nucleation 0.10.4 → 0.10.8

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@@ -282,7 +282,7 @@ export class TickSimulation {
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  const result = wasm.TickSimulation_run_until_quiescent(this.ffiValue, budget);
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283
 
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  try {
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- return result;
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+ return result === 1;
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  }
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  finally {
@@ -314,7 +314,7 @@ export class TickSimulation {
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  const result = wasm.TickSimulation_is_quiescent(this.ffiValue);
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  try {
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- return result;
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+ return result === 1;
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  }
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  finally {
@@ -381,6 +381,100 @@ export class TickSimulation {
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  }
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  }
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+ /**
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+ * Batched block-state reads: `positions_json` is `[[x,y,z], ...]`,
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+ * the answer a JSON array of descriptors in the same order
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+ * (`"minecraft:air"` for empty).
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+ *
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+ * A verification sweep over a computational build is thousands of
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+ * probe reads per settle; one boundary call per sweep instead of one
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+ * per probe is the difference between the FFI being the throughput
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+ * ceiling and not.
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+ */
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+ readProbes(positionsJson) {
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+ let functionCleanupArena = new diplomatRuntime.CleanupArena();
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+
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+ const positionsJsonSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.str8(wasm, positionsJson)));
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+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
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+
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+ const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
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+
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+
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+ const result = wasm.TickSimulation_read_probes(diplomatReceive.buffer, this.ffiValue, positionsJsonSlice.ptr, write.buffer);
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+
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+ try {
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+ if (!diplomatReceive.resultFlag) {
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+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
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+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
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+ }
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+ return write.readString8();
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+ }
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+
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+ finally {
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+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
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+ functionCleanupArena.free();
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+
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+ diplomatReceive.free();
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+ write.free();
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+ }
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+ }
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+
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+ /**
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+ * Who powers this cell and why — a power-source tree from the
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+ * simulation's current state, as JSON.
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+ *
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+ * Each node carries `pos`, `state`, `kind` (`wire` / `conductor` /
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+ * `source` / `block`), the `power` the cell carries or emits, and
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+ * `inputs`: the per-side contributions that explain it, each with a
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+ * `mechanism` (`block_signal`, `wire`, `wire_up`, `wire_down`,
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+ * `strong`, `signal`), the arriving `power`, and a recursive
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+ * `source` node. Cycles stop with `"cycle": true`. Coordinates are
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+ * the same structure-local space `get_block` reads.
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+ *
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+ * This is the static complement of running the sim: an open (a dead
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+ * route that settles quiescent) shows up as an empty `inputs` list
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+ * exactly where the feed should have been.
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+ */
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+ conductionTrace(x, y, z) {
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+ const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
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+
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+ wasm.TickSimulation_conduction_trace(this.ffiValue, x, y, z, write.buffer);
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+
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+ try {
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+ return write.readString8();
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+ }
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+
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+ finally {
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+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
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+ write.free();
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+ }
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+ }
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+
