net.dreditor.overlays 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ColorParticleProgress.cs +117 -117
- package/ColorParticleProgress.cs.meta +11 -11
- package/ControlOverlaysOnSceneEvent.cs +58 -58
- package/ControlOverlaysOnSceneEvent.cs.meta +11 -11
- package/DREditor.Overlays.asmdef +21 -21
- package/DREditor.Overlays.asmdef.meta +7 -7
- package/GameplayOverlay.cs +130 -130
- package/GameplayOverlay.cs.meta +11 -11
- package/IOverlayManager.cs +26 -26
- package/IOverlayManager.cs.meta +11 -11
- package/ObserveManager.cs +261 -261
- package/ObserveManager.cs.meta +15 -15
- package/ParticleProgress.cs +105 -105
- package/ParticleProgress.cs.meta +11 -11
- package/ParticleProgressOffset.cs +106 -106
- package/ParticleProgressOffset.cs.meta +11 -11
- package/{Samples → Samples~}/ChangingObserve.asset +19 -19
- package/{Samples → Samples~}/ChangingObserve.asset.meta +8 -8
- package/{Samples → Samples~}/CheckOverlay.asset +14 -14
- package/{Samples → Samples~}/CheckOverlay.asset.meta +8 -8
- package/{Samples → Samples~}/Color_Particle_Progress_Overlay.prefab +168 -168
- package/{Samples → Samples~}/Color_Particle_Progress_Overlay.prefab.meta +7 -7
- package/{Samples → Samples~}/DisableAllOverlays.asset +15 -15
- package/{Samples → Samples~}/DisableAllOverlays.asset.meta +8 -8
- package/{Samples → Samples~}/Disable_All_Overlays_Event.prefab +52 -52
- package/{Samples → Samples~}/Disable_All_Overlays_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Display_Overlay_Condition.prefab +64 -64
- package/{Samples → Samples~}/Display_Overlay_Condition.prefab.meta +7 -7
- package/{Samples → Samples~}/ObserveModeLocked.asset +19 -19
- package/{Samples → Samples~}/ObserveModeLocked.asset.meta +8 -8
- package/{Samples → Samples~}/Observe_Mode_Overlay.prefab +181 -181
- package/{Samples → Samples~}/Observe_Mode_Overlay.prefab.meta +7 -7
- package/{Samples → Samples~}/Selection_Overlay_Particle.prefab +4814 -4814
- package/{Samples → Samples~}/Selection_Overlay_Particle.prefab.meta +7 -7
- package/package.json +44 -39
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/GameplayOverlay.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues.Starting;
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using DREditor.EventObjects;
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using DREditor.Services;
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using DREditor.UIHandling;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using static UnityEngine.InputSystem.InputAction;
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namespace DREditor.Overlays
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{
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/// <summary>
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///
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/// </summary>
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public abstract class GameplayOverlay : MonoBehaviour, IOverlayManager, IToTitleScreen
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected InputActionReference observeMode = null;
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected SceneEventListener checkOverlay = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected EvaluateCondition displayOverlayCondition = null;
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/// <summary>
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///
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/// </summary>
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protected IEnumerable<IDialoguePrepareEvent> dialoguePrepareEvents;
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/// <summary>
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///
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/// </summary>
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protected bool overlaying = false;
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/// <summary>
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///
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/// </summary>
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protected virtual void Awake()
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=> dialoguePrepareEvents ??= FindObjectsByType<MonoBehaviour>().OfType<IDialoguePrepareEvent>();
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable()
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{
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checkOverlay.Response.AddListener(ClearOverlayOnActive);
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foreach (var preparer in dialoguePrepareEvents)
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if (preparer != null)
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preparer.OnDialoguePrepare += ClearOverlayOnActive;
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observeMode.action.started += EvaluateOverlay;
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable()
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{
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checkOverlay.Response.RemoveListener(ClearOverlayOnActive);
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foreach (var preparer in dialoguePrepareEvents)
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if (preparer != null)
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preparer.OnDialoguePrepare -= ClearOverlayOnActive;
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observeMode.action.started -= EvaluateOverlay;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="context"></param>
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protected abstract void EvaluateOverlay(CallbackContext context);
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/// <inheritdoc/>
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public virtual bool IsOverlaying() => overlaying;
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/// <inheritdoc/>
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public virtual void SetOverlay(bool to) => overlaying = to;
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/// <summary>
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///
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/// </summary>
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protected abstract IEnumerator ToggleOverlay();
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/// <summary>
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///
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/// </summary>
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protected abstract void TurnOnOverlay();
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/// <summary>
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///
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/// </summary>
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protected abstract void TurnOffOverlay();
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/// <inheritdoc/>
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public virtual void ClearOverlayOnActive()
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{
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if (overlaying)
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ClearOverlay();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void ClearOverlay() => StartCoroutine(ToggleOverlay());
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/// <inheritdoc/>
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public virtual void ToTitleScreen() => TurnOffOverlay();
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues.Starting;
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using DREditor.EventObjects;
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using DREditor.Services;
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using DREditor.UIHandling;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using static UnityEngine.InputSystem.InputAction;
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namespace DREditor.Overlays
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{
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/// <summary>
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///
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/// </summary>
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public abstract class GameplayOverlay : MonoBehaviour, IOverlayManager, IToTitleScreen
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected InputActionReference observeMode = null;
