nova64 0.2.5 → 0.2.7

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Files changed (185) hide show
  1. package/README.md +25 -8
  2. package/bin/nova64.js +165 -0
  3. package/dist/assets/console-CY_kygm3.js +14 -0
  4. package/dist/assets/console-CY_kygm3.js.map +1 -0
  5. package/dist/assets/main-l0sNRNKZ.js.map +1 -0
  6. package/dist/assets/sky/studio/nx.png +0 -0
  7. package/dist/assets/sky/studio/ny.png +0 -0
  8. package/dist/assets/sky/studio/nz.png +0 -0
  9. package/dist/assets/sky/studio/px.png +0 -0
  10. package/dist/assets/sky/studio/py.png +0 -0
  11. package/dist/assets/sky/studio/pz.png +0 -0
  12. package/dist/assets/vanilla-Dcuy32gi.js +2 -0
  13. package/dist/assets/vanilla-Dcuy32gi.js.map +1 -0
  14. package/dist/console.html +899 -0
  15. package/dist/docs/BENCHMARK.md +77 -0
  16. package/dist/docs/CHEATSHEET.md +255 -0
  17. package/dist/docs/EFFECTS_API_GUIDE.md +577 -0
  18. package/dist/docs/EFFECTS_QUICK_REFERENCE.md +331 -0
  19. package/dist/docs/FONT_CHARACTER_REFERENCE.md +219 -0
  20. package/dist/docs/FREE_GLB_ASSETS.md +330 -0
  21. package/dist/docs/FULLSCREEN_BUTTON_FEATURE.md +296 -0
  22. package/dist/docs/GAMEPAD_SUPPORT.md +348 -0
  23. package/dist/docs/GAME_IMPROVEMENTS.md +278 -0
  24. package/dist/docs/GAME_QUALITY_STATUS.md +300 -0
  25. package/dist/docs/MIGRATION_GUIDE.md +553 -0
  26. package/dist/docs/NOVA64_3D_API.md +356 -0
  27. package/dist/docs/NOVA64_API_REFERENCE.md +1406 -0
  28. package/dist/docs/NOVA64_UI_API.md +503 -0
  29. package/dist/docs/UI_SYSTEM_SUMMARY.md +445 -0
  30. package/dist/docs/VOXEL_ENGINE_GUIDE.md +662 -0
  31. package/dist/docs/VOXEL_QUICK_REFERENCE.md +386 -0
  32. package/dist/docs/api-3d.html +750 -0
  33. package/dist/docs/api-effects.html +385 -0
  34. package/dist/docs/api-improvements.md +121 -0
  35. package/dist/docs/api-skybox.html +407 -0
  36. package/dist/docs/api-sprites.html +321 -0
  37. package/dist/docs/api-voxel.html +337 -0
  38. package/dist/docs/api.html +543 -0
  39. package/dist/docs/assets.html +306 -0
  40. package/dist/docs/audio.html +340 -0
  41. package/dist/docs/blogs.html +286 -0
  42. package/dist/docs/collision.html +316 -0
  43. package/dist/docs/console.html +247 -0
  44. package/dist/docs/editor.html +297 -0
  45. package/dist/docs/font.html +247 -0
  46. package/dist/docs/framebuffer.html +247 -0
  47. package/dist/docs/fullscreen-button.html +297 -0
  48. package/dist/docs/gpu-systems.html +247 -0
  49. package/dist/docs/index.html +580 -0
  50. package/dist/docs/input.html +491 -0
  51. package/dist/docs/physics.html +311 -0
  52. package/dist/docs/screens.html +311 -0
  53. package/dist/docs/storage.html +311 -0
  54. package/dist/docs/textinput.html +332 -0
  55. package/dist/docs/ui.html +488 -0
  56. package/dist/examples/3d-advanced/code.js +695 -0
  57. package/dist/examples/adventure-comic-3d/code.js +342 -0
  58. package/dist/examples/audio-lab/code.js +150 -0
  59. package/dist/examples/boids-flocking/code.js +270 -0
  60. package/dist/examples/crystal-cathedral-3d/code.js +706 -0
  61. package/dist/examples/cyberpunk-city-3d/code.js +1383 -0
  62. package/dist/examples/demoscene/README.md +192 -0
  63. package/dist/examples/demoscene/code.js +1081 -0
  64. package/dist/examples/demoscene/meta.json +21 -0
  65. package/dist/examples/dungeon-crawler-3d/code.js +1117 -0
  66. package/dist/examples/f-zero-nova-3d/code.js +865 -0
  67. package/dist/examples/f-zero-nova-3d/code_old.js +1555 -0
  68. package/dist/examples/fps-demo-3d/code.js +744 -0
  69. package/dist/examples/game-of-life-3d/code.js +338 -0
  70. package/dist/examples/generative-art/code.js +632 -0
  71. package/dist/examples/hello-3d/code.js +325 -0
  72. package/dist/examples/hello-skybox/code.js +183 -0
  73. package/dist/examples/hello-world/code.js +19 -0
  74. package/dist/examples/input-showcase/code.js +109 -0
  75. package/dist/examples/instancing-demo/code.js +315 -0
  76. package/dist/examples/minecraft-demo/code.js +387 -0
  77. package/dist/examples/model-viewer-3d/code.js +114 -0
  78. package/dist/examples/mystical-realm-3d/code.js +1203 -0
  79. package/dist/examples/nature-explorer-3d/code.js +1318 -0
  80. package/dist/examples/particles-demo/code.js +522 -0
  81. package/dist/examples/pbr-showcase/code.js +140 -0
  82. package/dist/examples/physics-demo-3d/code.js +948 -0
  83. package/dist/examples/screen-demo/code.js +267 -0
  84. package/dist/examples/shooter-demo-3d/code.js +1286 -0
  85. package/dist/examples/space-combat-3d/IMPLEMENTATION_SUMMARY.md +109 -0
  86. package/dist/examples/space-combat-3d/README.md +135 -0
  87. package/dist/examples/space-combat-3d/code.js +1332 -0
  88. package/dist/examples/space-harrier-3d/code.js +923 -0
  89. package/dist/examples/star-fox-nova-3d/code.js +1116 -0
  90. package/dist/examples/star-fox-nova-3d/code_backup.js +410 -0
  91. package/dist/examples/star-fox-nova-3d/code_broken.js +1821 -0
  92. package/dist/examples/storage-quest/code.js +209 -0
  93. package/dist/examples/strider-demo-3d/IMPROVEMENT_OPTIONS.md +285 -0
  94. package/dist/examples/strider-demo-3d/cache-test.html +132 -0
  95. package/dist/examples/strider-demo-3d/code-fixed.js +582 -0
  96. package/dist/examples/strider-demo-3d/code-old.js +1537 -0
  97. package/dist/examples/strider-demo-3d/code.js +1462 -0
  98. package/dist/examples/strider-demo-3d/code.js.bak2 +1169 -0
  99. package/dist/examples/strider-demo-3d/fix-game.sh +53 -0
