noobs 0.0.115 → 0.0.131

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/dist/data/obs-plugins/obs-filters/LUTs/black_and_white.png +0 -0
  2. package/dist/data/obs-plugins/obs-filters/LUTs/grayscale.cube +32769 -0
  3. package/dist/data/obs-plugins/obs-filters/LUTs/grayscale.png +0 -0
  4. package/dist/data/obs-plugins/obs-filters/LUTs/invert.png +0 -0
  5. package/dist/data/obs-plugins/obs-filters/LUTs/original.cube +33 -0
  6. package/dist/data/obs-plugins/obs-filters/LUTs/original.png +0 -0
  7. package/dist/data/obs-plugins/obs-filters/LUTs/posterize.png +0 -0
  8. package/dist/data/obs-plugins/obs-filters/LUTs/red_isolated.png +0 -0
  9. package/dist/data/obs-plugins/obs-filters/LUTs/teal_lows_orange_highs.png +0 -0
  10. package/dist/data/obs-plugins/obs-filters/blend_add_filter.effect +54 -0
  11. package/dist/data/obs-plugins/obs-filters/blend_mul_filter.effect +54 -0
  12. package/dist/data/obs-plugins/obs-filters/blend_sub_filter.effect +54 -0
  13. package/dist/data/obs-plugins/obs-filters/chroma_key_filter.effect +99 -0
  14. package/dist/data/obs-plugins/obs-filters/chroma_key_filter_v2.effect +111 -0
  15. package/dist/data/obs-plugins/obs-filters/color.effect +95 -0
  16. package/dist/data/obs-plugins/obs-filters/color_correction_filter.effect +74 -0
  17. package/dist/data/obs-plugins/obs-filters/color_grade_filter.effect +177 -0
  18. package/dist/data/obs-plugins/obs-filters/color_key_filter.effect +65 -0
  19. package/dist/data/obs-plugins/obs-filters/color_key_filter_v2.effect +77 -0
  20. package/dist/data/obs-plugins/obs-filters/crop_filter.effect +95 -0
  21. package/dist/data/obs-plugins/obs-filters/hdr_tonemap_filter.effect +97 -0
  22. package/dist/data/obs-plugins/obs-filters/locale/af-ZA.ini +89 -0
  23. package/dist/data/obs-plugins/obs-filters/locale/ar-SA.ini +133 -0
  24. package/dist/data/obs-plugins/obs-filters/locale/az-AZ.ini +1 -0
  25. package/dist/data/obs-plugins/obs-filters/locale/ba-RU.ini +19 -0
  26. package/dist/data/obs-plugins/obs-filters/locale/be-BY.ini +134 -0
  27. package/dist/data/obs-plugins/obs-filters/locale/bg-BG.ini +71 -0
  28. package/dist/data/obs-plugins/obs-filters/locale/bn-BD.ini +106 -0
  29. package/dist/data/obs-plugins/obs-filters/locale/ca-ES.ini +128 -0
  30. package/dist/data/obs-plugins/obs-filters/locale/cs-CZ.ini +130 -0
  31. package/dist/data/obs-plugins/obs-filters/locale/da-DK.ini +119 -0
  32. package/dist/data/obs-plugins/obs-filters/locale/de-DE.ini +113 -0
  33. package/dist/data/obs-plugins/obs-filters/locale/el-GR.ini +128 -0
  34. package/dist/data/obs-plugins/obs-filters/locale/en-GB.ini +12 -0
  35. package/dist/data/obs-plugins/obs-filters/locale/en-US.ini +138 -0
  36. package/dist/data/obs-plugins/obs-filters/locale/eo-UY.ini +1 -0
  37. package/dist/data/obs-plugins/obs-filters/locale/es-ES.ini +129 -0
  38. package/dist/data/obs-plugins/obs-filters/locale/et-EE.ini +132 -0
  39. package/dist/data/obs-plugins/obs-filters/locale/eu-ES.ini +127 -0
  40. package/dist/data/obs-plugins/obs-filters/locale/fa-IR.ini +137 -0
  41. package/dist/data/obs-plugins/obs-filters/locale/fi-FI.ini +127 -0
  42. package/dist/data/obs-plugins/obs-filters/locale/fil-PH.ini +111 -0
  43. package/dist/data/obs-plugins/obs-filters/locale/fr-FR.ini +124 -0
  44. package/dist/data/obs-plugins/obs-filters/locale/gd-GB.ini +94 -0
  45. package/dist/data/obs-plugins/obs-filters/locale/gl-ES.ini +132 -0
  46. package/dist/data/obs-plugins/obs-filters/locale/he-IL.ini +135 -0
  47. package/dist/data/obs-plugins/obs-filters/locale/hi-IN.ini +134 -0
  48. package/dist/data/obs-plugins/obs-filters/locale/hr-HR.ini +80 -0
  49. package/dist/data/obs-plugins/obs-filters/locale/hu-HU.ini +131 -0
  50. package/dist/data/obs-plugins/obs-filters/locale/hy-AM.ini +130 -0
  51. package/dist/data/obs-plugins/obs-filters/locale/id-ID.ini +112 -0
  52. package/dist/data/obs-plugins/obs-filters/locale/it-IT.ini +130 -0
  53. package/dist/data/obs-plugins/obs-filters/locale/ja-JP.ini +134 -0
  54. package/dist/data/obs-plugins/obs-filters/locale/ka-GE.ini +133 -0
  55. package/dist/data/obs-plugins/obs-filters/locale/kaa.ini +41 -0
  56. package/dist/data/obs-plugins/obs-filters/locale/kab-KAB.ini +56 -0
  57. package/dist/data/obs-plugins/obs-filters/locale/kmr-TR.ini +126 -0
  58. package/dist/data/obs-plugins/obs-filters/locale/ko-KR.ini +134 -0
  59. package/dist/data/obs-plugins/obs-filters/locale/ms-MY.ini +131 -0
  60. package/dist/data/obs-plugins/obs-filters/locale/nb-NO.ini +115 -0
  61. package/dist/data/obs-plugins/obs-filters/locale/nl-NL.ini +111 -0
  62. package/dist/data/obs-plugins/obs-filters/locale/nn-NO.ini +19 -0
  63. package/dist/data/obs-plugins/obs-filters/locale/pl-PL.ini +127 -0
  64. package/dist/data/obs-plugins/obs-filters/locale/pt-BR.ini +128 -0
  65. package/dist/data/obs-plugins/obs-filters/locale/pt-PT.ini +130 -0
  66. package/dist/data/obs-plugins/obs-filters/locale/ro-RO.ini +125 -0
  67. package/dist/data/obs-plugins/obs-filters/locale/ru-RU.ini +135 -0
  68. package/dist/data/obs-plugins/obs-filters/locale/si-LK.ini +44 -0
  69. package/dist/data/obs-plugins/obs-filters/locale/sk-SK.ini +131 -0
  70. package/dist/data/obs-plugins/obs-filters/locale/sl-SI.ini +133 -0
  71. package/dist/data/obs-plugins/obs-filters/locale/sr-CS.ini +90 -0
  72. package/dist/data/obs-plugins/obs-filters/locale/sr-SP.ini +97 -0
  73. package/dist/data/obs-plugins/obs-filters/locale/sv-SE.ini +129 -0
  74. package/dist/data/obs-plugins/obs-filters/locale/szl-PL.ini +94 -0
  75. package/dist/data/obs-plugins/obs-filters/locale/ta-IN.ini +28 -0
  76. package/dist/data/obs-plugins/obs-filters/locale/th-TH.ini +132 -0
  77. package/dist/data/obs-plugins/obs-filters/locale/tl-PH.ini +64 -0
  78. package/dist/data/obs-plugins/obs-filters/locale/tr-TR.ini +129 -0
  79. package/dist/data/obs-plugins/obs-filters/locale/tt-RU.ini +27 -0
  80. package/dist/data/obs-plugins/obs-filters/locale/ug-CN.ini +133 -0
  81. package/dist/data/obs-plugins/obs-filters/locale/uk-UA.ini +135 -0
  82. package/dist/data/obs-plugins/obs-filters/locale/vi-VN.ini +131 -0
  83. package/dist/data/obs-plugins/obs-filters/locale/zh-CN.ini +138 -0
  84. package/dist/data/obs-plugins/obs-filters/locale/zh-TW.ini +136 -0
  85. package/dist/data/obs-plugins/obs-filters/luma_key_filter.effect +52 -0
  86. package/dist/data/obs-plugins/obs-filters/luma_key_filter_v2.effect +54 -0
  87. package/dist/data/obs-plugins/obs-filters/mask_alpha_filter.effect +54 -0
  88. package/dist/data/obs-plugins/obs-filters/mask_color_filter.effect +55 -0
  89. package/dist/data/obs-plugins/obs-filters/rtx_greenscreen.effect +183 -0
  90. package/dist/data/obs-plugins/obs-filters/sharpness.effect +76 -0
  91. package/dist/data/obs-plugins/obs-nvenc/locale/ar-SA.ini +60 -0
  92. package/dist/data/obs-plugins/obs-nvenc/locale/be-BY.ini +59 -0
  93. package/dist/data/obs-plugins/obs-nvenc/locale/bg-BG.ini +2 -0
  94. package/dist/data/obs-plugins/obs-nvenc/locale/ca-ES.ini +59 -0
  95. package/dist/data/obs-plugins/obs-nvenc/locale/cs-CZ.ini +55 -0
  96. package/dist/data/obs-plugins/obs-nvenc/locale/da-DK.ini +54 -0
  97. package/dist/data/obs-plugins/obs-nvenc/locale/de-DE.ini +55 -0
  98. package/dist/data/obs-plugins/obs-nvenc/locale/en-GB.ini +9 -0
  99. package/dist/data/obs-plugins/obs-nvenc/locale/en-US.ini +75 -0
  100. package/dist/data/obs-plugins/obs-nvenc/locale/es-ES.ini +59 -0
  101. package/dist/data/obs-plugins/obs-nvenc/locale/et-EE.ini +36 -0
  102. package/dist/data/obs-plugins/obs-nvenc/locale/fa-IR.ini +60 -0
