nova64 0.2.5 → 0.2.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -8
- package/bin/nova64.js +165 -0
- package/dist/assets/console-CY_kygm3.js +14 -0
- package/dist/assets/console-CY_kygm3.js.map +1 -0
- package/dist/assets/main-l0sNRNKZ.js.map +1 -0
- package/dist/assets/sky/studio/nx.png +0 -0
- package/dist/assets/sky/studio/ny.png +0 -0
- package/dist/assets/sky/studio/nz.png +0 -0
- package/dist/assets/sky/studio/px.png +0 -0
- package/dist/assets/sky/studio/py.png +0 -0
- package/dist/assets/sky/studio/pz.png +0 -0
- package/dist/assets/vanilla-Dcuy32gi.js +2 -0
- package/dist/assets/vanilla-Dcuy32gi.js.map +1 -0
- package/dist/console.html +899 -0
- package/dist/docs/BENCHMARK.md +77 -0
- package/dist/docs/CHEATSHEET.md +255 -0
- package/dist/docs/EFFECTS_API_GUIDE.md +577 -0
- package/dist/docs/EFFECTS_QUICK_REFERENCE.md +331 -0
- package/dist/docs/FONT_CHARACTER_REFERENCE.md +219 -0
- package/dist/docs/FREE_GLB_ASSETS.md +330 -0
- package/dist/docs/FULLSCREEN_BUTTON_FEATURE.md +296 -0
- package/dist/docs/GAMEPAD_SUPPORT.md +348 -0
- package/dist/docs/GAME_IMPROVEMENTS.md +278 -0
- package/dist/docs/GAME_QUALITY_STATUS.md +300 -0
- package/dist/docs/MIGRATION_GUIDE.md +553 -0
- package/dist/docs/NOVA64_3D_API.md +356 -0
- package/dist/docs/NOVA64_API_REFERENCE.md +1406 -0
- package/dist/docs/NOVA64_UI_API.md +503 -0
- package/dist/docs/UI_SYSTEM_SUMMARY.md +445 -0
- package/dist/docs/VOXEL_ENGINE_GUIDE.md +662 -0
- package/dist/docs/VOXEL_QUICK_REFERENCE.md +386 -0
- package/dist/docs/api-3d.html +750 -0
- package/dist/docs/api-effects.html +385 -0
- package/dist/docs/api-improvements.md +121 -0
- package/dist/docs/api-skybox.html +407 -0
- package/dist/docs/api-sprites.html +321 -0
- package/dist/docs/api-voxel.html +337 -0
- package/dist/docs/api.html +543 -0
- package/dist/docs/assets.html +306 -0
- package/dist/docs/audio.html +340 -0
- package/dist/docs/blogs.html +286 -0
- package/dist/docs/collision.html +316 -0
- package/dist/docs/console.html +247 -0
- package/dist/docs/editor.html +297 -0
- package/dist/docs/font.html +247 -0
- package/dist/docs/framebuffer.html +247 -0
- package/dist/docs/fullscreen-button.html +297 -0
- package/dist/docs/gpu-systems.html +247 -0
- package/dist/docs/index.html +580 -0
- package/dist/docs/input.html +491 -0
- package/dist/docs/physics.html +311 -0
- package/dist/docs/screens.html +311 -0
- package/dist/docs/storage.html +311 -0
- package/dist/docs/textinput.html +332 -0
- package/dist/docs/ui.html +488 -0
- package/dist/examples/3d-advanced/code.js +695 -0
- package/dist/examples/adventure-comic-3d/code.js +342 -0
- package/dist/examples/audio-lab/code.js +150 -0
- package/dist/examples/boids-flocking/code.js +270 -0
- package/dist/examples/crystal-cathedral-3d/code.js +706 -0
- package/dist/examples/cyberpunk-city-3d/code.js +1383 -0
- package/dist/examples/demoscene/README.md +192 -0
- package/dist/examples/demoscene/code.js +1081 -0
- package/dist/examples/demoscene/meta.json +21 -0
- package/dist/examples/dungeon-crawler-3d/code.js +1117 -0
- package/dist/examples/f-zero-nova-3d/code.js +865 -0
- package/dist/examples/f-zero-nova-3d/code_old.js +1555 -0
- package/dist/examples/fps-demo-3d/code.js +744 -0
- package/dist/examples/game-of-life-3d/code.js +338 -0
- package/dist/examples/generative-art/code.js +632 -0
- package/dist/examples/hello-3d/code.js +325 -0
- package/dist/examples/hello-skybox/code.js +183 -0
- package/dist/examples/hello-world/code.js +19 -0
- package/dist/examples/input-showcase/code.js +109 -0
- package/dist/examples/instancing-demo/code.js +315 -0
- package/dist/examples/minecraft-demo/code.js +387 -0
- package/dist/examples/model-viewer-3d/code.js +114 -0
- package/dist/examples/mystical-realm-3d/code.js +1203 -0
- package/dist/examples/nature-explorer-3d/code.js +1318 -0
- package/dist/examples/particles-demo/code.js +522 -0
- package/dist/examples/pbr-showcase/code.js +140 -0
- package/dist/examples/physics-demo-3d/code.js +948 -0
- package/dist/examples/screen-demo/code.js +267 -0
- package/dist/examples/shooter-demo-3d/code.js +1286 -0
- package/dist/examples/space-combat-3d/IMPLEMENTATION_SUMMARY.md +109 -0
- package/dist/examples/space-combat-3d/README.md +135 -0
- package/dist/examples/space-combat-3d/code.js +1332 -0
- package/dist/examples/space-harrier-3d/code.js +923 -0
- package/dist/examples/star-fox-nova-3d/code.js +1116 -0
- package/dist/examples/star-fox-nova-3d/code_backup.js +410 -0
- package/dist/examples/star-fox-nova-3d/code_broken.js +1821 -0
- package/dist/examples/storage-quest/code.js +209 -0
- package/dist/examples/strider-demo-3d/IMPROVEMENT_OPTIONS.md +285 -0
- package/dist/examples/strider-demo-3d/cache-test.html +132 -0
- package/dist/examples/strider-demo-3d/code-fixed.js +582 -0
- package/dist/examples/strider-demo-3d/code-old.js +1537 -0
- package/dist/examples/strider-demo-3d/code.js +1462 -0
- package/dist/examples/strider-demo-3d/code.js.bak2 +1169 -0
- package/dist/examples/strider-demo-3d/fix-game.sh +53 -0
- package/dist/examples/super-plumber-64/README.md +128 -0
- package/dist/examples/super-plumber-64/code.js +1185 -0
- package/dist/examples/super-plumber-64/index.html +88 -0
- package/dist/examples/test-2d-overlay/code.js +32 -0
- package/dist/examples/test-font/code.js +51 -0
- package/dist/examples/test-minimal/code.js +21 -0
- package/dist/examples/ui-demo/code.js +306 -0
- package/dist/examples/wing-commander-space/README.md +180 -0
- package/dist/examples/wing-commander-space/code.js +1285 -0
- package/dist/examples/wizardry-3d/CHANGELOG.md +366 -0
- package/dist/examples/wizardry-3d/code.js +3928 -0
- package/dist/index.html +666 -0
- package/dist/os9-shell/assets/index-DIHfrTaW.css +1 -0
- package/dist/os9-shell/assets/index-KchE_ngx.js +483 -0
- package/dist/os9-shell/assets/index-KchE_ngx.js.map +1 -0
- package/dist/os9-shell/index.html +23 -0
- package/dist/os9-shell/nova-icon.svg +12 -0
- package/dist/runtime/api-2d.js +1158 -0
- package/dist/runtime/api-3d/camera.js +73 -0
- package/dist/runtime/api-3d/instancing.js +180 -0
- package/dist/runtime/api-3d/lights.js +51 -0
- package/dist/runtime/api-3d/materials.js +47 -0
- package/dist/runtime/api-3d/models.js +84 -0
- package/dist/runtime/api-3d/particles.js +296 -0
- package/dist/runtime/api-3d/pbr.js +113 -0
- package/dist/runtime/api-3d/primitives.js +304 -0
- package/dist/runtime/api-3d/scene.js +169 -0
- package/dist/runtime/api-3d/transforms.js +161 -0
- package/dist/runtime/api-3d.js +166 -0
- package/dist/runtime/api-effects.js +840 -0
- package/dist/runtime/api-gameutils.js +476 -0
- package/dist/runtime/api-generative.js +610 -0
- package/dist/runtime/api-presets.js +85 -0
- package/dist/runtime/api-skybox.js +232 -0
- package/dist/runtime/api-sprites.js +100 -0
- package/dist/runtime/api-voxel.js +712 -0
- package/dist/runtime/api.js +201 -0
- package/dist/runtime/assets.js +27 -0
- package/dist/runtime/audio.js +114 -0
- package/dist/runtime/collision.js +47 -0
- package/dist/runtime/console.js +101 -0
- package/dist/runtime/editor.js +233 -0
- package/dist/runtime/font.js +233 -0
- package/dist/runtime/framebuffer.js +28 -0
- package/dist/runtime/fullscreen-button.js +185 -0
- package/dist/runtime/gpu-canvas2d.js +47 -0
- package/dist/runtime/gpu-threejs.js +643 -0
- package/dist/runtime/gpu-webgl2.js +310 -0
- package/dist/runtime/index.d.ts +682 -0
