novelws 3.1.0 → 5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +115 -564
- package/README.md +81 -598
- package/dist/cli.js +1 -3
- package/dist/cli.js.map +1 -1
- package/dist/commands/init.d.ts.map +1 -1
- package/dist/commands/init.js +18 -103
- package/dist/commands/init.js.map +1 -1
- package/dist/commands/upgrade.d.ts.map +1 -1
- package/dist/commands/upgrade.js +18 -52
- package/dist/commands/upgrade.js.map +1 -1
- package/dist/core/config.d.ts +7 -36
- package/dist/core/config.d.ts.map +1 -1
- package/dist/core/config.js +11 -38
- package/dist/core/config.js.map +1 -1
- package/dist/core/errors.d.ts +0 -31
- package/dist/core/errors.d.ts.map +1 -1
- package/dist/core/errors.js +0 -58
- package/dist/core/errors.js.map +1 -1
- package/dist/utils/diagnostics.d.ts +2 -16
- package/dist/utils/diagnostics.d.ts.map +1 -1
- package/dist/utils/diagnostics.js +7 -73
- package/dist/utils/diagnostics.js.map +1 -1
- package/dist/utils/project.d.ts +1 -1
- package/dist/utils/project.d.ts.map +1 -1
- package/dist/utils/project.js +3 -3
- package/dist/utils/project.js.map +1 -1
- package/package.json +1 -2
- package/templates/commands/analyze.md +65 -265
- package/templates/commands/expand.md +70 -0
- package/templates/commands/plan.md +47 -452
- package/templates/commands/specify.md +43 -869
- package/templates/commands/write.md +49 -556
- package/templates/dot-claude/CLAUDE.md +38 -202
- package/templates/resources/anti-ai.md +16 -0
- package/templates/resources/style-reference.md +19 -0
- package/templates/tracking/character-state.json +1 -76
- package/templates/tracking/plot-tracker.json +3 -60
- package/templates/tracking/relationships.json +1 -68
- package/templates/tracking/timeline.json +1 -47
- package/dist/commands/plugin.d.ts +0 -6
- package/dist/commands/plugin.d.ts.map +0 -1
- package/dist/commands/plugin.js +0 -135
- package/dist/commands/plugin.js.map +0 -1
- package/dist/plugins/identifier.d.ts +0 -13
- package/dist/plugins/identifier.d.ts.map +0 -1
- package/dist/plugins/identifier.js +0 -72
- package/dist/plugins/identifier.js.map +0 -1
- package/dist/plugins/installers/base.d.ts +0 -27
- package/dist/plugins/installers/base.d.ts.map +0 -1
- package/dist/plugins/installers/base.js +0 -30
- package/dist/plugins/installers/base.js.map +0 -1
- package/dist/plugins/installers/github.d.ts +0 -22
- package/dist/plugins/installers/github.d.ts.map +0 -1
- package/dist/plugins/installers/github.js +0 -133
- package/dist/plugins/installers/github.js.map +0 -1
- package/dist/plugins/installers/local.d.ts +0 -16
- package/dist/plugins/installers/local.d.ts.map +0 -1
- package/dist/plugins/installers/local.js +0 -69
- package/dist/plugins/installers/local.js.map +0 -1
- package/dist/plugins/installers/npm.d.ts +0 -20
- package/dist/plugins/installers/npm.d.ts.map +0 -1
- package/dist/plugins/installers/npm.js +0 -99
- package/dist/plugins/installers/npm.js.map +0 -1
- package/dist/plugins/manager.d.ts +0 -77
- package/dist/plugins/manager.d.ts.map +0 -1
- package/dist/plugins/manager.js +0 -349
- package/dist/plugins/manager.js.map +0 -1
- package/dist/plugins/registry.d.ts +0 -48
- package/dist/plugins/registry.d.ts.map +0 -1
- package/dist/plugins/registry.js +0 -111
- package/dist/plugins/registry.js.map +0 -1
- package/dist/plugins/types.d.ts +0 -66
- package/dist/plugins/types.d.ts.map +0 -1
- package/dist/plugins/types.js +0 -2
- package/dist/plugins/types.js.map +0 -1
- package/dist/plugins/validator.d.ts +0 -19
- package/dist/plugins/validator.d.ts.map +0 -1
- package/dist/plugins/validator.js +0 -164
- package/dist/plugins/validator.js.map +0 -1
- package/dist/utils/logger.d.ts +0 -13
- package/dist/utils/logger.d.ts.map +0 -1
- package/dist/utils/logger.js +0 -48
- package/dist/utils/logger.js.map +0 -1
- package/plugins/authentic-voice/README.md +0 -31
- package/plugins/authentic-voice/commands/authentic-voice.md +0 -73
- package/plugins/authentic-voice/commands/authenticity-audit.md +0 -37
- package/plugins/authentic-voice/config.yaml +0 -30
- package/plugins/authentic-voice/experts/authentic-editor.md +0 -27
- package/plugins/export/README.md +0 -319
- package/plugins/export/commands/export.md +0 -460
- package/plugins/export/commands/generate-cover.md +0 -256
- package/plugins/export/commands/metadata.md +0 -309
- package/plugins/export/config.yaml +0 -47
- package/plugins/export/experts/publishing-expert.md +0 -171
- package/plugins/export/templates/epub/chapter-template.html +0 -13
- package/plugins/export/templates/epub/cover-template.html +0 -14
- package/plugins/export/templates/epub/stylesheet.css +0 -200
- package/plugins/export/templates/pdf/ebook-style.css +0 -137
- package/plugins/export/templates/pdf/print-style.css +0 -179
- package/plugins/export/templates/platforms/jinjiang-format.md +0 -101
- package/plugins/export/templates/platforms/qidian-format.md +0 -108
- package/plugins/export/templates/platforms/tomato-format.md +0 -95
- package/plugins/translate/README.md +0 -265
- package/plugins/translate/commands/glossary.md +0 -731
- package/plugins/translate/commands/translate-preview.md +0 -543
- package/plugins/translate/commands/translate.md +0 -649
- package/plugins/translate/config.yaml +0 -43
- package/plugins/translate/experts/literary-translator.md +0 -605
- package/templates/commands/character.md +0 -287
- package/templates/commands/checklist.md +0 -744
- package/templates/commands/clarify.md +0 -269
- package/templates/commands/constitution.md +0 -269
- package/templates/commands/expert.md +0 -188
- package/templates/commands/facts.md +0 -552
- package/templates/commands/guide.md +0 -900
- package/templates/commands/help-me.md +0 -221
- package/templates/commands/recap.md +0 -748
- package/templates/commands/relations.md +0 -385
- package/templates/commands/revise.md +0 -450
- package/templates/commands/search.md +0 -531
- package/templates/commands/tasks.md +0 -396
- package/templates/commands/timeline.md +0 -309
- package/templates/commands/track-init.md +0 -149
- package/templates/commands/track.md +0 -704
- package/templates/commands/volume-summary.md +0 -471
- package/templates/config/keyword-mappings.json +0 -226
- package/templates/knowledge/audit-config.json +0 -26
- package/templates/knowledge/character-profiles.md +0 -152
- package/templates/knowledge/character-voices.md +0 -137
- package/templates/knowledge/locations.md +0 -184
- package/templates/knowledge/world-setting.md +0 -121
- package/templates/knowledge-base/README.md +0 -285
- package/templates/knowledge-base/character-archetypes/01-hero.md +0 -233
- package/templates/knowledge-base/character-archetypes/02-mentor.md +0 -177
- package/templates/knowledge-base/character-archetypes/03-shadow.md +0 -221
- package/templates/knowledge-base/character-archetypes/04-ally.md +0 -178
- package/templates/knowledge-base/character-archetypes/05-shapeshifter.md +0 -177
- package/templates/knowledge-base/character-archetypes/06-trickster.md +0 -181
- package/templates/knowledge-base/character-archetypes/07-threshold-guardian.md +0 -177
- package/templates/knowledge-base/character-archetypes/08-herald.md +0 -180
- package/templates/knowledge-base/character-archetypes/09-father.md +0 -249
- package/templates/knowledge-base/character-archetypes/10-mother.md +0 -202
- package/templates/knowledge-base/character-archetypes/11-child.md +0 -183
- package/templates/knowledge-base/character-archetypes/12-sage.md +0 -202
- package/templates/knowledge-base/character-archetypes/README.md +0 -60