  103. package/dist/data/obs-plugins/obs-nvenc/locale/fi-FI.ini +59 -0
  104. package/dist/data/obs-plugins/obs-nvenc/locale/fr-FR.ini +59 -0
  105. package/dist/data/obs-plugins/obs-nvenc/locale/gl-ES.ini +60 -0
  106. package/dist/data/obs-plugins/obs-nvenc/locale/he-IL.ini +60 -0
  107. package/dist/data/obs-plugins/obs-nvenc/locale/hi-IN.ini +60 -0
  108. package/dist/data/obs-plugins/obs-nvenc/locale/hu-HU.ini +60 -0
  109. package/dist/data/obs-plugins/obs-nvenc/locale/id-ID.ini +55 -0
  110. package/dist/data/obs-plugins/obs-nvenc/locale/is-IS.ini +2 -0
  111. package/dist/data/obs-plugins/obs-nvenc/locale/it-IT.ini +60 -0
  112. package/dist/data/obs-plugins/obs-nvenc/locale/ja-JP.ini +59 -0
  113. package/dist/data/obs-plugins/obs-nvenc/locale/ka-GE.ini +60 -0
  114. package/dist/data/obs-plugins/obs-nvenc/locale/kaa.ini +13 -0
  115. package/dist/data/obs-plugins/obs-nvenc/locale/kmr-TR.ini +20 -0
  116. package/dist/data/obs-plugins/obs-nvenc/locale/ko-KR.ini +58 -0
  117. package/dist/data/obs-plugins/obs-nvenc/locale/ms-MY.ini +58 -0
  118. package/dist/data/obs-plugins/obs-nvenc/locale/nb-NO.ini +24 -0
  119. package/dist/data/obs-plugins/obs-nvenc/locale/nl-NL.ini +54 -0
  120. package/dist/data/obs-plugins/obs-nvenc/locale/nn-NO.ini +1 -0
  121. package/dist/data/obs-plugins/obs-nvenc/locale/pl-PL.ini +55 -0
  122. package/dist/data/obs-plugins/obs-nvenc/locale/pt-BR.ini +58 -0
  123. package/dist/data/obs-plugins/obs-nvenc/locale/pt-PT.ini +60 -0
  124. package/dist/data/obs-plugins/obs-nvenc/locale/ru-RU.ini +60 -0
  125. package/dist/data/obs-plugins/obs-nvenc/locale/sk-SK.ini +56 -0
  126. package/dist/data/obs-plugins/obs-nvenc/locale/sv-SE.ini +58 -0
  127. package/dist/data/obs-plugins/obs-nvenc/locale/th-TH.ini +59 -0
  128. package/dist/data/obs-plugins/obs-nvenc/locale/tr-TR.ini +60 -0
  129. package/dist/data/obs-plugins/obs-nvenc/locale/tt-RU.ini +2 -0
  130. package/dist/data/obs-plugins/obs-nvenc/locale/ug-CN.ini +60 -0
  131. package/dist/data/obs-plugins/obs-nvenc/locale/uk-UA.ini +60 -0
  132. package/dist/data/obs-plugins/obs-nvenc/locale/vi-VN.ini +60 -0
  133. package/dist/data/obs-plugins/obs-nvenc/locale/zh-CN.ini +60 -0
  134. package/dist/data/obs-plugins/obs-nvenc/locale/zh-TW.ini +60 -0
  135. package/dist/data/obs-plugins/obs-qsv11/locale/af-ZA.ini +19 -0
  136. package/dist/data/obs-plugins/obs-qsv11/locale/ar-SA.ini +20 -0
  137. package/dist/data/obs-plugins/obs-qsv11/locale/ba-RU.ini +2 -0
  138. package/dist/data/obs-plugins/obs-qsv11/locale/be-BY.ini +20 -0
  139. package/dist/data/obs-plugins/obs-qsv11/locale/bg-BG.ini +7 -0
  140. package/dist/data/obs-plugins/obs-qsv11/locale/bn-BD.ini +8 -0
  141. package/dist/data/obs-plugins/obs-qsv11/locale/ca-ES.ini +20 -0
  142. package/dist/data/obs-plugins/obs-qsv11/locale/cs-CZ.ini +19 -0
  143. package/dist/data/obs-plugins/obs-qsv11/locale/da-DK.ini +19 -0
  144. package/dist/data/obs-plugins/obs-qsv11/locale/de-DE.ini +19 -0
  145. package/dist/data/obs-plugins/obs-qsv11/locale/el-GR.ini +20 -0
  146. package/dist/data/obs-plugins/obs-qsv11/locale/en-GB.ini +1 -0
  147. package/dist/data/obs-plugins/obs-qsv11/locale/en-US.ini +21 -0
  148. package/dist/data/obs-plugins/obs-qsv11/locale/es-ES.ini +19 -0
  149. package/dist/data/obs-plugins/obs-qsv11/locale/et-EE.ini +20 -0
  150. package/dist/data/obs-plugins/obs-qsv11/locale/eu-ES.ini +11 -0
  151. package/dist/data/obs-plugins/obs-qsv11/locale/fa-IR.ini +20 -0
  152. package/dist/data/obs-plugins/obs-qsv11/locale/fi-FI.ini +20 -0
  153. package/dist/data/obs-plugins/obs-qsv11/locale/fil-PH.ini +11 -0
  154. package/dist/data/obs-plugins/obs-qsv11/locale/fr-FR.ini +20 -0
  155. package/dist/data/obs-plugins/obs-qsv11/locale/gd-GB.ini +8 -0
  156. package/dist/data/obs-plugins/obs-qsv11/locale/gl-ES.ini +20 -0
  157. package/dist/data/obs-plugins/obs-qsv11/locale/he-IL.ini +20 -0
  158. package/dist/data/obs-plugins/obs-qsv11/locale/hi-IN.ini +20 -0
  159. package/dist/data/obs-plugins/obs-qsv11/locale/hr-HR.ini +14 -0
  160. package/dist/data/obs-plugins/obs-qsv11/locale/hu-HU.ini +20 -0
  161. package/dist/data/obs-plugins/obs-qsv11/locale/hy-AM.ini +13 -0
  162. package/dist/data/obs-plugins/obs-qsv11/locale/id-ID.ini +18 -0
  163. package/dist/data/obs-plugins/obs-qsv11/locale/is-IS.ini +1 -0
  164. package/dist/data/obs-plugins/obs-qsv11/locale/it-IT.ini +20 -0
  165. package/dist/data/obs-plugins/obs-qsv11/locale/ja-JP.ini +16 -0
  166. package/dist/data/obs-plugins/obs-qsv11/locale/ka-GE.ini +20 -0
  167. package/dist/data/obs-plugins/obs-qsv11/locale/kaa.ini +10 -0
  168. package/dist/data/obs-plugins/obs-qsv11/locale/kab-KAB.ini +5 -0
  169. package/dist/data/obs-plugins/obs-qsv11/locale/kmr-TR.ini +12 -0
  170. package/dist/data/obs-plugins/obs-qsv11/locale/ko-KR.ini +20 -0
  171. package/dist/data/obs-plugins/obs-qsv11/locale/ms-MY.ini +20 -0
  172. package/dist/data/obs-plugins/obs-qsv11/locale/nb-NO.ini +16 -0
  173. package/dist/data/obs-plugins/obs-qsv11/locale/nl-NL.ini +18 -0
  174. package/dist/data/obs-plugins/obs-qsv11/locale/nn-NO.ini +2 -0
  175. package/dist/data/obs-plugins/obs-qsv11/locale/oc-FR.ini +1 -0
  176. package/dist/data/obs-plugins/obs-qsv11/locale/pl-PL.ini +16 -0
  177. package/dist/data/obs-plugins/obs-qsv11/locale/pt-BR.ini +20 -0
  178. package/dist/data/obs-plugins/obs-qsv11/locale/pt-PT.ini +20 -0
  179. package/dist/data/obs-plugins/obs-qsv11/locale/ro-RO.ini +20 -0
  180. package/dist/data/obs-plugins/obs-qsv11/locale/ru-RU.ini +20 -0
  181. package/dist/data/obs-plugins/obs-qsv11/locale/si-LK.ini +8 -0
  182. package/dist/data/obs-plugins/obs-qsv11/locale/sk-SK.ini +19 -0
  183. package/dist/data/obs-plugins/obs-qsv11/locale/sl-SI.ini +20 -0
  184. package/dist/data/obs-plugins/obs-qsv11/locale/sr-CS.ini +6 -0
  185. package/dist/data/obs-plugins/obs-qsv11/locale/sr-SP.ini +10 -0
  186. package/dist/data/obs-plugins/obs-qsv11/locale/sv-SE.ini +20 -0
  187. package/dist/data/obs-plugins/obs-qsv11/locale/ta-IN.ini +2 -0
  188. package/dist/data/obs-plugins/obs-qsv11/locale/th-TH.ini +20 -0
  189. package/dist/data/obs-plugins/obs-qsv11/locale/tl-PH.ini +5 -0
  190. package/dist/data/obs-plugins/obs-qsv11/locale/tr-TR.ini +20 -0
  191. package/dist/data/obs-plugins/obs-qsv11/locale/tt-RU.ini +3 -0
  192. package/dist/data/obs-plugins/obs-qsv11/locale/ug-CN.ini +20 -0
  193. package/dist/data/obs-plugins/obs-qsv11/locale/uk-UA.ini +20 -0
  194. package/dist/data/obs-plugins/obs-qsv11/locale/vi-VN.ini +20 -0
  195. package/dist/data/obs-plugins/obs-qsv11/locale/zh-CN.ini +20 -0
  196. package/dist/data/obs-plugins/obs-qsv11/locale/zh-TW.ini +20 -0
  197. package/dist/noobs.node +0 -0
  198. package/dist/obs-plugins/image-source.dll +0 -0
  199. package/dist/obs-plugins/obs-filters.dll +0 -0
  200. package/dist/obs-plugins/obs-nvenc.dll +0 -0
  201. package/dist/obs-plugins/obs-qsv11.dll +0 -0
  202. package/dist/obs-plugins/obs-x264.dll +0 -0
  203. package/dist/obs-plugins/win-capture.dll +0 -0
  204. package/dist/obs-plugins/win-wasapi.dll +0 -0
  205. package/index.d.ts +5 -8
  206. package/package.json +1 -1
  207. package/src/main.cpp +34 -65
  208. package/src/obs_interface.cpp +322 -215
  209. package/src/obs_interface.h +29 -27
@@ -0,0 +1,183 @@
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+ #include "color.effect"
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+
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+ uniform float4x4 ViewProj;
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+ uniform texture2d image;