- package/dist/runtime/index.js +22 -0
- package/dist/runtime/input.js +225 -0
- package/dist/runtime/logger.js +60 -0
- package/dist/runtime/physics.js +101 -0
- package/dist/runtime/screens.js +213 -0
- package/dist/runtime/storage.js +38 -0
- package/dist/runtime/store.js +151 -0
- package/dist/runtime/textinput.js +68 -0
- package/dist/runtime/ui/buttons.js +124 -0
- package/dist/runtime/ui/panels.js +105 -0
- package/dist/runtime/ui/text.js +86 -0
- package/dist/runtime/ui/widgets.js +141 -0
- package/dist/runtime/ui.js +111 -0
- package/index.html +6 -1
- package/package.json +9 -2
- package/public/assets/sky/studio/nx.png +0 -0
- package/public/assets/sky/studio/ny.png +0 -0
- package/public/assets/sky/studio/nz.png +0 -0
- package/public/assets/sky/studio/px.png +0 -0
- package/public/assets/sky/studio/py.png +0 -0
- package/public/assets/sky/studio/pz.png +0 -0
- package/public/os9-shell/assets/index-KchE_ngx.js +483 -0
- package/public/os9-shell/assets/index-KchE_ngx.js.map +1 -0
- package/public/os9-shell/index.html +10 -1
- package/runtime/api-2d.js +301 -21
- package/runtime/api-3d/pbr.js +45 -1
- package/runtime/api-3d.js +1 -0
- package/runtime/api-effects.js +90 -3
- package/runtime/api-gameutils.js +476 -0
- package/runtime/api-generative.js +610 -0
- package/runtime/api-skybox.js +54 -0
- package/runtime/api-voxel.js +139 -28
- package/runtime/gpu-threejs.js +13 -9
- package/runtime/ui.js +2 -2
- package/src/main.js +20 -0
- package/public/os9-shell/assets/index-B1Uvacma.js +0 -32825
- package/public/os9-shell/assets/index-B1Uvacma.js.map +0 -1
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// ⭐ SUPER PLUMBER 64 — 3D Platforming Adventure ⭐
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// Multi-zone world: Grassland → Desert Ruins → Ice Mountain
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// Power-ups, moving platforms, 4 enemy types, double jump, checkpoints
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// ── Constants ────────────────────────────────────────────────
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const C = {
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sky: 0x44aaff,
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grass: 0x228811,
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dirt: 0x553311,
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sand: 0xccaa55,
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sandstone: 0xbb8833,
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ice: 0x88bbdd,
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snow: 0xddeeff,
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lava: 0xff3300,
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plumberHat: 0xff0000,
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plumberFace: 0xffccaa,
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plumberBody: 0x0022cc,
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coin: 0xffcc00,
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goomba: 0xaa4400,
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koopa: 0x22aa22,
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flyGuy: 0xdd44dd,
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chomp: 0x222222,
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brick: 0xcc6600,
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water: 0x0055ff,
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star: 0xffff00,
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mushroom: 0xff4444,
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speedShoe: 0x44ddff,
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};
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let gameState = 'start';
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let t = 0;
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let inputLock = 0;
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let playerHit;
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let shake;
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let g = {
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score: 0,
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coins: 0,
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totalCoins: 0,
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health: 3,
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maxHealth: 3,
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zone: 0,
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checkpoint: null,
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hasDoubleJump: false,
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starTimer: 0,
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speedTimer: 0,
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p: {
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x: 0,
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y: 10,
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z: 0,
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vx: 0,
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vy: 0,
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vz: 0,
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rotY: 0,
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isGrounded: false,
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jumpTimer: 0,
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jumpsLeft: 1,
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meshGroup: [],
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},
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platforms: [],
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movingPlatforms: [],
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coinsList: [],
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enemies: [],
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particles: [],
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powerups: [],
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checkpoints: [],
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hazards: [],
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worldMeshes: [],
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};
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// ── Initialization ─────────────────────────────────────────
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export function init() {
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setCameraFOV(60);
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setCameraPosition(0, 12, 18);
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setCameraTarget(0, 2, -5);
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setAmbientLight(0xffffff, 0.75);
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setLightDirection(1, 2, 1);
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setLightColor(0xffffff);
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setFog(C.sky, 60, 180);
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enableBloom(0.4, 0.5, 0.4);
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enableFXAA();
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shake = createShake({ decay: 0.88, maxMag: 6 });
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playerHit = createHitState({ invulnDuration: 1.5, blinkRate: 47 });
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resetGame();
