ogamejs 2.1.6 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +485 -228
- package/package.json +71 -33
- package/src/buildings/buildTime.js +25 -0
- package/src/buildings/crystal.js +35 -0
- package/src/buildings/deut.js +31 -0
- package/src/buildings/fusion-reactor.js +35 -0
- package/src/buildings/index.js +28 -0
- package/src/buildings/info.js +42 -0
- package/src/buildings/infocompte.js +150 -0
- package/src/buildings/metal.js +26 -0
- package/src/buildings/production.js +150 -0
- package/src/buildings/solar-plant.js +25 -0
- package/src/buildings/storage.js +59 -0
- package/src/cost.js +70 -0
- package/src/fleets/combat.js +291 -0
- package/src/fleets/distance.js +39 -0
- package/src/fleets/flight.js +105 -0
- package/src/fleets/getDebris.js +21 -0
- package/src/fleets/index.js +19 -0
- package/src/fleets/speed.js +108 -0
- package/src/i18n.js +43 -0
- package/src/index.js +28 -0
- package/src/models/buildings.js +319 -0
- package/src/models/destroyable.js +929 -0
- package/src/models/research.js +169 -0
- package/src/research/index.js +9 -0
- package/src/research/researchTime.js +25 -0
- package/src/trades/crystal.js +16 -0
- package/src/trades/deut.js +16 -0
- package/src/trades/index.js +13 -0
- package/src/trades/metal.js +16 -0
- package/src/trades/parseRate.js +49 -0
- package/src/trades/utils.js +9 -0
- package/src/types.js +146 -0
- package/types/buildings/buildTime.d.ts +16 -0
- package/types/buildings/buildTime.d.ts.map +1 -0
- package/types/buildings/crystal.d.ts +12 -0
- package/types/buildings/crystal.d.ts.map +1 -0
- package/types/buildings/deut.d.ts +12 -0
- package/types/buildings/deut.d.ts.map +1 -0
- package/types/buildings/fusion-reactor.d.ts +15 -0
- package/types/buildings/fusion-reactor.d.ts.map +1 -0
- package/types/buildings/index.d.ts +27 -0
- package/types/buildings/index.d.ts.map +1 -0
- package/types/buildings/info.d.ts +17 -0
- package/types/buildings/info.d.ts.map +1 -0
- package/types/buildings/infocompte.d.ts +41 -0
- package/types/buildings/infocompte.d.ts.map +1 -0
- package/types/buildings/metal.d.ts +11 -0
- package/types/buildings/metal.d.ts.map +1 -0
- package/types/buildings/production.d.ts +78 -0
- package/types/buildings/production.d.ts.map +1 -0
- package/types/buildings/solar-plant.d.ts +10 -0
- package/types/buildings/solar-plant.d.ts.map +1 -0
- package/types/buildings/storage.d.ts +29 -0
- package/types/buildings/storage.d.ts.map +1 -0
- package/types/cost.d.ts +25 -0
- package/types/cost.d.ts.map +1 -0
- package/types/fleets/combat.d.ts +57 -0
- package/types/fleets/combat.d.ts.map +1 -0
- package/types/fleets/distance.d.ts +13 -0
- package/types/fleets/distance.d.ts.map +1 -0
- package/types/fleets/flight.d.ts +57 -0
- package/types/fleets/flight.d.ts.map +1 -0
- package/types/fleets/getDebris.d.ts +12 -0
- package/types/fleets/getDebris.d.ts.map +1 -0
- package/types/fleets/index.d.ts +18 -0
- package/types/fleets/index.d.ts.map +1 -0
- package/types/fleets/speed.d.ts +54 -0
- package/types/fleets/speed.d.ts.map +1 -0
- package/types/i18n.d.ts +23 -0
- package/types/i18n.d.ts.map +1 -0
- package/types/index.d.ts +1316 -0
- package/types/index.d.ts.map +1 -0
- package/types/models/buildings.d.ts +373 -0
- package/types/models/buildings.d.ts.map +1 -0
- package/types/models/destroyable.d.ts +695 -0
- package/types/models/destroyable.d.ts.map +1 -0
- package/types/models/research.d.ts +262 -0
- package/types/models/research.d.ts.map +1 -0
- package/types/research/index.d.ts +8 -0
- package/types/research/index.d.ts.map +1 -0
- package/types/research/researchTime.d.ts +16 -0
- package/types/research/researchTime.d.ts.map +1 -0
- package/types/trades/crystal.d.ts +6 -0
- package/types/trades/crystal.d.ts.map +1 -0
- package/types/trades/deut.d.ts +6 -0
- package/types/trades/deut.d.ts.map +1 -0
- package/types/trades/index.d.ts +12 -0
- package/types/trades/index.d.ts.map +1 -0
- package/types/trades/metal.d.ts +6 -0
- package/types/trades/metal.d.ts.map +1 -0
- package/types/trades/parseRate.d.ts +2 -0
- package/types/trades/parseRate.d.ts.map +1 -0
- package/types/trades/utils.d.ts +2 -0
- package/types/trades/utils.d.ts.map +1 -0
- package/types/types.d.ts +449 -0
- package/types/types.d.ts.map +1 -0
- package/CHANGELOG.md +0 -50
- package/build/buildings/crystal.js +0 -61
- package/build/buildings/crystal.test.js +0 -32
- package/build/buildings/deut.js +0 -56
- package/build/buildings/deut.test.js +0 -32
- package/build/buildings/fusion-reactor.js +0 -60
- package/build/buildings/fusion-reactor.test.js +0 -22
- package/build/buildings/index.js +0 -31
- package/build/buildings/infocompte.js +0 -150
- package/build/buildings/infocompte.test.js +0 -107
- package/build/buildings/metal.js +0 -50
- package/build/buildings/metal.test.js +0 -32
- package/build/buildings/solar-plant.js +0 -42
- package/build/buildings/solar-plant.test.js +0 -21
- package/build/fleets/getDebris.js +0 -27
- package/build/fleets/getDebris.test.js +0 -26
- package/build/fleets/index.js +0 -16
- package/build/index.js +0 -30
- package/build/models/buildings.js +0 -65
- package/build/models/destroyable.js +0 -730
- package/build/trades/crystal.js +0 -33
- package/build/trades/crystal.test.js +0 -16
- package/build/trades/deut.js +0 -33
- package/build/trades/deut.test.js +0 -16
- package/build/trades/index.js +0 -25
- package/build/trades/metal.js +0 -33
- package/build/trades/metal.test.js +0 -16
- package/build/trades/parseRate.js +0 -60
- package/build/trades/parseRate.test.js +0 -40
- package/build/trades/trades.js +0 -119
- package/build/trades/trades.test.js +0 -65
- package/build/trades/utils.js +0 -17
- package/build/trades/utils.test.js +0 -16
- package/build/winston.js +0 -16
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const CATEGORIES = Object.freeze({
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BASIC: 'basic',
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DRIVE: 'drive',
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ADVANCED: 'advanced',
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COMBAT: 'combat',
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});
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/**
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* Every technology of the game, keyed by its official OGame id.
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*
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* Same shape as `models/buildings.js`: `names` for the localised labels,
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* `base` for the level 1 cost and `factor` for the per-level multiplier —