  100. package/dist/examples/super-plumber-64/README.md +128 -0
  101. package/dist/examples/super-plumber-64/code.js +1185 -0
  102. package/dist/examples/super-plumber-64/index.html +88 -0
  103. package/dist/examples/test-2d-overlay/code.js +32 -0
  104. package/dist/examples/test-font/code.js +51 -0
  105. package/dist/examples/test-minimal/code.js +21 -0
  106. package/dist/examples/ui-demo/code.js +306 -0
  107. package/dist/examples/wing-commander-space/README.md +180 -0
  108. package/dist/examples/wing-commander-space/code.js +1285 -0
  109. package/dist/examples/wizardry-3d/CHANGELOG.md +366 -0
  110. package/dist/examples/wizardry-3d/code.js +3928 -0
  111. package/dist/index.html +666 -0
  112. package/dist/os9-shell/assets/index-DIHfrTaW.css +1 -0
  113. package/dist/os9-shell/assets/index-KchE_ngx.js +483 -0
  114. package/dist/os9-shell/assets/index-KchE_ngx.js.map +1 -0
  115. package/dist/os9-shell/index.html +23 -0
  116. package/dist/os9-shell/nova-icon.svg +12 -0
  117. package/dist/runtime/api-2d.js +1158 -0
  118. package/dist/runtime/api-3d/camera.js +73 -0
  119. package/dist/runtime/api-3d/instancing.js +180 -0
  120. package/dist/runtime/api-3d/lights.js +51 -0
  121. package/dist/runtime/api-3d/materials.js +47 -0
  122. package/dist/runtime/api-3d/models.js +84 -0
  123. package/dist/runtime/api-3d/particles.js +296 -0
  124. package/dist/runtime/api-3d/pbr.js +113 -0
  125. package/dist/runtime/api-3d/primitives.js +304 -0
  126. package/dist/runtime/api-3d/scene.js +169 -0
  127. package/dist/runtime/api-3d/transforms.js +161 -0
  128. package/dist/runtime/api-3d.js +166 -0
  129. package/dist/runtime/api-effects.js +840 -0
  130. package/dist/runtime/api-gameutils.js +476 -0
  131. package/dist/runtime/api-generative.js +610 -0
  132. package/dist/runtime/api-presets.js +85 -0
  133. package/dist/runtime/api-skybox.js +232 -0
  134. package/dist/runtime/api-sprites.js +100 -0
  135. package/dist/runtime/api-voxel.js +712 -0
  136. package/dist/runtime/api.js +201 -0
  137. package/dist/runtime/assets.js +27 -0
  138. package/dist/runtime/audio.js +114 -0
  139. package/dist/runtime/collision.js +47 -0
  140. package/dist/runtime/console.js +101 -0
  141. package/dist/runtime/editor.js +233 -0
  142. package/dist/runtime/font.js +233 -0
  143. package/dist/runtime/framebuffer.js +28 -0
  144. package/dist/runtime/fullscreen-button.js +185 -0
  145. package/dist/runtime/gpu-canvas2d.js +47 -0
  146. package/dist/runtime/gpu-threejs.js +643 -0
  147. package/dist/runtime/gpu-webgl2.js +310 -0
  148. package/dist/runtime/index.d.ts +682 -0
  149. package/dist/runtime/index.js +22 -0
  150. package/dist/runtime/input.js +225 -0
  151. package/dist/runtime/logger.js +60 -0
  152. package/dist/runtime/physics.js +101 -0
  153. package/dist/runtime/screens.js +213 -0
  154. package/dist/runtime/storage.js +38 -0
  155. package/dist/runtime/store.js +151 -0
  156. package/dist/runtime/textinput.js +68 -0
  157. package/dist/runtime/ui/buttons.js +124 -0
  158. package/dist/runtime/ui/panels.js +105 -0
  159. package/dist/runtime/ui/text.js +86 -0
  160. package/dist/runtime/ui/widgets.js +141 -0
  161. package/dist/runtime/ui.js +111 -0
  162. package/index.html +6 -1
  163. package/package.json +9 -2
  164. package/public/assets/sky/studio/nx.png +0 -0
  165. package/public/assets/sky/studio/ny.png +0 -0
  166. package/public/assets/sky/studio/nz.png +0 -0
  167. package/public/assets/sky/studio/px.png +0 -0
  168. package/public/assets/sky/studio/py.png +0 -0
  169. package/public/assets/sky/studio/pz.png +0 -0
  170. package/public/os9-shell/assets/index-KchE_ngx.js +483 -0
  171. package/public/os9-shell/assets/index-KchE_ngx.js.map +1 -0
  172. package/public/os9-shell/index.html +10 -1
  173. package/runtime/api-2d.js +301 -21
  174. package/runtime/api-3d/pbr.js +45 -1
  175. package/runtime/api-3d.js +1 -0
  176. package/runtime/api-effects.js +90 -3
  177. package/runtime/api-gameutils.js +476 -0
  178. package/runtime/api-generative.js +610 -0
  179. package/runtime/api-skybox.js +54 -0
  180. package/runtime/api-voxel.js +139 -28
  181. package/runtime/gpu-threejs.js +13 -9
  182. package/runtime/ui.js +2 -2
  183. package/src/main.js +20 -0
  184. package/public/os9-shell/assets/index-B1Uvacma.js +0 -32825
  185. package/public/os9-shell/assets/index-B1Uvacma.js.map +0 -1
@@ -0,0 +1,338 @@
1
+ // GAME OF LIFE 3D — Conway's Game of Life rendered with 3D cubes
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+ // A mesmerizing cellular automata with multiple rulesets and patterns
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+ // Uses the Nova64 3D engine for a stunning visual twist on classic CA
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+
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+ const GRID_W = 40;
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+ const GRID_H = 30;
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+ const CELL_SIZE = 0.9;
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+
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+ let grid = [];
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+ let nextGrid = [];
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+ let meshGrid = []; // 3D cube mesh IDs
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+ let generation = 0;
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+ let tickTimer = 0;
