ohzi-core 10.6.7 → 11.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +9 -11
  4. package/src/BaseApplication.js +3 -0
  5. package/src/Browser.js +4 -4
  6. package/src/Graphics.js +17 -19
  7. package/src/Initializer.js +1 -7
  8. package/src/OS.js +2 -2
  9. package/src/RenderLoop.js +16 -13
  10. package/src/action_sequencer/ActionEvent.js +1 -2
  11. package/src/action_sequencer/ActionSequencer.js +3 -7
  12. package/src/gpu_particles/ParticleAttribute.js +2 -7
  13. package/src/index.js +41 -141
  14. package/src/render_mode/NormalAORender.js +7 -8
  15. package/src/resource_loader/AsyncTextureLoader.js +5 -3
  16. package/src/resource_loader/BasisLoader.js +0 -4
  17. package/src/view_components/ApplicationView.js +2 -29
  18. package/src/view_components/ApplicationViewController.js +95 -0
  19. package/src/view_components/TransitionManager.js +60 -0
  20. package/src/view_components/VCManager.js +9 -0
  21. package/src/view_components/ViewComponent.js +9 -36
  22. package/src/view_components/ViewComponentController.js +73 -0
  23. package/src/view_components/ViewComponentControllerManager.js +59 -0
  24. package/src/view_components/ViewComponentManager.js +3 -13
  25. package/src/view_components/ViewControllerManager.js +91 -0
  26. package/src/view_components/ViewManager.js +11 -104
  27. package/src/view_components/ViewState.js +0 -7
  28. package/src/view_components/WorkerToMain.js +25 -0
  29. package/src/view_components/transition/ActionSequencerBuilder.js +3 -3
  30. package/src/view_components/transition/TransitionTable.js +9 -2
  31. package/types/BaseApplication.d.ts +1 -0
  32. package/types/Browser.d.ts +1 -1
  33. package/types/CameraManager.d.ts +2 -4
  34. package/types/Graphics.d.ts +8 -3
  35. package/types/Initializer.d.ts +1 -1
  36. package/types/RenderLoop.d.ts +1 -2
  37. package/types/SceneManager.d.ts +1 -3
  38. package/types/action_sequencer/ActionSequencer.d.ts +2 -2
  39. package/types/blitter_index.d.ts +6 -0
  40. package/types/index.d.ts +75 -73
  41. package/types/render_mode/NormalAORender.d.ts +1 -0
  42. package/types/resource_loader/AsyncTextureLoader.d.ts +1 -0
  43. package/types/utilities/FrustumPointFitter.d.ts +1 -3
  44. package/types/utilities/OMath.d.ts +9 -9
  45. package/types/view_components/ApplicationView.d.ts +1 -3
  46. package/types/view_components/ApplicationViewController.d.ts +11 -0
  47. package/types/view_components/TransitionManager.d.ts +17 -0
  48. package/types/view_components/VCManager.d.ts +5 -0
  49. package/types/view_components/ViewComponent.d.ts +1 -5
  50. package/types/view_components/ViewComponentController.d.ts +14 -0
  51. package/types/view_components/ViewComponentControllerManager.d.ts +12 -0
  52. package/types/view_components/ViewComponentManager.d.ts +0 -1
  53. package/types/view_components/ViewControllerManager.d.ts +12 -0
  54. package/types/view_components/ViewManager.d.ts +4 -22
  55. package/types/view_components/ViewState.d.ts +0 -1
  56. package/types/view_components/WorkerToMain.d.ts +8 -0
  57. package/types/view_components/transition/ActionSequencerBuilder.d.ts +1 -1
  58. package/types/view_components/transition/TransitionTable.d.ts +2 -0
  59. package/src/Configuration.js +0 -23
  60. package/src/Screen.js +0 -55
  61. package/src/render_mode/TransparencyMixRender.js +0 -147
  62. package/src/view_components/ViewContext.js +0 -15
  63. package/types/Configuration.d.ts +0 -8
  64. package/types/view_components/ViewContext.d.ts +0 -6
@@ -1,41 +1,17 @@
1
- import { TransitionTable } from './transition/TransitionTable';
2
- import { ViewStateTransitionHandler } from './transition/ViewStateTransitionHandler';
3
1
 
4
2
  class ViewManager
5
3
  {
6
4
  constructor()
7
5
  {
8
6
  this.views = [];
9
-
10
- this.transition_table = new TransitionTable();
11
- this.transition_handler = new ViewStateTransitionHandler(this.transition_table);
12
-
13
- this.view_change_subscribers = [];
7
+ this.main_to_worker = undefined;
14
8
 