- package/templates/knowledge-base/character-archetypes/application-guide.md +0 -222
- package/templates/knowledge-base/character-archetypes/archetype-combinations.md +0 -242
- package/templates/knowledge-base/character-archetypes/config.yaml +0 -28
- package/templates/knowledge-base/character-archetypes/examples-analysis.md +0 -223
- package/templates/knowledge-base/craft/character-arc.md +0 -1153
- package/templates/knowledge-base/craft/dialogue.md +0 -1170
- package/templates/knowledge-base/craft/hook-design.md +0 -345
- package/templates/knowledge-base/craft/pacing.md +0 -1200
- package/templates/knowledge-base/craft/power-system.md +0 -254
- package/templates/knowledge-base/craft/scene-structure.md +0 -1136
- package/templates/knowledge-base/craft/show-not-tell.md +0 -1012
- package/templates/knowledge-base/craft/story-structures.md +0 -134
- package/templates/knowledge-base/craft/tension-management.md +0 -168
- package/templates/knowledge-base/emotional-beats/01-first-meeting.md +0 -145
- package/templates/knowledge-base/emotional-beats/02-bonding-moment.md +0 -226
- package/templates/knowledge-base/emotional-beats/03-declaration.md +0 -284
- package/templates/knowledge-base/emotional-beats/04-triumph.md +0 -240
- package/templates/knowledge-base/emotional-beats/05-reunion.md +0 -396
- package/templates/knowledge-base/emotional-beats/06-forgiveness.md +0 -204
- package/templates/knowledge-base/emotional-beats/07-betrayal.md +0 -204
- package/templates/knowledge-base/emotional-beats/08-loss.md +0 -214
- package/templates/knowledge-base/emotional-beats/09-rejection.md +0 -254
- package/templates/knowledge-base/emotional-beats/10-failure.md +0 -244
- package/templates/knowledge-base/emotional-beats/11-misunderstanding.md +0 -205
- package/templates/knowledge-base/emotional-beats/12-farewell.md +0 -283
- package/templates/knowledge-base/emotional-beats/13-revelation.md +0 -242
- package/templates/knowledge-base/emotional-beats/14-point-of-no-return.md +0 -215
- package/templates/knowledge-base/emotional-beats/15-dark-night.md +0 -244
- package/templates/knowledge-base/emotional-beats/16-sacrifice.md +0 -246
- package/templates/knowledge-base/emotional-beats/17-awakening.md +0 -246
- package/templates/knowledge-base/emotional-beats/18-confrontation.md +0 -217
- package/templates/knowledge-base/emotional-beats/19-bittersweet-goodbye.md +0 -368
- package/templates/knowledge-base/emotional-beats/20-moral-dilemma.md +0 -248
- package/templates/knowledge-base/emotional-beats/21-temptation.md +0 -240
- package/templates/knowledge-base/emotional-beats/22-redemption.md +0 -210
- package/templates/knowledge-base/emotional-beats/README.md +0 -104
- package/templates/knowledge-base/emotional-beats/beat-sequences.md +0 -276
- package/templates/knowledge-base/emotional-beats/config.yaml +0 -30
- package/templates/knowledge-base/emotional-beats/pacing-guide.md +0 -390
- package/templates/knowledge-base/genres/game-lit.md +0 -174
- package/templates/knowledge-base/genres/historical.md +0 -1127
- package/templates/knowledge-base/genres/horror.md +0 -211
- package/templates/knowledge-base/genres/military.md +0 -209
- package/templates/knowledge-base/genres/mystery.md +0 -1123
- package/templates/knowledge-base/genres/rebirth.md +0 -177
- package/templates/knowledge-base/genres/revenge.md +0 -846
- package/templates/knowledge-base/genres/romance.md +0 -948
- package/templates/knowledge-base/genres/sci-fi.md +0 -156
- package/templates/knowledge-base/genres/sports.md +0 -216
- package/templates/knowledge-base/genres/thriller.md +0 -166
- package/templates/knowledge-base/genres/urban.md +0 -170
- package/templates/knowledge-base/genres/workplace.md +0 -214
- package/templates/knowledge-base/genres/wuxia.md +0 -143
- package/templates/knowledge-base/genres/xuanhuan.md +0 -234
- package/templates/knowledge-base/genres/youth.md +0 -219
- package/templates/knowledge-base/references/README.md +0 -96
- package/templates/knowledge-base/references/china-1920s/culture.md +0 -423
- package/templates/knowledge-base/references/china-1920s/daily-life.md +0 -616
- package/templates/knowledge-base/references/china-1920s/overview.md +0 -298
- package/templates/knowledge-base/references/china-1920s/society.md +0 -703
- package/templates/knowledge-base/references/china-1920s/warlords.md +0 -427
- package/templates/knowledge-base/references/cultivation-world/daily-life.md +0 -108
- package/templates/knowledge-base/references/cultivation-world/overview.md +0 -64
- package/templates/knowledge-base/references/cultivation-world/power-system.md +0 -108
- package/templates/knowledge-base/references/cultivation-world/sects.md +0 -104
- package/templates/knowledge-base/references/cultivation-world/world-setting.md +0 -108
- package/templates/knowledge-base/references/modern-workplace/corporate.md +0 -115
- package/templates/knowledge-base/references/modern-workplace/daily-life.md +0 -129
- package/templates/knowledge-base/references/modern-workplace/overview.md +0 -73
- package/templates/knowledge-base/references/modern-workplace/relationships.md +0 -107
- package/templates/knowledge-base/references/modern-workplace/tech-industry.md +0 -131
- package/templates/knowledge-base/references/tang-dynasty/culture.md +0 -135
- package/templates/knowledge-base/references/tang-dynasty/daily-life.md +0 -139
- package/templates/knowledge-base/references/tang-dynasty/overview.md +0 -76
- package/templates/knowledge-base/references/tang-dynasty/politics.md +0 -121
- package/templates/knowledge-base/references/tang-dynasty/society.md +0 -126
- package/templates/knowledge-base/requirements/README.md +0 -240
- package/templates/knowledge-base/requirements/anti-ai-v3.md +0 -46
- package/templates/knowledge-base/requirements/anti-ai-v4-deprecated.md +0 -442
- package/templates/knowledge-base/requirements/anti-ai-v5-balanced.md +0 -203
- package/templates/knowledge-base/requirements/concretization.md +0 -90
- package/templates/knowledge-base/requirements/fast-paced.md +0 -552
- package/templates/knowledge-base/requirements/no-poison.md +0 -60
- package/templates/knowledge-base/requirements/romance-angst.md +0 -102
- package/templates/knowledge-base/requirements/romance-sweet.md +0 -63
- package/templates/knowledge-base/requirements/serious-literature.md +0 -45
- package/templates/knowledge-base/requirements/strong-emotion.md +0 -60
- package/templates/knowledge-base/styles/README.md +0 -302
- package/templates/knowledge-base/styles/ancient-style.md +0 -579
- package/templates/knowledge-base/styles/literary.md +0 -439
- package/templates/knowledge-base/styles/minimal.md +0 -472
- package/templates/knowledge-base/styles/natural-voice.md +0 -930
- package/templates/knowledge-base/styles/web-novel.md +0 -525
- package/templates/memory/personal-voice.md +0 -113
- package/templates/scripts/README.md +0 -187
- package/templates/scripts/bash/analyze-story.sh +0 -170
- package/templates/scripts/bash/check-analyze-stage.sh +0 -108
- package/templates/scripts/bash/check-consistency.sh +0 -463
- package/templates/scripts/bash/check-facts.sh +0 -214
- package/templates/scripts/bash/check-plot.sh +0 -374
- package/templates/scripts/bash/check-timeline.sh +0 -346
- package/templates/scripts/bash/check-world.sh +0 -395
- package/templates/scripts/bash/check-writing-state.sh +0 -854
- package/templates/scripts/bash/clarify-story.sh +0 -117
- package/templates/scripts/bash/common.sh +0 -151
- package/templates/scripts/bash/constitution.sh +0 -114
- package/templates/scripts/bash/generate-tasks.sh +0 -65