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* cost(level) = base * factor ** (level - 1).
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*
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* `base.energyCost` is only non zero for Graviton technology, which is paid
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* entirely in energy.
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*/
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const RESEARCH = Object.freeze({
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106: {
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ogameId: 106,
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names: { en: 'Espionage Technology', fr: 'Technologie Espionnage' },
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category: CATEGORIES.BASIC,
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factor: 2,
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base: {
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metal: 200, crystal: 1000, deuterium: 200, energyCost: 0,
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},
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},
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108: {
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ogameId: 108,
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names: { en: 'Computer Technology', fr: 'Technologie Ordinateur' },
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category: CATEGORIES.BASIC,
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factor: 2,
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base: {
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metal: 0, crystal: 400, deuterium: 600, energyCost: 0,
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},
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},
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109: {
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ogameId: 109,
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names: { en: 'Weapons Technology', fr: 'Technologie Armes' },
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category: CATEGORIES.COMBAT,
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factor: 2,
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base: {
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metal: 800, crystal: 200, deuterium: 0, energyCost: 0,
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},
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},
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110: {
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ogameId: 110,
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names: { en: 'Shielding Technology', fr: 'Technologie Bouclier' },
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category: CATEGORIES.COMBAT,
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factor: 2,
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base: {
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metal: 200, crystal: 600, deuterium: 0, energyCost: 0,
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},
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},
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111: {
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ogameId: 111,
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names: { en: 'Armour Technology', fr: 'Technologie Protection des vaisseaux spatiaux' },
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category: CATEGORIES.COMBAT,
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factor: 2,
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base: {
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metal: 1000, crystal: 0, deuterium: 0, energyCost: 0,
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},
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},
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113: {
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ogameId: 113,
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names: { en: 'Energy Technology', fr: 'Technologie Énergie' },
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category: CATEGORIES.BASIC,
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factor: 2,
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base: {
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metal: 0, crystal: 800, deuterium: 400, energyCost: 0,
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},
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},
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114: {
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ogameId: 114,
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names: { en: 'Hyperspace Technology', fr: 'Technologie Hyperespace' },
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category: CATEGORIES.ADVANCED,
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factor: 2,
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base: {
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metal: 0, crystal: 4000, deuterium: 2000, energyCost: 0,
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},
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},
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115: {
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ogameId: 115,
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names: { en: 'Combustion Drive', fr: 'Réacteur à combustion' },
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category: CATEGORIES.DRIVE,
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factor: 2,
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base: {
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metal: 400, crystal: 0, deuterium: 600, energyCost: 0,
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},
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},
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117: {
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ogameId: 117,
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names: { en: 'Impulse Drive', fr: 'Réacteur à impulsion' },
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category: CATEGORIES.DRIVE,
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factor: 2,
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base: {
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metal: 2000, crystal: 4000, deuterium: 600, energyCost: 0,
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},
