net.dreditor.triggers 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actuator.cs +46 -46
  3. package/Actuator.cs.meta +11 -11
  4. package/ActuatorBehaviourBase.cs +61 -61
  5. package/ActuatorBehaviourBase.cs.meta +11 -11
  6. package/DREditor.Triggers.asmdef +17 -17
  7. package/DREditor.Triggers.asmdef.meta +7 -7
  8. package/DialogueSubsequent.cs +112 -112
  9. package/DialogueSubsequent.cs.meta +11 -11
  10. package/EventTrigger.cs +48 -48
  11. package/EventTrigger.cs.meta +11 -11
  12. package/FlagActuatorData.cs +59 -59
  13. package/FlagActuatorData.cs.meta +11 -11
  14. package/GenericActuator.cs +47 -47
  15. package/GenericActuator.cs.meta +11 -11
  16. package/GenericSubsequent.cs +23 -23
  17. package/GenericSubsequent.cs.meta +11 -11
  18. package/GenericTriggerBase.cs +52 -52
  19. package/GenericTriggerBase.cs.meta +11 -11
  20. package/HitboxActuator.cs +81 -81
  21. package/HitboxActuator.cs.meta +11 -11
  22. package/HitboxActuatorData.cs +45 -45
  23. package/HitboxActuatorData.cs.meta +11 -11
  24. package/IActuatorBehaviour.cs +20 -20
  25. package/IActuatorBehaviour.cs.meta +11 -11
  26. package/IActuatorConvert.cs +22 -22
  27. package/IActuatorConvert.cs.meta +11 -11
  28. package/IEventTriggerSaver.cs +21 -21
  29. package/IEventTriggerSaver.cs.meta +11 -11
  30. package/ISubsequentBehaviour.cs +14 -14
  31. package/ISubsequentBehaviour.cs.meta +11 -11
  32. package/ISubsequentConvert.cs +24 -24
  33. package/ISubsequentConvert.cs.meta +11 -11
  34. package/LDialogueSubsequent.cs +87 -87
  35. package/LDialogueSubsequent.cs.meta +11 -11
  36. package/LocalDialogueSubsequentData.cs +54 -54
  37. package/LocalDialogueSubsequentData.cs.meta +11 -11
  38. package/MovePlayerSubsequent.cs +141 -141
  39. package/MovePlayerSubsequent.cs.meta +11 -11
  40. package/OLFlagActuator.cs +66 -66
  41. package/OLFlagActuator.cs.meta +11 -11
  42. package/OnLoadActuator.cs +65 -65
  43. package/OnLoadActuator.cs.meta +11 -11
  44. package/PositionEventSubsequentData.cs +84 -84
  45. package/PositionEventSubsequentData.cs.meta +11 -11
  46. package/{Samples → Samples~}/Transition_Finished_Subscriber.prefab +137 -137
  47. package/{Samples → Samples~}/Transition_Finished_Subscriber.prefab.meta +7 -7
  48. package/ScriptableObjectsSubsequentData.cs +57 -57
  49. package/ScriptableObjectsSubsequentData.cs.meta +11 -11
  50. package/SimpleActuatorData.cs +28 -28
  51. package/SimpleActuatorData.cs.meta +11 -11
  52. package/Subsequent.cs +43 -43
  53. package/Subsequent.cs.meta +11 -11
  54. package/TransitionFinishedSubscriber.cs +39 -39
  55. package/TransitionFinishedSubscriber.cs.meta +11 -11
  56. package/package.json +41 -36
  57. package/package.json.meta +7 -7
  58. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
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@@ -1,55 +1,55 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.LocalDialogues;
3
- using System;
4
- using System.Collections.Generic;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Triggers
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [Serializable]
13
- public class LocalDialogueSubsequentData : GenericSubsequent, ISubsequentConvert
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- public LocalDialogue localDialogue = new();
20
-
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- /// <param name="localDialogue"></param>
26
- public virtual void SetLocalDialogue(LocalDialogue localDialogue) => this.localDialogue = localDialogue;
27
-
28
-
29
- /// <inheritdoc/>
30
- public virtual bool CanConvert(GenericSubsequent genericSubsequent)
31
- {
32
- var subsequent = (Subsequent)genericSubsequent;
33
-
34
- return subsequent.localDialogue.dialogue != null || subsequent.localDialogue.dialogueIfFlagNotMet != null;
35
- }
36
-
37
- /// <inheritdoc/>
38
- public virtual void Convert(List<GenericSubsequent> genericSubsequents, GenericSubsequent genericSubsequent)
39
- {
40
- var subsequent = (Subsequent)genericSubsequent;
41
-
42
- var newData = new LocalDialogueSubsequentData(subsequent.Type) { localDialogue = subsequent.localDialogue };
43
-
44
- genericSubsequents.Add(newData);
45
- }
46
-
47
- /// <inheritdoc/>
48
- public override GenericSubsequent MergeInstance(GenericSubsequent instance) => this;
49
-
50
-