- package/templates/scripts/bash/init-tracking.sh +0 -183
- package/templates/scripts/bash/manage-relations.sh +0 -174
- package/templates/scripts/bash/migrate-tracking.sh +0 -183
- package/templates/scripts/bash/plan-story.sh +0 -100
- package/templates/scripts/bash/specify-story.sh +0 -93
- package/templates/scripts/bash/tasks-story.sh +0 -96
- package/templates/scripts/bash/test-word-count.sh +0 -182
- package/templates/scripts/bash/tests/bench-preload-cache.sh +0 -100
- package/templates/scripts/bash/tests/run-all-benchmarks.sh +0 -16
- package/templates/scripts/bash/tests/test-cache-semantics.sh +0 -199
- package/templates/scripts/bash/tests/test-cross-platform.sh +0 -35
- package/templates/scripts/bash/tests/test-edge-cases-bash.sh +0 -60
- package/templates/scripts/bash/tests/test-phase1-bash.sh +0 -28
- package/templates/scripts/bash/tests/test-preload-cache.sh +0 -123
- package/templates/scripts/bash/tests/test-regex-precompile.sh +0 -89
- package/templates/scripts/bash/tests/test-regression-bash.sh +0 -42
- package/templates/scripts/bash/tests/test-task6-verification.sh +0 -200
- package/templates/scripts/bash/text-audit.sh +0 -144
- package/templates/scripts/bash/track-progress.sh +0 -194
- package/templates/scripts/powershell/analyze-story.ps1 +0 -174
- package/templates/scripts/powershell/check-analyze-stage.ps1 +0 -110
- package/templates/scripts/powershell/check-consistency.ps1 +0 -138
- package/templates/scripts/powershell/check-facts.ps1 +0 -195
- package/templates/scripts/powershell/check-plot.ps1 +0 -139
- package/templates/scripts/powershell/check-timeline.ps1 +0 -112
- package/templates/scripts/powershell/check-writing-state.ps1 +0 -486
- package/templates/scripts/powershell/clarify-story.ps1 +0 -107
- package/templates/scripts/powershell/common.ps1 +0 -36
- package/templates/scripts/powershell/constitution.ps1 +0 -145
- package/templates/scripts/powershell/generate-tasks.ps1 +0 -70
- package/templates/scripts/powershell/init-tracking.ps1 +0 -98
- package/templates/scripts/powershell/manage-relations.ps1 +0 -134
- package/templates/scripts/powershell/migrate-tracking.ps1 +0 -145
- package/templates/scripts/powershell/plan-story.ps1 +0 -99
- package/templates/scripts/powershell/specify-story.ps1 +0 -85
- package/templates/scripts/powershell/tests/bench-ps-cache.ps1 +0 -80
- package/templates/scripts/powershell/tests/test-cross-platform.ps1 +0 -27
- package/templates/scripts/powershell/tests/test-edge-cases-ps.ps1 +0 -29
- package/templates/scripts/powershell/tests/test-phase1-ps.ps1 +0 -28
- package/templates/scripts/powershell/tests/test-ps-cache.ps1 +0 -73
- package/templates/scripts/powershell/tests/test-regression-ps.ps1 +0 -40
- package/templates/scripts/powershell/text-audit.ps1 +0 -102
- package/templates/scripts/powershell/track-progress.ps1 +0 -105
- package/templates/skills/analysis/character-analysis/SKILL.md +0 -71
- package/templates/skills/analysis/foreshadow-analysis/SKILL.md +0 -45
- package/templates/skills/analysis/hook-analysis/SKILL.md +0 -111
- package/templates/skills/analysis/logic-analysis/SKILL.md +0 -58
- package/templates/skills/analysis/opening-analysis/SKILL.md +0 -59
- package/templates/skills/analysis/pacing-analysis/SKILL.md +0 -55
- package/templates/skills/analysis/power-analysis/SKILL.md +0 -148
- package/templates/skills/analysis/reader-analysis/SKILL.md +0 -117
- package/templates/skills/analysis/style-analysis/SKILL.md +0 -60
- package/templates/skills/analysis/voice-analysis/SKILL.md +0 -42
- package/templates/skills/auto-tracking/SKILL.md +0 -280
- package/templates/skills/genre-knowledge/fantasy/SKILL.md +0 -355
- package/templates/skills/genre-knowledge/mystery/SKILL.md +0 -337
- package/templates/skills/genre-knowledge/romance/SKILL.md +0 -228
- package/templates/skills/genre-knowledge/sci-fi/SKILL.md +0 -65
- package/templates/skills/genre-knowledge/thriller/SKILL.md +0 -95
- package/templates/skills/planning/volume-detail/SKILL.md +0 -219
- package/templates/skills/quality-assurance/consistency-checker/SKILL.md +0 -412
- package/templates/skills/quality-assurance/continuity-tracker/SKILL.md +0 -157
- package/templates/skills/quality-assurance/facts-checker/SKILL.md +0 -405
- package/templates/skills/quality-assurance/forgotten-elements/SKILL.md +0 -147
- package/templates/skills/quality-assurance/getting-started/SKILL.md +0 -224
- package/templates/skills/quality-assurance/hook-checker/SKILL.md +0 -164
- package/templates/skills/quality-assurance/hook-checker/experts/hook-analyst.md +0 -33
- package/templates/skills/quality-assurance/long-series-continuity/SKILL.md +0 -570
- package/templates/skills/quality-assurance/pacing-monitor/SKILL.md +0 -143
- package/templates/skills/quality-assurance/pov-validator/SKILL.md +0 -135
- package/templates/skills/quality-assurance/pre-write-checklist/SKILL.md +0 -583
- package/templates/skills/quality-assurance/requirement-detector/CONFLICT_RESOLUTION.md +0 -119
- package/templates/skills/quality-assurance/requirement-detector/EXAMPLES.md +0 -146
- package/templates/skills/quality-assurance/requirement-detector/KEYWORDS.md +0 -160
- package/templates/skills/quality-assurance/requirement-detector/SKILL.md +0 -149
- package/templates/skills/quality-assurance/setting-detector/SKILL.md +0 -611
- package/templates/skills/quality-assurance/style-detector/CONFLICT_RESOLUTION.md +0 -126
- package/templates/skills/quality-assurance/style-detector/EXAMPLES.md +0 -206
- package/templates/skills/quality-assurance/style-detector/KEYWORDS.md +0 -207
- package/templates/skills/quality-assurance/style-detector/SKILL.md +0 -264
- package/templates/skills/quality-assurance/voice-consistency-checker/SKILL.md +0 -103
- package/templates/skills/quality-assurance/voice-consistency-checker/experts/voice-analyst.md +0 -21
- package/templates/skills/quality-assurance/workflow-guide/SKILL.md +0 -381
- package/templates/skills/writing-techniques/character-arc/SKILL.md +0 -267
- package/templates/skills/writing-techniques/dialogue-techniques/SKILL.md +0 -366
- package/templates/skills/writing-techniques/multi-thread-narrative/SKILL.md +0 -708
- package/templates/skills/writing-techniques/multi-thread-narrative/experts/thread-analyst.md +0 -226
- package/templates/skills/writing-techniques/pacing-control/SKILL.md +0 -480
- package/templates/skills/writing-techniques/reader-expectation/SKILL.md +0 -1026
- package/templates/skills/writing-techniques/reader-expectation/experts/expectation-analyst.md +0 -209
- package/templates/skills/writing-techniques/revision-polish/SKILL.md +0 -496
- package/templates/skills/writing-techniques/revision-polish/experts/revision-editor.md +0 -221
- package/templates/skills/writing-techniques/scene-structure/SKILL.md +0 -361
- package/templates/skills/writing-techniques/style-learning/SKILL.md +0 -436
- package/templates/skills/writing-techniques/writing-balance/.gitkeep +0 -0
- package/templates/skills/writing-techniques/writing-balance/SKILL.md +0 -460
- package/templates/skills/writing-techniques/writing-techniques/SKILL.md +0 -727
- package/templates/specification-example.md +0 -146
- package/templates/tracking/story-facts.json +0 -5
- package/templates/tracking/summary/characters-summary.json +0 -7
- package/templates/tracking/summary/plot-summary.json +0 -13
- package/templates/tracking/summary/timeline-summary.json +0 -8
- package/templates/tracking/summary/volume-summaries.json +0 -5
- package/templates/tracking/tracking-log.md +0 -110
- package/templates/tracking/validation-rules.json +0 -128