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+ /**
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+ * Write every settled non-air state back into `schematic` — the bulk
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+ * form of `{simulate=true}`: settle once, keep the world the engine
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+ * ended on. Returns how many blocks changed.
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+ *
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+ * The schematic's bounding-box minimum corresponds to the
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+ * simulation's `(0, 0, 0)`, which is exactly how `from_schematic`
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+ * loaded it. A file baked this way carries real wire connections and
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+ * power in its palette, loads quiescent under `InWorld`, and renders
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+ * correctly in any static consumer. Cells the simulation turned into
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+ * air (a popped-off component) are left as the schematic had them.
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+ */
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+ bakeTo(schematic) {
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+
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+ const result = wasm.TickSimulation_bake_to(this.ffiValue, schematic.ffiValue);
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+
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+ try {
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+ return result;
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+ }
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+
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+ finally {
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+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
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+ }
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+ }
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+
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  /**
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  * Snapshot the entire simulation; returns a checkpoint id.
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  */
@@ -510,6 +604,196 @@ export class TickSimulation {
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  }
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  }
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+ /**
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+ * Start recording a run timeline from the current tick.
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+ *
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+ * A timeline is what makes a span of simulation reviewable after the
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+ * fact: block deltas, the inputs that caused them and the piston
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+ * strokes they drove, plus one whole-world frame to replay them from.
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+ * Off by default — a simulation used for timing should not pay for it.
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+ *
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+ * Called again, it restarts from the current tick, and the previously
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+ * stopped span is released.
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+ *
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+ * Starting a recording also wipes the plain block-change log that
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+ * {@link TickSimulation::changes_json} and {@link TickSimulation::changes_count}
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+ * read back to empty — a separate reset from
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+ * {@link TickSimulation::record_updates}/{@link TickSimulation::clear_updates},
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+ * which govern a different log. A host holding a cursor into the
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+ * change log (the sim lab keeps a cumulative one) must reset that
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+ * cursor when it calls this, or it will read past the end of a log
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+ * that is no longer the one it was walking.
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+ */
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+ recordTimeline() {
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+ wasm.TickSimulation_record_timeline(this.ffiValue);
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+
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+ try {}
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+
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+ finally {
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+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
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+ }
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+ }
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+
637
+ /**
638
+ * End the recording, keeping the span readable.
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+ *
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+ * This is a host's Stop button, and it is not a rewind: the span stays
641
+ * readable and exportable until the next
642
+ * {@link TickSimulation::record_timeline}, while the simulation is free to
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+ * run on without the recording following it. No-op if nothing was
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+ * recording.
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+ */
646
+ stopTimeline() {
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+ wasm.TickSimulation_stop_timeline(this.ffiValue);
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+
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+ try {}
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+
651
+ finally {
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+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
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+ }
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+ }
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+
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+ /**
657
+ * Where the recorded run was busy, as JSON:
658
+ * `{"start":T,"end":T,"ticks":[{"tick":T,"changes":N,"inputs":N,
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+ * "pistons":N}]}`.
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+ *
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+ * The strip a host draws to let someone pick a span worth exporting.
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+ * Only ticks that did something appear: an idle tick is **absent**
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+ * rather than present with zeroes, so a build that sits still does not
