net.dreditor.minigames.nsd 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.Minigames.NSD.asmdef +37 -37
  3. package/DREditor.Minigames.NSD.asmdef.meta +7 -7
  4. package/Editor/DREditor.Minigames.NSD.Editor.asmdef +23 -23
  5. package/Editor/DREditor.Minigames.NSD.Editor.asmdef.meta +7 -7
  6. package/Editor/MenuItemNSDUtility.cs +127 -127
  7. package/Editor/MenuItemNSDUtility.cs.meta +11 -11
  8. package/Editor/NSDBuilderEditor.cs +184 -184
  9. package/Editor/NSDBuilderEditor.cs.meta +11 -11
  10. package/Editor.meta +8 -8
  11. package/Managers/ManuallyRenderCamera.cs +39 -39
  12. package/Managers/ManuallyRenderCamera.cs.meta +11 -11
  13. package/Managers/NSDBuilder.cs +56 -56
  14. package/Managers/NSDBuilder.cs.meta +11 -11
  15. package/Managers/NSDBulletLoadAnimation.cs +339 -339
  16. package/Managers/NSDBulletLoadAnimation.cs.meta +11 -11
  17. package/Managers/NSDIntro.cs +257 -257
  18. package/Managers/NSDIntro.cs.meta +11 -11
  19. package/Managers/NSDManager.cs +121 -121
  20. package/Managers/NSDManager.cs.meta +11 -11
  21. package/Managers/NSDReticle.cs +233 -233
  22. package/Managers/NSDReticle.cs.meta +11 -11
  23. package/Managers/OverlayBlend.shader +55 -55
  24. package/Managers/OverlayBlend.shader.meta +10 -10
  25. package/Managers.meta +8 -8
  26. package/{Samples → Samples~}/Absorb_Bullet_Mode_Mechanic_Template.prefab +939 -939
  27. package/{Samples → Samples~}/Absorb_Bullet_Mode_Mechanic_Template.prefab.meta +7 -7
  28. package/{Samples → Samples~}/Animations/NSD_Reticle/NSDReticleHover.anim +179 -179
  29. package/{Samples → Samples~}/Animations/NSD_Reticle/NSDReticleHover.anim.meta +8 -8
  30. package/{Samples → Samples~}/Animations/NSD_Reticle/NSDReticleShow.anim +116 -116
  31. package/{Samples → Samples~}/Animations/NSD_Reticle/NSDReticleShow.anim.meta +8 -8
  32. package/{Samples → Samples~}/Animations/NSD_Reticle/NSDReticleSpin.anim +199 -199
  33. package/{Samples → Samples~}/Animations/NSD_Reticle/NSDReticleSpin.anim.meta +8 -8
  34. package/{Samples → Samples~}/Animations/NSD_Reticle/NSDUIRingLoop.anim +345 -345
  35. package/{Samples → Samples~}/Animations/NSD_Reticle/NSDUIRingLoop.anim.meta +8 -8
  36. package/{Samples → Samples~}/Animations/NSD_Reticle/Reticle.controller +835 -835
  37. package/{Samples → Samples~}/Animations/NSD_Reticle/Reticle.controller.meta +8 -8
  38. package/{Samples → Samples~}/Animations/NSD_Reticle.meta +8 -8
  39. package/{Samples → Samples~}/Animations/NSD_Selection/NSDSelectionPieces.anim +791 -791
  40. package/{Samples → Samples~}/Animations/NSD_Selection/NSDSelectionPieces.anim.meta +8 -8
  41. package/{Samples → Samples~}/Animations/NSD_Selection/Selection UI.controller +130 -130
  42. package/{Samples → Samples~}/Animations/NSD_Selection/Selection UI.controller.meta +8 -8
  43. package/{Samples → Samples~}/Animations/NSD_Selection.meta +8 -8
  44. package/{Samples → Samples~}/Animations.meta +8 -8
  45. package/{Samples → Samples~}/Bullet_Canvas_Shell.prefab +193 -193
  46. package/{Samples → Samples~}/Bullet_Canvas_Shell.prefab.meta +7 -7
  47. package/{Samples → Samples~}/Bullet_Canvas_Template.prefab +348 -348
  48. package/{Samples → Samples~}/Bullet_Canvas_Template.prefab.meta +7 -7
  49. package/{Samples → Samples~}/Bullet_Chamber_Shell.prefab +178 -178
  50. package/{Samples → Samples~}/Bullet_Chamber_Shell.prefab.meta +7 -7
  51. package/{Samples → Samples~}/Bullet_Chamber_Template.prefab +280 -280
  52. package/{Samples → Samples~}/Bullet_Chamber_Template.prefab.meta +7 -7
  53. package/{Samples → Samples~}/Bullet_UI_Parent_Shell.prefab +38 -38