51
- public LocalDialogueSubsequentData() { }
52
-
53
- public LocalDialogueSubsequentData(string Type) : base(Type) { }
54
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.LocalDialogues;
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Triggers
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [Serializable]
13
+ public class LocalDialogueSubsequentData : GenericSubsequent, ISubsequentConvert
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ public LocalDialogue localDialogue = new();
20
+
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ /// <param name="localDialogue"></param>
26
+ public virtual void SetLocalDialogue(LocalDialogue localDialogue) => this.localDialogue = localDialogue;
27
+
28
+
29
+ /// <inheritdoc/>
30
+ public virtual bool CanConvert(GenericSubsequent genericSubsequent)
31
+ {
32
+ var subsequent = (Subsequent)genericSubsequent;
33
+
34
+ return subsequent.localDialogue.dialogue != null || subsequent.localDialogue.dialogueIfFlagNotMet != null;
35
+ }
36
+
37
+ /// <inheritdoc/>
38
+ public virtual void Convert(List<GenericSubsequent> genericSubsequents, GenericSubsequent genericSubsequent)
39
+ {
40
+ var subsequent = (Subsequent)genericSubsequent;
41
+
42
+ var newData = new LocalDialogueSubsequentData(subsequent.Type) { localDialogue = subsequent.localDialogue };
43
+
44
+ genericSubsequents.Add(newData);
45
+ }
46
+
47
+ /// <inheritdoc/>
48
+ public override GenericSubsequent MergeInstance(GenericSubsequent instance) => this;
49
+
50
+
51
+ public LocalDialogueSubsequentData() { }
52
+
53
+ public LocalDialogueSubsequentData(string Type) : base(Type) { }
54
+ }
55
55
  }
@@ -1,11 +1,11 @@
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -1,142 +1,142 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Cameras;
3
- using DREditor.Dialogues.Events;
4
- using System;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Triggers
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader(nameof(ISubsequentBehaviour) +
13
- "\n\n")]
14
- public class MovePlayerSubsequent : MonoBehaviour, ISubsequentBehaviour
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Header("")]
20
- [Divider]
21
- [Tooltip("")]
22
- [SerializeField] protected Transform location = null;
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- [Tooltip("")]
28
- [SerializeField] protected bool isStatic = false;
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- [Tooltip("")]
34
- [SerializeField] protected string dialogueCameraToMainEventString = "DialogueCameraToMainCamera";
35
-
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- [Tooltip("")]
40
- [SerializeField] protected string playerGameObjectName = "Player";
41
-
42
- /// <summary>
43
- ///
44
- /// </summary>
45
- [Tooltip("")]
46
- [SerializeField] protected string mainCameraTag = "MainCamera";
47
-
48
-
49
- /// <summary>
50
- ///
51
- /// </summary>
52
- protected GameObject player;
53
-
54
- /// <summary>
55
- ///
56
- /// </summary>
57
- protected GameObject mainCamera;
58
-
59
- /// <summary>
60
- ///
61
- /// </summary>
62
- protected PositionEventSubsequentData data = new();
63
-
64
-
65
- /// <summary>
66
- ///
67
- /// </summary>
68
- protected virtual void Awake()
69
- {
70
- player = GameObject.Find(playerGameObjectName);
71
-
72
- mainCamera = GameObject.FindWithTag(mainCameraTag);
73
-
74
- if (isStatic)
75
- {
76
- Vector3 position = location ? location.position : transform.position;
77
-
78
- Quaternion rotation = location ? location.rotation : transform.rotation;
79
-
80
- data.SetPositionRotation(position, rotation);
81
- }
82
- }
83
-
84
- /// <inheritdoc/>
85
- public virtual void Call()
86
- {
87
- UnityEngine.Debug.Log($"REPORT: Camera and Player moved to position: {data.position}");
88
-
89
- PnCCamera pncCamera = FindAnyObjectByType<PnCCamera>();
90
-
91
- pncCamera.enabled = false;
92
-
93
- SmoothMouseLook smoothMouseLook = pncCamera.gameObject.GetComponent<SmoothMouseLook>();
94
-
95
- smoothMouseLook.ClearCorePos();
96
-
97
- smoothMouseLook.SetCorePos(new Vector2(data.rotation.eulerAngles.y, data.rotation.eulerAngles.x), Vector2.zero);
98
-
99
- //FindAnyObjectByType<LookAtObjectOnSelection>().EnableSkipOGCameraLookIfInDialogue();
100
-
101
- player.transform.SetPositionAndRotation(data.position, data.rotation);