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}
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function resetGame() {
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// Destroy old meshes
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for (const m of g.worldMeshes) destroyMesh(m);
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for (const p of g.platforms) if (p.mesh) destroyMesh(p.mesh);
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for (const mp of g.movingPlatforms) if (mp.mesh) destroyMesh(mp.mesh);
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for (const c of g.coinsList) if (c.mesh) destroyMesh(c.mesh);
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for (const e of g.enemies) e.meshes.forEach(m => destroyMesh(m));
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for (const part of g.particles) if (part.mesh) destroyMesh(part.mesh);
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for (const pu of g.powerups) if (pu.mesh) destroyMesh(pu.mesh);
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for (const cp of g.checkpoints) if (cp.mesh) destroyMesh(cp.mesh);
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for (const h of g.hazards) if (h.mesh) destroyMesh(h.mesh);
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if (g.p.meshGroup)
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g.p.meshGroup.forEach(part => {
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if (part.m) destroyMesh(part.m);
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});
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g.score = 0;
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g.coins = 0;
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g.totalCoins = 0;
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g.health = 3;
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g.maxHealth = 3;
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g.zone = 0;
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g.checkpoint = null;
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g.hasDoubleJump = false;
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g.starTimer = 0;
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g.speedTimer = 0;
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g.p.x = 0;
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g.p.y = 10;
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g.p.z = 0;
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g.p.vx = 0;
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g.p.vy = 0;
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g.p.vz = 0;
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g.p.rotY = Math.PI;
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g.p.isGrounded = false;
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g.p.jumpTimer = 0;
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g.p.jumpsLeft = 1;
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g.p.meshGroup = [];
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g.platforms = [];
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g.movingPlatforms = [];
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g.coinsList = [];
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g.enemies = [];
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g.particles = [];
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g.powerups = [];
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g.checkpoints = [];
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g.hazards = [];
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g.worldMeshes = [];
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playerHit.invulnTimer = 0;
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buildWorld();
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buildPlumber();
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inputLock = 0.3;
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}
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// ── World Building ─────────────────────────────────────────
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function buildWorld() {
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// Water plane
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const water = createPlane(500, 500, C.water, [0, -8, 0], {
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material: 'standard',
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transparent: true,
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opacity: 0.5,
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});
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rotateMesh(water, -Math.PI / 2, 0, 0);
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g.worldMeshes.push(water);
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buildGrassland();
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buildDesertRuins();
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buildIceMountain();
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g.totalCoins = g.coinsList.length;
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}
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function buildGrassland() {
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// ── Zone 1: Grassland ──
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// Starting island
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addPlatform(0, -1, 0, 30, 2, 30, C.grass);
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// Trees (decorative)
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addTree(8, 1, 8);
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addTree(-10, 1, 5);
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addTree(-6, 1, -8);
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// Floating brick blocks with coins
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178
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+
addPlatform(0, 6, -10, 3, 2, 3, C.brick, true);
|
|
179
|
+
addPlatform(-6, 6, -10, 3, 2, 3, C.brick, true);
|
|
180
|
+
addPlatform(6, 6, -10, 3, 2, 3, C.brick, true);
|
|
181
|
+
spawnCoin(-6, 9, -10);
|
|
182
|
+
spawnCoin(0, 9, -10);
|
|
183
|
+
spawnCoin(6, 9, -10);
|
|
184
|
+
|
|
185
|
+
// Coin trail across grass
|
|
186
|
+
for (let i = -3; i <= 3; i++) spawnCoin(i * 3, 2, -3);
|
|
187
|
+
|
|
188
|
+
// Stepping stone path
|
|
189
|
+
addPlatform(0, 2, -22, 8, 1.5, 8, C.grass);
|
|
190
|
+
addPlatform(-12, 5, -30, 6, 1, 6, C.grass);
|
|
191
|
+
addPlatform(0, 8, -38, 8, 1, 8, C.grass);
|
|
192
|
+
spawnCoin(0, 4, -22);
|
|
193
|
+
spawnCoin(-12, 7, -30);
|
|
194
|
+
spawnCoin(0, 10, -38);
|
|
195
|
+
|
|
196
|
+
// Moving platform bridge
|
|
197
|
+
addMovingPlatform(10, 4, -22, 5, 1, 5, C.grass, 'x', 8, 1.5);
|
|
198
|
+
spawnCoin(10, 7, -22);
|
|
199
|
+
|
|
200
|
+
// Mushroom power-up on stepping stone
|
|
201
|
+
spawnPowerup(-12, 7, -30, 'mushroom');
|
|
202
|
+
|
|
203
|
+
// Trampolines
|
|
204
|
+
addPlatform(12, 1, -10, 4, 0.5, 4, 0xff4488, false, true); // trampoline
|
|
205
|
+
|
|
206
|
+
// Enemies
|
|
207
|
+
spawnGoomba(5, 1, 5);
|
|
208
|
+
spawnGoomba(-5, 1, 5);
|
|
209
|
+
spawnGoomba(0, 10, -38);
|
|
210
|
+
|
|
211
|
+
// Hill to zone 2
|
|
212
|
+
addPlatform(0, 6, -55, 20, 12, 18, C.dirt);
|
|
213
|
+
addPlatform(0, 12, -55, 22, 1, 20, C.grass);
|
|
214
|
+
spawnCoin(0, 14, -55);
