ohzi-core 11.2.4 → 12.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/build/index.mjs +2 -0
  2. package/build/index.mjs.map +1 -0
  3. package/package.json +10 -8
  4. package/src/BaseApplication.js +0 -3
  5. package/src/Browser.js +4 -4
  6. package/src/Initializer.js +5 -1
  7. package/src/OS.js +2 -2
  8. package/src/RenderLoop.js +9 -9
  9. package/src/ResourceContainer.js +0 -1
  10. package/src/Screen.js +55 -0
  11. package/src/Time.js +2 -14
  12. package/src/action_sequencer/ActionSequencer.js +7 -3
  13. package/src/gpu_particles/ParticleAttribute.js +2 -2
  14. package/src/index.js +18 -12
  15. package/src/loaders/AsyncAbstractLoader.js +144 -0
  16. package/src/loaders/AsyncAudiosLoader.js +34 -0
  17. package/src/loaders/AsyncObjectsLoader.js +38 -0
  18. package/src/loaders/AsyncTexturesLoader.js +70 -0
  19. package/src/loaders/assets_loader/AbstractLoader.js +129 -0
  20. package/src/loaders/assets_loader/AssetLoader.js +24 -0
  21. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -0
  22. package/src/loaders/assets_loader/ResourceBatch.js +86 -0
  23. package/src/loaders/assets_loader/ResourceContainer.js +37 -0
  24. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -0
  25. package/src/render_mode/NormalAORender.js +2 -2
  26. package/src/resource_loader/AsyncTextureLoader.js +1 -3
  27. package/src/resource_loader/BasisLoader.js +4 -0
  28. package/src/scenes/AbstractScene.js +166 -0
  29. package/src/scenes/loading_states/CompilatorManager.js +41 -0
  30. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -0
  31. package/src/scenes/loading_states/LoadingState.js +106 -0
  32. package/src/scenes/loading_states/RegularLoadingState.js +41 -0
  33. package/src/utilities/OMath.js +2 -0
  34. package/src/view_components/ApplicationView.js +26 -3
  35. package/src/view_components/TransitionManager.js +15 -0
  36. package/src/view_components/ViewComponent.js +26 -12
  37. package/src/view_components/ViewComponentManager.js +10 -0
  38. package/src/view_components/ViewManager.js +52 -14
  39. package/src/view_components/ViewState.js +7 -7
  40. package/src/view_components/transition/ActionSequencerBuilder.js +3 -3
  41. package/src/view_components/transition/TransitionTable.js +2 -9
  42. package/types/BaseApplication.d.ts +0 -1
  43. package/types/Browser.d.ts +1 -1
  44. package/types/CameraManager.d.ts +4 -2
  45. package/types/Graphics.d.ts +3 -8
  46. package/types/Initializer.d.ts +1 -1
  47. package/types/RenderLoop.d.ts +2 -1
  48. package/types/SceneManager.d.ts +3 -1
  49. package/types/Time.d.ts +0 -5
  50. package/types/action_sequencer/ActionSequencer.d.ts +2 -2
  51. package/types/canvas_drawer/SimpleTextDrawer.d.ts +1 -0
  52. package/types/index.d.ts +122 -105
  53. package/types/loaders/AsyncAbstractLoader.d.ts +27 -0
  54. package/types/loaders/AsyncAudiosLoader.d.ts +5 -0
  55. package/types/loaders/AsyncObjectsLoader.d.ts +6 -0
  56. package/types/loaders/AsyncTexturesLoader.d.ts +8 -0
  57. package/types/render_mode/NormalAORender.d.ts +0 -1
  58. package/types/resource_loader/AsyncTextureLoader.d.ts +1 -1
  59. package/types/resource_loader/AudioLoader.d.ts +1 -0
  60. package/types/resource_loader/BasisLoader.d.ts +1 -0
  61. package/types/resource_loader/CubemapLoader.d.ts +1 -0
  62. package/types/resource_loader/DAELoader.d.ts +1 -0
  63. package/types/resource_loader/FileLoader.d.ts +1 -0
  64. package/types/resource_loader/FontLoader.d.ts +1 -0
  65. package/types/resource_loader/GLTFDRACOLoader.d.ts +1 -0
  66. package/types/resource_loader/GLTFLoader.d.ts +1 -0
  67. package/types/resource_loader/HDRCubeTextureLoader.d.ts +1 -0
  68. package/types/resource_loader/OBJLoader.d.ts +1 -0
  69. package/types/resource_loader/PointArrayLoader.d.ts +1 -0
  70. package/types/resource_loader/RGBETextureLoader.d.ts +1 -0
  71. package/types/resource_loader/TextLoader.d.ts +1 -0
  72. package/types/scenes/AbstractScene.d.ts +31 -0
  73. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -0
  74. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -0
  75. package/types/scenes/loading_states/LoadingState.d.ts +28 -0
  76. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -0
