ohzi-core 5.14.1 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/index.js +12 -2
  5. package/types/BaseApplication.d.ts +1 -1
  6. package/types/CameraManager.d.ts +7 -7
  7. package/types/Capabilities.d.ts +5 -7
  8. package/types/Configuration.d.ts +5 -7
  9. package/types/Debug.d.ts +36 -36
  10. package/types/EventManager.d.ts +41 -43
  11. package/types/Graphics.d.ts +35 -35
  12. package/types/Initializer.d.ts +3 -5
  13. package/types/Input.d.ts +4 -6
  14. package/types/OS.d.ts +12 -14
  15. package/types/OrthographicCamera.d.ts +1 -1
  16. package/types/PerspectiveCamera.d.ts +1 -1
  17. package/types/ReflectionPlaneContext.d.ts +5 -7
  18. package/types/RenderLayers.d.ts +1 -1
  19. package/types/RenderLoop.d.ts +1 -1
  20. package/types/ResourceContainer.d.ts +7 -9
  21. package/types/SceneManager.d.ts +9 -9
  22. package/types/Screen.d.ts +16 -18
  23. package/types/Time.d.ts +10 -12
  24. package/types/UI.d.ts +14 -16
  25. package/types/action_sequencer/ActionEvent.d.ts +1 -1
  26. package/types/action_sequencer/ActionInterpolator.d.ts +1 -1
  27. package/types/action_sequencer/ActionSequencer.d.ts +1 -1
  28. package/types/action_sequencer/NumberInterpolator.d.ts +2 -2
  29. package/types/action_sequencer/VectorInterpolator.d.ts +2 -2
  30. package/types/canvas_drawer/CanvasDrawer.d.ts +1 -1
  31. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +2 -2
  32. package/types/canvas_drawer/SimpleTextDrawer.d.ts +2 -2
  33. package/types/components/AudioClip.d.ts +1 -1
  34. package/types/components/AxisHelper.d.ts +1 -1
  35. package/types/components/BaseObject.d.ts +1 -1
  36. package/types/components/EdgeMesh.d.ts +1 -1
  37. package/types/components/GeometryEdgeVisualizer.d.ts +1 -1
  38. package/types/components/Grid.d.ts +1 -1
  39. package/types/components/Line.d.ts +1 -1
  40. package/types/components/MultiLinePath.d.ts +1 -1
  41. package/types/components/MultiLineText2D.d.ts +2 -2
  42. package/types/components/ObjectAxis.d.ts +1 -1
  43. package/types/components/ObjectOrientedBoundingBox.d.ts +1 -1
  44. package/types/components/PlaneHelper.d.ts +1 -1
  45. package/types/components/Shape2D.d.ts +1 -1
  46. package/types/components/Shape3D.d.ts +1 -1
  47. package/types/components/Text2D.d.ts +3 -3
  48. package/types/components/UIElement.d.ts +6 -6
  49. package/types/components/UpdatableMaterialMesh.d.ts +1 -1
  50. package/types/components/WorldImage.d.ts +1 -1
  51. package/types/components/sdf_text/SDFText.d.ts +1 -1
  52. package/types/components/sdf_text/SDFTextBatch.d.ts +2 -2
  53. package/types/components/sdf_text/TextGlyph.d.ts +1 -1
  54. package/types/editor/ManipulatorHandle.d.ts +1 -1
  55. package/types/editor/ObjectEditor.d.ts +3 -3
  56. package/types/editor/ObjectManipulator.d.ts +2 -2
  57. package/types/editor/ObjectPicker.d.ts +1 -1
  58. package/types/gpu_particles/GPUParticleSystem.d.ts +1 -1
  59. package/types/gpu_particles/ParticleAttribute.d.ts +1 -1
  60. package/types/gpu_particles/ParticlePositionAttribute.d.ts +2 -2
  61. package/types/html_utilities/CSSAnimator.d.ts +2 -2
  62. package/types/html_utilities/css_animator_states/Animating.d.ts +1 -1
  63. package/types/html_utilities/css_animator_states/Idle.d.ts +1 -1
  64. package/types/index.d.ts +2 -2
  65. package/types/materials/AddMaterial.d.ts +2 -2
  66. package/types/materials/AlphaFilterMaterial.d.ts +2 -2
  67. package/types/materials/BaseShaderMaterial.d.ts +1 -1
  68. package/types/materials/BlitMaterial.d.ts +1 -1
  69. package/types/materials/BloomComposeMaterial.d.ts +2 -2
  70. package/types/materials/BoxBlurMaterial.d.ts +2 -2
  71. package/types/materials/ClearAlphaMaterial.d.ts +1 -1
  72. package/types/materials/ClearColorMaterial.d.ts +1 -1
  73. package/types/materials/ClearDepthNormalMaterial.d.ts +2 -2
  74. package/types/materials/DeferredRendererComposeMaterial.d.ts +2 -2
