ohzi-core 13.3.0 → 15.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/package.json +12 -6
- package/src/Capabilities.ts +0 -2
- package/src/Debug.ts +38 -33
- package/src/Graphics.ts +2 -2
- package/src/Initializer.ts +2 -1
- package/src/SceneManager.ts +4 -5
- package/src/action_sequencer/NumberInterpolator.ts +2 -0
- package/src/blitter_index.ts +1 -2
- package/src/camera_controller/CameraController.ts +106 -63
- package/src/camera_controller/states/common/CommonCameraState.ts +2 -1
- package/src/components/AxisHelper.ts +1 -0
- package/src/components/Line.ts +35 -27
- package/src/components/PlaneHelper.ts +1 -1
- package/src/components/Text2D.ts +3 -1
- package/src/components/WorldImage.ts +27 -20
- package/src/components/sdf_text/SDFTextBatch.ts +16 -26
- package/src/dev_bridge/CameraBridge.ts +363 -0
- package/src/dev_bridge/CaptureService.ts +256 -0
- package/src/dev_bridge/CommandDispatcher.ts +114 -0
- package/src/dev_bridge/ConsoleBuffer.ts +286 -0
- package/src/dev_bridge/DebugDrawer.ts +399 -0
- package/src/dev_bridge/DevBridge.ts +195 -0
- package/src/dev_bridge/InputSynthesizer.ts +287 -0
- package/src/dev_bridge/PerformanceProbe.ts +118 -0
- package/src/dev_bridge/RenderModeRegistry.ts +66 -0
- package/src/dev_bridge/SceneEditor.ts +288 -0
- package/src/dev_bridge/SceneInspector.ts +388 -0
- package/src/dev_bridge/ViewNavigator.ts +101 -0
- package/src/dev_bridge/protocol.ts +31 -0
- package/src/index.ts +21 -14
- package/src/materials/AddMaterial.ts +14 -7
- package/src/materials/BlitNodeMaterial.ts +85 -0
- package/src/materials/BloomComposeMaterial.ts +21 -9
- package/src/materials/BoxBlurMaterial.ts +26 -6
- package/src/materials/ClearDepthNormalMaterial.ts +12 -6
- package/src/materials/DepthNormalMaterial.ts +25 -14
- package/src/materials/DualFilteringBlurMaterial.ts +32 -5
- package/src/materials/GaussianBlurMaterial.ts +36 -14
- package/src/materials/LineMaterial.ts +52 -0
- package/src/materials/LuminosityHighPassMaterial.ts +23 -10
- package/src/materials/NormalMaterial.ts +10 -11
- package/src/materials/SDFTextMaterial.ts +63 -16
- package/src/materials/SSAOComposeMaterial.ts +14 -5
- package/src/materials/SSAOMaterial.ts +123 -24
- package/src/materials/ScreenSpaceTextureMaterial.ts +19 -31
- package/src/materials/UnrealBloomComposeMaterial.ts +41 -32
- package/src/materials/WorldImageMaterial.ts +51 -0
- package/src/materials/deferred/DeferredPointLightMaterial.ts +45 -14
- package/src/materials/deferred/depth_normal_encoding.ts +36 -0
- package/src/primitives/Cube.ts +1 -1
- package/src/primitives/Sphere.ts +1 -1
- package/src/raycast/GroupRaycaster.ts +2 -2
- package/src/render_mode/BloomRender.ts +18 -4
- package/src/render_mode/DebugNormalsRender.ts +6 -1
- package/src/render_mode/DeferredRender.ts +5 -34
- package/src/render_mode/NormalAORender.ts +9 -19
- package/src/render_mode/UnrealBloomRender.ts +2 -1
- package/src/render_mode/VRRender.ts +6 -3
- package/src/render_utilities/Blitter.ts +4 -4
- package/src/render_utilities/Blurrer.ts +7 -0
- package/src/render_utilities/DualFilteringBlurrer.ts +26 -10
- package/src/resource_loader/AudioLoader.ts +5 -3
- package/src/resource_loader/HDRTextureLoader.ts +1 -1
- package/src/scenes/AbstractScene.ts +7 -3
- package/src/scenes/Compilator.ts +5 -1
- package/src/scenes/loading_states/LoadingState.ts +15 -7
- package/src/scenes/loading_states/RegularLoadingState.ts +2 -1
- package/src/utilities/CameraUtilities.ts +57 -79
- package/src/utilities/HTMLUtilities.ts +2 -1
- package/src/utilities/MeshSampler.ts +8 -1
- package/src/utilities/OrthographicFrustumPointFitter.ts +53 -4
- package/src/view_components/ApplicationView.ts +1 -1
- package/src/view_components/ViewComponent.ts +1 -1
- package/src/view_components/ViewManager.ts +7 -1
- package/src/view_components/transition/DrawIOAnimationSheet.ts +1 -1
- package/types/Capabilities.d.ts +0 -1
- package/types/SceneManager.d.ts +1 -1
- package/types/blitter_index.d.ts +1 -2
- package/types/camera_controller/CameraController.d.ts +9 -0
- package/types/components/Line.d.ts +3 -2
- package/types/components/WorldImage.d.ts +3 -2
- package/types/index.d.ts +2 -7
- package/types/materials/AddMaterial.d.ts +2 -2
- package/types/materials/BlitNodeMaterial.d.ts +18 -0
- package/types/materials/BloomComposeMaterial.d.ts +2 -2
- package/types/materials/BoxBlurMaterial.d.ts +2 -2
- package/types/materials/ClearDepthNormalMaterial.d.ts +2 -2
- package/types/materials/DepthNormalMaterial.d.ts +2 -2
- package/types/materials/DualFilteringBlurMaterial.d.ts +2 -2