  54. package/{Samples → Samples~}/Bullet_UI_Parent_Shell.prefab.meta +7 -7
  55. package/{Samples → Samples~}/Bullet_UI_Parent_Template.prefab +510 -510
  56. package/{Samples → Samples~}/Bullet_UI_Parent_Template.prefab.meta +7 -7
  57. package/{Samples → Samples~}/Can_Absorb_Condition.prefab +61 -61
  58. package/{Samples → Samples~}/Can_Absorb_Condition.prefab.meta +7 -7
  59. package/{Samples → Samples~}/Debate_Controls_UI_Condition.prefab +56 -56
  60. package/{Samples → Samples~}/Debate_Controls_UI_Condition.prefab.meta +7 -7
  61. package/{Samples → Samples~}/Debate_Text_Camera.prefab +125 -125
  62. package/{Samples → Samples~}/Debate_Text_Camera.prefab.meta +7 -7
  63. package/{Samples → Samples~}/Debate_Text_Texture.prefab +119 -119
  64. package/{Samples → Samples~}/Debate_Text_Texture.prefab.meta +7 -7
  65. package/{Samples → Samples~}/Firing_Bullet_Texture.prefab +75 -75
  66. package/{Samples → Samples~}/Firing_Bullet_Texture.prefab.meta +7 -7
  67. package/{Samples → Samples~}/Load_Bullet_ETemplate.prefab +343 -343
  68. package/{Samples → Samples~}/Load_Bullet_ETemplate.prefab.meta +7 -7
  69. package/{Samples → Samples~}/Loading_Bullet_Canvas_ETemplate.prefab +405 -405
  70. package/{Samples → Samples~}/Loading_Bullet_Canvas_ETemplate.prefab.meta +7 -7
  71. package/{Samples → Samples~}/NSDUICameraEnabled.asset +21 -21
  72. package/{Samples → Samples~}/NSDUICameraEnabled.asset.meta +8 -8
  73. package/{Samples → Samples~}/NSD_Controls_UI_Handler.prefab +168 -168
  74. package/{Samples → Samples~}/NSD_Controls_UI_Handler.prefab.meta +7 -7
  75. package/{Samples → Samples~}/NSD_Intro_Canvas_ETemplate.prefab +272 -272
  76. package/{Samples → Samples~}/NSD_Intro_Canvas_ETemplate.prefab.meta +7 -7
  77. package/{Samples → Samples~}/NSD_Intro_Shell.prefab +60 -60
  78. package/{Samples → Samples~}/NSD_Intro_Shell.prefab.meta +7 -7
  79. package/{Samples → Samples~}/NSD_Intro_Template.prefab +248 -248
  80. package/{Samples → Samples~}/NSD_Intro_Template.prefab.meta +7 -7
  81. package/{Samples → Samples~}/NSD_Line_Manager.prefab +271 -271
  82. package/{Samples → Samples~}/NSD_Line_Manager.prefab.meta +7 -7
  83. package/{Samples → Samples~}/NSD_Manager_Shell.prefab +313 -313
  84. package/{Samples → Samples~}/NSD_Manager_Shell.prefab.meta +7 -7
  85. package/{Samples → Samples~}/NSD_Manager_Template.prefab +2078 -2078
  86. package/{Samples → Samples~}/NSD_Manager_Template.prefab.meta +7 -7
  87. package/{Samples → Samples~}/NSD_Reticle_ETemplate.prefab +314 -314
  88. package/{Samples → Samples~}/NSD_Reticle_ETemplate.prefab.meta +7 -7
  89. package/{Samples → Samples~}/NSD_UI_Camera.prefab +158 -158
  90. package/{Samples → Samples~}/NSD_UI_Camera.prefab.meta +7 -7
  91. package/{Samples → Samples~}/NSD_UI_Canvas_Shell.prefab +481 -481
  92. package/{Samples → Samples~}/NSD_UI_Canvas_Shell.prefab.meta +7 -7
  93. package/{Samples → Samples~}/NSD_UI_Canvas_Template.prefab +603 -603
  94. package/{Samples → Samples~}/NSD_UI_Canvas_Template.prefab.meta +7 -7
  95. package/{Samples → Samples~}/NSD_UI_Texture.prefab +75 -75
  96. package/{Samples → Samples~}/NSD_UI_Texture.prefab.meta +7 -7
  97. package/{Samples → Samples~}/White Noise Triangle Shatter.asset +31 -31
  98. package/{Samples → Samples~}/White Noise Triangle Shatter.asset.meta +8 -8
  99. package/package.json +57 -52
  100. package/package.json.meta +7 -7
  101. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 923e754c6c2991f48b4b51f7722bf138
3
- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleName:
11
- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: 923e754c6c2991f48b4b51f7722bf138