102
-
103
- FollowPlayer followPlayer = pncCamera.gameObject.GetComponent<FollowPlayer>();
104
-
105
- mainCamera.transform.SetPositionAndRotation(followPlayer.GetPlayerNoLerp(), data.rotation);//0.4008825
106
-
107
- //ServiceLocator.GetService<PlayerManager>().DialogueCamToMain();
108
-
109
- DialogueEventSystem.TriggerEvent(dialogueCameraToMainEventString);
110
- }
111
-
112
- /// <inheritdoc/>
113
- public virtual object Save()
114
- {
115
- PositionEventSubsequentData newData = (PositionEventSubsequentData)data.Clone();
116
-
117
- newData.SetType(GetType().Name);
118
-
119
- Vector3 position = location ? location.position : transform.position;
120
-
121
- Quaternion rotation = location ? location.rotation : transform.rotation;
122
-
123
- newData.SetPositionRotation(position, rotation);
124
-
125
- newData.SetEventString(dialogueCameraToMainEventString);
126
-
127
- return newData;
128
- }
129
-
130
- /// <inheritdoc/>
131
- public virtual void Load(object ob)
132
- {
133
- data = (PositionEventSubsequentData)Convert.ChangeType(ob, typeof(PositionEventSubsequentData));
134
-
135
- if (!isStatic)
136
- transform.SetPositionAndRotation(data.position, data.rotation);
137
-
138
- if (!string.IsNullOrEmpty(data.eventString))
139
- dialogueCameraToMainEventString = data.eventString;
140
- }
141
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Cameras;
3
+ using DREditor.Dialogues.Events;
4
+ using System;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Triggers
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader(nameof(ISubsequentBehaviour) +
13
+ "\n\n")]
14
+ public class MovePlayerSubsequent : MonoBehaviour, ISubsequentBehaviour
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Header("")]
20
+ [Divider]
21
+ [Tooltip("")]
22
+ [SerializeField] protected Transform location = null;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ [Tooltip("")]
28
+ [SerializeField] protected bool isStatic = false;
29
+
30
+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ [Tooltip("")]
34
+ [SerializeField] protected string dialogueCameraToMainEventString = "DialogueCameraToMainCamera";
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ [Tooltip("")]
40
+ [SerializeField] protected string playerGameObjectName = "Player";
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
45
+ [Tooltip("")]
46
+ [SerializeField] protected string mainCameraTag = "MainCamera";
47
+
48
+
49
+ /// <summary>
50
+ ///
51
+ /// </summary>
52
+ protected GameObject player;
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ protected GameObject mainCamera;
58
+
59
+ /// <summary>
60
+ ///
61
+ /// </summary>
62
+ protected PositionEventSubsequentData data = new();
63
+
64
+
65
+ /// <summary>
66
+ ///
67
+ /// </summary>
68
+ protected virtual void Awake()
69
+ {
70
+ player = GameObject.Find(playerGameObjectName);
71
+
72
+ mainCamera = GameObject.FindWithTag(mainCameraTag);
73
+
74
+ if (isStatic)
75
+ {
76
+ Vector3 position = location ? location.position : transform.position;
77
+
78
+ Quaternion rotation = location ? location.rotation : transform.rotation;
79
+
80
+ data.SetPositionRotation(position, rotation);
81
+ }
82
+ }
83
+
84
+ /// <inheritdoc/>
85
+ public virtual void Call()
86
+ {
87
+ UnityEngine.Debug.Log($"REPORT: Camera and Player moved to position: {data.position}");
88
+
89
+ PnCCamera pncCamera = FindAnyObjectByType<PnCCamera>();
90
+
91
+ pncCamera.enabled = false;
92
+
93
+ SmoothMouseLook smoothMouseLook = pncCamera.gameObject.GetComponent<SmoothMouseLook>();
94
+
95
+ smoothMouseLook.ClearCorePos();
96
+
97
+ smoothMouseLook.SetCorePos(new Vector2(data.rotation.eulerAngles.y, data.rotation.eulerAngles.x), Vector2.zero);
98
+
99
+ //FindAnyObjectByType<LookAtObjectOnSelection>().EnableSkipOGCameraLookIfInDialogue();
100
+
101
+ player.transform.SetPositionAndRotation(data.position, data.rotation);
102
+
103
+ FollowPlayer followPlayer = pncCamera.gameObject.GetComponent<FollowPlayer>();
104
+
105
+ mainCamera.transform.SetPositionAndRotation(followPlayer.GetPlayerNoLerp(), data.rotation);//0.4008825
106
+
107
+ //ServiceLocator.GetService<PlayerManager>().DialogueCamToMain();
108
+
109
+ DialogueEventSystem.TriggerEvent(dialogueCameraToMainEventString);
110
+ }
111
+
112
+ /// <inheritdoc/>
113
