net.dreditor.minigames.ca 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ArgumentBuilder.cs +80 -80
  3. package/ArgumentBuilder.cs.meta +11 -11
  4. package/ArgumentPage.cs +36 -36
  5. package/ArgumentPage.cs.meta +11 -11
  6. package/ArgumentQuestionPanel.cs +136 -136
  7. package/ArgumentQuestionPanel.cs.meta +11 -11
  8. package/ClosingArgumentSettings.cs +23 -23
  9. package/ClosingArgumentSettings.cs.meta +11 -11
  10. package/ClosingArgumentStockBase.cs +250 -250
  11. package/ClosingArgumentStockBase.cs.meta +11 -11
  12. package/DREditor.Minigames.CA.asmdef +24 -24
  13. package/DREditor.Minigames.CA.asmdef.meta +7 -7
  14. package/Editor/ArgumentBuilderEditor.cs +139 -139
  15. package/Editor/ArgumentBuilderEditor.cs.meta +12 -12
  16. package/Editor/ArgumentPageEditor.cs +283 -283
  17. package/Editor/ArgumentPageEditor.cs.meta +11 -11
  18. package/Editor/ArgumentPanelEditor.cs +141 -141
  19. package/Editor/ArgumentPanelEditor.cs.meta +11 -11
  20. package/Editor/ArgumentStockEditor.cs +167 -167
  21. package/Editor/ArgumentStockEditor.cs.meta +11 -11
  22. package/Editor/CAHandyFields.cs +32 -32
  23. package/Editor/CAHandyFields.cs.meta +1 -1
  24. package/Editor/DREditor.Minigames.CA.Editor.asmdef +20 -20
  25. package/Editor/DREditor.Minigames.CA.Editor.asmdef.meta +7 -7
  26. package/Editor/PreviewableArgumentBuilderEditor.cs +286 -286
  27. package/Editor/PreviewableArgumentBuilderEditor.cs.meta +12 -12
  28. package/Editor.meta +8 -8
  29. package/IActiveStockPanel.cs +36 -36
  30. package/IActiveStockPanel.cs.meta +11 -11
  31. package/IArgumentPreviewInitializer.cs +19 -19
  32. package/IArgumentPreviewInitializer.cs.meta +11 -11
  33. package/IClosingArgumentListener.cs +17 -17
  34. package/IClosingArgumentListener.cs.meta +11 -11
  35. package/IClosingArgumentPagePreviewer.cs +16 -16
  36. package/IClosingArgumentPagePreviewer.cs.meta +11 -11
  37. package/IClosingArgumentResetable.cs +15 -15
  38. package/IClosingArgumentResetable.cs.meta +11 -11
  39. package/ILockPreview.cs +16 -16
  40. package/ILockPreview.cs.meta +11 -11
  41. package/IPageListener.cs +17 -17
  42. package/IPageListener.cs.meta +11 -11
  43. package/IPagesInitializer.cs +17 -17
  44. package/IPagesInitializer.cs.meta +11 -11
  45. package/ITotalStockListener.cs +16 -16
  46. package/ITotalStockListener.cs.meta +11 -11
  47. package/Managers/ArgumentInitializerBase.cs +17 -17
  48. package/Managers/ArgumentInitializerBase.cs.meta +11 -11
  49. package/Managers/ClosingArgumentInitializer.cs +128 -128
  50. package/Managers/ClosingArgumentInitializer.cs.meta +10 -10
  51. package/Managers/ClosingArgumentManager.cs +269 -269
  52. package/Managers/ClosingArgumentManager.cs.meta +10 -10
  53. package/Managers/ClosingArgumentManagerBase.cs +146 -146
  54. package/Managers/ClosingArgumentManagerBase.cs.meta +11 -11
  55. package/Managers/ClosingArgumentPreviewInitializer.cs +80 -80
  56. package/Managers/ClosingArgumentPreviewInitializer.cs.meta +17 -17
  57. package/Managers.meta +8 -8
  58. package/Pages/IPageInitializer.cs +23 -23
  59. package/Pages/IPageInitializer.cs.meta +11 -11
  60. package/Pages/MainPagePreviewer.cs +66 -66
  61. package/Pages/MainPagePreviewer.cs.meta +11 -11
  62. package/Pages/MiniPageInitializer.cs +144 -144
  63. package/Pages/MiniPageInitializer.cs.meta +11 -11
  64. package/Pages/MoveMainPagesComponent.cs +163 -163
  65. package/Pages/MoveMainPagesComponent.cs.meta +11 -11
  66. package/Pages/MovePageComponent.cs +104 -104
  67. package/Pages/MovePageComponent.cs.meta +11 -11
  68. package/Pages/MovePageHandler.cs +215 -215
  69. package/Pages/MovePageHandler.cs.meta +11 -11
  70. package/Pages/PageArrows.cs +124 -124
  71. package/Pages/PageArrows.cs.meta +11 -11