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+ * advance the strip and a long quiet run stays cheap to send.
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+ *
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+ * `{"start":0,"end":0,"ticks":[]}` when nothing has been recorded.
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+ */
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+ timelineActivityJson() {
669
+ const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
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+
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+ wasm.TickSimulation_timeline_activity_json(this.ffiValue, write.buffer);
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+
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+ try {
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+ return write.readString8();
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+ }
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+
677
+ finally {
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+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
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+ write.free();
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+ }
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+ }
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+
683
+ /**
684
+ * Exact and translated recurrence in the timeline a read query would
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+ * resolve to (see {@link Self::timeline}), as JSON:
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+ * `{"exact":{"start":T,"end":T,"period":N,"drift":[x,y,z]}|null,
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+ * "translated":{...}|null}`.
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+ *
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+ * **An absent cycle is `null`, not an error.** Most builds — an
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+ * adder, a door — never repeat their own state, and that is the
691
+ * ordinary outcome, not a failed search.
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+ *
693
+ * **O(ticks × blocks): replays the whole recorded span to build one
694
+ * digest per tick boundary**, then rebuilds full frames for the
695
+ * handful of candidates that survive. This is an on-demand "find
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+ * cycles" action for a host UI button, never something to call per
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+ * tick or per frame — poll {@link Self::timeline_activity_json} instead.
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+ *
699
+ * Materialises the whole recorded timeline once to answer this call
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+ * (an owned `RunTimeline`'s `initial` frame copies every non-air
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+ * block) — acceptable for one on-demand press, not for a loop.
702
+ *
703
+ * `{"exact":null,"translated":null}` when nothing has been recorded.
704
+ */
705
+ timelineCyclesJson() {
706
+ const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
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+
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+ wasm.TickSimulation_timeline_cycles_json(this.ffiValue, write.buffer);
709
+
710
+ try {
711
+ return write.readString8();
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+ }
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+
714
+ finally {
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+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
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+ write.free();
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+ }
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+ }
719
+
720
+ /**
721
+ * Project `[start_tick, end_tick)` of the timeline a read query would
722
+ * resolve to (see {@link Self::timeline}) into the animated-GLB mesher's
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+ * `Timeline` JSON — `{"origin":[x,y,z],"tick_ms":F,
724
+ * "events":[{"kind":"set_block"|"piston",...}]}` — via
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+ * `crate::tick_timeline::mesher_timeline_json`.
726
+ *
727
+ * **Materialises the whole recorded timeline to answer this call**
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+ * (an owned `RunTimeline`'s `initial` frame copies every non-air
729
+ * block in the world) — this is an on-demand "export this
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+ * selection" action, not something to call per frame or poll.
731
+ *
732
+ * Fails if no timeline has been recorded, or if `start_tick..
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+ * end_tick` is empty or outside the recorded span.
734
+ */
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+ animationTimelineJson(startTick, endTick, tickMs) {
736
+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
737
+
738
+ const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
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+
740
+
741
+ const result = wasm.TickSimulation_animation_timeline_json(diplomatReceive.buffer, this.ffiValue, startTick, endTick, tickMs, write.buffer);
742
+
743
+ try {
744
+ if (!diplomatReceive.resultFlag) {
745
+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
746
+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
747
+ }
748
+ return write.readString8();
749
+ }
750
+
751
+ finally {
752
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
753
+ diplomatReceive.free();
754
+ write.free();
755
+ }
756
+ }
757
+
758
+ /**
759
+ * The selection's starting scene — `[start_tick, end_tick)` of the
760
+ * timeline a read query would resolve to (see {@link Self::timeline}) —
761
+ * as schematic bytes, base64-encoded.
762
+ *
763
+ * A WASM handle cannot cross a worker boundary, so this exists for a
764
+ * host to hand the bytes to a worker, which rebuilds the schematic
765
+ * with `Schematic.fromData`.
766
+ *
767
+ * **Materialises the whole recorded timeline to answer this call**
768
+ * — see {@link Self::animation_timeline_json}; an on-demand export
769
+ * action, not a per-frame poll.
770
+ *
771
+ * Fails if no timeline has been recorded, or if `start_tick..
772
+ * end_tick` is empty or outside the recorded span.
773
+ */
774
+ selectionSchematicB64(startTick, endTick) {
775
+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
776
+
777
+ const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
778
+
779
+
780
+ const result = wasm.TickSimulation_selection_schematic_b64(diplomatReceive.buffer, this.ffiValue, startTick, endTick, write.buffer);
781
+
782
+ try {
783
+ if (!diplomatReceive.resultFlag) {
784
+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
785
+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
786
+ }
787
+ return write.readString8();
788
+ }
789
+
790
+ finally {
791
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
792
+ diplomatReceive.free();
793
+ write.free();
794
+ }
795
+ }
796
+
513
797
  /**
514
798
  * How many updates have been recorded — page before pulling them.
515
799
  */
@@ -615,6 +899,93 @@ export class TickSimulation {
615
899
  }
616
900
  }
617
901
 
