net.dreditor.talkables 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/DREditor.Talkables.asmdef +18 -18
- package/DREditor.Talkables.asmdef.meta +7 -7
- package/ItemActor.cs +199 -199
- package/ItemActor.cs.meta +11 -11
- package/LookAtObjectOnSelection.cs +252 -252
- package/LookAtObjectOnSelection.cs.meta +11 -11
- package/MoveData.cs +48 -48
- package/MoveData.cs.meta +11 -11
- package/Moveable.cs +41 -41
- package/Moveable.cs.meta +11 -11
- package/PanToTalkableEvent.cs +52 -52
- package/PanToTalkableEvent.cs.meta +11 -11
- package/{Samples → Samples~}/Look_At_Object_On_Selection.prefab +56 -56
- package/{Samples → Samples~}/Look_At_Object_On_Selection.prefab.meta +7 -7
- package/{Samples → Samples~}/Pan_To_Talkable_Event.prefab +49 -49
- package/{Samples → Samples~}/Pan_To_Talkable_Event.prefab.meta +7 -7
- package/SpriteLookAtTarget.cs +170 -170
- package/SpriteLookAtTarget.cs.meta +11 -11
- package/Talkable.cs +152 -152
- package/Talkable.cs.meta +11 -11
- package/package.json +42 -37
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/.attestation.p7m
ADDED
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Binary file
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@@ -1,19 +1,19 @@
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{
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"name": "DREditor.Talkables",
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"rootNamespace": "",
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"references": [
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"DREditor",
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"DREditor.Progressing.Handling",
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"DREditor.LocalDialogues",
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"DREditor.DialogueEventHandling"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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{
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"name": "DREditor.Talkables",
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"rootNamespace": "",
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"references": [
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"DREditor",
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"DREditor.Progressing.Handling",
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"DREditor.LocalDialogues",
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"DREditor.DialogueEventHandling"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: 608adb95f75eaa049a01507920626064
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 608adb95f75eaa049a01507920626064
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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package/ItemActor.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Events;
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using DREditor.LocalDialogues;
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using DREditor.Services;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.Talkables
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(Talkable) +
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"\n\n")]
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public class ItemActor : Talkable
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string toggleBlurEventString = "ToggleBlur";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public bool isStaticItem = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected List<GameObject> observeAddOnObjects = new();
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected int defaultLayerIndex = 0;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected int itemLayerIndex = 11;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected int addOnLayerIndex = 16;
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/// <inheritdoc/>
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protected override void Start()
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{
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base.Start();
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LocalDialogueHandlerBase.BookOfTriggers.Add(gameObject.name, this);
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}
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/// <inheritdoc/>
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protected override void OnDestroy()
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{
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LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
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base.OnDestroy();
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}
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/// <summary>
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///
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/// </summary>
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public virtual void ClearItemData()
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{
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if (!isStaticItem)
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{
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conversations.Clear();
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selectable = true;
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}
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}
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/// <inheritdoc/>
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public override void SelectObject()
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{
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DialogueEventSystem.TriggerEvent(toggleBlurEventString, false);
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Dialogue[] conversation = new Dialogue[1];
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Dialogue dialogue = EvaluateDialogueWhereTriggeredFlagIsItem();
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conversation[0] = dialogue != null ?
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dialogue : ServiceLocator.GetService<LocalDialogueHandlerBase>().EvaluateDialogue(conversations);
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InvokeConversation(conversation);
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>
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///
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/// </remarks>
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/// <returns></returns>
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protected virtual Dialogue EvaluateDialogueWhereTriggeredFlagIsItem()
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{
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foreach (LocalDialogue localDialogue in conversations)
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if (!localDialogue.triggered &&
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localDialogue.requiredProgressionFlag != "" &&
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ServiceLocator.GetService<IObjectPooler<Talkable>>() is IObjectPooler<Talkable> pooler &&
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pooler.GetObjectByName(localDialogue.requiredProgressionFlag) is Talkable talkable)
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return GetDialogueThroughEvaluation(localDialogue, talkable.conversations.ContainsTriggeredDialogue());
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localDialogue"></param>
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/// <param name="evaluation"></param>
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/// <returns></returns>
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protected virtual Dialogue GetDialogueThroughEvaluation(LocalDialogue localDialogue, bool evaluation)
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{
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if (evaluation)
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localDialogue.SetTriggered();
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return evaluation ? localDialogue.dialogue : localDialogue.dialogueIfFlagNotMet;
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}
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/// <inheritdoc/>
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public override void SetSelectability(bool selectable)
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{
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// Added 1/1/2025 as a way to disable items if they have no usable dialogue.