  72. package/Pages/PageCounter.cs +65 -65
  73. package/Pages/PageCounter.cs.meta +11 -11
  74. package/Pages/PageHandlerBase.cs +30 -30
  75. package/Pages/PageHandlerBase.cs.meta +11 -11
  76. package/Pages/PageInitializer.cs +195 -195
  77. package/Pages/PageInitializer.cs.meta +11 -11
  78. package/Pages/PageInitializerBase.cs +65 -65
  79. package/Pages/PageInitializerBase.cs.meta +11 -11
  80. package/Pages/PagePreviewer.cs +57 -57
  81. package/Pages/PagePreviewer.cs.meta +11 -11
  82. package/Pages.meta +8 -8
  83. package/PanelInitializerBase.cs +147 -147
  84. package/PanelInitializerBase.cs.meta +11 -11
  85. package/Panels/ClosingArgumentReticle.cs +169 -169
  86. package/Panels/ClosingArgumentReticle.cs.meta +11 -11
  87. package/Panels/ClosingArgumentShooter.cs +153 -153
  88. package/Panels/ClosingArgumentShooter.cs.meta +11 -11
  89. package/Panels/CorrectMiniPanelUpdater.cs +45 -45
  90. package/Panels/CorrectMiniPanelUpdater.cs.meta +11 -11
  91. package/Panels/CorrectPanelUpdater.cs +24 -24
  92. package/Panels/CorrectPanelUpdater.cs.meta +11 -11
  93. package/Panels/PanelInitializer.cs +51 -51
  94. package/Panels/PanelInitializer.cs.meta +11 -11
  95. package/Panels/PreviewPanelInitializer.cs +58 -58
  96. package/Panels/PreviewPanelInitializer.cs.meta +11 -11
  97. package/Panels/QuestionPanel.cs +143 -143
  98. package/Panels/QuestionPanel.cs.meta +11 -11
  99. package/Panels/QuestionPanelBase.cs +68 -68
  100. package/Panels/QuestionPanelBase.cs.meta +11 -11
  101. package/Panels.meta +8 -8
  102. package/{Samples → Samples~}/CACameraEnabled.asset +21 -21
  103. package/{Samples → Samples~}/CACameraEnabled.asset.meta +8 -8
  104. package/{Samples → Samples~}/CAPanelTarget.asset +25 -25
  105. package/{Samples → Samples~}/CAPanelTarget.asset.meta +8 -8
  106. package/{Samples → Samples~}/CAResult.asset +21 -21
  107. package/{Samples → Samples~}/CAResult.asset.meta +8 -8
  108. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim +600 -600
  109. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden Top.anim.meta +8 -8
  110. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim +600 -600
  111. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Hidden.anim.meta +8 -8
  112. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim +600 -600
  113. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown Top.anim.meta +8 -8
  114. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim +582 -582
  115. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Being Shown.anim.meta +8 -8
  116. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller +188 -188
  117. package/{Samples → Samples~}/CA_Animations/CA_Page_Square/Mystery Square.controller.meta +8 -8
  118. package/{Samples → Samples~}/CA_Animations/CA_Page_Square.meta +8 -8
  119. package/{Samples → Samples~}/CA_Animations.meta +8 -8
  120. package/{Samples → Samples~}/Managers/CA_Camera.prefab +159 -159
  121. package/{Samples → Samples~}/Managers/CA_Camera.prefab.meta +7 -7
  122. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab +195 -195
  123. package/{Samples → Samples~}/Managers/CA_Camera_Canvas.prefab.meta +7 -7
  124. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab +267 -267
  125. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Shell.prefab.meta +7 -7
  126. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab +613 -613
  127. package/{Samples → Samples~}/Managers/CA_Manager_Preview_Template.prefab.meta +7 -7
  128. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab +443 -443
  129. package/{Samples → Samples~}/Managers/CA_Manager_Shell.prefab.meta +7 -7
  130. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab +709 -709
