net.dreditor.splashcredits 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Assets/DREditor_Made_With.png.meta +117 -117
  3. package/Assets/Fmod.png.meta +132 -132
  4. package/Assets.meta +8 -8
  5. package/CreditsSetup.txt +5 -5
  6. package/CreditsSetup.txt.meta +7 -7
  7. package/DREditor.SplashCredits.asmdef +20 -20
  8. package/DREditor.SplashCredits.asmdef.meta +7 -7
  9. package/EndCredits.cs +206 -206
  10. package/EndCredits.cs.meta +11 -11
  11. package/ForceBoolWithEventUpdate.cs +40 -40
  12. package/ForceBoolWithEventUpdate.cs.meta +11 -11
  13. package/ILoadScreenManager.cs +13 -13
  14. package/ILoadScreenManager.cs.meta +11 -11
  15. package/LoadScreenManager.cs +238 -238
  16. package/LoadScreenManager.cs.meta +11 -11
  17. package/{Samples → Samples~}/Credits_Canvas_ETemplate.prefab +596 -596
  18. package/{Samples → Samples~}/Credits_Canvas_ETemplate.prefab.meta +7 -7
  19. package/{Samples → Samples~}/DRE_Credits.unity +429 -429
  20. package/{Samples → Samples~}/DRE_Credits.unity.meta +7 -7
  21. package/{Samples → Samples~}/DRE_Splash.unity +262 -262
  22. package/{Samples → Samples~}/DRE_Splash.unity.meta +7 -7
  23. package/{Samples → Samples~}/Force_Menu_Access.prefab +48 -48
  24. package/{Samples → Samples~}/Force_Menu_Access.prefab.meta +7 -7
  25. package/{Samples → Samples~}/Load_Screen_Canvas.prefab +337 -337
  26. package/{Samples → Samples~}/Load_Screen_Canvas.prefab.meta +7 -7
  27. package/{Samples → Samples~}/OnLeavingCredits.asset +14 -14
  28. package/{Samples → Samples~}/OnLeavingCredits.asset.meta +8 -8
  29. package/{Samples → Samples~}/SplashScreen_DREditor.asset +18 -18
  30. package/{Samples → Samples~}/SplashScreen_DREditor.asset.meta +8 -8
  31. package/{Samples → Samples~}/SplashScreen_FMOD.asset +18 -18
  32. package/{Samples → Samples~}/SplashScreen_FMOD.asset.meta +8 -8
  33. package/{Samples → Samples~}/Splash_Load_Screens_DRE.prefab +285 -285
  34. package/{Samples → Samples~}/Splash_Load_Screens_DRE.prefab.meta +7 -7
  35. package/{Samples → Samples~}/Splash_Screen_Canvas.prefab +337 -337
  36. package/{Samples → Samples~}/Splash_Screen_Canvas.prefab.meta +7 -7
  37. package/SplashScreen.cs +38 -38
  38. package/SplashScreen.cs.meta +11 -11
  39. package/SplashScreenManager.cs +321 -321
  40. package/SplashScreenManager.cs.meta +11 -11
  41. package/Splash_RT.renderTexture +39 -39
  42. package/Splash_RT.renderTexture.meta +8 -8
  43. package/package.json +42 -37
  44. package/package.json.meta +7 -7
  45. package/Samples.meta +0 -8
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- The only thing that would be needed to be set up is:
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- Creating an animator on the credits canvas for moving the credits.
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- Making the animation clip not loop.
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- On the animation at the end, add an animation event where it calls the leave credits function.
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-
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+ The only thing that would be needed to be set up is:
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+ Creating an animator on the credits canvas for moving the credits.
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+ Making the animation clip not loop.
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+ On the animation at the end, add an animation event where it calls the leave credits function.
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+
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  Put in whatever music you want.
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