  77. package/types/utilities/FrustumPointFitter.d.ts +3 -1
  78. package/types/utilities/OMath.d.ts +9 -9
  79. package/types/view_components/ApplicationView.d.ts +3 -1
  80. package/types/view_components/ViewComponent.d.ts +5 -1
  81. package/types/view_components/ViewComponentManager.d.ts +1 -0
  82. package/types/view_components/ViewManager.d.ts +22 -4
  83. package/types/view_components/ViewState.d.ts +3 -0
  84. package/types/view_components/transition/ActionSequencerBuilder.d.ts +1 -1
  85. package/types/view_components/transition/TransitionTable.d.ts +0 -2
  86. package/build/index.module.js +0 -2
  87. package/build/index.module.js.map +0 -1
  88. package/src/view_components/ApplicationViewController.js +0 -85
  89. package/src/view_components/VCManager.js +0 -9
  90. package/src/view_components/ViewComponentController.js +0 -73
  91. package/src/view_components/ViewComponentControllerManager.js +0 -59
  92. package/src/view_components/ViewControllerManager.js +0 -91
  93. package/src/view_components/WorkerToMain.js +0 -25
  94. package/types/blitter_index.d.ts +0 -6
  95. package/types/render_mode/TransparencyMixRender.d.ts +0 -21
  96. package/types/view_components/ApplicationViewController.d.ts +0 -11
  97. package/types/view_components/VCManager.d.ts +0 -5
  98. package/types/view_components/ViewComponentController.d.ts +0 -14
  99. package/types/view_components/ViewComponentControllerManager.d.ts +0 -12
  100. package/types/view_components/ViewControllerManager.d.ts +0 -12
  101. package/types/view_components/WorkerToMain.d.ts +0 -8
package/types/index.d.ts CHANGED
@@ -1,106 +1,123 @@
1
- import { BaseApplication } from "./BaseApplication";
2
- import { Browser } from "./Browser";
3
- import { CameraManager } from "./CameraManager";
4
- import { Capabilities } from "./Capabilities";
5
- import { Debug } from "./Debug";
6
- import { Graphics } from "./Graphics";
7
- import { Initializer } from "./Initializer";
8
- import { KeyboardInput } from "./KeyboardInput";
9
- import { OS } from "./OS";
10
- import { OScreen } from "./OScreen";
11
- import { OrthographicCamera } from "./OrthographicCamera";
12
- import { PerspectiveCamera } from "./PerspectiveCamera";
13
- import { RenderLoop } from "./RenderLoop";
14
- import { ResourceContainer } from "./ResourceContainer";
15
- import { SceneManager } from "./SceneManager";
16
- import { Time } from "./Time";
17
- import { UI } from "./UI";
18
- import { ActionEvent } from "./action_sequencer/ActionEvent";
19
- import { ActionInterpolator } from "./action_sequencer/ActionInterpolator";
20
- import { ActionSequencer } from "./action_sequencer/ActionSequencer";
21
- import { NumberInterpolator } from "./action_sequencer/NumberInterpolator";
22
- import { VectorInterpolator } from "./action_sequencer/VectorInterpolator";
23
- import { CanvasDrawer } from "./canvas_drawer/CanvasDrawer";
24
- import { SimpleTextDrawer } from "./canvas_drawer/SimpleTextDrawer";
25
- import { Grid } from "./components/Grid";
26
- import { Line } from "./components/Line";
27
- import { Text2D } from "./components/Text2D";
28
- import { UIElement } from "./components/UIElement";
29
- import { UpdatableMaterialMesh } from "./components/UpdatableMaterialMesh";
30
- import { WorldImage } from "./components/WorldImage";
31
- import { SDFTextBatch } from "./components/sdf_text/SDFTextBatch";
32
- import { GPUParticleSystem } from "./gpu_particles/GPUParticleSystem";
33
- import { ParticleAttribute } from "./gpu_particles/ParticleAttribute";
34
- import { ParticlePositionAttribute } from "./gpu_particles/ParticlePositionAttribute";
35
- import { CSSAnimator } from "./html_utilities/CSSAnimator";
36
- import { AddMaterial } from "./materials/AddMaterial";
37
- import { BaseShaderMaterial } from "./materials/BaseShaderMaterial";
38
- import { BlitMaterial } from "./materials/BlitMaterial";
39
- import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial";
40
- import { UnrealBloomComposeMaterial } from "./materials/UnrealBloomComposeMaterial";
41
- import { Arrow } from "./primitives/Arrow";
42
- import { Cube } from "./primitives/Cube";
43
- import { HorizontalPlane } from "./primitives/HorizontalPlane";