|
|
215
|
+
for (let i = 0; i < 6; i++) {
|
|
216
|
+
const a = (i / 6) * Math.PI * 2;
|
|
217
|
+
spawnCoin(Math.cos(a) * 6, 14, -55 + Math.sin(a) * 6);
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
// Checkpoint at hill top
|
|
221
|
+
addCheckpoint(0, 13.5, -48);
|
|
222
|
+
|
|
223
|
+
// Koopa on hill
|
|
224
|
+
spawnKoopa(5, 13, -55);
|
|
225
|
+
spawnKoopa(-5, 13, -55);
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
function buildDesertRuins() {
|
|
229
|
+
// ── Zone 2: Desert Ruins ──
|
|
230
|
+
const dz = -80;
|
|
231
|
+
|
|
232
|
+
// Desert floor
|
|
233
|
+
addPlatform(0, 10, dz, 40, 2, 40, C.sand);
|
|
234
|
+
|
|
235
|
+
// Sandstone ruins/pillars
|
|
236
|
+
addPlatform(-12, 16, dz + 5, 3, 10, 3, C.sandstone);
|
|
237
|
+
addPlatform(12, 16, dz + 5, 3, 10, 3, C.sandstone);
|
|
238
|
+
addPlatform(0, 21, dz + 5, 28, 1.5, 5, C.sandstone); // Bridge between pillars
|
|
239
|
+
for (let i = -2; i <= 2; i++) spawnCoin(i * 5, 23, dz + 5);
|
|
240
|
+
|
|
241
|
+
// Star power-up on bridge
|
|
242
|
+
spawnPowerup(0, 23, dz + 5, 'star');
|
|
243
|
+
|
|
244
|
+
// Pyramid (stepped)
|
|
245
|
+
addPlatform(0, 12, dz - 10, 16, 2, 16, C.sandstone);
|
|
246
|
+
addPlatform(0, 14, dz - 10, 12, 2, 12, C.sandstone);
|
|
247
|
+
addPlatform(0, 16, dz - 10, 8, 2, 8, C.sandstone);
|
|
248
|
+
addPlatform(0, 18, dz - 10, 4, 2, 4, C.sandstone);
|
|
249
|
+
spawnCoin(0, 20, dz - 10);
|
|
250
|
+
|
|
251
|
+
// Lava pits (hazards)
|
|
252
|
+
addHazard(-10, 11.5, dz - 5, 6, 0.5, 6, C.lava, 5);
|
|
253
|
+
addHazard(10, 11.5, dz + 10, 6, 0.5, 6, C.lava, 5);
|
|
254
|
+
|
|
255
|
+
// Floating ruins coins
|
|
256
|
+
addPlatform(-15, 15, dz - 8, 4, 1, 4, C.sandstone);
|
|
257
|
+
addPlatform(15, 15, dz + 8, 4, 1, 4, C.sandstone);
|
|
258
|
+
spawnCoin(-15, 17, dz - 8);
|
|
259
|
+
spawnCoin(15, 17, dz + 8);
|
|
260
|
+
|
|
261
|
+
// Moving platforms over lava
|
|
262
|
+
addMovingPlatform(-10, 14, dz - 5, 4, 1, 4, C.sandstone, 'z', 5, 1.2);
|
|
263
|
+
addMovingPlatform(10, 14, dz + 10, 4, 1, 4, C.sandstone, 'x', 5, 1.0);
|
|
264
|
+
|
|
265
|
+
// Double jump power-up (speed shoes) hidden behind pyramid
|
|
266
|
+
spawnPowerup(0, 12, dz - 18, 'speedShoe');
|
|
267
|
+
|
|
268
|
+
// Enemies
|
|
269
|
+
spawnKoopa(-8, 12, dz + 8);
|
|
270
|
+
spawnKoopa(8, 12, dz - 3);
|
|
271
|
+
spawnFlyGuy(0, 18, dz);
|
|
272
|
+
spawnFlyGuy(-8, 16, dz + 12);
|
|
273
|
+
|
|
274
|
+
// Checkpoint
|
|
275
|
+
addCheckpoint(0, 12, dz + 15);
|
|
276
|
+
|
|
277
|
+
// Bridge to Zone 3
|
|
278
|
+
for (let i = 0; i < 5; i++) {
|
|
279
|
+
addPlatform(0, 12 + i * 2, dz - 22 - i * 8, 8, 1, 6, i % 2 === 0 ? C.sand : C.sandstone);
|
|
280
|
+
spawnCoin(0, 14 + i * 2, dz - 22 - i * 8);
|
|
281
|
+
}
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
function buildIceMountain() {
|
|
285
|
+
// ── Zone 3: Ice Mountain ──
|
|
286
|
+
const iz = -160;
|
|
287
|
+
const iy = 22;
|
|
288
|
+
|
|
289
|
+
// Ice base
|
|
290
|
+
addPlatform(0, iy, iz, 35, 2, 35, C.ice);
|
|
291
|
+
|
|
292
|
+
// Icy floor is slippery (handled in physics)
|
|
293
|
+
// Snowdrift decorations
|
|
294
|
+
addTree(10, iy + 1, iz + 10, true);
|
|
295
|
+
addTree(-8, iy + 1, iz - 5, true);
|
|
296
|
+
|
|
297
|
+
// Ice pillars
|
|
298
|
+
addPlatform(-10, iy + 6, iz - 8, 3, 10, 3, C.snow);
|
|
299
|
+
addPlatform(10, iy + 6, iz + 8, 3, 10, 3, C.snow);
|
|
300
|
+
|
|
301
|
+
// Staircase of ice platforms
|
|
302
|
+
for (let i = 0; i < 6; i++) {
|
|
303
|
+
const angle = (i / 6) * Math.PI;
|
|
304
|
+
const px = Math.cos(angle) * 10;
|
|
305
|
+
const pz = iz + Math.sin(angle) * 10;
|
|
306
|
+
addPlatform(px, iy + 3 + i * 3, pz, 5, 1, 5, C.ice);
|
|
307
|
+
spawnCoin(px, iy + 5 + i * 3, pz);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
// Summit platform
|
|
311
|
+
addPlatform(0, iy + 22, iz, 12, 2, 12, C.snow);
|
|
312
|
+
spawnCoin(0, iy + 25, iz);
|
|
313
|
+
|
|
314
|
+
// Moving platforms spiraling up
|
|
315
|
+
addMovingPlatform(8, iy + 10, iz, 4, 1, 4, C.ice, 'x', 6, 0.8);
|
|
316
|
+
addMovingPlatform(-8, iy + 16, iz - 5, 4, 1, 4, C.ice, 'z', 6, 1.0);
|
|
317
|
+
|
|
318
|
+
// Star power-up near summit
|
|
319
|
+
spawnPowerup(0, iy + 25, iz, 'star');
|
|
320
|
+
|
|
321
|
+
// Boss: Chain Chomp at summit
|
|
322
|
+
spawnChomp(0, iy + 24, iz);
|
|
323
|
+
|
|
324
|
+
// Enemies
|
|
325
|
+
spawnGoomba(5, iy + 1, iz + 5);
|
|
326
|
+
spawnGoomba(-5, iy + 1, iz - 5);
|
|
327
|
+
spawnFlyGuy(8, iy + 8, iz);
|
|
328
|
+
spawnKoopa(-8, iy + 1, iz + 8);
|
|
329
|
+
|
|
330
|
+
// Checkpoint at base
|
|
331
|
+
addCheckpoint(0, iy + 1.5, iz + 12);
|
|
332
|
+
|
|
333
|
+
// Final coin ring at summit
|
|
334
|
+
for (let i = 0; i < 8; i++) {
|
|
335
|
+
const a = (i / 8) * Math.PI * 2;
|
|
336
|
+
spawnCoin(Math.cos(a) * 4, iy + 25, iz + Math.sin(a) * 4);
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
// ── Level Helpers ──────────────────────────────────────────
|
|
341
|
+
function addPlatform(x, y, z, sx, sy, sz, color, isBrick = false, isTrampoline = false) {
|
|
342
|
+
const mesh = createCube(1, color, [x, y, z], {
|
|
343
|
+
material: 'standard',
|
|
344
|
+
roughness: isBrick ? 0.9 : isTrampoline ? 0.3 : 0.6,
|
|
345
|
+
});
|
|
346
|
+
setScale(mesh, sx, sy, sz);
|
|
347
|
+
g.platforms.push({ mesh, x, y, z, sx, sy, sz, isBrick, isTrampoline, destroyed: false });
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
function addMovingPlatform(x, y, z, sx, sy, sz, color, axis, range, speed) {
|
|
351
|
+
const mesh = createCube(1, color, [x, y, z], { material: 'standard', roughness: 0.5 });
|
|
352
|
+
setScale(mesh, sx, sy, sz);
|
|
353
|
+
const glow = createCube(1, 0xffff88, [x, y + sy / 2 + 0.1, z], {
|
|
354
|
+
material: 'emissive',
|
|
355
|
+
emissive: 0xffff88,
|
|
356
|
+
});
|
|
357
|
+
setScale(glow, sx * 0.8, 0.1, sz * 0.8);
|
|
358
|
+
g.worldMeshes.push(glow);
|
|
359
|
+
g.movingPlatforms.push({
|
|
360
|
+
mesh,
|
|
361
|
+
glow,
|
|
362
|
+
x,
|
|
363
|
+
y,
|
|
364
|
+
z,
|
|
365
|
+
sx,
|
|
366
|
+
sy,
|
|
367
|
+
sz,
|
|
368
|
+
axis,
|
|
369
|
+
range,
|
|
370
|
+
speed,
|
|
371
|
+
origin: axis === 'x' ? x : axis === 'z' ? z : y,
|
|
372
|
+
t: Math.random() * 6,
|
|
373
|
+
});
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
function addHazard(x, y, z, sx, sy, sz, color, damage) {
|
|
377
|
+
const mesh = createCube(1, color, [x, y, z], { material: 'emissive', emissive: color });
|
|
378
|
+
setScale(mesh, sx, sy, sz);
|
|
379
|
+
g.hazards.push({ mesh, x, y, z, sx, sy, sz, damage });
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
function addCheckpoint(x, y, z) {
|
|
383
|
+
const pole = createCylinder(0.15, 0.15, 3, 0x888888, [x, y + 1.5, z], { material: 'standard' });
|
|
384
|
+
g.worldMeshes.push(pole);
|
|
385
|
+
const flag = createCube(1, 0xff4444, [x + 0.6, y + 2.5, z], {
|
|
386
|
+
material: 'emissive',
|
|
387
|
+
emissive: 0xff4444,
|
|
388
|
+
});
|
|
389
|
+
setScale(flag, 1.2, 0.6, 0.1);
|
|
390
|
+
g.checkpoints.push({ mesh: flag, x, y, z, active: false });
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
function addTree(x, y, z, snowy = false) {
|
|
394
|
+
const trunk = createCylinder(0.3, 0.3, 3, 0x664422, [x, y + 1.5, z], {
|
|
395
|
+
material: 'standard',
|
|
396
|
+
roughness: 0.9,
|
|
397
|
+
});
|
|
398
|
+
g.worldMeshes.push(trunk);
|
|
399
|
+
const leaves = createSphere(1.5, snowy ? 0xaaccbb : 0x228833, [x, y + 4, z], 8, {