  75. package/types/materials/DepthNormalMaterial.d.ts +1 -1
  76. package/types/materials/DisplayNormalTextureMaterial.d.ts +2 -2
  77. package/types/materials/DualFilteringBlurMaterial.d.ts +2 -2
  78. package/types/materials/FXAAMaterial.d.ts +1 -1
  79. package/types/materials/GaussianBlurMaterial.d.ts +2 -2
  80. package/types/materials/LuminosityHighPassMaterial.d.ts +2 -2
  81. package/types/materials/MedianFilterMaterial.d.ts +2 -2
  82. package/types/materials/NormalMaterial.d.ts +1 -1
  83. package/types/materials/SDFScreenTextMaterial.d.ts +2 -2
  84. package/types/materials/SDFTextMaterial.d.ts +2 -2
  85. package/types/materials/SSAOComposeMaterial.d.ts +2 -2
  86. package/types/materials/SSAOMaterial.d.ts +2 -2
  87. package/types/materials/ScreenSpaceTextureMaterial.d.ts +2 -2
  88. package/types/materials/UIElementMaterial.d.ts +2 -2
  89. package/types/materials/UnrealBloomComposeMaterial.d.ts +3 -2
  90. package/types/materials/UnrealBlurMaterial.d.ts +2 -2
  91. package/types/materials/UnrealComposeMaterial.d.ts +2 -2
  92. package/types/materials/ViewPositionMaterial.d.ts +2 -1
  93. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +2 -2
  94. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +1 -1
  95. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +2 -2
  96. package/types/object_pool/Pool.d.ts +1 -1
  97. package/types/primitives/Arrow.d.ts +1 -1
  98. package/types/primitives/Cube.d.ts +1 -1
  99. package/types/primitives/HorizontalPlane.d.ts +1 -1
  100. package/types/primitives/Sphere.d.ts +1 -1
  101. package/types/primitives/VerticalPlane.d.ts +1 -1
  102. package/types/raycast/GroupRaycaster.d.ts +2 -2
  103. package/types/raycast/PlaneDragResolver.d.ts +3 -3
  104. package/types/raycast/PlaneRaycastResolver.d.ts +1 -1
  105. package/types/raycast/PlaneRaycaster.d.ts +1 -1
  106. package/types/raycast/RaycastResolver.d.ts +1 -1
  107. package/types/raycast/SurfaceDragResolver.d.ts +3 -3
  108. package/types/raycast/states/BaseState.d.ts +1 -1
  109. package/types/raycast/states/IdleState.d.ts +4 -2
  110. package/types/raycast/states/OnRaycastEnter.d.ts +4 -2
  111. package/types/raycast/states/OnRaycastExit.d.ts +3 -2
  112. package/types/raycast/states/OnRaycastHover.d.ts +3 -2
  113. package/types/render_mode/BaseRender.d.ts +1 -1
  114. package/types/render_mode/BloomRender.d.ts +4 -4
  115. package/types/render_mode/DebugNormalsRender.d.ts +3 -2
  116. package/types/render_mode/DeferredRender.d.ts +3 -3
  117. package/types/render_mode/NormalAORender.d.ts +6 -6
  118. package/types/render_mode/NormalRender.d.ts +3 -2
  119. package/types/render_mode/OutlineRender.d.ts +1 -1
  120. package/types/render_mode/PlanarReflectionsRender.d.ts +2 -2
  121. package/types/render_mode/TransparencyMixRender.d.ts +1 -1
  122. package/types/render_mode/UnrealBloomRender.d.ts +5 -5
  123. package/types/render_utilities/Blitter.d.ts +3 -2
  124. package/types/render_utilities/Blurrer.d.ts +3 -2
  125. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +5 -3
  126. package/types/render_utilities/DualFilteringBlurrer.d.ts +5 -3
  127. package/types/render_utilities/GaussianBlurrer.d.ts +3 -2
  128. package/types/render_utilities/MedianFilter.d.ts +3 -2
  129. package/types/render_utilities/ViewPositionRenderer.d.ts +3 -2
  130. package/types/resource_loader/AbstractLoader.d.ts +1 -1
  131. package/types/resource_loader/AudioLoader.d.ts +3 -2
  132. package/types/resource_loader/BasisLoader.d.ts +3 -2
  133. package/types/resource_loader/CubemapLoader.d.ts +3 -2
  134. package/types/resource_loader/DAELoader.d.ts +3 -2
  135. package/types/resource_loader/DDSLoader.d.ts +3 -2
  136. package/types/resource_loader/FileLoader.d.ts +3 -2
  137. package/types/resource_loader/FontLoader.d.ts +3 -2
  138. package/types/resource_loader/GLTFDRACOLoader.d.ts +3 -2