- package/types/materials/GaussianBlurMaterial.d.ts +2 -2
- package/types/materials/LuminosityHighPassMaterial.d.ts +2 -2
- package/types/materials/NormalMaterial.d.ts +2 -2
- package/types/materials/SDFTextMaterial.d.ts +2 -2
- package/types/materials/SSAOComposeMaterial.d.ts +2 -2
- package/types/materials/SSAOMaterial.d.ts +2 -2
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +2 -2
- package/types/materials/UnrealBloomComposeMaterial.d.ts +2 -2
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +2 -2
- package/types/render_mode/DeferredRender.d.ts +0 -2
- package/types/render_mode/NormalAORender.d.ts +0 -2
- package/types/render_utilities/Blitter.d.ts +2 -2
- package/types/render_utilities/DualFilteringBlurrer.d.ts +0 -2
- package/types/utilities/CameraUtilities.d.ts +0 -1
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +14 -8
- package/build/index.module.js +0 -2
- package/build/index.module.js.map +0 -1
- package/src/components/EdgeMesh.ts +0 -150
- package/src/components/GeometryEdgeVisualizer.ts +0 -49
- package/src/components/MultiLinePath.ts +0 -25
- package/src/components/MultiLineText2D.ts +0 -65
- package/src/components/Shape2D.ts +0 -42
- package/src/components/Shape3D.ts +0 -38
- package/src/gpu_particles/GPUParticleSystem.ts +0 -122
- package/src/gpu_particles/ParticleAttribute.ts +0 -110
- package/src/gpu_particles/ParticlePositionAttribute.ts +0 -46
- package/src/materials/AlphaFilterMaterial.ts +0 -21
- package/src/materials/BaseShaderMaterial.ts +0 -20
- package/src/materials/BlitMaterial.ts +0 -27
- package/src/materials/DeferredRendererComposeMaterial.ts +0 -36
- package/src/materials/DisplayNormalTextureMaterial.ts +0 -18
- package/src/materials/FXAAMaterial.ts +0 -12
- package/src/materials/MedianFilterMaterial.ts +0 -46
- package/src/materials/SDFScreenTextMaterial.ts +0 -32
- package/src/materials/UnrealBlurMaterial.ts +0 -20
- package/src/materials/UnrealComposeMaterial.ts +0 -27
- package/src/materials/ViewPositionMaterial.ts +0 -19
- package/src/materials/gpu_particles/AttributeUpdateMaterial.ts +0 -35
- package/src/materials/gpu_particles/BasicParticleMaterial.ts +0 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.ts +0 -36
- package/src/materials/gpu_particles/PositionStorageMaterial.ts +0 -27
- package/src/render_utilities/MedianFilter.ts +0 -72
- package/src/render_utilities/ViewPositionRenderer.ts +0 -53
- package/src/shaders/add/add.frag +0 -28
- package/src/shaders/anti_aliasing/fxaa.frag +0 -72
- package/src/shaders/basic_color/basic_color.frag +0 -6
- package/src/shaders/basic_color/basic_color.vert +0 -10
- package/src/shaders/basic_line/basic_line.frag +0 -37
- package/src/shaders/basic_line/basic_line.vert +0 -37
- package/src/shaders/basic_texture/basic_texture.frag +0 -10
- package/src/shaders/basic_texture/basic_texture.vert +0 -17
- package/src/shaders/bloom/bloom_compose.frag +0 -22
- package/src/shaders/bloom/cheap_bloom_compose.frag +0 -13
- package/src/shaders/box_blur/box_blur.frag +0 -24
- package/src/shaders/box_blur/compose.frag +0 -31
- package/src/shaders/clear/clear_depth_normal.frag +0 -25
- package/src/shaders/copy/copy.frag +0 -7
- package/src/shaders/copy/copy.vert +0 -6
- package/src/shaders/deferred/blit_copy.vert +0 -11
- package/src/shaders/deferred/deferred_compose.frag +0 -59
- package/src/shaders/deferred/point_light.frag +0 -66
- package/src/shaders/deferred/point_light.vert +0 -13
- package/src/shaders/depth_normals/debug_normals.frag +0 -48
- package/src/shaders/depth_normals/depth_normals.frag +0 -30
- package/src/shaders/depth_normals/depth_normals.vert +0 -13
- package/src/shaders/dual_filter_blur/alpha_filter.frag +0 -14
- package/src/shaders/dual_filter_blur/downsample.frag +0 -21
- package/src/shaders/dual_filter_blur/upsample.frag +0 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +0 -18
- package/src/shaders/edge_visualizer/edge_visualizer.vert +0 -16
- package/src/shaders/edges/corners.frag +0 -11
- package/src/shaders/edges/corners.vert +0 -31
- package/src/shaders/edges/edges.frag +0 -7
- package/src/shaders/edges/edges.vert +0 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +0 -44
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +0 -36
- package/src/shaders/gpu_particles/common_utils.glsl +0 -13
- package/src/shaders/gpu_particles/generic_storage.frag +0 -6
- package/src/shaders/gpu_particles/store/store_position.vert +0 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +0 -21
