net.dreditor.splashcredits 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Assets/DREditor_Made_With.png.meta +117 -117
  3. package/Assets/Fmod.png.meta +132 -132
  4. package/Assets.meta +8 -8
  5. package/CreditsSetup.txt +5 -5
  6. package/CreditsSetup.txt.meta +7 -7
  7. package/DREditor.SplashCredits.asmdef +20 -20
  8. package/DREditor.SplashCredits.asmdef.meta +7 -7
  9. package/EndCredits.cs +206 -206
  10. package/EndCredits.cs.meta +11 -11
  11. package/ForceBoolWithEventUpdate.cs +40 -40
  12. package/ForceBoolWithEventUpdate.cs.meta +11 -11
  13. package/ILoadScreenManager.cs +13 -13
  14. package/ILoadScreenManager.cs.meta +11 -11
  15. package/LoadScreenManager.cs +238 -238
  16. package/LoadScreenManager.cs.meta +11 -11
  17. package/{Samples → Samples~}/Credits_Canvas_ETemplate.prefab +596 -596
  18. package/{Samples → Samples~}/Credits_Canvas_ETemplate.prefab.meta +7 -7
  19. package/{Samples → Samples~}/DRE_Credits.unity +429 -429
  20. package/{Samples → Samples~}/DRE_Credits.unity.meta +7 -7
  21. package/{Samples → Samples~}/DRE_Splash.unity +262 -262
  22. package/{Samples → Samples~}/DRE_Splash.unity.meta +7 -7
  23. package/{Samples → Samples~}/Force_Menu_Access.prefab +48 -48
  24. package/{Samples → Samples~}/Force_Menu_Access.prefab.meta +7 -7
  25. package/{Samples → Samples~}/Load_Screen_Canvas.prefab +337 -337
  26. package/{Samples → Samples~}/Load_Screen_Canvas.prefab.meta +7 -7
  27. package/{Samples → Samples~}/OnLeavingCredits.asset +14 -14
  28. package/{Samples → Samples~}/OnLeavingCredits.asset.meta +8 -8
  29. package/{Samples → Samples~}/SplashScreen_DREditor.asset +18 -18
  30. package/{Samples → Samples~}/SplashScreen_DREditor.asset.meta +8 -8
  31. package/{Samples → Samples~}/SplashScreen_FMOD.asset +18 -18
  32. package/{Samples → Samples~}/SplashScreen_FMOD.asset.meta +8 -8
  33. package/{Samples → Samples~}/Splash_Load_Screens_DRE.prefab +285 -285
  34. package/{Samples → Samples~}/Splash_Load_Screens_DRE.prefab.meta +7 -7
  35. package/{Samples → Samples~}/Splash_Screen_Canvas.prefab +337 -337
  36. package/{Samples → Samples~}/Splash_Screen_Canvas.prefab.meta +7 -7
  37. package/SplashScreen.cs +38 -38
  38. package/SplashScreen.cs.meta +11 -11
  39. package/SplashScreenManager.cs +321 -321
  40. package/SplashScreenManager.cs.meta +11 -11
  41. package/Splash_RT.renderTexture +39 -39
  42. package/Splash_RT.renderTexture.meta +8 -8
  43. package/package.json +42 -37
  44. package/package.json.meta +7 -7
  45. package/Samples.meta +0 -8
package/EndCredits.cs CHANGED
@@ -1,207 +1,207 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if DOTWEEN
3
- using DG.Tweening;
4
- #endif
5
- using DREditor.EventObjects;
6
- using DREditor.Fading;
7
- using DREditor.Services;
8
- using System.Collections;
9
- using TMPro;
10
- using UnityEngine;
11
- using UnityEngine.InputSystem;
12
- using UnityEngine.SceneManagement;
13
-
14
- namespace DREditor.SplashCredits
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- public class EndCredits : MonoBehaviour
20
- {
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- [Header("")]
25
- [Space]
26
- [Header("")]
27
- [Space]
28
- [Tooltip("")]
29
- [SerializeField] protected InputActionReference pause = null;
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- [Tooltip("")]
35
- [SerializeField] protected SceneEvent onLeavingCredits = null;
36
-
37
- /// <summary>
38
- ///
39
- /// </summary>
40
- [Tooltip("")]
41
- [SerializeField] protected string menuScene = "";
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
46
- [Tooltip("")]
47
- [SerializeField] protected TextMeshProUGUI skipText = null;
48
-
