ohzi-core 10.6.7 → 11.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +9 -11
- package/src/BaseApplication.js +3 -0
- package/src/Browser.js +4 -4
- package/src/Graphics.js +17 -19
- package/src/Initializer.js +1 -7
- package/src/OS.js +2 -2
- package/src/RenderLoop.js +16 -13
- package/src/action_sequencer/ActionEvent.js +1 -2
- package/src/action_sequencer/ActionSequencer.js +3 -7
- package/src/data_textures/RGBDataTexture.js +2 -2
- package/src/data_textures/RGBFloatDataTexture.js +2 -3
- package/src/gpu_particles/ParticleAttribute.js +2 -7
- package/src/index.js +41 -141
- package/src/materials/SSAOMaterial.js +2 -6
- package/src/primitives/Arrow.js +3 -6
- package/src/primitives/Sphere.js +2 -4
- package/src/render_mode/DeferredRender.js +5 -9
- package/src/render_mode/NormalAORender.js +7 -8
- package/src/resource_loader/AsyncTextureLoader.js +5 -3
- package/src/resource_loader/BasisLoader.js +0 -4
- package/src/static_batcher/GeometryBatch.js +2 -8
- package/src/view_components/ApplicationView.js +2 -29
- package/src/view_components/ApplicationViewController.js +95 -0
- package/src/view_components/TransitionManager.js +60 -0
- package/src/view_components/VCManager.js +9 -0
- package/src/view_components/ViewComponent.js +9 -36
- package/src/view_components/ViewComponentController.js +73 -0
- package/src/view_components/ViewComponentControllerManager.js +59 -0
- package/src/view_components/ViewComponentManager.js +3 -13
- package/src/view_components/ViewControllerManager.js +91 -0
- package/src/view_components/ViewManager.js +11 -104
- package/src/view_components/ViewState.js +0 -7
- package/src/view_components/WorkerToMain.js +25 -0
- package/src/view_components/transition/ActionSequencerBuilder.js +3 -3
- package/src/view_components/transition/TransitionTable.js +9 -2
- package/types/BaseApplication.d.ts +1 -0
- package/types/Browser.d.ts +1 -1
- package/types/CameraManager.d.ts +2 -4
- package/types/Graphics.d.ts +8 -3
- package/types/Initializer.d.ts +1 -1
- package/types/RenderLoop.d.ts +1 -2
- package/types/SceneManager.d.ts +1 -3
- package/types/action_sequencer/ActionSequencer.d.ts +2 -2
- package/types/blitter_index.d.ts +6 -0
- package/types/index.d.ts +75 -73
- package/types/render_mode/NormalAORender.d.ts +1 -0
- package/types/resource_loader/AsyncTextureLoader.d.ts +1 -0
- package/types/utilities/FrustumPointFitter.d.ts +1 -3
- package/types/utilities/OMath.d.ts +9 -9
- package/types/view_components/ApplicationView.d.ts +1 -3
- package/types/view_components/ApplicationViewController.d.ts +11 -0
- package/types/view_components/TransitionManager.d.ts +17 -0
- package/types/view_components/VCManager.d.ts +5 -0
- package/types/view_components/ViewComponent.d.ts +1 -5
- package/types/view_components/ViewComponentController.d.ts +14 -0
- package/types/view_components/ViewComponentControllerManager.d.ts +12 -0
- package/types/view_components/ViewComponentManager.d.ts +0 -1
- package/types/view_components/ViewControllerManager.d.ts +12 -0
- package/types/view_components/ViewManager.d.ts +4 -22
- package/types/view_components/ViewState.d.ts +0 -1
- package/types/view_components/WorkerToMain.d.ts +8 -0
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +1 -1
- package/types/view_components/transition/TransitionTable.d.ts +2 -0
- package/src/Configuration.js +0 -23
- package/src/Screen.js +0 -55
- package/src/render_mode/TransparencyMixRender.js +0 -147
- package/src/view_components/ViewContext.js +0 -15
- package/types/Configuration.d.ts +0 -8
- package/types/view_components/ViewContext.d.ts +0 -6
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import { OScreen } from '../OScreen';
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import { RenderLayers } from '../RenderLayers';
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import transparent_mix_vert from '../shaders/transparent_mix/transparent_mix.vert';
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import transparent_mix_frag from '../shaders/transparent_mix/transparent_mix.frag';
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import copy_frag from '../shaders/transparent_mix/copy.frag';
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import fxaa from '../shaders/anti_aliasing/fxaa.frag';
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import { Configuration } from '../Configuration';
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import { Mesh } from 'three';
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import { WebGLRenderTarget } from 'three';
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import { ShaderMaterial } from 'three';
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import { Vector2 } from 'three';
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import { PlaneGeometry } from 'three';
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import { Scene } from 'three';
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class TransparencyMixRender
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{
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constructor(webgl)
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{
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this.SSAA = Configuration.use_ssaa ? 2 : 1;
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this.main_rt = new WebGLRenderTarget(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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this.opaque_rt = new WebGLRenderTarget(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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this.fxaa_rt = new WebGLRenderTarget(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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this.mix_material = new ShaderMaterial({
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uniforms: {
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_OpaqueTex: { value: this.opaque_rt.texture },
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_TransparentTex: { value: this.main_rt.texture },
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_Resolution: { value: new Vector2(OScreen.width, OScreen.height) },
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_Opacity: { value: Configuration.transparency_amount }
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},
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vertexShader: transparent_mix_vert,
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fragmentShader: transparent_mix_frag,
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depthTest: false,
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depthWrite: false
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});
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this.copy_material = new ShaderMaterial({
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uniforms: {
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_MainTex: { value: this.main_rt.texture }
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},
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vertexShader: transparent_mix_vert,
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fragmentShader: copy_frag,
