net.dreditor.progressing.handling 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ChapterTitleDisplayer.cs +41 -41
  3. package/ChapterTitleDisplayer.cs.meta +11 -11
  4. package/DREditor.Progressing.Handling.asmdef +16 -16
  5. package/DREditor.Progressing.Handling.asmdef.meta +7 -7
  6. package/FlagTriggerExtensions.cs +78 -78
  7. package/FlagTriggerExtensions.cs.meta +11 -11
  8. package/FlagTriggerHandler.cs +236 -236
  9. package/FlagTriggerHandler.cs.meta +11 -11
  10. package/FlagTriggerHandlerBase.cs +65 -65
  11. package/FlagTriggerHandlerBase.cs.meta +11 -11
  12. package/HistoricalManagerBase.cs +158 -158
  13. package/HistoricalManagerBase.cs.meta +1 -1
  14. package/IHistory.cs +100 -100
  15. package/IHistory.cs.meta +1 -1
  16. package/ProgressionData.cs +180 -180
  17. package/ProgressionData.cs.meta +11 -11
  18. package/ProgressionDebugger.cs +185 -185
  19. package/ProgressionDebugger.cs.meta +11 -11
  20. package/ProgressionFlagHandler.cs +166 -166
  21. package/ProgressionFlagHandler.cs.meta +11 -11
  22. package/ProgressionHistoryManager.cs +33 -33
  23. package/ProgressionHistoryManager.cs.meta +11 -11
  24. package/ProgressionInfo.cs +53 -53
  25. package/ProgressionInfo.cs.meta +11 -11
  26. package/ProgressionLoader.cs +128 -128
  27. package/ProgressionLoader.cs.meta +11 -11
  28. package/ProgressionManager.cs +285 -285
  29. package/ProgressionManager.cs.meta +11 -11
  30. package/ProgressionManagerBase.cs +131 -131
  31. package/ProgressionManagerBase.cs.meta +11 -11
  32. package/ProgressionSaver.cs +48 -48
  33. package/ProgressionSaver.cs.meta +11 -11
  34. package/{Samples → Samples~}/CurrentChapterIndex.asset +21 -21
  35. package/{Samples → Samples~}/CurrentChapterIndex.asset.meta +8 -8
  36. package/{Samples → Samples~}/CurrentObjectiveIndex.asset +19 -19
  37. package/{Samples → Samples~}/CurrentObjectiveIndex.asset.meta +8 -8
  38. package/{Samples → Samples~}/CurrentObjectiveName.asset +19 -19
  39. package/{Samples → Samples~}/CurrentObjectiveName.asset.meta +8 -8
  40. package/{Samples → Samples~}/FlagTriggered.asset +19 -19
  41. package/{Samples → Samples~}/FlagTriggered.asset.meta +8 -8
  42. package/{Samples → Samples~}/Flag_Trigger_Handler.prefab +194 -194
  43. package/{Samples → Samples~}/Flag_Trigger_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/LoadProgressionData.asset +14 -14
  45. package/{Samples → Samples~}/LoadProgressionData.asset.meta +8 -8
  46. package/{Samples → Samples~}/MoveToNextNaturalObjective.asset +14 -14
  47. package/{Samples → Samples~}/MoveToNextNaturalObjective.asset.meta +8 -8
  48. package/{Samples → Samples~}/MoveToObjective.asset +19 -19
  49. package/{Samples → Samples~}/MoveToObjective.asset.meta +8 -8
  50. package/{Samples → Samples~}/ObjectiveKeepsInstanceData.asset +19 -19
  51. package/{Samples → Samples~}/ObjectiveKeepsInstanceData.asset.meta +8 -8
  52. package/{Samples → Samples~}/OnGeneratePastData.asset +14 -14
  53. package/{Samples → Samples~}/OnGeneratePastData.asset.meta +8 -8
  54. package/{Samples → Samples~}/OnLastObjective.asset +19 -19
  55. package/{Samples → Samples~}/OnLastObjective.asset.meta +8 -8
  56. package/{Samples → Samples~}/Progression_Debugger.prefab +73 -73
  57. package/{Samples → Samples~}/Progression_Debugger.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Progression_Flag_Handler.prefab +47 -47
  59. package/{Samples → Samples~}/Progression_Flag_Handler.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Progression_History_Manager.prefab +107 -107
  61. package/{Samples → Samples~}/Progression_History_Manager.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Progression_Loader.prefab +76 -76
  63. package/{Samples → Samples~}/Progression_Loader.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Progression_Manager_ETemplate.prefab +603 -603
  65. package/{Samples → Samples~}/Progression_Manager_ETemplate.prefab.meta +7 -7
  66. package/{Samples → Samples~}/Progression_Saver.prefab +51 -51
  67. package/{Samples → Samples~}/Progression_Saver.prefab.meta +7 -7
  68. package/{Samples → Samples~}/RequiredFlagsTriggered.asset +19 -19
  69. package/{Samples → Samples~}/RequiredFlagsTriggered.asset.meta +8 -8
  70. package/{Samples → Samples~}/TriggerAllRequiredFlags.asset +14 -14
  71. package/{Samples → Samples~}/TriggerAllRequiredFlags.asset.meta +8 -8
  72. package/package.json +40 -35
  73. package/package.json.meta +7 -7
  74. package/Samples.meta +0 -8
@@ -1,129 +1,129 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
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- using DREditor.Saving;
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- using DREditor.Services;
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- using System.Collections.Generic;
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- using UnityEngine;
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- using UnityEngine.Scripting.APIUpdating;
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- using UnityEngine.Serialization;
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-
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- namespace DREditor.Progressing.Handling
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [ClassHeader(nameof(SceneEventListener) + ", " + nameof(IDRELoadable) +
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- "\n\n")]
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- [MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