|
|
400
|
+
material: 'standard',
|
|
401
|
+
roughness: 0.8,
|
|
402
|
+
});
|
|
403
|
+
g.worldMeshes.push(leaves);
|
|
404
|
+
if (snowy) {
|
|
405
|
+
const snowCap = createSphere(1.6, 0xeeeeff, [x, y + 4.5, z], 8, { material: 'standard' });
|
|
406
|
+
setScale(snowCap, 1, 0.4, 1);
|
|
407
|
+
g.worldMeshes.push(snowCap);
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
// ── Coins & Powerups ───────────────────────────────────────
|
|
412
|
+
function spawnCoin(x, y, z) {
|
|
413
|
+
const mesh = createSphere(0.8, C.coin, [x, y, z], 12, {
|
|
414
|
+
material: 'metallic',
|
|
415
|
+
metalness: 0.8,
|
|
416
|
+
roughness: 0.2,
|
|
417
|
+
});
|
|
418
|
+
setScale(mesh, 1, 1, 0.2);
|
|
419
|
+
g.coinsList.push({ mesh, x, y, z, t: Math.random() * 10, collected: false });
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
function spawnPowerup(x, y, z, type) {
|
|
423
|
+
let color = type === 'star' ? C.star : type === 'mushroom' ? C.mushroom : C.speedShoe;
|
|
424
|
+
const mesh = createSphere(0.6, color, [x, y + 0.5, z], 12, {
|
|
425
|
+
material: 'emissive',
|
|
426
|
+
emissive: color,
|
|
427
|
+
});
|
|
428
|
+
g.powerups.push({ mesh, x, y: y + 0.5, z, type, collected: false, t: 0 });
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
// ── Enemies ────────────────────────────────────────────────
|
|
432
|
+
function spawnGoomba(x, y, z) {
|
|
433
|
+
const body = createSphere(1.0, C.goomba, [x, y + 0.6, z], 8, { material: 'standard' });
|
|
434
|
+
setScale(body, 1, 0.7, 1);
|
|
435
|
+
const eyeL = createCube(0.2, 0x000000, [x - 0.3, y + 0.9, z + 0.8], { material: 'standard' });
|
|
436
|
+
const eyeR = createCube(0.2, 0x000000, [x + 0.3, y + 0.9, z + 0.8], { material: 'standard' });
|
|
437
|
+
g.enemies.push({
|
|
438
|
+
meshes: [body, eyeL, eyeR],
|
|
439
|
+
type: 'goomba',
|
|
440
|
+
x,
|
|
441
|
+
y,
|
|
442
|
+
z,
|
|
443
|
+
vx: (Math.random() > 0.5 ? 1 : -1) * 3,
|
|
444
|
+
hp: 1,
|
|
445
|
+
startX: x,
|
|
446
|
+
alive: true,
|
|
447
|
+
patrolRange: 10,
|
|
448
|
+
});
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
function spawnKoopa(x, y, z) {
|
|
452
|
+
const shell = createSphere(0.8, C.koopa, [x, y + 0.5, z], 8, {
|
|
453
|
+
material: 'standard',
|
|
454
|
+
roughness: 0.3,
|
|
455
|
+
});
|
|
456
|
+
const head = createSphere(0.4, 0xffcc66, [x, y + 1.2, z + 0.5], 8, { material: 'standard' });
|
|
457
|
+
g.enemies.push({
|
|
458
|
+
meshes: [shell, head],
|
|
459
|
+
type: 'koopa',
|
|
460
|
+
x,
|
|
461
|
+
y,
|
|
462
|
+
z,
|
|
463
|
+
vx: (Math.random() > 0.5 ? 1 : -1) * 4,
|
|
464
|
+
hp: 2,
|
|
465
|
+
startX: x,
|
|
466
|
+
alive: true,
|
|
467
|
+
patrolRange: 8,
|
|
468
|
+
});
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
function spawnFlyGuy(x, y, z) {
|
|
472
|
+
const body = createSphere(0.7, C.flyGuy, [x, y, z], 8, {
|
|
473
|
+
material: 'emissive',
|
|
474
|
+
emissive: C.flyGuy,
|
|
475
|
+
});
|
|
476
|
+
const wingL = createCube(0.1, 0xffffff, [x - 0.8, y + 0.2, z], { material: 'standard' });
|
|
477
|
+
setScale(wingL, 8, 1, 3);
|
|
478
|
+
const wingR = createCube(0.1, 0xffffff, [x + 0.8, y + 0.2, z], { material: 'standard' });
|
|
479
|
+
setScale(wingR, 8, 1, 3);
|
|
480
|
+
g.enemies.push({
|
|
481
|
+
meshes: [body, wingL, wingR],
|
|
482
|
+
type: 'flyguy',
|
|
483
|
+
x,
|
|
484
|
+
y,
|
|
485
|
+
z,
|
|
486
|
+
orbAngle: Math.random() * Math.PI * 2,
|
|
487
|
+
startY: y,
|
|
488
|
+
startX: x,
|
|
489
|
+
startZ: z,
|
|
490
|
+
alive: true,
|
|
491
|
+
hp: 1,
|
|
492
|
+
patrolRange: 6,
|
|
493
|
+
});
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
function spawnChomp(x, y, z) {
|
|
497
|
+
const body = createSphere(2.0, C.chomp, [x, y + 2, z], 12, {
|
|
498
|
+
material: 'metallic',
|
|
499
|
+
metalness: 0.7,
|
|
500
|
+
roughness: 0.3,
|
|
501
|
+
});
|
|
502
|
+
const eyeL = createSphere(0.4, 0xffffff, [x - 0.7, y + 3, z + 1.5], 8, {
|
|
503
|
+
material: 'emissive',
|
|
504
|
+
emissive: 0xffffff,
|
|
505
|
+
});
|
|
506
|
+
const eyeR = createSphere(0.4, 0xffffff, [x + 0.7, y + 3, z + 1.5], 8, {
|
|
507
|
+
material: 'emissive',
|
|
508
|
+
emissive: 0xffffff,
|
|
509
|
+
});
|
|
510
|
+
const pupilL = createSphere(0.2, 0xff0000, [x - 0.7, y + 3, z + 1.8], 8, {
|
|
511
|
+
material: 'emissive',
|
|
512
|
+
emissive: 0xff0000,
|
|
513
|
+
});
|
|
514
|
+
const pupilR = createSphere(0.2, 0xff0000, [x + 0.7, y + 3, z + 1.8], 8, {
|
|
515
|
+
material: 'emissive',
|
|
516
|
+
emissive: 0xff0000,
|
|
517
|
+
});
|
|
518
|
+
// Chain
|
|
519
|
+
const chain = createCylinder(0.15, 0.15, 4, 0x444444, [x, y, z], {
|
|
520
|
+
material: 'metallic',
|
|
521
|
+
metalness: 0.9,
|
|
522
|
+
});
|
|
523
|
+
g.enemies.push({
|
|
524
|
+
meshes: [body, eyeL, eyeR, pupilL, pupilR, chain],
|
|
525
|
+
type: 'chomp',
|
|
526
|
+
x,
|
|
527
|
+
y,
|
|
528
|
+
z,
|
|
529
|
+
startX: x,
|
|
530
|
+
startZ: z,
|
|
531
|
+
orbAngle: 0,
|
|
532
|
+
alive: true,
|
|
533
|
+
hp: 5,
|
|
534
|
+
patrolRange: 6,
|
|
535
|
+
});
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
// ── Plumber Build ──────────────────────────────────────────
|
|
539
|
+
function buildPlumber() {
|
|
540
|
+
const body = createCube(1.2, C.plumberBody, [0, 0, 0], { material: 'standard', roughness: 0.8 });
|
|
541
|
+
setScale(body, 1, 1.2, 1);
|
|
542
|
+
const head = createSphere(0.8, C.plumberFace, [0, 1.2, 0], 12, { material: 'standard' });
|
|
543
|
+
const hat = createSphere(0.82, C.plumberHat, [0, 1.5, 0], 12, { material: 'standard' });
|
|
544
|
+
setScale(hat, 1, 0.5, 1);
|
|
545
|
+
const brim = createCube(1, C.plumberHat, [0, 1.4, 0.5], { material: 'standard' });
|
|
546
|
+
setScale(brim, 1.2, 0.1, 0.6);
|
|
547
|
+
|
|
548
|
+
g.p.meshGroup = [
|
|
549
|
+
{ m: body, ox: 0, oy: 0.6, oz: 0 },
|
|
550
|
+
{ m: head, ox: 0, oy: 1.6, oz: 0 },
|
|
551
|
+
{ m: hat, ox: 0, oy: 2.0, oz: 0 },
|
|
552
|
+
{ m: brim, ox: 0, oy: 1.9, oz: 0.5 },
|
|
553
|
+
];
|
|
554
|
+
}
|
|
555
|
+
|
|
556
|
+
function createFX(cx, cy, cz, color, count = 10, speed = 10) {
|
|
557
|
+
for (let i = 0; i < count; i++) {
|
|
558
|
+
const mesh = createCube(0.4, color, [cx, cy, cz], { material: 'emissive', emissive: color });
|
|
559
|
+
const a = Math.random() * Math.PI * 2;
|
|
560
|
+
const a2 = Math.random() * Math.PI - Math.PI / 2;
|
|
561
|
+
g.particles.push({
|
|
562
|
+
mesh,
|
|
563
|
+
x: cx,
|
|
564
|
+
y: cy,
|
|
565
|
+
z: cz,
|
|
566
|
+
vx: Math.cos(a) * Math.cos(a2) * speed,
|
|
567
|
+
vy: Math.abs(Math.sin(a2)) * speed + 5,
|
|
568
|
+
vz: Math.sin(a) * Math.cos(a2) * speed,
|
|
569
|
+
life: 0.3 + Math.random() * 0.4,
|
|
570
|
+
});
|
|
571
|
+
}
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
// ── Game Loop ──────────────────────────────────────────────
|
|
575
|
+
export function update(dt) {
|
|
576
|
+
t += dt;
|
|
577
|
+
updateShake(shake, dt);
|
|
578
|
+
|
|
579
|
+
if (gameState !== 'playing') {
|
|
580
|
+
if (inputLock > 0) inputLock -= dt;
|
|
581
|
+
if (gameState === 'start' && inputLock <= 0 && (keyp('Space') || keyp('Enter'))) startGame();
|
|
582
|
+
if (
|
|
583
|
+
(gameState === 'gameover' || gameState === 'win') &&
|
|
584
|
+
inputLock <= 0 &&
|
|
585
|
+
(keyp('Space') || keyp('Enter'))
|
|
586
|
+
) {
|
|
587
|
+
resetGame();
|
|
588
|
+
gameState = 'playing';
|
|
589
|
+
}
|
|
590
|
+
return;
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