- package/src/shaders/gpu_particles/visualize/visualize.frag +0 -11
- package/src/shaders/gpu_particles/visualize/visualize.vert +0 -12
- package/src/shaders/grid/grid.frag +0 -17
- package/src/shaders/grid/grid.vert +0 -10
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +0 -38
- package/src/shaders/median_filter/median_filter.frag +0 -134
- package/src/shaders/normal/normal.frag +0 -6
- package/src/shaders/normal/normal.vert +0 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +0 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +0 -42
- package/src/shaders/sdf_text/sdf_text.frag +0 -53
- package/src/shaders/sdf_text/sdf_text.vert +0 -42
- package/src/shaders/ssao/hbao.frag +0 -264
- package/src/shaders/ssao/ssao.frag +0 -95
- package/src/shaders/ssao/ssao.vert +0 -11
- package/src/shaders/ssao/ssao_compose.frag +0 -14
- package/src/shaders/transparent_mix/copy.frag +0 -7
- package/src/shaders/transparent_mix/transparent_mix.frag +0 -19
- package/src/shaders/transparent_mix/transparent_mix.vert +0 -8
- package/src/shaders/ui/ss_texture.frag +0 -11
- package/src/shaders/ui/ss_texture.vert +0 -32
- package/src/shaders/ui/ws_texture.vert +0 -39
- package/src/shaders/unreal_blur/unreal_blur.frag +0 -25
- package/src/shaders/unreal_blur/unreal_compose.frag +0 -24
- package/src/shaders/write_view_position/write_view_position.frag +0 -7
- package/src/shaders/write_view_position/write_view_position.vert +0 -9
- package/src/types.d.ts +0 -14
- package/types/components/EdgeMesh.d.ts +0 -16
- package/types/components/GeometryEdgeVisualizer.d.ts +0 -8
- package/types/components/MultiLinePath.d.ts +0 -8
- package/types/components/MultiLineText2D.d.ts +0 -12
- package/types/components/Shape2D.d.ts +0 -7
- package/types/components/Shape3D.d.ts +0 -6
- package/types/gpu_particles/GPUParticleSystem.d.ts +0 -19
- package/types/gpu_particles/ParticleAttribute.d.ts +0 -20
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +0 -6
- package/types/materials/AlphaFilterMaterial.d.ts +0 -7
- package/types/materials/BaseShaderMaterial.d.ts +0 -4
- package/types/materials/BlitMaterial.d.ts +0 -4
- package/types/materials/DeferredRendererComposeMaterial.d.ts +0 -10
- package/types/materials/DisplayNormalTextureMaterial.d.ts +0 -4
- package/types/materials/FXAAMaterial.d.ts +0 -5
- package/types/materials/MedianFilterMaterial.d.ts +0 -8
- package/types/materials/SDFScreenTextMaterial.d.ts +0 -8
- package/types/materials/UIElementMaterial.d.ts +0 -4
- package/types/materials/UnrealBlurMaterial.d.ts +0 -5
- package/types/materials/UnrealComposeMaterial.d.ts +0 -5
- package/types/materials/ViewPositionMaterial.d.ts +0 -5
- package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +0 -8
- package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +0 -5
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +0 -5
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +0 -5
- package/types/render_utilities/MedianFilter.d.ts +0 -12
- package/types/render_utilities/ViewPositionRenderer.d.ts +0 -12
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{
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super(vert, frag, {
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_Texture: { value: texture },
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_AtlasSize: { value: new Vector2(1, 1) }
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});
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this.transparent = true;
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this.depthWrite = false;
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this.side = DoubleSide;
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texture.minFilter = LinearFilter;
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texture.magFilter = LinearFilter;
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texture.generateMipmaps = false;
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}
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set_atlas_size(size: Vector2)
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{
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(this.uniforms._AtlasSize.value as Vector2).copy(size);
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}
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}
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export { SDFScreenTextMaterial };
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import { BlitMaterial } from '../materials/BlitMaterial';
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import frag from '../shaders/unreal_blur/unreal_blur.frag';