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- public class ProgressionLoader : SceneEventListener, IDRELoadable
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [FormerlySerializedAs("database")]
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- [SerializeField] protected ProgressionDatabase progressionDatabase = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected IntWithEvent currentChapterIndex = null;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected string chapterKey = "chapter";
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected string objectiveKey = "CurrentObjective";
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected Dictionary<string, object> saveDatas;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected ProgressionManagerBase manager = null;
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-
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-
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-
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- protected virtual void Start() => manager = ServiceLocator.GetService<ProgressionManagerBase>();
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-
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-
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- /// <inheritdoc/>
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- public virtual void Load(Dictionary<string, object> saveDatas) => this.saveDatas = saveDatas;
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-
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- /// <inheritdoc/>
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- protected override void OnResponseInvoked()
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- {
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- base.OnResponseInvoked();
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-
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- LoadOnSceneEvent();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void LoadOnSceneEvent()
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- {
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- currentChapterIndex.SetValue(saveDatas.Get<int>(chapterKey));
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-
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- manager.SetCurrentChapter(progressionDatabase.Chapters[currentChapterIndex.Value]);
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-
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-
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- Objective saveObjective = saveDatas.Get<Objective>(objectiveKey);
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-
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- manager.SetCurrentObjective(saveObjective);
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-
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-
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- LoadBaseObjective(saveObjective);
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="saveObjective"></param>
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- protected void LoadBaseObjective(Objective saveObjective)
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- {
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- Objective baseObjective = progressionDatabase.GetObjective(manager.currentObjective.Description);
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-
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- if (baseObjective == null)
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- {
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- UnityEngine.Debug.LogWarning($"REPORT: {ToString()}: " +
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- $"Attempting to Repair the Objective since it's not found in any chapter.");
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-
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- int finishedObjectives = ServiceLocator.GetService<IHistory>().GetAmountOfFinishedObjectives();
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-
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- baseObjective = progressionDatabase
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- .GetObjective(progressionDatabase.Chapters[currentChapterIndex.Value].Objectives[finishedObjectives].Description);
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-
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- manager.ResetCurrentObjective(baseObjective, saveObjective);
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- }
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- else if (saveObjective.KeepInstanceData != baseObjective.KeepInstanceData || FlagCountUpdated(baseObjective, saveObjective))
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- manager.ResetCurrentObjective(baseObjective, saveObjective);
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-
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- if (baseObjective != null && baseObjective.ProgressionGate != null)
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- manager.currentObjective.SetProgressionGate(baseObjective.ProgressionGate);
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="baseObjective"></param>
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- /// <param name="saveObjective"></param>
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- /// <returns></returns>