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+ uniform float multiplier;
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+
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+ uniform texture2d mask;
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+ uniform float threshold;
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+
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+ sampler_state texSampler {
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+ Filter = Linear;
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+ AddressU = Clamp;
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+ AddressV = Clamp;
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+ };
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+
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+ struct VertData {
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+ float4 pos : POSITION;
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+ float2 uv : TEXCOORD0;
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+ };
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+
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+ struct VertInOut {
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+ float2 uv : TEXCOORD0;
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+ float4 pos : POSITION;
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+ };
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+
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+ struct FragData {
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+ float2 uv : TEXCOORD0;
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+ };
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+
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+ struct FragPos {
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+ float4 pos : POSITION;
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+ };
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+
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+ VertInOut VSDefault(VertData v_in)
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+ {
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+ VertInOut v_out;
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+ v_out.uv = v_in.uv;
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+ v_out.pos = mul(float4(v_in.pos.xyz, 1.), ViewProj);
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+ return v_out;
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+ }
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+
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+ FragPos VSConvertUnorm(uint id : VERTEXID)
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+ {
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+ float idHigh = float(id >> 1);
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+ float idLow = float(id & uint(1));
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+
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+ float x = idHigh * 4.0 - 1.0;
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+ float y = idLow * 4.0 - 1.0;
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+
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+ FragPos vert_out;
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+ vert_out.pos = float4(x, y, 0.0, 1.0);
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+ return vert_out;
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+ }
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+
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+ float4 Mask(FragData f_in)
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+ {
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+ float4 rgba = image.Sample(texSampler, f_in.uv);
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+ rgba *= smoothstep(threshold - 0.1,threshold,mask.Sample(texSampler, f_in.uv).a);
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+ return rgba;
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+ }
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+
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+ float4 PSMask(FragData f_in) : TARGET
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+ {
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+ float4 rgba = Mask(f_in);
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+ return rgba;
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+ }
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+
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+ float4 PSMaskMultiply(FragData f_in) : TARGET
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+ {
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+ float4 rgba = Mask(f_in);
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+ rgba.rgb *= multiplier;
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+ return rgba;
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+ }
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+
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+ float4 PSMaskTonemap(FragData f_in) : TARGET
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+ {
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+ float4 rgba = Mask(f_in);
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+ rgba.rgb = rec709_to_rec2020(rgba.rgb);
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+ rgba.rgb = reinhard(rgba.rgb);
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+ rgba.rgb = rec2020_to_rec709(rgba.rgb);
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+ return rgba;
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+ }
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+
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+ float4 PSMaskMultiplyTonemap(FragData f_in) : TARGET
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+ {
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+ float4 rgba = Mask(f_in);
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+ rgba.rgb *= multiplier;
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+ rgba.rgb = rec709_to_rec2020(rgba.rgb);
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+ rgba.rgb = reinhard(rgba.rgb);
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+ rgba.rgb = rec2020_to_rec709(rgba.rgb);
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+ return rgba;
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+ }
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+
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+ float4 PSConvertUnorm(FragPos f_in) : TARGET
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+ {
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+ float4 rgba = image.Load(int3(f_in.pos.xy, 0));
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+ rgba.rgb = srgb_linear_to_nonlinear(rgba.rgb);
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+ return rgba;
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+ }
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+
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+ float4 PSConvertUnormTonemap(FragPos f_in) : TARGET
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+ {
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+ float4 rgba = image.Load(int3(f_in.pos.xy, 0));
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+ rgba.rgb = rec709_to_rec2020(rgba.rgb);
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+ rgba.rgb = reinhard(rgba.rgb);
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+ rgba.rgb = rec2020_to_rec709(rgba.rgb);
