ohzi-core 13.3.0 → 15.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/README.md +2 -1
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/package.json +12 -6
  5. package/src/Capabilities.ts +0 -2
  6. package/src/Debug.ts +38 -33
  7. package/src/Graphics.ts +2 -2
  8. package/src/Initializer.ts +2 -1
  9. package/src/SceneManager.ts +4 -5
  10. package/src/action_sequencer/NumberInterpolator.ts +2 -0
  11. package/src/blitter_index.ts +1 -2
  12. package/src/camera_controller/CameraController.ts +106 -63
  13. package/src/camera_controller/states/common/CommonCameraState.ts +2 -1
  14. package/src/components/AxisHelper.ts +1 -0
  15. package/src/components/Line.ts +35 -27
  16. package/src/components/PlaneHelper.ts +1 -1
  17. package/src/components/Text2D.ts +3 -1
  18. package/src/components/WorldImage.ts +27 -20
  19. package/src/components/sdf_text/SDFTextBatch.ts +16 -26
  20. package/src/dev_bridge/CameraBridge.ts +363 -0
  21. package/src/dev_bridge/CaptureService.ts +256 -0
  22. package/src/dev_bridge/CommandDispatcher.ts +114 -0
  23. package/src/dev_bridge/ConsoleBuffer.ts +286 -0
  24. package/src/dev_bridge/DebugDrawer.ts +399 -0
  25. package/src/dev_bridge/DevBridge.ts +195 -0
  26. package/src/dev_bridge/InputSynthesizer.ts +287 -0
  27. package/src/dev_bridge/PerformanceProbe.ts +118 -0
  28. package/src/dev_bridge/RenderModeRegistry.ts +66 -0
  29. package/src/dev_bridge/SceneEditor.ts +288 -0
  30. package/src/dev_bridge/SceneInspector.ts +388 -0
  31. package/src/dev_bridge/ViewNavigator.ts +101 -0
  32. package/src/dev_bridge/protocol.ts +31 -0
  33. package/src/index.ts +21 -14
  34. package/src/materials/AddMaterial.ts +14 -7
  35. package/src/materials/BlitNodeMaterial.ts +85 -0
  36. package/src/materials/BloomComposeMaterial.ts +21 -9
  37. package/src/materials/BoxBlurMaterial.ts +26 -6
  38. package/src/materials/ClearDepthNormalMaterial.ts +12 -6
  39. package/src/materials/DepthNormalMaterial.ts +25 -14
  40. package/src/materials/DualFilteringBlurMaterial.ts +32 -5
  41. package/src/materials/GaussianBlurMaterial.ts +36 -14
  42. package/src/materials/LineMaterial.ts +52 -0
  43. package/src/materials/LuminosityHighPassMaterial.ts +23 -10
  44. package/src/materials/NormalMaterial.ts +10 -11
  45. package/src/materials/SDFTextMaterial.ts +63 -16
  46. package/src/materials/SSAOComposeMaterial.ts +14 -5
  47. package/src/materials/SSAOMaterial.ts +123 -24
  48. package/src/materials/ScreenSpaceTextureMaterial.ts +19 -31
  49. package/src/materials/UnrealBloomComposeMaterial.ts +41 -32
  50. package/src/materials/WorldImageMaterial.ts +51 -0
  51. package/src/materials/deferred/DeferredPointLightMaterial.ts +45 -14
  52. package/src/materials/deferred/depth_normal_encoding.ts +36 -0
  53. package/src/primitives/Cube.ts +1 -1
  54. package/src/primitives/Sphere.ts +1 -1
  55. package/src/raycast/GroupRaycaster.ts +2 -2
  56. package/src/render_mode/BloomRender.ts +18 -4
  57. package/src/render_mode/DebugNormalsRender.ts +6 -1
  58. package/src/render_mode/DeferredRender.ts +5 -34
  59. package/src/render_mode/NormalAORender.ts +9 -19
  60. package/src/render_mode/UnrealBloomRender.ts +2 -1
  61. package/src/render_mode/VRRender.ts +6 -3
  62. package/src/render_utilities/Blitter.ts +4 -4
  63. package/src/render_utilities/Blurrer.ts +7 -0
  64. package/src/render_utilities/DualFilteringBlurrer.ts +26 -10
  65. package/src/resource_loader/AudioLoader.ts +5 -3
  66. package/src/resource_loader/HDRTextureLoader.ts +1 -1
  67. package/src/scenes/AbstractScene.ts +7 -3
  68. package/src/scenes/Compilator.ts +5 -1
  69. package/src/scenes/loading_states/LoadingState.ts +15 -7
  70. package/src/scenes/loading_states/RegularLoadingState.ts +2 -1
  71. package/src/utilities/CameraUtilities.ts +57 -79