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},
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118: {
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ogameId: 118,
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names: { en: 'Hyperspace Drive', fr: 'Propulsion hyperespace' },
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category: CATEGORIES.DRIVE,
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factor: 2,
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base: {
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metal: 10000, crystal: 20000, deuterium: 6000, energyCost: 0,
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},
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},
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120: {
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ogameId: 120,
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names: { en: 'Laser Technology', fr: 'Technologie Laser' },
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category: CATEGORIES.COMBAT,
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factor: 2,
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base: {
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metal: 200, crystal: 100, deuterium: 0, energyCost: 0,
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},
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},
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121: {
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ogameId: 121,
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names: { en: 'Ion Technology', fr: 'Technologie Ions' },
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category: CATEGORIES.COMBAT,
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factor: 2,
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base: {
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metal: 1000, crystal: 300, deuterium: 100, energyCost: 0,
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},
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},
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122: {
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ogameId: 122,
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names: { en: 'Plasma Technology', fr: 'Technologie Plasma' },
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category: CATEGORIES.COMBAT,
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factor: 2,
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base: {
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metal: 2000, crystal: 4000, deuterium: 1000, energyCost: 0,
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},
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},
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123: {
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ogameId: 123,
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names: { en: 'Intergalactic Research Network', fr: 'Réseau de recherche intergalactique' },
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category: CATEGORIES.ADVANCED,
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factor: 2,
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base: {
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metal: 240000, crystal: 400000, deuterium: 160000, energyCost: 0,
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},
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},
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124: {
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ogameId: 124,
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names: { en: 'Astrophysics', fr: 'Astrophysique' },
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category: CATEGORIES.ADVANCED,
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// Astrophysics is the only technology with a non-integer factor; the game
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// also rounds each level cost up to the nearest hundred.
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factor: 1.75,
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roundTo: 100,
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base: {
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metal: 4000, crystal: 8000, deuterium: 4000, energyCost: 0,
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},
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},
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199: {
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ogameId: 199,
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names: { en: 'Graviton Technology', fr: 'Technologie Graviton' },
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category: CATEGORIES.ADVANCED,
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factor: 3,
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base: {
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metal: 0, crystal: 0, deuterium: 0, energyCost: 300000,
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},
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},
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});
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export { CATEGORIES };
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export default RESEARCH;
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import getCost, { assertLevel } from '../cost.js';
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/**
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*
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* Return the time needed to research a technology at a given level
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*
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* time = (metal + crystal) / (1000 * (1 + labs)) hours, divided by the
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* universe research speed. `labs` is the research lab level, or the sum of
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* every connected lab when the Intergalactic Research Network is up.
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* @param {import('../types.js').ResearchEntry} research A models/research.js entry
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* @param {number} targetLevel The level to reach, >= 1
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* @param {number} [labLevel] The research lab level, or the sum of connected labs
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* @param {number} [researchSpeed] The universe research speed
