nucleation 0.10.21 → 0.10.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/BlockPos.mjs +1 -0
  2. package/Dimensions.mjs +1 -0
  3. package/FieldRange.mjs +1 -0
  4. package/ItemScale.mjs +1 -0
  5. package/MeshBounds.mjs +1 -0
  6. package/MeshProgress.mjs +1 -0
  7. package/README.md +12 -0
  8. package/RegionBounds.mjs +1 -0
  9. package/Schematic.d.mts +32 -0
  10. package/Schematic.d.ts +32 -0
  11. package/Schematic.mjs +100 -0
  12. package/SdfBounds.mjs +1 -0
  13. package/SdfNormal.mjs +1 -0
  14. package/TextureInfo.mjs +1 -0
  15. package/diplomat-runtime.mjs +19 -14
  16. package/nucleation.wasm +0 -0
  17. package/package.json +7 -2
  18. package/renderer/AnimationEffect.d.mts +44 -0
  19. package/renderer/AnimationEffect.d.ts +44 -0
  20. package/renderer/AnimationEffect.mjs +204 -0
  21. package/renderer/Autostack.d.mts +43 -0
  22. package/renderer/Autostack.d.ts +43 -0
  23. package/renderer/Autostack.mjs +134 -0
  24. package/renderer/BlockPos.d.mts +28 -0
  25. package/renderer/BlockPos.d.ts +28 -0
  26. package/renderer/BlockPos.mjs +130 -0
  27. package/renderer/BlockState.d.mts +39 -0
  28. package/renderer/BlockState.d.ts +39 -0
  29. package/renderer/BlockState.mjs +134 -0
  30. package/renderer/Blocks.d.mts +91 -0
  31. package/renderer/Blocks.d.ts +91 -0
  32. package/renderer/Blocks.mjs +308 -0
  33. package/renderer/Brush.d.mts +99 -0
  34. package/renderer/Brush.d.ts +99 -0
  35. package/renderer/Brush.mjs +335 -0
  36. package/renderer/BuildAnimation.d.mts +179 -0
  37. package/renderer/BuildAnimation.d.ts +179 -0
  38. package/renderer/BuildAnimation.mjs +1148 -0
  39. package/renderer/BuildingTool.d.mts +46 -0
  40. package/renderer/BuildingTool.d.ts +46 -0
  41. package/renderer/BuildingTool.mjs +121 -0
  42. package/renderer/CellExecutor.d.mts +51 -0
  43. package/renderer/CellExecutor.d.ts +51 -0
  44. package/renderer/CellExecutor.mjs +171 -0
  45. package/renderer/CellularSdfConfig.d.mts +22 -0
  46. package/renderer/CellularSdfConfig.d.ts +22 -0
  47. package/renderer/CellularSdfConfig.mjs +69 -0
  48. package/renderer/ChunkMeshResult.d.mts +75 -0
  49. package/renderer/ChunkMeshResult.d.ts +75 -0
  50. package/renderer/ChunkMeshResult.mjs +253 -0
  51. package/renderer/CircuitBuilder.d.mts +118 -0
  52. package/renderer/CircuitBuilder.d.ts +118 -0
  53. package/renderer/CircuitBuilder.mjs +516 -0
  54. package/renderer/Curve3D.d.mts +27 -0
  55. package/renderer/Curve3D.d.ts +27 -0
  56. package/renderer/Curve3D.mjs +101 -0
  57. package/renderer/DefinitionRegion.d.mts +274 -0
  58. package/renderer/DefinitionRegion.d.ts +274 -0
  59. package/renderer/DefinitionRegion.mjs +973 -0
  60. package/renderer/Design.d.mts +348 -0
  61. package/renderer/Design.d.ts +348 -0
  62. package/renderer/Design.mjs +1334 -0
  63. package/renderer/Diff.d.mts +88 -0
  64. package/renderer/Diff.d.ts +88 -0
  65. package/renderer/Diff.mjs +316 -0
  66. package/renderer/Dimensions.d.mts +28 -0
  67. package/renderer/Dimensions.d.ts +28 -0
  68. package/renderer/Dimensions.mjs +130 -0
  69. package/renderer/DistanceField.d.mts +39 -0
  70. package/renderer/DistanceField.d.ts +39 -0
  71. package/renderer/DistanceField.mjs +114 -0
  72. package/renderer/ExecutionMode.d.mts +42 -0