902
+ /**
903
+ * Every block a piston currently has in flight, as JSON:
904
+ * `[{"to":[x,y,z],"from":[x,y,z],"state":"...","carried":"...",
905
+ * "carried_short":"..."|null,"remains":"..."|null,"dir":"east",
906
+ * "extending":bool,"started":T,"lands":T,"source_piston":bool}]`.
907
+ *
908
+ * Draw `carried` travelling `from` -> `to`, and `remains` (when it is
909
+ * not null) parked at `to` for the whole move. They differ from
910
+ * `state` — what actually lands — only for a retracting piston, whose
911
+ * body stays put while its head comes home; vanilla's
912
+ * `PistonHeadRenderer` splits exactly these two slots.
913
+ *
914
+ * `carried_short` is the same arm with `short=true`. Draw it while the
915
+ * head is **within half a block of its body** — `progress <= 0.5`
916
+ * extending, `progress >= 0.5` retracting — or the shaft passes
917
+ * visibly through the back of the piston as it comes home. Which form
918
+ * to use is yours; naming the state is the engine's.
919
+ *
920
+ * What a renderer needs to animate a stroke, from the simulator that
921
+ * dispatched it. The block-change stream cannot answer this: it says a
922
+ * cell became a `moving_piston` placeholder, not which block set off,
923
+ * which cell it left, or which tick it arrives — so a host that
924
+ * reconstructs strokes from changes is reimplementing piston mechanics
925
+ * downstream of the engine, and animating on a clock the simulation
926
+ * does not share. That desync is what draws a block twice, leaves a
927
+ * gap where one should be, and shears a piston head off its load.
928
+ *
929
+ * `started` and `lands` are tick numbers in the engine's frame, where
930
+ * {@link Self::tick_count} counts *completed* ticks: after stepping to
931
+ * `tick_count == t`, a flight's progress is
932
+ * `(t - started) / (lands - started)`, clamped to 1. Draw it while it
933
+ * is listed and drop it when it stops being listed — the same call
934
+ * that stops reporting it is the tick the real block is written, so
935
+ * there is no frame with both and none with neither.
936
+ */
937
+ movingBlocksJson() {
938
+ const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
939
+
940
+ wasm.TickSimulation_moving_blocks_json(this.ffiValue, write.buffer);
941
+
942
+ try {
943
+ return write.readString8();
944
+ }
945
+
946
+ finally {
947
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
948
+ write.free();
949
+ }
950
+ }
951
+
952
+ /**
953
+ * Drop the recorded block changes without stopping recording.
954
+ *
955
+ * The log grows for as long as the simulation runs and nothing
956
+ * empties it, so a long-running host — a browser session driving
957
+ * thousands of ticks — accumulates every block change forever. A
958
+ * host that has already consumed {@link TickSimulation::changes_json}
959
+ * can say so here and keep recording on. A host holding a cursor
960
+ * into the change log must reset that cursor when it calls this, or
961
+ * it will read past the end of a log that is no longer the one it
962
+ * was walking — the same hazard {@link TickSimulation::record_timeline}
963
+ * names for its own reset of this log.
964
+ *
965
+ * Refuses — and leaves the log untouched — while
966
+ * {@link TickSimulation::record_timeline} is recording: a run timeline
967
+ * is a seed frame plus this same log, and every timeline reader
968
+ * trusts that the log describes every mutation since recording
969
+ * began. Clearing it out from under a live recording would make
970
+ * replay silently wrong rather than fail loudly. Returns `true` if
971
+ * the log was cleared, `false` if the call was refused — following
972
+ * {@link TickSimulation::run_until_quiescent}'s convention of reporting
973
+ * whether the call achieved what it was asked, rather than swallowing
974
+ * a no-op.
975
+ */
976
+ clearChanges() {
977
+
978
+ const result = wasm.TickSimulation_clear_changes(this.ffiValue);
979
+
980
+ try {
981
+ return result === 1;
982
+ }
983
+
984
+ finally {
985
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
986
+ }
987
+ }
988
+
618
989
  changesJson() {
619
990
  const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
620
991
 