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* @returns {number} The research time, in seconds
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*/
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function getResearchTime(research, targetLevel, labLevel = 0, researchSpeed = 1) {
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assertLevel(targetLevel);
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const { metal, crystal } = getCost(research, targetLevel);
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const divider = 1000 * (1 + labLevel) * researchSpeed;
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return Math.round(((metal + crystal) / divider) * 3600);
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}
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export default getResearchTime;
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import parseRate from './parseRate.js';
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function sellCrystal(crystal = 0, percentD = 40, percentM = 60, rate = '2:1.5:1') {
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const pDeut = percentD / 100;
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const pMetal = percentM / 100;
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const { rateDeut, rateMetal } = parseRate(rate, 'crystal');
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const deut = pDeut * rateDeut * crystal;
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const metal = pMetal * rateMetal * crystal;
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return {
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deut: Math.round(deut),
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metal: Math.round(metal),
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};
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}
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export default sellCrystal;
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import parseRate from './parseRate.js';
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function sellDeut(deut = 0, percentM = 60, percentC = 40, rate = '2:1.5:1') {
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const pMetal = percentM / 100;
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const pCrystal = percentC / 100;
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const { rateMetal, rateCrystal } = parseRate(rate, 'deut');
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const metal = pMetal * rateMetal * deut;
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const crystal = pCrystal * rateCrystal * deut;
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return {
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|
+
metal: Math.round(metal),
|
|
12
|
+
crystal: Math.round(crystal),
|
|
13
|
+
};
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export default sellDeut;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import parseRate from './parseRate.js';
|
|
2
|
+
import sellDeut from './deut.js';
|
|
3
|
+
import sellCrystal from './crystal.js';
|
|
4
|
+
import sellMetal from './metal.js';
|
|
5
|
+
|
|
6
|
+
const Trader = {
|
|
7
|
+
parseRate,
|
|
8
|
+
sellDeut,
|
|
9
|
+
sellCrystal,
|
|
10
|
+
sellMetal,
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
export default Trader;
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import parseRate from './parseRate.js';
|
|
2
|
+
|
|
3
|
+
function sellMetal(metal = 0, percentD = 40, percentC = 60, rate = '2:1.5:1') {
|
|
4
|
+
const pDeut = percentD / 100;
|
|
5
|
+
const pCrystal = percentC / 100;
|
|
6
|
+
const { rateDeut, rateCrystal } = parseRate(rate, 'metal');
|
|
7
|
+
const deut = pDeut * rateDeut * metal;
|
|
8
|
+
const crystal = pCrystal * rateCrystal * metal;
|
|
9
|
+
|
|
10
|
+
return {
|
|
11
|
+
deut: Math.round(deut),
|
|
12
|
+
crystal: Math.round(crystal),
|
|
13
|
+
};
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export default sellMetal;
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import hasNaN from './utils.js';
|
|
2
|
+
|
|
3
|
+
function extract(rate, type) {
|
|
4
|
+
let res = {};
|
|
5
|
+
const split = rate.split(':').map(Number);
|
|
6
|
+
const metal = split[0];
|
|
7
|
+
const crystal = split[1];
|
|
8
|
+
const deut = split[2];
|
|
9
|
+
|
|
10
|
+
if (type === 'metal') {
|
|
11
|
+
res = {
|
|
12
|
+
rateMetal: 1,
|
|
13
|
+
rateCrystal: crystal / metal,
|
|
14
|
+
rateDeut: deut / metal,
|
|
15
|
+
};
|
|
16
|
+
} else if (type === 'crystal') {
|
|
17
|
+
res = {
|
|
18
|
+
rateMetal: metal / crystal,
|
|
19
|
+
rateCrystal: 1,
|
|
20
|
+
rateDeut: deut / crystal,
|
|
21
|
+
};
|
|
22
|
+
} else if (type === 'deut') {
|
|
23
|
+
res = {
|
|
24
|
+
rateMetal: metal,
|
|
25
|
+
rateCrystal: crystal,
|
|
26
|
+
rateDeut: 1,
|
|
27
|
+
};
|
|
28
|
+
} else {
|
|
29
|
+
throw new Error(`${type} is not part of the game, try one of metal, crystal, deut`);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
return res;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
export default function parseRate(rate = '2:1.5:1', type = 'deut') {
|
|
36
|
+
const split = rate.split(':');
|
|
37
|
+
|
|
38
|
+
if (split.length !== 3) {
|
|
39
|
+
throw new Error('rate not parsed correctly');
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
const res = extract(rate, type);
|
|
43
|
+
|
|
44
|
+
if (hasNaN(Object.values(res))) {
|
|
45
|
+
throw new Error('rate not parsed correctly');
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
return res;
|
|
49
|
+
}
|
package/src/types.js
ADDED
|
@@ -0,0 +1,146 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shared type definitions.
|
|
3
|
+
*
|
|
4
|
+
* This module holds no runtime code: it only exists so the JSDoc of the rest of
|
|
5
|
+
* the library — and the generated `.d.ts` files — can point at named types
|
|
6
|
+
* instead of a bare `object`.
|
|
7
|
+
*
|
|
8
|
+
* @module types
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* @typedef {'en' | 'fr'} Lang A supported language
|
|
13
|
+
*/
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* @typedef {object} Names
|
|
17
|
+
* @property {string} en The English name
|
|
18
|
+
* @property {string} fr The French name
|
|
19
|
+
*/
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* @typedef {object} BuildingBase The level 1 values of a building
|
|
23
|
+
* @property {number} metal Metal paid to build it
|
|
24
|
+
* @property {number} crystal Crystal paid to build it
|
|
25
|
+