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- [Header("")]
54
- [Space]
55
- [Tooltip("")]
56
- [SerializeField] protected float startFadeOutDuration = 1;
57
-
58
- /// <summary>
59
- ///
60
- /// </summary>
61
- [Tooltip("")]
62
- [SerializeField] protected float skipTextFadeToValue = 1;
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- [Tooltip("")]
68
- [SerializeField] protected float skipTextFadeToDuration = 1;
69
-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- [Tooltip("")]
74
- [SerializeField] protected float skipTextFadeOutValue = 0;
75
-
76
- /// <summary>
77
- ///
78
- /// </summary>
79
- [Tooltip("")]
80
- [SerializeField] protected float skipTextFadeOutDuration = 1;
81
-
82
- /// <summary>
83
- ///
84
- /// </summary>
85
- [Tooltip("")]
86
- [SerializeField] protected float leaveFadeToDuration = 0.5f;
87
-
88
-
89
- /// <summary>
90
- ///
91
- /// </summary>
92
- protected bool canSkip = false;
93
-
94
- /// <summary>
95
- ///
96
- /// </summary>
97
- protected bool skipping = false;
98
-
99
-
100
- /// <summary>
101
- ///
102
- /// </summary>
103
- protected virtual void Start() => StartCredits();
104
-
105
- /// <summary>
106
- ///
107
- /// </summary>
108
- protected virtual void StartCredits()
109
- {
110
- AddSkipInput();
111
-
112
- StartCoroutine(FadeOutService());
113
- }
114
-
115
- /// <summary>
116
- ///
117
- /// </summary>
118
- protected virtual void OnDestroy() => RemoveSkipInput();
119
-
120
- /// <summary>
121
- ///
122
- /// </summary>
123
- protected virtual void AddSkipInput() => pause.action.started += OnSkipInput;
124
-
125
- /// <summary>
126
- ///
127
- /// </summary>
128
- protected virtual void RemoveSkipInput() => pause.action.started -= OnSkipInput;
129
-
130
- /// <summary>
131
- ///
132
- /// </summary>
133
- /// <returns></returns>
134
- protected virtual IEnumerator FadeOutService()
135
- {
136
- while (ServiceLocator.GetService<GlobalFade>().isTransitioning)
137
- yield return null;
138
-
139
- if (ServiceLocator.GetService<GlobalFade>().IsDark)
140
- ServiceLocator.GetService<GlobalFade>().FadeOut(startFadeOutDuration);
141
-
142
- yield break;
143
- }
144
-
145
-
146
- /// <summary>
147
- ///
148
- /// </summary>
149
- /// <param name="context"></param>
150
- /// <remarks></remarks>
151
- protected virtual void OnSkipInput(InputAction.CallbackContext context)
152
- {
153
- UnityEngine.Debug.Log($"{ToString()}: Called Skip");
154
-
155
- if (skipping)
156
- return;
157
-
158
- if (canSkip)
159
- LeaveCredits();
160
- else
161
- StartCoroutine(ShowTextToSkipCredits());
162
- }
163
-
164
- /// <summary>
165
- ///
166
- /// </summary>
167
- /// <returns></returns>
168
- protected virtual IEnumerator ShowTextToSkipCredits()
169
- {
170
- UnityEngine.Debug.Log($"{ToString()}: Revealing Skip Text.");
171
-
172
- canSkip = true;
173
- #if DOTWEEN
174
- skipText.DOFade(skipTextFadeToValue, skipTextFadeToDuration);
175
-
176
- yield return new WaitForSecondsRealtime(skipTextFadeToDuration);
177
-
178
- skipText.DOFade(skipTextFadeOutValue, skipTextFadeOutDuration);
179
- #endif
180
- yield return new WaitForSecondsRealtime(skipTextFadeOutDuration);
181
-
182
- canSkip = false;
183
- }
184
-
185
-
186
- /// <summary>
187
- ///
188
- /// </summary>
189
- /// <remarks></remarks>
190
- public virtual void LeaveCredits() => StartCoroutine(LeaveCreditsRoutine());
191
-
192
- /// <summary>
193
- ///
194
- /// </summary>
195
- /// <returns></returns>
196
- protected virtual IEnumerator LeaveCreditsRoutine()
197
- {
198
- skipping = true;
199
-
200
- onLeavingCredits.Raise();
201
-
202
- yield return ServiceLocator.GetService<GlobalFade>().FadeToRoutine(leaveFadeToDuration);