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+ rgba.rgb = srgb_linear_to_nonlinear(rgba.rgb);
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+ return rgba;
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+ }
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+
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+ float4 PSConvertUnormMultiplyTonemap(FragPos f_in) : TARGET
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+ {
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+ float4 rgba = image.Load(int3(f_in.pos.xy, 0));
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+ rgba.rgb *= multiplier;
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+ rgba.rgb = rec709_to_rec2020(rgba.rgb);
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+ rgba.rgb = reinhard(rgba.rgb);
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+ rgba.rgb = rec2020_to_rec709(rgba.rgb);
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+ rgba.rgb = srgb_linear_to_nonlinear(rgba.rgb);
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+ return rgba;
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+ }
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+
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+ technique Draw
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+ {
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+ pass
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+ {
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+ vertex_shader = VSDefault(v_in);
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+ pixel_shader = PSMask(f_in);
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+ }
129
+ }
130
+
131
+ technique DrawMultiply
132
+ {
133
+ pass
134
+ {
135
+ vertex_shader = VSDefault(v_in);
136
+ pixel_shader = PSMaskMultiply(f_in);
137
+ }
138
+ }
139
+
140
+ technique DrawTonemap
141
+ {
142
+ pass
143
+ {
144
+ vertex_shader = VSDefault(v_in);
145
+ pixel_shader = PSMaskTonemap(f_in);
146
+ }
147
+ }
148
+
149
+ technique DrawMultiplyTonemap
150
+ {
151
+ pass
152
+ {
153
+ vertex_shader = VSDefault(v_in);
154
+ pixel_shader = PSMaskMultiplyTonemap(f_in);
155
+ }
156
+ }
157
+
158
+ technique ConvertUnorm
159
+ {
160
+ pass
161
+ {
162
+ vertex_shader = VSConvertUnorm(id);
163
+ pixel_shader = PSConvertUnorm(f_in);
164
+ }
165
+ }
166
+
167
+ technique ConvertUnormTonemap
168
+ {
169
+ pass
170
+ {
171
+ vertex_shader = VSConvertUnorm(id);
172
+ pixel_shader = PSConvertUnormTonemap(f_in);
173
+ }
174
+ }
175
+
176
+ technique ConvertUnormMultiplyTonemap
177
+ {
178
+ pass
179
+ {
180
+ vertex_shader = VSConvertUnorm(id);
181
+ pixel_shader = PSConvertUnormMultiplyTonemap(f_in);
182
+ }
183
+ }
@@ -0,0 +1,76 @@
1
+ // Based on libretro shader https://github.com/libretro/common-shaders/blob/master/test/lab/misc/sharpness.cg
2
+ // Converted to obs effect file by Nibbles
3
+
4
+ uniform float4x4 ViewProj;
5
+ uniform texture2d image;
6
+
7
+ uniform float sharpness;
8
+ uniform float texture_width;
9
+ uniform float texture_height;
10
+
11
+ sampler_state def_sampler {
12
+ Filter = Linear;
13
+ AddressU = Clamp;
14
+ AddressV = Clamp;
15
+ };
16
+
17
+ struct VertInOut {
18
+ float4 pos : POSITION;
19
+ float2 uv : TEXCOORD0;
20
+ };
21
+
22
+ struct VertOut {
23
+ float4 pos : POSITION;
24
+ float2 uv : TEXCOORD0;
25
+ float4 t1 : TEXCOORD1;
26
+ float4 t2 : TEXCOORD2;
27
+ float4 t3 : TEXCOORD3;
28
+ };
29
+
30
+ VertOut VSDefault(VertInOut vert_in)
31
+ {
32
+ VertOut vert_out;
33
+ vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
34
+ vert_out.uv = vert_in.uv;
35
+
36
+ float2 ps = float2(1.0/texture_width, 1.0/texture_height);
37
+ float dx = ps.x;
38
+ float dy = ps.y;
39
+
40
+ vert_out.t1 = vert_in.uv.xxxy + float4( -dx, 0, dx, -dy); // A B C
41
+ vert_out.t2 = vert_in.uv.xxxy + float4( -dx, 0, dx, 0); // D E F
42
+ vert_out.t3 = vert_in.uv.xxxy + float4( -dx, 0, dx, dy); // G H I
43
+ return vert_out;
44
+ }
45
+
46
+ float4 PSDrawBare(VertOut vert_in) : TARGET
47
+ {
48
+ float4 E = image.Sample(def_sampler, vert_in.uv);
49
+
50
+ float4 color = 8*E;
51
+ float4 B = image.Sample(def_sampler, vert_in.t1.yw);
52
+ float4 D = image.Sample(def_sampler, vert_in.t2.xw);
53
+ float4 F = image.Sample(def_sampler, vert_in.t2.zw);
54
+ float4 H = image.Sample(def_sampler, vert_in.t3.yw);
55
+ color -= image.Sample(def_sampler, vert_in.t1.xw);
56
+ color -= B;
57
+ color -= image.Sample(def_sampler, vert_in.t1.zw);
58
+ color -= D;
59
+ color -= F;
60
+ color -= image.Sample(def_sampler, vert_in.t3.xw);
61
+ color -= H;
62
+ color -= image.Sample(def_sampler, vert_in.t3.zw);
63
+
64
+ color = ((E!=F && E!=D) || (E!=B && E!=H)) ? saturate(E + color*sharpness) : E;
65
+
66
+ return color;
67
+ }
68
+
69
+ technique Draw
70
+ {
71
+ pass
72
+ {
73
+ vertex_shader = VSDefault(vert_in);
74
+ pixel_shader = PSDrawBare(vert_in);
75
+ }
76
+ }
@@ -0,0 +1,60 @@
1
+ RateControl="التحكم في المعدل"
2
+ CBR="CBR (معدل نقل ثابت)"
3
+ VBR="معدل البت المتغير"
4
+ CQVBR="معدل البت المتغير مع الجودة المستهدفة"
5
+ CQP="معامل التكميم الثابت"
6
+ Lossless="دون فقدان"
7
+ Bitrate="معدل النقل"
8
+ MaxBitrate="معدل البت الأقصى (0 = حد المستوى)"
9
+ TargetQuality="الجودة المستهدفة"
10
+ KeyframeIntervalSec="فاصلة الإطار الرئيس (بالثواني, 0 = تلقائي)"
11
+ LookAhead="نظرة مستقبلية"
12
+ LookAhead.ToolTip="تمكين النظرة المستقبلية.\n\nإذا تم تمكينه، فسوف يؤدي ذلك إلى زيادة جودة الصورة من خلال تحديد توزيع أفضل لمعدل البت من خلال تحليل الإطارات المستقبلية،\nعلى حساب زيادة استخدام وحدة معالجة الرسومات والزمن الكامن."
13
+ AdaptiveQuantization="التكميم التكيفي"
14
+ AdaptiveQuantization.ToolTip="يفعّل التكميم التكيفي المكاني/الزمني الذي يحسن استخدام معدل البت لزيادة جودة المرئية الملموسة,\nخصوصاً في المواقف ذات الحركة العالية, على حساب زيادة استخدام وحدة معالجة الرُّسُومات.\n\nالمعروف سابقًا باسم \"الضبط النفسي البصري\"."
15
+ Preset="إعداد مسبق"
16
+ Preset.p1="P1: الأسرع (الأقل جودة)"
17
+ Preset.p2="P2: أسرع (جودة أقل)"
18
+ Preset.p3="P3: سريع (جودة قليلة)"
19
+ Preset.p4="P4: متوسط (جودة متوسطة)"
20
+ Preset.p5="P5: بطيء (جودة جيدة)"
21
+ Preset.p6="P6: أبطأ (جودة أفضل)"
22
+ Preset.p7="P7: أبطأ (أحسن جودة)"
23
+ Tuning="الضبط"
24
+ Tuning.uhq="جودة عالية جدا(لا يوصى به, بطيء)"
25
+ Tuning.hq="جودة عالية"
26
+ Tuning.ll="وقت استجابة منخفض"
27
+ Tuning.ull="وقت استجابة منخفض جدا"
28
+ Multipass="وضع متعدد المرور"
29
+ Multipass.disabled="مرور فردي"
30
+ Multipass.qres="تمريرين (ربع الدِقَّة)"
31
+ Multipass.fullres="تمريرين (الدِقَّة الكاملة)"
32
+ Profile="الملف التعريفي"
33
+ BFrames="إطارات ب"
34
+ BFrameRefMode="إطار ب كمرجع"
35
+ BframeRefMode.Disabled="معطّل"
36
+ BframeRefMode.Each="كل"
37
+ BframeRefMode.Middle="إطار ب الوسيط فقط"
38
+ SplitEncode="فصل التشفير"
39
+ SplitEncode.Auto="تلقائي"
40
+ SplitEncode.Disabled="معطل"
41
+ SplitEncode.Enabled="فصل ثنائي"
42
+ SplitEncode.ThreeWay="فصل ثلاثي"
43
+ Opts="خيارات المُرمِّز المخصّص"
44
+ Opts.TT="قائمة من خيارات مفصولة بمسافات للتطبيق للتحكم في المعدل وإعدادات برنامَج الترميز,\nحسب أسمائهم في رأس nvEncodeAPI.\nعلى سبيل المثال: \"lookaheadDepth=16 aqStrength=4\""
45
+ Opts.Invalid="خيارات المُرمِّز المخصّص غير صحيحة, تحقق من السجل للتفاصيل.<br><br>أنظر إلى <a href=\"https://obsproject.com/kb/advanced-nvenc-options\">مقالتنا لقاعدة المعرفة</a> للحصول على معلومات عن خيارات متوفرة."
46
+ Error="أخفق فتح برنامَج ترميز NVENC: %1"
47
+ GenericError="حاول أن تنزل أحدث <a href=\"https://obsproject.com/go/nvidia-drivers\">برنامج تشغيل لـNVIDIA</a> وقفل أي تطبيق تسجيل آخر قد يستخدم NVENC مثل NVIDIA ShadowPlay أو Windows Game DVR."