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -1,258 +1,258 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if DOTWEEN
3
- using DG.Tweening;
4
- #endif
5
- using DREditor.Cameras;
6
- using DREditor.Dialogues;
7
- using DREditor.UIHandling;
8
- using System.Collections;
9
- using System.Linq;
10
- using UnityEngine;
11
- using UnityEngine.Events;
12
- using UnityEngine.Rendering;
13
- using UnityEngine.UI;
14
-
15
- namespace DREditor.Minigames.NSD.Managers
16
- {
17
- //I commented the process so that it'd be easier for others to understand the sequence of events,
18
- //not that the code doesn't explain it well enough already.
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [ClassHeader(nameof(UIVisibilityComponent) + ", " + nameof(IUIVisibility) +
23
- "\n\n")]
24
- public class NSDIntro : UIVisibilityComponent
25
- {
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- [Header("")]
30
- [Divider]
31
- [Tooltip("")]
32
- [SerializeField] protected string transitionCameraAnimationName = "NSD-transition";
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- [Tooltip("")]
38
- [SerializeField] protected Image transitionBlackFade = null;
39
-
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- [Header("")]
45
- [Divider]
46
- [Tooltip("")]
47
- [SerializeField] protected float divideOpeningCameraAnimationLength = 1.5f;
48
-
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- [Header("")]
54
- [Divider]
55
- [Range(0, 1)]
56
- [Tooltip("")]
57
- [SerializeField] protected float transitionFadeToValue = 1;
58
-
59
- /// <summary>
60
- ///
61
- /// </summary>
62
- [Tooltip("")]
63
- [SerializeField] protected float transitionFadeToDuration = 1;
64
-
65
-
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- /// <summary>
67
- ///
68
- /// </summary>
69
- [Header("")]
70
- [Divider]
71
- [Range(0, 1)]
72
- [Tooltip("")]
73
- [SerializeField] protected float transitionFadeOutValue = 0;
74
-
75
- /// <summary>
76
- ///
77
- /// </summary>
78
- [Tooltip("")]
79
- [SerializeField] protected float transitionFadeOutDuration = 0.5f;
80
-
81
-
82
- /// <summary>
83
- ///
84
- /// </summary>
85
- [Header("")]
86
- [Divider]
87
- [Tooltip("")]
88
- [SerializeField] protected string openingCameraAnimationName = "NSD-intro";
89
-
90
- /// <summary>
91
- ///
92
- /// </summary>
93
- [Tooltip("")]
94
- [SerializeField] protected UIVisibilityComponent openingAnimator = null;
95
-
96
- /// <summary>
97
- ///
98
- /// </summary>
99
- [Tooltip("")]
100
- [SerializeField] protected float openingAnimationAdditionalWaitTime = 4;
101
-
102
- /// <summary>
103
- ///
104
- /// </summary>
105
- [Tooltip("")]
106
- [SerializeField] protected VolumeProfile volumeProfile = null;
107
-
108
-
109
- [Header("")]
110
- [SerializeField] protected UnityEvent onPlayIntroSound = null;
111
-
112
-
113
- /// <summary>
114
- ///
115
- /// </summary>
116
- protected DRTrialCamera trialCameraDR = null;
117
-
118
- /// <summary>
119
- ///
120
- /// </summary>
121
- protected Volume volume = null;
122
-
123
-
124
- protected virtual void Start()
125
- {
126
- trialCameraDR = FindAnyObjectByType<DRTrialCamera>();
127
-
128
- if (volumeProfile != null)
129
- volume = FindObjectsByType<Volume>()
130
- .Where(foundVolume => foundVolume.profile.name == volumeProfile.name)
131
- .FirstOrDefault();
132
- }
133
-
134
- /// <inheritdoc/>
135
- protected override void ShowUI() { }
136
-
137
- /// <inheritdoc/>
138
- protected override void HideUI() { }
139
-
140
-
141
- /// <inheritdoc/>
142
- protected override IEnumerator WaitForUIToComplete()