  131. package/{Samples → Samples~}/Managers/CA_Manager_Template.prefab.meta +7 -7
  132. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab +433 -433
  133. package/{Samples → Samples~}/Managers/CA_Result_UI_ETemplate.prefab.meta +7 -7
  134. package/{Samples → Samples~}/Managers.meta +8 -8
  135. package/{Samples → Samples~}/Pages/CA_Colliders.prefab +305 -305
  136. package/{Samples → Samples~}/Pages/CA_Colliders.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab +221 -221
  138. package/{Samples → Samples~}/Pages/CA_Main_Page_Arrows_ETemplate.prefab.meta +7 -7
  139. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab +435 -435
  140. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Shell.prefab.meta +7 -7
  141. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab +220 -220
  142. package/{Samples → Samples~}/Pages/CA_Page_Gameplay_Template.prefab.meta +7 -7
  143. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab +337 -337
  144. package/{Samples → Samples~}/Pages/CA_Reticle_ETemplate.prefab.meta +7 -7
  145. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab +148 -148
  146. package/{Samples → Samples~}/Pages/CA_Reticle_Shooter_Template.prefab.meta +7 -7
  147. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab +857 -857
  148. package/{Samples → Samples~}/Pages/Mystery_Square_ETemplate.prefab.meta +7 -7
  149. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab +203 -203
  150. package/{Samples → Samples~}/Pages/Page_Add_Ons_ETemplate.prefab.meta +7 -7
  151. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab +256 -256
  152. package/{Samples → Samples~}/Pages/Page_ETemplate.prefab.meta +7 -7
  153. package/{Samples → Samples~}/Pages.meta +8 -8
  154. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab +110 -110
  155. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Shell.prefab.meta +7 -7
  156. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab +731 -731
  157. package/{Samples → Samples~}/Stocks/CA_Stock_Display_Template.prefab.meta +7 -7
  158. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab +427 -427
  159. package/{Samples → Samples~}/Stocks/CA_Stock_ETemplate.prefab.meta +7 -7
  160. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab +61 -61
  161. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Shell.prefab.meta +7 -7
  162. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab +1017 -1017
  163. package/{Samples → Samples~}/Stocks/CA_Stock_Parent_Template.prefab.meta +7 -7
  164. package/{Samples → Samples~}/Stocks.meta +8 -8
  165. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab +229 -229
  166. package/{Samples → Samples~}/UI/CA_Trial_Timer_Canvas_Template.prefab.meta +7 -7
  167. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab +86 -86
  168. package/{Samples → Samples~}/UI/CA_UI_Background_ETemplate.prefab.meta +7 -7
  169. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab +109 -109
  170. package/{Samples → Samples~}/UI/CA_UI_Pages_Decorations_Template.prefab.meta +7 -7
  171. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab +464 -464
  172. package/{Samples → Samples~}/UI/CA_UI_Stock_Panel_ETemplate.prefab.meta +7 -7
  173. package/{Samples → Samples~}/UI/CA_UI_Template.prefab +261 -261
  174. package/{Samples → Samples~}/UI/CA_UI_Template.prefab.meta +7 -7
  175. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab +831 -831
  176. package/{Samples → Samples~}/UI/Page_Counter_UI_ETemplate.prefab.meta +7 -7
  177. package/{Samples → Samples~}/UI.meta +8 -8
  178. package/Stocks/ActiveStockPanel.cs +177 -177
  179. package/Stocks/ActiveStockPanel.cs.meta +11 -11
  180. package/Stocks/ActiveStockPanelBase.cs +80 -80
  181. package/Stocks/ActiveStockPanelBase.cs.meta +11 -11