44
- import { Sphere } from "./primitives/Sphere";
45
- import { VerticalPlane } from "./primitives/VerticalPlane";
46
- import { BaseRender } from "./render_mode/BaseRender";
47
- import { DebugNormalsRender } from "./render_mode/DebugNormalsRender";
48
- import { NormalAORender } from "./render_mode/NormalAORender";
49
- import { NormalRender } from "./render_mode/NormalRender";
50
- import { UnrealBloomRender } from "./render_mode/UnrealBloomRender";
51
- import { VRRender } from "./render_mode/VRRender";
52
- import { Blurrer } from "./render_utilities/Blurrer";
53
- import { DualFilteringBlurrer } from "./render_utilities/DualFilteringBlurrer";
54
- import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer";
55
- import { MedianFilter } from "./render_utilities/MedianFilter";
56
- import { AbstractLoader } from "./resource_loader/AbstractLoader";
57
- import { AsyncTextureLoader } from "./resource_loader/AsyncTextureLoader";
58
- import { AudioLoader } from "./resource_loader/AudioLoader";
59
- import { BasisLoader } from "./resource_loader/BasisLoader";
60
- import { CubemapLoader } from "./resource_loader/CubemapLoader";
61
- import { DAELoader } from "./resource_loader/DAELoader";
62
- import { FileLoader } from "./resource_loader/FileLoader";
63
- import { FontLoader } from "./resource_loader/FontLoader";
64
- import { GLTFDRACOLoader } from "./resource_loader/GLTFDRACOLoader";
65
- import { GLTFLoader } from "./resource_loader/GLTFLoader";
66
- import { HDRCubeTextureLoader } from "./resource_loader/HDRCubeTextureLoader";
67
- import { JSONLoader } from "./resource_loader/JSONLoader";
68
- import { OBJLoader } from "./resource_loader/OBJLoader";
69
- import { PointArrayLoader } from "./resource_loader/PointArrayLoader";
70
- import { RGBETextureLoader } from "./resource_loader/RGBETextureLoader";
71
- import { ResourceBatch } from "./resource_loader/ResourceBatch";
72
- import { TextLoader } from "./resource_loader/TextLoader";
73
- import { TextureLoader } from "./resource_loader/TextureLoader";
74
- import { VideoLoader } from "./resource_loader/VideoLoader";
75
- import { MeshBatcher } from "./static_batcher/MeshBatcher";
76
- import { ArrayUtilities } from "./utilities/ArrayUtilities";
77
- import { CameraUtilities } from "./utilities/CameraUtilities";
78
- import { EasingFunctions } from "./utilities/EasingFunctions";
79
- import { FrustumPointFitter } from "./utilities/FrustumPointFitter";
80
- import { GeometryUtilities } from "./utilities/GeometryUtilities";
81
- import { HTMLUtilities } from "./utilities/HTMLUtilities";
82
- import { ImageUtilities } from "./utilities/ImageUtilities";
83
- import { MeshSampler } from "./utilities/MeshSampler";
84
- import { ModelUtilities } from "./utilities/ModelUtilities";
85
- import { OMath } from "./utilities/OMath";
86
- import { ObjectUtilities } from "./utilities/ObjectUtilities";
87
- import { OrthographicFrustumPointFitter } from "./utilities/OrthographicFrustumPointFitter";
88
- import { PerspectiveFrustumPointFitter } from "./utilities/PerspectiveFrustumPointFitter";
89
- import { StringUtilities } from "./utilities/StringUtilities";
90
- import { TimeUtilities } from "./utilities/TimeUtilities";
91
- import { Validation } from "./utilities/Validation";
92
- import { ApplicationView } from "./view_components/ApplicationView";
93
- import { ApplicationViewController } from "./view_components/ApplicationViewController";
94
- import { TransitionManager } from "./view_components/TransitionManager";
95
- import { VCManager } from "./view_components/VCManager";
96
- import { ViewComponent } from "./view_components/ViewComponent";
97
- import { ViewComponentController } from "./view_components/ViewComponentController";
98
- import { ViewComponentControllerManager } from "./view_components/ViewComponentControllerManager";
99
- import { ViewComponentManager } from "./view_components/ViewComponentManager";
100
- import { ViewManager } from "./view_components/ViewManager";
101
- import { WorkerToMain } from "./view_components/WorkerToMain";
102
- import { ActionSequencerBuilder } from "./view_components/transition/ActionSequencerBuilder";