* @property {number} deuterium Deuterium paid to build it
|
|
26
|
+
* @property {number} energyCost Energy paid to build it
|
|
27
|
+
* @property {number} energyConsumption Energy it consumes once built
|
|
28
|
+
* @property {number} deuteriumConsumption Deuterium it burns once built
|
|
29
|
+
* @property {number} production What it produces, resources or energy
|
|
30
|
+
*/
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* @typedef {object} BuildingEntry An entry of `models/buildings.js`
|
|
34
|
+
* @property {number} ogameId The id OGame itself uses
|
|
35
|
+
* @property {Names} names The localised labels
|
|
36
|
+
* @property {string} category `resources`, `facilities` or `moon`
|
|
37
|
+
* @property {number} factor The per-level cost multiplier
|
|
38
|
+
* @property {BuildingBase} base The level 1 values
|
|
39
|
+
* @property {number} [energyFactor] A separate multiplier for the energy cost
|
|
40
|
+
* @property {string} [storage] The resource it stores, on storage buildings only
|
|
41
|
+
*/
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* @typedef {object} ResearchBase The level 1 cost of a technology
|
|
45
|
+
* @property {number} metal Metal cost
|
|
46
|
+
* @property {number} crystal Crystal cost
|
|
47
|
+
* @property {number} deuterium Deuterium cost
|
|
48
|
+
* @property {number} energyCost Energy cost, Graviton technology only
|
|
49
|
+
*/
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* @typedef {object} ResearchEntry An entry of `models/research.js`
|
|
53
|
+
* @property {number} ogameId The id OGame itself uses
|
|
54
|
+
* @property {Names} names The localised labels
|
|
55
|
+
* @property {string} category `basic`, `drive`, `advanced` or `combat`
|
|
56
|
+
* @property {number} factor The per-level cost multiplier
|
|
57
|
+
* @property {ResearchBase} base The level 1 cost
|
|
58
|
+
* @property {number} [roundTo] Rounding step, Astrophysics only
|
|
59
|
+
*/
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* @typedef {object} Cost The resources a level costs
|
|
63
|
+
* @property {number} metal Metal cost
|
|
64
|
+
* @property {number} crystal Crystal cost
|
|
65
|
+
* @property {number} deuterium Deuterium cost
|
|
66
|
+
* @property {number} energyCost Energy cost
|
|
67
|
+
*/
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* @typedef {object} BuildingInfo Everything about a building at a given level
|
|
71
|
+
* @property {number} metal Metal paid to reach that level
|
|
72
|
+
* @property {number} crystal Crystal paid to reach that level
|
|
73
|
+
* @property {number} deuterium Deuterium paid to reach that level
|
|
74
|
+
* @property {number} energyCost Energy paid to reach that level
|
|
75
|
+
* @property {number} energyConsumption Energy consumed at that level
|
|
76
|
+
* @property {number} deuteriumConsumption Deuterium burned at that level
|
|
77
|
+
* @property {number} production Resources, or energy, produced at that level
|
|
78
|
+
*/
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* @typedef {object} RapidFire A rapid-fire bonus against another unit
|
|
82
|
+
* @property {number} target The library id of the unit it applies to
|
|
83
|
+
* @property {number} fire How many shots it can chain
|
|
84
|
+
*/
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* @typedef {object} DriveUpgrade A better drive a ship switches to
|
|
88
|
+
* @property {string} drive The drive it moves to
|
|
89
|
+
* @property {number} minLevel The drive level that unlocks it
|
|
90
|
+
* @property {number} speed The new base speed
|
|
91
|
+
* @property {number} fuelConsumption The new base fuel consumption
|
|
92
|
+
*/
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* @typedef {object} DestroyableEntry An entry of `models/destroyable.js`
|
|
96
|
+
* @property {number} ogameId The id OGame itself uses
|
|
97
|
+
* @property {Names} names The localised labels
|
|
98
|
+
* @property {number} structure The metal plus crystal cost, hull is a tenth of it
|
|
99
|
+
* @property {number} shield The base shield
|
|
100
|
+
* @property {number} attack The base attack
|
|
101
|
+
* @property {number} speed The base speed, before any drive bonus
|
|
102
|
+
* @property {number} cargo The cargo capacity
|
|
103
|
+
* @property {number} fuelConsumption The base deuterium burned
|
|
104
|
+
* @property {string} drive The drive powering it
|
|
105
|
+
* @property {string} type `attack`, `civil` or `defense`
|
|
106
|
+
* @property {string} category `ships`, `defenses` or `missiles`
|
|
107
|
+
* @property {RapidFire[]} rapidFire Its rapid-fire table
|
|
108
|
+
* @property {{metal: number, crystal: number, deuterium: number}} cost What it costs to build
|
|
109
|
+
* @property {DriveUpgrade[]} [driveUpgrades] The drives it can switch to
|
|
110
|
+
*/
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* @typedef {object} Coordinates A place in the universe
|
|
114
|
+
* @property {number} galaxy The galaxy
|
|
115
|
+
* @property {number} system The system
|
|
116
|
+
* @property {number} position The position in the system
|
|
117
|
+
*/
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* @typedef {object} FleetEntry A group of identical ships
|
|
121
|
+
* @property {DestroyableEntry} ship The ship
|
|
122
|
+
* @property {number} count How many of them
|
|
123
|
+
*/
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* @typedef {object} Drives The drive technology levels
|
|
127
|
+
* @property {number} [combustion] The Combustion Drive level
|
|
128
|
+
* @property {number} [impulse] The Impulse Drive level
|
|
129
|
+
* @property {number} [hyperspace] The Hyperspace Drive level
|
|
130
|
+
*/
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
* @typedef {object} CombatTechs The combat technology levels
|
|
134
|
+
* @property {number} [weapons] The Weapons Technology level
|
|
135
|
+
* @property {number} [shielding] The Shielding Technology level
|
|
136
|
+
* @property {number} [armour] The Armour Technology level
|
|
137
|
+
*/
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* @typedef {object} Resources An amount of each resource
|
|
141
|
+
* @property {number} metal Metal
|
|
142
|
+
* @property {number} crystal Crystal
|
|
143
|
+
* @property {number} deuterium Deuterium
|
|
144
|
+
*/
|
|
145
|
+
|
|
146
|
+
export {};
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* Return the time needed to build a building at a given level
|
|
4
|
+
*
|
|
5
|
+
* time = (metal + crystal) / (2500 * (1 + robotics) * 2 ** nanites) hours,
|
|
6
|
+
* divided by the universe economy speed.
