oddlyalive 0.2.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (86) hide show
  1. package/CHANGELOG.md +45 -0
  2. package/CONTRIBUTING.md +62 -0
  3. package/LICENSE +21 -0
  4. package/README.md +158 -0
  5. package/SECURITY.md +29 -0
  6. package/assets/photoreal/PROVENANCE.md +19 -0
  7. package/assets/photoreal/baseball.png +0 -0
  8. package/assets/photoreal/basketball.png +0 -0
  9. package/assets/photoreal/crystal.png +0 -0
  10. package/assets/photoreal/kicking-cleat.png +0 -0
  11. package/assets/photoreal/letter-charm-square.png +0 -0
  12. package/assets/photoreal/letter-charm.png +0 -0
  13. package/assets/photoreal/sneaker.png +0 -0
  14. package/assets/photoreal/soccer-ball.png +0 -0
  15. package/bin/oddlyalive.js +283 -0
  16. package/docs/ARCHITECTURE.md +55 -0
  17. package/docs/DEMO-VIDEOS.md +122 -0
  18. package/docs/QUICKSTART.md +115 -0
  19. package/docs/ROADMAP.md +33 -0
  20. package/examples/ball-lab/PROVENANCE.md +4 -0
  21. package/examples/ball-lab/app.js +33 -0
  22. package/examples/ball-lab/index.html +56 -0
  23. package/examples/ball-lab/scene.json +68 -0
  24. package/examples/crystal-mobile/PROVENANCE.md +4 -0
  25. package/examples/crystal-mobile/app.js +26 -0
  26. package/examples/crystal-mobile/index.html +56 -0
  27. package/examples/crystal-mobile/scene.json +69 -0
  28. package/examples/football-kick/PROVENANCE.md +4 -0
  29. package/examples/football-kick/app.js +33 -0
  30. package/examples/football-kick/index.html +56 -0
  31. package/examples/football-kick/scene.json +44 -0
  32. package/examples/gallery.css +379 -0
  33. package/examples/index.html +109 -0
  34. package/examples/shared/example.css +320 -0
  35. package/examples/shared/player.js +85 -0
  36. package/examples/shoe-splash/PROVENANCE.md +4 -0
  37. package/examples/shoe-splash/app.js +26 -0
  38. package/examples/shoe-splash/index.html +56 -0
  39. package/examples/shoe-splash/scene.json +38 -0
  40. package/examples/string-touch/PROVENANCE.md +11 -0
  41. package/examples/string-touch/app.js +79 -0
  42. package/examples/string-touch/index.html +70 -0
  43. package/examples/string-touch/scene.json +73 -0
  44. package/examples/string-touch/styles.css +273 -0
  45. package/package.json +82 -0
  46. package/schemas/scene.schema.json +336 -0
  47. package/scripts/render-demo-videos.sh +77 -0
  48. package/scripts/serve.js +88 -0
  49. package/scripts/update-visual-fixtures.mjs +60 -0
  50. package/scripts/verify-demo-videos.mjs +138 -0
  51. package/skills/oddlyalive/SKILL.md +68 -0
  52. package/skills/oddlyalive/agents/openai.yaml +4 -0
  53. package/skills/oddlyalive/references/object-models.md +25 -0
  54. package/skills/oddlyalive/references/recipes.md +27 -0
  55. package/skills/oddlyalive/references/scene-schema.md +84 -0
  56. package/src/crystal-renderer.js +338 -0
  57. package/src/gesture.js +58 -0
  58. package/src/index.js +44 -0
  59. package/src/rigid-balls.js +304 -0
  60. package/src/rigid-renderer.js +760 -0
  61. package/src/rigid-scene.js +223 -0
  62. package/src/scene-registry.js +17 -0
  63. package/src/scene.js +206 -0
  64. package/src/state-hash.js +17 -0
  65. package/src/strands.js +773 -0