  139. package/types/resource_loader/GLTFLoader.d.ts +1 -1
  140. package/types/resource_loader/HDRCubeTextureLoader.d.ts +3 -2
  141. package/types/resource_loader/JSONLoader.d.ts +3 -2
  142. package/types/resource_loader/OBJLoader.d.ts +3 -2
  143. package/types/resource_loader/PointArrayLoader.d.ts +3 -2
  144. package/types/resource_loader/RGBETextureLoader.d.ts +3 -2
  145. package/types/resource_loader/ResourceBatch.d.ts +1 -1
  146. package/types/resource_loader/SVGLoader.d.ts +3 -2
  147. package/types/resource_loader/TextLoader.d.ts +3 -2
  148. package/types/resource_loader/TextureLoader.d.ts +3 -2
  149. package/types/static_batcher/GeometryBatch.d.ts +1 -1
  150. package/types/static_batcher/GeometryBatcher.d.ts +6 -8
  151. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +1 -1
  152. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +1 -1
  153. package/types/ui/ui_element_state/OnIdle.d.ts +4 -2
  154. package/types/ui/ui_element_state/OnMouseEnter.d.ts +4 -2
  155. package/types/ui/ui_element_state/OnMouseExit.d.ts +4 -2
  156. package/types/ui/ui_element_state/OnMouseHover.d.ts +3 -2
  157. package/types/ui/ui_element_state/UIElementState.d.ts +1 -1
  158. package/types/utilities/ArrayUtilities.d.ts +1 -1
  159. package/types/utilities/CameraUtilities.d.ts +20 -22
  160. package/types/utilities/EasingFunctions.d.ts +34 -36
  161. package/types/utilities/FrustumPointFitter.d.ts +4 -2
  162. package/types/utilities/GeometryUtilities.d.ts +1 -1
  163. package/types/utilities/ImageUtilities.d.ts +1 -1
  164. package/types/utilities/MathUtilities.d.ts +1 -1
  165. package/types/utilities/MeshSampler.d.ts +7 -9
  166. package/types/utilities/ModelUtilities.d.ts +9 -11
  167. package/types/utilities/ObjectUtilities.d.ts +1 -1
  168. package/types/utilities/OrthographicFrustumPointFitter.d.ts +1 -1
  169. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +1 -1
  170. package/types/utilities/StringUtilities.d.ts +1 -1
  171. package/types/utilities/TimeUtilities.d.ts +1 -1
  172. package/types/utilities/Validation.d.ts +1 -1
  173. package/types/view_components/ApplicationView.d.ts +1 -1
  174. package/types/view_components/ViewComponent.d.ts +1 -1
  175. package/types/view_components/ViewComponentManager.d.ts +9 -11
  176. package/types/view_components/ViewContext.d.ts +5 -5
  177. package/types/view_components/ViewManager.d.ts +23 -22
  178. package/types/view_components/ViewState.d.ts +1 -1
  179. package/types/view_components/transition/ActionSequencerBuilder.d.ts +3 -2
  180. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +1 -1
  181. package/types/view_components/transition/TransitionTable.d.ts +1 -1
  182. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +3 -2
  183. package/src/Primitives.js +0 -13
  184. package/types/Primitives.d.ts +0 -13
@@ -1,5 +1,5 @@
1
- export default class MultiLineTextDrawer extends CanvasDrawer {
1
+ export class MultiLineTextDrawer extends CanvasDrawer {
2
2
  constructor();
3
3
  text_margin: any;
4
4
  }
5
- import CanvasDrawer from "./CanvasDrawer";
5
+ import { CanvasDrawer } from "./CanvasDrawer";
@@ -1,5 +1,5 @@
1
- export default class SimpleTextDrawer extends CanvasDrawer {
1
+ export class SimpleTextDrawer extends CanvasDrawer {
2
2
  constructor();
3
3
  text_margin: any;
4
4
  }
5
- import CanvasDrawer from "./CanvasDrawer";
5
+ import { CanvasDrawer } from "./CanvasDrawer";
@@ -1,4 +1,4 @@
1
- export default class AudioClip {
1
+ export class AudioClip {
2
2
  constructor(buffer: any, loop?: boolean, volume?: number);
3
3
  buffer: any;
4
4
  loop: boolean;
@@ -1,4 +1,4 @@
1
- export default class AxisHelper {
1
+ export class AxisHelper {
2
2
  constructor(scale?: number);
3
3
  renderOrder: number;
4
4
  update(): void;
@@ -1,4 +1,4 @@
1
- export default class BaseObject {
1
+ export class BaseObject {
2
2
  ___temp_w_pos: any;
3
3
