net.dreditor.triggers 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actuator.cs +46 -46
  3. package/Actuator.cs.meta +11 -11
  4. package/ActuatorBehaviourBase.cs +61 -61
  5. package/ActuatorBehaviourBase.cs.meta +11 -11
  6. package/DREditor.Triggers.asmdef +17 -17
  7. package/DREditor.Triggers.asmdef.meta +7 -7
  8. package/DialogueSubsequent.cs +112 -112
  9. package/DialogueSubsequent.cs.meta +11 -11
  10. package/EventTrigger.cs +48 -48
  11. package/EventTrigger.cs.meta +11 -11
  12. package/FlagActuatorData.cs +59 -59
  13. package/FlagActuatorData.cs.meta +11 -11
  14. package/GenericActuator.cs +47 -47
  15. package/GenericActuator.cs.meta +11 -11
  16. package/GenericSubsequent.cs +23 -23
  17. package/GenericSubsequent.cs.meta +11 -11
  18. package/GenericTriggerBase.cs +52 -52
  19. package/GenericTriggerBase.cs.meta +11 -11
  20. package/HitboxActuator.cs +81 -81
  21. package/HitboxActuator.cs.meta +11 -11
  22. package/HitboxActuatorData.cs +45 -45
  23. package/HitboxActuatorData.cs.meta +11 -11
  24. package/IActuatorBehaviour.cs +20 -20
  25. package/IActuatorBehaviour.cs.meta +11 -11
  26. package/IActuatorConvert.cs +22 -22
  27. package/IActuatorConvert.cs.meta +11 -11
  28. package/IEventTriggerSaver.cs +21 -21
  29. package/IEventTriggerSaver.cs.meta +11 -11
  30. package/ISubsequentBehaviour.cs +14 -14
  31. package/ISubsequentBehaviour.cs.meta +11 -11
  32. package/ISubsequentConvert.cs +24 -24
  33. package/ISubsequentConvert.cs.meta +11 -11
  34. package/LDialogueSubsequent.cs +87 -87
  35. package/LDialogueSubsequent.cs.meta +11 -11
  36. package/LocalDialogueSubsequentData.cs +54 -54
  37. package/LocalDialogueSubsequentData.cs.meta +11 -11
  38. package/MovePlayerSubsequent.cs +141 -141
  39. package/MovePlayerSubsequent.cs.meta +11 -11
  40. package/OLFlagActuator.cs +66 -66
  41. package/OLFlagActuator.cs.meta +11 -11
  42. package/OnLoadActuator.cs +65 -65
  43. package/OnLoadActuator.cs.meta +11 -11
  44. package/PositionEventSubsequentData.cs +84 -84
  45. package/PositionEventSubsequentData.cs.meta +11 -11
  46. package/{Samples → Samples~}/Transition_Finished_Subscriber.prefab +137 -137
  47. package/{Samples → Samples~}/Transition_Finished_Subscriber.prefab.meta +7 -7
  48. package/ScriptableObjectsSubsequentData.cs +57 -57
  49. package/ScriptableObjectsSubsequentData.cs.meta +11 -11
  50. package/SimpleActuatorData.cs +28 -28
  51. package/SimpleActuatorData.cs.meta +11 -11
  52. package/Subsequent.cs +43 -43
  53. package/Subsequent.cs.meta +11 -11
  54. package/TransitionFinishedSubscriber.cs +39 -39
  55. package/TransitionFinishedSubscriber.cs.meta +11 -11
  56. package/package.json +41 -36
  57. package/package.json.meta +7 -7
  58. package/Samples.meta +0 -8
package/OnLoadActuator.cs CHANGED
@@ -1,66 +1,66 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Triggers
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [ClassHeader(nameof(ActuatorBehaviourBase) + ", " + nameof(IActuatorBehaviour) +
11
- "\n\n")]
12
- public class OnLoadActuator : ActuatorBehaviourBase
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Tooltip("")]
18
- [SerializeField] protected SimpleActuatorData data = new();
19
-
20
-
21
- /// <inheritdoc/>
22
- protected override void InitializeActuator()
23
- {
24
- if (data.Triggered == false)
25
- {
26
- UnityEngine.Debug.Log("REPORT: On Load Actuator is being Triggered");
27
-
28
- data.SetTriggered(true);
29
-
30
- base.Call();
31
- }
32
- }
33
-
34
- /// <inheritdoc/>
35
- public override object Save()
36
- {
37
- SimpleActuatorData newData = (SimpleActuatorData)data.Clone();
38
-
39
- newData.SetType(GetType().Name);
40
-
41
- newData.SetTriggered(data.Triggered);
42
-
43
- newData.SetPosition(transform.position);
44
-
45
- return newData;
46
- }
47
-
48
- /// <inheritdoc/>
49
- public override void Load(object ob)
50
- {
51
- try
52
- {
53
- data = (SimpleActuatorData)Convert.ChangeType(ob, typeof(SimpleActuatorData));
54
- }
55
- catch (InvalidCastException ex)
56
- {
57
- UnityEngine.Debug.LogError($"ALERT: Failed {nameof(OnLoadActuator)} Object was of type {ob.GetType()} and not " +
58
- $"{nameof(SimpleActuatorData)}!");
59
-
60
- UnityEngine.Debug.LogException(ex);
61
- }
62
-
63
- transform.position = data.position;
64
- }
65
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Triggers
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [ClassHeader(nameof(ActuatorBehaviourBase) + ", " + nameof(IActuatorBehaviour) +
11
+ "\n\n")]
12
+ public class OnLoadActuator : ActuatorBehaviourBase
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Tooltip("")]
18
+ [SerializeField] protected SimpleActuatorData data = new();
19
+
20
+
21
+ /// <inheritdoc/>
22
+ protected override void InitializeActuator()
23
+ {
24
+ if (data.Triggered == false)
25
+ {
26
+ UnityEngine.Debug.Log("REPORT: On Load Actuator is being Triggered");
27
+
28
+ data.SetTriggered(true);
29
+
30
+ base.Call();
31
+ }
32
+ }
33
+
34
+ /// <inheritdoc/>
35