  182. package/Stocks/ActiveStockPanelStateable.cs +142 -142
  183. package/Stocks/ActiveStockPanelStateable.cs.meta +11 -11
  184. package/Stocks/ClosingArgumentStock.cs +120 -120
  185. package/Stocks/ClosingArgumentStock.cs.meta +11 -11
  186. package/Stocks/ShootCAStockVisibility.cs +133 -133
  187. package/Stocks/ShootCAStockVisibility.cs.meta +1 -1
  188. package/Stocks/StockParent.cs +127 -127
  189. package/Stocks/StockParent.cs.meta +11 -11
  190. package/Stocks.meta +8 -8
  191. package/package.json +46 -41
  192. package/package.json.meta +7 -7
  193. package/Samples.meta +0 -8
@@ -1,287 +1,287 @@
1
- // Original Author: Henry (Meowpixel)
2
- // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
- using System;
4
- using System.Linq;
5
- using UnityEditor;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Minigames.CA.Editor
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [CustomEditor(typeof(ArgumentBuilder))]
14
- public class PreviewableArgumentBuilderEditor : ArgumentBuilderEditor<ArgumentBuilder>
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- protected PreviewRenderUtility _previewScene;
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- protected Texture _previewTexture;
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- protected bool showLocks;
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- protected bool updatePreview = true;
35
-
36
-
37
- /// <summary>
38
- ///
39
- /// </summary>
40
- /// <param name="updatePreview"></param>
41
- protected virtual void SetUpdatePreview(bool updatePreview) => this.updatePreview = updatePreview;
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
46
- protected virtual void SetUpdatePreviewCallback() => SetUpdatePreview(true);
47
-
48
-
49
- /// <inheritdoc/>
50
- protected override void OnEnable()
51
- {
52
- base.OnEnable();
53
-
54
- previewCallback = SetUpdatePreviewCallback;
55
- }
56
-
57
- protected virtual void OnDisable() => _previewScene?.Cleanup();
58
-
59
-
60
- /// <inheritdoc/>
61
- public override void OnPreviewGUI(Rect r, GUIStyle background)
62
- {
63
- if (Event.current.type == EventType.Repaint && _previewTexture != null)
64
- GUI.DrawTexture(r, _previewTexture, ScaleMode.ScaleToFit, false);
65
- }
66
-
67
- /// <inheritdoc/>
68
- protected override void CreateForm()
69
- {
70
- DisplayPreviewAsset();
71
-
72
- base.CreateForm();
73
- }
74
-
75
- /// <summary>
76
- ///
77
- /// </summary>
78
- protected virtual void DisplayPreviewAsset()
79
- {
80
- EditorGUI.BeginChangeCheck();
81
-
82
- GameObject newPrefab = EditorGUILayout.ObjectField(
83
- new GUIContent(
84
- "Preview Prefab: ",
85
- "When assigned, displays you builders manager through a viewport on this object."),
86
- ClosingArgumentSettings.Instance.PreviewPrefab,
87
- typeof(GameObject),
88
- false) as GameObject;
89
-
90
- if (EditorGUI.EndChangeCheck())
91
- ClosingArgumentSettings.Instance.PreviewPrefab = newPrefab;
92
- }
93
-
94
- #region Initialize/Has Preview GUI
95
-
96
- /// <inheritdoc/>
97
- public override bool HasPreviewGUI()
98
- {
99
- try
100
- {
101
- if (updatePreview)
102
- InitializePreview();
103
- }
104
- catch (Exception exception)
105
- {
106
- UnityEngine.Debug.LogException(exception);
107
-
108
- _previewScene?.EndPreview();
109
- }
110
-
111
- return true;
112
- }
113
-
114
- /// <summary>
115
- ///
116
- /// </summary>
117
- protected virtual void InitializePreview()
118
- {
119
- argumentPageDisplayer.Initialize(builder.GetTotalStock());
120
-
121
- InitializePreviewScene();
122
- }
123
-
124
- /// <summary>
125
- ///
126
- /// </summary>
127
- protected virtual void InitializePreviewScene()
128
- {
129
- _previewScene?.Cleanup();
130
-
131
- _previewScene = new PreviewRenderUtility();
132
-