  get_world_pos(): any;
4
4
  deep_dispose(obj: any): void;
@@ -1,4 +1,4 @@
1
- export default class EdgeMesh {
1
+ export class EdgeMesh {
2
2
  constructor(buffer_geometry: any, thickness: any, color: any);
3
3
  edges_material: any;
4
4
  corners_material: any;
@@ -1,4 +1,4 @@
1
- export default class GeometryEdgeVisualizer {
1
+ export class GeometryEdgeVisualizer {
2
2
  constructor(geometry: any, line_color: any);
3
3
  hide_faces(): void;
4
4
  }
@@ -1,2 +1,2 @@
1
- export default class Grid {
1
+ export class Grid {
2
2
  }
@@ -1,4 +1,4 @@
1
- export default class Line {
1
+ export class Line {
2
2
  constructor(points: any);
3
3
  setup(points: any): void;
4
4
  _length: number;
@@ -1,4 +1,4 @@
1
- export default class MultiLinePath {
1
+ export class MultiLinePath {
2
2
  constructor(paths: any, webgl: any);
3
3
  paths: any[];
4
4
  }
@@ -1,4 +1,4 @@
1
- export default class MultiLineText2D {
1
+ export class MultiLineText2D {
2
2
  constructor(text_array: any, font: any, color: any, pivot: any, is_static: any);
3
3
  text_array: Text2D[];
4
4
  update_text_positions(): void;
@@ -7,4 +7,4 @@ export default class MultiLineText2D {
7
7
  set size(arg: number);
8
8
  get size(): number;
9
9
  }
10
- import Text2D from "./Text2D";
10
+ import { Text2D } from "./Text2D";
@@ -1,3 +1,3 @@
1
- export default class ObjectAxis {
1
+ export class ObjectAxis {
2
2
  constructor(obj: any, size: any);
3
3
  }
@@ -1,4 +1,4 @@
1
- export default class ObjectOrientedBoundingBox {
1
+ export class ObjectOrientedBoundingBox {
2
2
  constructor(points: any);
3
3
  axis_to_world: any;
4
4
  world_to_axis: any;
@@ -1,4 +1,4 @@
1
- export default class PlaneHelper {
1
+ export class PlaneHelper {
2
2
  constructor(scale?: number);
3
3
  renderOrder: number;
4
4
  update(): void;
@@ -1,4 +1,4 @@
1
- export default class Shape2D {
1
+ export class Shape2D {
2
2
  constructor(points_2D: any, show_edges: any);
3
3
  invert_normals(geometry: any): void;
4
4
  }
@@ -1,3 +1,3 @@
1
- export default class Shape3D {
1
+ export class Shape3D {
2
2
  constructor(points_2D: any, show_edges: any, height: any);
3
3
  }
@@ -1,4 +1,4 @@
1
- export default class Text2D extends WorldImage {
1
+ export class Text2D extends WorldImage {
2
2
  constructor(text: any, font: any, color: any, pivot: any, is_static: any);
3
3
  simple_text_drawer: SimpleTextDrawer;
4
4
  canvas_texture: any;
@@ -9,5 +9,5 @@ export default class Text2D extends WorldImage {
9
9
  set text(arg: string);
10
10
  get text(): string;
11
11
  }
12
- import WorldImage from "./WorldImage";
13
- import SimpleTextDrawer from "../canvas_drawer/SimpleTextDrawer";
12
+ import { WorldImage } from "./WorldImage";
13
+ import { SimpleTextDrawer } from "../canvas_drawer/SimpleTextDrawer";
@@ -1,4 +1,4 @@
1
- export default class UIElement {
1
+ export class UIElement {
2
2
  constructor(vert: any, frag: any);
3
3
  is_clickable: boolean;
4
4
  position_strategy: WorldSpacePosition;
@@ -45,8 +45,8 @@ export default class UIElement {
45
45
  on_mouse_exit(): void;
46
46
  on_mouse_hover(): void;
47
47
  }
48
- import WorldSpacePosition from "../ui/ui_element_position/WorldSpacePosition";
49
- import OnIdle from "../ui/ui_element_state/OnIdle";
50
- import OnMouseEnter from "../ui/ui_element_state/OnMouseEnter";
51
- import OnMouseExit from "../ui/ui_element_state/OnMouseExit";
52
- import OnMouseHover from "../ui/ui_element_state/OnMouseHover";
48
+ import { WorldSpacePosition } from "../ui/ui_element_position/WorldSpacePosition";
49
+ import { OnIdle } from "../ui/ui_element_state/OnIdle";
50
+ import { OnMouseEnter } from "../ui/ui_element_state/OnMouseEnter";
51
+ import { OnMouseExit } from "../ui/ui_element_state/OnMouseExit";
52
+ import { OnMouseHover } from "../ui/ui_element_state/OnMouseHover";
@@ -1,4 +1,4 @@
1
- export default class UpdatableMaterialMesh {
1
