net.dreditor.triggers 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actuator.cs +46 -46
- package/Actuator.cs.meta +11 -11
- package/ActuatorBehaviourBase.cs +61 -61
- package/ActuatorBehaviourBase.cs.meta +11 -11
- package/DREditor.Triggers.asmdef +17 -17
- package/DREditor.Triggers.asmdef.meta +7 -7
- package/DialogueSubsequent.cs +112 -112
- package/DialogueSubsequent.cs.meta +11 -11
- package/EventTrigger.cs +48 -48
- package/EventTrigger.cs.meta +11 -11
- package/FlagActuatorData.cs +59 -59
- package/FlagActuatorData.cs.meta +11 -11
- package/GenericActuator.cs +47 -47
- package/GenericActuator.cs.meta +11 -11
- package/GenericSubsequent.cs +23 -23
- package/GenericSubsequent.cs.meta +11 -11
- package/GenericTriggerBase.cs +52 -52
- package/GenericTriggerBase.cs.meta +11 -11
- package/HitboxActuator.cs +81 -81
- package/HitboxActuator.cs.meta +11 -11
- package/HitboxActuatorData.cs +45 -45
- package/HitboxActuatorData.cs.meta +11 -11
- package/IActuatorBehaviour.cs +20 -20
- package/IActuatorBehaviour.cs.meta +11 -11
- package/IActuatorConvert.cs +22 -22
- package/IActuatorConvert.cs.meta +11 -11
- package/IEventTriggerSaver.cs +21 -21
- package/IEventTriggerSaver.cs.meta +11 -11
- package/ISubsequentBehaviour.cs +14 -14
- package/ISubsequentBehaviour.cs.meta +11 -11
- package/ISubsequentConvert.cs +24 -24
- package/ISubsequentConvert.cs.meta +11 -11
- package/LDialogueSubsequent.cs +87 -87
- package/LDialogueSubsequent.cs.meta +11 -11
- package/LocalDialogueSubsequentData.cs +54 -54
- package/LocalDialogueSubsequentData.cs.meta +11 -11
- package/MovePlayerSubsequent.cs +141 -141
- package/MovePlayerSubsequent.cs.meta +11 -11
- package/OLFlagActuator.cs +66 -66
- package/OLFlagActuator.cs.meta +11 -11
- package/OnLoadActuator.cs +65 -65
- package/OnLoadActuator.cs.meta +11 -11
- package/PositionEventSubsequentData.cs +84 -84
- package/PositionEventSubsequentData.cs.meta +11 -11
- package/{Samples → Samples~}/Transition_Finished_Subscriber.prefab +137 -137
- package/{Samples → Samples~}/Transition_Finished_Subscriber.prefab.meta +7 -7
- package/ScriptableObjectsSubsequentData.cs +57 -57
- package/ScriptableObjectsSubsequentData.cs.meta +11 -11
- package/SimpleActuatorData.cs +28 -28
- package/SimpleActuatorData.cs.meta +11 -11
- package/Subsequent.cs +43 -43
- package/Subsequent.cs.meta +11 -11
- package/TransitionFinishedSubscriber.cs +39 -39
- package/TransitionFinishedSubscriber.cs.meta +11 -11
- package/package.json +41 -36
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/OnLoadActuator.cs
CHANGED
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@@ -1,66 +1,66 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.Triggers
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(ActuatorBehaviourBase) + ", " + nameof(IActuatorBehaviour) +
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"\n\n")]
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public class OnLoadActuator : ActuatorBehaviourBase
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SimpleActuatorData data = new();
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/// <inheritdoc/>
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protected override void InitializeActuator()
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{
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if (data.Triggered == false)
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{
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UnityEngine.Debug.Log("REPORT: On Load Actuator is being Triggered");
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data.SetTriggered(true);
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base.Call();
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}
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}
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/// <inheritdoc/>
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public override object Save()
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{
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SimpleActuatorData newData = (SimpleActuatorData)data.Clone();
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newData.SetType(GetType().Name);
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newData.SetTriggered(data.Triggered);
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newData.SetPosition(transform.position);
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return newData;
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}
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/// <inheritdoc/>
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public override void Load(object ob)
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{
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try
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{
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data = (SimpleActuatorData)Convert.ChangeType(ob, typeof(SimpleActuatorData));
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}
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catch (InvalidCastException ex)
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{
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UnityEngine.Debug.LogError($"ALERT: Failed {nameof(OnLoadActuator)} Object was of type {ob.GetType()} and not " +
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$"{nameof(SimpleActuatorData)}!");
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UnityEngine.Debug.LogException(ex);
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}
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transform.position = data.position;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.Triggers
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(ActuatorBehaviourBase) + ", " + nameof(IActuatorBehaviour) +
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"\n\n")]
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public class OnLoadActuator : ActuatorBehaviourBase
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SimpleActuatorData data = new();
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/// <inheritdoc/>
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protected override void InitializeActuator()
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{
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if (data.Triggered == false)
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{
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UnityEngine.Debug.Log("REPORT: On Load Actuator is being Triggered");
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data.SetTriggered(true);
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base.Call();
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}
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}
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/// <inheritdoc/>
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public override object Save()
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{
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SimpleActuatorData newData = (SimpleActuatorData)data.Clone();
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newData.SetType(GetType().Name);
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newData.SetTriggered(data.Triggered);
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newData.SetPosition(transform.position);
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return newData;
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}
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/// <inheritdoc/>
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public override void Load(object ob)
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{
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try
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{
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data = (SimpleActuatorData)Convert.ChangeType(ob, typeof(SimpleActuatorData));
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}
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catch (InvalidCastException ex)
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{
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UnityEngine.Debug.LogError($"ALERT: Failed {nameof(OnLoadActuator)} Object was of type {ob.GetType()} and not " +