const p = g.p;
|
|
594
|
+
updateHitState(playerHit, dt);
|
|
595
|
+
|
|
596
|
+
// Power-up timers
|
|
597
|
+
if (g.starTimer > 0) g.starTimer -= dt;
|
|
598
|
+
if (g.speedTimer > 0) g.speedTimer -= dt;
|
|
599
|
+
|
|
600
|
+
// Falling check — generous threshold so falls feel recoverable
|
|
601
|
+
if (p.y < -20) respawnPlayer();
|
|
602
|
+
|
|
603
|
+
handlePlayerInput(dt);
|
|
604
|
+
updateMovingPlatforms(dt);
|
|
605
|
+
updatePhysics(dt);
|
|
606
|
+
updatePlayerMeshes();
|
|
607
|
+
updateCoins(dt);
|
|
608
|
+
updateEnemies(dt);
|
|
609
|
+
updatePowerups(dt);
|
|
610
|
+
updateCheckpoints();
|
|
611
|
+
updateParticles(dt);
|
|
612
|
+
|
|
613
|
+
// Zone detection for atmosphere
|
|
614
|
+
const zoneNow = getZone(p.z);
|
|
615
|
+
if (zoneNow !== g.zone) {
|
|
616
|
+
g.zone = zoneNow;
|
|
617
|
+
updateAtmosphere(zoneNow);
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
// Camera
|
|
621
|
+
const sx = shake.offsetX || 0;
|
|
622
|
+
const sy = shake.offsetY || 0;
|
|
623
|
+
setCameraPosition(p.x + sx * 0.03, p.y + 6 + sy * 0.03, p.z + 12);
|
|
624
|
+
setCameraTarget(p.x, p.y + 1, p.z - 4);
|
|
625
|
+
}
|
|
626
|
+
|
|
627
|
+
function getZone(z) {
|
|
628
|
+
if (z > -65) return 0; // Grassland
|
|
629
|
+
if (z > -130) return 1; // Desert
|
|
630
|
+
return 2; // Ice
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
function updateAtmosphere(zone) {
|
|
634
|
+
if (zone === 0) {
|
|
635
|
+
setFog(0x44aaff, 60, 180);
|
|
636
|
+
setAmbientLight(0xffffff, 0.75);
|
|
637
|
+
} else if (zone === 1) {
|
|
638
|
+
setFog(0xddaa66, 50, 150);
|
|
639
|
+
setAmbientLight(0xffeedd, 0.85);
|
|
640
|
+
} else {
|
|
641
|
+
setFog(0x889fbb, 40, 130);
|
|
642
|
+
setAmbientLight(0xccddff, 0.6);
|
|
643
|
+
}
|
|
644
|
+
}
|
|
645
|
+
|
|
646
|
+
function handlePlayerInput(dt) {
|
|
647
|
+
const p = g.p;
|
|
648
|
+
let ax = 0,
|
|
649
|
+
az = 0;
|
|
650
|
+
|
|
651
|
+
if (key('ArrowLeft') || key('KeyA') || btn(0)) ax = -1;
|
|
652
|
+
if (key('ArrowRight') || key('KeyD') || btn(1)) ax = 1;
|
|
653
|
+
if (key('ArrowUp') || key('KeyW') || btn(2)) az = -1;
|
|
654
|
+
if (key('ArrowDown') || key('KeyS') || btn(3)) az = 1;
|
|
655
|
+
|
|
656
|
+
const speedMult = g.speedTimer > 0 ? 1.6 : 1.0;
|
|
657
|
+
const moveSpd = 32 * speedMult;
|
|
658
|
+
p.vx += ax * moveSpd * dt;
|
|
659
|
+
p.vz += az * moveSpd * dt;
|
|
660
|
+
|
|
661
|
+
// Friction — generous air control for fun platforming
|
|
662
|
+
const zone = getZone(p.z);
|
|
663
|
+
const isIce = zone === 2;
|
|
664
|
+
const fricMult = isIce ? 0.4 : 1.0;
|
|
665
|
+
const fric = p.isGrounded ? 6 * fricMult : 0.8;
|
|
666
|
+
p.vx *= 1 - fric * dt;
|
|
667
|
+
p.vz *= 1 - fric * dt;
|
|
668
|
+
|
|
669
|
+
if (Math.abs(p.vx) > 0.1 || Math.abs(p.vz) > 0.1) p.rotY = Math.atan2(p.vx, p.vz);
|
|
670
|
+
|
|
671
|
+
// Jump / double jump — floaty Mario-style arcs
|
|
672
|
+
const maxJumps = g.hasDoubleJump ? 2 : 1;
|
|
673
|
+
if ((keyp('Space') || keyp('KeyZ')) && p.jumpsLeft > 0 && p.jumpTimer <= 0) {
|
|
674
|
+
p.vy = p.jumpsLeft === maxJumps ? 18 : 14;
|
|
675
|
+
p.isGrounded = false;
|
|
676
|
+
p.jumpsLeft--;
|
|
677
|
+
p.jumpTimer = 0.12;
|
|
678
|
+
sfx('jump');
|
|
679
|
+
createFX(p.x, p.y, p.z, 0xffffff, 5, 2);
|
|
680
|
+
}
|
|
681
|
+
if (p.jumpTimer > 0) p.jumpTimer -= dt;
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
function updateMovingPlatforms(dt) {
|
|
685
|
+
for (const mp of g.movingPlatforms) {
|
|
686
|
+
mp.t += dt * mp.speed;
|
|
687
|
+
const offset = Math.sin(mp.t) * mp.range;
|
|
688
|
+
if (mp.axis === 'x') {
|
|
689
|
+
mp.x = mp.origin + offset;
|
|
690
|
+
setPosition(mp.mesh, mp.x, mp.y, mp.z);
|
|
691
|
+
setPosition(mp.glow, mp.x, mp.y + mp.sy / 2 + 0.1, mp.z);
|
|
692
|
+
} else if (mp.axis === 'z') {
|
|
693
|
+
mp.z = mp.origin + offset;
|
|
694
|
+
setPosition(mp.mesh, mp.x, mp.y, mp.z);
|
|
695
|
+
setPosition(mp.glow, mp.x, mp.y + mp.sy / 2 + 0.1, mp.z);
|
|
696
|
+
} else {
|
|
697
|
+
mp.y = mp.origin + offset;
|
|
698
|
+
setPosition(mp.mesh, mp.x, mp.y, mp.z);
|
|
699
|
+
setPosition(mp.glow, mp.x, mp.y + mp.sy / 2 + 0.1, mp.z);
|
|
700
|
+
}
|
|
701
|
+
}
|
|
702
|
+
}
|
|
703
|
+
|
|
704
|
+
function updatePhysics(dt) {
|
|
705
|
+
const p = g.p;
|
|
706
|
+
// Lighter gravity = floaty fun jumps (35 vs Mario's ~38)
|
|
707
|
+
// Variable: fall faster than rise for snappy-yet-floaty feel
|
|
708
|
+
const grav = p.vy > 0 ? 35 : 45;
|
|
709
|
+
p.vy -= grav * dt;
|
|
710
|
+
p.isGrounded = false;
|
|
711
|
+
|
|
712
|
+
p.y += p.vy * dt;
|
|
713
|
+
handleCollisions('y');
|
|
714
|
+
p.x += p.vx * dt;
|
|
715
|
+
handleCollisions('x');
|
|
716
|
+
p.z += p.vz * dt;
|
|
717
|
+
handleCollisions('z');
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
function handleCollisions(axis) {
|
|
721
|
+
const p = g.p;
|
|
722
|
+
const pr = 0.6,
|
|
723
|
+
ph = 2.0;
|
|
724
|
+
|
|
725
|
+
const collide = plat => {
|
|
726
|
+
if (plat.destroyed) return;
|
|
727
|
+
const hx = plat.sx / 2,
|
|
728
|
+
hy = plat.sy / 2,
|
|
729
|
+
hz = plat.sz / 2;
|
|
730
|
+
const overlapX = p.x + pr > plat.x - hx && p.x - pr < plat.x + hx;
|
|
731
|
+
const overlapY = p.y + ph > plat.y - hy && p.y < plat.y + hy;
|
|
732
|
+
const overlapZ = p.z + pr > plat.z - hz && p.z - pr < plat.z + hz;
|
|
733
|
+
|
|
734
|
+
if (overlapX && overlapY && overlapZ) {
|
|
735
|
+
if (axis === 'y') {
|
|
736
|
+
if (p.vy < 0) {
|
|
737
|
+
p.y = plat.y + hy;
|
|
738
|
+
p.vy = 0;
|
|
739
|
+
p.isGrounded = true;
|
|
740
|
+
p.jumpsLeft = g.hasDoubleJump ? 2 : 1;
|
|
741
|
+
if (plat.isTrampoline) {
|
|
742
|
+
p.vy = 25;
|
|
743
|
+
p.isGrounded = false;
|
|
744
|
+
p.jumpsLeft = g.hasDoubleJump ? 2 : 1;
|
|
745
|
+
sfx('jump');
|
|
746
|
+
createFX(p.x, p.y, p.z, 0xff88ff, 8, 4);
|
|
747
|
+
}
|
|
748
|
+
} else if (p.vy > 0) {
|
|
749
|
+
p.y = plat.y - hy - ph;
|
|
750
|
+
p.vy = -2;
|
|
751
|
+
if (plat.isBrick) {
|
|
752
|
+
createFX(plat.x, plat.y, plat.z, C.brick, 15, 10);
|
|
753
|
+
g.score += 50;
|
|
754
|
+
sfx('explosion');
|
|
755
|
+
destroyMesh(plat.mesh);
|
|
756
|
+
plat.destroyed = true;
|
|
757
|
+
}
|
|
758
|
+
}
|
|
759
|
+
} else if (axis === 'x') {
|
|
760
|
+
if (p.vx > 0) {
|
|
761
|
+
p.x = plat.x - hx - pr;
|
|
762
|
+
p.vx = 0;
|
|
763
|
+
} else if (p.vx < 0) {
|
|
764
|
+
p.x = plat.x + hx + pr;
|
|
765
|
+
p.vx = 0;
|
|
766
|
+
}
|
|
767
|
+
} else if (axis === 'z') {
|
|
768
|
+
if (p.vz > 0) {
|
|
769
|
+
p.z = plat.z - hz - pr;
|
|
770
|
+
p.vz = 0;
|
|
771
|
+
} else if (p.vz < 0) {
|
|
772
|
+
p.z = plat.z + hz + pr;
|
|
773
|
+
p.vz = 0;
|
|
774
|
+
}
|
|
775
|
+
}
|
|
776
|
+
}
|
|
777
|
+
};
|
|
778
|
+
|
|
779
|
+
g.platforms.forEach(collide);
|
|
780
|
+
g.movingPlatforms.forEach(collide);
|
|
781
|
+
|
|
782
|
+
// Cleanup destroyed
|
|
783
|
+
for (let i = g.platforms.length - 1; i >= 0; i--) {
|
|
784
|
+
if (g.platforms[i].destroyed) g.platforms.splice(i, 1);
|
|
785
|
+
}
|
|
786
|
+
|
|
787
|
+
// Hazard collision
|
|
788
|
+
if (axis === 'y') {
|
|
789
|
+
for (const h of g.hazards) {
|
|
790
|
+
const hx = h.sx / 2,
|
|
791
|
+
hy = h.sy / 2,
|
|
792
|
+
hz = h.sz / 2;
|
|
793
|
+
if (
|
|
794
|
+
p.x + pr > h.x - hx &&
|
|
795
|
+
p.x - pr < h.x + hx &&
|
|
796
|
+
p.y + ph > h.y - hy &&
|
|
797
|
+
p.y < h.y + hy &&
|
|
798
|
+
p.z + pr > h.z - hz &&
|
|
799
|
+
p.z - pr < h.z + hz
|
|
800
|
+
) {
|
|
801
|
+
takeDamage();
|
|
