net.dreditor.overlays 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ColorParticleProgress.cs +117 -117
  3. package/ColorParticleProgress.cs.meta +11 -11
  4. package/ControlOverlaysOnSceneEvent.cs +58 -58
  5. package/ControlOverlaysOnSceneEvent.cs.meta +11 -11
  6. package/DREditor.Overlays.asmdef +21 -21
  7. package/DREditor.Overlays.asmdef.meta +7 -7
  8. package/GameplayOverlay.cs +130 -130
  9. package/GameplayOverlay.cs.meta +11 -11
  10. package/IOverlayManager.cs +26 -26
  11. package/IOverlayManager.cs.meta +11 -11
  12. package/ObserveManager.cs +261 -261
  13. package/ObserveManager.cs.meta +15 -15
  14. package/ParticleProgress.cs +105 -105
  15. package/ParticleProgress.cs.meta +11 -11
  16. package/ParticleProgressOffset.cs +106 -106
  17. package/ParticleProgressOffset.cs.meta +11 -11
  18. package/{Samples → Samples~}/ChangingObserve.asset +19 -19
  19. package/{Samples → Samples~}/ChangingObserve.asset.meta +8 -8
  20. package/{Samples → Samples~}/CheckOverlay.asset +14 -14
  21. package/{Samples → Samples~}/CheckOverlay.asset.meta +8 -8
  22. package/{Samples → Samples~}/Color_Particle_Progress_Overlay.prefab +168 -168
  23. package/{Samples → Samples~}/Color_Particle_Progress_Overlay.prefab.meta +7 -7
  24. package/{Samples → Samples~}/DisableAllOverlays.asset +15 -15
  25. package/{Samples → Samples~}/DisableAllOverlays.asset.meta +8 -8
  26. package/{Samples → Samples~}/Disable_All_Overlays_Event.prefab +52 -52
  27. package/{Samples → Samples~}/Disable_All_Overlays_Event.prefab.meta +7 -7
  28. package/{Samples → Samples~}/Display_Overlay_Condition.prefab +64 -64
  29. package/{Samples → Samples~}/Display_Overlay_Condition.prefab.meta +7 -7
  30. package/{Samples → Samples~}/ObserveModeLocked.asset +19 -19
  31. package/{Samples → Samples~}/ObserveModeLocked.asset.meta +8 -8
  32. package/{Samples → Samples~}/Observe_Mode_Overlay.prefab +181 -181
  33. package/{Samples → Samples~}/Observe_Mode_Overlay.prefab.meta +7 -7
  34. package/{Samples → Samples~}/Selection_Overlay_Particle.prefab +4814 -4814
  35. package/{Samples → Samples~}/Selection_Overlay_Particle.prefab.meta +7 -7
  36. package/package.json +44 -39
  37. package/package.json.meta +7 -7
  38. package/Samples.meta +0 -8
Binary file
@@ -1,118 +1,118 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.LocalDialogues;
4
- using DREditor.Services;
5
- using UnityEngine;
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-
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- namespace DREditor.Overlays
8
- {
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- /// <summary>
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- ///
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- /// </summary>
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- /// <remarks>
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- ///
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- /// </remarks>
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- [ClassHeader(nameof(ParticleProgress) + ", " + nameof(GameplayOverlay) + ", " +
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- nameof(IOverlayManager) + ", " + nameof(IToTitleScreen) +
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- "\n\n")]
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- [DefaultExecutionOrder(1)]
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- public class ColorParticleProgress : ParticleProgress
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected GameObject particlePrefab = null;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected Color allTriggeredColor = Color.blue;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected Color untriggeredRequiredColor = Color.yellow;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected Color untriggeredOptionalColor = Color.green;
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-
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-
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- /// <inheritdoc/>
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- protected override void ApplyParticleToObject(SelectableObject selectableObject)
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- {
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- if (selectableObject is not IDialogueProgression progressable)
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- return;
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-
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- Color spawnColor = progressable.AllDialogueTriggered() ? allTriggeredColor :
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- progressable.HasUnTriggeredRequiredFlags() ? untriggeredRequiredColor :
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- untriggeredOptionalColor;
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-
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- SpawnProgressParticle(selectableObject.gameObject, spawnColor);
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="targetObject"></param>
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- /// <param name="particleColor"></param>
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- protected virtual void SpawnProgressParticle(GameObject targetObject, Color particleColor)
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- {
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- GameObject particleGameObject = Instantiate(particlePrefab, targetObject.transform);
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-
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- InitializeParticleDimensions(targetObject, particleGameObject);
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-
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- ParticleSystem particleSystem = particleGameObject.GetComponent<ParticleSystem>();
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-
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- var particleModule = particleSystem.main;
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-
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- particleModule.startColor = particleColor;
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-
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- particles.Add(particleSystem);
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-
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- if (targetObject.GetComponent<ParticleProgressOffset>() is ParticleProgressOffset off)