+ public virtual object Save()
114
+ {
115
+ PositionEventSubsequentData newData = (PositionEventSubsequentData)data.Clone();
116
+
117
+ newData.SetType(GetType().Name);
118
+
119
+ Vector3 position = location ? location.position : transform.position;
120
+
121
+ Quaternion rotation = location ? location.rotation : transform.rotation;
122
+
123
+ newData.SetPositionRotation(position, rotation);
124
+
125
+ newData.SetEventString(dialogueCameraToMainEventString);
126
+
127
+ return newData;
128
+ }
129
+
130
+ /// <inheritdoc/>
131
+ public virtual void Load(object ob)
132
+ {
133
+ data = (PositionEventSubsequentData)Convert.ChangeType(ob, typeof(PositionEventSubsequentData));
134
+
135
+ if (!isStatic)
136
+ transform.SetPositionAndRotation(data.position, data.rotation);
137
+
138
+ if (!string.IsNullOrEmpty(data.eventString))
139
+ dialogueCameraToMainEventString = data.eventString;
140
+ }
141
+ }
142
142
  }
@@ -1,11 +1,11 @@
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+ defaultReferences: []
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleVariant:
package/OLFlagActuator.cs CHANGED
@@ -1,67 +1,67 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Progressing.Handling;
3
- using DREditor.Services;
4
- using System;
5
- using System.Linq;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Triggers
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [ClassHeader(nameof(IActuatorBehaviour) +
14
- "\n\n")]
15
- public class OLFlagActuator : ActuatorBehaviourBase
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [SerializeField] protected FlagActuatorData data = new();
22
-
23
-
24
- /// <inheritdoc/>
25
- protected override void InitializeActuator()
26
- {
27
- if (data.Triggered == false)
28
- {
29
- var flags = data.flags.Where(flag =>
30
- ServiceLocator.GetService<FlagTriggerHandlerBase>().IsFlagTriggered(flag) == data.callIfFlagsAre);
31
-
32
- if (flags.Count() == data.flags.Count)
33
- {
34
- data.SetTriggered(true);
35
-
36
- base.Call();
37
- }
38
- }
39
- }
40
-
41
- /// <inheritdoc/>
42
- public override object Save()
43
- {
44
- FlagActuatorData newData = (FlagActuatorData)data.Clone();
45
-
46
- newData.SetType(GetType().Name);
47
-
48
- newData.SetTriggered(data.Triggered);
49
-
50
- newData.SetPosition(transform.position);
51
-
52
- newData.SetStringList(data.flags);
53
-
54
- newData.SetBoolValue(data.callIfFlagsAre);
55
-
56
- return newData;
57
- }
58
-
59
- /// <inheritdoc/>
60
- public override void Load(object ob)
61
- {
62
- data = (FlagActuatorData)Convert.ChangeType(ob, typeof(FlagActuatorData));
63
-
64
- transform.position = data.position;
65
- }
66
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Progressing.Handling;
3
+ using DREditor.Services;
4
+ using System;
5
+ using System.Linq;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Triggers
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [ClassHeader(nameof(IActuatorBehaviour) +
14
+ "\n\n")]
15
+ public class OLFlagActuator : ActuatorBehaviourBase
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [SerializeField] protected FlagActuatorData data = new();
22
+
23
+
24
+ /// <inheritdoc/>
25
+ protected override void InitializeActuator()
26
+ {
27
+ if (data.Triggered == false)
28
+ {
29
+ var flags = data.flags.Where(flag =>
30
+ ServiceLocator.GetService<FlagTriggerHandlerBase>().IsFlagTriggered(flag) == data.callIfFlagsAre);
31
+
32
+ if (flags.Count() == data.flags.Count)
33
+ {
34
+ data.SetTriggered(true);
35
+
36
+ base.Call();
37
+ }
38
+ }
39
+ }
40
+
41
+ /// <inheritdoc/>
42
+ public override object Save()
43
+ {
44
+ FlagActuatorData newData = (FlagActuatorData)data.Clone();
45
+
46
+ newData.SetType(GetType().Name);
47
+
48
+ newData.SetTriggered(data.Triggered);
49
+
50
+ newData.SetPosition(transform.position);
51
+
52
+ newData.SetStringList(data.flags);
53
+
54
+ newData.SetBoolValue(data.callIfFlagsAre);
55
+
56
+ return newData;
57
+ }
58
+
59
+ /// <inheritdoc/>
60
+ public override void Load(object ob)
61
+ {
62
+ data = (FlagActuatorData)Convert.ChangeType(ob, typeof(FlagActuatorData));
63
+
64
+ transform.position = data.position;
65
+ }
66
+ }
67
67
  }
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+ fileFormatVersion: 2
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