  72. package/src/utilities/HTMLUtilities.ts +2 -1
  73. package/src/utilities/MeshSampler.ts +8 -1
  74. package/src/utilities/OrthographicFrustumPointFitter.ts +53 -4
  75. package/src/view_components/ApplicationView.ts +1 -1
  76. package/src/view_components/ViewComponent.ts +1 -1
  77. package/src/view_components/ViewManager.ts +7 -1
  78. package/src/view_components/transition/DrawIOAnimationSheet.ts +1 -1
  79. package/types/Capabilities.d.ts +0 -1
  80. package/types/SceneManager.d.ts +1 -1
  81. package/types/blitter_index.d.ts +1 -2
  82. package/types/camera_controller/CameraController.d.ts +9 -0
  83. package/types/components/Line.d.ts +3 -2
  84. package/types/components/WorldImage.d.ts +3 -2
  85. package/types/index.d.ts +2 -7
  86. package/types/materials/AddMaterial.d.ts +2 -2
  87. package/types/materials/BlitNodeMaterial.d.ts +18 -0
  88. package/types/materials/BloomComposeMaterial.d.ts +2 -2
  89. package/types/materials/BoxBlurMaterial.d.ts +2 -2
  90. package/types/materials/ClearDepthNormalMaterial.d.ts +2 -2
  91. package/types/materials/DepthNormalMaterial.d.ts +2 -2
  92. package/types/materials/DualFilteringBlurMaterial.d.ts +2 -2
  93. package/types/materials/GaussianBlurMaterial.d.ts +2 -2
  94. package/types/materials/LuminosityHighPassMaterial.d.ts +2 -2
  95. package/types/materials/NormalMaterial.d.ts +2 -2
  96. package/types/materials/SDFTextMaterial.d.ts +2 -2
  97. package/types/materials/SSAOComposeMaterial.d.ts +2 -2
  98. package/types/materials/SSAOMaterial.d.ts +2 -2
  99. package/types/materials/ScreenSpaceTextureMaterial.d.ts +2 -2
  100. package/types/materials/UnrealBloomComposeMaterial.d.ts +2 -2
  101. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +2 -2
  102. package/types/render_mode/DeferredRender.d.ts +0 -2
  103. package/types/render_mode/NormalAORender.d.ts +0 -2
  104. package/types/render_utilities/Blitter.d.ts +2 -2
  105. package/types/render_utilities/DualFilteringBlurrer.d.ts +0 -2
  106. package/types/utilities/CameraUtilities.d.ts +0 -1
  107. package/types/utilities/OrthographicFrustumPointFitter.d.ts +14 -8
  108. package/build/index.module.js +0 -2
  109. package/build/index.module.js.map +0 -1
  110. package/src/components/EdgeMesh.ts +0 -150
  111. package/src/components/GeometryEdgeVisualizer.ts +0 -49
  112. package/src/components/MultiLinePath.ts +0 -25
  113. package/src/components/MultiLineText2D.ts +0 -65
  114. package/src/components/Shape2D.ts +0 -42
  115. package/src/components/Shape3D.ts +0 -38
  116. package/src/gpu_particles/GPUParticleSystem.ts +0 -122
  117. package/src/gpu_particles/ParticleAttribute.ts +0 -110
  118. package/src/gpu_particles/ParticlePositionAttribute.ts +0 -46
  119. package/src/materials/AlphaFilterMaterial.ts +0 -21
  120. package/src/materials/BaseShaderMaterial.ts +0 -20
  121. package/src/materials/BlitMaterial.ts +0 -27
  122. package/src/materials/DeferredRendererComposeMaterial.ts +0 -36
  123. package/src/materials/DisplayNormalTextureMaterial.ts +0 -18
  124. package/src/materials/FXAAMaterial.ts +0 -12
  125. package/src/materials/MedianFilterMaterial.ts +0 -46
  126. package/src/materials/SDFScreenTextMaterial.ts +0 -32
  127. package/src/materials/UnrealBlurMaterial.ts +0 -20
  128. package/src/materials/UnrealComposeMaterial.ts +0 -27
  129. package/src/materials/ViewPositionMaterial.ts +0 -19
  130. package/src/materials/gpu_particles/AttributeUpdateMaterial.ts +0 -35
  131. package/src/materials/gpu_particles/BasicParticleMaterial.ts +0 -25
  132. package/src/materials/gpu_particles/ParticleStorageMaterial.ts +0 -36
  133. package/src/materials/gpu_particles/PositionStorageMaterial.ts +0 -27
  134. package/src/render_utilities/MedianFilter.ts +0 -72
  135. package/src/render_utilities/ViewPositionRenderer.ts +0 -53