  66. package/src/surface-wave.js +209 -0
  67. package/src/svg-renderer.js +348 -0
  68. package/src/wave-renderer.js +463 -0
  69. package/src/wave-scene.js +163 -0
  70. package/tests/cli.test.js +101 -0
  71. package/tests/determinism.test.js +57 -0
  72. package/tests/fixtures/visual-baselines.json +27 -0
  73. package/tests/rigid-balls.test.js +77 -0
  74. package/tests/scene.test.js +78 -0
  75. package/tests/surface-wave.test.js +39 -0
  76. package/tests/visual-fixtures.test.js +43 -0
  77. package/videos/oddlyalive-demos/BRIEF.md +40 -0
  78. package/videos/oddlyalive-demos/DEMO-PLAN.md +13 -0
  79. package/videos/oddlyalive-demos/README.md +45 -0
  80. package/videos/oddlyalive-demos/app.js +212 -0
  81. package/videos/oddlyalive-demos/hyperframes.json +9 -0
  82. package/videos/oddlyalive-demos/index.html +246 -0
  83. package/videos/oddlyalive-demos/meta.json +5 -0
  84. package/videos/oddlyalive-demos/package-lock.json +506 -0
  85. package/videos/oddlyalive-demos/package.json +19 -0
  86. package/videos/oddlyalive-demos/prepare-assets.mjs +16 -0
@@ -0,0 +1,209 @@
1
+ import { createStateHasher } from "./state-hash.js";
2
+ import { validateSurfaceWaveScene } from "./wave-scene.js";
3
+
4
+ export function simulateSurfaceWave(inputScene, options = {}) {
5
+ const scene = validateSurfaceWaveScene(inputScene);
6
+ const { fps, substeps, duration } = scene.timing;
7
+ const dt = 1 / (fps * substeps);
8
+ const frameCount = Math.round(duration * fps) + 1;
9
+ const sampleCount = scene.surface.samples;
10
+ const dx = scene.surface.width / (sampleCount - 1);
11
+ const includeFrames = options.includeFrames !== false;
12
+
13
+ const displacement = new Float64Array(sampleCount);
14
+ const velocity = new Float64Array(sampleCount);
15
+ const acceleration = new Float64Array(sampleCount);
16
+ const frames = includeFrames ? new Array(frameCount) : null;
17
+ const hasher = createStateHasher();
18
+ const diagnostics = {
19
+ waveEnergy: new Float32Array(frameCount),
20
+ firstImpactTime: null,
21
+ impactCount: 0,
22
+ maxWaveHeight: 0,
23
+ maxSubmersion: 0,
24
+ maxBodySpeed: 0
25
+ };
26
+
27
+ let bodyX = scene.body.x;
28
+ let bodyY = scene.body.y;
29
+ let bodyVX = scene.body.vx;
30
+ let bodyVY = scene.body.vy;
31
+ let bodyAngle = scene.body.angle;
32
+ let bodyAngularVelocity = scene.body.angularVelocity;
33
+ let touchingWater = false;
34
+
35
+ function sampleIndexAt(x) {
36
+ const normalized =
37
+ (x - scene.surface.x) / Math.max(1, scene.surface.width);
38
+ return Math.max(
39
+ 1,
40
+ Math.min(sampleCount - 2, Math.round(normalized * (sampleCount - 1)))
41
+ );
42
+ }
43
+
44
+ function addWaveImpulse(centerIndex, impulse) {
45
+ const radius = Math.max(3, Math.round(sampleCount * 0.035));
46
+ for (
47
+ let index = Math.max(1, centerIndex - radius);
48
+ index <= Math.min(sampleCount - 2, centerIndex + radius);
49
+ index += 1
50
+ ) {
51
+ const distance = (index - centerIndex) / radius;
52
+ const weight = Math.exp(-distance * distance * 3.2);
53
+ velocity[index] += impulse * weight;
54
+ }
55
+ }
56
+
57
+ function solveSurface() {
58
+ const waveCoefficient =
59