+ public override object Save()
36
+ {
37
+ SimpleActuatorData newData = (SimpleActuatorData)data.Clone();
38
+
39
+ newData.SetType(GetType().Name);
40
+
41
+ newData.SetTriggered(data.Triggered);
42
+
43
+ newData.SetPosition(transform.position);
44
+
45
+ return newData;
46
+ }
47
+
48
+ /// <inheritdoc/>
49
+ public override void Load(object ob)
50
+ {
51
+ try
52
+ {
53
+ data = (SimpleActuatorData)Convert.ChangeType(ob, typeof(SimpleActuatorData));
54
+ }
55
+ catch (InvalidCastException ex)
56
+ {
57
+ UnityEngine.Debug.LogError($"ALERT: Failed {nameof(OnLoadActuator)} Object was of type {ob.GetType()} and not " +
58
+ $"{nameof(SimpleActuatorData)}!");
59
+
60
+ UnityEngine.Debug.LogException(ex);
61
+ }
62
+
63
+ transform.position = data.position;
64
+ }
65
+ }
66
66
  }
@@ -1,11 +1,11 @@
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@@ -1,85 +1,85 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
- using UnityEngine.Serialization;
6
-
7
- namespace DREditor.Triggers
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [Serializable]
13
- public class PositionEventSubsequentData : GenericSubsequent, ISubsequentConvert
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [FormerlySerializedAs("String")]
20
- public string eventString;
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [Tooltip("")]
26
- public Vector3 position;
27
-
28
- /// <summary>
29
- ///
30
- /// </summary>
31
- [Tooltip("")]
32
- public Quaternion rotation;
33
-
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- /// <param name="eventString"></param>
39
- public virtual void SetEventString(string eventString) => this.eventString = eventString;
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- /// <param name="position"></param>
45
- /// <param name="rotation"></param>
46
- public virtual void SetPositionRotation(Vector3 position, Quaternion rotation)
47
- {
48
- this.position = position;
49
-
50
- this.rotation = rotation;
51
- }
52
-
53
-
54
- /// <inheritdoc/>
55
- public virtual bool CanConvert(GenericSubsequent genericSubsequent)
56
- {
57
- var subsequent = (Subsequent)genericSubsequent;
58
-
59
- return subsequent.String != "" || subsequent.position != Vector3.zero;
60
- }
61
-
62
- /// <inheritdoc/>
63
- public virtual void Convert(List<GenericSubsequent> genericSubsequents, GenericSubsequent genericSubsequent)
64
- {
65
- var subsequent = (Subsequent)genericSubsequent;
66
-
67
- var newData = new PositionEventSubsequentData(subsequent.Type)
68
- {
69
- eventString = subsequent.String,
70
- position = subsequent.position,
71
- rotation = subsequent.rotation
72
- };
73
-
74
- genericSubsequents.Add(newData);
75
- }
76
-
77
- /// <inheritdoc/>
78
- public override GenericSubsequent MergeInstance(GenericSubsequent instance) => this;
79
-
80
-
81
- public PositionEventSubsequentData() { }
82
-
83
- public PositionEventSubsequentData(string Type) : base(Type) { }
84
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+ using UnityEngine.Serialization;
6
+
7
+ namespace DREditor.Triggers
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [Serializable]
13
+ public class PositionEventSubsequentData : GenericSubsequent, ISubsequentConvert
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ [FormerlySerializedAs("String")]
20
+ public string eventString;
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ public Vector3 position;
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ [Tooltip("")]
32
+ public Quaternion rotation;
33
+
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ /// <param name="eventString"></param>
39
+ public virtual void SetEventString(string eventString) => this.eventString = eventString;
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ /// <param name="position"></param>
45
+ /// <param name="rotation"></param>
46
+ public virtual void SetPositionRotation(Vector3 position, Quaternion rotation)
47
+ {
48
+ this.position = position;
49
+
50
+ this.rotation = rotation;
51
+ }
52
+
53
+
54
+ /// <inheritdoc/>
55
+ public virtual bool CanConvert(GenericSubsequent genericSubsequent)
56
+ {
57
+ var subsequent = (Subsequent)genericSubsequent;
58
+
59
+ return subsequent.String != "" || subsequent.position != Vector3.zero;
60
+ }
61
+
62
+ /// <inheritdoc/>
63
+ public virtual void Convert(List<GenericSubsequent> genericSubsequents, GenericSubsequent genericSubsequent)
64
+ {
65
+ var subsequent = (Subsequent)genericSubsequent;
66
+
67
+ var newData = new PositionEventSubsequentData(subsequent.Type)
68
+ {
69
+ eventString = subsequent.String,
70
+ position = subsequent.position,
71
+ rotation = subsequent.rotation
72
+ };
73
+
74
+ genericSubsequents.Add(newData);
75
+ }
76
+
77
+ /// <inheritdoc/>
78
+ public override GenericSubsequent MergeInstance(GenericSubsequent instance) => this;
79
+
80
+
81
+ public PositionEventSubsequentData() { }
82
+
83
+ public PositionEventSubsequentData(string Type) : base(Type) { }
84
+ }
85
85
  }
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