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- protected virtual bool FlagCountUpdated(Objective baseObjective, Objective saveObjective) =>
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- baseObjective.Description == saveObjective.Description && baseObjective.Flags.Count != saveObjective.Flags.Count;
128
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Saving;
4
+ using DREditor.Services;
5
+ using System.Collections.Generic;
6
+ using UnityEngine;
7
+ using UnityEngine.Scripting.APIUpdating;
8
+ using UnityEngine.Serialization;
9
+
10
+ namespace DREditor.Progressing.Handling
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
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+ [ClassHeader(nameof(SceneEventListener) + ", " + nameof(IDRELoadable) +
16
+ "\n\n")]
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+ [MovedFrom(true, "DREditor.Progression.Handling", "DREditor.Progression.Handling")]
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+ public class ProgressionLoader : SceneEventListener, IDRELoadable
19
+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [FormerlySerializedAs("database")]
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+ [SerializeField] protected ProgressionDatabase progressionDatabase = null;
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ [Tooltip("")]
31
+ [SerializeField] protected IntWithEvent currentChapterIndex = null;
32
+
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected string chapterKey = "chapter";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string objectiveKey = "CurrentObjective";
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+
48
+
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+ /// <summary>
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+ ///
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+ /// </summary>
52
+ protected Dictionary<string, object> saveDatas;
53
+
54
+ /// <summary>
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+ ///
56
+ /// </summary>
57
+ protected ProgressionManagerBase manager = null;
58
+
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+
60
+
61
+ protected virtual void Start() => manager = ServiceLocator.GetService<ProgressionManagerBase>();
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+
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+
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+ /// <inheritdoc/>
65
+ public virtual void Load(Dictionary<string, object> saveDatas) => this.saveDatas = saveDatas;
66
+
67
+ /// <inheritdoc/>
68
+ protected override void OnResponseInvoked()
69
+ {
70
+ base.OnResponseInvoked();
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+
72
+ LoadOnSceneEvent();
73
+ }
74
+
75
+ /// <summary>
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+ ///
77
+ /// </summary>
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+ protected virtual void LoadOnSceneEvent()
79
+ {
80
+ currentChapterIndex.SetValue(saveDatas.Get<int>(chapterKey));
81
+
82
+ manager.SetCurrentChapter(progressionDatabase.Chapters[currentChapterIndex.Value]);
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+
84
+
85
+ Objective saveObjective = saveDatas.Get<Objective>(objectiveKey);
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+
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+ manager.SetCurrentObjective(saveObjective);
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+
89
+
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+ LoadBaseObjective(saveObjective);
91
+ }
92
+
93
+ /// <summary>
94
+ ///
95
+ /// </summary>
96
+ /// <param name="saveObjective"></param>
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+ protected void LoadBaseObjective(Objective saveObjective)
98
+ {
99
+ Objective baseObjective = progressionDatabase.GetObjective(manager.currentObjective.Description);
100
+
101
+ if (baseObjective == null)
102
+ {
103
+ UnityEngine.Debug.LogWarning($"REPORT: {ToString()}: " +
104
+ $"Attempting to Repair the Objective since it's not found in any chapter.");
105
+
106
+ int finishedObjectives = ServiceLocator.GetService<IHistory>().GetAmountOfFinishedObjectives();
107
+
108
+ baseObjective = progressionDatabase
109
+ .GetObjective(progressionDatabase.Chapters[currentChapterIndex.Value].Objectives[finishedObjectives].Description);
110
+
111
+ manager.ResetCurrentObjective(baseObjective, saveObjective);
112
+ }
113
+ else if (saveObjective.KeepInstanceData != baseObjective.KeepInstanceData || FlagCountUpdated(baseObjective, saveObjective))
114
+ manager.ResetCurrentObjective(baseObjective, saveObjective);
115
+
116
+ if (baseObjective != null && baseObjective.ProgressionGate != null)
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+ manager.currentObjective.SetProgressionGate(baseObjective.ProgressionGate);
118
+ }
119
+
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+ /// <summary>
121
+ ///
122
+ /// </summary>
123
+ /// <param name="baseObjective"></param>
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+ /// <param name="saveObjective"></param>
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+ /// <returns></returns>
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+ protected virtual bool FlagCountUpdated(Objective baseObjective, Objective saveObjective) =>
127
+ baseObjective.Description == saveObjective.Description && baseObjective.Flags.Count != saveObjective.Flags.Count;
128
+ }
129
129
  }
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