48
+ BadGPUIndex="لقد أخترت وحدة معالجة الرسومات %1 في إعدادات مُرمِّز مخرجاتك. عينها ل 0 وحاول مرة أخرى."
49
+ OutdatedDriver="برنامج تشغيل NVIDIA المثبت لا يدعم نسخة NVENC هذه, حاول <a href=\"https://obsproject.com/go/nvidia-drivers\">تحديث برنامج التشغيل</a>."
50
+ UnsupportedDevice="خطأ في NVENC: جهاز غير مدعوم. تأكد من أن بطاقة الفيديو الخاصة بك <a href=\"https://obsproject.com/go/nvenc-matrix\">تدعم NVENC</a> وحاول <a href=\"https://obsproject.com/go/nvidia-drivers\">تحديث برنامج التشغيل</a>."
51
+ TooManySessions="خطأ في NVENC: عدد كبير من الجلسات المتزامنة. حاول إغلاق برامج التسجيل الأخرى التي قد تستخدم NVENC مثل NVIDIA Shadowplay أو Windows Game DVR."
52
+ CheckDrivers="حاول من أن تُثبّت أحدث <a href=\"https://obsproject.com/go/nvidia-drivers\">برنامج تشغيل لـNVIDIA</a>. "
53
+ 8bitUnsupportedHdr="OBS لا يدعم مخرج 8 بت لـRec. 2100."
54
+ I010Unsupported="NVENC لا يدعم I010. استخدم P010 بدلاً من ذلك."
55
+ 10bitUnsupported="لا يمكن تنفيذ ترميز 10 بت على هذا المُرمِّز."
56
+ 16bitUnsupported="لا يمكن تنفيذ ترميز 16 بت على هذا المُرمِّز."
57
+ 444Unsupported="لا يمكن تنفيذ ترميز 4:4:4 على هذا المُرمِّز."
58
+ CQLevel="مستوى الجودة المقيدة"
59
+ PsychoVisualTuning="الضبط البصري النفسي"
60
+ PsychoVisualTuning.ToolTip="يفعّل إعدادات المُرمِّز التِي تحسن استخدام معدل البت لزيادة الجودة المرئية الملموسة,\nخصوصاً في مواقف ذات حركة عالية, على حساب زيادة استخدام وحدة معالجة الرُّسُومات."
@@ -0,0 +1,59 @@
1
+ RateControl="Кіраванне бітрэйтам"
2
+ CBR="Пастаянны бітрэйт"
3
+ VBR="Дынамічны бітрэйт"
4
+ CQVBR="Дынамічны бітрэйт з мэтавай якасцю"
5
+ CQP="Пастаянны каэфіцыент сціскання"
6
+ Lossless="Без страт"
7
+ Bitrate="Бітрэйт"
8
+ MaxBitrate="Максімальны бітрэйт (0 = абмежаванне ўзроўню)"
9
+ TargetQuality="Мэтавая якасць"
10
+ KeyframeIntervalSec="Інтэрвал ключавых кадраў (сек, 0=аўта)"
11
+ LookAhead.ToolTip="Уключае Look-ahead.\n\nПаляпшае якасць выявы, вызначаючы лепшае размеркаванне бітрэйту шляхам аналізу будучых кадраў,\nале павялічвае спажыванне рэсурсаў ГП і затрымку."
12
+ AdaptiveQuantization="Адаптыўнае квантаванне"
13
+ AdaptiveQuantization.ToolTip="Уключае часавае/прасторавае адаптыўнае квантаванне, аптымізуючы выкарыстанне бітрэйту для паляпшэння якасці выявы —\nасабліва пры актыўным руху, — але павялічвае спажыванне рэсурсаў ГП.\n\nРаней вядомае як «Псіхавізуальнае рэгуляванне»."
14
+ Preset="Набор налад"
15
+ Preset.p1="P1: Найхутч. (найніжэйшая якасць)"
16
+ Preset.p2="P2: Хутч. (ніжэйшая якасць)"
17
+ Preset.p3="P3: Хутк. (нізкая якасць)"
18
+ Preset.p4="P4: Сярэдн. (сярэняя якасць)"
19
+ Preset.p5="P5: Павольн. (добрая якасць)"
20
+ Preset.p6="P6: Павольнейш. (лепшая якасць)"
21
+ Preset.p7="P7: Найпавольн. (найлепшая якасць)"
22
+ Tuning="Рэгуляванне"
23
+ Tuning.uhq="Ультравысокая якасць (павольна, не рэкамендуецца)"
24
+ Tuning.hq="Высокая якасць"
25
+ Tuning.ll="Нізкая затрымка"
26
+ Tuning.ull="Звышнізкая затрымка"
27
+ Multipass="Шматпраходны рэжым"
28
+ Multipass.disabled="Адзін праход"
29
+ Multipass.qres="Два праходы (чвэрць раздзяляльнасці)"
30
+ Multipass.fullres="Два праходы (поўная раздзяляльнасць)"
31
+ Profile="Профіль"
32
+ BFrames="B-кадры"
33
+ BFrameRefMode="B-кадры як рэферэнс"
34
+ BframeRefMode.Disabled="Адкл."
35
+ BframeRefMode.Each="Кожны"
36
+ BframeRefMode.Middle="Толькі сярэдні B-кадр"
37
+ SplitEncode="Раздзельнае кадаванне"
38
+ SplitEncode.Auto="Аўта"
39
+ SplitEncode.Disabled="Адключана"
40
+ SplitEncode.Enabled="Двухбаковы падзел"
41
+ SplitEncode.ThreeWay="Трохбаковы падзел"
42
+ Opts="Уласныя параметры кадавальніка"
43
+ Opts.TT="Спіс параметраў кодэку і кіравання бітрэйтам, аддзеленых адзін ад аднаго прабеламі,\nзаснаваны на іх назвах у загалоўку nvEncodeAPI.\nНапрыклад: lookaheadDepth=16 aqStrength=4"
44
+ Opts.Invalid="Памылковыя налады кадавальніка, падрабязнасці ў журнале.<br><br>Спіс даступных параметраў можна прагледзець у нашым <a href=\"https://obsproject.com/kb/advanced-nvenc-options\">атыкуле ў базе ведаў (англ.)</a>."
45
+ Error="Не атрымалася адкрыць кодэк NVENC: %1"
46
+ GenericError="Паспрабуйце ўсталяваць апошнюю версію <a href=\"https://obsproject.com/go/nvidia-drivers\">драйвера NVIDIA</a> і закрыць іншыя праграмы для запісу, якія могуць выкарыстоўваць NVENC, напрыклад NVIDIA ShadowPlay або Windows Game DVR."
47
+ BadGPUIndex="У наладах кадавальніка вываду выбраны ГП %1. Вярніце значэнне 0 і паспрабуйце зноў."
48
+ OutdatedDriver="Усталяваная версія драйвера NVIDIA не падтрымлівае гэтую версію NVENC. Паспрабуйце <a href=\"https://obsproject.com/go/nvidia-drivers\">абнавіць драйвер</a>."
49
+ UnsupportedDevice="Памылка NVENC: прылада не падтрымліваецца. Праверце, <a href=\"https://obsproject.com/go/nvenc-matrix\">ці падтрымлівае ваша відэакарта NVENC</a>, і паспрабуйце <a href=\"https://obsproject.com/go/nvidia-drivers\">абнавіць драйвер</a>."
50
+ TooManySessions="Памылка NVENC: надта шмат адначасовых сеансаў. Паспрабуйце закрыць іншыя праграмы для запісу, якія могуць выкарыстоўваць NVENC, напрыклад NVIDIA ShadowPlay або Windows Game DVR."
51
+ CheckDrivers="Паспрабуйце ўсталяваць <a href=\"https://obsproject.com/go/nvidia-drivers\">апошнюю версію драйвера NVIDIA</a>."
52
+ 8bitUnsupportedHdr="OBS не падтрымлівае 8-бітны вывад з Rec. 2100."
53
+ I010Unsupported="NVENC не падтрымлівае I010. Замест выкарыстайце P010."
54
+ 10bitUnsupported="Гэты кадавальнік не падтрымлівае 10-бітнае кадаванне."
55
+ 16bitUnsupported="Гэты кадавальнік не падтрымлівае 16-бітнае кадаванне."
56
+ 444Unsupported="Гэты кадавальнік не падтрымлівае кадаванне 4:4:4."