+ (scene.surface.waveSpeed * scene.surface.waveSpeed) / (dx * dx);
60
+ for (let index = 1; index < sampleCount - 1; index += 1) {
61
+ const laplacian =
62
+ displacement[index - 1] -
63
+ 2 * displacement[index] +
64
+ displacement[index + 1];
65
+ acceleration[index] =
66
+ waveCoefficient * laplacian -
67
+ scene.surface.damping * velocity[index];
68
+ }
69
+ for (let index = 1; index < sampleCount - 1; index += 1) {
70
+ velocity[index] += acceleration[index] * dt;
71
+ displacement[index] += velocity[index] * dt;
72
+ }
73
+ displacement[0] = 0;
74
+ displacement[sampleCount - 1] = 0;
75
+ velocity[0] = 0;
76
+ velocity[sampleCount - 1] = 0;
77
+ }
78
+
79
+ function solveBody(time) {
80
+ const airDecay = Math.exp(-scene.world.airDrag * dt);
81
+ bodyVY += scene.world.gravity * dt;
82
+ bodyVX *= airDecay;
83
+ bodyVY *= airDecay;
84
+ bodyAngularVelocity *= Math.exp(-scene.world.airDrag * 0.3 * dt);
85
+ bodyX += bodyVX * dt;
86
+ bodyY += bodyVY * dt;
87
+ bodyAngle += bodyAngularVelocity * dt * (180 / Math.PI);
88
+
89
+ const centerIndex = sampleIndexAt(bodyX);
90
+ const localSurfaceY =
91
+ scene.surface.restY + displacement[centerIndex];
92
+ const bottom = bodyY + scene.body.height * 0.5;
93
+ const submersion = Math.max(0, bottom - localSurfaceY);
94
+ diagnostics.maxSubmersion = Math.max(
95
+ diagnostics.maxSubmersion,
96
+ submersion
97
+ );
98
+
99
+ if (submersion > 0) {
100
+ if (!touchingWater) {
101
+ const impactSpeed = Math.max(0, bodyVY);
102
+ addWaveImpulse(
103
+ centerIndex,
104
+ impactSpeed * scene.surface.coupling
105
+ );
106
+ diagnostics.impactCount += 1;
107
+ if (diagnostics.firstImpactTime === null) {
108
+ diagnostics.firstImpactTime = time;
109
+ }
110
+ bodyVY = -impactSpeed * scene.body.restitution;
111
+ bodyAngularVelocity +=
112
+ (bodyVX / Math.max(1, scene.body.width)) * 0.45;
113
+ }
114
+ touchingWater = true;
115
+ const submergedRatio = Math.min(
116
+ 1.5,
117
+ submersion / Math.max(1, scene.body.height)
118
+ );
119
+ bodyVY -= scene.world.buoyancy * submersion * dt;
120
+ const waterDecay = Math.exp(
121
+ -scene.world.waterDrag * submergedRatio * dt
122
+ );
123
+ bodyVX *= waterDecay;
124
+ bodyVY *= waterDecay;
125
+ bodyAngularVelocity *= Math.exp(
126
+ -scene.world.waterDrag * 0.75 * submergedRatio * dt
127
+ );
128
+ bodyAngularVelocity +=
129
+ ((-bodyAngle * Math.PI) / 180) *
130
+ 2.4 *
131
+ submergedRatio *
132
+ dt;
133
+
134
+ const pressure = Math.max(0, bodyVY) * 0.003 + submersion * 0.012;
135
+ velocity[centerIndex] += pressure;
136
+ if (submersion > scene.body.height * 0.82) {
137
+ bodyY -=
138
+ (submersion - scene.body.height * 0.82) * 0.18;
139
+ }
140
+ } else {
141
+ touchingWater = false;
142
+ }
143
+ diagnostics.maxBodySpeed = Math.max(
144
+ diagnostics.maxBodySpeed,
145
+ Math.sqrt(bodyVX * bodyVX + bodyVY * bodyVY)
146
+ );
147
+ }
148
+
149
+ function saveFrame(frameIndex) {
150
+ let energy = 0;
151
+ for (let index = 0; index < sampleCount; index += 1) {
152
+ energy +=
153
+ 0.5 * velocity[index] ** 2 +
154
+ 0.5 * displacement[index] ** 2;
155
+ diagnostics.maxWaveHeight = Math.max(
156
+ diagnostics.maxWaveHeight,
157
+ Math.abs(displacement[index])