133
- InitializePreviewCamera();
134
-
135
- if (ClosingArgumentSettings.Instance.PreviewPrefab == null)
136
- return;
137
-
138
- _previewTexture = CreatePreviewTexture();
139
-
140
- SetUpdatePreview(false);
141
- }
142
-
143
- /// <summary>
144
- ///
145
- /// </summary>
146
- protected virtual void InitializePreviewCamera()
147
- {
148
- var cam = _previewScene.camera;
149
-
150
- cam.transform.position = new Vector3(0, 2, -20);
151
-
152
- cam.transform.LookAt(Vector3.zero);
153
-
154
- cam.fieldOfView = 30f;
155
-
156
- cam.nearClipPlane = 0.3f;
157
-
158
- cam.farClipPlane = 1000f;
159
- }
160
-
161
- /// <summary>
162
- ///
163
- /// </summary>
164
- /// <returns></returns>
165
- protected virtual Texture CreatePreviewTexture()
166
- {
167
- _previewScene.BeginPreview(new Rect(0, 0, 1920, 1080), GUIStyle.none);
168
-
169
- CreatePreviewScene();
170
-
171
- _previewScene.camera.Render();
172
-
173
- return _previewScene.EndPreview();
174
- }
175
-
176
- /// <summary>
177
- ///
178
- /// </summary>
179
- protected virtual void CreatePreviewScene()
180
- {
181
- GameObject previewObj = _previewScene.InstantiatePrefabInScene(ClosingArgumentSettings.Instance.PreviewPrefab);
182
-
183
- previewObj.transform.position = Vector3.zero;
184
-
185
- InitializePreview(previewObj);
186
-
187
- InvokeLockPreviews(previewObj);
188
- }
189
-
190
- /// <summary>
191
- ///
192
- /// </summary>
193
- /// <param name="previewObj"></param>
194
- protected virtual void InitializePreview(GameObject previewObj)
195
- {
196
- if (builder.pages.Count > 0 && previewObj.TryGetComponent(out IArgumentPreviewInitializer init))
197
- init.InitializePreview(builder, currentPage, argumentPageDisplayer.GetCurrentStockIndex() - 1);
198
- else
199
- previewObj.GetComponentInChildren<IArgumentPreviewInitializer>()
200
- .InitializePreview(builder, currentPage, argumentPageDisplayer.GetCurrentStockIndex() - 1);
201
- }
202
-
203
- /// <summary>
204
- ///
205
- /// </summary>
206
- /// <param name="previewObj"></param>
207
- protected virtual void InvokeLockPreviews(GameObject previewObj)
208
- {
209
- previewObj.GetComponentsInChildren<MonoBehaviour>()
210
- .Where(lockable => lockable is ILockPreview)
211
- .Cast<ILockPreview>()
212
- .ToList()
213
- .ForEach(lockable => lockable.PreviewLockState(showLocks));
214
- }
215
-
216
- #endregion
217
-
218
- #region Preview Settings
219
-
220
- /// <inheritdoc/>
221
- public override void OnPreviewSettings()
222
- {
223
- using (new EditorGUILayout.HorizontalScope())
224
- {
225
- DisplayPreviewPageButtons();
226
-
227
- argumentPageDisplayer.DisplayPreviewStockButtons(SetUpdatePreviewCallback);
228
-
229
- DisplayLockPreviewToggle();
230
- }
231
- }
232
-
233
- /// <summary>
234
- ///
235
- /// </summary>
236
- protected virtual void DisplayPreviewPageButtons()
237
- {
238
- string previewLabel = builder.pages.Count == 0 ?
239
- "No Page to Preview" :
240
- $"Previewing page {currentPage}/{builder.pages.Count}";
241
-
242
- GUILayout.Label(previewLabel);
243
-
244
- GUI.enabled = currentPage > 1;
245
-
246
- PageButtonPreview("<", -1);
247
-
248
- GUI.enabled = currentPage < builder.pages.Count;
249
-
250
- PageButtonPreview(">", 1);
251
-
252
- GUI.enabled = true;
253
- }
254
-
255
- /// <summary>
256
- ///
257
- /// </summary>
258
- /// <param name="buttonText"></param>
259
- /// <param name="addPage"></param>
260
- protected virtual void PageButtonPreview(string buttonText, int addPage)
261
- {
262
- if (GUILayout.Button(buttonText))
263
- {
264
- currentPage += addPage;
265
-
266
- previewCallback?.Invoke();
267
- }
268
- }
269
-
270
- /// <summary>
271
- ///
272
- /// </summary>
273
- protected virtual void DisplayLockPreviewToggle()
274
- {
275