802
|
+
p.vy = 15;
|
|
803
|
+
}
|
|
804
|
+
}
|
|
805
|
+
}
|
|
806
|
+
}
|
|
807
|
+
|
|
808
|
+
function updatePlayerMeshes() {
|
|
809
|
+
const p = g.p;
|
|
810
|
+
const visible = isVisible(playerHit, t);
|
|
811
|
+
const cr = Math.cos(p.rotY),
|
|
812
|
+
sr = Math.sin(p.rotY);
|
|
813
|
+
|
|
814
|
+
p.meshGroup.forEach(part => {
|
|
815
|
+
if (!visible) {
|
|
816
|
+
setPosition(part.m, 0, -100, 0);
|
|
817
|
+
return;
|
|
818
|
+
}
|
|
819
|
+
const rx = part.ox * cr + part.oz * sr;
|
|
820
|
+
const rz = -part.ox * sr + part.oz * cr;
|
|
821
|
+
let animY = 0;
|
|
822
|
+
if (p.isGrounded && (Math.abs(p.vx) > 1 || Math.abs(p.vz) > 1))
|
|
823
|
+
animY = Math.abs(Math.sin(t * 15)) * 0.2;
|
|
824
|
+
setPosition(part.m, p.x + rx, p.y + part.oy + animY, p.z + rz);
|
|
825
|
+
setRotation(part.m, 0, p.rotY, 0);
|
|
826
|
+
});
|
|
827
|
+
}
|
|
828
|
+
|
|
829
|
+
function updateCoins(dt) {
|
|
830
|
+
for (let i = g.coinsList.length - 1; i >= 0; i--) {
|
|
831
|
+
const c = g.coinsList[i];
|
|
832
|
+
if (c.collected) continue;
|
|
833
|
+
c.t += dt;
|
|
834
|
+
c.y += Math.sin(c.t * 5) * 0.005;
|
|
835
|
+
setPosition(c.mesh, c.x, c.y, c.z);
|
|
836
|
+
setRotation(c.mesh, 0, c.t * 3, 0);
|
|
837
|
+
|
|
838
|
+
const dx = c.x - g.p.x,
|
|
839
|
+
dy = c.y - (g.p.y + 1),
|
|
840
|
+
dz = c.z - g.p.z;
|
|
841
|
+
if (dx * dx + dy * dy + dz * dz < 4) {
|
|
842
|
+
g.score += 100;
|
|
843
|
+
g.coins++;
|
|
844
|
+
createFX(c.x, c.y, c.z, C.coin, 8, 8);
|
|
845
|
+
sfx('coin');
|
|
846
|
+
destroyMesh(c.mesh);
|
|
847
|
+
c.collected = true;
|
|
848
|
+
|
|
849
|
+
if (g.coins >= g.totalCoins) {
|
|
850
|
+
gameState = 'win';
|
|
851
|
+
inputLock = 1.5;
|
|
852
|
+
sfx('powerup');
|
|
853
|
+
}
|
|
854
|
+
}
|
|
855
|
+
}
|
|
856
|
+
}
|
|
857
|
+
|
|
858
|
+
function updatePowerups(dt) {
|
|
859
|
+
for (const pu of g.powerups) {
|
|
860
|
+
if (pu.collected) continue;
|
|
861
|
+
pu.t += dt;
|
|
862
|
+
const bob = Math.sin(pu.t * 4) * 0.3;
|
|
863
|
+
setPosition(pu.mesh, pu.x, pu.y + bob, pu.z);
|
|
864
|
+
setRotation(pu.mesh, 0, pu.t * 2, 0);
|
|
865
|
+
|
|
866
|
+
const dx = pu.x - g.p.x,
|
|
867
|
+
dy = pu.y + bob - (g.p.y + 1),
|
|
868
|
+
dz = pu.z - g.p.z;
|
|
869
|
+
if (dx * dx + dy * dy + dz * dz < 3) {
|
|
870
|
+
pu.collected = true;
|
|
871
|
+
destroyMesh(pu.mesh);
|
|
872
|
+
sfx('powerup');
|
|
873
|
+
createFX(
|
|
874
|
+
pu.x,
|
|
875
|
+
pu.y,
|
|
876
|
+
pu.z,
|
|
877
|
+
pu.type === 'star' ? C.star : pu.type === 'mushroom' ? C.mushroom : C.speedShoe,
|
|
878
|
+
15,
|
|
879
|
+
8
|
|
880
|
+
);
|
|
881
|
+
|
|
882
|
+
if (pu.type === 'mushroom') {
|
|
883
|
+
g.health = Math.min(g.health + 1, g.maxHealth);
|
|
884
|
+
} else if (pu.type === 'star') {
|
|
885
|
+
g.starTimer = 8;
|
|
886
|
+
triggerShake(shake, 3);
|
|
887
|
+
} else if (pu.type === 'speedShoe') {
|
|
888
|
+
g.speedTimer = 12;
|
|
889
|
+
g.hasDoubleJump = true;
|
|
890
|
+
}
|
|
891
|
+
}
|
|
892
|
+
}
|
|
893
|
+
}
|
|
894
|
+
|
|
895
|
+
function updateCheckpoints() {
|
|
896
|
+
for (const cp of g.checkpoints) {
|
|
897
|
+
if (cp.active) continue;
|
|
898
|
+
const dx = cp.x - g.p.x,
|
|
899
|
+
dz = cp.z - g.p.z;
|
|
900
|
+
if (dx * dx + dz * dz < 9 && Math.abs(g.p.y - cp.y) < 4) {
|
|
901
|
+
cp.active = true;
|
|
902
|
+
g.checkpoint = { x: cp.x, y: cp.y + 2, z: cp.z };
|
|
903
|
+
sfx('powerup');
|
|
904
|
+
createFX(cp.x, cp.y + 2, cp.z, 0x44ff44, 12, 6);
|
|
905
|
+
// Turn flag green
|
|
906
|
+
destroyMesh(cp.mesh);
|
|
907
|
+
cp.mesh = createCube(1, 0x44ff44, [cp.x + 0.6, cp.y + 2.5, cp.z], {
|
|
908
|
+
material: 'emissive',
|
|
909
|
+
emissive: 0x44ff44,
|
|
910
|
+
});
|
|
911
|
+
setScale(cp.mesh, 1.2, 0.6, 0.1);
|
|
912
|
+
}
|
|
913
|
+
}
|
|
914
|
+
}
|
|
915
|
+
|
|
916
|
+
function updateEnemies(dt) {
|
|
917
|
+
const p = g.p;
|
|
918
|
+
for (let i = g.enemies.length - 1; i >= 0; i--) {
|
|
919
|
+
const e = g.enemies[i];
|
|
920
|
+
if (!e.alive) continue;
|
|
921
|
+
|
|
922
|
+
// Movement by type
|
|
923
|
+
if (e.type === 'goomba' || e.type === 'koopa') {
|
|
924
|
+
e.x += e.vx * dt;
|
|
925
|
+
if (Math.abs(e.x - e.startX) > e.patrolRange) e.vx *= -1;
|
|
926
|
+
const bobY = Math.sin(t * 10 + i) * 0.01;
|
|
927
|
+
e.y += bobY;
|
|
928
|
+
e.meshes[0] && setPosition(e.meshes[0], e.x, e.y + 0.6, e.z);
|
|
929
|
+
if (e.type === 'goomba') {
|
|
930
|
+
e.meshes[1] && setPosition(e.meshes[1], e.x - 0.3, e.y + 0.9, e.z + 0.8);
|
|
931
|
+
e.meshes[2] && setPosition(e.meshes[2], e.x + 0.3, e.y + 0.9, e.z + 0.8);
|
|
932
|
+
} else {
|
|
933
|
+
e.meshes[1] && setPosition(e.meshes[1], e.x, e.y + 1.2, e.z + 0.5);
|
|
934
|
+
}
|
|
935
|
+
} else if (e.type === 'flyguy') {
|
|
936
|
+
e.orbAngle += dt * 2;
|
|
937
|
+
e.x = e.startX + Math.cos(e.orbAngle) * e.patrolRange;
|
|
938
|
+
e.z = e.startZ + Math.sin(e.orbAngle) * e.patrolRange * 0.5;
|
|
939
|
+
const fy = e.startY + Math.sin(t * 3 + i) * 1.5;
|
|
940
|
+
e.meshes[0] && setPosition(e.meshes[0], e.x, fy, e.z);
|
|
941
|
+
const wingFlap = Math.sin(t * 20) * 0.3;
|
|
942
|
+
e.meshes[1] && setPosition(e.meshes[1], e.x - 0.8, fy + 0.2 + wingFlap, e.z);
|
|
943
|
+
e.meshes[2] && setPosition(e.meshes[2], e.x + 0.8, fy + 0.2 - wingFlap, e.z);
|
|
944
|
+
e.y = fy - 0.6;
|
|
945
|
+
} else if (e.type === 'chomp') {
|
|
946
|
+
e.orbAngle += dt * 1.5;
|
|
947
|
+
e.x = e.startX + Math.cos(e.orbAngle) * 4;
|
|
948
|
+
e.z = e.startZ + Math.sin(e.orbAngle) * 4;
|
|
949
|
+
const bounce = Math.abs(Math.sin(t * 5)) * 1.5;
|
|
950
|
+
e.meshes[0] && setPosition(e.meshes[0], e.x, e.y + 2 + bounce, e.z);
|
|
951
|
+
e.meshes[1] && setPosition(e.meshes[1], e.x - 0.7, e.y + 3 + bounce, e.z + 1.5);
|
|
952
|
+
e.meshes[2] && setPosition(e.meshes[2], e.x + 0.7, e.y + 3 + bounce, e.z + 1.5);
|
|
953
|
+
e.meshes[3] && setPosition(e.meshes[3], e.x - 0.7, e.y + 3 + bounce, e.z + 1.8);
|
|
954
|
+
e.meshes[4] && setPosition(e.meshes[4], e.x + 0.7, e.y + 3 + bounce, e.z + 1.8);
|
|
955
|
+
e.meshes[5] && setPosition(e.meshes[5], e.x, e.y + 1, e.z);
|
|
956
|
+
}
|
|
957
|
+
|
|
958
|
+
// Collision with player
|
|
959
|
+
const dx = e.x - p.x;
|
|
960
|
+
const eHeight = e.type === 'chomp' ? 2 : 0.6;
|
|
961
|
+
const dy = e.y + eHeight - (p.y + 1);
|
|
962
|
+
const dz = e.z - p.z;
|
|
963
|
+
const dist2 = dx * dx + dy * dy + dz * dz;
|
|
964
|
+
const hitRange = e.type === 'chomp' ? 5 : 2.5;
|
|
965
|
+
|
|
966
|
+
if (dist2 < hitRange) {
|
|
967
|
+
if (p.vy < 0 && p.y > e.y + eHeight - 0.5) {
|
|
968
|
+
// Stomp!
|
|
969
|
+
e.hp--;
|
|
970
|
+
p.vy = 14;
|
|
971
|
+
triggerShake(shake, e.type === 'chomp' ? 5 : 2);
|
|
972
|
+
sfx('hit');
|
|
973
|
+
g.score += e.type === 'chomp' ? 500 : 200;
|
|
974
|
+
|
|
975
|
+
if (e.hp <= 0) {
|
|
976
|
+
e.alive = false;
|
|
977
|
+
createFX(
|
|
978
|
+
e.x,
|
|
979
|
+
e.y + 1,
|
|
980
|
+
e.z,
|
|
981
|
+
e.type === 'chomp'
|
|
982
|
+
? C.chomp
|
|
983
|
+
: e.type === 'koopa'
|
|
984
|
+
? C.koopa
|
|
985
|
+
: e.type === 'flyguy'
|
|
986
|
+
? C.flyGuy
|
|
987
|
+
: C.goomba,
|
|
988
|
+
20,
|
|
989
|
+
12
|
|
990
|
+
);
|
|
991
|
+
sfx('explosion');
|
|
992
|
+
e.meshes.forEach(m => destroyMesh(m));
|
|
993
|
+
g.enemies.splice(i, 1);
|
|
994
|
+
if (e.type === 'chomp') {
|
|
995
|
+
g.score += 1000;
|
|
996
|
+
createFX(e.x, e.y + 2, e.z, C.star, 30, 15);
|
|
997
|
+
}
|
|
998
|
+
} else {
|
|
999
|
+
createFX(e.x, e.y + 1, e.z, 0xffaa44, 8, 6);