|
|
7
|
+
* @param {import('../types.js').BuildingEntry} building A models/buildings.js entry
|
|
8
|
+
* @param {number} targetLevel The level to reach, >= 1
|
|
9
|
+
* @param {number} [roboticsLevel] The robotics factory level on that planet
|
|
10
|
+
* @param {number} [naniteLevel] The nanite factory level on that planet
|
|
11
|
+
* @param {number} [universeSpeed] The universe economy speed
|
|
12
|
+
* @returns {number} The build time, in seconds
|
|
13
|
+
*/
|
|
14
|
+
declare function getBuildTime(building: import('../types.js').BuildingEntry, targetLevel: number, roboticsLevel?: number, naniteLevel?: number, universeSpeed?: number): number;
|
|
15
|
+
export default getBuildTime;
|
|
16
|
+
//# sourceMappingURL=buildTime.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"buildTime.d.ts","sourceRoot":"","sources":["../../src/buildings/buildTime.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,iBAAS,YAAY,CAAC,QAAQ,EAPnB,OAAO,aAAa,EAAE,aAOH,EAAE,WAAW,EANhC,MAMgC,EAAE,aAAa,AALvD,CACA,EADQ,MAKmD,EAAE,WAAW,AAJxE,CACA,EADQ,MAIoE,EAAE,aAAa,AAH3F,CACA,EADQ,MAGuF,GAFrF,MAAM,CASlB;eAEc,YAAY"}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* Return information about the crystal mine at a given level
|
|
4
|
+
* @param {import('../types.js').BuildingEntry} mine The crystal mine entry, `Buildings[2]`
|
|
5
|
+
* @param {number} targetLevel The level to reach, >= 1
|
|
6
|
+
* @param {number} pos The planet position, 1, 2 and 3 produce more crystal
|
|
7
|
+
* @param {number} [universeSpeed] Production is increased on faster universes
|
|
8
|
+
* @returns {import('../types.js').BuildingInfo} Cost, consumption and production at that level
|
|
9
|
+
*/
|
|
10
|
+
declare function getCrystalMine(mine: import('../types.js').BuildingEntry, targetLevel: number, pos: number, universeSpeed?: number): import('../types.js').BuildingInfo;
|
|
11
|
+
export default getCrystalMine;
|
|
12
|
+
//# sourceMappingURL=crystal.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"crystal.d.ts","sourceRoot":"","sources":["../../src/buildings/crystal.js"],"names":[],"mappings":"AAgBA;;;;;;;;GAQG;AACH,iBAAS,cAAc,CAAC,IAAI,EANjB,OAAO,aAAa,EAAE,aAML,EAAE,WAAW,EAL9B,MAK8B,EAAE,GAAG,EAJnC,MAImC,EAAE,aAAa,AAH1D,CACA,EADQ,MAGsD,GAFpD,OAAO,aAAa,EAAE,YAAY,CAS9C;eAEc,cAAc"}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* Return information about the deuterium synthesizer at a given level
|
|
4
|
+
* @param {import('../types.js').BuildingEntry} mine The deuterium synthesizer entry, `Buildings[3]`
|
|
5
|
+
* @param {number} targetLevel The level to reach, >= 1
|
|
6
|
+
* @param {number} avg The planet average temperature, the lower the higher the production
|
|
7
|
+
* @param {number} [universeSpeed] Production is increased on faster universes
|
|
8
|
+
* @returns {import('../types.js').BuildingInfo} Cost, consumption and production at that level
|
|
9
|
+
*/
|
|
10
|
+
declare function getDeutSynth(mine: import('../types.js').BuildingEntry, targetLevel: number, avg: number, universeSpeed?: number): import('../types.js').BuildingInfo;
|
|
11
|
+
export default getDeutSynth;
|
|
12
|
+
//# sourceMappingURL=deut.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"deut.d.ts","sourceRoot":"","sources":["../../src/buildings/deut.js"],"names":[],"mappings":"AAWA;;;;;;;;GAQG;AACH,iBAAS,YAAY,CAAC,IAAI,EANf,OAAO,aAAa,EAAE,aAMP,EAAE,WAAW,EAL5B,MAK4B,EAAE,GAAG,EAJjC,MAIiC,EAAE,aAAa,AAHxD,CACA,EADQ,MAGoD,GAFlD,OAAO,aAAa,EAAE,YAAY,CAU9C;eAEc,YAAY"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* Return information about the fusion reactor at a given level
|
|
4
|
+
*
|
|
5
|
+
* `deuteriumConsumption` is the deuterium the reactor burns per hour, and
|
|
6
|
+
* `production` the energy it delivers.