  73. package/renderer/ExecutionMode.d.ts +42 -0
  74. package/renderer/ExecutionMode.mjs +127 -0
  75. package/renderer/Field3.d.mts +40 -0
  76. package/renderer/Field3.d.ts +40 -0
  77. package/renderer/Field3.mjs +160 -0
  78. package/renderer/FieldProgram.d.mts +40 -0
  79. package/renderer/FieldProgram.d.ts +40 -0
  80. package/renderer/FieldProgram.mjs +167 -0
  81. package/renderer/FieldProgramBinaryOp.d.mts +42 -0
  82. package/renderer/FieldProgramBinaryOp.d.ts +42 -0
  83. package/renderer/FieldProgramBinaryOp.mjs +118 -0
  84. package/renderer/FieldProgramBuilder.d.mts +104 -0
  85. package/renderer/FieldProgramBuilder.d.ts +104 -0
  86. package/renderer/FieldProgramBuilder.mjs +486 -0
  87. package/renderer/FieldProgramDistanceKind.d.mts +26 -0
  88. package/renderer/FieldProgramDistanceKind.d.ts +26 -0
  89. package/renderer/FieldProgramDistanceKind.mjs +78 -0
  90. package/renderer/FieldProgramUnaryOp.d.mts +34 -0
  91. package/renderer/FieldProgramUnaryOp.d.ts +34 -0
  92. package/renderer/FieldProgramUnaryOp.mjs +102 -0
  93. package/renderer/FieldProgramValueType.d.mts +25 -0
  94. package/renderer/FieldProgramValueType.d.ts +25 -0
  95. package/renderer/FieldProgramValueType.mjs +75 -0
  96. package/renderer/FieldRange.d.mts +15 -0
  97. package/renderer/FieldRange.d.ts +15 -0
  98. package/renderer/FieldRange.mjs +109 -0
  99. package/renderer/Fingerprint.d.mts +44 -0
  100. package/renderer/Fingerprint.d.ts +44 -0
  101. package/renderer/Fingerprint.mjs +197 -0
  102. package/renderer/GeneratedChunk.d.mts +35 -0
  103. package/renderer/GeneratedChunk.d.ts +35 -0
  104. package/renderer/GeneratedChunk.mjs +178 -0
  105. package/renderer/GeneratedChunkCoverage.d.mts +25 -0
  106. package/renderer/GeneratedChunkCoverage.d.ts +25 -0
  107. package/renderer/GeneratedChunkCoverage.mjs +75 -0
  108. package/renderer/GeneratedChunkOverlayMode.d.mts +24 -0
  109. package/renderer/GeneratedChunkOverlayMode.d.ts +24 -0
  110. package/renderer/GeneratedChunkOverlayMode.mjs +72 -0
  111. package/renderer/GeneratedWorldStream.d.mts +28 -0
  112. package/renderer/GeneratedWorldStream.d.ts +28 -0
  113. package/renderer/GeneratedWorldStream.mjs +86 -0
  114. package/renderer/Geo.d.mts +41 -0
  115. package/renderer/Geo.d.ts +41 -0
  116. package/renderer/Geo.mjs +121 -0
  117. package/renderer/Hdl.d.mts +56 -0
  118. package/renderer/Hdl.d.ts +56 -0
  119. package/renderer/Hdl.mjs +163 -0
  120. package/renderer/InterpolationSpace.d.mts +25 -0
  121. package/renderer/InterpolationSpace.d.ts +25 -0
  122. package/renderer/InterpolationSpace.mjs +73 -0
  123. package/renderer/IoLayout.d.mts +26 -0
  124. package/renderer/IoLayout.d.ts +26 -0
  125. package/renderer/IoLayout.mjs +81 -0
  126. package/renderer/IoLayoutBuilder.d.mts +73 -0
  127. package/renderer/IoLayoutBuilder.d.ts +73 -0
  128. package/renderer/IoLayoutBuilder.mjs +315 -0
  129. package/renderer/IoType.d.mts +41 -0
  130. package/renderer/IoType.d.ts +41 -0
  131. package/renderer/IoType.mjs +125 -0
  132. package/renderer/ItemModelConfig.d.mts +65 -0
  133. package/renderer/ItemModelConfig.d.ts +65 -0
  134. package/renderer/ItemModelConfig.mjs +223 -0
  135. package/renderer/ItemModelPackBuilder.d.mts +32 -0
  136. package/renderer/ItemModelPackBuilder.d.ts +32 -0