|
|
1000
|
+
}
|
|
1001
|
+
} else if (!isInvulnerable(playerHit) && g.starTimer <= 0) {
|
|
1002
|
+
takeDamage();
|
|
1003
|
+
} else if (g.starTimer > 0) {
|
|
1004
|
+
// Star power kills on touch
|
|
1005
|
+
e.alive = false;
|
|
1006
|
+
e.hp = 0;
|
|
1007
|
+
createFX(e.x, e.y + 1, e.z, C.star, 20, 12);
|
|
1008
|
+
sfx('explosion');
|
|
1009
|
+
e.meshes.forEach(m => destroyMesh(m));
|
|
1010
|
+
g.enemies.splice(i, 1);
|
|
1011
|
+
g.score += 300;
|
|
1012
|
+
}
|
|
1013
|
+
}
|
|
1014
|
+
}
|
|
1015
|
+
}
|
|
1016
|
+
|
|
1017
|
+
function takeDamage() {
|
|
1018
|
+
if (!triggerHit(playerHit)) return;
|
|
1019
|
+
g.health--;
|
|
1020
|
+
g.p.vy = 10;
|
|
1021
|
+
triggerShake(shake, 4);
|
|
1022
|
+
sfx('hit');
|
|
1023
|
+
createFX(g.p.x, g.p.y + 1, g.p.z, C.plumberFace, 15);
|
|
1024
|
+
if (g.health <= 0) {
|
|
1025
|
+
gameState = 'gameover';
|
|
1026
|
+
inputLock = 1.5;
|
|
1027
|
+
g.p.meshGroup.forEach(part => setPosition(part.m, 0, -100, 0));
|
|
1028
|
+
sfx('explosion');
|
|
1029
|
+
}
|
|
1030
|
+
}
|
|
1031
|
+
|
|
1032
|
+
function respawnPlayer() {
|
|
1033
|
+
takeDamage();
|
|
1034
|
+
if (gameState === 'gameover') return;
|
|
1035
|
+
const cp = g.checkpoint || { x: 0, y: 10, z: 0 };
|
|
1036
|
+
g.p.x = cp.x;
|
|
1037
|
+
g.p.y = cp.y;
|
|
1038
|
+
g.p.z = cp.z;
|
|
1039
|
+
g.p.vx = 0;
|
|
1040
|
+
g.p.vy = 0;
|
|
1041
|
+
g.p.vz = 0;
|
|
1042
|
+
}
|
|
1043
|
+
|
|
1044
|
+
function updateParticles(dt) {
|
|
1045
|
+
for (let i = g.particles.length - 1; i >= 0; i--) {
|
|
1046
|
+
const p = g.particles[i];
|
|
1047
|
+
p.x += p.vx * dt;
|
|
1048
|
+
p.y += p.vy * dt;
|
|
1049
|
+
p.z += p.vz * dt;
|
|
1050
|
+
p.vy -= 15 * dt;
|
|
1051
|
+
p.life -= dt;
|
|
1052
|
+
const a = Math.max(0.01, p.life);
|
|
1053
|
+
setScale(p.mesh, a, a, a);
|
|
1054
|
+
setPosition(p.mesh, p.x, p.y, p.z);
|
|
1055
|
+
if (p.life <= 0) {
|
|
1056
|
+
destroyMesh(p.mesh);
|
|
1057
|
+
g.particles.splice(i, 1);
|
|
1058
|
+
}
|
|
1059
|
+
}
|
|
1060
|
+
}
|
|
1061
|
+
|
|
1062
|
+
// ── Screens & UI ───────────────────────────────────────────
|
|
1063
|
+
export function draw() {
|
|
1064
|
+
if (gameState === 'start') {
|
|
1065
|
+
drawStartScreen();
|
|
1066
|
+
return;
|
|
1067
|
+
}
|
|
1068
|
+
if (gameState === 'gameover') {
|
|
1069
|
+
drawGameOver();
|
|
1070
|
+
return;
|
|
1071
|
+
}
|
|
1072
|
+
if (gameState === 'win') {
|
|
1073
|
+
drawWinScreen();
|
|
1074
|
+
return;
|
|
1075
|
+
}
|
|
1076
|
+
drawHUD();
|
|
1077
|
+
}
|
|
1078
|
+
|
|
1079
|
+
function drawHUD() {
|
|
1080
|
+
// Coin counter
|
|
1081
|
+
rectfill(14, 10, 110, 22, rgba8(0, 0, 0, 140));
|
|
1082
|
+
print(`COINS ${g.coins}/${g.totalCoins}`, 20, 14, rgba8(255, 220, 50, 255));
|
|
1083
|
+
|
|
1084
|
+
// Score
|
|
1085
|
+
rectfill(500, 10, 130, 22, rgba8(0, 0, 0, 140));
|
|
1086
|
+
print(`SCORE ${String(g.score).padStart(6, '0')}`, 506, 14, rgba8(255, 255, 255, 255));
|
|
1087
|
+
|
|
1088
|
+
// Health hearts
|
|
1089
|
+
for (let i = 0; i < g.maxHealth; i++) {
|
|
1090
|
+
const color = i < g.health ? rgba8(255, 50, 50, 255) : rgba8(60, 60, 60, 150);
|
|
1091
|
+
rectfill(20 + i * 24, 38, 18, 16, color);
|
|
1092
|
+
rect(20 + i * 24, 38, 18, 16, rgba8(255, 255, 255, 100), false);
|
|
1093
|
+
}
|
|
1094
|
+
|
|
1095
|
+
// Zone name
|
|
1096
|
+
const zoneNames = ['GRASSLAND', 'DESERT RUINS', 'ICE MOUNTAIN'];
|
|
1097
|
+
const zone = getZone(g.p.z);
|
|
1098
|
+
print(zoneNames[zone], 280, 348, rgba8(200, 200, 200, 160));
|
|
1099
|
+
|
|
1100
|
+
// Power-up indicators
|
|
1101
|
+
if (g.starTimer > 0) {
|
|
1102
|
+
const flash = Math.sin(t * 10) > 0;
|
|
1103
|
+
rectfill(270, 10, 100, 18, flash ? rgba8(255, 255, 0, 180) : rgba8(200, 150, 0, 180));
|
|
1104
|
+
print(`STAR ${Math.ceil(g.starTimer)}s`, 280, 12, rgba8(0, 0, 0, 255));
|
|
1105
|
+
}
|
|
1106
|
+
if (g.speedTimer > 0) {
|
|
1107
|
+
rectfill(270, 30, 100, 18, rgba8(50, 200, 255, 160));
|
|
1108
|
+
print(`SPEED ${Math.ceil(g.speedTimer)}s`, 276, 32, rgba8(0, 0, 0, 255));
|
|
1109
|
+
}
|
|
1110
|
+
if (g.hasDoubleJump) {
|
|
1111
|
+
print('2x JUMP', 560, 38, rgba8(100, 220, 255, 200));
|
|
1112
|
+
}
|
|
1113
|
+
}
|
|
1114
|
+
|
|
1115
|
+
function drawStartScreen() {
|
|
1116
|
+
rectfill(0, 0, 640, 360, rgba8(0, 0, 0, 180));
|
|
1117
|
+
drawGlowText(
|
|
1118
|
+
'SUPER PLUMBER',
|
|
1119
|
+
165,
|
|
1120
|
+
45 + Math.sin(t * 3) * 5,
|
|
1121
|
+
rgba8(255, 50, 50),
|
|
1122
|
+
rgba8(150, 0, 0)
|
|
1123
|
+
);
|
|
1124
|
+
printCentered('NOVA 64', 320, 95 + Math.sin(t * 3) * 5, rgba8(255, 200, 0));
|
|
1125
|
+
|
|
1126
|
+
rectfill(140, 130, 360, 120, rgba8(10, 20, 50, 220));
|
|
1127
|
+
rect(140, 130, 360, 120, rgba8(100, 150, 255, 200), false);
|
|
1128
|
+
|
|
1129
|
+
printCentered('3 ZONES: Grassland Desert Ice', 320, 140, rgba8(200, 200, 255));
|
|
1130
|
+
printCentered('WASD / Arrows = Move', 320, 162, rgba8(200, 200, 200));
|
|
1131
|
+
printCentered('SPACE = Jump (collect Speed Shoes for 2x)', 320, 178, rgba8(200, 200, 200));
|
|
1132
|
+
printCentered('Stomp enemies! Collect ALL coins to win!', 320, 194, rgba8(255, 255, 100));
|
|
1133
|
+
printCentered('Power-ups: Star, Mushroom, Speed Shoes', 320, 214, rgba8(100, 255, 150));
|
|
1134
|
+
printCentered('Touch checkpoints to save your position!', 320, 230, rgba8(255, 180, 100));
|
|
1135
|
+
|
|
1136
|
+
const pulse = Math.sin(t * 3) * 0.5 + 0.5;
|
|
1137
|
+
printCentered(
|
|
1138
|
+
'PRESS SPACE TO PLAY',
|
|
1139
|
+
320,
|
|
1140
|
+
290,
|
|
1141
|
+
rgba8(255, 255, 100, Math.floor(100 + pulse * 155))
|
|
1142
|
+
);
|
|
1143
|
+
}
|
|
1144
|
+
|
|
1145
|
+
function drawGameOver() {
|
|
1146
|
+
rectfill(0, 0, 640, 360, rgba8(40, 0, 0, 220));
|
|
1147
|
+
drawGlowText('GAME OVER', 220, 80, rgba8(255, 50, 50), rgba8(150, 0, 0));
|
|
1148
|
+
printCentered(
|
|
1149
|
+
`Score: ${g.score} | Coins: ${g.coins}/${g.totalCoins}`,
|
|
1150
|
+
320,
|
|
1151
|
+
150,
|
|
1152
|
+
rgba8(200, 200, 200)
|
|
1153
|
+
);
|
|
1154
|
+
const zoneNames = ['Grassland', 'Desert Ruins', 'Ice Mountain'];
|
|
1155
|
+
printCentered(`Reached: ${zoneNames[getZone(g.p.z)]}`, 320, 175, rgba8(180, 180, 200));
|
|
1156
|
+
const pulse = Math.sin(t * 2) * 0.5 + 0.5;
|
|
1157
|
+
printCentered(
|
|
1158
|
+
'PRESS SPACE TO TRY AGAIN',
|
|
1159
|
+
320,
|
|
1160
|
+
240,
|
|
1161
|
+
rgba8(200, 150, 150, Math.floor(120 + pulse * 135))
|
|
1162
|
+
);
|
|
1163
|
+
}
|
|
1164
|
+
|
|
1165
|
+
function drawWinScreen() {
|
|
1166
|
+
rectfill(0, 0, 640, 360, rgba8(0, 20, 0, 200));
|
|
1167
|
+
drawGlowText('COURSE CLEAR!', 180, 60, rgba8(50, 255, 100), rgba8(0, 100, 0));
|
|
1168
|
+
printCentered(`FINAL SCORE: ${g.score}`, 320, 130, rgba8(255, 220, 50));
|
|
1169
|
+
printCentered(`ALL ${g.totalCoins} COINS COLLECTED!`, 320, 160, rgba8(255, 255, 100));
|
|
1170
|
+
const rating =
|
|
1171
|
+
g.score > 15000 ? 'S RANK!' : g.score > 10000 ? 'A RANK' : g.score > 5000 ? 'B RANK' : 'C RANK';
|
|
1172
|
+
drawGlowText(rating, 260, 200, rgba8(255, 215, 0), rgba8(180, 140, 0));
|
|
1173
|
+
const pulse = Math.sin(t * 2) * 0.5 + 0.5;
|
|
1174
|
+
printCentered(
|
|
1175
|
+
'PRESS SPACE TO PLAY AGAIN',
|
|
1176
|
+
320,
|
|
1177
|
+
280,
|
|
1178
|
+
rgba8(200, 255, 200, Math.floor(120 + pulse * 135))
|
|
1179
|
+
);
|
|
1180
|
+
}
|
|
1181
|
+
|
|
1182
|
+
function startGame() {
|
|
1183
|
+
gameState = 'playing';
|
|
1184
|
+
sfx('confirm');
|
|
1185
|
+
}
|