net.dreditor.progressing.handling 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ChapterTitleDisplayer.cs +41 -41
- package/ChapterTitleDisplayer.cs.meta +11 -11
- package/DREditor.Progressing.Handling.asmdef +16 -16
- package/DREditor.Progressing.Handling.asmdef.meta +7 -7
- package/FlagTriggerExtensions.cs +78 -78
- package/FlagTriggerExtensions.cs.meta +11 -11
- package/FlagTriggerHandler.cs +236 -236
- package/FlagTriggerHandler.cs.meta +11 -11
- package/FlagTriggerHandlerBase.cs +65 -65
- package/FlagTriggerHandlerBase.cs.meta +11 -11
- package/HistoricalManagerBase.cs +158 -158
- package/HistoricalManagerBase.cs.meta +1 -1
- package/IHistory.cs +100 -100
- package/IHistory.cs.meta +1 -1
- package/ProgressionData.cs +180 -180
- package/ProgressionData.cs.meta +11 -11
- package/ProgressionDebugger.cs +185 -185
- package/ProgressionDebugger.cs.meta +11 -11
- package/ProgressionFlagHandler.cs +166 -166
- package/ProgressionFlagHandler.cs.meta +11 -11
- package/ProgressionHistoryManager.cs +33 -33
- package/ProgressionHistoryManager.cs.meta +11 -11
- package/ProgressionInfo.cs +53 -53
- package/ProgressionInfo.cs.meta +11 -11
- package/ProgressionLoader.cs +128 -128
- package/ProgressionLoader.cs.meta +11 -11
- package/ProgressionManager.cs +285 -285
- package/ProgressionManager.cs.meta +11 -11
- package/ProgressionManagerBase.cs +131 -131
- package/ProgressionManagerBase.cs.meta +11 -11
- package/ProgressionSaver.cs +48 -48
- package/ProgressionSaver.cs.meta +11 -11
- package/{Samples → Samples~}/CurrentChapterIndex.asset +21 -21
- package/{Samples → Samples~}/CurrentChapterIndex.asset.meta +8 -8
- package/{Samples → Samples~}/CurrentObjectiveIndex.asset +19 -19
- package/{Samples → Samples~}/CurrentObjectiveIndex.asset.meta +8 -8
- package/{Samples → Samples~}/CurrentObjectiveName.asset +19 -19
- package/{Samples → Samples~}/CurrentObjectiveName.asset.meta +8 -8
- package/{Samples → Samples~}/FlagTriggered.asset +19 -19
- package/{Samples → Samples~}/FlagTriggered.asset.meta +8 -8
- package/{Samples → Samples~}/Flag_Trigger_Handler.prefab +194 -194
- package/{Samples → Samples~}/Flag_Trigger_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/LoadProgressionData.asset +14 -14
- package/{Samples → Samples~}/LoadProgressionData.asset.meta +8 -8
- package/{Samples → Samples~}/MoveToNextNaturalObjective.asset +14 -14
- package/{Samples → Samples~}/MoveToNextNaturalObjective.asset.meta +8 -8
- package/{Samples → Samples~}/MoveToObjective.asset +19 -19
- package/{Samples → Samples~}/MoveToObjective.asset.meta +8 -8
- package/{Samples → Samples~}/ObjectiveKeepsInstanceData.asset +19 -19
- package/{Samples → Samples~}/ObjectiveKeepsInstanceData.asset.meta +8 -8
- package/{Samples → Samples~}/OnGeneratePastData.asset +14 -14
- package/{Samples → Samples~}/OnGeneratePastData.asset.meta +8 -8
- package/{Samples → Samples~}/OnLastObjective.asset +19 -19
- package/{Samples → Samples~}/OnLastObjective.asset.meta +8 -8
- package/{Samples → Samples~}/Progression_Debugger.prefab +73 -73
- package/{Samples → Samples~}/Progression_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Progression_Flag_Handler.prefab +47 -47
- package/{Samples → Samples~}/Progression_Flag_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Progression_History_Manager.prefab +107 -107
- package/{Samples → Samples~}/Progression_History_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Progression_Loader.prefab +76 -76
- package/{Samples → Samples~}/Progression_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Progression_Manager_ETemplate.prefab +603 -603
- package/{Samples → Samples~}/Progression_Manager_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Progression_Saver.prefab +51 -51
- package/{Samples → Samples~}/Progression_Saver.prefab.meta +7 -7
- package/{Samples → Samples~}/RequiredFlagsTriggered.asset +19 -19
- package/{Samples → Samples~}/RequiredFlagsTriggered.asset.meta +8 -8
- package/{Samples → Samples~}/TriggerAllRequiredFlags.asset +14 -14
- package/{Samples → Samples~}/TriggerAllRequiredFlags.asset.meta +8 -8
- package/package.json +40 -35
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Services;
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using UnityEngine;
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using UnityEngine.Scripting.APIUpdating;
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using UnityEngine.Serialization;
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namespace DREditor.Progressing.Handling
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{
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/// <summary>
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///
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/// </summary>
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[MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
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public abstract class ProgressionManagerBase : ServiceHolder<ProgressionManagerBase>
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[FormerlySerializedAs("database")]
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[SerializeField] protected ProgressionDatabase progressionDatabase = null;
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected Chapter currentChapter = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Objective currentObjective = null;
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/// <summary>
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///
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/// </summary>
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protected virtual void Start()
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{
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InitializeCurrentChapter();
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CleanChapterAsset();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void InitializeCurrentChapter()
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{
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if (CurrentChapterCanBeAssigned())
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currentChapter = progressionDatabase.Chapters[0];
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else
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UnityEngine.Debug.LogError("ALERT: You must have a valid progression database with a chapter and objective assigned!");
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual bool CurrentChapterCanBeAssigned() =>
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progressionDatabase != null && progressionDatabase.Chapters.Count > 0 && progressionDatabase.Chapters[0] != null && currentChapter == null;
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/// <summary>
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///
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/// </summary>
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protected virtual void CleanChapterAsset()
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{
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if (currentChapter == null)
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return;
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foreach (Objective objective in currentChapter.Objectives)
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foreach (ProgressionFlag flag in objective.Flags)
