loaders: any[];
4
4
  batch_name: any;
@@ -1,5 +1,6 @@
1
- export default class SVGLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class SVGLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class TextLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class TextLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
- export default class TextureLoader extends AbstractLoader {
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class TextureLoader extends AbstractLoader {
2
4
  constructor(resource_id: any, url: any, size: any);
3
5
  loader: any;
4
6
  }
5
- import AbstractLoader from "./AbstractLoader";
@@ -1,4 +1,4 @@
1
- export default class GeometryBatch {
1
+ export class GeometryBatch {
2
2
  constructor(geometry: any, batch_width: any);
3
3
  geometry: any;
4
4
  material: any;
@@ -1,9 +1,7 @@
1
- declare var _default: GeometryBatcher;
2
- export default _default;
3
- declare class GeometryBatcher {
4
- init(): void;
5
- batches: any[];
6
- batch(buffer_geometries: any): any;
7
- upload_texture_data(renderer: any): void;
8
- __init_uv_array(uvs: any, texture_width: any): void;
1
+ export class GeometryBatcher {
2
+ static init(): void;
3
+ static batches: any[];
4
+ static batch(buffer_geometries: any): any;
5
+ static upload_texture_data(renderer: any): void;
6
+ static __init_uv_array(uvs: any, texture_width: any): void;
9
7
  }
@@ -1,4 +1,4 @@
1
- export default class ScreenSpacePosition {
1
+ export class ScreenSpacePosition {
2
2
  tmp_vec: any;
3
3
  get_pos_NDC(position: any): any;
4
4
  }
@@ -1,4 +1,4 @@
1
- export default class WorldSpacePosition {
1
+ export class WorldSpacePosition {
2
2
  tmp_vec3: any;
3
3
  tmp_vec2: any;
4
4
  get_pos_NDC(position: any): any;
@@ -1,3 +1,5 @@
1
- export default class OnIdle extends UIElementState {
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnIdle extends UIElementState
4
+ {
2
5
  }
3
- import UIElementState from "./UIElementState";
@@ -1,3 +1,5 @@
1
- export default class OnMouseEnter extends UIElementState {
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnMouseEnter extends UIElementState
4
+ {
2
5
  }
3
- import UIElementState from "./UIElementState";
@@ -1,3 +1,5 @@
1
- export default class OnMouseExit extends UIElementState {
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnMouseExit extends UIElementState
4
+ {
2
5
  }
3
- import UIElementState from "./UIElementState";
@@ -1,4 +1,5 @@
1
- export default class OnMouseHover extends UIElementState {
1
+ import { UIElementState } from "./UIElementState";
2
+
3
+ export class OnMouseHover extends UIElementState {
2
4
  __trigger_on_hover(ui_element: any): void;
3
5
  }
4
- import UIElementState from "./UIElementState";
@@ -1,4 +1,4 @@
1
- export default class UIElementState {
1
+ export class UIElementState {
2
2
  update(ui_element: any, normalized_mouse_position: any): void;
3
3
  on_enter(ui_element: any): void;
4
4
  on_exit(ui_element: any): void;
@@ -1,4 +1,4 @@
1
- export default class ArrayUtilities {
1
+ export class ArrayUtilities {
2
2
  static merge_from_to(source: any, target: any): void;
3
3
  static expand_vec3_array(array: any, size: any): void;
4
4
  static remove_elem(array: any, elem: any): void;