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// however, below code might have an adverse reaction and functionality to disable
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// items if there's no usuable dialogue should be added during the next Rework.
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//if (RoomConvo.Count == 0)
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//{
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// to = false;
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//}
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// Revisited this during the 2025 Rework 10/16/2025 and I'm going to leave this for another rework.
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if (selectable == base.selectable && gameObject.layer == (selectable ? itemLayerIndex : defaultLayerIndex))
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return;
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gameObject.layer = selectable ? itemLayerIndex : defaultLayerIndex;
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foreach (Transform child in gameObject.transform)
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child.gameObject.layer = selectable ? itemLayerIndex : defaultLayerIndex;
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foreach (GameObject observeAddOnObject in observeAddOnObjects)
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observeAddOnObject.layer = selectable ? addOnLayerIndex : defaultLayerIndex;
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base.SetSelectability(selectable);
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}
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/// <summary>
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///
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/// </summary>
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[ContextMenu("Create Head, Body, and Set Layer")]
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public virtual void EditorInstantiation()
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{
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DisplayName = gameObject.name;
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gameObject.layer = itemLayerIndex;
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gameObject.AddComponent<BoxCollider>();
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GameObject head = CreateChild("_Head");
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GameObject body = CreateChild("_Body");
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SetHeadAndBody(head.transform, body.transform);
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body.transform.position = new Vector3(0, 0, -2);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="suffix"></param>
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/// <returns></returns>
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protected virtual GameObject CreateChild(string suffix)
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{
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string objectName = gameObject.name.Replace(" ", "_");
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GameObject child = new(objectName + suffix);
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child.transform.parent = gameObject.transform;
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return child;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Events;
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using DREditor.LocalDialogues;
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using DREditor.Services;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.Talkables
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(Talkable) +
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"\n\n")]
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public class ItemActor : Talkable
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string toggleBlurEventString = "ToggleBlur";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public bool isStaticItem = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected List<GameObject> observeAddOnObjects = new();
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected int defaultLayerIndex = 0;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected int itemLayerIndex = 11;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected int addOnLayerIndex = 16;
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/// <inheritdoc/>
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protected override void Start()
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{
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base.Start();
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LocalDialogueHandlerBase.BookOfTriggers.Add(gameObject.name, this);
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}
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/// <inheritdoc/>
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protected override void OnDestroy()
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{
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LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
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base.OnDestroy();
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}
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/// <summary>
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///
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/// </summary>
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public virtual void ClearItemData()
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{
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if (!isStaticItem)
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{
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conversations.Clear();
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selectable = true;
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}
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}
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/// <inheritdoc/>
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public override void SelectObject()
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{
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DialogueEventSystem.TriggerEvent(toggleBlurEventString, false);
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|
92
|
+
|
|
93
|
+
Dialogue[] conversation = new Dialogue[1];
|
|
94
|
+
|
|
95
|
+
Dialogue dialogue = EvaluateDialogueWhereTriggeredFlagIsItem();
|
|
96
|
+
|
|
97
|
+
conversation[0] = dialogue != null ?