15
9
  this.browser_title_suffix = '';
16
10
  }
17
11
 
18
- before_update()
19
- {
20
- this.transition_handler.before_update();
21
- }
22
-
23
- update()
24
- {
25
- this.transition_handler.update();
26
-
27
- this.__set_views_opacities();
28
- }
29
-
30
- fixed_update()
31
- {
32
- this.transition_handler.fixed_update();
33
- }
34
-
35
12
  go_to_view(view_name, change_url = true, skip = false)
36
13
  {
37
14
  const v = this.get(view_name);
38
- this.transition_handler.go_to_state(v, skip);
39
15
 
40
16
  if (change_url)
41
17
  {
@@ -43,64 +19,16 @@ class ViewManager
43
19
  this.__change_browser_title(v.url);
44
20
  }
45
21
 
46
- this.notify_view_change(view_name);
22
+ this.main_to_worker.post('go_to_view_controller', { view_controller_name: view_name, skip });
47
23
  }
48
24
 
49
25
  go_to_scene(scene_name, change_url = false, skip = false)
50
26
  {
51
- const next_view = this.get(scene_name);
52
27
  const transition_view = this.get('transition');
53
28
 
54
- transition_view.set_next_view(next_view);
55
- this.go_to_view(transition_view.name, change_url, skip);
56
- }
57
-
58
- subscribe_to_view_change(subscriber)
59
- {
60
- this.view_change_subscribers.push(subscriber);
61
- }
29
+ transition_view.set_next_view_name(scene_name);
62
30
 
63
- notify_view_change(view_name)
64
- {
65
- for (let i = 0; i < this.view_change_subscribers.length; i++)
66
- {
67
- const subscriber = this.view_change_subscribers[i];
68
- subscriber.on_view_change(view_name);
69
- }
70
- }
71
-
72
- register_view(view)
73
- {
74
- this.views.push(view);
75
- }
76
-
77
- has_view(view_name)
78
- {
79
- for (let i = 0; i < this.views.length; i++)
80
- {
81
- if (this.views[i].name === view_name)
82
- {
83
- return true;
84
- }
85
- }
86
- return false;
87
- }
88
-
89
- add_transitions(transitions)
90
- {
91
- this.transition_table.add_transitions(transitions);
92
- }
93
-
94
- set_transitions(transitions)
95
- {
96
- this.transition_table.set_transitions(transitions);
97
- }
98
-
99
- set_view(view_name)
100
- {
101
- const view = this.get(view_name);
102
-
103
- this.transition_handler.set_state(view);
31
+ this.go_to_view(transition_view.name, change_url, skip);
104
32
  }
105
33
 
106
34
  set_browser_title_suffix(title_suffix)
@@ -108,17 +36,6 @@ class ViewManager
108
36
  this.browser_title_suffix = title_suffix;
109
37
  }
110
38
 
111
- get_current_view()
112
- {
113
- return this.transition_handler.current_state;
114
- }
115
-
116
- get_view_by_name(view_name)
117
- {
118
- console.warn('DEPRECATED. Use ViewManager.get instead');
119
- this.get(view_name);
120
- }
121
-
122
39
  get(view_name)
123
40
  {
124
41
  for (let i = 0; i < this.views.length; i++)
@@ -132,12 +49,6 @@ class ViewManager
132
49
  return undefined;
133
50
  }
134
51
 
135
- get_view_by_url(url)
136
- {
137
- console.warn('DEPRECATED. Use ViewManager.get_by_url instead');
138
- this.get_by_url(url);
139
- }
140
-
141
52
  get_by_url(url)
142
53
  {
143
54
  for (let i = 0; i < this.views.length; i++)
@@ -151,10 +62,14 @@ class ViewManager
151
62
  return undefined;
152
63
  }
153
64
 
154
- set_default_state_data(default_state_data)
65
+ register_view(view)
66
+ {
67
+ this.views.push(view);
68
+ }
69
+
70
+ set_main_to_worker(main_to_worker)
155
71
  {
156
- this.transition_table.set_default_state_data(default_state_data);
157
- this.transition_handler.set_default_state_data(default_state_data);
72
+ this.main_to_worker = main_to_worker;
158
73
  }
159
74
 
160
75
  __change_browser_url(url)
@@ -169,14 +84,6 @@ class ViewManager
169
84
  document.title = title ? `${title} | ${this.browser_title_suffix}` : this.browser_title_suffix;
170
85
  }
171
86
 
172
- __set_views_opacities()
173
- {
174
- for (let i = 0; i < this.views.length; i++)
175
- {
176
- this.views[i].set_opacity(this.transition_handler.current_state_data);
177
- }
178
- }
179
-
180
87
  __capitalize(string)
181
88
  {
182
89
  let aux_string = string.toUpperCase().replace('/', '');
@@ -39,19 +39,12 @@ class ViewState
39
39
 
40
40
  update_enter_transition(global_view_data, transition_progress, action_sequencer)
41
41
  {
42
- // Backward compatibility. It will be removed in future releases.
43
- this.update_transition(global_view_data, transition_progress, action_sequencer);
44
42
  }
45
43
 
