net.dreditor.progressing.handling 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ChapterTitleDisplayer.cs +41 -41
  3. package/ChapterTitleDisplayer.cs.meta +11 -11
  4. package/DREditor.Progressing.Handling.asmdef +16 -16
  5. package/DREditor.Progressing.Handling.asmdef.meta +7 -7
  6. package/FlagTriggerExtensions.cs +78 -78
  7. package/FlagTriggerExtensions.cs.meta +11 -11
  8. package/FlagTriggerHandler.cs +236 -236
  9. package/FlagTriggerHandler.cs.meta +11 -11
  10. package/FlagTriggerHandlerBase.cs +65 -65
  11. package/FlagTriggerHandlerBase.cs.meta +11 -11
  12. package/HistoricalManagerBase.cs +158 -158
  13. package/HistoricalManagerBase.cs.meta +1 -1
  14. package/IHistory.cs +100 -100
  15. package/IHistory.cs.meta +1 -1
  16. package/ProgressionData.cs +180 -180
  17. package/ProgressionData.cs.meta +11 -11
  18. package/ProgressionDebugger.cs +185 -185
  19. package/ProgressionDebugger.cs.meta +11 -11
  20. package/ProgressionFlagHandler.cs +166 -166
  21. package/ProgressionFlagHandler.cs.meta +11 -11
  22. package/ProgressionHistoryManager.cs +33 -33
  23. package/ProgressionHistoryManager.cs.meta +11 -11
  24. package/ProgressionInfo.cs +53 -53
  25. package/ProgressionInfo.cs.meta +11 -11
  26. package/ProgressionLoader.cs +128 -128
  27. package/ProgressionLoader.cs.meta +11 -11
  28. package/ProgressionManager.cs +285 -285
  29. package/ProgressionManager.cs.meta +11 -11
  30. package/ProgressionManagerBase.cs +131 -131
  31. package/ProgressionManagerBase.cs.meta +11 -11
  32. package/ProgressionSaver.cs +48 -48
  33. package/ProgressionSaver.cs.meta +11 -11
  34. package/{Samples → Samples~}/CurrentChapterIndex.asset +21 -21
  35. package/{Samples → Samples~}/CurrentChapterIndex.asset.meta +8 -8
  36. package/{Samples → Samples~}/CurrentObjectiveIndex.asset +19 -19
  37. package/{Samples → Samples~}/CurrentObjectiveIndex.asset.meta +8 -8
  38. package/{Samples → Samples~}/CurrentObjectiveName.asset +19 -19
  39. package/{Samples → Samples~}/CurrentObjectiveName.asset.meta +8 -8
  40. package/{Samples → Samples~}/FlagTriggered.asset +19 -19
  41. package/{Samples → Samples~}/FlagTriggered.asset.meta +8 -8
  42. package/{Samples → Samples~}/Flag_Trigger_Handler.prefab +194 -194
  43. package/{Samples → Samples~}/Flag_Trigger_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/LoadProgressionData.asset +14 -14
  45. package/{Samples → Samples~}/LoadProgressionData.asset.meta +8 -8
  46. package/{Samples → Samples~}/MoveToNextNaturalObjective.asset +14 -14
  47. package/{Samples → Samples~}/MoveToNextNaturalObjective.asset.meta +8 -8
  48. package/{Samples → Samples~}/MoveToObjective.asset +19 -19
  49. package/{Samples → Samples~}/MoveToObjective.asset.meta +8 -8
  50. package/{Samples → Samples~}/ObjectiveKeepsInstanceData.asset +19 -19
  51. package/{Samples → Samples~}/ObjectiveKeepsInstanceData.asset.meta +8 -8
  52. package/{Samples → Samples~}/OnGeneratePastData.asset +14 -14
  53. package/{Samples → Samples~}/OnGeneratePastData.asset.meta +8 -8
  54. package/{Samples → Samples~}/OnLastObjective.asset +19 -19
  55. package/{Samples → Samples~}/OnLastObjective.asset.meta +8 -8
  56. package/{Samples → Samples~}/Progression_Debugger.prefab +73 -73
  57. package/{Samples → Samples~}/Progression_Debugger.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Progression_Flag_Handler.prefab +47 -47
  59. package/{Samples → Samples~}/Progression_Flag_Handler.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Progression_History_Manager.prefab +107 -107
  61. package/{Samples → Samples~}/Progression_History_Manager.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Progression_Loader.prefab +76 -76
  63. package/{Samples → Samples~}/Progression_Loader.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Progression_Manager_ETemplate.prefab +603 -603
  65. package/{Samples → Samples~}/Progression_Manager_ETemplate.prefab.meta +7 -7
  66. package/{Samples → Samples~}/Progression_Saver.prefab +51 -51
  67. package/{Samples → Samples~}/Progression_Saver.prefab.meta +7 -7
  68. package/{Samples → Samples~}/RequiredFlagsTriggered.asset +19 -19
  69. package/{Samples → Samples~}/RequiredFlagsTriggered.asset.meta +8 -8
  70. package/{Samples → Samples~}/TriggerAllRequiredFlags.asset +14 -14
  71. package/{Samples → Samples~}/TriggerAllRequiredFlags.asset.meta +8 -8
  72. package/package.json +40 -35
  73. package/package.json.meta +7 -7
  74. package/Samples.meta +0 -8
@@ -1,132 +1,132 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Services;
3
- using UnityEngine;
4
- using UnityEngine.Scripting.APIUpdating;
5
- using UnityEngine.Serialization;
6
-
7
- namespace DREditor.Progressing.Handling