  137. package/renderer/ItemModelPackBuilder.mjs +104 -0
  138. package/renderer/ItemModelResult.d.mts +72 -0
  139. package/renderer/ItemModelResult.d.ts +72 -0
  140. package/renderer/ItemModelResult.mjs +268 -0
  141. package/renderer/ItemScale.d.mts +31 -0
  142. package/renderer/ItemScale.d.ts +31 -0
  143. package/renderer/ItemScale.mjs +133 -0
  144. package/renderer/LayoutFunction.d.mts +52 -0
  145. package/renderer/LayoutFunction.d.ts +52 -0
  146. package/renderer/LayoutFunction.mjs +159 -0
  147. package/renderer/MchprsWorld.d.mts +131 -0
  148. package/renderer/MchprsWorld.d.ts +131 -0
  149. package/renderer/MchprsWorld.mjs +423 -0
  150. package/renderer/MeshBounds.d.mts +40 -0
  151. package/renderer/MeshBounds.d.ts +40 -0
  152. package/renderer/MeshBounds.mjs +181 -0
  153. package/renderer/MeshConfig.d.mts +101 -0
  154. package/renderer/MeshConfig.d.ts +101 -0
  155. package/renderer/MeshConfig.mjs +306 -0
  156. package/renderer/MeshJob.d.mts +44 -0
  157. package/renderer/MeshJob.d.ts +44 -0
  158. package/renderer/MeshJob.mjs +116 -0
  159. package/renderer/MeshPhase.d.mts +38 -0
  160. package/renderer/MeshPhase.d.ts +38 -0
  161. package/renderer/MeshPhase.mjs +90 -0
  162. package/renderer/MeshProgress.d.mts +32 -0
  163. package/renderer/MeshProgress.d.ts +32 -0
  164. package/renderer/MeshProgress.mjs +134 -0
  165. package/renderer/MeshResult.d.mts +76 -0
  166. package/renderer/MeshResult.d.ts +76 -0
  167. package/renderer/MeshResult.mjs +269 -0
  168. package/renderer/MultiMeshResult.d.mts +50 -0
  169. package/renderer/MultiMeshResult.d.ts +50 -0
  170. package/renderer/MultiMeshResult.mjs +166 -0
  171. package/renderer/Nbt.d.mts +50 -0
  172. package/renderer/Nbt.d.ts +50 -0
  173. package/renderer/Nbt.mjs +161 -0
  174. package/renderer/NucleationError.d.mts +53 -0
  175. package/renderer/NucleationError.d.ts +53 -0
  176. package/renderer/NucleationError.mjs +136 -0
  177. package/renderer/OutputCondition.d.mts +45 -0
  178. package/renderer/OutputCondition.d.ts +45 -0
  179. package/renderer/OutputCondition.mjs +129 -0
  180. package/renderer/Palette.d.mts +157 -0
  181. package/renderer/Palette.d.ts +157 -0
  182. package/renderer/Palette.mjs +487 -0
  183. package/renderer/PaletteBuilder.d.mts +119 -0
  184. package/renderer/PaletteBuilder.d.ts +119 -0
  185. package/renderer/PaletteBuilder.mjs +457 -0
  186. package/renderer/README.md +67 -0
  187. package/renderer/RawMeshExport.d.mts +74 -0
  188. package/renderer/RawMeshExport.d.ts +74 -0
  189. package/renderer/RawMeshExport.mjs +243 -0
  190. package/renderer/RedstoneGraph.d.mts +58 -0
  191. package/renderer/RedstoneGraph.d.ts +58 -0
  192. package/renderer/RedstoneGraph.mjs +242 -0
  193. package/renderer/RegionBounds.d.mts +41 -0
  194. package/renderer/RegionBounds.d.ts +41 -0
  195. package/renderer/RegionBounds.mjs +182 -0
  196. package/renderer/RenderConfig.d.mts +101 -0
  197. package/renderer/RenderConfig.d.ts +101 -0
  198. package/renderer/RenderConfig.mjs +271 -0
  199. package/renderer/Renderer.d.mts +51 -0
  200. package/renderer/Renderer.d.ts +51 -0
  201. package/renderer/Renderer.mjs +219 -0
  202. package/renderer/ResourcePack.d.mts +105 -0
  203. package/renderer/ResourcePack.d.ts +105 -0
  204. package/renderer/ResourcePack.mjs +447 -0