- GUILayout.Label(new GUIContent("Show Locks?", "Displays locked stock visually within the preview."));
276
-
277
- if (showLocks != GUILayout.Toggle(showLocks, ""))
278
- {
279
- SetUpdatePreview(true);
280
-
281
- showLocks = !showLocks;
282
- }
283
- }
284
-
285
- #endregion
286
- }
1
+ // Original Author: Henry (Meowpixel)
2
+ // Updated/Reworked by: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
3
+ using System;
4
+ using System.Linq;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Minigames.CA.Editor
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [CustomEditor(typeof(ArgumentBuilder))]
14
+ public class PreviewableArgumentBuilderEditor : ArgumentBuilderEditor<ArgumentBuilder>
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ protected PreviewRenderUtility _previewScene;
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ protected Texture _previewTexture;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ protected bool showLocks;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ protected bool updatePreview = true;
35
+
36
+
37
+ /// <summary>
38
+ ///
39
+ /// </summary>
40
+ /// <param name="updatePreview"></param>
41
+ protected virtual void SetUpdatePreview(bool updatePreview) => this.updatePreview = updatePreview;
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ protected virtual void SetUpdatePreviewCallback() => SetUpdatePreview(true);
47
+
48
+
49
+ /// <inheritdoc/>
50
+ protected override void OnEnable()
51
+ {
52
+ base.OnEnable();
53
+
54
+ previewCallback = SetUpdatePreviewCallback;
55
+ }
56
+
57
+ protected virtual void OnDisable() => _previewScene?.Cleanup();
58
+
59
+
60
+ /// <inheritdoc/>
61
+ public override void OnPreviewGUI(Rect r, GUIStyle background)
62
+ {
63
+ if (Event.current.type == EventType.Repaint && _previewTexture != null)
64
+ GUI.DrawTexture(r, _previewTexture, ScaleMode.ScaleToFit, false);
65
+ }
66
+
67
+ /// <inheritdoc/>
68
+ protected override void CreateForm()
69
+ {
70
+ DisplayPreviewAsset();
71
+
72
+ base.CreateForm();
73
+ }
74
+
75
+ /// <summary>
76
+ ///
77
+ /// </summary>
78
+ protected virtual void DisplayPreviewAsset()
79
+ {
80
+ EditorGUI.BeginChangeCheck();
81
+
82
+ GameObject newPrefab = EditorGUILayout.ObjectField(
83
+ new GUIContent(
84
+ "Preview Prefab: ",
85
+ "When assigned, displays you builders manager through a viewport on this object."),
86
+ ClosingArgumentSettings.Instance.PreviewPrefab,
87
+ typeof(GameObject),
88
+ false) as GameObject;
89
+
90
+ if (EditorGUI.EndChangeCheck())
91
+ ClosingArgumentSettings.Instance.PreviewPrefab = newPrefab;
92
+ }
93
+
94
+ #region Initialize/Has Preview GUI
95
+
96
+ /// <inheritdoc/>
97
+ public override bool HasPreviewGUI()
98
+ {
99
+ try
100
+ {
101
+ if (updatePreview)
102
+ InitializePreview();
103
+ }
104
+ catch (Exception exception)
105
+ {
106
+ UnityEngine.Debug.LogException(exception);
107
+
108
+ _previewScene?.EndPreview();
109
+ }
110
+
111
+ return true;
112
+ }
113
+
114
+ /// <summary>
115
+ ///
116
+ /// </summary>
117
+ protected virtual void InitializePreview()
118
+ {
119
+ argumentPageDisplayer.Initialize(builder.GetTotalStock());
120
+
121
+ InitializePreviewScene();
122
+ }
123
+
124
+ /// <summary>
125
+ ///
126
+ /// </summary>
127
+ protected virtual void InitializePreviewScene()
128
+ {
129
+ _previewScene?.Cleanup();
130
+
131
+ _previewScene = new PreviewRenderUtility();
132
+
133
+ InitializePreviewCamera();
134
+
135
+ if (ClosingArgumentSettings.Instance.PreviewPrefab == null)
136
+ return;
137
+
138
+ _previewTexture = CreatePreviewTexture();
139
+
140
+ SetUpdatePreview(false);
141
+ }
142
+
143
+ /// <summary>
144
+ ///
145
+ /// </summary>
146
+ protected virtual void InitializePreviewCamera()
147
+ {
148