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
13
- public abstract class ProgressionManagerBase : ServiceHolder<ProgressionManagerBase>
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [FormerlySerializedAs("database")]
20
- [SerializeField] protected ProgressionDatabase progressionDatabase = null;
21
-
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- [Header("")]
27
- [Divider]
28
- [Tooltip("")]
29
- [SerializeField] protected Chapter currentChapter = null;
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- [Tooltip("")]
35
- public Objective currentObjective = null;
36
-
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- protected virtual void Start()
42
- {
43
- InitializeCurrentChapter();
44
-
45
- CleanChapterAsset();
46
- }
47
-
48
- /// <summary>
49
- ///
50
- /// </summary>
51
- protected virtual void InitializeCurrentChapter()
52
- {
53
- if (CurrentChapterCanBeAssigned())
54
- currentChapter = progressionDatabase.Chapters[0];
55
- else
56
- UnityEngine.Debug.LogError("ALERT: You must have a valid progression database with a chapter and objective assigned!");
57
- }
58
-
59
- /// <summary>
60
- ///
61
- /// </summary>
62
- /// <returns></returns>
63
- protected virtual bool CurrentChapterCanBeAssigned() =>
64
- progressionDatabase != null && progressionDatabase.Chapters.Count > 0 && progressionDatabase.Chapters[0] != null && currentChapter == null;
65
-
66
- /// <summary>
67
- ///
68
- /// </summary>
69
- protected virtual void CleanChapterAsset()
70
- {
71
- if (currentChapter == null)
72
- return;
73
-
74
- foreach (Objective objective in currentChapter.Objectives)
75
- foreach (ProgressionFlag flag in objective.Flags)
76
- flag.SetTriggered(false);
77
- }
78
-
79
- /// <summary>
80
- ///
81
- /// </summary>
82
- /// <returns></returns>
83
- public virtual Chapter GetCurrentChapter() => currentChapter;
84
-
85
- /// <summary>
86
- ///
87
- /// </summary>
88
- /// <param name="chapter"></param>
89
- /// <param name="objectiveName"></param>
90
- /// <returns></returns>
91
- public abstract bool PassedPoint(int chapter, string objectiveName);
92
-
93
- /// <summary>
94
- ///
95
- /// </summary>
96
- /// <param name="chapter"></param>
97
- public virtual void SetCurrentChapter(Chapter chapter) => currentChapter = chapter;
98
-
99
- /// <summary>
100
- ///
101
- /// </summary>
102
- /// <param name="objective"></param>
103
- /// <remarks>
104
- ///
105
- /// </remarks>
106
- public virtual void SetCurrentObjective(Objective objective) => currentObjective = (Objective)objective.Clone();
107
-
108
- /// <summary>
109
- ///
110
- /// </summary>
111
- /// <param name="baseObjective"></param>
112
- /// <param name="saveObjective"></param>
113
- /// <remarks></remarks>
114
- public virtual void ResetCurrentObjective(Objective baseObjective, Objective saveObjective)
115
- {
116
- SetCurrentObjective((Objective)baseObjective.Clone());
117
-
118
- CopyFlagTriggers(saveObjective);
119
- }
120
-
121
- /// <summary>
122
- ///
123
- /// </summary>
124
- /// <param name="saveObjective"></param>
125
- /// <remarks></remarks>
126
- protected virtual void CopyFlagTriggers(Objective saveObjective)
127
- {
128
- for (int i = 0; i < saveObjective.Flags.Count && i < currentObjective.Flags.Count; i++)
129
- currentObjective.Flags[i].SetTriggered(saveObjective.Flags[i].triggered);
130
- }
131
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+ using UnityEngine;
4
+ using UnityEngine.Scripting.APIUpdating;
5
+ using UnityEngine.Serialization;
6
+
7
+ namespace DREditor.Progressing.Handling
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
13
+ public abstract class ProgressionManagerBase : ServiceHolder<ProgressionManagerBase>
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ [FormerlySerializedAs("database")]
20
+ [SerializeField] protected ProgressionDatabase progressionDatabase = null;
21
+
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Header("")]
27
+ [Divider]
28
+ [Tooltip("")]
29
+ [SerializeField] protected Chapter currentChapter = null;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ public Objective currentObjective = null;
36
+
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ protected virtual void Start()
42
+ {
43
+ InitializeCurrentChapter();
44
+
45
+ CleanChapterAsset();
46
+ }
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ protected virtual void InitializeCurrentChapter()
52
+ {
53
+ if (CurrentChapterCanBeAssigned())
54
+ currentChapter = progressionDatabase.Chapters[0];
55
+ else
56
+ UnityEngine.Debug.LogError("ALERT: You must have a valid progression database with a chapter and objective assigned!");
57
+ }
58
+
59
+ /// <summary>
60
+ ///
61
+ /// </summary>