  205. package/renderer/ResourcePackList.d.mts +32 -0
  206. package/renderer/ResourcePackList.d.ts +32 -0
  207. package/renderer/ResourcePackList.mjs +96 -0
  208. package/renderer/Routing.d.mts +66 -0
  209. package/renderer/Routing.d.ts +66 -0
  210. package/renderer/Routing.mjs +220 -0
  211. package/renderer/Schematic.d.mts +977 -0
  212. package/renderer/Schematic.d.ts +977 -0
  213. package/renderer/Schematic.mjs +3820 -0
  214. package/renderer/SchematicBuilder.d.mts +103 -0
  215. package/renderer/SchematicBuilder.d.ts +103 -0
  216. package/renderer/SchematicBuilder.mjs +401 -0
  217. package/renderer/SchematicRegions.d.mts +93 -0
  218. package/renderer/SchematicRegions.d.ts +93 -0
  219. package/renderer/SchematicRegions.mjs +411 -0
  220. package/renderer/SchematicSplitResult.d.mts +26 -0
  221. package/renderer/SchematicSplitResult.d.ts +26 -0
  222. package/renderer/SchematicSplitResult.mjs +84 -0
  223. package/renderer/Scripting.d.mts +40 -0
  224. package/renderer/Scripting.d.ts +40 -0
  225. package/renderer/Scripting.mjs +138 -0
  226. package/renderer/Sdf.d.mts +234 -0
  227. package/renderer/Sdf.d.ts +234 -0
  228. package/renderer/Sdf.mjs +1234 -0
  229. package/renderer/SdfAxis.d.mts +25 -0
  230. package/renderer/SdfAxis.d.ts +25 -0
  231. package/renderer/SdfAxis.mjs +75 -0
  232. package/renderer/SdfBounds.d.mts +19 -0
  233. package/renderer/SdfBounds.d.ts +19 -0
  234. package/renderer/SdfBounds.mjs +161 -0
  235. package/renderer/SdfCellMode.d.mts +26 -0
  236. package/renderer/SdfCellMode.d.ts +26 -0
  237. package/renderer/SdfCellMode.mjs +78 -0
  238. package/renderer/SdfNormal.d.mts +16 -0
  239. package/renderer/SdfNormal.d.ts +16 -0
  240. package/renderer/SdfNormal.mjs +122 -0
  241. package/renderer/Shape.d.mts +143 -0
  242. package/renderer/Shape.d.ts +143 -0
  243. package/renderer/Shape.mjs +458 -0
  244. package/renderer/SortStrategy.d.mts +86 -0
  245. package/renderer/SortStrategy.d.ts +86 -0
  246. package/renderer/SortStrategy.mjs +272 -0
  247. package/renderer/Store.d.mts +83 -0
  248. package/renderer/Store.d.ts +83 -0
  249. package/renderer/Store.mjs +369 -0
  250. package/renderer/StoreIo.d.mts +71 -0
  251. package/renderer/StoreIo.d.ts +71 -0
  252. package/renderer/StoreIo.mjs +292 -0
  253. package/renderer/TextureAtlas.d.mts +40 -0
  254. package/renderer/TextureAtlas.d.ts +40 -0
  255. package/renderer/TextureAtlas.mjs +122 -0
  256. package/renderer/TextureInfo.d.mts +34 -0
  257. package/renderer/TextureInfo.d.ts +34 -0
  258. package/renderer/TextureInfo.mjs +149 -0
  259. package/renderer/TickSettleMode.d.mts +34 -0
  260. package/renderer/TickSettleMode.d.ts +34 -0
  261. package/renderer/TickSettleMode.mjs +84 -0
  262. package/renderer/TickSimulation.d.mts +572 -0
  263. package/renderer/TickSimulation.d.ts +572 -0
  264. package/renderer/TickSimulation.mjs +1299 -0
  265. package/renderer/TypedCircuitExecutor.d.mts +101 -0
  266. package/renderer/TypedCircuitExecutor.d.ts +101 -0
  267. package/renderer/TypedCircuitExecutor.mjs +378 -0
  268. package/renderer/Value.d.mts +73 -0
  269. package/renderer/Value.d.ts +73 -0
  270. package/renderer/Value.mjs +275 -0
  271. package/renderer/VideoConfig.d.mts +15 -0
  272. package/renderer/VideoConfig.d.ts +15 -0
