net.dreditor.talkables 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/Moveable.cs CHANGED
@@ -1,42 +1,42 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using UnityEngine;
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-
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- namespace DREditor.Talkables
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [ClassHeader("")]
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- public class Moveable : MonoBehaviour
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [HideInInspector] protected MoveData place = new();
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
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- public virtual MoveData Save()
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- {
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- place = new(gameObject.name, transform.position, transform.eulerAngles);
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-
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- return (MoveData)place.Clone();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="place"></param>
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- public virtual void Load(MoveData place)
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- {
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- this.place = place;
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-
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- transform.position = place.position;
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-
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- transform.eulerAngles = place.rotation;
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- }
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using UnityEngine;
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+
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+ namespace DREditor.Talkables
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader("")]
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+ public class Moveable : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [HideInInspector] protected MoveData place = new();
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ public virtual MoveData Save()
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+ {
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+ place = new(gameObject.name, transform.position, transform.eulerAngles);
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+
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+ return (MoveData)place.Clone();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="place"></param>
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+ public virtual void Load(MoveData place)
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+ {
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+ this.place = place;
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+
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+ transform.position = place.position;
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+
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+ transform.eulerAngles = place.rotation;
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+ }
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+ }
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  }
package/Moveable.cs.meta CHANGED
@@ -1,11 +1,11 @@
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@@ -1,53 +1,53 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.DialogueEventHandling;
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- using DREditor.Dialogues.Events;
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- using UnityEngine;
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-
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- namespace DREditor.Talkables
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [ClassHeader(nameof(DialogueEventHandler) +
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- "\n\n")]
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- public class PanToTalkableEvent : DialogueEventHandler
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected string toggleBlurEventString = "ToggleBlur";
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected string dialogueEventStringMoveCamera = "PanToObject";
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="o"></param>
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- protected override void OnDialogueEventTriggered(object o = null)
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- {
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- if (o == null)
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- UnityEngine.Debug.LogWarning($"REPORT: {ToString()}: Sent talkable was null.");
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-
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- Talkable talkable = (Talkable)o;
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-
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- if (talkable is not ItemActor)
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- DialogueEventSystem.TriggerEvent(toggleBlurEventString, true);
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-
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- if (talkable != null)
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- DialogueEventSystem.TriggerEvent(dialogueEventStringMoveCamera, talkable.body);
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- }
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [ContextMenu("Set Default Event")]
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- public void SetDefaultEvent() => SetDefaultEventString("PanToTalkable");
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.DialogueEventHandling;
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+ using DREditor.Dialogues.Events;
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+ using UnityEngine;
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+
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+ namespace DREditor.Talkables
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader(nameof(DialogueEventHandler) +
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+ "\n\n")]
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+ public class PanToTalkableEvent : DialogueEventHandler
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string toggleBlurEventString = "ToggleBlur";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string dialogueEventStringMoveCamera = "PanToObject";
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="o"></param>
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+ protected override void OnDialogueEventTriggered(object o = null)
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+ {
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+ if (o == null)
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+ UnityEngine.Debug.LogWarning($"REPORT: {ToString()}: Sent talkable was null.");
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+
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+ Talkable talkable = (Talkable)o;
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+
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+ if (talkable is not ItemActor)
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+ DialogueEventSystem.TriggerEvent(toggleBlurEventString, true);
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+
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+ if (talkable != null)
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+ DialogueEventSystem.TriggerEvent(dialogueEventStringMoveCamera, talkable.body);
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+ }
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ContextMenu("Set Default Event")]
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+ public void SetDefaultEvent() => SetDefaultEventString("PanToTalkable");
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+ }
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  }
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