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import { Vector2 } from 'three';
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class UnrealBlurMaterial extends BlitMaterial
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{
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constructor(kernel_radius: number)
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{
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const defines = {
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KERNEL_RADIUS: kernel_radius,
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SIGMA: kernel_radius
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};
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super(frag, undefined, defines);
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this.uniforms._SampleDir = { value: new Vector2(0.5, 0.5) };
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}
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}
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export { UnrealBlurMaterial };
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@@ -1,27 +0,0 @@
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import { BlitMaterial } from '../materials/BlitMaterial';
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import frag from '../shaders/unreal_blur/unreal_compose.frag';
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class UnrealComposeMaterial extends BlitMaterial
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{
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constructor(nMips: number)
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{
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const defines = {
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NUM_MIPS: nMips
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};
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super(frag, undefined, defines);
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this.uniforms.blurTexture1 = { value: null };
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this.uniforms.blurTexture2 = { value: null };
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this.uniforms.blurTexture3 = { value: null };
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this.uniforms.blurTexture4 = { value: null };
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this.uniforms.blurTexture5 = { value: null };
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this.uniforms.dirtTexture = { value: null };
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this.uniforms.bloomStrength = { value: 1.0 };
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this.uniforms.bloomFactors = { value: null };
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this.uniforms.bloomTintColors = { value: null };
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this.uniforms.bloomRadius = { value: 0.0 };
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}
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|
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}
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|
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export { UnrealComposeMaterial };
|
|
@@ -1,19 +0,0 @@
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import frag from '../shaders/write_view_position/write_view_position.frag';
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import vert from '../shaders/write_view_position/write_view_position.vert';
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|
|
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import { ShaderMaterial } from 'three';
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|
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class ViewPositionMaterial extends ShaderMaterial
|
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{
|
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|
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constructor()
|
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9
|
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{
|
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super({
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uniforms: {
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},
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vertexShader: vert,
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fragmentShader: frag
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});