103
- import { DrawIOAnimationSheet } from "./view_components/transition/DrawIOAnimationSheet";
104
- import { TransitionTable } from "./view_components/transition/TransitionTable";
105
- export { AbstractLoader, ActionEvent, ActionInterpolator, ActionSequencer, ActionSequencerBuilder, AddMaterial, ApplicationView, ApplicationViewController, ArrayUtilities, Arrow, AsyncTextureLoader, AudioLoader, BaseApplication, BaseRender, BaseShaderMaterial, BasisLoader, BlitMaterial, Blurrer, Browser, BufferGeometryUtils, CSSAnimator, CameraManager, CameraUtilities, CanvasDrawer, Capabilities, Cube, CubemapLoader, DAELoader, Debug, DebugNormalsRender, DrawIOAnimationSheet, DualFilteringBlurMaterial, DualFilteringBlurrer, EasingFunctions, FileLoader, FontLoader, FrustumPointFitter, GLTFDRACOLoader, GLTFLoader, GPUParticleSystem, GaussianBlurrer, GeometryUtilities, Graphics, Grid, HDRCubeTextureLoader, HTMLUtilities, HorizontalPlane, ImageUtilities, Initializer, JSONLoader, KeyboardInput, Line, MedianFilter, MeshBatcher, MeshSampler, ModelUtilities, NormalAORender, NormalRender, NumberInterpolator, OBJLoader, OMath, OS, OScreen, ObjectUtilities, OrthographicCamera, OrthographicFrustumPointFitter, ParticleAttribute, ParticlePositionAttribute, PerspectiveCamera, PerspectiveFrustumPointFitter, PointArrayLoader, RGBETextureLoader, RenderLoop, ResourceBatch, ResourceContainer, SDFTextBatch, SceneManager, SimpleTextDrawer, Sphere, StringUtilities, Text2D, TextLoader, TextureLoader, Time, TimeUtilities, TransitionManager, TransitionTable, UI, UIElement, UnrealBloomComposeMaterial, UnrealBloomRender, UpdatableMaterialMesh, VCManager, VRRender, Validation, VectorInterpolator, VerticalPlane, VideoLoader, ViewComponent, ViewComponentController, ViewComponentControllerManager, ViewComponentManager, ViewManager, WorkerToMain, WorldImage };
1
+ import { BaseApplication } from './BaseApplication';
2
+ import { AddMaterial } from './materials/AddMaterial';
3
+ import { BaseShaderMaterial } from './materials/BaseShaderMaterial';
4
+ import { BlitMaterial } from './materials/BlitMaterial';
5
+ import { UnrealBloomComposeMaterial } from './materials/UnrealBloomComposeMaterial';
6
+ import { BaseRender } from './render_mode/BaseRender';
7
+ import { AbstractLoader } from './resource_loader/AbstractLoader';
8
+ import { AbstractScene } from './scenes/AbstractScene';
9
+ import { HighQualityLoadingState } from './scenes/loading_states/HighQualityLoadingState';
10
+ import { LoadingState } from './scenes/loading_states/LoadingState';
11
+ import { RegularLoadingState } from './scenes/loading_states/RegularLoadingState';
12
+ import { ApplicationView } from './view_components/ApplicationView';
13
+ import { ActionSequencerBuilder } from './view_components/transition/ActionSequencerBuilder';
14
+
15
+ import { Browser } from './Browser';
16
+ import { CameraManager } from './CameraManager';
17
+ import { CanvasDrawer } from './canvas_drawer/CanvasDrawer';
18
+ import { SimpleTextDrawer } from './canvas_drawer/SimpleTextDrawer';
19
+ import { Capabilities } from './Capabilities';
20
+ import { Debug } from './Debug';
21
+ import { Graphics } from './Graphics';
22
+ import { CSSAnimator } from './html_utilities/CSSAnimator';
23
+ import { Initializer } from './Initializer';
24
+ import { KeyboardInput } from './KeyboardInput';
25
+ import { OrthographicCamera } from './OrthographicCamera';
26
+ import { OS } from './OS';
27
+ import { OScreen } from './OScreen';
28
+ import { PerspectiveCamera } from './PerspectiveCamera';
29
+ import { DebugNormalsRender } from './render_mode/DebugNormalsRender';
30
+ import { NormalAORender } from './render_mode/NormalAORender';
31
+ import { NormalRender } from './render_mode/NormalRender';
32
+ import { UnrealBloomRender } from './render_mode/UnrealBloomRender';
33
+ import { VRRender } from './render_mode/VRRender';
34
+ import { RenderLoop } from './RenderLoop';
35
+ import { SceneManager } from './SceneManager';
36
+ import { Screen } from './Screen';
37
+ import { Time } from './Time';
38
+ import { UI } from './UI';
39
+ import { DrawIOAnimationSheet } from './view_components/transition/DrawIOAnimationSheet';
40