- /package/templates/{memory → resources}/constitution.md +0 -0
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# 科幻小说创作知识库
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## 快速参考(Quick Reference)
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科幻小说的核心是**科学概念驱动的叙事推演**。
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**定义性特征**:
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1. 科学或技术概念作为核心驱动力
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2. 对未来/平行世界的合理推演
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3. 探讨科技对人类社会的影响
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**关键公式**:
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```
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科幻 = 科学概念 + 合理推演 + 人文关怀
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```
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**类型划分**:
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- **硬科幻**:以科学准确性为核心(刘慈欣《三体》)
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- **软科幻**:以社会/人文影响为核心(厄休拉·勒古恩《黑暗的左手》)
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- **赛博朋克**:高科技低生活(威廉·吉布森《神经漫游者》)
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- **太空歌剧**:宏大宇宙叙事(阿西莫夫《基地》)
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- **末日/后末日**:文明崩溃与重建
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- **近未来科幻**:基于当前技术的短期推演
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---
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## 核心原则(Core Principles)
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### 1. 科学基底原则
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**核心**:科幻的"科"必须有根基,即使是虚构科技也需要内在逻辑自洽。
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**如何实现**:
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- 选择一个真实科学概念作为出发点
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- 在此基础上进行合理外推
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- 建立技术的限制条件(不是万能的)
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❌ **错误示例**:主角发明了一种能做任何事的纳米机器人,没有任何限制。
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✅ **正确示例**:纳米机器人只能在特定温度范围内工作,需要稀有元素供能,且有不可逆的降解周期。
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---
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### 2. 诺维科夫自洽原则
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**核心**:世界观设定一旦确立,必须在全文中保持一致,不能为了剧情方便而违反。
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**如何实现**:
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- 在创作初期明确技术规则
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- 列出技术的"能做"和"不能做"清单
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- 每次使用技术时检查是否符合已建立的规则
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❌ **错误示例**:前文说超光速引擎需要充能 24 小时,后文为了逃跑突然 5 分钟就启动了。
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✅ **正确示例**:紧急情况下强行启动引擎,但付出了引擎过载、船员受伤的代价。
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---
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### 3. 人文内核原则
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**核心**:科技是背景,人性是主题。最好的科幻探讨的是"技术如何改变人"。
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**如何实现**:
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- 每个科技设定都要问:这对普通人意味着什么?
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- 角色的情感反应必须真实
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- 技术困境最终要回归人性选择
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❌ **错误示例**:花 5000 字描述飞船引擎原理,角色只是操作机器的工具人。
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✅ **正确示例**:飞船引擎故障迫使船长在牺牲一个舱室的乘客和全船毁灭之间做出选择。
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---
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### 4. 陌生化效果原则
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**核心**:让读者通过"陌生"的视角重新审视"熟悉"的事物。
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**如何实现**:
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- 用未来/外星视角重新定义日常概念
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- 通过对比凸显差异
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- 保留足够的熟悉元素让读者产生共鸣
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❌ **错误示例**:未来世界和现代完全一样,只是多了飞行汽车。
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✅ **正确示例**:在意识可以上传的世界里,"死亡"变成了"离线",葬礼变成了"数据归档仪式"。
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---
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### 5. 信息投放原则
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**核心**:世界观信息要像盐溶于水,而非整块丢给读者。
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**如何实现**:
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- 通过角色行动自然展示技术(Show, Don't Tell)
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- 避免"教授讲课"式的大段说明
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- 让读者在故事推进中逐步理解世界
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❌ **错误示例**:第一章用 3000 字解释这个世界的历史、政治体制和科技水平。
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✅ **正确示例**:主角走过街道,读者通过她的所见所闻(全息广告、机器人清洁工、空气质量指数警报)自然感知这个世界。
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---
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### 6. 技术代价原则
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**核心**:任何技术进步都有代价,完美的技术是无聊的。
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**如何实现**:
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- 每项技术都有副作用或社会代价
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- 技术解决旧问题的同时制造新问题
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- 代价要与收益成比例
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❌ **错误示例**:人类发明了永生技术,所有人都很开心。
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✅ **正确示例**:永生技术导致人口爆炸、资源枯竭、阶级固化(只有富人能永生),年轻人永远无法上升。
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---
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## 节奏模板
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| 阶段 | 位置 | 内容 | 张力 |
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| 日常世界 | 0-10% | 展示科技背景下的日常 | ★★☆☆☆ |
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| 触发事件 | 10-15% | 科技异变/发现/危机 | ★★★☆☆ |
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| 探索阶段 | 15-30% | 理解新规则、适应新环境 | ★★★☆☆ |
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| 第一次危机 | 25-30% | 技术失控/敌人出现 | ★★★★☆ |
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| 深入困境 | 30-50% | 问题升级,旧方法失效 | ★★★☆☆→★★★★☆ |
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| 中点反转 | 50% | 关键发现改变理解 | ★★★★☆ |
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| 代价显现 | 50-75% | 技术代价/道德困境 | ★★★★☆ |
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| 最终抉择 | 75-85% | 人性选择 vs 技术方案 | ★★★★★ |
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| 高潮 | 85-95% | 解决核心冲突 | ★★★★★ |
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| 新常态 | 95-100% | 世界因此改变 | ★★★☆☆ |
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## 检查清单
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### 世界观检查
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- [ ] 核心科技设定有明确的规则和限制
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- [ ] 技术规则在全文中保持一致
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- [ ] 科技对社会的影响有合理推演
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- [ ] 日常生活细节与技术水平匹配
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### 叙事检查
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- [ ] 世界观信息通过故事自然展示
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- [ ] 没有大段"教授讲课"式说明
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- [ ] 角色的情感反应真实可信
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- [ ] 核心冲突回归人性选择
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### 类型特定检查
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- [ ] **硬科幻**:科学原理是否经得起推敲?