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}
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}
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-
|
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export { ViewPositionMaterial };
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
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import { ShaderChunk, Vector2 } from 'three';
|
|
2
|
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import { BlitMaterial } from '../../materials/BlitMaterial';
|
|
3
|
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import common_utils from '../../shaders/gpu_particles/common_utils.glsl';
|
|
4
|
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import frag from '../../shaders/gpu_particles/update/basic_update.frag';
|
|
5
|
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import { Time } from '../../Time';
|
|
6
|
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|
|
7
|
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class AttributeUpdateMaterial extends BlitMaterial
|
|
8
|
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{
|
|
9
|
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multiplier: number;
|
|
10
|
-
|
|
11
|
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constructor(custom_frag?: string)
|
|
12
|
-
{
|
|
13
|
-
// @ts-expect-error -- IGNORE --
|
|
14
|
-
ShaderChunk.gpu_particles_utils = common_utils;
|
|
15
|
-
|
|
16
|
-
super(custom_frag || frag);
|
|
17
|
-
this.uniforms._Time = { value: new Vector2() };
|
|
18
|
-
this.multiplier = 0;
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
update()
|
|
22
|
-
{
|
|
23
|
-
(this.uniforms._Time.value as Vector2).x = Time.delta_time;
|
|
24
|
-
(this.uniforms._Time.value as Vector2).y += Time.delta_time;
|
|
25
|
-
// this.precision = "lowp";
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
set_multiplier(val: number)
|
|
29
|
-
{
|
|
30
|
-
console.log(val);
|
|
31
|
-
this.multiplier = val;
|
|
32
|
-
}
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
export { AttributeUpdateMaterial };
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
|
|
2
|
-
import vert from '../../shaders/gpu_particles/visualize/visualize.vert';
|
|
3
|
-
|
|
4
|
-
import { ShaderMaterial } from 'three';
|
|
5
|
-
|
|
6
|
-
class BasicParticleMaterial extends ShaderMaterial
|
|
7
|
-
{
|
|
8
|
-
constructor()
|
|
9
|
-
{
|
|
10
|
-
// ShaderChunk["gpu_particles_utils"] = common_utils;
|
|
11
|
-
|
|
12
|
-
super({
|
|
13
|
-
uniforms: {
|
|
14
|
-
_Position: { value: undefined },
|
|
15
|
-
_Time: { value: 0 }
|
|
16
|
-
},
|
|
17
|
-
vertexShader: vert,
|
|
18
|
-
fragmentShader: frag,
|
|
19
|
-
transparent: true,
|
|
20
|
-
depthWrite: false
|
|
21
|
-
});
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
export { BasicParticleMaterial };
|
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
import frag from '../../shaders/gpu_particles/generic_storage.frag';
|
|
2
|
-
|
|
3
|
-
import { AlwaysDepth, NoBlending, ShaderMaterial } from 'three';
|
|
4
|
-
|
|
5
|
-
class ParticleStorageMaterial extends ShaderMaterial
|
|
6
|
-
{
|
|
7
|
-
constructor(vert?: string)
|
|
8
|
-
{
|
|
9
|
-
vert = vert || `
|
|
10
|
-
varying vec4 value;
|
|
11
|
-
attribute vec4 data;
|
|
12
|
-
|
|
13
|
-
void main()
|
|
14
|
-
{
|
|
15
|
-
gl_Position = vec4(position.xy * 2.0 - 1.0, 1.0,1.0);
|
|
16
|
-
gl_PointSize = 1.0;
|
|
17
|
-
|
|
18
|
-
value = data;
|
|
19
|
-
}
|
|
20
|
-
`;
|
|
21
|
-
|
|
22
|
-
super({
|
|
23
|
-
uniforms: {
|
|
24
|
-
|
|
25
|
-
},
|
|
26
|
-
vertexShader: vert,
|
|
27
|
-
fragmentShader: frag,
|
|
28
|
-
depthWrite: false,
|
|
29
|
-
blending: NoBlending,
|
|
30
|
-
depthTest: false,
|
|
31
|
-
depthFunc: AlwaysDepth
|
|
32
|
-
});
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
export { ParticleStorageMaterial };
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { ParticleStorageMaterial } from '../../materials/gpu_particles/ParticleStorageMaterial';
|
|
2
|
-
|
|
3
|
-
class PositionStorageMaterial extends ParticleStorageMaterial
|
|
4
|
-
{
|
|
5
|
-
constructor()
|
|
6
|
-
{
|
|
7
|
-
const vert = `
|
|
8
|
-
|
|
9
|
-
varying vec4 value;
|
|
10
|
-
|
|
11
|
-
attribute vec2 storage_uv;
|
|
12
|
-
|
|
13
|
-
void main()
|
|
14
|
-
{
|
|
15
|
-
gl_Position = vec4(storage_uv * 2.0 - 1.0, 1.0,1.0);
|
|
16
|
-
gl_PointSize = 1.0;
|
|
17
|
-
|
|
18
|
-
value = vec4(position.xyz, 1.0);
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
`;
|
|
22
|
-
|