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$"{nameof(SimpleActuatorData)}!");
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UnityEngine.Debug.LogException(ex);
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}
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transform.position = data.position;
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}
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}
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}
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package/OnLoadActuator.cs.meta
CHANGED
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@@ -1,11 +1,11 @@
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fileFormatVersion: 2
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guid: 9667d0782a4911042acd83099896afe8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 9667d0782a4911042acd83099896afe8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,85 +1,85 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace DREditor.Triggers
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class PositionEventSubsequentData : GenericSubsequent, ISubsequentConvert
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[FormerlySerializedAs("String")]
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public string eventString;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Vector3 position;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Quaternion rotation;
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/// <summary>
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///
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/// </summary>
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/// <param name="eventString"></param>
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public virtual void SetEventString(string eventString) => this.eventString = eventString;
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/// <summary>
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///
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/// </summary>
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/// <param name="position"></param>
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/// <param name="rotation"></param>
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public virtual void SetPositionRotation(Vector3 position, Quaternion rotation)
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{
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this.position = position;
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this.rotation = rotation;
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}
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/// <inheritdoc/>
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public virtual bool CanConvert(GenericSubsequent genericSubsequent)
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{
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var subsequent = (Subsequent)genericSubsequent;
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return subsequent.String != "" || subsequent.position != Vector3.zero;
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}
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/// <inheritdoc/>
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public virtual void Convert(List<GenericSubsequent> genericSubsequents, GenericSubsequent genericSubsequent)
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{
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var subsequent = (Subsequent)genericSubsequent;
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var newData = new PositionEventSubsequentData(subsequent.Type)
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{
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eventString = subsequent.String,
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position = subsequent.position,
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rotation = subsequent.rotation
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};
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genericSubsequents.Add(newData);
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}
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/// <inheritdoc/>
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public override GenericSubsequent MergeInstance(GenericSubsequent instance) => this;
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public PositionEventSubsequentData() { }
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public PositionEventSubsequentData(string Type) : base(Type) { }
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace DREditor.Triggers
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class PositionEventSubsequentData : GenericSubsequent, ISubsequentConvert
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[FormerlySerializedAs("String")]
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public string eventString;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Vector3 position;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Quaternion rotation;
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/// <summary>
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///
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/// </summary>
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/// <param name="eventString"></param>
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public virtual void SetEventString(string eventString) => this.eventString = eventString;
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/// <summary>
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///
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/// </summary>
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/// <param name="position"></param>
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/// <param name="rotation"></param>
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public virtual void SetPositionRotation(Vector3 position, Quaternion rotation)
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{
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this.position = position;
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this.rotation = rotation;
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}
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/// <inheritdoc/>
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public virtual bool CanConvert(GenericSubsequent genericSubsequent)
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{
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var subsequent = (Subsequent)genericSubsequent;
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return subsequent.String != "" || subsequent.position != Vector3.zero;
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}
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/// <inheritdoc/>
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public virtual void Convert(List<GenericSubsequent> genericSubsequents, GenericSubsequent genericSubsequent)
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{
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var subsequent = (Subsequent)genericSubsequent;
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var newData = new PositionEventSubsequentData(subsequent.Type)
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{
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eventString = subsequent.String,
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position = subsequent.position,
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rotation = subsequent.rotation
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};
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genericSubsequents.Add(newData);
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}
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/// <inheritdoc/>
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public override GenericSubsequent MergeInstance(GenericSubsequent instance) => this;
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public PositionEventSubsequentData() { }
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