57
+ CQLevel="Узровень CQ"
58
+ PsychoVisualTuning="Псіхавізуальнае рэгуляванне"
59
+ PsychoVisualTuning.ToolTip="Актывуе параметры кадавальніка, якія аптымізуюць выкарыстанне бітрэйту і паляпшаюць якасць выявы,\nасабліва калі выява ўтрымлівае вялікі аб'ём руху. Павялічвае нагрузку на ГП."
@@ -0,0 +1,2 @@
1
+ Tuning="Финна настройка"
2
+ Profile="Профил"
@@ -0,0 +1,59 @@
1
+ RateControl="Control de freqüència"
2
+ CBR="Taxa de bits constant"
3
+ VBR="Taxa de bits variable"
4
+ CQVBR="Taxa de bits variable amb qualitat objectiva"
5
+ CQP="Perfil de Quantificació constant"
6
+ Lossless="Sense pèrdues"
7
+ Bitrate="Taxa de bits"
8
+ MaxBitrate="Taxa de bits màxima (0 = nivell límit)"
9
+ TargetQuality="Qualitat objectiva"
10
+ KeyframeIntervalSec="Interval de fotograma clau (en segons, 0 = automàtic)"
11
+ LookAhead="Predicció"
12
+ LookAhead.ToolTip="Habilita el càlcul predictiu.\n\nEn activar-ho, millorarà la qualitat visual determinant la millor distribució de la taxa de bits mitjançant l'anàlisi dels fotogrames futurs,\nperò augmentarà l'ús de la GPU i conseqüent latència."
13
+ AdaptiveQuantization="Quantificació adaptativa"
14
+ AdaptiveQuantization.ToolTip="Habilita la Quantificació adaptativa Temporal/Espacial optimitzant l'ús de la taxa de bits per augmentar la qualitat visual percebuda,\nespecialment en situacions amb gran moviment, augmentant l'ús de la GPU.\n\nConegut habitualment com a «Ajust psico visual»."
15
+ Preset="Configuració preestablerta"
16
+ Preset.p1="P1: El més ràpid (qualitat ínfima)"
17
+ Preset.p2="P2: Més ràpid (qualitat més baixa)"
18
+ Preset.p3="P3: Ràpid (qualitat baixa)"
19
+ Preset.p4="P4: Mitjana (qualitat mitjana)"
20
+ Preset.p5="P5: Lent (qualitat bona)"
21
+ Preset.p6="P6: Més lent (qualitat millorada)"
22
+ Preset.p7="P7: El més lent (qualitat òptima)"
23
+ Tuning="Ajust"
24
+ Tuning.uhq="Qualitat ultra alta (no recomanada)"
25
+ Tuning.hq="Qualitat alta"
26
+ Tuning.ll="Latència baixa"
27
+ Tuning.ull="Latència ultra baixa"
28
+ Multipass="Mode passada múltiple"
29
+ Multipass.disabled="Passada única"
30
+ Multipass.qres="Dues passades (un quart de la resolució)"
31
+ Multipass.fullres="Dues passades (resolució completa)"
32
+ Profile="Perfil"
33
+ BFrameRefMode="Referència B-Frame"
34
+ BframeRefMode.Disabled="Inhabilitat"
35
+ BframeRefMode.Each="Cada"
36
+ BframeRefMode.Middle="Només b-frame intermedis"
37
+ SplitEncode="Separació del codificador"
38
+ SplitEncode.Auto="Automàtic"
39
+ SplitEncode.Disabled="Inhabilitat"
40
+ SplitEncode.Enabled="Separador de dues vies"
41
+ SplitEncode.ThreeWay="Separador de tres vies"
42
+ Opts="Opcions personalitzades del codificador"
43
+ Opts.TT="Llista d'opcions per aplicar a la ràtio i configuració del codificador,\nbasada als noms de nvEncodeAPI.\nP.ex. \"lookaheadDepth=16 aqStrength=4\""
44
+ Opts.Invalid="Les opcions del codificador personalitzat no són vàlides, consulteu el registre per obtenir més informació.<br><br>Consulteu el nostre <a href=\"https://obsproject.com/kb/advanced-nvenc-options\">article de la base de coneixement</a> per obtenir informació sobre les opcions disponibles."
45
+ Error="No s'ha pogut obrir el còdec NVENC: %1"
46
+ GenericError="Proveu d'instal·lar el <a href=\"https://obsproject.com/go/nvidia-drivers\">controlador de NVIDIA</a> més recent i tancar un altre programari de gravació que pugui utilitzar NVENC, com ara NVIDIA ShadowPlay o Windows Game DVR."
47
+ BadGPUIndex="Heu seleccionat la GPU %1 a la configuració del codificador de sortida. Establiu-lo a 0 i torneu-ho a provar."
48
+ OutdatedDriver="El controlador NVIDIA instal·lat no és compatible amb aquesta versió de NVENC, proveu d'<a href=\"https://obsproject.com/go/nvidia-drivers\">actualitzar el controlador</a>."
49
+ UnsupportedDevice="Error NVENC: Dispositiu no suportat. Verifiqueu que la vostra targeta de vídeo <a href=\"https://obsproject.com/go/nvenc-matrix\">suporta NVENC</a> o bé proveu <a href=\"https://obsproject.com/go/nvidia-drivers\">actualitzant el controlador</a>."
50
+ TooManySessions="Error NVENC: hi ha massa sessions concurrents. Proveu de tancar un altre programari de gravació que pugui utilitzar NVENC, com ara NVIDIA ShadowPlay o Windows Game DVR."
51
+ CheckDrivers="Proveu instal·lant el <a href=\"https://obsproject.com/go/nvidia-drivers\">controlador més recent de NVIDIA</a>."
52
+ 8bitUnsupportedHdr="L'OBS no admet la sortida de 8 bits de Rec. 2100."
53
+ I010Unsupported="NVENC no admet l'ús d'I010. Utilitzeu P010."
54
+ 10bitUnsupported="No es pot realitzar la codificació de 10 bits amb aquest codificador."
55
+ 16bitUnsupported="No es pot realitzar la codificació de 16 bits amb aquest codificador."
56
+ 444Unsupported="No es pot realitzar la codificació de 4 bits amb aquest codificador."
57
+ CQLevel="Nivell de quantificació constant"
58
+ PsychoVisualTuning="Ajust psico visual"
59
+ PsychoVisualTuning.ToolTip="Permet la configuració del codificador que optimitza l'ús de la taxa de bits per millorar la qualitat visual percebuda,\nespecialment en situacions amb gran moviment, a costa d'una major utilització de la GPU."
@@ -0,0 +1,55 @@
1
+ RateControl="Řízení toku"
2
+ CBR="Konstantní bitrate"
3
+ VBR="Proměnný bitrate"
4
+ CQVBR="Proměnný bitrate s cílovou kvalitou"
5
+ CQP="Konstantní QP"
6
+ Lossless="Bezztrátový"
7
+ MaxBitrate="Maximální bitrate (0 = limit úrovně)"
8
+ TargetQuality="Cílová kvalita"
9
+ KeyframeIntervalSec="Interval klíčových snímků (sekundy, 0 = auto)"
10
+ LookAhead.ToolTip="Zapne Lookahead.\n\nPři zapnutí zvyšuje vizuální kvalitu určením lepšího rozložení bitratu analýzou budoucích snímků,\nza cenu zvýšení odezvy a využití GPU."
11
+ AdaptiveQuantization.ToolTip="Zapne temporální/prostorovou adaptivní kvantizaci, která optimalizuje užití bitratu pro zvýšení vnímané vizuální kvality,\nhlavně v sizuacích s velkým množstvím pohybu, za cenu zvýšení využití GPU.\n\nDříve známé jako \"Psycho-Visual Tuning\"."
12
+ Preset="Profil"
13
+ Preset.p1="P1: Nejrychlejší (nejnižší kvalita)"
14
+ Preset.p2="P2: Rychlejší (nižší kvalita)"
15
+ Preset.p3="P3: Rychlý (nízká kvalita)"
16
+ Preset.p4="P4: Střední (střední kvalita)"
17
+ Preset.p5="P5: Pomalý (dobrá kvalita)"
18
+ Preset.p6="P6: Pomalejší (lepší kvalita)"
19
+ Preset.p7="P7: Nejpomalejší (nejvyšší kvalita)"
20
+ Tuning="Ladění"
21
+ Tuning.uhq="Ultra vysoká kvalita (pomalé, nedoporučujeme)"
22
+ Tuning.hq="Vysoká kvalita"
23
+ Tuning.ll="Nízká odezva"
24
+ Tuning.ull="Ultra nízká odezva"
25
+ Multipass="Režim více průchodů"
26
+ Multipass.disabled="Jeden průchod"
27
+ Multipass.qres="Dva průchody (čtvrtina rozlišení)"
28
+ Multipass.fullres="Dva průchody (plné rozlišení)"
29
+ Profile="Profil"
30
+ BFrames="B-snímky"
31
+ BFrameRefMode="B-snímky jako reference"
32
+ BframeRefMode.Disabled="Vypnuto"
33
+ BframeRefMode.Each="Každý"
34
+ BframeRefMode.Middle="Jen střední B-snímky"
35
+ SplitEncode.Auto="Autom."