158
+ );
159
+ if (frameIndex % 6 === 0) {
160
+ hasher.add(displacement[index]);
161
+ }
162
+ }
163
+ diagnostics.waveEnergy[frameIndex] = energy;
164
+ if (frameIndex % 6 === 0) {
165
+ hasher.add(bodyX);
166
+ hasher.add(bodyY);
167
+ hasher.add(bodyAngle);
168
+ }
169
+ if (frames) {
170
+ frames[frameIndex] = {
171
+ surface: Float32Array.from(displacement),
172
+ body: {
173
+ x: bodyX,
174
+ y: bodyY,
175
+ angle: bodyAngle
176
+ }
177
+ };
178
+ }
179
+ }
180
+
181
+ const preRollSteps = Math.round(scene.timing.preRoll / dt);
182
+ for (let index = 0; index < preRollSteps; index += 1) {
183
+ const time = (index - preRollSteps) * dt;
184
+ solveSurface();
185
+ solveBody(time);
186
+ }
187
+ diagnostics.firstImpactTime = null;
188
+ diagnostics.impactCount = 0;
189
+ diagnostics.maxWaveHeight = 0;
190
+ diagnostics.maxSubmersion = 0;
191
+ diagnostics.maxBodySpeed = 0;
192
+
193
+ for (let frame = 0; frame < frameCount; frame += 1) {
194
+ saveFrame(frame);
195
+ if (frame === frameCount - 1) break;
196
+ for (let substep = 0; substep < substeps; substep += 1) {
197
+ const time = (frame * substeps + substep + 1) * dt;
198
+ solveSurface();
199
+ solveBody(time);
200
+ }
201
+ }
202
+
203
+ return {
204
+ scene,
205
+ frames,
206
+ diagnostics,
207
+ fingerprint: hasher.digest()
208
+ };
209
+ }
@@ -0,0 +1,348 @@
1
+ const SVG_NS = "http://www.w3.org/2000/svg";
2
+
3
+ function svgNode(name, attributes = {}) {
4
+ const node = document.createElementNS(SVG_NS, name);
5
+ for (const [key, value] of Object.entries(attributes)) {
6
+ node.setAttribute(key, String(value));
7
+ }
8
+ return node;
9
+ }
10
+
11
+ function strandPath(points) {
12
+ if (points.length === 0) return "";
13
+ if (points.length === 1) return `M ${points[0].x} ${points[0].y}`;
14
+ let path = `M ${points[0].x.toFixed(2)} ${points[0].y.toFixed(2)}`;
15
+ for (let index = 1; index < points.length - 1; index += 1) {
16
+ const current = points[index];
17
+ const next = points[index + 1];
18
+ const middleX = (current.x + next.x) * 0.5;
19
+ const middleY = (current.y + next.y) * 0.5;
20
+ path += ` Q ${current.x.toFixed(2)} ${current.y.toFixed(2)} ${middleX.toFixed(2)} ${middleY.toFixed(2)}`;
21
+ }
22
+ const previous = points[points.length - 2];
23
+ const last = points[points.length - 1];
24
+ path += ` Q ${previous.x.toFixed(2)} ${previous.y.toFixed(2)} ${last.x.toFixed(2)} ${last.y.toFixed(2)}`;
25
+ return path;
26
+ }
27
+
28
+ export function createSvgRenderer(svg, simulation, options = {}) {
29
+ const { scene, base, frames } = simulation;
30
+ if (!frames) {
31
+ throw new TypeError("The SVG renderer requires simulation frames.");
32
+ }
33
+
34
+ const { columns, rows } = scene.field;
35
+ const glyphText = Array.from(scene.payload.text);
36
+ const root = svgNode("g", { class: "oa-scene" });
37
+ const defs = svgNode("defs");
38
+ const railGradient = svgNode("linearGradient", {
39
+ id: "oa-rail-metal",
40
+ x1: "0",
41
+ y1: "0",
42
+ x2: "0",
43
+ y2: "1"
44
+ });
45
+ railGradient.append(
46
+ svgNode("stop", { offset: "0", "stop-color": "#6a6255" }),
47
+ svgNode("stop", { offset: "0.24", "stop-color": "#d9cdb9" }),
48