  136. package/src/shaders/add/add.frag +0 -28
  137. package/src/shaders/anti_aliasing/fxaa.frag +0 -72
  138. package/src/shaders/basic_color/basic_color.frag +0 -6
  139. package/src/shaders/basic_color/basic_color.vert +0 -10
  140. package/src/shaders/basic_line/basic_line.frag +0 -37
  141. package/src/shaders/basic_line/basic_line.vert +0 -37
  142. package/src/shaders/basic_texture/basic_texture.frag +0 -10
  143. package/src/shaders/basic_texture/basic_texture.vert +0 -17
  144. package/src/shaders/bloom/bloom_compose.frag +0 -22
  145. package/src/shaders/bloom/cheap_bloom_compose.frag +0 -13
  146. package/src/shaders/box_blur/box_blur.frag +0 -24
  147. package/src/shaders/box_blur/compose.frag +0 -31
  148. package/src/shaders/clear/clear_depth_normal.frag +0 -25
  149. package/src/shaders/copy/copy.frag +0 -7
  150. package/src/shaders/copy/copy.vert +0 -6
  151. package/src/shaders/deferred/blit_copy.vert +0 -11
  152. package/src/shaders/deferred/deferred_compose.frag +0 -59
  153. package/src/shaders/deferred/point_light.frag +0 -66
  154. package/src/shaders/deferred/point_light.vert +0 -13
  155. package/src/shaders/depth_normals/debug_normals.frag +0 -48
  156. package/src/shaders/depth_normals/depth_normals.frag +0 -30
  157. package/src/shaders/depth_normals/depth_normals.vert +0 -13
  158. package/src/shaders/dual_filter_blur/alpha_filter.frag +0 -14
  159. package/src/shaders/dual_filter_blur/downsample.frag +0 -21
  160. package/src/shaders/dual_filter_blur/upsample.frag +0 -24
  161. package/src/shaders/edge_visualizer/edge_visualizer.frag +0 -18
  162. package/src/shaders/edge_visualizer/edge_visualizer.vert +0 -16
  163. package/src/shaders/edges/corners.frag +0 -11
  164. package/src/shaders/edges/corners.vert +0 -31
  165. package/src/shaders/edges/edges.frag +0 -7
  166. package/src/shaders/edges/edges.vert +0 -27
  167. package/src/shaders/gaussian_blur/gaussian_blur.frag +0 -44
  168. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +0 -36
  169. package/src/shaders/gpu_particles/common_utils.glsl +0 -13
  170. package/src/shaders/gpu_particles/generic_storage.frag +0 -6
  171. package/src/shaders/gpu_particles/store/store_position.vert +0 -14
  172. package/src/shaders/gpu_particles/update/basic_update.frag +0 -21
  173. package/src/shaders/gpu_particles/visualize/visualize.frag +0 -11
  174. package/src/shaders/gpu_particles/visualize/visualize.vert +0 -12
  175. package/src/shaders/grid/grid.frag +0 -17
  176. package/src/shaders/grid/grid.vert +0 -10
  177. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +0 -38
  178. package/src/shaders/median_filter/median_filter.frag +0 -134
  179. package/src/shaders/normal/normal.frag +0 -6
  180. package/src/shaders/normal/normal.vert +0 -6
  181. package/src/shaders/sdf_text/sdf_screen_text.frag +0 -51
  182. package/src/shaders/sdf_text/sdf_screen_text.vert +0 -42
  183. package/src/shaders/sdf_text/sdf_text.frag +0 -53
  184. package/src/shaders/sdf_text/sdf_text.vert +0 -42
  185. package/src/shaders/ssao/hbao.frag +0 -264
  186. package/src/shaders/ssao/ssao.frag +0 -95
  187. package/src/shaders/ssao/ssao.vert +0 -11
  188. package/src/shaders/ssao/ssao_compose.frag +0 -14
  189. package/src/shaders/transparent_mix/copy.frag +0 -7
  190. package/src/shaders/transparent_mix/transparent_mix.frag +0 -19
  191. package/src/shaders/transparent_mix/transparent_mix.vert +0 -8
  192. package/src/shaders/ui/ss_texture.frag +0 -11
  193. package/src/shaders/ui/ss_texture.vert +0 -32
  194. package/src/shaders/ui/ws_texture.vert +0 -39
  195. package/src/shaders/unreal_blur/unreal_blur.frag +0 -25
  196. package/src/shaders/unreal_blur/unreal_compose.frag +0 -24
  197. package/src/shaders/write_view_position/write_view_position.frag +0 -7