46
44
  update_exit_transition(global_view_data, transition_progress, action_sequencer)
47
45
  {
48
46
  }
49
47
 
50
- // Deprecated
51
- update_transition(global_view_data, transition_progress, action_sequencer)
52
- {
53
- }
54
-
55
48
  before_exit()
56
49
  {
57
50
  }
@@ -0,0 +1,25 @@
1
+
2
+ class WorkerToMain
3
+ {
4
+ constructor()
5
+ {
6
+ // TODO: Use SharedArrayBuffer?
7
+ this.methods = [];
8
+ this.args = [];
9
+ }
10
+
11
+ push(method, args = [])
12
+ {
13
+ this.methods.push(method);
14
+ this.args.push(args);
15
+ }
16
+
17
+ clear()
18
+ {
19
+ this.methods = [];
20
+ this.args = [];
21
+ }
22
+ }
23
+
24
+ const worker_to_main = new WorkerToMain();
25
+ export { worker_to_main as WorkerToMain };
@@ -1,6 +1,6 @@
1
+ import { ActionEvent } from '../../action_sequencer/ActionEvent';
1
2
  import { ActionSequencer } from '../../action_sequencer/ActionSequencer';
2
3
  import { NumberInterpolator } from '../../action_sequencer/NumberInterpolator';
3
- import { ActionEvent } from '../../action_sequencer/ActionEvent';
4
4
  import { DrawIOAnimationSheet } from './DrawIOAnimationSheet';
5
5
 
6
6
  class ActionSequencerBuilder
@@ -10,7 +10,7 @@ class ActionSequencerBuilder
10
10
  this.default_state_data = default_state_data;
11
11
  }
12
12
 
13
- from_animation_sheet(animation_data, current_context, initial_context)
13
+ from_animation_sheet(animation_data, current_context, initial_context, transitions_velocity)
14
14
  {
15
15
  initial_context = initial_context || this.default_state_data;
16
16
  const tracks = animation_data.animation_tracks;
@@ -26,7 +26,7 @@ class ActionSequencerBuilder
26
26
  }
27
27
  }
28
28
 
29
- const sequencer = new ActionSequencer(current_context);
29
+ const sequencer = new ActionSequencer(current_context, transitions_velocity);
30
30
 
31
31
  for (let i = 0; i < tracks.length; i++)
32
32
  {
@@ -6,6 +6,8 @@ class TransitionTable
6
6
  {
7
7
  this.transitions = [];
8
8
  this.default_state_data = {};
9
+
10
+ this.transitions_velocity = 1;
9
11
  }
10
12
 
11
13
  get(from_state_name, to_state_name, current_context)
@@ -14,7 +16,7 @@ class TransitionTable
14
16
  {
15
17
  if (this.transitions[i].from === from_state_name && this.transitions[i].to === to_state_name)
16
18
  {
17
- const action_sequencer = new ActionSequencerBuilder(this.default_state_data).from_animation_sheet(this.transitions[i].data, current_context);
19
+ const action_sequencer = new ActionSequencerBuilder(this.default_state_data).from_animation_sheet(this.transitions[i].data, current_context, this.transitions_velocity);
18
20
  return action_sequencer;
19
21
  }
20
22
  }
@@ -23,7 +25,7 @@ class TransitionTable
23
25
  {
24
26
  if (this.transitions[i].to === to_state_name && this.transitions[i].from === undefined)
25
27
  {
26
- const action_sequencer = new ActionSequencerBuilder(this.default_state_data).from_animation_sheet(this.transitions[i].data, current_context);
28
+ const action_sequencer = new ActionSequencerBuilder(this.default_state_data).from_animation_sheet(this.transitions[i].data, current_context, this.transitions_velocity);
27
29
  return action_sequencer;
28
30
  }
29
31
  }
@@ -49,6 +51,11 @@ class TransitionTable
49
51
  {
50
52
  this.default_state_data = default_state_data;
51
53
  }
54
+
55
+ set_transitions_velocity(transitions_velocity)
56
+ {
57
+ this.transitions_velocity = transitions_velocity;
58
+ }
52
59
  }
53
60
 