+ export class UpdatableMaterialMesh {
2
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  constructor(geometry: any, material: any);
3
3
  onBeforeRender: () => void;
4
4
  }
@@ -1,4 +1,4 @@
1
- export default class WorldImage {
1
+ export class WorldImage {
2
2
  constructor(texture: any, pivot: any);
3
3
  current_scale: number;
4
4
  tmp_bb_size: any;
@@ -1,4 +1,4 @@
1
- export default class SDFText {
1
+ export class SDFText {
2
2
  constructor(glyph_layout: any, text?: string);
3
3
  glyph_layout: any;
4
4
  glyphs: any[];
@@ -1,4 +1,4 @@
1
- export default class SDFTextBatch {
1
+ export class SDFTextBatch {
2
2
  constructor(font_layout: any, atlas_texture: any);
3
3
  text_elements: any[];
4
4
  font_layout: any;
@@ -9,4 +9,4 @@ export default class SDFTextBatch {
9
9
  update(force_update: any): void;
10
10
  dispose(): void;
11
11
  }
12
- import SDFText from "./SDFText";
12
+ import { SDFText } from "./SDFText";
@@ -1,4 +1,4 @@
1
- export default class TextGlyph {
1
+ export class TextGlyph {
2
2
  constructor(offset: any, plane_bounds: any, atlas_bounds: any);
3
3
  scale: any;
4
4
  position: any;
@@ -1,4 +1,4 @@
1
- export default class ManipulatorHandle {
1
+ export class ManipulatorHandle {
2
2
  constructor(direction: any, color: any);
3
3
  arrow_helper: any;
4
4
  box_collider: any;
@@ -1,4 +1,4 @@
1
- export default class ObjectEditor {
1
+ export class ObjectEditor {
2
2
  constructor(renderer: any, scene: any, camera: any);
3
3
  raycaster: any;
4
4
  selected_object: any;
@@ -12,5 +12,5 @@ export default class ObjectEditor {
12
12
  __populate_selectable_objects(array: any): void;
13
13
  __set_object_ids(array: any): void;
14
14
  }
15
- import ObjectManipulator from "./ObjectManipulator";
16
- import ObjectPicker from "./ObjectPicker";
15
+ import { ObjectManipulator } from "./ObjectManipulator";
16
+ import { ObjectPicker } from "./ObjectPicker";
@@ -1,4 +1,4 @@
1
- export default class ObjectManipulator {
1
+ export class ObjectManipulator {
2
2
  target_obj: any;
3
3
  up_handle: ManipulatorHandle;
4
4
  right_handle: ManipulatorHandle;
@@ -16,4 +16,4 @@ export default class ObjectManipulator {
16
16
  check_active_handle(): void;
17
17
  set_target(obj: any): void;
18
18
  }
19
- import ManipulatorHandle from "../editor/ManipulatorHandle";
19
+ import { ManipulatorHandle } from "../editor/ManipulatorHandle";
@@ -1,4 +1,4 @@
1
- export default class ObjectPicker {
1
+ export class ObjectPicker {
2
2
  constructor(renderer: any, scene: any, camera: any);
3
3
  renderer: any;
4
4
  readback_buffer: Uint8Array;
@@ -1,4 +1,4 @@
1
- export default class GPUParticleSystem {
1
+ export class GPUParticleSystem {
2
2
  attributes: any[];
3
3
  particles: any;
4
4
  set_from_geometry(geometry: any, material: any, init_attribute_uvs: any): void;
@@ -1,4 +1,4 @@
1
- export default class ParticleAttribute {
1
+ export class ParticleAttribute {
2
2
  constructor(attr_name: any);
3
3
  read: any;
4
4
  write: any;
@@ -1,4 +1,4 @@
1
- export default class ParticlePositionAttribute extends ParticleAttribute {
1
+ export class ParticlePositionAttribute extends ParticleAttribute {
2
2
  constructor();
3
3
  }
4
- import ParticleAttribute from "../gpu_particles/ParticleAttribute";
4
+ import { ParticleAttribute } from "../gpu_particles/ParticleAttribute";
@@ -1,4 +1,4 @@
1
- export default class CSSAnimator {
1
+ export class CSSAnimator {
2
2
  constructor({ element, css_property, from, to, duration, value_prefix, value_suffix, easing_function, finished_callback }: {
3
3
  element: any;
4
4
  css_property: any;
@@ -27,4 +27,4 @@ export default class CSSAnimator {
27
27
  get is_animating(): boolean;
28
28
  set_current_state(state: any): void;
29
29
  }
30
- import Idle from "./css_animator_states/Idle";
30
+ import { Idle } from "./css_animator_states/Idle";
@@ -1,4 +1,4 @@
1
- export default class Animating {