  198. package/src/shaders/write_view_position/write_view_position.vert +0 -9
  199. package/src/types.d.ts +0 -14
  200. package/types/components/EdgeMesh.d.ts +0 -16
  201. package/types/components/GeometryEdgeVisualizer.d.ts +0 -8
  202. package/types/components/MultiLinePath.d.ts +0 -8
  203. package/types/components/MultiLineText2D.d.ts +0 -12
  204. package/types/components/Shape2D.d.ts +0 -7
  205. package/types/components/Shape3D.d.ts +0 -6
  206. package/types/gpu_particles/GPUParticleSystem.d.ts +0 -19
  207. package/types/gpu_particles/ParticleAttribute.d.ts +0 -20
  208. package/types/gpu_particles/ParticlePositionAttribute.d.ts +0 -6
  209. package/types/materials/AlphaFilterMaterial.d.ts +0 -7
  210. package/types/materials/BaseShaderMaterial.d.ts +0 -4
  211. package/types/materials/BlitMaterial.d.ts +0 -4
  212. package/types/materials/DeferredRendererComposeMaterial.d.ts +0 -10
  213. package/types/materials/DisplayNormalTextureMaterial.d.ts +0 -4
  214. package/types/materials/FXAAMaterial.d.ts +0 -5
  215. package/types/materials/MedianFilterMaterial.d.ts +0 -8
  216. package/types/materials/SDFScreenTextMaterial.d.ts +0 -8
  217. package/types/materials/UIElementMaterial.d.ts +0 -4
  218. package/types/materials/UnrealBlurMaterial.d.ts +0 -5
  219. package/types/materials/UnrealComposeMaterial.d.ts +0 -5
  220. package/types/materials/ViewPositionMaterial.d.ts +0 -5
  221. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +0 -8
  222. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +0 -5
  223. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +0 -5
  224. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +0 -5
  225. package/types/render_utilities/MedianFilter.d.ts +0 -12
  226. package/types/render_utilities/ViewPositionRenderer.d.ts +0 -12
@@ -1,20 +0,0 @@
1
- import type { RenderTarget, Texture } from "three";
2
-
3
- export class ParticleAttribute {
4
- static calculate_resolution(particle_count: any): {
5
- width: number;
6
- height: number;
7
- };
8
- constructor(attr_name: any, update_material: any);
9
- read: any;
10
- write: any;
11
- name: any;
12
- update_material: any;
13
- init_from_geometry(geometry: any): void;
14
- init_from_attribute(particle_attribute: any): void;
15
- build_RT(particle_count: any): RenderTarget<Texture>;
16
- swap_RT(): void;
17
- update(attribute_writter_scene: any): void;
18
- store_geometry_attribute_in_RT(attribute: any, RT: RenderTarget<Texture>, storage_material: any, attribute_writter_scene: any): void;
19
- get_texture(): Texture;
20
- }
@@ -1,6 +0,0 @@
1
- export class ParticlePositionAttribute extends ParticleAttribute {
2
- constructor(update_material: any);
3
- store_geometry(geometry: any, attribute_writter_scene: any): void;
4
- store_positions(positions: any, attribute_writter_scene: any): void;
5
- }
6
- import { ParticleAttribute } from "../gpu_particles/ParticleAttribute";
@@ -1,7 +0,0 @@
1
- export class AlphaFilterMaterial extends BlitMaterial {
2
- constructor();
3
- set offset(arg: number);
4
- get offset(): number;
5
- }
6
- import { BlitMaterial } from "./BlitMaterial";
7
-
@@ -1,4 +0,0 @@
1
- import { ShaderMaterial } from "three";
2
- export class BaseShaderMaterial extends ShaderMaterial {
3
- constructor(vert: any, frag: any, uniforms: any);
4
- }
@@ -1,4 +0,0 @@
1
- import { ShaderMaterial } from "three";
2
- export class BlitMaterial extends ShaderMaterial {
3
- constructor(frag_shader: any, vert_shader: any, defines: any);
4
- }
@@ -1,10 +0,0 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
- import type { RenderTarget, Texture } from 'three';
3
- import { Matrix4 } from 'three';
4
- declare class DeferredRendererComposeMaterial extends BlitMaterial {
5
- constructor();
6
- set_normal_depth_rt(rt: RenderTarget): void;