+ import { TransitionTable } from './view_components/transition/TransitionTable';
41
+ import { ViewComponent } from './view_components/ViewComponent';
42
+ import { ViewComponentManager } from './view_components/ViewComponentManager';
43
+ import { ViewManager } from './view_components/ViewManager';
44
+
45
+ import { Arrow } from './primitives/Arrow';
46
+ import { Cube } from './primitives/Cube';
47
+ import { HorizontalPlane } from './primitives/HorizontalPlane';
48
+ import { Sphere } from './primitives/Sphere';
49
+ import { VerticalPlane } from './primitives/VerticalPlane';
50
+
51
+ import { ArrayUtilities } from './utilities/ArrayUtilities';
52
+ import { CameraUtilities } from './utilities/CameraUtilities';
53
+ import { EasingFunctions } from './utilities/EasingFunctions';
54
+ import { FrustumPointFitter } from './utilities/FrustumPointFitter';
55
+ import { GeometryUtilities } from './utilities/GeometryUtilities';
56
+ import { HTMLUtilities } from './utilities/HTMLUtilities';
57
+ import { ImageUtilities } from './utilities/ImageUtilities';
58
+ import { MeshSampler } from './utilities/MeshSampler';
59
+ import { ModelUtilities } from './utilities/ModelUtilities';
60
+ import { ObjectUtilities } from './utilities/ObjectUtilities';
61
+ import { OMath } from './utilities/OMath';
62
+ import { OrthographicFrustumPointFitter } from './utilities/OrthographicFrustumPointFitter';
63
+ import { PerspectiveFrustumPointFitter } from './utilities/PerspectiveFrustumPointFitter';
64
+ import { StringUtilities } from './utilities/StringUtilities';
65
+ import { TimeUtilities } from './utilities/TimeUtilities';
66
+ import { Validation } from './utilities/Validation';
67
+
68
+ import { Grid } from './components/Grid';
69
+ import { Line } from './components/Line';
70
+ import { Text2D } from './components/Text2D';
71
+ import { UIElement } from './components/UIElement';
72
+ import { UpdatableMaterialMesh } from './components/UpdatableMaterialMesh';
73
+ import { WorldImage } from './components/WorldImage';
74
+
75
+ import { SDFTextBatch } from './components/sdf_text/SDFTextBatch';
76
+
77
+ import { ActionEvent } from './action_sequencer/ActionEvent';
78
+ import { ActionInterpolator } from './action_sequencer/ActionInterpolator';
79
+ import { ActionSequencer } from './action_sequencer/ActionSequencer';
80
+ import { NumberInterpolator } from './action_sequencer/NumberInterpolator';
81
+ import { VectorInterpolator } from './action_sequencer/VectorInterpolator';
82
+
83
+ import { DualFilteringBlurrer } from './render_utilities/DualFilteringBlurrer';
84
+ import { GaussianBlurrer } from './render_utilities/GaussianBlurrer';
85
+ import { MedianFilter } from './render_utilities/MedianFilter';
86
+
87
+ import { Blurrer } from './render_utilities/Blurrer';
88
+
89
+ import { GPUParticleSystem } from './gpu_particles/GPUParticleSystem';
90
+ import { ParticleAttribute } from './gpu_particles/ParticleAttribute';
91
+ import { ParticlePositionAttribute } from './gpu_particles/ParticlePositionAttribute';
92
+
93
+ import { DualFilteringBlurMaterial } from './materials/DualFilteringBlurMaterial';
94
+ import { MeshBatcher } from './static_batcher/MeshBatcher';
95
+
96
+ import { AsyncTextureLoader } from './resource_loader/AsyncTextureLoader';
97
+ import { AudioLoader } from './resource_loader/AudioLoader';
98
+ import { BasisLoader } from './resource_loader/BasisLoader';
99
+ import { CubemapLoader } from './resource_loader/CubemapLoader';
100
+ import { DAELoader } from './resource_loader/DAELoader';
101
+ import { FileLoader } from './resource_loader/FileLoader';
102
+ import { FontLoader } from './resource_loader/FontLoader';
103
+ import { GLTFDRACOLoader } from './resource_loader/GLTFDRACOLoader';
104
+ import { GLTFLoader } from './resource_loader/GLTFLoader';
105
+ import { HDRCubeTextureLoader } from './resource_loader/HDRCubeTextureLoader';
106
+ import { JSONLoader } from './resource_loader/JSONLoader';
107
+ import { OBJLoader } from './resource_loader/OBJLoader';
108
+ import { PointArrayLoader } from './resource_loader/PointArrayLoader';
109
+ import { RGBETextureLoader } from './resource_loader/RGBETextureLoader';