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- off.ApplyOffsets(particleSystem);
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-
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- particleSystem.Play();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="targetObject"></param>
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- /// <param name="particleGameObject"></param>
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- protected virtual void InitializeParticleDimensions(GameObject targetObject, GameObject particleGameObject)
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- {
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- Transform parentTransform = targetObject.transform;
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-
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- particleGameObject.transform.localPosition = Vector3.zero;
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-
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- particleGameObject.transform.localEulerAngles = parentTransform.localEulerAngles;
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-
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- if (parentTransform.TryGetComponent(out BoxCollider boxCollider))
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- {
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- particleGameObject.transform.localPosition = boxCollider.center;
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-
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- particleGameObject.transform.localScale = boxCollider.size;
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- }
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- else if (parentTransform.TryGetComponent(out MeshCollider collider))
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- {
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- particleGameObject.transform.localPosition = collider.sharedMesh.bounds.center;
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-
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- particleGameObject.transform.localScale = collider.sharedMesh.bounds.size;
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- }
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- else if (parentTransform.TryGetComponent(out MeshFilter parentRenderer))
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- particleGameObject.transform.localScale = parentRenderer.mesh.bounds.size;
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- }
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.LocalDialogues;
4
+ using DREditor.Services;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Overlays
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ /// <remarks>
13
+ ///
14
+ /// </remarks>
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+ [ClassHeader(nameof(ParticleProgress) + ", " + nameof(GameplayOverlay) + ", " +
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+ nameof(IOverlayManager) + ", " + nameof(IToTitleScreen) +
17
+ "\n\n")]
18
+ [DefaultExecutionOrder(1)]
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+ public class ColorParticleProgress : ParticleProgress
20
+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected GameObject particlePrefab = null;
28
+
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+
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+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ [Header("")]
34
+ [Divider]
35
+ [Tooltip("")]
36
+ [SerializeField] protected Color allTriggeredColor = Color.blue;
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ [Tooltip("")]
42
+ [SerializeField] protected Color untriggeredRequiredColor = Color.yellow;
43
+
44
+ /// <summary>
45
+ ///
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+ /// </summary>
47
+ [Tooltip("")]
48
+ [SerializeField] protected Color untriggeredOptionalColor = Color.green;
49
+
50
+
51
+ /// <inheritdoc/>
52
+ protected override void ApplyParticleToObject(SelectableObject selectableObject)
53
+ {
54
+ if (selectableObject is not IDialogueProgression progressable)
55
+ return;
56
+
57
+ Color spawnColor = progressable.AllDialogueTriggered() ? allTriggeredColor :
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+ progressable.HasUnTriggeredRequiredFlags() ? untriggeredRequiredColor :
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+ untriggeredOptionalColor;
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+
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+ SpawnProgressParticle(selectableObject.gameObject, spawnColor);
62
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="targetObject"></param>
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+ /// <param name="particleColor"></param>
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+ protected virtual void SpawnProgressParticle(GameObject targetObject, Color particleColor)
70
+ {
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+ GameObject particleGameObject = Instantiate(particlePrefab, targetObject.transform);
72
+
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+ InitializeParticleDimensions(targetObject, particleGameObject);
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+
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+ ParticleSystem particleSystem = particleGameObject.GetComponent<ParticleSystem>();
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+
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+ var particleModule = particleSystem.main;
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+
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+ particleModule.startColor = particleColor;
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+
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+ particles.Add(particleSystem);
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+
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+ if (targetObject.GetComponent<ParticleProgressOffset>() is ParticleProgressOffset off)
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+ off.ApplyOffsets(particleSystem);
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+
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+ particleSystem.Play();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="targetObject"></param>
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+ /// <param name="particleGameObject"></param>
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+ protected virtual void InitializeParticleDimensions(GameObject targetObject, GameObject particleGameObject)