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depthTest: false,
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depthWrite: false
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});
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this.fxaa_material = this.__get_fxaa_material();
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const geometry = new PlaneGeometry(1, 1);
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this.render_plane = new Mesh(geometry, this.mix_material);
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this.render_plane.frustumCulled = false;
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this.copy_plane = new Mesh(geometry, this.copy_material);
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this.copy_plane.frustumCulled = false;
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this.mix_scene = new Scene();
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this.mix_scene.add(this.render_plane);
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this.copy_scene = new Scene();
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this.copy_scene.add(this.copy_plane);
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}
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resize()
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{
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this.main_rt.setSize(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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this.opaque_rt.setSize(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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this.fxaa_rt.setSize(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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this.fxaa_material.uniforms._Resolution.value.set(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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this.mix_material.uniforms._Resolution.value.set(OScreen.width * this.SSAA, OScreen.height * this.SSAA);
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}
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__get_fxaa_material()
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{
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return new ShaderMaterial({
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uniforms: {
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_MainTex: { value: this.fxaa_rt.texture },
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_Resolution: { value: new Vector2(OScreen.width * this.SSAA, OScreen.height * this.SSAA) }
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},
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vertexShader: transparent_mix_vert,
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fragmentShader: fxaa,
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depthTest: false,
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depthWrite: false
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});
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}
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render(webgl)
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{
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webgl.camera.updateMatrix();
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webgl.camera.updateMatrixWorld();
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this.__render_opaque(webgl);
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this.__render_transparent(webgl);
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webgl.camera.layers.disable(RenderLayers.transparent);
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webgl.camera.layers.enable(RenderLayers.opaque);
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if (Configuration.use_fxaa)
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{
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webgl._renderer.render(this.mix_scene, webgl.camera, this.fxaa_rt, false);
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this.mix_scene.overrideMaterial = this.fxaa_material;
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webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
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this.mix_scene.overrideMaterial = undefined;
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}
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else
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{
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webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
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}
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}
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__render_opaque(webgl)
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{
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webgl._renderer.setClearColor(webgl.clear_color);
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webgl._renderer.setClearAlpha(1);
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webgl.camera.layers.disable(RenderLayers.transparent);
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webgl.camera.layers.enable(RenderLayers.opaque);
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webgl._renderer.clearTarget(this.main_rt, true, true, false);
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webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
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webgl._renderer.render(this.copy_scene, webgl.camera, this.opaque_rt, false);
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}
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__render_transparent(webgl)
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{
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webgl._renderer.setClearColor(0x000000);
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webgl._renderer.setClearAlpha(0);
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webgl.camera.layers.disable(RenderLayers.opaque);
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webgl.camera.layers.enable(RenderLayers.transparent);
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webgl._renderer.clearTarget(this.main_rt, true, false, false);
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webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
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}
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on_enter(webgl)
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{
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webgl._renderer.autoClear = false;
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}
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on_exit(webgl)
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{
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webgl._renderer.autoClear = true;
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}
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}
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export { TransparencyMixRender };
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package/types/Configuration.d.ts
DELETED