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+ let tickSpeed = 0.12; // seconds per generation
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+ let paused = false;
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+ let gameState = 'start';
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+ let time = 0;
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+ let ruleset = 0;
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+ const RULESETS = [
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+ { name: 'CONWAY (B3/S23)', birth: [3], survive: [2, 3] },
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+ { name: 'HIGH LIFE (B36/S23)', birth: [3, 6], survive: [2, 3] },
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+ { name: 'DAY & NIGHT (B3678/S34678)', birth: [3, 6, 7, 8], survive: [3, 4, 6, 7, 8] },
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+ { name: 'SEEDS (B2/S)', birth: [2], survive: [] },
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+ { name: 'DIAMOEBA (B35678/S5678)', birth: [3, 5, 6, 7, 8], survive: [5, 6, 7, 8] },
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+ ];
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+ let cameraAngle = 0;
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+ let cameraHeight = 25;
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+ let cameraDistance = 35;
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+ let pattern = 0;
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+
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+ function createGrid() {
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+ const g = [];
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+ for (let y = 0; y < GRID_H; y++) {
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+ g[y] = [];
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+ for (let x = 0; x < GRID_W; x++) {
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+ g[y][x] = 0;
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+ }
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+ }
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+ return g;
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+ }
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+
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+ function clearMeshes() {
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+ for (let y = 0; y < GRID_H; y++) {
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+ for (let x = 0; x < GRID_W; x++) {
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+ if (meshGrid[y] && meshGrid[y][x]) {
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+ destroyMesh(meshGrid[y][x]);
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+ meshGrid[y][x] = null;
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+ }
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+ }
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+ }
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+ }
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+
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+ function randomize(density = 0.3) {
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+ for (let y = 0; y < GRID_H; y++) {
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+ for (let x = 0; x < GRID_W; x++) {
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+ grid[y][x] = Math.random() < density ? 1 : 0;
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+ }
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+ }
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+ generation = 0;
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+ }
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+
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+ function placeGlider(gx, gy) {
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+ const shape = [
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+ [0, 1, 0],
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+ [0, 0, 1],
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+ [1, 1, 1],
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+ ];
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+ for (let dy = 0; dy < 3; dy++)
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+ for (let dx = 0; dx < 3; dx++)
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+ if (shape[dy][dx]) grid[(gy + dy) % GRID_H][(gx + dx) % GRID_W] = 1;
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+ }
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+
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+ function placeRPentomino(gx, gy) {
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+ const shape = [
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+ [0, 1, 1],
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+ [1, 1, 0],
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+ [0, 1, 0],
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+ ];
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+ for (let dy = 0; dy < 3; dy++)
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+ for (let dx = 0; dx < 3; dx++)
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+ if (shape[dy][dx]) grid[(gy + dy) % GRID_H][(gx + dx) % GRID_W] = 1;
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+ }
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+
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+ function placePulsar(gx, gy) {