1
+ export class Animating {
2
2
  t: number;
3
3
  easing_function_t: number;
4
4
  get is_animating(): boolean;
@@ -1,4 +1,4 @@
1
- export default class Idle {
1
+ export class Idle {
2
2
  get is_animating(): boolean;
3
3
  on_enter(view: any): void;
4
4
  update(view: any): void;
package/types/index.d.ts CHANGED
@@ -4,15 +4,15 @@ export * from './view_components/ApplicationView';
4
4
  export * from './BaseApplication';
5
5
  export * from './render_mode/BaseRender';
6
6
  export * from './materials/BaseShaderMaterial';
7
- export * from './resource_loader/BasisLoader.js';
7
+ export * from './resource_loader/BasisLoader';
8
8
  export * from './materials/BlitMaterial';
9
- export * from './CameraManager';
10
9
  export * from './Capabilities';
11
10
  export * from './canvas_drawer/CanvasDrawer';
12
11
  export * from './Configuration';
13
12
  export * from './html_utilities/CSSAnimator';
14
13
  export * from './view_components/transition/DrawIOAnimationSheet';
15
14
  export * from './Debug';
15
+ export * from './CameraManager';
16
16
  export * from './render_mode/DebugNormalsRender';
17
17
  export * from './EventManager';
18
18
  export * from './Graphics';
@@ -1,5 +1,5 @@
1
- export default class AddMaterial extends BlitMaterial {
1
+ export class AddMaterial extends BlitMaterial {
2
2
  constructor(nMips: any);
3
3
  set_add_texture(tex: any): void;
4
4
  }
5
- import BlitMaterial from "./BlitMaterial";
5
+ import { BlitMaterial } from "./BlitMaterial";
@@ -1,6 +1,6 @@
1
- export default class AlphaFilterMaterial extends BlitMaterial {
1
+ export class AlphaFilterMaterial extends BlitMaterial {
2
2
  constructor(use_alpha_mask: any, upsample: any);
3
3
  set offset(arg: any);
4
4
  get offset(): any;
5
5
  }
6
- import BlitMaterial from "./BlitMaterial";
6
+ import { BlitMaterial } from "./BlitMaterial";
@@ -1,3 +1,3 @@
1
- export default class BaseShaderMaterial {
1
+ export class BaseShaderMaterial {
2
2
  constructor(vert: any, frag: any, uniforms: any);
3
3
  }
@@ -1,3 +1,3 @@
1
- export default class BlitMaterial {
1
+ export class BlitMaterial {
2
2
  constructor(frag_shader: any, vert_shader: any, defines: any);
3
3
  }
@@ -1,7 +1,7 @@
1
- export default class BloomComposeMaterial extends BlitMaterial {
1
+ export class BloomComposeMaterial extends BlitMaterial {
2
2
  constructor(alpha_blending: any);
3
3
  blending: any;
4
4
  blendSrc: any;
5
5
  blendDst: any;
6
6
  }
7
- import BlitMaterial from "./BlitMaterial";
7
+ import { BlitMaterial } from "./BlitMaterial";
@@ -1,4 +1,4 @@
1
- export default class BoxBlurMaterial extends BlitMaterial {
1
+ export class BoxBlurMaterial extends BlitMaterial {
2
2
  constructor();
3
3
  }
4
- import BlitMaterial from "../materials/BlitMaterial";
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,3 +1,3 @@
1
- export default class ClearAlphaMaterial {
1
+ export class ClearAlphaMaterial {
2
2
  blending: any;
3
3
  }
@@ -1,4 +1,4 @@
1
- export default class ClearColorMaterial {
1
+ export class ClearColorMaterial {
2
2
  depthTest: boolean;
3
3
  depthFunc: any;
4
4
  set_color(col: any): void;
@@ -1,4 +1,4 @@
1
- export default class ClearDepthNormalMaterial extends BlitMaterial {
1
+ export class ClearDepthNormalMaterial extends BlitMaterial {
2
2
  constructor(clear_depth: any, clear_normal: any);
3
3
  }
4
- import BlitMaterial from "../materials/BlitMaterial";
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,7 +1,7 @@
1
- export default class DeferredRendererComposeMaterial extends BlitMaterial {
1
+ export class DeferredRendererComposeMaterial extends BlitMaterial {
2
2
  constructor();
3
3
  set_normal_depth_rt(rt: any): void;
4
4
  set_albedo_rt(tex: any): void;
5
5
  set_proj_matrix(mat4: any): void;
6
6
  }
7
- import BlitMaterial from "../materials/BlitMaterial";
7
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,4 +1,4 @@