@@ -630,6 +1001,37 @@ export class TickSimulation {
630
1001
  }
631
1002
  }
632
1003
 
1004
+ /**
1005
+ * The same JSON array {@link TickSimulation::changes_json} produces,
1006
+ * but only the entries from index `start` onward.
1007
+ *
1008
+ * Exists for a host draining the log every frame while a run
1009
+ * timeline recording refuses {@link TickSimulation::clear_changes}: the
1010
+ * log only ever grows in that state, so without this,
1011
+ * `changes_json` re-serialises the whole backlog on every single
1012
+ * drain — a cost that climbs for as long as the recording runs,
1013
+ * which is exactly when a session runs longest. Reading from a
1014
+ * cursor keeps a drain's cost to what is actually new.
1015
+ *
1016
+ * `start` at or past the end of the log yields `[]`, not an error —
1017
+ * a host racing a draining cursor against a growing log should not
1018
+ * have to special-case "nothing new yet".
1019
+ */
1020
+ changesJsonFrom(start) {
1021
+ const write = new diplomatRuntime.DiplomatWriteBuf(wasm);
1022
+
1023
+ wasm.TickSimulation_changes_json_from(this.ffiValue, start, write.buffer);
1024
+
1025
+ try {
1026
+ return write.readString8();
1027
+ }
1028
+
1029
+ finally {
1030
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
1031
+ write.free();
1032
+ }
1033
+ }
1034
+
633
1035
  /**
634
1036
  * Live item entities and minecarts, as JSON:
635
1037
  * `{"items":[{"id":N,"item":"...","count":N,"pos":[..],"vel":[..],
package/index.d.mts CHANGED
@@ -48,6 +48,8 @@ export { DefinitionRegion } from "./DefinitionRegion.mjs"
48
48
 
49
49
  export { SchematicRegions } from "./SchematicRegions.mjs"
50
50
 
51
+ export { Design } from "./Design.mjs"
52
+
51
53
  export { Diff } from "./Diff.mjs"
52
54
 
53
55
  export { Fingerprint } from "./Fingerprint.mjs"
@@ -58,6 +60,8 @@ export { Field3 } from "./Field3.mjs"
58
60
 
59
61
  export { Geo } from "./Geo.mjs"
60
62
 
63
+ export { Hdl } from "./Hdl.mjs"
64
+
61
65
  export { TickSimulation } from "./TickSimulation.mjs"
62
66
 
63
67
  export { ChunkMeshResult } from "./ChunkMeshResult.mjs"
@@ -90,10 +94,14 @@ export { RenderConfig } from "./RenderConfig.mjs"
90
94
 
91
95
  export { Renderer } from "./Renderer.mjs"
92
96
 
97
+ export { Routing } from "./Routing.mjs"
98
+
93
99
  export { BlockState } from "./BlockState.mjs"
94
100
 
95
101
  export { Schematic } from "./Schematic.mjs"
96
102
 
103
+ export { SchematicSplitResult } from "./SchematicSplitResult.mjs"
104
+
97
105
  export { SchematicBuilder } from "./SchematicBuilder.mjs"
98
106
 
99
107
  export { Scripting } from "./Scripting.mjs"
@@ -104,6 +112,8 @@ export { FieldProgramBuilder } from "./FieldProgramBuilder.mjs"
104
112
 
105
113
  export { Sdf } from "./Sdf.mjs"
106
114
 
115
+ export { CellExecutor } from "./CellExecutor.mjs"
116
+
107
117
  export { CircuitBuilder } from "./CircuitBuilder.mjs"
108
118
 
109
119
  export { ExecutionMode } from "./ExecutionMode.mjs"
package/index.d.ts CHANGED
@@ -48,6 +48,8 @@ export { DefinitionRegion } from "./DefinitionRegion.mjs"
48
48
 
49
49
  export { SchematicRegions } from "./SchematicRegions.mjs"
50
50
 
51
+ export { Design } from "./Design.mjs"
52
+
51
53
  export { Diff } from "./Diff.mjs"
52
54
 
53
55
  export { Fingerprint } from "./Fingerprint.mjs"
@@ -58,6 +60,8 @@ export { Field3 } from "./Field3.mjs"
58
60
 
59
61
  export { Geo } from "./Geo.mjs"
60
62
 
63
+ export { Hdl } from "./Hdl.mjs"
64
+
61
65
  export { TickSimulation } from "./TickSimulation.mjs"
62
66
 
63
67
  export { ChunkMeshResult } from "./ChunkMeshResult.mjs"
@@ -90,10 +94,14 @@ export { RenderConfig } from "./RenderConfig.mjs"
90
94
 