54
61
  export { TransitionTable };
@@ -8,4 +8,5 @@ export class BaseApplication {
8
8
  on_post_render(): void;
9
9
  on_pre_render(): void;
10
10
  on_frame_end(): void;
11
+ dispose(): void;
11
12
  }
@@ -1,7 +1,7 @@
1
1
  export { browser as Browser };
2
2
  declare const browser: Browser;
3
3
  declare class Browser {
4
- init(): void;
4
+ init(opr: any, chrome: any): void;
5
5
  browser_name: string;
6
6
  agent: string;
7
7
  vr_browser_keywords: string[];
@@ -1,11 +1,9 @@
1
- import { Camera } from "three";
2
-
3
1
  export { camera_manager as CameraManager };
4
2
  declare const camera_manager: CameraManager;
5
3
  declare class CameraManager {
6
4
  init(): void;
7
- _current: Camera;
8
- _spectator: Camera;
5
+ _current: any;
6
+ _spectator: any;
9
7
  set current(arg: any);
10
8
  get current(): any;
11
9
  set spectator(arg: any);
@@ -1,7 +1,13 @@
1
1
  export { graphics as Graphics };
2
2
  declare const graphics: Graphics;
3
3
  declare class Graphics {
4
- init(canvas: any, core_attributes: any, context_attributes: any, threejs_attributes: any): void;
4
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
5
+ canvas: any;
6
+ core_attributes: any;
7
+ context_attributes: any;
8
+ threejs_attributes: any;
9
+ dpr: any;
10
+ }): void;
5
11
  _renderer: any;
6
12
  blitter: Blitter;
7
13
  canvas: any;
@@ -29,7 +35,6 @@ declare class Graphics {
29
35
  threejs_attributes: {
30
36
  logarithmicDepthBuffer: boolean;
31
37
  };
32
- resize_observer: ResizeObserver;
33
38
  get dom_element(): any;
34
39
  get depth_normals_RT(): any;
35
40
  set_state(new_state: any): void;
@@ -40,7 +45,7 @@ declare class Graphics {
40
45
  __apply_override_material(scene: any, mat: any): void;
41
46
  readback_RT(RT: any, buffer: any): void;
42
47
  clear(RT: any, camera: any, clear_depth: any, clear_stencil: any): void;
43
- on_resize(entries: any): void;
48
+ on_resize(entries: any, dpr: any): void;
44
49
  material_pass(mat: any, dst: any): void;
45
50
  blit(src_RT: any, dst_RT: any, mat: any): void;
46
51
  blit_clear_with_material(dst_RT: any, mat: any): void;
@@ -2,5 +2,5 @@ export { initializer as Initializer };
2
2
  declare const initializer: Initializer;
3
3
  declare class Initializer {
4
4
  init(input: any): void;
5
- dispose(render_loop: any): void;
5
+ dispose(): void;
6
6
  }
@@ -1,8 +1,7 @@
1
1
  export class RenderLoop {
2
- constructor(target_application: any, graphics: any, input: any);
2
+ constructor(target_application: any, graphics: any);
3
3
  target_application: any;
4
4
  graphics: any;
5
- input: any;
6
5
  is_running: boolean;
7
6
  frames_passed: number;
8
7
  time_accumulator: number;
@@ -2,11 +2,9 @@ export { scene_manager as SceneManager };
2
2
  declare const scene_manager: SceneManager;
3
3
  declare class SceneManager {
4
4
  init(): void;
5
- _current: Scene;
5
+ _current: any;
6
6
  add_scene(name: any): void;
7
7
  set current(arg: any);
8
8
  get current(): any;
9
9
  dispose(): void;
10
10
  }
11
-
12
- import { Scene } from "three";
@@ -1,5 +1,5 @@
1
1
  export class ActionSequencer {
2
- constructor(context?: {});
2
+ constructor(context: {}, transitions_velocity: any);
3
3
  previous_elapsed_time: number;
4
4
  elapsed_time: number;
5
5
  playback_speed: number;
@@ -32,5 +32,5 @@ export class ActionSequencer {
32
32
  is_channel_redefined(channel_name: any): boolean;
33
33
  __linear_map_01(value: any, from_range_start_value: any, from_range_end_value: any): number;
34
34
  __get_current_keyframe(channel_name: any, time: any): any;
35
- __get_playback_speed(): number;
35
+ __get_playback_speed(transitions_velocity: any): number;
36
36
  }
@@ -0,0 +1,6 @@
1
+ import { MedianFilter } from "./render_utilities/MedianFilter";
2
+ import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer";
3
+ import { Blurrer } from "./render_utilities/Blurrer";
4
+ import { Blitter } from "./render_utilities/Blitter";
5
+ import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial";
6
+ export { MedianFilter, GaussianBlurrer, Blurrer, Blitter, DualFilteringBlurMaterial };
package/types/index.d.ts CHANGED
@@ -1,103 +1,105 @@
1
1
  import { AbstractLoader } from "./resource_loader/AbstractLoader";
2
+ import { ActionEvent } from "./action_sequencer/ActionEvent";
3
+ import { ActionInterpolator } from "./action_sequencer/ActionInterpolator";
4
+ import { ActionSequencer } from "./action_sequencer/ActionSequencer";