110
+ import { TextLoader } from './resource_loader/TextLoader';
111
+ import { TextureLoader } from './resource_loader/TextureLoader';
112
+ import { VideoLoader } from './resource_loader/VideoLoader';
113
+
114
+ import { AsyncAbstractLoader } from './loaders/AsyncAbstractLoader';
115
+ import { AsyncAudiosLoader } from './loaders/AsyncAudiosLoader';
116
+ import { AsyncObjectsLoader } from './loaders/AsyncObjectsLoader';
117
+ import { AsyncTexturesLoader } from './loaders/AsyncTexturesLoader';
118
+ import { ResourceBatch } from './resource_loader/ResourceBatch';
119
+ import { ResourceContainer } from './ResourceContainer';
120
+ import { TransitionManager } from './view_components/TransitionManager';
121
+
122
+ export { AbstractLoader, AbstractScene, ActionEvent, ActionInterpolator, ActionSequencer, ActionSequencerBuilder, AddMaterial, ApplicationView, ArrayUtilities, Arrow, AsyncAbstractLoader, AsyncAudiosLoader, AsyncObjectsLoader, AsyncTextureLoader, AsyncTexturesLoader, AudioLoader, BaseApplication, BaseRender, BaseShaderMaterial, BasisLoader, BlitMaterial, Blurrer, Browser, BufferGeometryUtils, CameraManager, CameraUtilities, CanvasDrawer, Capabilities, CSSAnimator, Cube, CubemapLoader, DAELoader, Debug, DebugNormalsRender, DrawIOAnimationSheet, DualFilteringBlurMaterial, DualFilteringBlurrer, EasingFunctions, FileLoader, FontLoader, FrustumPointFitter, GaussianBlurrer, GeometryUtilities, GLTFDRACOLoader, GLTFLoader, GPUParticleSystem, Graphics, Grid, HDRCubeTextureLoader, HighQualityLoadingState, HorizontalPlane, HTMLUtilities, ImageUtilities, Initializer, JSONLoader, KeyboardInput, Line, LoadingState, MedianFilter, MeshBatcher, MeshSampler, ModelUtilities, NormalAORender, NormalRender, NumberInterpolator, ObjectUtilities, OBJLoader, OMath, OrthographicCamera, OrthographicFrustumPointFitter, OS, OScreen, ParticleAttribute, ParticlePositionAttribute, PerspectiveCamera, PerspectiveFrustumPointFitter, PointArrayLoader, RegularLoadingState, RenderLoop, ResourceBatch, ResourceContainer, RGBETextureLoader, SceneManager, Screen, SDFTextBatch, SimpleTextDrawer, Sphere, StringUtilities, Text2D, TextLoader, TextureLoader, Time, TimeUtilities, TransitionManager, TransitionTable, UI, UIElement, UnrealBloomComposeMaterial, UnrealBloomRender, UpdatableMaterialMesh, Validation, VectorInterpolator, VerticalPlane, VideoLoader, ViewComponent, ViewComponentManager, ViewManager, VRRender, WorldImage };
106
123
 
@@ -0,0 +1,27 @@
1
+ export class AsyncAbstractLoader {
2
+ static create_worker(): Worker;
3
+ constructor(name: any, assets: any, worker: any);
4
+ resource_container: {
5
+ init(): void;
6
+ resources: {};
7
+ resources_by_url: {};
8
+ set_resource(name: any, url: any, resource: any): void;
9
+ get_resource(name: any): any;
10
+ get(name: any): any;
11
+ };
12
+ assets: any;
13
+ name: any;
14
+ worker: any;
15
+ bound_on_message: any;
16
+ assets_loaders: void;
17
+ load(): void;
18
+ is_loaded(): boolean;
19
+ get_progress(): number;
20
+ __get_loaded_bytes(): number;
21
+ __get_total_bytes(): number;
22
+ get_assets_names(): any[];
23
+ __setup_worker(): void;
24
+ on_message(e: any): void;
25
+ __on_assets_loaded(resources: any): void;
26
+ __setup_loaders(): void;
27
+ }
@@ -0,0 +1,5 @@
1
+ export class AsyncAudiosLoader extends AsyncAbstractLoader {
2
+ __setup_loaders(): AudioLoader[];
3
+ }
4
+ import { AsyncAbstractLoader } from "./AsyncAbstractLoader";
5
+ import { AudioLoader } from "../resource_loader/AudioLoader";
@@ -0,0 +1,6 @@
1
+ export class AsyncObjectsLoader extends AsyncAbstractLoader {
2
+ __setup_loaders(): (GLTFDRACOLoader | GLTFLoader)[];
3
+ }
4
+ import { AsyncAbstractLoader } from "./AsyncAbstractLoader";
5
+ import { GLTFDRACOLoader } from "../resource_loader/GLTFDRACOLoader";
6
+ import { GLTFLoader } from "../resource_loader/GLTFLoader";
@@ -0,0 +1,8 @@
1
+ export class AsyncTexturesLoader extends AsyncAbstractLoader {
2
+ __setup_loaders(): (AsyncTextureLoader | BasisLoader | CubemapLoader | RGBETextureLoader)[];
3
+ }
4
+ import { AsyncAbstractLoader } from "./AsyncAbstractLoader";
5
+ import { AsyncTextureLoader } from "../resource_loader/AsyncTextureLoader";
6