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flag.SetTriggered(false);
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}
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///
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/// </summary>
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/// <returns></returns>
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public virtual Chapter GetCurrentChapter() => currentChapter;
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/// <summary>
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///
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/// </summary>
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/// <param name="chapter"></param>
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/// <param name="objectiveName"></param>
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/// <returns></returns>
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public abstract bool PassedPoint(int chapter, string objectiveName);
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/// <summary>
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///
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/// </summary>
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/// <param name="chapter"></param>
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public virtual void SetCurrentChapter(Chapter chapter) => currentChapter = chapter;
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///
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/// </summary>
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/// <param name="objective"></param>
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/// <remarks>
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///
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/// </remarks>
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public virtual void SetCurrentObjective(Objective objective) => currentObjective = (Objective)objective.Clone();
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///
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/// </summary>
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/// <param name="baseObjective"></param>
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/// <param name="saveObjective"></param>
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/// <remarks></remarks>
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public virtual void ResetCurrentObjective(Objective baseObjective, Objective saveObjective)
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{
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SetCurrentObjective((Objective)baseObjective.Clone());
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CopyFlagTriggers(saveObjective);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="saveObjective"></param>
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/// <remarks></remarks>
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protected virtual void CopyFlagTriggers(Objective saveObjective)
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{
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for (int i = 0; i < saveObjective.Flags.Count && i < currentObjective.Flags.Count; i++)
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currentObjective.Flags[i].SetTriggered(saveObjective.Flags[i].triggered);
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Services;
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using UnityEngine;
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using UnityEngine.Scripting.APIUpdating;
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using UnityEngine.Serialization;
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namespace DREditor.Progressing.Handling
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{
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/// <summary>
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///
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/// </summary>
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[MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
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public abstract class ProgressionManagerBase : ServiceHolder<ProgressionManagerBase>
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[FormerlySerializedAs("database")]
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[SerializeField] protected ProgressionDatabase progressionDatabase = null;
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected Chapter currentChapter = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Objective currentObjective = null;
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/// <summary>
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///
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/// </summary>
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protected virtual void Start()
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{
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InitializeCurrentChapter();
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CleanChapterAsset();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void InitializeCurrentChapter()
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{
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if (CurrentChapterCanBeAssigned())
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currentChapter = progressionDatabase.Chapters[0];
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else
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UnityEngine.Debug.LogError("ALERT: You must have a valid progression database with a chapter and objective assigned!");
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}
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/// <summary>
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/// </summary>
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/// <returns></returns>
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protected virtual bool CurrentChapterCanBeAssigned() =>
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progressionDatabase != null && progressionDatabase.Chapters.Count > 0 && progressionDatabase.Chapters[0] != null && currentChapter == null;
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/// <summary>
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///
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/// </summary>
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protected virtual void CleanChapterAsset()
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{
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if (currentChapter == null)
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return;
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foreach (Objective objective in currentChapter.Objectives)
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foreach (ProgressionFlag flag in objective.Flags)
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flag.SetTriggered(false);
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}
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/// </summary>
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/// <returns></returns>
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public virtual Chapter GetCurrentChapter() => currentChapter;