  273. package/renderer/VideoConfig.mjs +44 -0
  274. package/renderer/VoxelModel.d.mts +34 -0
  275. package/renderer/VoxelModel.d.ts +34 -0
  276. package/renderer/VoxelModel.mjs +113 -0
  277. package/renderer/Voxelizer.d.mts +80 -0
  278. package/renderer/Voxelizer.d.ts +80 -0
  279. package/renderer/Voxelizer.mjs +261 -0
  280. package/renderer/WorldChunkView.d.mts +75 -0
  281. package/renderer/WorldChunkView.d.ts +75 -0
  282. package/renderer/WorldChunkView.mjs +224 -0
  283. package/renderer/WorldGenerator.d.mts +75 -0
  284. package/renderer/WorldGenerator.d.ts +75 -0
  285. package/renderer/WorldGenerator.mjs +255 -0
  286. package/renderer/WorldSink.d.mts +50 -0
  287. package/renderer/WorldSink.d.ts +50 -0
  288. package/renderer/WorldSink.mjs +177 -0
  289. package/renderer/WorldStream.d.mts +45 -0
  290. package/renderer/WorldStream.d.ts +45 -0
  291. package/renderer/WorldStream.mjs +184 -0
  292. package/renderer/WsPartitionHints.d.mts +29 -0
  293. package/renderer/WsPartitionHints.d.ts +29 -0
  294. package/renderer/WsPartitionHints.mjs +102 -0
  295. package/renderer/WsProfile.d.mts +46 -0
  296. package/renderer/WsProfile.d.ts +46 -0
  297. package/renderer/WsProfile.mjs +152 -0
  298. package/renderer/WsRunResult.d.mts +83 -0
  299. package/renderer/WsRunResult.d.ts +83 -0
  300. package/renderer/WsRunResult.mjs +326 -0
  301. package/renderer/WsSegmentJob.d.mts +28 -0
  302. package/renderer/WsSegmentJob.d.ts +28 -0
  303. package/renderer/WsSegmentJob.mjs +81 -0
  304. package/renderer/diplomat-runtime.d.mts +15 -0
  305. package/renderer/diplomat-runtime.d.ts +15 -0
  306. package/renderer/diplomat-runtime.mjs +779 -0
  307. package/renderer/diplomat-wasm.mjs +52 -0
  308. package/renderer/diplomat.config.mjs +5 -0
  309. package/renderer/index.d.mts +193 -0
  310. package/renderer/index.d.ts +193 -0
  311. package/renderer/index.mjs +196 -0
  312. package/renderer/nucleation.wasm +0 -0
  313. package/renderer/veneer/design.d.ts +167 -0
  314. package/renderer/veneer/design.mjs +480 -0
@@ -0,0 +1,179 @@
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+ // generated by diplomat-tool
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+ import type { AnimationEffect } from "./AnimationEffect.mjs"
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+ import type { Brush } from "./Brush.mjs"
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+ import type { NucleationError } from "./NucleationError.mjs"
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+ import type { ResourcePack } from "./ResourcePack.mjs"
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+ import type { Schematic } from "./Schematic.mjs"
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+ import type { Shape } from "./Shape.mjs"
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+ import type { pointer, codepoint } from "./diplomat-runtime.d.ts";
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+
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+
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+
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+ /**
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+ * A schematic wrapper that records construction calls as animation targets.