+ import { BasisLoader } from "../resource_loader/BasisLoader";
7
+ import { CubemapLoader } from "../resource_loader/CubemapLoader";
8
+ import { RGBETextureLoader } from "../resource_loader/RGBETextureLoader";
@@ -1,5 +1,4 @@
1
1
  export class NormalAORender extends BaseRender {
2
- constructor(use_ssaa?: boolean);
3
2
  ssao_mat: SSAOMaterial;
4
3
  ssao_compose_mat: SSAOComposeMaterial;
5
4
  debug_normals: DisplayNormalTextureMaterial;
@@ -1,9 +1,9 @@
1
1
  export class AsyncTextureLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any, flipY?: boolean, premultiplyAlpha?: boolean, colorSpaceConversion?: boolean);
3
- original_url: string;
4
3
  colorSpaceConversion: boolean;
5
4
  premultiplyAlpha: boolean;
6
5
  flipY: boolean;
6
+ on_preloaded_finished(resource_container: any): void;
7
7
  load_with_old_method(resource_container: any): void;
8
8
  load_with_new_method(resource_container: any): void;
9
9
  }
@@ -3,6 +3,7 @@ export class AudioLoader extends AbstractLoader {
3
3
  loop: boolean;
4
4
  volume: number;
5
5
  positional: boolean;
6
+ on_preloaded_finished(resource_container: any): void;
6
7
  instantiate_audio(resource_container: any): void;
7
8
  }
8
9
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class BasisLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, loader: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -2,5 +2,6 @@ export class CubemapLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, extension: any, size: any);
3
3
  loader: any;
4
4
  urls: string[];
5
+ on_preloaded_finished(resource_container: any): void;
5
6
  }
6
7
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class DAELoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class FileLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class FontLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class GLTFDRACOLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, loader: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class GLTFLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -2,5 +2,6 @@ export class HDRCubeTextureLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
4
  url_suffix: string[];
5
+ on_preloaded_finished(resource_container: any): void;
5
6
  }
6
7
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class OBJLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,7 @@
1
1
  export class PointArrayLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  parse_path(raw_data: any): any[];
5
6
  }
6
7
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class RGBETextureLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -1,5 +1,6 @@
1
1
  export class TextLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any);
3
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
4
5
  }
5
6
  import { AbstractLoader } from "./AbstractLoader";
@@ -0,0 +1,31 @@
1
+ export class AbstractScene {
2
+ constructor({ name, compilators }: {
3
+ name: any;
4
+ compilators: any;
5
+ });
6
+ name: any;
7
+ is_loaded: boolean;
8
+ is_high_loaded: boolean;
9
+ loading_states: {
10
+ regular: RegularLoadingState;
11
+ high: HighQualityLoadingState;
12
+ };
13
+ current_loading_state: LoadingState;
14
+ get loading_progress(): number;
15
+ init(): void;
16
+ load(): void;
17
+ get_objects(): any[];
18
+ dispose_cpu(): void;
19
+ dispose(): void;
20
+ set_assets(scene_objects: any, scene_textures: any, scene_sounds: any): void;
21
+ set_high_assets(scene_objects: any, scene_textures: any, scene_sounds: any): void;
22
+ set_loading_state(state: any): void;
23
+ update_loading_state(): void;
24
+ update(): void;
25
+ on_assets_ready(): void;
26
+ on_assets_compiled(): void;
27
+ on_high_quality_assets_ready(): void;
28
+ }
29
+ import { RegularLoadingState } from "./loading_states/RegularLoadingState";
30
+ import { HighQualityLoadingState } from "./loading_states/HighQualityLoadingState";
31
+ import { LoadingState } from "./loading_states/LoadingState";
@@ -0,0 +1,8 @@
1
+ export class CompilatorManager {
2
+ constructor(compilators: any);
3
+ compilators: any;
4
+ first_update: boolean;
5
+ index: number;
6
+ update(): void;
7
+ is_finished(): boolean;
8
+ }
@@ -0,0 +1,3 @@
1