36
+ SplitEncode.Disabled="Vypnuto"
37
+ SplitEncode.Enabled="Dvousměrní rozdělení"
38
+ SplitEncode.ThreeWay="Třísměrné rozdělení"
39
+ Opts="Vlastní nastavení enkodéru"
40
+ Opts.TT="Mezerou oddělená nastavení pro aplikování nastavení řízení toku a kodeku,\npodle jejich názvů v hlavičce nvEncodeAPI.\nnapř. \"lookaheadDepth=16 aqStrength=4\""
41
+ Opts.Invalid="Vlastní nastavení enkodéru je chybné. Pro více informací se podívejte do logu.<br><br>Seznam dostupných možností je dostupný <a href=\"https://obsproject.com/kb/advanced-nvenc-options\">v článku znalostní báze</a>."
42
+ Error="Nezdařilo se otevřít NVENC kodek: %1"
43
+ GenericError="Zkuste nainstalovat nejnovější verzi <a href=\"https://obsproject.com/go/nvidia-drivers\">ovladače NVIDIA</a> a zavřít ostatní nahrávací programy, které mohou používat NVENC, například NVIDIA ShadowPlay nebo Windows Game DVR."
44
+ BadGPUIndex="V nastavení výstupního kódování jste vybrali GPU %1. Nastavte jej zpět na 0 a zkuste to znovu."
45
+ OutdatedDriver="Nainstalovaný NVIDIA ovladač nepodporuje tuto verzi NVENC, zkuste <a href=\"https://obsproject.com/go/nvidia-drivers\">aktualizovat ovladač</a>."
46
+ UnsupportedDevice="Chyba NVENC: Nepodporované zařízení. Zkontrolujte, zda vaše karta <a href=\"https://obsproject.com/go/nvenc-matrix\">podporuje NVENC</a>, a zkuste <a href=\"https://obsproject.com/go/nvidia-drivers\">aktualizovat ovladač</a>."
47
+ TooManySessions="Chyba NVENC: Příliš mnoho souběžných relací. Zkuste zavřít ostatní nahrávací programy, které mohou používat NVENC, například NVIDIA ShadowPlay nebo Windows Game DVR."
48
+ CheckDrivers="Zkuste nainstalovat nejnovější <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA ovladač</a>."
49
+ 8bitUnsupportedHdr="OBS nepodporuje 8bitový výstup Rec. 2100."
50
+ I010Unsupported="NVENC nepodporuje I010. Použijte P010."
51
+ 10bitUnsupported="Nelze provést 10-bitové enkódování na tomto enkodéru."
52
+ 16bitUnsupported="Nelze provést 16bitové enkódování na tomto enkodéru."
53
+ 444Unsupported="Nelze provést 4:4:4 enkódování na tomto enkodéru."
54
+ CQLevel="Úroveň CQ"
55
+ PsychoVisualTuning.ToolTip="Povolí nastavení enkodéru, které optimalizuje využití bitratu pro zvýšení vnímané vizuální kvality,\npředevším v situacích s velkým množstvím pohybu, ale za cenu zvýšení využití GPU."
@@ -0,0 +1,54 @@
1
+ RateControl="Kvalitetsstyring"
2
+ CBR="Kontakt bitrate"
3
+ VBR="Variabel bitrate"
4
+ CQVBR="Variabel bitrate med målkvalitet"
5
+ CQP="Fast KP"
6
+ Lossless="Tabsfri"
7
+ MaxBitrate="Maksimum bitrate (0 = Level limit)"
8
+ TargetQuality="Målkvalitet"
9
+ KeyframeIntervalSec="Keyframe interval (sekunder, 0 = auto)"
10
+ LookAhead.ToolTip="Aktiverer Lookahead.\n\nHvis aktiveret vil det forøge den visuelle kvalitet ved at bestemme en bedre bitratedistribuering gennem analysen af fremtidige billeder,\npå den bekostning af forøget GPU anvendelse og forsinkelse."
11
+ AdaptiveQuantization="Adaptiv kvantisering"
12
+ AdaptiveQuantization.ToolTip="Aktiverer Temporal/Spatial Adaptive Quantization som optimerer brugen af bitrate for forøget opfattet visuel kvalitet,\nisær i situationer med høj bevægelse på bekostning af forøget GPU anvendelse.\n\nTidligere kendt som \"Psycho-Visual Tuning\"."
13
+ Preset.p1="P1: Hurtigste (Laveste kvalitet)"
14
+ Preset.p2="P2: Hurtigere (Lavere kvalitet)"
15
+ Preset.p3="P3: Hurtig (Lav kvalitet)"
16
+ Preset.p4="P4: Mellem (Mellemkvalitet)"
17
+ Preset.p5="P5: Langsom (God kvalitet)"
18
+ Preset.p6="P6: Langsommere (Bedre kvalitet)"
19
+ Preset.p7="P7: Langsomste (Bedste kvalitet)"
20
+ Tuning.uhq="Ultra høj kvalitet (langsom, ikke anbefalet)"
21
+ Tuning.hq="Høj kvalitet"
22
+ Tuning.ll="Lav forsinkelse"
23
+ Tuning.ull="Ultra lav forsinkelse"
24
+ Multipass="Multipass tilstand"
25
+ Multipass.disabled="En gennemgang"
26
+ Multipass.qres="To gennemgange (Kvart opløsning)"
27
+ Multipass.fullres="To gennemgange (Fuld opløsning)"
28
+ Profile="Profil"
29
+ BFrames="B-frames"
30
+ BFrameRefMode="B-frames som reference"
31
+ BframeRefMode.Disabled="Deaktiveret"
32
+ BframeRefMode.Each="Enhever"
33
+ BframeRefMode.Middle="Kun miderste B-frame"
34
+ SplitEncode.Disabled="Deaktiveret"
35
+ SplitEncode.Enabled="To vejs split"
36
+ SplitEncode.ThreeWay="Tre vejs split"
37
+ Opts="Tilpasset Encoder-indstillinger"
38
+ Opts.TT="Mellemrumssepereret liste af indstillinger til rate control og codecindstillinger,\nbaseret på deres navne i nvEndoceAPI header.\nFx. \"lookaheadDepth=16 aqStrength=4\""
39
+ Opts.Invalid="Ugyldig tilpasset Encoderindstillinger, check loggen for detaljer.<br><br>Se vores<a href=\"https://obsproject.com/kb/advanced-nvenc-options\">Knowledge Base artikel</a> for information omkring mulige indstillinger."
40
+ Error="Mislykkedes at åbne NVENC-codec: %1"
41
+ GenericError="Prøv at installere den seneste <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA driver</a> og lukke anden optagelsessoftware, der muligvis bruger NVENC, såsom NVIDIA ShadowPlay eller Windows Game DVR."
42
+ BadGPUIndex="Du har valgt GPU %1 i dine outputkodningsindstillinger. Sæt dette tilbage til 0 og prøv igen."
43
+ OutdatedDriver="Den installerede NVIDIA driver understøtter ikke denne NVENC version, prøv <a href=\"https://obsproject.com/go/nvidia-drivers\">at opdatere driveren</a>."
44
+ UnsupportedDevice="NVENC fejl: Ikke-undersøttet enhed. Check at dit grafikkort <a href=\"https://obsproject.com/go/nvenc-matrix\">understøtter NVENC</a> og prøv at <a href=\"https://obsproject.com/go/nvidia-drivers\">opdatere driveren</a>."
45
+ TooManySessions="NVENC fejl: For mangesamtidige sessioner. Prøv at lukke anden optagesoftware, der muligvis bruger NVENC, såsom NVIDIA ShadowPlay eller Windows Game DVR."
46
+ CheckDrivers="Prøv at installere den seneste <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA driver</a>."
47
+ 8bitUnsupportedHdr="OBS understøtter ikke 8-bit output fra Rec. 2100."
48
+ I010Unsupported="NVENC understøtter ikke I010. Brug i stedet P010."
49
+ 10bitUnsupported="Kan ikke udføre 10-bit encoding med denne encoder."