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+ */
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+ export class BuildAnimation {
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+ /** @internal */
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+ get ffiValue(): pointer;
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+ /** @internal */
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+ constructor();
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+
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+
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+ static create(name: string): BuildAnimation;
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+
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+ /**
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+ * Clone an existing schematic into one animation group. Entity-only
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+ * schematics are supported; overlapping block/entity integer positions
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+ * are rejected rather than silently dropping a model.
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+ */
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+ static fromSchematic(schematic: Schematic): BuildAnimation;
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+
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+ /**
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+ * Apply one effect to every existing animation group.
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+ */
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+ animateAll(effect: AnimationEffect): void;
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+
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+ setDefaultEffect(effect: AnimationEffect): void;
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+
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+ /**
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+ * Apply an effect to exactly the next recorded operation or explicit group.
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+ * The returned borrowed builder enables fluent calls in every generated binding.
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+ */
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+ withEffect(effect: AnimationEffect): BuildAnimation;
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+
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+ setStepMs(stepMs: number): void;
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+
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+ setStaggerTotalMs(totalMs: number): void;
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+
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+ clearStagger(): void;
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+
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+ /**
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+ * Shift every construction group's start time. Negative offsets let a
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+ * repeating staggered effect cross the beginning of a loop capture.
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+ */
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+ setStaggerOffsetMs(offsetMs: number): void;
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+
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+ /**
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+ * Capture exactly one loop period, excluding the duplicate endpoint.
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+ * The rounded frame count evenly partitions the complete period.
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+ */
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+ setLoopPeriodMs(periodMs: number): void;
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+
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+ clearLoopPeriod(): void;
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+
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+ beginGroup(): void;
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+
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+ beginKeyedGroup(key: number): void;
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+
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+ endGroup(): number;
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+
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+ setBlock(x: number, y: number, z: number, block: string): number;
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+
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+ createRegion(name: string, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
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+
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+ setBlockInRegion(region: string, x: number, y: number, z: number, block: string): number;
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+
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+ translate(x: number, y: number, z: number, durationMs: number): void;
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+
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+ translateRegion(region: string, x: number, y: number, z: number, durationMs: number): void;
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+
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+ translateAll(x: number, y: number, z: number, durationMs: number): void;
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+
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+ rotateX(degrees: number, durationMs: number): void;
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+
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+ rotateY(degrees: number, durationMs: number): void;
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+
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+ rotateZ(degrees: number, durationMs: number): void;
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+
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+ rotateRegionX(region: string, degrees: number, durationMs: number): void;
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+
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+ rotateRegionY(region: string, degrees: number, durationMs: number): void;
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+
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+ rotateRegionZ(region: string, degrees: number, durationMs: number): void;
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+
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+ rotateAllX(degrees: number, durationMs: number): void;
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+
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+ rotateAllY(degrees: number, durationMs: number): void;
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+
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+ rotateAllZ(degrees: number, durationMs: number): void;
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+
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+ flipX(durationMs: number): void;
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+
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+ flipY(durationMs: number): void;
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+
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+ flipZ(durationMs: number): void;
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+
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+ flipRegionX(region: string, durationMs: number): void;
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+
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+ flipRegionY(region: string, durationMs: number): void;
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+
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+ flipRegionZ(region: string, durationMs: number): void;
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+
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+ flipAllX(durationMs: number): void;
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+
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+ flipAllY(durationMs: number): void;
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+
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+ flipAllZ(durationMs: number): void;
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+
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+ stampRegion(source: Schematic, region: string, x: number, y: number, z: number, exclusions: string, durationMs: number): void;
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+
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+ stampBox(source: Schematic, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, x: number, y: number, z: number, exclusions: string, durationMs: number): void;
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+
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+ setOperationGizmos(enabled: boolean): void;
123
+
124
+ /**
125
+ * Record a named point on the open group, or on the most recent group.
126
+ * Coordinates are the block coordinates poses use. Returns the group
127
+ * id the anchor belongs to.
128
+ */
129
+ addAnchor(name: string, x: number, y: number, z: number): number;
130
+
131
+ /**
132
+ * Record a named point on an already recorded group.
133
+ */
134
+ addAnchorToGroup(group: number, name: string, x: number, y: number, z: number): void;
135
+
136
+ /**
137
+ * Every recorded anchor as JSON: `[{ name, group, local: [x, y, z] }]`.