|
23
|
-
super(vert);
|
|
24
|
-
}
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
export { PositionStorageMaterial };
|
|
@@ -1,72 +0,0 @@
|
|
|
1
|
-
import { Graphics } from '../Graphics';
|
|
2
|
-
import { MedianFilterMaterial } from '../materials/MedianFilterMaterial';
|
|
3
|
-
|
|
4
|
-
import { FloatType, NearestFilter, RenderTarget, RGBAFormat, Vector2 } from 'three';
|
|
5
|
-
|
|
6
|
-
class MedianFilter
|
|
7
|
-
{
|
|
8
|
-
RT: RenderTarget;
|
|
9
|
-
RT1: RenderTarget;
|
|
10
|
-
median_filter_mat: MedianFilterMaterial;
|
|
11
|
-
|
|
12
|
-
constructor()
|
|
13
|
-
{
|
|
14
|
-
this.RT = new RenderTarget(1, 1, {
|
|
15
|
-
type: FloatType,
|
|
16
|
-
format: RGBAFormat,
|
|
17
|
-
minFilter: NearestFilter,
|
|
18
|
-
magFilter: NearestFilter
|
|
19
|
-
});
|
|
20
|
-
this.RT1 = new RenderTarget(1, 1, {
|
|
21
|
-
type: FloatType,
|
|
22
|
-
format: RGBAFormat,
|
|
23
|
-
minFilter: NearestFilter,
|
|
24
|
-
magFilter: NearestFilter
|
|
25
|
-
});
|
|
26
|
-
|
|
27
|
-
this.median_filter_mat = new MedianFilterMaterial();
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
filter(texture: any)
|
|
31
|
-
{
|
|
32
|
-
const tex_size = this.get_size(texture);
|
|
33
|
-
if (tex_size.x !== this.RT.width || tex_size.y !== this.RT.height)
|
|
34
|
-
{
|
|
35
|
-
this.RT.setSize(tex_size.x, tex_size.y);
|
|
36
|
-
this.RT1.setSize(tex_size.x, tex_size.y);
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
this.median_filter_mat.set_texture(texture);
|
|
40
|
-
Graphics.material_pass(this.median_filter_mat, this.RT);
|
|
41
|
-
|
|
42
|
-
for (let i = 0; i < 0; i++)
|
|
43
|
-
{
|
|
44
|
-
this.median_filter_mat.set_texture(this.RT.texture);
|
|
45
|
-
Graphics.material_pass(this.median_filter_mat, this.RT1);
|
|
46
|
-
|
|
47
|
-
this.median_filter_mat.set_texture(this.RT1.texture);
|
|
48
|
-
Graphics.material_pass(this.median_filter_mat, this.RT);
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
return this.RT;
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
get_size(tex: any)
|
|
55
|
-
{
|
|
56
|
-
if (tex.isVideoTexture)
|
|
57
|
-
{
|
|
58
|
-
return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
|
|
59
|
-
}
|
|
60
|
-
if (tex.isRenderTarget)
|
|
61
|
-
{
|
|
62
|
-
return new Vector2(tex.width, tex.height);
|
|
63
|
-
}
|
|
64
|
-
if (tex.isTexture)
|
|
65
|
-
{
|
|
66
|
-
return new Vector2(tex.image.width, tex.image.height);
|
|
67
|
-
}
|
|
68
|
-
return new Vector2(1, 1);
|
|
69
|
-
}
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
export { MedianFilter };
|
|
@@ -1,53 +0,0 @@
|
|
|
1
|
-
import type { Renderer } from 'three/webgpu';
|
|
2
|
-
import { CameraManager } from '../CameraManager';
|
|
3
|
-
import { OScreen } from '../OScreen';
|
|
4
|
-
import { SceneManager } from '../SceneManager';
|
|
5
|
-
import { ViewPositionMaterial } from '../materials/ViewPositionMaterial';
|
|
6
|
-
|
|
7
|
-
import { Color, FloatType, RenderTarget } from 'three';
|
|
8
|
-
|
|
9
|
-
class ViewPositionRenderer
|
|
10
|
-
{
|
|
11
|
-
RT: RenderTarget;
|
|
12
|
-
clear_color: Color;
|
|
13
|
-
render_pos_mat: ViewPositionMaterial;
|
|
14
|
-
|
|
15
|
-
constructor()
|
|
16
|
-
{
|
|
17
|
-
this.RT = new RenderTarget(OScreen.width, OScreen.height, { type: FloatType });
|
|
18
|
-
this.clear_color = new Color(0, 0, 0);
|
|
19
|
-
this.render_pos_mat = new ViewPositionMaterial();
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
render(context: any, renderer: Renderer)
|
|
23
|
-
{
|
|
24
|
-
if (this.RT.width !== OScreen.width || this.RT.height !== OScreen.height)
|
|
25
|
-
{
|
|
26
|
-
this.RT.setSize(OScreen.width, OScreen.height);
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
if (CameraManager.current)
|
|
30
|
-
{
|
|
31
|
-
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
32
|
-
CameraManager.current.updateProjectionMatrix();
|
|
33
|
-
CameraManager.current.updateMatrix();
|
|
34
|
-
CameraManager.current.updateMatrixWorld(true);
|
|
35
|
-
|
|
36
|
-
renderer.setRenderTarget(this.RT);
|
|
37
|
-
this.clear_color.set(CameraManager.current.far, CameraManager.current.far, CameraManager.current.far);
|
|
38
|
-
renderer.setClearColor(this.clear_color, 1);
|
|
39
|
-
renderer.clear(true, true, false);
|
|
40
|
-
|
|
41
|
-
SceneManager.current.overrideMaterial = this.render_pos_mat;
|
|
42
|
-
renderer.render(SceneManager.current, CameraManager.current); // ,this.RT, false
|
|
43
|
-
SceneManager.current.overrideMaterial = undefined;
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