|
|
98
|
+
dialogue : ServiceLocator.GetService<LocalDialogueHandlerBase>().EvaluateDialogue(conversations);
|
|
99
|
+
|
|
100
|
+
InvokeConversation(conversation);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
/// <summary>
|
|
104
|
+
///
|
|
105
|
+
/// </summary>
|
|
106
|
+
/// <remarks>
|
|
107
|
+
///
|
|
108
|
+
/// </remarks>
|
|
109
|
+
/// <returns></returns>
|
|
110
|
+
protected virtual Dialogue EvaluateDialogueWhereTriggeredFlagIsItem()
|
|
111
|
+
{
|
|
112
|
+
foreach (LocalDialogue localDialogue in conversations)
|
|
113
|
+
if (!localDialogue.triggered &&
|
|
114
|
+
localDialogue.requiredProgressionFlag != "" &&
|
|
115
|
+
ServiceLocator.GetService<IObjectPooler<Talkable>>() is IObjectPooler<Talkable> pooler &&
|
|
116
|
+
pooler.GetObjectByName(localDialogue.requiredProgressionFlag) is Talkable talkable)
|
|
117
|
+
return GetDialogueThroughEvaluation(localDialogue, talkable.conversations.ContainsTriggeredDialogue());
|
|
118
|
+
|
|
119
|
+
return null;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
/// <summary>
|
|
123
|
+
///
|
|
124
|
+
/// </summary>
|
|
125
|
+
/// <param name="localDialogue"></param>
|
|
126
|
+
/// <param name="evaluation"></param>
|
|
127
|
+
/// <returns></returns>
|
|
128
|
+
protected virtual Dialogue GetDialogueThroughEvaluation(LocalDialogue localDialogue, bool evaluation)
|
|
129
|
+
{
|
|
130
|
+
if (evaluation)
|
|
131
|
+
localDialogue.SetTriggered();
|
|
132
|
+
|
|
133
|
+
return evaluation ? localDialogue.dialogue : localDialogue.dialogueIfFlagNotMet;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
|
|
137
|
+
/// <inheritdoc/>
|
|
138
|
+
public override void SetSelectability(bool selectable)
|
|
139
|
+
{
|
|
140
|
+
// Added 1/1/2025 as a way to disable items if they have no usable dialogue.
|
|
141
|
+
// however, below code might have an adverse reaction and functionality to disable
|
|
142
|
+
// items if there's no usuable dialogue should be added during the next Rework.
|
|
143
|
+
//if (RoomConvo.Count == 0)
|
|
144
|
+
//{
|
|
145
|
+
// to = false;
|
|
146
|
+
//}
|
|
147
|
+
// Revisited this during the 2025 Rework 10/16/2025 and I'm going to leave this for another rework.
|
|
148
|
+
|
|
149
|
+
if (selectable == base.selectable && gameObject.layer == (selectable ? itemLayerIndex : defaultLayerIndex))
|
|
150
|
+
return;
|
|
151
|
+
|
|
152
|
+
gameObject.layer = selectable ? itemLayerIndex : defaultLayerIndex;
|
|
153
|
+
|
|
154
|
+
foreach (Transform child in gameObject.transform)
|
|
155
|
+
child.gameObject.layer = selectable ? itemLayerIndex : defaultLayerIndex;
|
|
156
|
+
|
|
157
|
+
foreach (GameObject observeAddOnObject in observeAddOnObjects)
|
|
158
|
+
observeAddOnObject.layer = selectable ? addOnLayerIndex : defaultLayerIndex;
|
|
159
|
+
|
|
160
|
+
base.SetSelectability(selectable);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/// <summary>
|
|
164
|
+
///
|
|
165
|
+
/// </summary>
|
|
166
|
+
[ContextMenu("Create Head, Body, and Set Layer")]
|
|
167
|
+
public virtual void EditorInstantiation()
|
|
168
|
+
{
|
|
169
|
+
DisplayName = gameObject.name;
|
|
170
|
+
|
|
171
|
+
gameObject.layer = itemLayerIndex;
|
|
172
|
+
|
|
173
|
+
gameObject.AddComponent<BoxCollider>();
|
|
174
|
+
|
|
175
|
+
GameObject head = CreateChild("_Head");
|
|
176
|
+
|
|
177
|
+
GameObject body = CreateChild("_Body");
|
|
178
|
+
|
|
179
|
+
SetHeadAndBody(head.transform, body.transform);
|
|
180
|
+
|
|
181
|
+
body.transform.position = new Vector3(0, 0, -2);
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
/// <summary>
|
|
185
|
+
///
|
|
186
|
+
/// </summary>
|
|
187
|
+
/// <param name="suffix"></param>
|
|
188
|
+
/// <returns></returns>
|
|
189
|
+
protected virtual GameObject CreateChild(string suffix)
|
|
190
|
+
{
|
|
191
|
+
string objectName = gameObject.name.Replace(" ", "_");
|
|
192
|
+
|
|
193
|
+
GameObject child = new(objectName + suffix);
|
|
194
|
+
|
|
195
|
+
child.transform.parent = gameObject.transform;
|
|
196
|
+
|
|
197
|
+
return child;
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
200
|
}
|
package/ItemActor.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 2d2199e9046688a45a405ac73e209735
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 2d2199e9046688a45a405ac73e209735
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|