138
+ */
139
+ anchorsJson(): string;
140
+
141
+ /**
142
+ * The build as an animated GLB — one textured node per group, TRS
143
+ * keyframes sampled at `fps`, anchors as child nodes, and
144
+ * `extras.nucleation` for opacity/tint/emissive and the camera track —
145
+ * base64-encoded.
146
+ */
147
+ toAnimatedGlbB64(pack: ResourcePack, fps: number): string;
148
+
149
+ /**
150
+ * The finished build as a Sponge `.schem`, base64-encoded — every recorded
151
+ * placement applied, no timeline.
152
+ */
153
+ toSchemB64(): string;
154
+
155
+ /**
156
+ * The finished build as a `.litematic`, base64-encoded.
157
+ */
158
+ toLitematicB64(): string;
159
+
160
+ operationsJson(): string;
161
+
162
+ frameJson(timeMs: number): string;
163
+
164
+ /**
165
+ * Fill a parametric shape and record its voxels as ordered groups in
166
+ * the same transactional construction operation.
167
+ */
168
+ fillAlongParameter(shape: Shape, brush: Brush, groupCount: number): number;
169
+
170
+ addArmorStand(x: number, y: number, z: number, yaw: number, armorMaterial: string): number;
171
+
172
+ animateCamera(effect: AnimationEffect, offsetMs: number): void;
173
+
174
+ frameCount(fps: number, holdMs: number): number;
175
+
176
+ groupCount(): number;
177
+
178
+ durationMs(): number;
179
+ }
@@ -0,0 +1,179 @@
1
+ // generated by diplomat-tool
2
+ import type { AnimationEffect } from "./AnimationEffect.mjs"
3
+ import type { Brush } from "./Brush.mjs"
4
+ import type { NucleationError } from "./NucleationError.mjs"
5
+ import type { ResourcePack } from "./ResourcePack.mjs"
6
+ import type { Schematic } from "./Schematic.mjs"
7
+ import type { Shape } from "./Shape.mjs"
8
+ import type { pointer, codepoint } from "./diplomat-runtime.d.ts";
9
+
10
+
11
+
12
+ /**
13
+ * A schematic wrapper that records construction calls as animation targets.
14
+ */
15
+ export class BuildAnimation {
16
+ /** @internal */
17
+ get ffiValue(): pointer;
18
+ /** @internal */
19
+ constructor();
20
+
21
+
22
+ static create(name: string): BuildAnimation;
23
+
24
+ /**
25
+ * Clone an existing schematic into one animation group. Entity-only
26
+ * schematics are supported; overlapping block/entity integer positions
27
+ * are rejected rather than silently dropping a model.
28
+ */
29
+ static fromSchematic(schematic: Schematic): BuildAnimation;
30
+
31
+ /**
32
+ * Apply one effect to every existing animation group.
33
+ */
34
+ animateAll(effect: AnimationEffect): void;
35
+
36
+ setDefaultEffect(effect: AnimationEffect): void;
37
+
38
+ /**
39
+ * Apply an effect to exactly the next recorded operation or explicit group.
40
+ * The returned borrowed builder enables fluent calls in every generated binding.
41
+ */
42
+ withEffect(effect: AnimationEffect): BuildAnimation;
43
+
44
+ setStepMs(stepMs: number): void;
45
+
46
+ setStaggerTotalMs(totalMs: number): void;
47
+
48
+ clearStagger(): void;
49
+
50
+ /**
51
+ * Shift every construction group's start time. Negative offsets let a
52
+ * repeating staggered effect cross the beginning of a loop capture.
53
+ */
54
+ setStaggerOffsetMs(offsetMs: number): void;
55
+
56
+ /**
57
+ * Capture exactly one loop period, excluding the duplicate endpoint.
58
+ * The rounded frame count evenly partitions the complete period.