95
+ {
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+ Transform parentTransform = targetObject.transform;
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+
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+ particleGameObject.transform.localPosition = Vector3.zero;
99
+
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+ particleGameObject.transform.localEulerAngles = parentTransform.localEulerAngles;
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+
102
+ if (parentTransform.TryGetComponent(out BoxCollider boxCollider))
103
+ {
104
+ particleGameObject.transform.localPosition = boxCollider.center;
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+
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+ particleGameObject.transform.localScale = boxCollider.size;
107
+ }
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+ else if (parentTransform.TryGetComponent(out MeshCollider collider))
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+ {
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+ particleGameObject.transform.localPosition = collider.sharedMesh.bounds.center;
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+
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+ particleGameObject.transform.localScale = collider.sharedMesh.bounds.size;
113
+ }
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+ else if (parentTransform.TryGetComponent(out MeshFilter parentRenderer))
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+ particleGameObject.transform.localScale = parentRenderer.mesh.bounds.size;
116
+ }
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+ }
118
118
  }
@@ -1,11 +1,11 @@
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@@ -1,59 +1,59 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- //Shader That made this possible + Idea by LeoTheDev
3
- using DREditor.EventObjects;
4
- using System.Linq;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Overlays
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader(nameof(SceneEventListener) +
13
- "\n\n")]
14
- public class ControlOverlaysOnSceneEvent : SceneEventListener
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Space]
20
-
21
- [Header("")]
22
- [Divider]
23
- [Tooltip("")]
24
- [SerializeField] protected bool setStateTo = false;
25
-
26
-
27
- /// <summary>
28
- ///
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- /// </summary>
30
- protected override void OnEnable()
31
- {
32
- base.OnEnable();
33
-
34
- Response.AddListener(OnEventInvoked);
35
- }
36
-
37
- /// <summary>
38
- ///
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- /// </summary>
40
- protected override void OnDisable()
41
- {
42
- base.OnDisable();
43
-
44
- Response.RemoveListener(OnEventInvoked);
45
- }
46
-
47
- /// <summary>
48
- ///
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- /// </summary>
50
- protected virtual void OnEventInvoked()
51
- {
52
- var overlayManagers = FindObjectsByType<MonoBehaviour>().OfType<IOverlayManager>();
53
-
54
- foreach (var overlay in overlayManagers)
55
- if (overlay != null && overlay.IsOverlaying())
56
- overlay.SetOverlay(setStateTo);
57
- }
58
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ //Shader That made this possible + Idea by LeoTheDev
3
+ using DREditor.EventObjects;
4
+ using System.Linq;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Overlays
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader(nameof(SceneEventListener) +
13
+ "\n\n")]
14
+ public class ControlOverlaysOnSceneEvent : SceneEventListener
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Space]
20
+
21
+ [Header("")]
22
+ [Divider]
23
+ [Tooltip("")]
24
+ [SerializeField] protected bool setStateTo = false;
25
+
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ protected override void OnEnable()
31
+ {
32
+ base.OnEnable();
33
+
34
+ Response.AddListener(OnEventInvoked);
35
+ }
36
+
37
+ /// <summary>
38
+ ///
39
+ /// </summary>
40
+ protected override void OnDisable()
41
+ {
42
+ base.OnDisable();
43
+
44
+ Response.RemoveListener(OnEventInvoked);
45
+ }
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ protected virtual void OnEventInvoked()
51
+ {
52
+ var overlayManagers = FindObjectsByType<MonoBehaviour>().OfType<IOverlayManager>();
53
+
54
+ foreach (var overlay in overlayManagers)
55
+ if (overlay != null && overlay.IsOverlaying())
56
+ overlay.SetOverlay(setStateTo);
57
+ }
58
+ }
59
59
  }
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@@ -1,22 +1,22 @@
1
- {
2
- "name": "DREditor.Overlays",
3
- "rootNamespace": "",
4
- "references": [
5
- "Unity.RenderPipelines.Universal.Runtime",
6
- "Unity.InputSystem",
7
- "DREditor",
8
- "DREditor.Controls",
9
- "DREditor.Fading",
10
- "DREditor.LocalDialogues",
11
- "DREditor.UIHandling"
12
- ],
13
- "includePlatforms": [],
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- "excludePlatforms": [],
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- "allowUnsafeCode": false,
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- "overrideReferences": false,
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- "precompiledReferences": [],
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- "autoReferenced": true,
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- "defineConstraints": [],
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- "versionDefines": [],
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- "noEngineReferences": false
1
+ {
2
+ "name": "DREditor.Overlays",
3
+ "rootNamespace": "",
4
+ "references": [
5
+ "Unity.RenderPipelines.Universal.Runtime",
6
+ "Unity.InputSystem",
7
+ "DREditor",
8
+ "DREditor.Controls",
9
+ "DREditor.Fading",
10
+ "DREditor.LocalDialogues",
11
+ "DREditor.UIHandling"
12
+ ],
13
+ "includePlatforms": [],
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+ "excludePlatforms": [],
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+ "allowUnsafeCode": false,
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+ "overrideReferences": false,
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+ "precompiledReferences": [],
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+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "versionDefines": [],
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+ "noEngineReferences": false
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  }
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