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+ const offsets = [
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+ [2, 0],
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+ [3, 0],
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+ [4, 0],
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+ [8, 0],
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+ [9, 0],
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+ [10, 0],
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+ [0, 2],
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+ [5, 2],
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+ [7, 2],
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+ [12, 2],
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+ [0, 3],
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+ [5, 3],
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+ [7, 3],
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+ [12, 3],
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+ [0, 4],
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+ [5, 4],
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+ [7, 4],
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+ [12, 4],
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+ [2, 5],
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+ [3, 5],
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+ [4, 5],
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+ [8, 5],
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+ [9, 5],
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+ [10, 5],
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+ [2, 7],
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+ [3, 7],
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+ [4, 7],
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+ [8, 7],
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+ [9, 7],
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+ [10, 7],
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+ [0, 8],
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+ [5, 8],
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+ [7, 8],
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+ [12, 8],
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+ [0, 9],
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+ [5, 9],
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+ [7, 9],
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+ [12, 9],
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+ [0, 10],
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+ [5, 10],
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+ [7, 10],
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+ [12, 10],
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+ [2, 12],
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+ [3, 12],
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+ [4, 12],
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+ [8, 12],
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+ [9, 12],
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+ [10, 12],
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+ ];
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+ for (const [dx, dy] of offsets) grid[(gy + dy) % GRID_H][(gx + dx) % GRID_W] = 1;
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+ }
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+
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+ function loadPattern(idx) {
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+ grid = createGrid();
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+ clearMeshes();
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+ meshGrid = [];
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+ for (let y = 0; y < GRID_H; y++) meshGrid[y] = new Array(GRID_W).fill(null);
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+
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+ if (idx === 0) {
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+ // Random soup
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+ randomize(0.35);
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+ } else if (idx === 1) {
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+ // Glider fleet
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+ for (let i = 0; i < 8; i++) {
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+ placeGlider((i * 5) % GRID_W, (i * 4) % GRID_H);
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+ }
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+ } else if (idx === 2) {
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+ // R-pentomino explosion
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+ placeRPentomino(GRID_W / 2 - 1, GRID_H / 2 - 1);
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+ } else if (idx === 3) {
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+ // Pulsar
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+ placePulsar(GRID_W / 2 - 6, GRID_H / 2 - 6);
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+ }
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+ generation = 0;
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+ }
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+
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+ function countNeighbors(x, y) {
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+ let count = 0;