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- [ ] **赛博朋克**:是否体现了"高科技低生活"的反差?
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- [ ] **太空歌剧**:宇宙尺度的冲突是否有足够的史诗感?
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- [ ] **末日科幻**:文明崩溃的原因是否合理?
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- [ ] **近未来**:技术推演是否基于当前趋势?
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### 常见陷阱
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- [ ] 避免技术万能(没有代价的技术)
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- [ ] 避免为了剧情方便违反已建立的规则
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- [ ] 避免角色沦为技术的附庸
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- [ ] 避免用现代思维套用未来世界
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# 竞技小说创作知识库
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## 快速参考(Quick Reference)
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竞技小说的核心是**超越极限与热血拼搏**。
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**定义性特征**:
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1. **比赛描写**:紧张刺激的竞技场面,胜负悬念
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2. **训练成长**:从菜鸟到高手的蜕变过程
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3. **团队与对手**:队友的羁绊、对手的激励
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**关键公式**:
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竞技小说 = 专业竞技 + 训练成长 + 团队羁绊 + 逆袭高光
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```
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**类型划分**:
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- **体育竞技**:篮球、足球、拳击、游泳、田径
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- **电子竞技**:MOBA、FPS、格斗游戏
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- **棋牌竞技**:围棋、象棋、桥牌
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- **其他竞技**:烹饪、音乐、舞蹈、辩论
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- **格斗竞技**:拳击、MMA、武术比赛
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## 核心原则(Core Principles)
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### 1. 专业性原则
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**核心**:竞技小说的读者很多是该领域的爱好者,专业细节不能胡编。
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**如何实现**:
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- 了解该竞技项目的基本规则和术语
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- 动作描写要符合运动力学(不要让篮球运动员做出违反物理的动作)
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- 战术体系要合理(足球的阵型、电竞的BP策略)
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- 训练方法要科学(不要用玄幻式的"突破"代替真实训练)
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❌ **错误示例**:主角闭关三天,篮球技术突飞猛进,直接碾压职业选手。
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✅ **正确示例**:三个月的地狱训练,他的三分命中率从28%提升到了35%。教练说,这已经是奇迹了。
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### 2. 比赛张力原则
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**核心**:比赛是竞技小说的高潮,必须写出身临其境的紧张感。
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**比赛节奏**:
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1. **赛前**:准备、紧张、战术部署(期待感)
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2. **开局**:试探、节奏建立(铺垫)
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3. **中盘**:攻防转换、意外状况(波折)
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4. **关键时刻**:比分胶着、体力极限(压迫感)
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5. **决胜**:最后一击、绝杀或惜败(情感爆发)
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**视角切换**:
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- 选手视角:专注、肌肉记忆、心理活动
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- 教练视角:战术分析、换人决策
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- 观众/解说视角:全局观、气氛渲染
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- 对手视角:压力、敬畏、不甘
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### 3. 成长曲线原则
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**核心**:竞技小说的魅力在于看角色一步步变强,但成长必须合理。
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**成长阶段**:
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- **入门期**:接触项目、发现天赋或热爱
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- **基础期**:枯燥训练、打基本功
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- **瓶颈期**:遇到天花板、自我怀疑
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- **突破期**:找到关键、质的飞跃
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- **巅峰期**:与顶尖对手过招
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**成长代价**:
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- 伤病(运动员的宿命)
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- 牺牲(社交、学业、家庭时间)
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- 失败(输比赛是成长的必经之路)
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- 孤独(顶尖选手的孤独感)
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### 4. 对手塑造原则
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**核心**:好的对手让主角的胜利更有价值,让失败更有意义。
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**对手类型**:
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- **天才型**:天赋碾压,主角需要用努力弥补差距
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- **经验型**:老将,技术全面,心理素质强
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- **同类型**:和主角风格相似,镜像对决
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- **克制型**:专门克制主角的打法,逼迫主角进化
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**对手不是反派**:
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- 对手值得尊重,不要脸谱化
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- 对手也有自己的故事和动机
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- 赛后握手、惺惺相惜是竞技精神的体现
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---
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## 实践应用(Practical Application)
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### 比赛描写工具箱
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**节奏控制**:
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- 关键回合用慢镜头(细致描写每个动作)
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- 常规回合用快节奏(几句话带过)
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- 暂停/休息时切换到心理描写和战术分析
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**动作描写**:
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```
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✅ 好的比赛描写:
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他的右脚踩在三分线外半步,防守人的重心微微前倾——就是现在。
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一个crossover,球从左手换到右手,防守人的脚步慢了半拍。