+ svgNode("stop", { offset: "0.42", "stop-color": "#736b5f" }),
49
+ svgNode("stop", { offset: "0.68", "stop-color": "#2b2a27" }),
50
+ svgNode("stop", { offset: "1", "stop-color": "#161614" })
51
+ );
52
+ const brassGradient = svgNode("radialGradient", {
53
+ id: "oa-eyelet-brass",
54
+ cx: "34%",
55
+ cy: "26%",
56
+ r: "74%"
57
+ });
58
+ brassGradient.append(
59
+ svgNode("stop", { offset: "0", "stop-color": "#fff2b2" }),
60
+ svgNode("stop", { offset: "0.25", "stop-color": "#d6a53c" }),
61
+ svgNode("stop", { offset: "0.66", "stop-color": "#8b5b18" }),
62
+ svgNode("stop", { offset: "1", "stop-color": "#493014" })
63
+ );
64
+ defs.append(railGradient, brassGradient);
65
+ const shadow = svgNode("filter", {
66
+ id: "oa-soft-shadow",
67
+ x: "-30%",
68
+ y: "-30%",
69
+ width: "160%",
70
+ height: "180%"
71
+ });
72
+ shadow.appendChild(
73
+ svgNode("feDropShadow", {
74
+ dx: "1.6",
75
+ dy: "5",
76
+ stdDeviation: "3.4",
77
+ "flood-color": "#10100e",
78
+ "flood-opacity": "0.2"
79
+ })
80
+ );
81
+ defs.appendChild(shadow);
82
+ root.appendChild(defs);
83
+
84
+ const railY = base.anchorY[0] - 12;
85
+ const railStart = base.anchorX[0] - 35;
86
+ const railEnd = base.anchorX[columns - 1] + 35;
87
+ const railGroup = svgNode("g", {
88
+ class: "oa-rail",
89
+ filter: "url(#oa-soft-shadow)"
90
+ });
91
+ railGroup.append(
92
+ svgNode("rect", {
93
+ x: railStart,
94
+ y: railY - 7,
95
+ width: railEnd - railStart,
96
+ height: 14,
97
+ rx: 6.5,
98
+ fill: "url(#oa-rail-metal)",
99
+ stroke: "#171714",
100
+ "stroke-width": "1.25"
101
+ }),
102
+ svgNode("path", {
103
+ d: `M ${railStart + 8} ${railY - 3.8} L ${railEnd - 8} ${railY - 3.8}`,
104
+ fill: "none",
105
+ stroke: "rgba(255,255,255,0.5)",
106
+ "stroke-width": "1.2",
107
+ "stroke-linecap": "round"
108
+ }),
109
+ svgNode("rect", {
110
+ x: railStart - 8,
111
+ y: railY - 12,
112
+ width: 16,
113
+ height: 24,
114
+ rx: 3,
115
+ fill: "#292824",
116
+ stroke: "#11110f",
117
+ "stroke-width": "1.2"
118
+ }),
119
+ svgNode("rect", {
120
+ x: railEnd - 8,
121
+ y: railY - 12,
122
+ width: 16,
123
+ height: 24,
124
+ rx: 3,
125
+ fill: "#292824",
126
+ stroke: "#11110f",
127
+ "stroke-width": "1.2"
128
+ })
129
+ );
130
+ for (const x of [railStart, railEnd]) {
131
+ railGroup.append(
132
+ svgNode("circle", {
133
+ cx: x,
134
+ cy: railY,
135
+ r: 3.4,
136
+ fill: "#bdb3a2",
137
+ stroke: "#11110f",
138
+ "stroke-width": "1"
139
+ }),
140
+ svgNode("path", {
141
+ d: `M ${x - 1.9} ${railY + 1.4} L ${x + 1.9} ${railY - 1.4}`,
142
+ stroke: "#4d493f",
143
+ "stroke-width": "0.9",
144
+ "stroke-linecap": "round"
145
+ })
146
+ );
147
+ }
148
+ root.appendChild(railGroup);
149
+
150
+ const cordGroup = svgNode("g", {
151
+ class: "oa-cords",
152
+ fill: "none",
153
+ "stroke-linecap": "round",
154
+ "stroke-linejoin": "round"
155
+ });
156
+ const knotGroup = svgNode("g", {
157
+ class: "oa-knots",
158
+ fill: "none",
159
+ "stroke-linecap": "round",
160
+ "stroke-linejoin": "round"
161
+ });
162
+ const charmGroup = svgNode("g", {
163
+ class: "oa-glyph-charms",
164
+ filter: "url(#oa-soft-shadow)"
165
+ });
166
+ const glyphGroup = svgNode("g", {
167