2
5
  import { ActionSequencerBuilder } from "./view_components/transition/ActionSequencerBuilder";
6
+ import { AddMaterial } from "./materials/AddMaterial";
3
7
  import { ApplicationView } from "./view_components/ApplicationView";
8
+ import { ApplicationViewController } from "./view_components/ApplicationViewController";
9
+ import { ArrayUtilities } from "./utilities/ArrayUtilities";
10
+ import { Arrow } from "./primitives/Arrow";
11
+ import { AsyncTextureLoader } from "./resource_loader/AsyncTextureLoader";
12
+ import { AudioLoader } from "./resource_loader/AudioLoader";
4
13
  import { BaseApplication } from "./BaseApplication";
14
+ import { BaseRender } from "./render_mode/BaseRender";
5
15
  import { BaseShaderMaterial } from "./materials/BaseShaderMaterial";
16
+ import { BasisLoader } from "./resource_loader/BasisLoader";
17
+ import { BlitMaterial } from "./materials/BlitMaterial";
18
+ import { Blurrer } from "./render_utilities/Blurrer";
6
19
  import { Browser } from "./Browser";
7
20
  import { CameraManager } from "./CameraManager";
8
- import { Capabilities } from "./Capabilities";
21
+ import { CameraUtilities } from "./utilities/CameraUtilities";
9
22
  import { CanvasDrawer } from "./canvas_drawer/CanvasDrawer";
10
- import { Configuration } from "./Configuration";
23
+ import { Capabilities } from "./Capabilities";
11
24
  import { CSSAnimator } from "./html_utilities/CSSAnimator";
12
- import { DrawIOAnimationSheet } from "./view_components/transition/DrawIOAnimationSheet";
25
+ import { Cube } from "./primitives/Cube";
26
+ import { CubemapLoader } from "./resource_loader/CubemapLoader";
27
+ import { DAELoader } from "./resource_loader/DAELoader";
13
28
  import { Debug } from "./Debug";
14
29
  import { DebugNormalsRender } from "./render_mode/DebugNormalsRender";
30
+ import { DrawIOAnimationSheet } from "./view_components/transition/DrawIOAnimationSheet";
31
+ import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial";
32
+ import { DualFilteringBlurrer } from "./render_utilities/DualFilteringBlurrer";
33
+ import { EasingFunctions } from "./utilities/EasingFunctions";
15
34
  import { EventManager } from "./EventManager";
35
+ import { FileLoader } from "./resource_loader/FileLoader";
36
+ import { FontLoader } from "./resource_loader/FontLoader";
37
+ import { FrustumPointFitter } from "./utilities/FrustumPointFitter";
38
+ import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer";
39
+ import { GeometryUtilities } from "./utilities/GeometryUtilities";
40
+ import { GLTFDRACOLoader } from "./resource_loader/GLTFDRACOLoader";
41
+ import { GLTFLoader } from "./resource_loader/GLTFLoader";
42
+ import { GPUParticleSystem } from "./gpu_particles/GPUParticleSystem";
16
43
  import { Graphics } from "./Graphics";
17
- import { KeyboardInput } from "./KeyboardInput";
44
+ import { Grid } from "./components/Grid";
45
+ import { HDRCubeTextureLoader } from "./resource_loader/HDRCubeTextureLoader";
46
+ import { HorizontalPlane } from "./primitives/HorizontalPlane";
47
+ import { HTMLUtilities } from "./utilities/HTMLUtilities";
48
+ import { ImageUtilities } from "./utilities/ImageUtilities";
18
49
  import { Initializer } from "./Initializer";
50
+ import { JSONLoader } from "./resource_loader/JSONLoader";
51
+ import { KeyboardInput } from "./KeyboardInput";
52
+ import { Line } from "./components/Line";
53
+ import { MedianFilter } from "./render_utilities/MedianFilter";
54
+ import { MeshBatcher } from "./static_batcher/MeshBatcher";
55
+ import { MeshSampler } from "./utilities/MeshSampler";
56
+ import { ModelUtilities } from "./utilities/ModelUtilities";
19
57
  import { NormalAORender } from "./render_mode/NormalAORender";
20
58
  import { NormalRender } from "./render_mode/NormalRender";
21
- import { VRRender } from "./render_mode/VRRender";
22
- import { UnrealBloomRender } from "./render_mode/UnrealBloomRender";
59
+ import { NumberInterpolator } from "./action_sequencer/NumberInterpolator";
60
+ import { ObjectUtilities } from "./utilities/ObjectUtilities";
61
+ import { OBJLoader } from "./resource_loader/OBJLoader";
62
+ import { OMath } from "./utilities/OMath";
23
63
  import { OrthographicCamera } from "./OrthographicCamera";
64
+ import { OrthographicFrustumPointFitter } from "./utilities/OrthographicFrustumPointFitter";
24
65