59
+ */
60
+ setLoopPeriodMs(periodMs: number): void;
61
+
62
+ clearLoopPeriod(): void;
63
+
64
+ beginGroup(): void;
65
+
66
+ beginKeyedGroup(key: number): void;
67
+
68
+ endGroup(): number;
69
+
70
+ setBlock(x: number, y: number, z: number, block: string): number;
71
+
72
+ createRegion(name: string, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
73
+
74
+ setBlockInRegion(region: string, x: number, y: number, z: number, block: string): number;
75
+
76
+ translate(x: number, y: number, z: number, durationMs: number): void;
77
+
78
+ translateRegion(region: string, x: number, y: number, z: number, durationMs: number): void;
79
+
80
+ translateAll(x: number, y: number, z: number, durationMs: number): void;
81
+
82
+ rotateX(degrees: number, durationMs: number): void;
83
+
84
+ rotateY(degrees: number, durationMs: number): void;
85
+
86
+ rotateZ(degrees: number, durationMs: number): void;
87
+
88
+ rotateRegionX(region: string, degrees: number, durationMs: number): void;
89
+
90
+ rotateRegionY(region: string, degrees: number, durationMs: number): void;
91
+
92
+ rotateRegionZ(region: string, degrees: number, durationMs: number): void;
93
+
94
+ rotateAllX(degrees: number, durationMs: number): void;
95
+
96
+ rotateAllY(degrees: number, durationMs: number): void;
97
+
98
+ rotateAllZ(degrees: number, durationMs: number): void;
99
+
100
+ flipX(durationMs: number): void;
101
+
102
+ flipY(durationMs: number): void;
103
+
104
+ flipZ(durationMs: number): void;
105
+
106
+ flipRegionX(region: string, durationMs: number): void;
107
+
108
+ flipRegionY(region: string, durationMs: number): void;
109
+
110
+ flipRegionZ(region: string, durationMs: number): void;
111
+
112
+ flipAllX(durationMs: number): void;
113
+
114
+ flipAllY(durationMs: number): void;
115
+
116
+ flipAllZ(durationMs: number): void;
117
+
118
+ stampRegion(source: Schematic, region: string, x: number, y: number, z: number, exclusions: string, durationMs: number): void;
119
+
120
+ stampBox(source: Schematic, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, x: number, y: number, z: number, exclusions: string, durationMs: number): void;
121
+
122
+ setOperationGizmos(enabled: boolean): void;
123
+
124
+ /**
125
+ * Record a named point on the open group, or on the most recent group.
126
+ * Coordinates are the block coordinates poses use. Returns the group
127
+ * id the anchor belongs to.
128
+ */
129
+ addAnchor(name: string, x: number, y: number, z: number): number;
130
+
131
+ /**
132
+ * Record a named point on an already recorded group.
133
+ */
134
+ addAnchorToGroup(group: number, name: string, x: number, y: number, z: number): void;
135
+
136
+ /**
137
+ * Every recorded anchor as JSON: `[{ name, group, local: [x, y, z] }]`.
138
+ */
139
+ anchorsJson(): string;
140
+
141
+ /**
142
+ * The build as an animated GLB — one textured node per group, TRS
143
+ * keyframes sampled at `fps`, anchors as child nodes, and
144
+ * `extras.nucleation` for opacity/tint/emissive and the camera track —
145
+ * base64-encoded.
146
+ */
147
+ toAnimatedGlbB64(pack: ResourcePack, fps: number): string;
148
+
149
+ /**
150
+ * The finished build as a Sponge `.schem`, base64-encoded — every recorded
151
+ * placement applied, no timeline.
152
+ */
153
+ toSchemB64(): string;
154
+
155
+ /**
156
+ * The finished build as a `.litematic`, base64-encoded.
157
+ */
158
+ toLitematicB64(): string;
159
+
160
+ operationsJson(): string;
161
+
162
+ frameJson(timeMs: number): string;
163
+
164
+ /**
165
+ * Fill a parametric shape and record its voxels as ordered groups in
166
+ * the same transactional construction operation.
167
+ */
168
+ fillAlongParameter(shape: Shape, brush: Brush, groupCount: number): number;
169
+
170
+ addArmorStand(x: number, y: number, z: number, yaw: number, armorMaterial: string): number;
171
+
172
+ animateCamera(effect: AnimationEffect, offsetMs: number): void;
173
+
174
+ frameCount(fps: number, holdMs: number): number;
175
+
176
+ groupCount(): number;
177
+
178
+ durationMs(): number;
179
+ }