+ var cam = _previewScene.camera;
149
+
150
+ cam.transform.position = new Vector3(0, 2, -20);
151
+
152
+ cam.transform.LookAt(Vector3.zero);
153
+
154
+ cam.fieldOfView = 30f;
155
+
156
+ cam.nearClipPlane = 0.3f;
157
+
158
+ cam.farClipPlane = 1000f;
159
+ }
160
+
161
+ /// <summary>
162
+ ///
163
+ /// </summary>
164
+ /// <returns></returns>
165
+ protected virtual Texture CreatePreviewTexture()
166
+ {
167
+ _previewScene.BeginPreview(new Rect(0, 0, 1920, 1080), GUIStyle.none);
168
+
169
+ CreatePreviewScene();
170
+
171
+ _previewScene.camera.Render();
172
+
173
+ return _previewScene.EndPreview();
174
+ }
175
+
176
+ /// <summary>
177
+ ///
178
+ /// </summary>
179
+ protected virtual void CreatePreviewScene()
180
+ {
181
+ GameObject previewObj = _previewScene.InstantiatePrefabInScene(ClosingArgumentSettings.Instance.PreviewPrefab);
182
+
183
+ previewObj.transform.position = Vector3.zero;
184
+
185
+ InitializePreview(previewObj);
186
+
187
+ InvokeLockPreviews(previewObj);
188
+ }
189
+
190
+ /// <summary>
191
+ ///
192
+ /// </summary>
193
+ /// <param name="previewObj"></param>
194
+ protected virtual void InitializePreview(GameObject previewObj)
195
+ {
196
+ if (builder.pages.Count > 0 && previewObj.TryGetComponent(out IArgumentPreviewInitializer init))
197
+ init.InitializePreview(builder, currentPage, argumentPageDisplayer.GetCurrentStockIndex() - 1);
198
+ else
199
+ previewObj.GetComponentInChildren<IArgumentPreviewInitializer>()
200
+ .InitializePreview(builder, currentPage, argumentPageDisplayer.GetCurrentStockIndex() - 1);
201
+ }
202
+
203
+ /// <summary>
204
+ ///
205
+ /// </summary>
206
+ /// <param name="previewObj"></param>
207
+ protected virtual void InvokeLockPreviews(GameObject previewObj)
208
+ {
209
+ previewObj.GetComponentsInChildren<MonoBehaviour>()
210
+ .Where(lockable => lockable is ILockPreview)
211
+ .Cast<ILockPreview>()
212
+ .ToList()
213
+ .ForEach(lockable => lockable.PreviewLockState(showLocks));
214
+ }
215
+
216
+ #endregion
217
+
218
+ #region Preview Settings
219
+
220
+ /// <inheritdoc/>
221
+ public override void OnPreviewSettings()
222
+ {
223
+ using (new EditorGUILayout.HorizontalScope())
224
+ {
225
+ DisplayPreviewPageButtons();
226
+
227
+ argumentPageDisplayer.DisplayPreviewStockButtons(SetUpdatePreviewCallback);
228
+
229
+ DisplayLockPreviewToggle();
230
+ }
231
+ }
232
+
233
+ /// <summary>
234
+ ///
235
+ /// </summary>
236
+ protected virtual void DisplayPreviewPageButtons()
237
+ {
238
+ string previewLabel = builder.pages.Count == 0 ?
239
+ "No Page to Preview" :
240
+ $"Previewing page {currentPage}/{builder.pages.Count}";
241
+
242
+ GUILayout.Label(previewLabel);
243
+
244
+ GUI.enabled = currentPage > 1;
245
+
246
+ PageButtonPreview("<", -1);
247
+
248
+ GUI.enabled = currentPage < builder.pages.Count;
249
+
250
+ PageButtonPreview(">", 1);
251
+
252
+ GUI.enabled = true;
253
+ }
254
+
255
+ /// <summary>
256
+ ///
257
+ /// </summary>
258
+ /// <param name="buttonText"></param>
259
+ /// <param name="addPage"></param>
260
+ protected virtual void PageButtonPreview(string buttonText, int addPage)
261
+ {
262
+ if (GUILayout.Button(buttonText))
263
+ {
264
+ currentPage += addPage;
265
+
266
+ previewCallback?.Invoke();
267
+ }
268
+ }
269
+
270
+ /// <summary>
271
+ ///
272
+ /// </summary>
273
+ protected virtual void DisplayLockPreviewToggle()
274
+ {
275
+ GUILayout.Label(new GUIContent("Show Locks?", "Displays locked stock visually within the preview."));
276
+
277
+ if (showLocks != GUILayout.Toggle(showLocks, ""))
278
+ {
279
+ SetUpdatePreview(true);
280
+
281
+ showLocks = !showLocks;
282
+ }
283
+ }
284
+
285
+ #endregion
286
+ }
287
287
  }
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