1
- export default class DepthNormalMaterial {
1
+ export class DepthNormalMaterial {
2
2
  set far_plane(arg: any);
3
3
  get far_plane(): any;
4
4
  }
@@ -1,4 +1,4 @@
1
- export default class DisplayNormalTextureMaterial extends BlitMaterial {
1
+ export class DisplayNormalTextureMaterial extends BlitMaterial {
2
2
  constructor();
3
3
  }
4
- import BlitMaterial from "../materials/BlitMaterial";
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,4 +1,4 @@
1
- export default class DualFilteringBlurMaterial extends BlitMaterial {
1
+ export class DualFilteringBlurMaterial extends BlitMaterial {
2
2
  constructor(upsample: any);
3
3
  }
4
- import BlitMaterial from "./BlitMaterial";
4
+ import { BlitMaterial } from "./BlitMaterial";
@@ -1,3 +1,3 @@
1
- export default class FXAAMaterial {
1
+ export class FXAAMaterial {
2
2
  constructor(upsample: any);
3
3
  }
@@ -1,6 +1,6 @@
1
- export default class GaussianBlurMaterial extends BlitMaterial {
1
+ export class GaussianBlurMaterial extends BlitMaterial {
2
2
  constructor(kernel_radius: any);
3
3
  set_size(w: any, h: any): void;
4
4
  set_direction(x: any, y: any): void;
5
5
  }
6
- import BlitMaterial from "./BlitMaterial";
6
+ import { BlitMaterial } from "./BlitMaterial";
@@ -1,4 +1,4 @@
1
- export default class LuminosityHighPassMaterial extends BlitMaterial {
1
+ export class LuminosityHighPassMaterial extends BlitMaterial {
2
2
  constructor(kernel_radius: any);
3
3
  }
4
- import BlitMaterial from "./BlitMaterial";
4
+ import { BlitMaterial } from "./BlitMaterial";
@@ -1,6 +1,6 @@
1
- export default class MedianFilterMaterial extends BlitMaterial {
1
+ export class MedianFilterMaterial extends BlitMaterial {
2
2
  constructor();
3
3
  set_texture(tex: any): void;
4
4
  get_size(tex: any): any;
5
5
  }
6
- import BlitMaterial from "../materials/BlitMaterial";
6
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,2 +1,2 @@
1
- export default class NormalMaterial {
1
+ export class NormalMaterial {
2
2
  }
@@ -1,4 +1,4 @@
1
- export default class SDFScreenTextMaterial extends BaseShaderMaterial {
1
+ export class SDFScreenTextMaterial extends BaseShaderMaterial {
2
2
  constructor(texture: any);
3
3
  transparent: boolean;
4
4
  extensions: {
@@ -8,4 +8,4 @@ export default class SDFScreenTextMaterial extends BaseShaderMaterial {
8
8
  side: any;
9
9
  set_atlas_size(size: any): void;
10
10
  }
11
- import BaseShaderMaterial from "./BaseShaderMaterial";
11
+ import { BaseShaderMaterial } from "./BaseShaderMaterial";
@@ -1,4 +1,4 @@
1
- export default class SDFTextMaterial extends BaseShaderMaterial {
1
+ export class SDFTextMaterial extends BaseShaderMaterial {
2
2
  constructor(texture: any);
3
3
  transparent: boolean;
4
4
  extensions: {
@@ -9,4 +9,4 @@ export default class SDFTextMaterial extends BaseShaderMaterial {
9
9
  set_atlas_size(size: any): void;
10
10
  set_boldness(value: any): void;
11
11
  }
12
- import BaseShaderMaterial from "./BaseShaderMaterial";
12
+ import { BaseShaderMaterial } from "./BaseShaderMaterial";
@@ -1,4 +1,4 @@
1
- export default class SSAOComposeMaterial extends BlitMaterial {
1
+ export class SSAOComposeMaterial extends BlitMaterial {
2
2
  constructor();
3
3
  }
4
- import BlitMaterial from "../materials/BlitMaterial";
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,6 +1,6 @@
1
- export default class SSAOMaterial extends BlitMaterial {
1
+ export class SSAOMaterial extends BlitMaterial {
2
2
  constructor();
3
3
  __get_sample_kernel(): any[];
4
4
  __get_rotation_kernel(): any;
5
5
  }
6
- import BlitMaterial from "../materials/BlitMaterial";
6
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,7 +1,7 @@
1
- export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial {
1
+ export class ScreenSpaceTextureMaterial extends BaseShaderMaterial {
2
2
  constructor(x: any, y: any, w: any, h: any);