62
+ /// <returns></returns>
63
+ protected virtual bool CurrentChapterCanBeAssigned() =>
64
+ progressionDatabase != null && progressionDatabase.Chapters.Count > 0 && progressionDatabase.Chapters[0] != null && currentChapter == null;
65
+
66
+ /// <summary>
67
+ ///
68
+ /// </summary>
69
+ protected virtual void CleanChapterAsset()
70
+ {
71
+ if (currentChapter == null)
72
+ return;
73
+
74
+ foreach (Objective objective in currentChapter.Objectives)
75
+ foreach (ProgressionFlag flag in objective.Flags)
76
+ flag.SetTriggered(false);
77
+ }
78
+
79
+ /// <summary>
80
+ ///
81
+ /// </summary>
82
+ /// <returns></returns>
83
+ public virtual Chapter GetCurrentChapter() => currentChapter;
84
+
85
+ /// <summary>
86
+ ///
87
+ /// </summary>
88
+ /// <param name="chapter"></param>
89
+ /// <param name="objectiveName"></param>
90
+ /// <returns></returns>
91
+ public abstract bool PassedPoint(int chapter, string objectiveName);
92
+
93
+ /// <summary>
94
+ ///
95
+ /// </summary>
96
+ /// <param name="chapter"></param>
97
+ public virtual void SetCurrentChapter(Chapter chapter) => currentChapter = chapter;
98
+
99
+ /// <summary>
100
+ ///
101
+ /// </summary>
102
+ /// <param name="objective"></param>
103
+ /// <remarks>
104
+ ///
105
+ /// </remarks>
106
+ public virtual void SetCurrentObjective(Objective objective) => currentObjective = (Objective)objective.Clone();
107
+
108
+ /// <summary>
109
+ ///
110
+ /// </summary>
111
+ /// <param name="baseObjective"></param>
112
+ /// <param name="saveObjective"></param>
113
+ /// <remarks></remarks>
114
+ public virtual void ResetCurrentObjective(Objective baseObjective, Objective saveObjective)
115
+ {
116
+ SetCurrentObjective((Objective)baseObjective.Clone());
117
+
118
+ CopyFlagTriggers(saveObjective);
119
+ }
120
+
121
+ /// <summary>
122
+ ///
123
+ /// </summary>
124
+ /// <param name="saveObjective"></param>
125
+ /// <remarks></remarks>
126
+ protected virtual void CopyFlagTriggers(Objective saveObjective)
127
+ {
128
+ for (int i = 0; i < saveObjective.Flags.Count && i < currentObjective.Flags.Count; i++)
129
+ currentObjective.Flags[i].SetTriggered(saveObjective.Flags[i].triggered);
130
+ }
131
+ }
132
132
  }
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@@ -1,49 +1,49 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Saving;
4
- using DREditor.Services;
5
- using System.Collections.Generic;
6
- using UnityEngine;
7
- using UnityEngine.Scripting.APIUpdating;
8
-
9
- namespace DREditor.Progressing.Handling
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader(nameof(IDRESaveable) +
15
- "\n\n")]
16
- [MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
17
- public class ProgressionSaver : MonoBehaviour, IDRESaveable
18
- {
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- [SerializeField] protected IntWithEvent currentChapterIndex = null;
24
-
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- [Header("")]
30
- [Divider]
31
- [Tooltip("")]
32
- [SerializeField] protected string chapterKey = "chapter";
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- [Tooltip("")]
38
- [SerializeField] protected string objectiveKey = "CurrentObjective";
39
-
40
-
41
- /// <inheritdoc/>
42
- public virtual void Save(Dictionary<string, object> saveData)
43
- {
44
- saveData.Set(chapterKey, currentChapterIndex.Value);
45
-
46
- saveData.Set(objectiveKey, ServiceLocator.GetService<ProgressionManagerBase>().currentObjective);
47
- }
48
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Saving;
4
+ using DREditor.Services;
5
+ using System.Collections.Generic;
6
+ using UnityEngine;
7
+ using UnityEngine.Scripting.APIUpdating;
8
+
9
+ namespace DREditor.Progressing.Handling
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader(nameof(IDRESaveable) +
15
+ "\n\n")]
16
+ [MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
17
+ public class ProgressionSaver : MonoBehaviour, IDRESaveable
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [SerializeField] protected IntWithEvent currentChapterIndex = null;
24
+
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Header("")]
30
+ [Divider]
31
+ [Tooltip("")]
32
+ [SerializeField] protected string chapterKey = "chapter";
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ [Tooltip("")]
38
+ [SerializeField] protected string objectiveKey = "CurrentObjective";
39
+
40
+
41
+ /// <inheritdoc/>
42
+ public virtual void Save(Dictionary<string, object> saveData)
43
+ {
44
+ saveData.Set(chapterKey, currentChapterIndex.Value);
45
+
46
+ saveData.Set(objectiveKey, ServiceLocator.GetService<ProgressionManagerBase>().currentObjective);
47
+ }
48
+ }
49
49
  }
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