get render_target()
|
|
48
|
-
{
|
|
49
|
-
return this.RT;
|
|
50
|
-
}
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
export { ViewPositionRenderer };
|
package/src/shaders/add/add.frag
DELETED
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
uniform sampler2D _MainTex;
|
|
2
|
-
uniform sampler2D _SecondTex;
|
|
3
|
-
|
|
4
|
-
varying vec2 vUv;
|
|
5
|
-
|
|
6
|
-
vec4 sampleTex(sampler2D tex, vec2 uv)
|
|
7
|
-
{
|
|
8
|
-
vec4 col = texture2D( tex, uv);
|
|
9
|
-
|
|
10
|
-
#ifndef USE_LINEAR_COLOR_SPACE
|
|
11
|
-
col.rgb = pow(col.rgb, vec3(2.2));
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#endif
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return col;
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}
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void main()
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{
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vec4 col0 = sampleTex(_MainTex, vUv);
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vec4 col1 = sampleTex(_SecondTex, vUv);
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gl_FragColor = col0+col1;
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// gl_FragColor = texture2D(_SecondTex, vUv);
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gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(0.4545));
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// gl_FragColor = texture2D(_MainTex, vUv)+texture2D(_SecondTex, vUv);
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}
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@@ -1,72 +0,0 @@
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1
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// FXAA shader, GLSL code adapted from:
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2
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// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
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3
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// Whitepaper describing the technique:
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4
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// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
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5
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6
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// from: https://code.google.com/p/processing/source/browse/trunk/processing/java/libraries/opengl/examples/Shaders/FXAA/data/fxaa.glsl?r=9668
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7
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-
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8
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uniform sampler2D _MainTex;
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9
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uniform vec2 _Resolution;
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10
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11
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varying vec2 vUv;
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12
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-
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13
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-
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14
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void main() {
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// The inverse of the texture dimensions along X and Y
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16
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vec2 texcoordOffset = 1. / _Resolution;
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17
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-
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18
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//varying vec4 vertColor;
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19
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vec4 vertTexcoord = vec4( vUv, 1., 1. );
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20
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-
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21
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// The parameters are hardcoded for now, but could be
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22
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// made into uniforms to control fromt he program.