203
-
204
- SceneManager.LoadSceneAsync(menuScene);
205
- }
206
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if DOTWEEN
3
+ using DG.Tweening;
4
+ #endif
5
+ using DREditor.EventObjects;
6
+ using DREditor.Fading;
7
+ using DREditor.Services;
8
+ using System.Collections;
9
+ using TMPro;
10
+ using UnityEngine;
11
+ using UnityEngine.InputSystem;
12
+ using UnityEngine.SceneManagement;
13
+
14
+ namespace DREditor.SplashCredits
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ public class EndCredits : MonoBehaviour
20
+ {
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ [Header("")]
25
+ [Space]
26
+ [Header("")]
27
+ [Space]
28
+ [Tooltip("")]
29
+ [SerializeField] protected InputActionReference pause = null;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ [SerializeField] protected SceneEvent onLeavingCredits = null;
36
+
37
+ /// <summary>
38
+ ///
39
+ /// </summary>
40
+ [Tooltip("")]
41
+ [SerializeField] protected string menuScene = "";
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ [Tooltip("")]
47
+ [SerializeField] protected TextMeshProUGUI skipText = null;
48
+
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ [Header("")]
54
+ [Space]
55
+ [Tooltip("")]
56
+ [SerializeField] protected float startFadeOutDuration = 1;
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ [Tooltip("")]
62
+ [SerializeField] protected float skipTextFadeToValue = 1;
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ [Tooltip("")]
68
+ [SerializeField] protected float skipTextFadeToDuration = 1;
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ [Tooltip("")]
74
+ [SerializeField] protected float skipTextFadeOutValue = 0;
75
+
76
+ /// <summary>
77
+ ///
78
+ /// </summary>
79
+ [Tooltip("")]
80
+ [SerializeField] protected float skipTextFadeOutDuration = 1;
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ [Tooltip("")]
86
+ [SerializeField] protected float leaveFadeToDuration = 0.5f;
87
+
88
+
89
+ /// <summary>
90
+ ///
91
+ /// </summary>
92
+ protected bool canSkip = false;
93
+
94
+ /// <summary>
95
+ ///
96
+ /// </summary>
97
+ protected bool skipping = false;
98
+
99
+
100
+ /// <summary>
101
+ ///
102
+ /// </summary>
103
+ protected virtual void Start() => StartCredits();
104
+
105
+ /// <summary>
106
+ ///
107
+ /// </summary>
108
+ protected virtual void StartCredits()
109
+ {
110
+ AddSkipInput();
111
+
112
+ StartCoroutine(FadeOutService());
113
+ }
114
+
115
+ /// <summary>
116
+ ///
117
+ /// </summary>
118
+ protected virtual void OnDestroy() => RemoveSkipInput();
119
+
120
+ /// <summary>
121
+ ///
122
+ /// </summary>
123
+ protected virtual void AddSkipInput() => pause.action.started += OnSkipInput;
124
+
125
+ /// <summary>
126
+ ///
127
+ /// </summary>
128
+ protected virtual void RemoveSkipInput() => pause.action.started -= OnSkipInput;
129
+
130
+ /// <summary>
131
+ ///
132
+ /// </summary>
133
+ /// <returns></returns>
134
+ protected virtual IEnumerator FadeOutService()
135
+ {
136
+ while (ServiceLocator.GetService<GlobalFade>().isTransitioning)
137
+ yield return null;
138
+
139
+ if (ServiceLocator.GetService<GlobalFade>().IsDark)
140
+ ServiceLocator.GetService<GlobalFade>().FadeOut(startFadeOutDuration);
141
+
142
+ yield break;
143
+ }
144
+
145
+
146
+ /// <summary>
147
+ ///
148
+ /// </summary>
149
+ /// <param name="context"></param>
150
+ /// <remarks></remarks>
151
+ protected virtual void OnSkipInput(InputAction.CallbackContext context)
152
+ {
153
+ UnityEngine.Debug.Log($"{ToString()}: Called Skip");
154
+
155
+ if (skipping)
156
+ return;
157
+
158
+ if (canSkip)
159
+ LeaveCredits();
160
+ else
161