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+ for (let dy = -1; dy <= 1; dy++) {
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+ for (let dx = -1; dx <= 1; dx++) {
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+ if (dx === 0 && dy === 0) continue;
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+ const nx = (x + dx + GRID_W) % GRID_W;
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+ const ny = (y + dy + GRID_H) % GRID_H;
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+ count += grid[ny][nx];
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+ }
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+ }
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+ return count;
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+ }
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+
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+ function step() {
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+ const rules = RULESETS[ruleset];
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+ nextGrid = createGrid();
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+ for (let y = 0; y < GRID_H; y++) {
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+ for (let x = 0; x < GRID_W; x++) {
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+ const n = countNeighbors(x, y);
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+ if (grid[y][x]) {
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+ nextGrid[y][x] = rules.survive.includes(n) ? 1 : 0;
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+ } else {
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+ nextGrid[y][x] = rules.birth.includes(n) ? 1 : 0;
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+ }
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+ }
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+ }
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+ grid = nextGrid;
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+ generation++;
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+ }
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+
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+ export function init() {
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+ grid = createGrid();
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+ nextGrid = createGrid();
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+ meshGrid = [];
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+ for (let y = 0; y < GRID_H; y++) meshGrid[y] = new Array(GRID_W).fill(null);
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+
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+ setAmbientLight(0xffffff, 0.3);
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+ setLightDirection(-1, -2, -1);
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+ setFog(0x050510, 30, 80);
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+ enableBloom(1.0, 0.4, 0.3);
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+
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+ loadPattern(0);
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+ gameState = 'start';
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+ time = 0;
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+ }
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+
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+ export function update(dt) {
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+ time += dt;
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+
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+ if (gameState === 'start') {
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+ if (keyp('Space') || keyp('Enter')) {
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+ gameState = 'running';
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+ }
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+ // Still animate camera on start
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+ cameraAngle += dt * 0.2;
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+ updateCamera();
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+ return;
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+ }
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+
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+ // Controls
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+ if (keyp('Space')) paused = !paused;
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+ if (keyp('ArrowRight')) {
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+ ruleset = (ruleset + 1) % RULESETS.length;
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+ loadPattern(pattern);
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+ }
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+ if (keyp('ArrowLeft')) {
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+ ruleset = (ruleset - 1 + RULESETS.length) % RULESETS.length;
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+ loadPattern(pattern);
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+ }
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+ if (keyp('ArrowUp')) {
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+ pattern = (pattern + 1) % 4;
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+ loadPattern(pattern);
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+ }
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+ if (keyp('ArrowDown')) {