+ class: "oa-glyphs",
168
+ "font-family": scene.payload.fontFamily,
169
+ "font-size": scene.payload.fontSize,
170
+ "text-anchor": "middle",
171
+ "dominant-baseline": "central",
172
+ filter: "url(#oa-soft-shadow)"
173
+ });
174
+ const hardwareGroup = svgNode("g", { class: "oa-hardware" });
175
+ root.append(cordGroup, charmGroup, glyphGroup, knotGroup, hardwareGroup);
176
+ svg.appendChild(root);
177
+
178
+ const cordPaths = [];
179
+ const cordHighlights = [];
180
+ const knotTails = [];
181
+ for (let column = 0; column < columns; column += 1) {
182
+ const path = svgNode("path", {
183
+ stroke: "rgba(34, 29, 23, 0.74)",
184
+ "stroke-width": column % 4 === 0 ? "1.65" : "1.42"
185
+ });
186
+ const highlight = svgNode("path", {
187
+ stroke: "rgba(244, 226, 192, 0.58)",
188
+ "stroke-width": "0.52",
189
+ "stroke-dasharray": "2.1 2.35",
190
+ "stroke-dashoffset": String((column % 5) * 0.47)
191
+ });
192
+ cordGroup.appendChild(path);
193
+ cordGroup.appendChild(highlight);
194
+ cordPaths.push(path);
195
+ cordHighlights.push(highlight);
196
+
197
+ const tail = svgNode("path", {
198
+ stroke: "rgba(41, 33, 24, 0.75)",
199
+ "stroke-width": "1.2"
200
+ });
201
+ knotGroup.appendChild(tail);
202
+ knotTails.push(tail);
203
+
204
+ hardwareGroup.append(
205
+ svgNode("path", {
206
+ d: `M ${base.anchorX[column] - 4} ${railY + 4} Q ${base.anchorX[column]} ${railY + 10} ${base.anchorX[column] + 4} ${railY + 4}`,
207
+ fill: "none",
208
+ stroke: "#191815",
209
+ "stroke-width": "1.7",
210
+ "stroke-linecap": "round"
211
+ }),
212
+ svgNode("circle", {
213
+ cx: base.anchorX[column],
214
+ cy: base.anchorY[column] - 2.2,
215
+ r: column % 3 === 0 ? 3.9 : 3.35,
216
+ fill: "url(#oa-eyelet-brass)",
217
+ stroke: "#4a3013",
218
+ "stroke-width": "1"
219
+ }),
220
+ svgNode("circle", {
221
+ cx: base.anchorX[column],
222
+ cy: base.anchorY[column] - 2.2,
223
+ r: column % 3 === 0 ? 1.65 : 1.35,
224
+ fill: "#181713",
225
+ stroke: "#f2d77f",
226
+ "stroke-opacity": "0.56",
227
+ "stroke-width": "0.55"
228
+ }),
229
+ svgNode("path", {
230
+ d: `M ${base.anchorX[column] - 1.4} ${base.anchorY[column] + 1} C ${base.anchorX[column] - 4.4} ${base.anchorY[column] + 7}, ${base.anchorX[column] + 4.1} ${base.anchorY[column] + 7.4}, ${base.anchorX[column] + 1.1} ${base.anchorY[column] + 11}`,
231
+ fill: "none",
232
+ stroke: "rgba(42,33,23,0.8)",
233
+ "stroke-width": "1.15",
234
+ "stroke-linecap": "round"
235
+ })
236
+ );
237
+ }
238
+
239
+ const glyphs = [];
240
+ const charmNodes = [];
241
+ for (let index = 0; index < columns * rows; index += 1) {
242
+ if (options.glyphCharmHref) {
243
+ const charm = svgNode("image", {
244
+ href: options.glyphCharmHref,
245
+ x: "-9.4",
246
+ y: "-9.4",
247
+ width: "18.8",
248
+ height: "18.8",
249
+ preserveAspectRatio: "xMidYMid meet",
250
+ decoding: "sync",
251
+ opacity: index % 7 === 0 ? "0.82" : "0.96",
252
+ style: `filter:hue-rotate(${(index % 5) * 2 - 4}deg) brightness(${0.95 + (index % 3) * 0.025})`
253
+ });
254
+ charmGroup.appendChild(charm);
255
+ charmNodes.push(charm);
256
+ } else {
257
+ charmNodes.push(null);
258
+ }
259
+ const text = svgNode("text", {
260
+ fill:
261