  import { OS } from "./OS";
66
+ import { OScreen } from "./OScreen";
67
+ import { ParticleAttribute } from "./gpu_particles/ParticleAttribute";
68
+ import { ParticlePositionAttribute } from "./gpu_particles/ParticlePositionAttribute";
25
69
  import { PerspectiveCamera } from "./PerspectiveCamera";
70
+ import { PerspectiveFrustumPointFitter } from "./utilities/PerspectiveFrustumPointFitter";
71
+ import { PointArrayLoader } from "./resource_loader/PointArrayLoader";
26
72
  import { RenderLoop } from "./RenderLoop";
73
+ import { ResourceBatch } from "./resource_loader/ResourceBatch";
74
+ import { ResourceContainer } from "./ResourceContainer";
75
+ import { RGBETextureLoader } from "./resource_loader/RGBETextureLoader";
27
76
  import { SceneManager } from "./SceneManager";
28
- import { OScreen } from "./OScreen";
29
- import { Screen } from "./Screen";
77
+ import { SDFTextBatch } from "./components/sdf_text/SDFTextBatch";
30
78
  import { SimpleTextDrawer } from "./canvas_drawer/SimpleTextDrawer";
79
+ import { Sphere } from "./primitives/Sphere";
80
+ import { StringUtilities } from "./utilities/StringUtilities";
81
+ import { Text2D } from "./components/Text2D";
82
+ import { TextLoader } from "./resource_loader/TextLoader";
83
+ import { TextureLoader } from "./resource_loader/TextureLoader";
31
84
  import { Time } from "./Time";
85
+ import { TimeUtilities } from "./utilities/TimeUtilities";
86
+ import { TransitionManager } from "./view_components/TransitionManager";
87
+ import { TransitionTable } from "./view_components/transition/TransitionTable";
32
88
  import { UI } from "./UI";
33
- import { BlitMaterial } from "./materials/BlitMaterial";
34
- import { AddMaterial } from "./materials/AddMaterial";
89
+ import { UIElement } from "./components/UIElement";
35
90
  import { UnrealBloomComposeMaterial } from "./materials/UnrealBloomComposeMaterial";
36
- import { BaseRender } from "./render_mode/BaseRender";
37
- import { ArrayUtilities } from "./utilities/ArrayUtilities";
38
- import { CameraUtilities } from "./utilities/CameraUtilities";
39
- import { EasingFunctions } from "./utilities/EasingFunctions";
40
- import { FrustumPointFitter } from "./utilities/FrustumPointFitter";
41
- import { GeometryUtilities } from "./utilities/GeometryUtilities";
42
- import { HTMLUtilities } from "./utilities/HTMLUtilities";
43
- import { ImageUtilities } from "./utilities/ImageUtilities";
44
- import { OMath } from "./utilities/OMath";
45
- import { MeshSampler } from "./utilities/MeshSampler";
46
- import { ModelUtilities } from "./utilities/ModelUtilities";
47
- import { ObjectUtilities } from "./utilities/ObjectUtilities";
48
- import { StringUtilities } from "./utilities/StringUtilities";
49
- import { TimeUtilities } from "./utilities/TimeUtilities";
91
+ import { UnrealBloomRender } from "./render_mode/UnrealBloomRender";
92
+ import { UpdatableMaterialMesh } from "./components/UpdatableMaterialMesh";
50
93
  import { Validation } from "./utilities/Validation";
94
+ import { VCManager } from "./view_components/VCManager";
95
+ import { VectorInterpolator } from "./action_sequencer/VectorInterpolator";
96
+ import { VerticalPlane } from "./primitives/VerticalPlane";
97
+ import { VideoLoader } from "./resource_loader/VideoLoader";
51
98
  import { ViewComponent } from "./view_components/ViewComponent";
99
+ import { ViewComponentController } from "./view_components/ViewComponentController";
52
100
  import { ViewComponentManager } from "./view_components/ViewComponentManager";
53
101
  import { ViewManager } from "./view_components/ViewManager";
54
- import { Grid } from "./components/Grid";
55
- import { Line } from "./components/Line";
56
- import { Text2D } from "./components/Text2D";
57
- import { TransitionTable } from "./view_components/transition/TransitionTable";
58
- import { UIElement } from "./components/UIElement";
59
- import { SDFTextBatch } from "./components/sdf_text/SDFTextBatch";
60
- import { UpdatableMaterialMesh } from "./components/UpdatableMaterialMesh";
102
+ import { VRRender } from "./render_mode/VRRender";
103
+ import { WorkerToMain } from "./view_components/WorkerToMain";
61
104
  import { WorldImage } from "./components/WorldImage";
62
- import { Arrow } from "./primitives/Arrow";
63
- import { Cube } from "./primitives/Cube";
64
- import { HorizontalPlane } from "./primitives/HorizontalPlane";