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+ tickSpeed = tickSpeed === 0.12 ? 0.04 : tickSpeed === 0.04 ? 0.25 : 0.12;
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+ }
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+ if (keyp('KeyR')) loadPattern(pattern);
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+
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+ // Simulation tick
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+ if (!paused) {
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+ tickTimer += dt;
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+ if (tickTimer >= tickSpeed) {
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+ tickTimer = 0;
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+ step();
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+ }
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+ }
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+
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+ // Camera orbit
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+ cameraAngle += dt * 0.15;
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+ updateCamera();
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+
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+ // Sync 3D cubes with grid
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+ syncMeshes();
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+ }
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+
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+ function updateCamera() {
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+ const cx = GRID_W * CELL_SIZE * 0.5;
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+ const cz = GRID_H * CELL_SIZE * 0.5;
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+ const camX = cx + Math.cos(cameraAngle) * cameraDistance;
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+ const camZ = cz + Math.sin(cameraAngle) * cameraDistance;
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+ setCameraPosition(camX, cameraHeight, camZ);
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+ setCameraTarget(cx, 0, cz);
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+ }
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+
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+ function syncMeshes() {
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+ for (let y = 0; y < GRID_H; y++) {
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+ for (let x = 0; x < GRID_W; x++) {
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+ const alive = grid[y][x];
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+ const hasMesh = meshGrid[y][x] != null;
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+
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+ if (alive && !hasMesh) {
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+ // Birth — create a cube
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+ const hue = ((x + y) * 7 + generation * 2) % 360;
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+ const col = hsb(hue, 80, 90);
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+ const px = x * CELL_SIZE;
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+ const pz = y * CELL_SIZE;
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+ const height = 0.5 + Math.sin(generation * 0.3 + x * 0.2 + y * 0.2) * 0.3;
279
+ meshGrid[y][x] = createCube(CELL_SIZE * 0.85, col, [px, height, pz]);
280
+ setScale(meshGrid[y][x], 1, 0.5 + height, 1);
281
+ } else if (!alive && hasMesh) {
282
+ // Death — remove the cube
283
+ destroyMesh(meshGrid[y][x]);
284
+ meshGrid[y][x] = null;
285
+ } else if (alive && hasMesh) {
286
+ // Alive — animate height and color
287
+ const hue = ((x + y) * 7 + generation * 2) % 360;
288
+ const height = 0.5 + Math.sin(generation * 0.3 + x * 0.2 + y * 0.2) * 0.3;
289
+ const px = x * CELL_SIZE;
290
+ const pz = y * CELL_SIZE;
291
+ setPosition(meshGrid[y][x], px, height, pz);
292
+ setScale(meshGrid[y][x], 1, 0.5 + height, 1);
293
+ }
294
+ }
295
+ }
296
+ }
297
+
298
+ function countAlive() {
299
+ let c = 0;
300
+ for (let y = 0; y < GRID_H; y++) for (let x = 0; x < GRID_W; x++) c += grid[y][x];
301
+ return c;
302
+ }
303
+
304
+ export function draw() {
305
+ if (gameState === 'start') {
306
+ // Dark overlay
307
+ rect(0, 0, 640, 360, rgba8(0, 0, 20, 180), true);
308
+ printCentered('GAME OF LIFE 3D', 320, 80, rgba8(100, 200, 255));
309
+ printCentered("Conway's Cellular Automata in Three Dimensions", 320, 110, rgba8(150, 150, 200));
310
+ const pulse = Math.sin(time * 3) * 0.5 + 0.5;
311
+ printCentered('PRESS SPACE TO BEGIN', 320, 180, rgba8(255, 255, 100, 100 + pulse * 155));
312
+ printCentered(
313
+ 'LEFT/RIGHT = Ruleset | UP = Pattern | R = Reset',
314
+ 320,
315
+ 240,
316
+ rgba8(120, 120, 160)
317
+ );
318
+ printCentered('DOWN = Speed | SPACE = Pause', 320, 260, rgba8(120, 120, 160));
319
+ return;
320
+ }
321
+
322
+ // Minimal HUD over 3D scene
323
+ rect(0, 0, 640, 20, rgba8(0, 0, 0, 120), true);
324
+ const alive = countAlive();
325
+ const speedLabel = tickSpeed <= 0.04 ? 'FAST' : tickSpeed >= 0.25 ? 'SLOW' : 'MED';
326
+ print(
327
+ `${RULESETS[ruleset].name} | GEN: ${generation} | ALIVE: ${alive} | SPEED: ${speedLabel}${paused ? ' [PAUSED]' : ''}`,
328
+ 10,
329
+ 6,
330
+ rgba8(180, 220, 255)
331
+ );
332
+ print(
333
+ 'LEFT/RIGHT=Rules UP=Pattern DOWN=Speed R=Reset SPACE=Pause',
334
+ 10,
335
+ 348,
336
+ rgba8(100, 100, 130, 180)
337
+ );
338
+ }