91
95
  export { Renderer } from "./Renderer.mjs"
92
96
 
97
+ export { Routing } from "./Routing.mjs"
98
+
93
99
  export { BlockState } from "./BlockState.mjs"
94
100
 
95
101
  export { Schematic } from "./Schematic.mjs"
96
102
 
103
+ export { SchematicSplitResult } from "./SchematicSplitResult.mjs"
104
+
97
105
  export { SchematicBuilder } from "./SchematicBuilder.mjs"
98
106
 
99
107
  export { Scripting } from "./Scripting.mjs"
@@ -104,6 +112,8 @@ export { FieldProgramBuilder } from "./FieldProgramBuilder.mjs"
104
112
 
105
113
  export { Sdf } from "./Sdf.mjs"
106
114
 
115
+ export { CellExecutor } from "./CellExecutor.mjs"
116
+
107
117
  export { CircuitBuilder } from "./CircuitBuilder.mjs"
108
118
 
109
119
  export { ExecutionMode } from "./ExecutionMode.mjs"
package/index.mjs CHANGED
@@ -46,6 +46,8 @@ export { DefinitionRegion } from "./DefinitionRegion.mjs"
46
46
 
47
47
  export { SchematicRegions } from "./SchematicRegions.mjs"
48
48
 
49
+ export { Design } from "./Design.mjs"
50
+
49
51
  export { Diff } from "./Diff.mjs"
50
52
 
51
53
  export { Fingerprint } from "./Fingerprint.mjs"
@@ -56,6 +58,8 @@ export { Field3 } from "./Field3.mjs"
56
58
 
57
59
  export { Geo } from "./Geo.mjs"
58
60
 
61
+ export { Hdl } from "./Hdl.mjs"
62
+
59
63
  export { TickSimulation } from "./TickSimulation.mjs"
60
64
 
61
65
  export { ChunkMeshResult } from "./ChunkMeshResult.mjs"
@@ -88,10 +92,14 @@ export { RenderConfig } from "./RenderConfig.mjs"
88
92
 
89
93
  export { Renderer } from "./Renderer.mjs"
90
94
 
95
+ export { Routing } from "./Routing.mjs"
96
+
91
97
  export { BlockState } from "./BlockState.mjs"
92
98
 
93
99
  export { Schematic } from "./Schematic.mjs"
94
100
 
101
+ export { SchematicSplitResult } from "./SchematicSplitResult.mjs"
102
+
95
103
  export { SchematicBuilder } from "./SchematicBuilder.mjs"
96
104
 
97
105
  export { Scripting } from "./Scripting.mjs"
@@ -102,6 +110,8 @@ export { FieldProgramBuilder } from "./FieldProgramBuilder.mjs"
102
110
 
103
111
  export { Sdf } from "./Sdf.mjs"
104
112
 
113
+ export { CellExecutor } from "./CellExecutor.mjs"
114
+
105
115
  export { CircuitBuilder } from "./CircuitBuilder.mjs"
106
116
 
107
117
  export { ExecutionMode } from "./ExecutionMode.mjs"
package/nucleation.wasm CHANGED
Binary file
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "nucleation",
3
- "version": "0.10.4",
3
+ "version": "0.10.8",
4
4
  "description": "A high-performance Minecraft schematic parser and utility library",
5
5
  "type": "module",
6
6
  "main": "index.mjs",
@@ -8,12 +8,17 @@
8
8
  ".": {
9
9
  "types": "./index.d.ts",
10
10
  "default": "./index.mjs"
11
+ },
12
+ "./design": {
13
+ "types": "./veneer/design.d.ts",
14
+ "default": "./veneer/design.mjs"
11
15
  }
12
16
  },
13
17
  "files": [
14
18
  "*.mjs",
15
19
  "*.d.ts",
16
20
  "*.d.mts",
21
+ "veneer/",
17
22
  "nucleation.wasm",
18
23
  "diplomat.config.mjs"
19
24
  ],