|
|
7
|
+
* @param {import('../types.js').BuildingEntry} reactor The fusion reactor entry, `Buildings[5]`
|
|
8
|
+
* @param {number} targetLevel The level to reach, >= 1
|
|
9
|
+
* @param {number} energyTech The Energy Technology level
|
|
10
|
+
* @param {number} [universeSpeed] Consumption is increased on faster universes
|
|
11
|
+
* @returns {import('../types.js').BuildingInfo} Cost, deuterium consumption and energy production
|
|
12
|
+
*/
|
|
13
|
+
declare function getFusionReactor(reactor: import('../types.js').BuildingEntry, targetLevel: number, energyTech: number, universeSpeed?: number): import('../types.js').BuildingInfo;
|
|
14
|
+
export default getFusionReactor;
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//# sourceMappingURL=fusion-reactor.d.ts.map
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{"version":3,"file":"fusion-reactor.d.ts","sourceRoot":"","sources":["../../src/buildings/fusion-reactor.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;GAWG;AACH,iBAAS,gBAAgB,CAAC,OAAO,EANtB,OAAO,aAAa,EAAE,aAMA,EAAE,WAAW,EALnC,MAKmC,EAAE,UAAU,EAJ/C,MAI+C,EAAE,aAAa,AAHtE,CACA,EADQ,MAGkE,GAFhE,OAAO,aAAa,EAAE,YAAY,CAS9C;eAEc,gBAAgB"}
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1
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+
import getCrystalMine from './crystal.js';
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2
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+
import getDeutSynth from './deut.js';
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3
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+
import getMetalMine from './metal.js';
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4
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import getSolarPlant from './solar-plant.js';
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5
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+
import getFusionReactor from './fusion-reactor.js';
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6
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+
import parseInfoCompteData from './infocompte.js';
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7
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+
import getCost from '../cost.js';
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8
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+
import getStorage, { getStorageCapacity, getStorageLevelFor } from './storage.js';
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9
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+
import getBuildTime from './buildTime.js';
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10
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+
import getPlanetProduction, { getProductionBonus } from './production.js';
|
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11
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+
declare const Buildings: {
|
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12
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+
getCrystalMine: typeof getCrystalMine;
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13
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+
getDeutSynth: typeof getDeutSynth;
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14
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+
getMetalMine: typeof getMetalMine;
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15
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+
getSolarPlant: typeof getSolarPlant;
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16
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+
getFusionReactor: typeof getFusionReactor;
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17
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+
parseInfoCompteData: typeof parseInfoCompteData;
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18
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getBuildingCost: typeof getCost;
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19
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getBuildTime: typeof getBuildTime;
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20
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getStorage: typeof getStorage;
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21
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+
getStorageCapacity: typeof getStorageCapacity;
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22
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+
getStorageLevelFor: typeof getStorageLevelFor;
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23
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+
getPlanetProduction: typeof getPlanetProduction;
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24
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+
getProductionBonus: typeof getProductionBonus;
|
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25
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+
};
|
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26
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+
export default Buildings;
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//# sourceMappingURL=index.d.ts.map
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/buildings/index.js"],"names":[],"mappings":"AAAA,OAAO,cAAc,MAAM,cAAc,CAAC;AAC1C,OAAO,YAAY,MAAM,WAAW,CAAC;AACrC,OAAO,YAAY,MAAM,YAAY,CAAC;AACtC,OAAO,aAAa,MAAM,kBAAkB,CAAC;AAC7C,OAAO,gBAAgB,MAAM,qBAAqB,CAAC;AACnD,OAAO,mBAAmB,MAAM,iBAAiB,CAAC;AAClD,OAAO,OAAO,MAAM,YAAY,CAAC;AACjC,OAAO,UAAU,EAAE,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAClF,OAAO,YAAY,MAAM,gBAAgB,CAAC;AAC1C,OAAO,mBAAmB,EAAE,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,QAAA,MAAM,SAAS;;;;;;;;;;;;;;CAcd,CAAC;eAEa,SAAS"}
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@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* Assemble the information every building calculator returns
|
|
4
|
+
*
|
|
5
|
+
* Keeping a single shape means a caller can read `production` or
|
|
6
|
+
* `energyConsumption` without knowing which building it is looking at; the
|
|
7
|
+
* fields that do not apply are simply `0`.