65
- import { Sphere } from "./primitives/Sphere";
66
- import { VerticalPlane } from "./primitives/VerticalPlane";
67
- import { ActionSequencer } from "./action_sequencer/ActionSequencer";
68
- import { ActionEvent } from "./action_sequencer/ActionEvent";
69
- import { ActionInterpolator } from "./action_sequencer/ActionInterpolator";
70
- import { NumberInterpolator } from "./action_sequencer/NumberInterpolator";
71
- import { VectorInterpolator } from "./action_sequencer/VectorInterpolator";
72
- import { ViewContext } from "./view_components/ViewContext";
73
- import { MedianFilter } from "./render_utilities/MedianFilter";
74
- import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer";
75
- import { Blurrer } from "./render_utilities/Blurrer";
76
- import { DualFilteringBlurrer } from "./render_utilities/DualFilteringBlurrer";
77
- import { GPUParticleSystem } from "./gpu_particles/GPUParticleSystem";
78
- import { ParticleAttribute } from "./gpu_particles/ParticleAttribute";
79
- import { ParticlePositionAttribute } from "./gpu_particles/ParticlePositionAttribute";
80
- import { PerspectiveFrustumPointFitter } from "./utilities/PerspectiveFrustumPointFitter";
81
- import { OrthographicFrustumPointFitter } from "./utilities/OrthographicFrustumPointFitter";
82
- import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial";
83
- import { MeshBatcher } from "./static_batcher/MeshBatcher";
84
- import { AudioLoader } from "./resource_loader/AudioLoader";
85
- import { BasisLoader } from "./resource_loader/BasisLoader";
86
- import { CubemapLoader } from "./resource_loader/CubemapLoader";
87
- import { DAELoader } from "./resource_loader/DAELoader";
88
- import { FileLoader } from "./resource_loader/FileLoader";
89
- import { FontLoader } from "./resource_loader/FontLoader";
90
- import { GLTFLoader } from "./resource_loader/GLTFLoader";
91
- import { GLTFDRACOLoader } from "./resource_loader/GLTFDRACOLoader";
92
- import { HDRCubeTextureLoader } from "./resource_loader/HDRCubeTextureLoader";
93
- import { JSONLoader } from "./resource_loader/JSONLoader";
94
- import { OBJLoader } from "./resource_loader/OBJLoader";
95
- import { PointArrayLoader } from "./resource_loader/PointArrayLoader";
96
- import { RGBETextureLoader } from "./resource_loader/RGBETextureLoader";
97
- import { TextLoader } from "./resource_loader/TextLoader";
98
- import { AsyncTextureLoader } from "./resource_loader/AsyncTextureLoader";
99
- import { TextureLoader } from "./resource_loader/TextureLoader";
100
- import { VideoLoader } from "./resource_loader/VideoLoader";
101
- import { ResourceBatch } from "./resource_loader/ResourceBatch";
102
- import { ResourceContainer } from "./ResourceContainer";
103
- export { AbstractLoader, ActionSequencerBuilder, ApplicationView, BaseApplication, BaseShaderMaterial, Browser, CameraManager, Capabilities, CanvasDrawer, Configuration, CSSAnimator, DrawIOAnimationSheet, Debug, DebugNormalsRender, EventManager, Graphics, KeyboardInput, Initializer, NormalAORender, NormalRender, VRRender, UnrealBloomRender, OrthographicCamera, OS, PerspectiveCamera, RenderLoop, SceneManager, OScreen, Screen, SimpleTextDrawer, Time, UI, BlitMaterial, AddMaterial, UnrealBloomComposeMaterial, BaseRender, ArrayUtilities, CameraUtilities, EasingFunctions, FrustumPointFitter, GeometryUtilities, HTMLUtilities, ImageUtilities, OMath, MeshSampler, ModelUtilities, ObjectUtilities, StringUtilities, TimeUtilities, Validation, ViewComponent, ViewComponentManager, ViewManager, Grid, Line, Text2D, TransitionTable, UIElement, SDFTextBatch, UpdatableMaterialMesh, WorldImage, Arrow, Cube, HorizontalPlane, Sphere, VerticalPlane, ActionSequencer, ActionEvent, ActionInterpolator, NumberInterpolator, VectorInterpolator, ViewContext, MedianFilter, GaussianBlurrer, Blurrer, DualFilteringBlurrer, GPUParticleSystem, ParticleAttribute, ParticlePositionAttribute, PerspectiveFrustumPointFitter, OrthographicFrustumPointFitter, DualFilteringBlurMaterial, BufferGeometryUtils, MeshBatcher, AudioLoader, BasisLoader, CubemapLoader, DAELoader, FileLoader, FontLoader, GLTFLoader, GLTFDRACOLoader, HDRCubeTextureLoader, JSONLoader, OBJLoader, PointArrayLoader, RGBETextureLoader, TextLoader, AsyncTextureLoader, TextureLoader, VideoLoader, ResourceBatch, ResourceContainer };
105