143
- {
144
- TransitionTrialCamera();
145
-
146
- Fade(transitionFadeToValue, transitionFadeToDuration);
147
-
148
- yield return WaitForTransitionToFinish();
149
-
150
- DisplayOpeningAnimator(true);
151
-
152
- ResetTrialCameraOverrides();
153
-
154
- EnableVolume();
155
-
156
- Fade(transitionFadeOutValue, transitionFadeOutDuration);
157
-
158
- DisplayIntro();
159
-
160
- yield return new WaitForSeconds(transitionFadeOutDuration);
161
-
162
- DisableOverlay();
163
-
164
- PlayIntroSound();
165
-
166
- yield return new WaitForSeconds(openingAnimationAdditionalWaitTime);
167
-
168
- DisplayOpeningAnimator(false);
169
- }
170
-
171
- /// <summary>
172
- ///
173
- /// </summary>
174
- protected virtual void TransitionTrialCamera()
175
- {
176
- if (trialCameraDR == null)
177
- trialCameraDR = FindAnyObjectByType<DRTrialCamera>();
178
-
179
- trialCameraDR.TriggerAnim(transitionCameraAnimationName);
180
- }
181
-
182
- /// <summary>
183
- ///
184
- /// </summary>
185
- /// <param name="show"></param>
186
- protected virtual void DisplayOpeningAnimator(bool show)
187
- {
188
- if (openingAnimator == null)
189
- return;
190
-
191
- if (show)
192
- openingAnimator.Show();
193
- else
194
- openingAnimator.Hide();
195
- }
196
-
197
- /// <summary>
198
- ///
199
- /// </summary>
200
- /// <param name="to"></param>
201
- /// <param name="duration"></param>
202
- protected virtual void Fade(float to, float duration)
203
- {
204
- if (transitionBlackFade != null)
205
- #if DOTWEEN
206
- transitionBlackFade.DOFade(to, duration);
207
- #else
208
- transitionBlackFade.color = new(transitionBlackFade.color.r, transitionBlackFade.color.g, transitionBlackFade.color.b, to);
209
- #endif
210
- }
211
-
212
- /// <summary>
213
- ///
214
- /// </summary>
215
- protected virtual IEnumerator WaitForTransitionToFinish()
216
- {
217
- float animationLength = trialCameraDR.CameraAnimator.GetAnimationClip(transitionCameraAnimationName).length;
218
-
219
- if (divideOpeningCameraAnimationLength > 0)
220
- yield return new WaitForSeconds(animationLength / divideOpeningCameraAnimationLength);
221
- else
222
- yield return new WaitForSeconds(animationLength);
223
- }
224
-
225
- /// <summary>
226
- ///
227
- /// </summary>
228
- protected virtual void ResetTrialCameraOverrides() => trialCameraDR.SetDefaultValues();
229
-
230
- /// <summary>
231
- ///
232
- /// </summary>
233
- protected virtual void EnableVolume()
234
- {
235
- if (volume != null)
236
- volume.enabled = true;
237
- }
238
-
239
- /// <summary>
240
- ///
241
- /// </summary>
242
- protected virtual void DisplayIntro() => trialCameraDR.TriggerAnim(openingCameraAnimationName);
243
-
244
- /// <summary>
245
- ///
246
- /// </summary>
247
- protected virtual void DisableOverlay()
248
- {
249
- if (transitionBlackFade != null)
250
- transitionBlackFade.enabled = false;
251
- }
252
-
253
- /// <summary>
254
- ///
255
- /// </summary>
256
- protected virtual void PlayIntroSound() => onPlayIntroSound?.Invoke();
257
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if DOTWEEN
3
+ using DG.Tweening;
4
+ #endif
5
+ using DREditor.Cameras;
6
+ using DREditor.Dialogues;
7
+ using DREditor.UIHandling;
8
+ using System.Collections;
9
+ using System.Linq;
10
+ using UnityEngine;
11
+ using UnityEngine.Events;
12
+ using UnityEngine.Rendering;
13
+ using UnityEngine.UI;
14
+
15
+ namespace DREditor.Minigames.NSD.Managers
16
+ {
17
+ //I commented the process so that it'd be easier for others to understand the sequence of events,
18
+ //not that the code doesn't explain it well enough already.