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/// </summary>
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/// <param name="chapter"></param>
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/// <param name="objectiveName"></param>
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/// <returns></returns>
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public abstract bool PassedPoint(int chapter, string objectiveName);
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/// </summary>
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/// <param name="chapter"></param>
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public virtual void SetCurrentChapter(Chapter chapter) => currentChapter = chapter;
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///
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/// </summary>
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/// <param name="objective"></param>
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/// <remarks>
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///
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/// </remarks>
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public virtual void SetCurrentObjective(Objective objective) => currentObjective = (Objective)objective.Clone();
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///
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/// </summary>
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/// <param name="baseObjective"></param>
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/// <param name="saveObjective"></param>
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/// <remarks></remarks>
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public virtual void ResetCurrentObjective(Objective baseObjective, Objective saveObjective)
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{
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SetCurrentObjective((Objective)baseObjective.Clone());
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CopyFlagTriggers(saveObjective);
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}
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///
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/// </summary>
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/// <param name="saveObjective"></param>
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/// <remarks></remarks>
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protected virtual void CopyFlagTriggers(Objective saveObjective)
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{
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for (int i = 0; i < saveObjective.Flags.Count && i < currentObjective.Flags.Count; i++)
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currentObjective.Flags[i].SetTriggered(saveObjective.Flags[i].triggered);
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}
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}
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}
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fileFormatVersion: 2
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guid: 8752c19bd77c7e2459a7c1c345a220a6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 8752c19bd77c7e2459a7c1c345a220a6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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package/ProgressionSaver.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Saving;
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using DREditor.Services;
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using System.Collections.Generic;
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using UnityEngine;
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-
using UnityEngine.Scripting.APIUpdating;
|
|
8
|
-
|
|
9
|
-
namespace DREditor.Progressing.Handling
|
|
10
|
-
{
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|
-
/// <summary>
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12
|
-
///
|
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-
/// </summary>
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[ClassHeader(nameof(IDRESaveable) +
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|
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|
-
"\n\n")]
|
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[MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
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public class ProgressionSaver : MonoBehaviour, IDRESaveable
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|
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected IntWithEvent currentChapterIndex = null;
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-
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected string chapterKey = "chapter";
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/// <summary>
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///
|
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|
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/// </summary>
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|
-
[Tooltip("")]
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|
-
[SerializeField] protected string objectiveKey = "CurrentObjective";
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|
39
|
-
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40
|
-
|
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41
|
-
/// <inheritdoc/>
|
|
42
|
-
public virtual void Save(Dictionary<string, object> saveData)
|
|
43
|
-
{
|
|
44
|
-
saveData.Set(chapterKey, currentChapterIndex.Value);
|
|
45
|
-
|
|
46
|
-
saveData.Set(objectiveKey, ServiceLocator.GetService<ProgressionManagerBase>().currentObjective);
|
|
47
|
-
}
|
|
48
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.EventObjects;
|
|
3
|
+
using DREditor.Saving;
|
|
4
|
+
using DREditor.Services;
|
|
5
|
+
using System.Collections.Generic;
|
|
6
|
+
using UnityEngine;
|
|
7
|
+
using UnityEngine.Scripting.APIUpdating;
|
|
8
|
+
|
|
9
|
+
namespace DREditor.Progressing.Handling
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
[ClassHeader(nameof(IDRESaveable) +
|
|
15
|
+
"\n\n")]
|
|
16
|
+
[MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
|
|
17
|
+
public class ProgressionSaver : MonoBehaviour, IDRESaveable
|
|
18
|
+
{
|
|
19
|
+
/// <summary>
|
|
20
|
+
///
|
|
21
|
+
/// </summary>
|
|
22
|
+
[Tooltip("")]
|
|
23
|
+
[SerializeField] protected IntWithEvent currentChapterIndex = null;
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
/// <summary>
|
|
27
|
+
///
|
|
28
|
+
/// </summary>
|
|
29
|
+
[Header("")]
|
|
30
|
+
[Divider]
|
|
31
|
+
[Tooltip("")]
|
|
32
|
+
[SerializeField] protected string chapterKey = "chapter";
|
|
33
|
+
|
|
34
|
+
/// <summary>
|
|
35
|
+
///
|
|
36
|
+
/// </summary>
|
|
37
|
+
[Tooltip("")]
|
|
38
|
+
[SerializeField] protected string objectiveKey = "CurrentObjective";
|
|
39
|
+
|
|
40
|
+
|
|
41
|
+
/// <inheritdoc/>
|
|
42
|
+
public virtual void Save(Dictionary<string, object> saveData)
|
|
43
|
+
{
|
|
44
|
+
saveData.Set(chapterKey, currentChapterIndex.Value);
|
|
45
|
+
|
|
46
|
+
saveData.Set(objectiveKey, ServiceLocator.GetService<ProgressionManagerBase>().currentObjective);
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
49
|
}
|
package/ProgressionSaver.cs.meta
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