+ export { AbstractLoader, ActionEvent, ActionInterpolator, ActionSequencer, ActionSequencerBuilder, AddMaterial, ApplicationView, ApplicationViewController, ArrayUtilities, Arrow, AsyncTextureLoader, AudioLoader, BaseApplication, BaseRender, BaseShaderMaterial, BasisLoader, BlitMaterial, Blurrer, Browser, BufferGeometryUtils, CameraManager, CameraUtilities, CanvasDrawer, Capabilities, CSSAnimator, Cube, CubemapLoader, DAELoader, Debug, DebugNormalsRender, DrawIOAnimationSheet, DualFilteringBlurMaterial, DualFilteringBlurrer, EasingFunctions, EventManager, FileLoader, FontLoader, FrustumPointFitter, GaussianBlurrer, GeometryUtilities, GLTFDRACOLoader, GLTFLoader, GPUParticleSystem, Graphics, Grid, HDRCubeTextureLoader, HorizontalPlane, HTMLUtilities, ImageUtilities, Initializer, JSONLoader, KeyboardInput, Line, MedianFilter, MeshBatcher, MeshSampler, ModelUtilities, NormalAORender, NormalRender, NumberInterpolator, ObjectUtilities, OBJLoader, OMath, OrthographicCamera, OrthographicFrustumPointFitter, OS, OScreen, ParticleAttribute, ParticlePositionAttribute, PerspectiveCamera, PerspectiveFrustumPointFitter, PointArrayLoader, RenderLoop, ResourceBatch, ResourceContainer, RGBETextureLoader, SceneManager, SDFTextBatch, SimpleTextDrawer, Sphere, StringUtilities, Text2D, TextLoader, TextureLoader, Time, TimeUtilities, TransitionManager, TransitionTable, UI, UIElement, UnrealBloomComposeMaterial, UnrealBloomRender, UpdatableMaterialMesh, Validation, VCManager, VectorInterpolator, VerticalPlane, VideoLoader, ViewComponent, ViewComponentController, ViewComponentManager, ViewManager, VRRender, WorkerToMain, WorldImage };
@@ -1,4 +1,5 @@
1
1
  export class NormalAORender extends BaseRender {
2
+ constructor(use_ssaa?: boolean);
2
3
  ssao_mat: SSAOMaterial;
3
4
  ssao_compose_mat: SSAOComposeMaterial;
4
5
  debug_normals: DisplayNormalTextureMaterial;
@@ -1,5 +1,6 @@
1
1
  export class AsyncTextureLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any, flipY?: boolean, premultiplyAlpha?: boolean, colorSpaceConversion?: boolean);
3
+ original_url: string;
3
4
  colorSpaceConversion: boolean;
4
5
  premultiplyAlpha: boolean;
5
6
  flipY: boolean;
@@ -1,5 +1,5 @@
1
1
  export class FrustumPointFitter {
2
- sphere: Sphere;
2
+ sphere: any;
3
3
  fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
4
4
  apply_center_correction_to_pos(target_pos: any, points: any, camera_quaternion: any, up_plane: any, down_plane: any, left_plane: any, right_plane: any): void;
5
5
  get_vertical_correction(points: any, down_plane: any, up_plane: any, camera_quaternion: any): any;
@@ -10,5 +10,3 @@ export class FrustumPointFitter {
10
10
  get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
11
11
  get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
12
12
  }
13
-
14
- import { Sphere } from "three";
@@ -6,16 +6,16 @@ export class OMath {
6
6
  static project_points_on_plane(points: any, plane: any): any[];
7
7
  static matrix4_lerp(from: any, to: any, target: any, t: any): void;
8
8
  static equals(x1: any, x2: any): boolean;
9
- static lerp(x: number, y: number, t: number): number;
10
- static clamp(value: number, min: number, max: number): number;
11
- static euclideanModulo(n: number, m: number): number;
12
- static pingpong(x: number, length: number): number;
13
- static degToRad(degrees: number): number;
14
- static deg_to_rad(degrees: number): number;
15
- static radToDeg(radians: number): number;
16
- static rad_to_deg(radians: number): number;
9
+ static lerp(x: any, y: any, t: any): number;
10
+ static clamp(value: any, min: any, max: any): number;
11
+ static euclideanModulo(n: any, m: any): number;
12
+ static pingpong(x: any, length?: number): number;
13
+ static degToRad(degrees: any): number;
14
+ static radToDeg(radians: any): number;
15
+ static deg_to_rad(degrees: any): number;
16
+ static rad_to_deg(radians: any): number;
17
17
  static perspective_divide(v: any): any;
18
18
  static points_average(points: any): any;
19
19
  static get_random_color(): string;
20
- static saturate(x: number): number;
20
+ static saturate(x: any): number;
21
21
  }
@@ -6,8 +6,6 @@ export class ApplicationView extends ViewState {
6
6
  });
7
7
  container: any;
8
8
  url: any;
9
- load_html_images(): void;
10
- load_html_videos(): void;
11
- set_opacity(current_state_data: any): void;
9
+ set_opacity(opacity: any): void;
12
10
  }
13
11
  import { ViewState } from "./ViewState";