3
3
  set_position(x: any, y: any): void;
4
4
  set_texture(tex: any, w: any, h: any): void;
5
5
  set_screen_size(w: any, h: any): void;
6
6
  }
7
- import BaseShaderMaterial from "./BaseShaderMaterial";
7
+ import { BaseShaderMaterial } from "./BaseShaderMaterial";
@@ -1,7 +1,7 @@
1
- export default class UIElementMaterial extends BaseShaderMaterial {
1
+ export class UIElementMaterial extends BaseShaderMaterial {
2
2
  constructor(intensity?: number);
3
3
  transparent: boolean;
4
4
  depthWrite: boolean;
5
5
  depthTest: boolean;
6
6
  }
7
- import BaseShaderMaterial from "../materials/BaseShaderMaterial";
7
+ import { BaseShaderMaterial } from "../materials/BaseShaderMaterial";
@@ -1,4 +1,4 @@
1
- export default class UnrealBloomComposeMaterial extends BlitMaterial {
1
+ export class UnrealBloomComposeMaterial extends BlitMaterial {
2
2
  constructor(nMips: any);
3
3
  set_RT_0(rt: any): void;
4
4
  set_RT_1(rt: any): void;
@@ -13,4 +13,5 @@ export default class UnrealBloomComposeMaterial extends BlitMaterial {
13
13
  set_tint_color_3(col_string: any): void;
14
14
  set_tint_color_4(col_string: any): void;
15
15
  }
16
- import BlitMaterial from "./BlitMaterial";
16
+
17
+ import { BlitMaterial } from "./BlitMaterial";
@@ -1,4 +1,4 @@
1
- export default class UnrealBlurMaterial extends BlitMaterial {
1
+ export class UnrealBlurMaterial extends BlitMaterial {
2
2
  constructor(kernel_radius: any);
3
3
  }
4
- import BlitMaterial from "../materials/BlitMaterial";
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,4 +1,4 @@
1
- export default class UnrealComposeMaterial extends BlitMaterial {
1
+ export class UnrealComposeMaterial extends BlitMaterial {
2
2
  constructor(nMips: any);
3
3
  }
4
- import BlitMaterial from "../materials/BlitMaterial";
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,2 +1,3 @@
1
- export default class ViewPositionMaterial {
1
+ export class ViewPositionMaterial
2
+ {
2
3
  }
@@ -1,4 +1,4 @@
1
- export default class DeferredPointLightMaterial extends BaseShaderMaterial {
1
+ export class DeferredPointLightMaterial extends BaseShaderMaterial {
2
2
  constructor(intensity?: number);
3
3
  blending: any;
4
4
  depthWrite: boolean;
@@ -7,4 +7,4 @@ export default class DeferredPointLightMaterial extends BaseShaderMaterial {
7
7
  set_normal_depth_rt(rt: any): void;
8
8
  set_albedo_rt(rt: any): void;
9
9
  }
10
- import BaseShaderMaterial from "../../materials/BaseShaderMaterial";
10
+ import { BaseShaderMaterial } from "../../materials/BaseShaderMaterial";
@@ -1,3 +1,3 @@
1
- export default class ParticleStorageMaterial {
1
+ export class ParticleStorageMaterial {
2
2
  constructor(vert: any);
3
3
  }
@@ -1,4 +1,4 @@
1
- export default class PositionStorageMaterial extends ParticleStorageMaterial {
1
+ export class PositionStorageMaterial extends ParticleStorageMaterial {
2
2
  constructor();
3
3
  }
4
- import ParticleStorageMaterial from "../../materials/gpu_particles/ParticleStorageMaterial";
4
+ import { ParticleStorageMaterial } from "../../materials/gpu_particles/ParticleStorageMaterial";
@@ -1,4 +1,4 @@
1
- export default class Pool {
1
+ export class Pool {
2
2
  available: any[];
3
3
  busy: any[];
4
4
  preload(starting_pool_size: any): void;
@@ -1,4 +1,4 @@
1
- export default class Arrow {
1
+ export class Arrow {
2
2
  constructor(color: any, length: any, dir: any);
3
3
  _dir: any;
4
4
  set dir(arg: any);
@@ -1,3 +1,3 @@
1
- export default class Cube {
1
+ export class Cube {
2
2
  constructor(size: any, segments: any, color: any);
3
3
  }
@@ -1,3 +1,3 @@
1
- export default class HorizontalPlane {
1
+ export class HorizontalPlane {
2
2
  constructor(width: any, height: any, color: any, material: any);
3
3
  }
@@ -1,3 +1,3 @@
1
- export default class Sphere {
1
+ export class Sphere {
2
2
  constructor(radius: any, color: any);
3
3
  }