+ export class HighQualityLoadingState extends LoadingState {
2
+ }
3
+ import { LoadingState } from "./LoadingState";
@@ -0,0 +1,28 @@
1
+ export class LoadingState {
2
+ constructor(scene: any, { SceneCompilator, TexturesCompilator, AudiosCompilator }: {
3
+ SceneCompilator: any;
4
+ TexturesCompilator: any;
5
+ AudiosCompilator: any;
6
+ });
7
+ scene: any;
8
+ SceneCompilator: any;
9
+ TexturesCompilator: any;
10
+ AudiosCompilator: any;
11
+ loaders: any[];
12
+ compilators: any[];
13
+ callback_called: boolean;
14
+ set_assets(scene_objects: any, scene_textures: any, scene_sounds: any): void;
15
+ scene_objects: any;
16
+ scene_textures: any;
17
+ scene_sounds: any;
18
+ get loading_progress(): number;
19
+ load(): void;
20
+ on_enter(): void;
21
+ on_exit(): void;
22
+ update(): void;
23
+ setup_loader(): void;
24
+ compilator_manager: CompilatorManager;
25
+ is_loaded(): boolean;
26
+ is_compiled(): boolean;
27
+ }
28
+ import { CompilatorManager } from "./CompilatorManager";
@@ -0,0 +1,5 @@
1
+ export class RegularLoadingState extends LoadingState {
2
+ constructor(scene: any, compilators: any);
3
+ on_assets_ready_called: boolean;
4
+ }
5
+ import { LoadingState } from "./LoadingState";
@@ -1,5 +1,5 @@
1
1
  export class FrustumPointFitter {
2
- sphere: any;
2
+ sphere: Sphere;
3
3
  fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
4
4
  apply_center_correction_to_pos(target_pos: any, points: any, camera_quaternion: any, up_plane: any, down_plane: any, left_plane: any, right_plane: any): void;
5
5
  get_vertical_correction(points: any, down_plane: any, up_plane: any, camera_quaternion: any): any;
@@ -10,3 +10,5 @@ export class FrustumPointFitter {
10
10
  get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
11
11
  get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
12
12
  }
13
+
14
+ import { Sphere } from "three";
@@ -6,16 +6,16 @@ export class OMath {
6
6
  static project_points_on_plane(points: any, plane: any): any[];
7
7
  static matrix4_lerp(from: any, to: any, target: any, t: any): void;
8
8
  static equals(x1: any, x2: any): boolean;
9
- static lerp(x: any, y: any, t: any): number;
10
- static clamp(value: any, min: any, max: any): number;
11
- static euclideanModulo(n: any, m: any): number;
12
- static pingpong(x: any, length?: number): number;
13
- static degToRad(degrees: any): number;
14
- static radToDeg(radians: any): number;
15
- static deg_to_rad(degrees: any): number;
16
- static rad_to_deg(radians: any): number;
9
+ static lerp(x: number, y: number, t: number): number;
10
+ static clamp(value: number, min: number, max: number): number;
11
+ static euclideanModulo(n: number, m: number): number;
12
+ static pingpong(x: number, length: number): number;
13
+ static degToRad(degrees: number): number;
14
+ static deg_to_rad(degrees: number): number;
15
+ static radToDeg(radians: number): number;
16
+ static rad_to_deg(radians: number): number;
17
17
  static perspective_divide(v: any): any;
18
18
  static points_average(points: any): any;
19
19
  static get_random_color(): string;
20
- static saturate(x: any): number;
20
+ static saturate(x: number): number;
21
21
  }
@@ -6,6 +6,8 @@ export class ApplicationView extends ViewState {
6
6
  });
7
7
  container: any;
8
8
  url: any;
9
- set_opacity(opacity: any): void;
9
+ load_html_images(): void;
10
+ load_html_videos(): void;
11
+ set_opacity(current_state_data: any): void;
10
12
  }
11
13
  import { ViewState } from "./ViewState";
@@ -5,9 +5,13 @@ export class ViewComponent {
5
5
  });
6
6
  name: any;
7
7
  container: any;
8
+ hidden: boolean;
8
9
  start(): void;
9
10
  on_enter(): void;
10
11
  update(): void;
11
12
  on_exit(): void;
12
- set_opacity(opacity: any): void;
13
+ set_opacity(current_state_data: any): void;
14
+ toggle_hidden(): void;
15
+ load_html_images(): void;
16
+ load_html_videos(): void;
13
17
  }
@@ -7,6 +7,7 @@ declare class ViewComponentManager {
7
7
  register_component(component: any): void;
8
8
  enable_component(component: any): void;
9
9
  disable_component(component: any): void;
10
+ get_component_by_name(component_name: any): void;
10
11
  get(component_name: any): any;
11
12
  __set_components_opacities(): void;
12
13
  }