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected SceneEventListener checkOverlay = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected EvaluateCondition displayOverlayCondition = null;
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/// <summary>
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///
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/// </summary>
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protected IEnumerable<IDialoguePrepareEvent> dialoguePrepareEvents;
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/// <summary>
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///
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/// </summary>
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protected bool overlaying = false;
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/// <summary>
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///
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/// </summary>
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protected virtual void Awake()
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=> dialoguePrepareEvents ??= FindObjectsByType<MonoBehaviour>().OfType<IDialoguePrepareEvent>();
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable()
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{
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checkOverlay.Response.AddListener(ClearOverlayOnActive);
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foreach (var preparer in dialoguePrepareEvents)
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if (preparer != null)
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preparer.OnDialoguePrepare += ClearOverlayOnActive;
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observeMode.action.started += EvaluateOverlay;
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable()
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{
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checkOverlay.Response.RemoveListener(ClearOverlayOnActive);
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foreach (var preparer in dialoguePrepareEvents)
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if (preparer != null)
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preparer.OnDialoguePrepare -= ClearOverlayOnActive;
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observeMode.action.started -= EvaluateOverlay;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="context"></param>
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protected abstract void EvaluateOverlay(CallbackContext context);
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/// <inheritdoc/>
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public virtual bool IsOverlaying() => overlaying;
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/// <inheritdoc/>
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public virtual void SetOverlay(bool to) => overlaying = to;
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/// <summary>
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///
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/// </summary>
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protected abstract IEnumerator ToggleOverlay();
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/// <summary>
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///
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/// </summary>
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protected abstract void TurnOnOverlay();
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/// <summary>
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///
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/// </summary>
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protected abstract void TurnOffOverlay();
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/// <inheritdoc/>
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public virtual void ClearOverlayOnActive()
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{
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if (overlaying)
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ClearOverlay();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void ClearOverlay() => StartCoroutine(ToggleOverlay());
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/// <inheritdoc/>
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public virtual void ToTitleScreen() => TurnOffOverlay();
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}
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}
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package/GameplayOverlay.cs.meta
CHANGED
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fileFormatVersion: 2
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guid: cce1181e876abbe4592d0ad345396779
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: cce1181e876abbe4592d0ad345396779
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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package/IOverlayManager.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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namespace DREditor.Overlays
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{
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/// <summary>
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///
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/// </summary>
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public interface IOverlayManager
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{
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///
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/// </summary>
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/// <returns></returns>
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bool IsOverlaying();
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/// <summary>
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///
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/// </summary>
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/// <param name="to"></param>
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void SetOverlay(bool to);
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/// <summary>
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///
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/// </summary>
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void ClearOverlayOnActive();
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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namespace DREditor.Overlays
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{
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/// <summary>
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///
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/// </summary>
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public interface IOverlayManager
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{
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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bool IsOverlaying();
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/// <summary>
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///
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/// </summary>
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/// <param name="to"></param>
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void SetOverlay(bool to);
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/// <summary>
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///
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/// </summary>
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+
void ClearOverlayOnActive();
|
|
26
|
+
}
|
|
27
27
|
}
|
package/IOverlayManager.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 26d2d77de0803954b8b10c95f3be25d3
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|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
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|
10
|
-
assetBundleName:
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|
11
|
-
assetBundleVariant:
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|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 26d2d77de0803954b8b10c95f3be25d3
|
|
3
|
+
MonoImporter:
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|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
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|
11
|
+
assetBundleVariant:
|