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起跳。出手。球在空中划出一道弧线。
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全场安静了零点几秒。
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唰。空心入网。
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❌ 差的比赛描写:
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他运球过人,投了一个三分球,球进了。观众欢呼。
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```
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### 训练场景
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**训练不是流水账**:
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- 聚焦一个具体的技术难点
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- 用训练中的小突破推动情节
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- 训练中的互动展现人物关系
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- 训练伤病是重要的剧情转折点
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### 团队动力
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**团队竞技的核心矛盾**:
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- 个人表现 vs 团队利益
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- 主力 vs 替补的心态
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- 新人融入 vs 老将地位
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- 教练决策 vs 球员想法
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---
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## 常见陷阱(Common Pitfalls)
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### 1. 主角光环过重
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- **问题**:主角每场比赛都是绝杀,从不失误
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- **解决**:让主角输几场,失败是成长的催化剂
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### 2. 专业性不足
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- **问题**:篮球小说里出现足球规则,术语乱用
|
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146
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- **解决**:深入研究该项目,至少了解基本规则和术语
|
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-
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### 3. 配角工具化
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- **问题**:队友只是主角的陪衬,没有自己的故事
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- **解决**:给关键配角独立的成长线和动机
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### 4. 训练描写枯燥
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- **问题**:大段描写跑步、举铁、重复练习
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- **解决**:训练场景要有戏剧冲突(和队友的竞争、突破瓶颈的挣扎)
|
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-
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156
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### 5. 比赛套路化
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- **问题**:每场比赛都是先落后再逆转
|
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158
|
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- **解决**:变化比赛模式(有的大胜、有的惜败、有的中途受伤退赛)
|
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159
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-
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160
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### 6. 忽视赛外生活
|
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161
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- **问题**:角色除了比赛什么都不做
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- **解决**:赛外的生活、感情、学业让角色更立体
|
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163
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-
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164
|
-
---
|
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|
-
|
|
166
|
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## 爽点设计
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168
|
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### 1. 绝杀逆转
|
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169
|
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- **触发时机**:最后时刻,比分落后
|
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170
|
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- **实现方式**:前期铺垫的技术/战术在关键时刻发挥作用
|
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|
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- **示例**:加时赛最后3秒,用训练了三个月的新技术完成绝杀
|
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-
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173
|
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### 2. 天才觉醒
|
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174
|
-
- **触发时机**:被逼到极限
|
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175
|
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- **实现方式**:进入"zone"状态,超常发挥
|
|
176
|
-
- **示例**:比赛中突然领悟了教练反复强调的技术要领
|
|
177
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-
|
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178
|
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### 3. 复仇之战
|
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179
|
-
- **触发时机**:再次面对曾经击败自己的对手
|
|
180
|
-
- **实现方式**:用成长后的实力证明自己
|
|
181
|
-
- **示例**:去年被零封的对手,今年在决赛中正面击败
|
|
182
|
-
|
|
183
|
-
---
|
|
184
|
-
|
|
185
|
-
## 节奏建议
|
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186
|
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|
187
|
-
- **开篇**:用一场精彩的比赛或一个改变命运的瞬间切入
|
|
188
|
-
- **中期**:训练与比赛交替,穿插人物关系发展,逐步提升对手难度
|
|
189
|
-
- **高潮**:决赛或关键赛事,多视角、慢节奏、情感集中爆发
|
|
190
|
-
- **结尾**:可以是夺冠的荣耀,也可以是虽败犹荣的释然
|
|
191
|
-
|
|
192
|
-
---
|
|
193
|
-
|
|
194
|
-
## 推荐参考作品
|
|
195
|
-
|
|
196
|
-
- 林海听涛《我们是冠军》- 足球竞技经典
|
|
197
|
-
- 蝴蝶蓝《全职高手》- 电竞题材标杆
|
|
198
|
-
- 井上雄彦《灌篮高手》- 篮球竞技永恒经典(漫画/小说化参考)
|
|
199
|
-
- 许辉《乒乓》- 国球题材
|
|
200
|
-
- 过关斩将《网游之近战法师》- 电竞元素融合
|
|
201
|
-
- 高桥�的《棋魂》- 棋类竞技参考
|
|
202
|
-
|
|
203
|
-
---
|
|
204
|
-
|
|
205
|
-
## 与Commands的集成(Integration with Commands)
|
|
206
|
-
|
|
207
|
-
- `/write` 时激活比赛节奏检查,确保比赛场面张力充足
|
|
208
|
-
- `/analyze --focus=pacing` 检查训练与比赛的节奏交替是否合理
|
|
209
|
-
- `/character` 检查对手塑造是否立体,避免脸谱化
|
|
210
|
-
- `/timeline` 确保赛季时间线和比赛日程合理
|
|
211
|
-
|
|
212
|
-
---
|
|
213
|
-
|
|
214
|
-
## 总结
|
|
215
|
-
|
|
216
|
-
竞技小说的魅力在于"燃"。专业的竞技描写建立可信度,合理的成长曲线给人希望,精彩的比赛场面让人热血沸腾。记住:最好的竞技小说不只是写赢,更是写那些为了赢而付出的一切。
|
|
@@ -1,166 +0,0 @@
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|
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1
|
-
# 惊悚小说创作知识库
|
|
2
|
-
|
|
3
|
-
## 快速参考(Quick Reference)
|
|
4
|
-
|
|
5
|
-