50
+ 16bitUnsupported="Kan ikke udføre 16-bit encoding med denne encoder."
51
+ 444Unsupported="Kan ikke udføre 4:4:4 encoding med denne encoder."
52
+ CQLevel="CQ-niveau"
53
+ PsychoVisualTuning="Psycho-Visual Tuning"
54
+ PsychoVisualTuning.ToolTip="Aktiverer encoderindstillinger, som optimerer brugen af bithastighed for øget opfattet visuel kvalitet,\nisær i situationer med megen bevægelse, på bekostning af forøget GPU-forbrug."
@@ -0,0 +1,55 @@
1
+ RateControl="Qualitätsregulierungsmethode"
2
+ CBR="Konstante Bitrate"
3
+ CQVBR="Variable Bitrate mit Zielqualität"
4
+ CQP="Konstanter QP"
5
+ Lossless="Verlustfrei"
6
+ MaxBitrate="Maximale Bitrate (0 = Pegelbegrenzung)"
7
+ TargetQuality="Zielqualität"
8
+ KeyframeIntervalSec="Keyframeintervall in Sek. (0 = automatisch)"
9
+ LookAhead="Lookahead"
10
+ LookAhead.ToolTip="Wenn diese Option aktiviert ist, wird die visuelle Qualität verbessert, indem durch die Analyse zukünftiger Frames\neine bessere Bitratenverteilung ermittelt wird, allerdings auf Kosten einer höheren GPU-Auslastung und -Latenz."
11
+ AdaptiveQuantization="Adaptive Quantisierung"
12
+ AdaptiveQuantization.ToolTip="Aktiviert die zeitlich/räumliche adaptive Quantisierung, die die Verwendung der Bitrate für eine verbesserte wahrgenommene Bildqualität optimiert,\ninsbesondere in Situationen mit viel Bewegung, auf Kosten einer erhöhten GPU-Auslastung.\n\nFrüher bekannt als „Psycho-Visual Tuning“."
13
+ Preset="Voreinstellung"
14
+ Preset.p1="P1: Am schnellsten (Niedrigste Qualität)"
15
+ Preset.p2="P2: Schneller (Niedrigere Qualität)"
16
+ Preset.p3="P3: Schnell (Niedrige Qualität)"
17
+ Preset.p4="P4: Mittel (Mittlere Qualität)"
18
+ Preset.p5="P5: Langsam (Gute Qualität)"
19
+ Preset.p6="P6: Langsamer (Bessere Qualität)"
20
+ Preset.p7="P7: Am langsamsten (Beste Qualität)"
21
+ Tuning.uhq="Extrem hohe Qualität (Langsam, nicht empfohlen)"
22
+ Tuning.hq="Hohe Qualität"
23
+ Tuning.ll="Niedrige Latenz"
24
+ Tuning.ull="Extrem niedrige Latenz"
25
+ Multipass="Mehrere Durchgänge"
26
+ Multipass.disabled="Ein Durchgang"
27
+ Multipass.qres="Zwei Durchgänge (Geviertelte Auflösung)"
28
+ Multipass.fullres="Zwei Durchgänge (Vollständige Auflösung)"
29
+ Profile="Profil"
30
+ BFrameRefMode="B-Frame als Referenz"
31
+ BframeRefMode.Disabled="Deaktiviert"
32
+ BframeRefMode.Each="Jeden"
33
+ BframeRefMode.Middle="Nur mittlere B-Frames"
34
+ SplitEncode="Geteilte Kodierung"
35
+ SplitEncode.Auto="Automatisch"
36
+ SplitEncode.Disabled="Deaktiviert"
37
+ SplitEncode.Enabled="Zwei-Wege-Split"
38
+ SplitEncode.ThreeWay="Dreiteilung"
39
+ Opts="Benutzerdefinierte Kodiereroptionen"
40
+ Opts.TT="Durch Leerzeichen getrennte Liste von Optionen, die auf die Ratensteuerung und Codec-Einstellungen angewendet werden sollen,\nbasierend auf ihren Namen im nvEncodeAPI-Header.\ne. Beispiel: „lookaheadDepth=16 aqStrength=4“"
41
+ Opts.Invalid="Ungültige benutzerdefinierte Kodiereroptionen, prüfen Sie das Protokoll auf Details.<br><br>In unserem <a href=\"https://obsproject.com/kb/advanced-nvenc-options\">Wissensbasis-Artikel</a> finden Sie Informationen zu den verfügbaren Optionen."
42
+ Error="Öffnen des NVENC-Codecs fehlgeschlagen: %1"
43
+ GenericError="Versuchen Sie, den neusten <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA-Treiber</a> zu installieren und andere Aufnahmeprogramme wie NVIDIA ShadowPlay oder Windows Game DVR zu schließen, welche NVENC möglicherweise verwenden."
44
+ BadGPUIndex="Sie haben GPU %1 in Ihren Ausgabekodierereinstellungen ausgewählt. Setzen Sie diesen Wert auf 0 und versuchen Sie es erneut."
45
+ OutdatedDriver="Der installierte NVIDIA-Treiber unterstützt diese NVENC-Version nicht. <a href=\"https://obsproject.com/go/nvidia-drivers\">Versuchen Sie diesen zu aktualisieren</a>."
46
+ UnsupportedDevice="NVENC-Fehler: Nicht unterstütztes Gerät. Überprüfen Sie, <a href=\"https://obsproject.com/go/nvenc-matrix\">ob Ihre Grafikkarte NVENC unterstützt</a> und versuchen Sie <a href=\"https://obsproject.com/go/nvidia-drivers\">den Treiber zu aktualisieren</a>."
47
+ TooManySessions="NVENC-Fehler: Zu viele gleichzeitige Sitzungen. Versuchen Sie, andere Aufnahmeprogramme wie NVIDIA ShadowPlay oder Windows Game DVR zu schließen, welche NVENC möglicherweise verwenden."
48
+ CheckDrivers="Versuchen Sie, den neusten <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA-Treiber</a> zu installieren."
49
+ 8bitUnsupportedHdr="Die Ausgabe von 8-Bit von Rec. 2100 wird nicht unterstützt."
50
+ I010Unsupported="NVENC unterstützt kein I010. Verwenden Sie stattdessen P010."
51
+ 10bitUnsupported="Mit diesem Kodierer kann kein 10-Bit kodiert werden."
52
+ 16bitUnsupported="Mit diesem Kodierer kann kein 16-Bit kodiert werden."
53
+ 444Unsupported="Mit diesem Kodierer kann keine 4:4:4-Kodierung durchgeführt werden."
54
+ CQLevel="CQ-Level"
55
+ PsychoVisualTuning.ToolTip="Aktiviert Kodierereinstellungen, die die Nutzung der Bitrate optimieren, um die wahrgenommene visuelle Qualität zu erhöhen,\ninsbesondere in Situationen mit viel Bewegung, auf Kosten einer erhöhten GPU-Auslastung."
@@ -0,0 +1,9 @@
1
+ AdaptiveQuantization="Adaptive Quantisation"
2
+ AdaptiveQuantization.ToolTip="Enables Temporal/Spatial Adaptive Quantisation which optimizes the use of bitrate for increased perceived visual quality,\nespecially in situations with high motion, at the cost of increased GPU utilization.\n\nFormerly known as \"Psycho-Visual Tuning\"."
3
+ Opts.TT="Space-separated list of options to apply to the rate control and codec settings,\nbased their names in the nvEncodeAPI header.\ne.g. \"lookaheadDepth=16 aqStrength=4\""
4
+ Opts.Invalid="Invalid Custom Encoder options, check the log for details.<br><br>See our <a href=\"https://obsproject.com/kb/advanced-nvenc-options\">Knowledge Base Article</a> for information on available options."
5
+ GenericError="Try installing the latest <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA driver</a> and closing other recording software that might be using NVENC such as NVIDIA ShadowPlay or Windows Game DVR."
6
+ OutdatedDriver="The installed NVIDIA driver does not support this NVENC version, try <a href=\"https://obsproject.com/go/nvidia-drivers\">updating the driver</a>."
7
+ UnsupportedDevice="NVENC Error: Unsupported device. Check that your video card <a href=\"https://obsproject.com/go/nvenc-matrix\">supports NVENC</a> and try <a href=\"https://obsproject.com/go/nvidia-drivers\">updating the driver</a>."
8
+ CheckDrivers="Try installing the latest <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA driver</a>."
9
+ PsychoVisualTuning.ToolTip="Enables encoder settings that optimize the use of bitrate for increased perceived visual quality,\nespecially in situations with high motion, at the cost of increased GPU utilisation."