+ StartCoroutine(ShowTextToSkipCredits());
162
+ }
163
+
164
+ /// <summary>
165
+ ///
166
+ /// </summary>
167
+ /// <returns></returns>
168
+ protected virtual IEnumerator ShowTextToSkipCredits()
169
+ {
170
+ UnityEngine.Debug.Log($"{ToString()}: Revealing Skip Text.");
171
+
172
+ canSkip = true;
173
+ #if DOTWEEN
174
+ skipText.DOFade(skipTextFadeToValue, skipTextFadeToDuration);
175
+
176
+ yield return new WaitForSecondsRealtime(skipTextFadeToDuration);
177
+
178
+ skipText.DOFade(skipTextFadeOutValue, skipTextFadeOutDuration);
179
+ #endif
180
+ yield return new WaitForSecondsRealtime(skipTextFadeOutDuration);
181
+
182
+ canSkip = false;
183
+ }
184
+
185
+
186
+ /// <summary>
187
+ ///
188
+ /// </summary>
189
+ /// <remarks></remarks>
190
+ public virtual void LeaveCredits() => StartCoroutine(LeaveCreditsRoutine());
191
+
192
+ /// <summary>
193
+ ///
194
+ /// </summary>
195
+ /// <returns></returns>
196
+ protected virtual IEnumerator LeaveCreditsRoutine()
197
+ {
198
+ skipping = true;
199
+
200
+ onLeavingCredits.Raise();
201
+
202
+ yield return ServiceLocator.GetService<GlobalFade>().FadeToRoutine(leaveFadeToDuration);
203
+
204
+ SceneManager.LoadSceneAsync(menuScene);
205
+ }
206
+ }
207
207
  }
@@ -1,11 +1,11 @@
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@@ -1,41 +1,41 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using UnityEngine;
4
-
5
- namespace DREditor.SplashCredits
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- /// <remarks></remarks>
11
- public class ForceBoolWithEventUpdate : MonoBehaviour
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- [Tooltip("")]
17
- [SerializeField] protected BoolWithEvent valueToForce = null;
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- [SerializeField] protected bool forcedValueTo = false;
24
-
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- protected virtual void Awake() => ForceSetValue();
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- protected virtual void Update() => ForceSetValue();
35
-
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- protected virtual void ForceSetValue() => valueToForce.SetValue(forcedValueTo);
40
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.SplashCredits
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ /// <remarks></remarks>
11
+ public class ForceBoolWithEventUpdate : MonoBehaviour
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ [Tooltip("")]
17
+ [SerializeField] protected BoolWithEvent valueToForce = null;
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [SerializeField] protected bool forcedValueTo = false;
24
+
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ protected virtual void Awake() => ForceSetValue();
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ protected virtual void Update() => ForceSetValue();
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ protected virtual void ForceSetValue() => valueToForce.SetValue(forcedValueTo);
40
+ }
41
41
  }
@@ -1,11 +1,11 @@
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@@ -1,14 +1,14 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- namespace DREditor.SplashCredits
3
- {
4
- /// <summary>
5
- ///
6
- /// </summary>
7
- public interface ILoadScreenManager
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- void StartLoadingScreen();
13
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ namespace DREditor.SplashCredits
3
+ {
4
+ /// <summary>
5
+ ///
6
+ /// </summary>
7
+ public interface ILoadScreenManager
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ void StartLoadingScreen();
13
+ }
14
14
  }
@@ -1,11 +1,11 @@
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