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float FXAA_SPAN_MAX = 8.0;
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24
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float FXAA_REDUCE_MUL = 1.0/8.0;
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25
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float FXAA_REDUCE_MIN = (1.0/128.0);
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26
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-
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27
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vec3 rgbNW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, -1.0) * texcoordOffset)).xyz;
|
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28
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-
vec3 rgbNE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, -1.0) * texcoordOffset)).xyz;
|
|
29
|
-
vec3 rgbSW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, +1.0) * texcoordOffset)).xyz;
|
|
30
|
-
vec3 rgbSE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, +1.0) * texcoordOffset)).xyz;
|
|
31
|
-
vec3 rgbM = texture2D(_MainTex, vertTexcoord.xy).xyz;
|
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32
|
-
|
|
33
|
-
vec3 luma = vec3(0.299, 0.587, 0.114);
|
|
34
|
-
float lumaNW = dot(rgbNW, luma);
|
|
35
|
-
float lumaNE = dot(rgbNE, luma);
|
|
36
|
-
float lumaSW = dot(rgbSW, luma);
|
|
37
|
-
float lumaSE = dot(rgbSE, luma);
|
|
38
|
-
float lumaM = dot( rgbM, luma);
|
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39
|
-
|
|
40
|
-
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
|
|
41
|
-
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
|
|
42
|
-
|
|
43
|
-
vec2 dir;
|
|
44
|
-
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
|
|
45
|
-
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
|
|
46
|
-
|
|
47
|
-
float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);
|
|
48
|
-
|
|
49
|
-
float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
|
|
50
|
-
|
|
51
|
-
dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
|
|
52
|
-
max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * texcoordOffset;
|
|
53
|
-
|
|
54
|
-
vec3 rgbA = (1.0/2.0) * (
|
|
55
|
-
texture2D(_MainTex, vertTexcoord.xy + dir * (1.0/3.0 - 0.5)).xyz +
|
|
56
|
-
texture2D(_MainTex, vertTexcoord.xy + dir * (2.0/3.0 - 0.5)).xyz);
|
|
57
|
-
vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (
|
|
58
|
-
texture2D(_MainTex, vertTexcoord.xy + dir * (0.0/3.0 - 0.5)).xyz +
|
|
59
|
-
texture2D(_MainTex, vertTexcoord.xy + dir * (3.0/3.0 - 0.5)).xyz);
|
|
60
|
-
float lumaB = dot(rgbB, luma);
|
|
61
|
-
|
|
62
|
-
if((lumaB < lumaMin) || (lumaB > lumaMax)){
|
|
63
|
-
gl_FragColor.xyz=rgbA;
|
|
64
|
-
} else {
|
|
65
|
-
gl_FragColor.xyz=rgbB;
|
|
66
|
-
}
|
|
67
|
-
gl_FragColor.a = 1.0;
|
|
68
|
-
|
|
69
|
-
// gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb, 1.0);
|
|
70
|
-
// gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
|
|
71
|
-
//gl_FragColor *= vertColor;
|
|
72
|
-
}
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
uniform float _Length;
|
|
2
|
-
uniform float _ElapsedTime;
|
|
3
|
-
uniform float _Thickness;
|
|
4
|
-
uniform vec3 _Color;
|
|
5
|
-
|
|
6
|
-
varying float line_coverage;
|
|
7
|
-
varying float uv_u;
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
float aastep(float threshold, float value) {
|
|
13
|
-
#ifdef GL_OES_standard_derivatives
|
|
14
|
-
float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757;
|
|
15
|
-
return smoothstep(threshold-afwidth, threshold+afwidth, value);
|
|
16
|
-
#else
|
|
17
|
-
return step(threshold, value);
|
|
18
|
-
#endif
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
void main()
|
|
22
|
-
{
|
|
23
|
-
|
|
24
|
-
// float y = fract(line_coverage /_Thickness - _TrueElapsedTime) ;
|
|
25
|
-
|
|
26
|
-
// vec2 uv = vec2(uv_u, y);
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
// vec4 col = texture2D(_ArrowsTex,uv);
|
|
30
|
-
// col.rgb *= _ForwardColor;
|
|
31
|
-
// col.a = aastep(0.5, col.a);
|
|
32
|
-
// gl_FragColor = col;
|
|
33
|
-
float u = (1.0 - abs(uv_u * 2.0 - 1.0));
|
|
34
|
-
float diffuse = dot(vec2(u, u), vec2(0.0, 1.0)) * 0.5+0.5;
|
|
35
|
-
gl_FragColor = vec4(_Color * diffuse, 1.0);
|
|
36
|
-
|
|
37
|
-
}
|