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [ClassHeader(nameof(UIVisibilityComponent) + ", " + nameof(IUIVisibility) +
23
+ "\n\n")]
24
+ public class NSDIntro : UIVisibilityComponent
25
+ {
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Header("")]
30
+ [Divider]
31
+ [Tooltip("")]
32
+ [SerializeField] protected string transitionCameraAnimationName = "NSD-transition";
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ [Tooltip("")]
38
+ [SerializeField] protected Image transitionBlackFade = null;
39
+
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ [Header("")]
45
+ [Divider]
46
+ [Tooltip("")]
47
+ [SerializeField] protected float divideOpeningCameraAnimationLength = 1.5f;
48
+
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ [Header("")]
54
+ [Divider]
55
+ [Range(0, 1)]
56
+ [Tooltip("")]
57
+ [SerializeField] protected float transitionFadeToValue = 1;
58
+
59
+ /// <summary>
60
+ ///
61
+ /// </summary>
62
+ [Tooltip("")]
63
+ [SerializeField] protected float transitionFadeToDuration = 1;
64
+
65
+
66
+ /// <summary>
67
+ ///
68
+ /// </summary>
69
+ [Header("")]
70
+ [Divider]
71
+ [Range(0, 1)]
72
+ [Tooltip("")]
73
+ [SerializeField] protected float transitionFadeOutValue = 0;
74
+
75
+ /// <summary>
76
+ ///
77
+ /// </summary>
78
+ [Tooltip("")]
79
+ [SerializeField] protected float transitionFadeOutDuration = 0.5f;
80
+
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ [Header("")]
86
+ [Divider]
87
+ [Tooltip("")]
88
+ [SerializeField] protected string openingCameraAnimationName = "NSD-intro";
89
+
90
+ /// <summary>
91
+ ///
92
+ /// </summary>
93
+ [Tooltip("")]
94
+ [SerializeField] protected UIVisibilityComponent openingAnimator = null;
95
+
96
+ /// <summary>
97
+ ///
98
+ /// </summary>
99
+ [Tooltip("")]
100
+ [SerializeField] protected float openingAnimationAdditionalWaitTime = 4;
101
+
102
+ /// <summary>
103
+ ///
104
+ /// </summary>
105
+ [Tooltip("")]
106
+ [SerializeField] protected VolumeProfile volumeProfile = null;
107
+
108
+
109
+ [Header("")]
110
+ [SerializeField] protected UnityEvent onPlayIntroSound = null;
111
+
112
+
113
+ /// <summary>
114
+ ///
115
+ /// </summary>
116
+ protected DRTrialCamera trialCameraDR = null;
117
+
118
+ /// <summary>
119
+ ///
120
+ /// </summary>
121
+ protected Volume volume = null;
122
+
123
+
124
+ protected virtual void Start()
125
+ {
126
+ trialCameraDR = FindAnyObjectByType<DRTrialCamera>();
127
+
128
+ if (volumeProfile != null)
129
+ volume = FindObjectsByType<Volume>()
130
+ .Where(foundVolume => foundVolume.profile.name == volumeProfile.name)
131
+ .FirstOrDefault();
132
+ }
133
+
134
+ /// <inheritdoc/>
135
+ protected override void ShowUI() { }
136
+
137
+ /// <inheritdoc/>
138
+ protected override void HideUI() { }
139
+
140
+
141
+ /// <inheritdoc/>
142
+ protected override IEnumerator WaitForUIToComplete()
143
+ {
144
+ TransitionTrialCamera();
145
+
146
+ Fade(transitionFadeToValue, transitionFadeToDuration);