惊悚小说的核心是**持续的紧张感与迫在眉睫的威胁**。
|
|
6
|
-
|
|
7
|
-
**定义性特征**:
|
|
8
|
-
1. 持续的紧张感和悬念
|
|
9
|
-
2. 主角面临迫在眉睫的威胁
|
|
10
|
-
3. 高风险(生命、安全、重大利益)
|
|
11
|
-
|
|
12
|
-
**关键公式**:
|
|
13
|
-
```
|
|
14
|
-
惊悚 = 迫在眉睫的威胁 + 时间压力 + 不断升级的风险
|
|
15
|
-
```
|
|
16
|
-
|
|
17
|
-
**惊悚 vs 悬疑的区别**:
|
|
18
|
-
- **悬疑**:读者和主角都不知道真相(谁干的?)→ 好奇心驱动
|
|
19
|
-
- **惊悚**:读者可能知道威胁,但主角不知道(他能逃脱吗?)→ 恐惧驱动
|
|
20
|
-
|
|
21
|
-
**类型划分**:
|
|
22
|
-
- **心理惊悚**:威胁来自人心(《消失的爱人》)
|
|
23
|
-
- **政治惊悚**:阴谋涉及权力机构
|
|
24
|
-
- **法律惊悚**:法庭与正义的博弈(约翰·格里森姆)
|
|
25
|
-
- **医学惊悚**:医疗/生物威胁(罗宾·库克)
|
|
26
|
-
- **科技惊悚**:技术失控的恐惧(迈克尔·克莱顿)
|
|
27
|
-
- **生存惊悚**:极端环境下的求生
|
|
28
|
-
|
|
29
|
-
---
|
|
30
|
-
|
|
31
|
-
## 核心原则(Core Principles)
|
|
32
|
-
|
|
33
|
-
### 1. 滴答钟原则
|
|
34
|
-
|
|
35
|
-
**核心**:惊悚必须有时间压力,倒计时是最强大的张力工具。
|
|
36
|
-
|
|
37
|
-
**如何实现**:
|
|
38
|
-
- 设置明确的截止时间(炸弹倒计时、病毒扩散、绑架期限)
|
|
39
|
-
- 让读者始终感知时间在流逝
|
|
40
|
-
- 随着时间推移,选项越来越少
|
|
41
|
-
|
|
42
|
-
❌ **错误示例**:反派说"我会毁灭世界",但没有时间限制,主角慢慢调查了三个月。
|
|
43
|
-
✅ **正确示例**:病毒将在 72 小时内变异为致命形态,主角必须在此之前找到零号病人。
|
|
44
|
-
|
|
45
|
-
---
|
|
46
|
-
|
|
47
|
-
### 2. 风险升级原则
|
|
48
|
-
|
|
49
|
-
**核心**:每一章的风险都必须比上一章更高,永远不能降级。
|
|
50
|
-
|
|
51
|
-
**如何实现**:
|
|
52
|
-
- 从个人威胁升级到群体威胁
|
|
53
|
-
- 每次主角解决一个问题,暴露出更大的问题
|
|
54
|
-
- 安全网逐一被剥夺(盟友背叛、退路被断、资源耗尽)
|
|
55
|
-
|
|
56
|
-
❌ **错误示例**:第 5 章主角差点被杀,第 8 章最大的危机是丢了钱包。
|
|
57
|
-
✅ **正确示例**:第 5 章主角差点被杀 → 第 8 章发现杀手是自己的搭档 → 第 12 章发现整个组织都在追杀他。
|
|
58
|
-
|
|
59
|
-
---
|
|
60
|
-
|
|
61
|
-
### 3. 信息不对称原则
|
|
62
|
-
|
|
63
|
-
**核心**:让读者知道主角不知道的危险,制造"别开那扇门!"的效果。
|
|
64
|
-
|
|
65
|
-
**如何实现**:
|
|
66
|
-
- 偶尔切换到反派视角,展示他们的计划
|
|
67
|
-
- 让读者看到主角看不到的威胁
|
|
68
|
-
- 利用"戏剧性反讽"制造紧张感
|
|
69
|
-
|
|
70
|
-
❌ **错误示例**:读者和主角同时发现危险,没有预期恐惧。
|
|
71
|
-
✅ **正确示例**:读者已经知道邻居是连环杀手,看着主角毫无防备地接受邻居的晚餐邀请。
|
|
72
|
-
|
|
73
|
-
---
|
|
74
|
-
|
|
75
|
-
### 4. 喘息节奏原则
|
|
76
|
-
|
|
77
|
-
**核心**:持续高压会导致读者麻木,必须有节奏地安排喘息。
|
|
78
|
-
|
|
79
|
-
**如何实现**:
|
|
80
|
-
- 高张力场景后安排短暂的安全时刻
|
|
81
|
-
- 喘息时刻用于角色发展和情感连接
|
|
82
|
-
- 喘息不等于无聊——埋下新的不安种子
|
|
83
|
-
|
|
84
|
-
❌ **错误示例**:连续 10 章都是追杀、爆炸、枪战,读者已经麻木。
|
|
85
|
-
✅ **正确示例**:激烈追车后,主角躲进安全屋,和搭档分享过去的创伤(情感深度),但窗外有个身影一闪而过(新的不安)。
|
|
86
|
-
|
|
87
|
-
---
|
|
88
|
-
|
|
89
|
-
### 5. 可信威胁原则
|
|
90
|
-
|
|
91
|
-
**核心**:威胁必须真实可信,反派必须有能力执行威胁。
|
|
92
|
-
|
|
93
|
-
**如何实现**:
|
|
94
|
-
- 早期展示反派的能力和残忍(杀死次要角色)
|
|
95
|
-
- 威胁要具体,不能只是抽象的"坏事会发生"
|
|
96
|
-
- 主角的恐惧必须有合理基础
|
|
97
|
-
|
|
98
|
-
❌ **错误示例**:反派号称很危险,但从未成功伤害过任何人。
|
|
99
|
-
✅ **正确示例**:反派在第 3 章杀死了主角最信任的线人,证明他有能力触及主角身边的人。
|
|
100
|
-
|
|
101
|
-
---
|
|
102
|
-
|
|
103
|
-
### 6. 主角脆弱原则
|
|
104
|
-
|
|
105
|
-
**核心**:主角不能是超人,脆弱性是惊悚感的来源。
|
|
106
|
-
|
|
107
|
-
**如何实现**:
|
|
108
|
-
- 主角有明确的弱点(恐惧、创伤、身体限制)
|
|
109
|
-
- 主角的资源有限(不能随时调动军队)
|
|
110
|
-
- 主角会犯错,错误有后果
|
|
111
|
-
|
|
112
|
-
❌ **错误示例**:主角是前特种兵、黑客天才、格斗冠军,还有无限资金。
|
|
113
|
-
✅ **正确示例**:主角是普通记者,唯一的优势是执着和聪明,但面对训练有素的杀手时明显处于劣势。
|
|
114
|
-
|
|
115
|
-
---
|
|
116
|
-
|
|
117
|
-
## 节奏模板
|
|
118
|
-
|
|
119
|
-
| 阶段 | 位置 | 内容 | 张力 |
|
|
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|------|------|------|------|
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| 日常与不安 | 0-10% | 看似正常但有微妙异常 | ★★☆☆☆ |
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| 触发事件 | 10-15% | 威胁首次显现 | ★★★☆☆ |
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| 否认与调查 | 15-25% | 主角试图理性解释 | ★★★☆☆ |
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| 第一次打击 | 25% | 威胁变得真实(有人受伤/死亡) | ★★★★☆ |
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| 升级与追逐 | 25-50% | 风险不断升高 | ★★★★☆ |
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| 中点反转 | 50% | 真正的威胁远超想象 | ★★★★★ |
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| 孤立无援 | 50-75% | 盟友失去,退路被断 | ★★★★☆ |
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| 最黑暗时刻 | 75% | 主角几乎被击败 | ★★★★★ |
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| 反击 | 75-90% | 主角利用仅有的资源反击 | ★★★★★ |
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| 高潮对决 | 90-95% | 最终对抗 | ★★★★★ |
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| 余波 | 95-100% | 代价与新常态 | ★★★☆☆ |
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---
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## 检查清单
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### 张力检查
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- [ ] 每一章都有至少一个紧张时刻
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- [ ] 风险在全文中持续升级
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- [ ] 有明确的时间压力或截止期限
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- [ ] 喘息时刻不超过全文的 20%
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### 威胁检查
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- [ ] 反派/威胁在早期就展示了真实的危险性
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- [ ] 威胁是具体的,不是抽象的
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- [ ] 主角有合理的理由感到恐惧
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- [ ] 至少有一个次要角色因威胁而受到伤害
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149
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### 角色检查
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- [ ] 主角有明确的脆弱性
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151
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- [ ] 主角的资源有限
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- [ ] 主角会犯错且错误有后果
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- [ ] 读者关心主角的安危
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### 节奏检查
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- [ ] 没有连续 3 章以上的纯高压(会导致麻木)
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- [ ] 喘息时刻也埋下了不安的种子
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- [ ] 后半部分的节奏比前半部分更快
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- [ ] 高潮是全书张力最高的时刻
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### 常见陷阱
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- [ ] 避免"狼来了"——威胁必须兑现
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- [ ] 避免主角太强——无敌的主角没有惊悚感
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- [ ] 避免巧合救场——主角靠运气脱险会破坏张力
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- [ ] 避免虎头蛇尾——高潮不能低于中段的张力水平
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- [ ] 避免信息过载——读者需要时间消化每个揭示
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@@ -1,170 +0,0 @@