7
- set_albedo_rt(tex: Texture): void;
8
- set_proj_matrix(mat4: Matrix4): void;
9
- }
10
- export { DeferredRendererComposeMaterial };
@@ -1,4 +0,0 @@
1
- export class DisplayNormalTextureMaterial extends BlitMaterial {
2
- constructor();
3
- }
4
- import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,5 +0,0 @@
1
- import { BlitMaterial } from './BlitMaterial';
2
- declare class FXAAMaterial extends BlitMaterial {
3
- constructor();
4
- }
5
- export { FXAAMaterial };
@@ -1,8 +0,0 @@
1
- import type { Vector2 } from "three";
2
- import { BlitMaterial } from "../materials/BlitMaterial";
3
-
4
- export class MedianFilterMaterial extends BlitMaterial {
5
- constructor();
6
- set_texture(tex: any): void;
7
- get_size(tex: any): Vector2;
8
- }
@@ -1,8 +0,0 @@
1
- import { BaseShaderMaterial } from './BaseShaderMaterial';
2
- import type { Texture } from 'three';
3
- import { Vector2 } from 'three';
4
- declare class SDFScreenTextMaterial extends BaseShaderMaterial {
5
- constructor(texture: Texture);
6
- set_atlas_size(size: Vector2): void;
7
- }
8
- export { SDFScreenTextMaterial };
@@ -1,4 +0,0 @@
1
- export class UIElementMaterial extends BaseShaderMaterial {
2
- constructor(intensity?: number);
3
- }
4
- import { BaseShaderMaterial } from "../materials/BaseShaderMaterial";
@@ -1,5 +0,0 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
- declare class UnrealBlurMaterial extends BlitMaterial {
3
- constructor(kernel_radius: number);
4
- }
5
- export { UnrealBlurMaterial };
@@ -1,5 +0,0 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
- declare class UnrealComposeMaterial extends BlitMaterial {
3
- constructor(nMips: number);
4
- }
5
- export { UnrealComposeMaterial };
@@ -1,5 +0,0 @@
1
- import { ShaderMaterial } from 'three';
2
- declare class ViewPositionMaterial extends ShaderMaterial {
3
- constructor();
4
- }
5
- export { ViewPositionMaterial };
@@ -1,8 +0,0 @@
1
- import { BlitMaterial } from '../../materials/BlitMaterial';
2
- declare class AttributeUpdateMaterial extends BlitMaterial {
3
- multiplier: number;
4
- constructor(custom_frag?: string);
5
- update(): void;
6
- set_multiplier(val: number): void;
7
- }
8
- export { AttributeUpdateMaterial };
@@ -1,5 +0,0 @@
1
- import { ShaderMaterial } from 'three';
2
- declare class BasicParticleMaterial extends ShaderMaterial {
3
- constructor();
4
- }
5
- export { BasicParticleMaterial };
@@ -1,5 +0,0 @@
1
- import { ShaderMaterial } from 'three';
2
- declare class ParticleStorageMaterial extends ShaderMaterial {
3
- constructor(vert?: string);
4
- }
5
- export { ParticleStorageMaterial };
@@ -1,5 +0,0 @@
1
- import { ParticleStorageMaterial } from '../../materials/gpu_particles/ParticleStorageMaterial';
2
- declare class PositionStorageMaterial extends ParticleStorageMaterial {
3
- constructor();
4
- }
5
- export { PositionStorageMaterial };
@@ -1,12 +0,0 @@
1
- import type { RenderTarget, Texture, Vector2 } from "three";
2
- import type { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
3
-
4
- export class MedianFilter {
5
- constructor(renderer: any);
6
- RT: RenderTarget<Texture>;
7
- RT1: RenderTarget<Texture>;
8
- median_filter_mat: MedianFilterMaterial;
9
-
10
- filter(texture: any): RenderTarget<Texture>;
11
- get_size(tex: any): Vector2;
12
- }
@@ -1,12 +0,0 @@
1
- import { Color, RenderTarget } from 'three';
2
- import type { Renderer, Texture } from 'three/webgpu';
3
- import { ViewPositionMaterial } from '../materials/ViewPositionMaterial';
4
- declare class ViewPositionRenderer {
5
- RT: RenderTarget;
6
- clear_color: Color;
7
- render_pos_mat: ViewPositionMaterial;
8
- constructor();
9
- render(context: any, renderer: Renderer): void;
10
- get render_target(): RenderTarget<Texture<unknown>>;
11
- }
12
- export { ViewPositionRenderer };