|
|
8
|
+
* @param {import('../types.js').BuildingEntry} entry A models/buildings.js entry
|
|
9
|
+
* @param {number} targetLevel The level to reach, >= 1
|
|
10
|
+
* @param {number} universeSpeed The universe economy speed
|
|
11
|
+
* @param {(base: object, flows: object) => number} computeProduction Production of
|
|
12
|
+
* that building, given its base stats and its already computed consumptions
|
|
13
|
+
* @returns {import('../types.js').BuildingInfo} The full picture of that building at that level
|
|
14
|
+
*/
|
|
15
|
+
declare function buildingInfo(entry: import('../types.js').BuildingEntry, targetLevel: number, universeSpeed: number, computeProduction: (base: object, flows: object) => number): import('../types.js').BuildingInfo;
|
|
16
|
+
export default buildingInfo;
|
|
17
|
+
//# sourceMappingURL=info.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"info.d.ts","sourceRoot":"","sources":["../../src/buildings/info.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;GAaG;AACH,iBAAS,YAAY,CAAC,KAAK,EAPhB,OAAO,aAAa,EAAE,aAON,EAAE,WAAW,EAN7B,MAM6B,EAAE,aAAa,EAL5C,MAK4C,EAAE,iBAAiB,EAJ/D,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,MAI8B,GAF7D,OAAO,aAAa,EAAE,YAAY,CAkB9C;eAEc,YAAY"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Labels used by the Infocompte export, per game language.
|
|
3
|
+
*
|
|
4
|
+
* The French set is the reference one; the others are best effort. A locale can
|
|
5
|
+
* be overridden per call through the `labels` option, so an unsupported
|
|
6
|
+
* language does not require a release.
|
|
7
|
+
*/
|
|
8
|
+
declare const LOCALES: Readonly<{
|
|
9
|
+
fr: {
|
|
10
|
+
planet: string;
|
|
11
|
+
metalPoints: string;
|
|
12
|
+
crystalPoints: string;
|
|
13
|
+
deutPoints: string;
|
|
14
|
+
plasma: string;
|
|
15
|
+
hourly: string;
|
|
16
|
+
};
|
|
17
|
+
en: {
|
|
18
|
+
planet: string;
|
|
19
|
+
metalPoints: string;
|
|
20
|
+
crystalPoints: string;
|
|
21
|
+
deutPoints: string;
|
|
22
|
+
plasma: string;
|
|
23
|
+
hourly: string;
|
|
24
|
+
};
|
|
25
|
+
}>;
|
|
26
|
+
/**
|
|
27
|
+
*
|
|
28
|
+
* Parse the BBCode of an Infocompte report into a structured object
|
|
29
|
+
* @param {string} data The infocompte bb-code
|
|
30
|
+
* @param {object} [options] Parsing options
|
|
31
|
+
* @param {string} [options.locale] Force a locale instead of reading it from the report
|
|
32
|
+
* @param {object} [options.labels] Override the labels, see LOCALES for the shape
|
|
33
|
+
* @returns {Object} The parsed JSON object of infocompte
|
|
34
|
+
*/
|
|
35
|
+
declare function parseInfoCompteData(data: string, options?: {
|
|
36
|
+
locale?: string;
|
|
37
|
+
labels?: object;
|
|
38
|
+
}): Object;
|
|
39
|
+
export { LOCALES };
|
|
40
|
+
export default parseInfoCompteData;
|
|
41
|
+
//# sourceMappingURL=infocompte.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"infocompte.d.ts","sourceRoot":"","sources":["../../src/buildings/infocompte.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,QAAA,MAAM,OAAO;;QAET,MAAM;QACN,WAAW;QACX,aAAa;QACb,UAAU;QACV,MAAM;QACN,MAAM;;;QAGN,MAAM;QACN,WAAW;QACX,aAAa;QACb,UAAU;QACV,MAAM;QACN,MAAM;;EAER,CAAC;AAsDH;;;;;;;;GAQG;AACH,iBAAS,mBAAmB,CAAC,IAAI,EANtB,MAMsB,EAAE,OAAO,AALvC,CAGA,EAFA;IAAyB,MAAM,AAA/B,CACA,EADQ,MAAM,CACd;IAAyB,MAAM,AAA/B,CACA,EADQ,MAAM,CACd;CAE4C,GAFlC,MAAM,CA6DlB;AAED,OAAO,EAAE,OAAO,EAAE,CAAC;eACJ,mBAAmB"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* Return information about the metal mine at a given level
|
|
4
|
+
* @param {import('../types.js').BuildingEntry} mine The metal mine entry, `Buildings[1]`
|
|
5
|
+
* @param {number} targetLevel The level to reach, >= 1
|
|
6
|
+
* @param {number} [universeSpeed] Production is increased on faster universes
|
|
7
|
+
* @returns {import('../types.js').BuildingInfo} Cost, consumption and production at that level
|
|
8
|
+
*/
|
|
9
|
+
declare function getMetalMine(mine: import('../types.js').BuildingEntry, targetLevel: number, universeSpeed?: number): import('../types.js').BuildingInfo;
|
|
10
|
+
export default getMetalMine;
|
|
11
|
+
//# sourceMappingURL=metal.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"metal.d.ts","sourceRoot":"","sources":["../../src/buildings/metal.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AACH,iBAAS,YAAY,CAAC,IAAI,EALf,OAAO,aAAa,EAAE,aAKP,EAAE,WAAW,EAJ5B,MAI4B,EAAE,aAAa,AAHnD,CACA,EADQ,MAG+C,GAF7C,OAAO,aAAa,EAAE,YAAY,CAS9C;eAEc,YAAY"}
|