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1
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# 都市小说 (Urban Fiction)
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3
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## 快速参考
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4
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5
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### 核心定义
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6
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7
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**都市小说**:以现代都市为背景的小说类型。核心特征是「现实世界 + 超常元素(或纯现实冲突)」。读者代入感强,因为背景是熟悉的现代社会。
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8
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-
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9
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**与玄幻的核心区别**:
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10
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- 玄幻:架空世界,规则由作者定义
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11
|
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- 都市:现实世界,必须遵守基本社会规则(即使有超能力)
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12
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-
|
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13
|
-
### 子类型速查
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14
|
-
|
|
15
|
-
| 子类型 | 核心卖点 | 典型设定 |
|
|
16
|
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|--------|---------|---------|
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17
|
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| 都市异能 | 现实世界中的超能力 | 觉醒异能、隐藏的超自然世界 |
|
|
18
|
-
| 都市重生 | 先知优势 + 人生重来 | 重生回到过去,利用记忆逆袭 |
|
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19
|
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| 都市系统 | 系统辅助 + 任务奖励 | 获得系统,完成任务变强 |
|
|
20
|
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| 商战/职场 | 智谋博弈 + 权力斗争 | 商业竞争、职场晋升 |
|
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21
|
-
| 都市修仙 | 修仙体系 + 现代社会 | 末法时代、灵气复苏 |
|
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22
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| 纯都市 | 现实冲突 + 人生百态 | 创业、家庭、社会问题 |
|
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23
|
-
|
|
24
|
-
---
|
|
25
|
-
|
|
26
|
-
## 核心要素
|
|
27
|
-
|
|
28
|
-
### 1. 现实逻辑约束
|
|
29
|
-
|
|
30
|
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**最重要的原则**:都市小说必须遵守基本的现实逻辑。
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|
31
|
-
|
|
32
|
-
**必须遵守的规则**:
|
|
33
|
-
- 法律存在且有效(不能随意杀人而无后果)
|
|
34
|
-
- 社会秩序基本正常(不是末世)
|
|
35
|
-
- 经济规律有效(不能凭空变出钱)
|
|
36
|
-
- 科技水平与现实一致
|
|
37
|
-
- 人际关系符合现代社会规范
|
|
38
|
-
|
|
39
|
-
**可以突破的规则**(如有超自然设定):
|
|
40
|
-
- 物理法则(异能/修仙)
|
|
41
|
-
- 信息获取方式(系统/重生记忆)
|
|
42
|
-
- 个人能力上限(超能力)
|
|
43
|
-
|
|
44
|
-
**常见错误**:
|
|
45
|
-
- ❌ 主角在闹市区大打出手,无人报警
|
|
46
|
-
- ❌ 主角杀人后毫无法律后果
|
|
47
|
-
- ❌ 主角一夜暴富,无人追查资金来源
|
|
48
|
-
- ❌ 主角在学校/公司展示超能力,无人在意
|
|
49
|
-
|
|
50
|
-
### 2. 身份管理
|
|
51
|
-
|
|
52
|
-
**核心冲突**:主角拥有超常能力/知识,但必须在正常社会中生活。
|
|
53
|
-
|
|
54
|
-
**身份管理维度**:
|
|
55
|
-
| 维度 | 问题 | 张力来源 |
|
|
56
|
-
|------|------|---------|
|
|
57
|
-
| 能力隐藏 | 如何在人前隐藏超能力? | 差点暴露的紧张感 |
|
|
58
|
-
| 财富来源 | 如何解释突然的财富? | 被调查的风险 |
|
|
59
|
-
| 社会关系 | 如何维持正常的人际关系? | 秘密带来的隔阂 |
|
|
60
|
-
| 双重生活 | 如何平衡普通生活和超常活动? | 时间冲突、精力分配 |
|
|
61
|
-
|
|
62
|
-
### 3. 都市爽点设计
|
|
63
|
-
|
|
64
|
-
**都市爽点与玄幻爽点的区别**:
|
|
65
|
-
- 玄幻爽点:碾压式战力差距
|
|
66
|
-
- 都市爽点:社会地位反转、智谋碾压、身份揭示
|
|
67
|
-
|
|
68
|
-
**都市特有爽点类型**:
|
|
69
|
-
| 类型 | 描述 | 示例 |
|
|
70
|
-
|------|------|------|
|
|
71
|
-
| 身份反转 | 被看不起的人其实是大佬 | 扮猪吃虎、隐藏身份 |
|
|
72
|
-
| 商业碾压 | 用商业手段击败对手 | 收购对方公司、断供应链 |
|
|
73
|
-
| 社会地位逆袭 | 从底层到顶层 | 穷小子变富豪、小职员变 CEO |
|
|
74
|
-
| 知识碾压 | 用先知/专业知识碾压 | 重生者预知股市、专家打脸外行 |
|
|
75
|
-
| 关系反转 | 曾经的关系发生逆转 | 前女友后悔、前老板求合作 |
|
|
76
|
-
|
|
77
|
-
### 4. 都市节奏特点
|
|
78
|
-
|
|
79
|
-
**与玄幻的节奏差异**:
|
|
80
|
-
- 玄幻:修炼 → 突破 → 打脸(循环)
|
|
81
|
-
- 都市:事件 → 应对 → 结果 → 新事件(更接近现实节奏)
|
|
82
|
-
|
|
83
|
-
**都市节奏建议**:
|
|
84
|
-
- 每章至少一个「事件」(不能只有日常描写)
|
|
85
|
-
- 商战/职场类:每 3-5 章一个小胜利
|
|
86
|
-
- 异能类:每 5-8 章一次能力展示/战斗
|
|
87
|
-
- 重生类:每 2-3 章一次「先知优势」的运用
|
|
88
|
-
|
|
89
|
-
---
|
|
90
|
-
|
|
91
|
-
## 子类型详解
|
|
92
|
-
|
|
93
|
-
### 都市重生
|
|
94
|
-
|
|
95
|
-
**核心机制**:主角带着前世记忆重生到过去
|
|
96
|
-
|
|
97
|
-
**关键设计点**:
|
|
98
|
-
1. **先知优势管理**:
|
|
99
|
-
- 不能让主角什么都记得(记忆应该模糊/有限)
|
|
100
|
-
- 蝴蝶效应:主角的行动会改变未来,先知优势逐渐失效
|
|
101
|
-
- 先知优势的使用应该有代价(引起注意、改变命运线)
|
|
102
|
-
|
|
103
|
-
2. **重生时间点选择**:
|
|
104
|
-
- 太早:需要大量铺垫才能到达关键事件
|
|
105
|
-
- 太晚:错过太多改变机会
|
|
106
|
-
- 建议:重生到关键转折点前 1-3 年
|
|
107
|
-
|
|
108
|
-
3. **情感处理**:
|
|
109
|
-
- 前世的感情如何处理?(前世爱人、前世仇人)
|
|
110
|
-
- 心理年龄与生理年龄的矛盾
|
|
111
|
-
- 「第二次机会」的珍惜感
|
|
112
|
-
|
|
113
|
-
### 都市系统
|
|
114
|
-
|
|
115
|
-
**核心机制**:主角获得某种系统,通过完成任务获得奖励
|
|
116
|
-
|
|
117
|
-
**关键设计点**:
|
|
118
|
-
1. **系统限制**:不能告诉别人、任务失败有惩罚、系统有冷却
|
|
119
|
-
2. **任务设计**:任务应该推动剧情,而非与剧情脱节
|
|
120
|
-
3. **奖励平衡**:奖励不能太强(破坏现实感),也不能太弱(失去吸引力)
|
|
121
|
-
|
|
122
|
-
### 商战/职场
|
|
123
|
-
|
|
124
|
-
**核心机制**:通过商业智谋和职场博弈实现目标
|
|
125
|
-
|
|
126
|
-
**关键设计点**:
|
|
127
|
-
1. **专业性**:商业逻辑必须基本合理(读者中有商业人士)
|
|
128
|
-
2. **对手智商**:对手不能太蠢,否则胜利没有含金量
|
|
129
|
-
3. **团队建设**:主角不能一个人做所有事,需要团队
|
|
130
|
-
4. **风险与代价**:商业决策必须有风险,不能每次都赢
|
|
131
|
-
|
|
132
|
-
---
|
|
133
|
-
|
|
134
|
-
## 常见陷阱
|
|
135
|
-
|
|
136
|
-
### 1. 现实感崩塌
|
|
137
|
-
❌ 主角行为完全脱离现实社会规则
|
|
138
|
-
- 解决:每个超常行为都要考虑社会后果
|
|
139
|
-
|
|
140
|
-
### 2. 金手指过强
|
|
141
|
-
❌ 系统/重生记忆让主角毫无挑战
|
|
142
|
-
- 解决:设计金手指失效的场景
|
|
143
|
-
|
|
144
|
-
### 3. 配角智商下线
|
|
145
|
-
❌ 所有人都被主角轻松碾压
|
|
146
|
-
- 解决:给对手合理的优势和智谋
|
|
147
|
-
|
|
148
|
-
### 4. 感情线生硬
|
|
149
|
-
❌ 女主角毫无理由地爱上主角
|
|
150
|
-
- 解决:感情发展需要合理的互动和契机
|
|
151
|
-
|
|
152
|
-
### 5. 节奏拖沓
|
|
153
|
-
❌ 大量日常描写没有推进剧情
|
|
154
|
-
- 解决:每个日常场景都要有「信息释放」或「关系推进」
|
|
155
|
-
|
|
156
|
-
---
|
|
157
|
-
|
|
158
|
-
## 检测清单
|
|
159
|
-
|
|
160
|
-
### 开篇检查
|
|
161
|
-
- [ ] 现代都市背景是否建立?
|
|
162
|
-
- [ ] 主角的日常生活是否有代入感?
|
|
163
|
-
- [ ] 超常元素(如有)是否在前 3 章引入?
|
|
164
|
-
- [ ] 核心冲突是否与都市背景相关?
|
|
165
|
-
|
|
166
|
-
### 每卷检查
|
|
167
|
-
- [ ] 现实逻辑是否保持一致?
|
|
168
|
-
- [ ] 身份管理是否有张力?
|
|
169
|
-
- [ ] 都市爽点是否充足?
|
|
170
|
-
- [ ] 配角是否有合理的智商和动机?
|