+ index % 29 === 0 || index % 47 === 0
262
+ ? scene.render.accent
263
+ : scene.render.ink,
264
+ opacity: index % 7 === 0 ? 0.76 : 0.92
265
+ });
266
+ text.textContent = glyphText[index % glyphText.length];
267
+ text.setAttribute(
268
+ "style",
269
+ `paint-order:stroke;stroke:${scene.render.background};stroke-width:0.7px;stroke-opacity:0.48`
270
+ );
271
+ glyphGroup.appendChild(text);
272
+ glyphs.push(text);
273
+ }
274
+
275
+ const debugGroup = svgNode("g", {
276
+ class: "oa-debug",
277
+ opacity: options.debug ? 1 : 0,
278
+ "pointer-events": "none"
279
+ });
280
+ const debugCapsule = svgNode("ellipse", {
281
+ fill: "rgba(236, 91, 54, 0.08)",
282
+ stroke: scene.render.accent,
283
+ "stroke-width": "1.5",
284
+ "stroke-dasharray": "5 6"
285
+ });
286
+ debugGroup.appendChild(debugCapsule);
287
+ svg.appendChild(debugGroup);
288
+
289
+ function renderFrame(frameIndex, force) {
290
+ const frame = frames[Math.max(0, Math.min(frames.length - 1, frameIndex))];
291
+ for (let column = 0; column < columns; column += 1) {
292
+ const points = [
293
+ { x: base.anchorX[column], y: base.anchorY[column] }
294
+ ];
295
+ for (let row = 0; row < rows; row += 1) {
296
+ const index = row * columns + column;
297
+ const x = base.x[index] + frame.x[index];
298
+ const y = base.y[index] + frame.y[index];
299
+ points.push({ x, y });
300
+ glyphs[index].setAttribute(
301
+ "transform",
302
+ `translate(${x.toFixed(2)} ${y.toFixed(2)}) rotate(${frame.rotation[index].toFixed(2)})`
303
+ );
304
+ if (charmNodes[index]) {
305
+ charmNodes[index].setAttribute(
306
+ "transform",
307
+ `translate(${x.toFixed(2)} ${y.toFixed(2)}) rotate(${frame.rotation[index].toFixed(2)})`
308
+ );
309
+ }
310
+ }
311
+ const path = strandPath(points);
312
+ cordPaths[column].setAttribute("d", path);
313
+ cordHighlights[column].setAttribute("d", path);
314
+ const terminal = points[points.length - 1];
315
+ const beforeTerminal = points[points.length - 2];
316
+ const angle = Math.atan2(
317
+ terminal.y - beforeTerminal.y,
318
+ terminal.x - beforeTerminal.x
319
+ );
320
+ const normalX = Math.cos(angle + Math.PI * 0.5);
321
+ const normalY = Math.sin(angle + Math.PI * 0.5);
322
+ const tailX = terminal.x + Math.cos(angle) * 10 + normalX * (column % 2 ? 3 : -3);
323
+ const tailY = terminal.y + Math.sin(angle) * 10 + normalY * (column % 2 ? 3 : -3);
324
+ knotTails[column].setAttribute(
325
+ "d",
326
+ `M ${(terminal.x - normalX * 2.2).toFixed(2)} ${(terminal.y - normalY * 2.2).toFixed(2)} Q ${(terminal.x + normalX * 4.4).toFixed(2)} ${(terminal.y + normalY * 4.4).toFixed(2)} ${tailX.toFixed(2)} ${tailY.toFixed(2)}`
327
+ );
328
+ }
329
+
330
+ if (force) {
331
+ debugCapsule.setAttribute("cx", force.x);
332
+ debugCapsule.setAttribute("cy", force.y);
333
+ debugCapsule.setAttribute("rx", scene.contact.radiusX);
334
+ debugCapsule.setAttribute("ry", scene.contact.radiusY);
335
+ debugCapsule.setAttribute(
336
+ "opacity",
337
+ Math.max(0.12, force.pressure).toFixed(2)
338
+ );
339
+ }
340
+ }
341
+
342
+ return {
343
+ renderFrame,
344
+ setDebug(enabled) {
345
+ debugGroup.setAttribute("opacity", enabled ? "1" : "0");
346
+ }
347
+ };
348
+ }