147
+
148
+ yield return WaitForTransitionToFinish();
149
+
150
+ DisplayOpeningAnimator(true);
151
+
152
+ ResetTrialCameraOverrides();
153
+
154
+ EnableVolume();
155
+
156
+ Fade(transitionFadeOutValue, transitionFadeOutDuration);
157
+
158
+ DisplayIntro();
159
+
160
+ yield return new WaitForSeconds(transitionFadeOutDuration);
161
+
162
+ DisableOverlay();
163
+
164
+ PlayIntroSound();
165
+
166
+ yield return new WaitForSeconds(openingAnimationAdditionalWaitTime);
167
+
168
+ DisplayOpeningAnimator(false);
169
+ }
170
+
171
+ /// <summary>
172
+ ///
173
+ /// </summary>
174
+ protected virtual void TransitionTrialCamera()
175
+ {
176
+ if (trialCameraDR == null)
177
+ trialCameraDR = FindAnyObjectByType<DRTrialCamera>();
178
+
179
+ trialCameraDR.TriggerAnim(transitionCameraAnimationName);
180
+ }
181
+
182
+ /// <summary>
183
+ ///
184
+ /// </summary>
185
+ /// <param name="show"></param>
186
+ protected virtual void DisplayOpeningAnimator(bool show)
187
+ {
188
+ if (openingAnimator == null)
189
+ return;
190
+
191
+ if (show)
192
+ openingAnimator.Show();
193
+ else
194
+ openingAnimator.Hide();
195
+ }
196
+
197
+ /// <summary>
198
+ ///
199
+ /// </summary>
200
+ /// <param name="to"></param>
201
+ /// <param name="duration"></param>
202
+ protected virtual void Fade(float to, float duration)
203
+ {
204
+ if (transitionBlackFade != null)
205
+ #if DOTWEEN
206
+ transitionBlackFade.DOFade(to, duration);
207
+ #else
208
+ transitionBlackFade.color = new(transitionBlackFade.color.r, transitionBlackFade.color.g, transitionBlackFade.color.b, to);
209
+ #endif
210
+ }
211
+
212
+ /// <summary>
213
+ ///
214
+ /// </summary>
215
+ protected virtual IEnumerator WaitForTransitionToFinish()
216
+ {
217
+ float animationLength = trialCameraDR.CameraAnimator.GetAnimationClip(transitionCameraAnimationName).length;
218
+
219
+ if (divideOpeningCameraAnimationLength > 0)
220
+ yield return new WaitForSeconds(animationLength / divideOpeningCameraAnimationLength);
221
+ else
222
+ yield return new WaitForSeconds(animationLength);
223
+ }
224
+
225
+ /// <summary>
226
+ ///
227
+ /// </summary>
228
+ protected virtual void ResetTrialCameraOverrides() => trialCameraDR.SetDefaultValues();
229
+
230
+ /// <summary>
231
+ ///
232
+ /// </summary>
233
+ protected virtual void EnableVolume()
234
+ {
235
+ if (volume != null)
236
+ volume.enabled = true;
237
+ }
238
+
239
+ /// <summary>
240
+ ///
241
+ /// </summary>
242
+ protected virtual void DisplayIntro() => trialCameraDR.TriggerAnim(openingCameraAnimationName);
243
+
244
+ /// <summary>
245
+ ///
246
+ /// </summary>
247
+ protected virtual void DisableOverlay()
248
+ {
249
+ if (transitionBlackFade != null)
250
+ transitionBlackFade.enabled = false;
251
+ }
252
+
253
+ /// <summary>
254
+ ///
255
+ /// </summary>
256
+ protected virtual void PlayIntroSound() => onPlayIntroSound?.Invoke();
257
+ }
258
258
  }
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