net.dreditor.freetimesurfacing 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.FreeTimeSurfacing.asmdef +26 -26
  3. package/DREditor.FreeTimeSurfacing.asmdef.meta +7 -7
  4. package/FTEGameSceneSurface.cs +47 -47
  5. package/FTEGameSceneSurface.cs.meta +11 -11
  6. package/FTEPurchaseCompleteHandler.cs +63 -63
  7. package/FTEPurchaseCompleteHandler.cs.meta +11 -11
  8. package/FTESurfaceComponent.cs +9 -9
  9. package/FTESurfaceComponent.cs.meta +1 -1
  10. package/FTESurfaceManager.cs +48 -48
  11. package/FTESurfaceManager.cs.meta +1 -1
  12. package/FTESurfaceSelectionListener.cs +44 -44
  13. package/FTESurfaceSelectionListener.cs.meta +1 -1
  14. package/FTESurfaceUpdatableVisibility.cs +63 -63
  15. package/FTESurfaceUpdatableVisibility.cs.meta +1 -1
  16. package/IFTESurfaceManager.cs +29 -29
  17. package/IFTESurfaceManager.cs.meta +1 -1
  18. package/InitializeFTESurfacingInput.cs +37 -37
  19. package/InitializeFTESurfacingInput.cs.meta +1 -1
  20. package/InitializeLoadingFTESurfacing.cs +197 -197
  21. package/InitializeLoadingFTESurfacing.cs.meta +11 -11
  22. package/LeaveFTESurfacing.cs +161 -161
  23. package/LeaveFTESurfacing.cs.meta +1 -1
  24. package/{Samples → Samples~}/DRE_FTEMinigames.unity +649 -649
  25. package/{Samples → Samples~}/DRE_FTEMinigames.unity.meta +7 -7
  26. package/{Samples → Samples~}/FTESurfaceInputAllowed.asset +21 -21
  27. package/{Samples → Samples~}/FTESurfaceInputAllowed.asset.meta +8 -8
  28. package/{Samples → Samples~}/FTE_Buffered_Selected_UI_Cacher.prefab +137 -137
  29. package/{Samples → Samples~}/FTE_Buffered_Selected_UI_Cacher.prefab.meta +7 -7
  30. package/{Samples → Samples~}/FTE_Controls_Callable_UI.prefab +51 -51
  31. package/{Samples → Samples~}/FTE_Controls_Callable_UI.prefab.meta +7 -7
  32. package/{Samples → Samples~}/FTE_Minigame_Surface_ETemplate.prefab +48 -48
  33. package/{Samples → Samples~}/FTE_Minigame_Surface_ETemplate.prefab.meta +7 -7
  34. package/{Samples → Samples~}/FTE_Surface_Canvas_Shell.prefab +253 -253
  35. package/{Samples → Samples~}/FTE_Surface_Canvas_Shell.prefab.meta +7 -7
  36. package/{Samples → Samples~}/FTE_Surface_Canvas_Template.prefab +333 -333
  37. package/{Samples → Samples~}/FTE_Surface_Canvas_Template.prefab.meta +7 -7
  38. package/{Samples → Samples~}/FTE_Surface_Manager_Shell.prefab +52 -52
  39. package/{Samples → Samples~}/FTE_Surface_Manager_Shell.prefab.meta +7 -7
  40. package/{Samples → Samples~}/FTE_Surface_Manager_Template.prefab +411 -411
  41. package/{Samples → Samples~}/FTE_Surface_Manager_Template.prefab.meta +7 -7
  42. package/{Samples → Samples~}/FTE_Surface_System_Shell.prefab +602 -602
  43. package/{Samples → Samples~}/FTE_Surface_System_Shell.prefab.meta +7 -7
  44. package/{Samples → Samples~}/FTE_Surface_System_Template.prefab +360 -360
  45. package/{Samples → Samples~}/FTE_Surface_System_Template.prefab.meta +7 -7
  46. package/{Samples → Samples~}/FTE_Tutorial_Callable_UI.prefab +51 -51
  47. package/{Samples → Samples~}/FTE_Tutorial_Callable_UI.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Initialize_Loading_FTE_Surfacing.prefab +145 -145
  49. package/{Samples → Samples~}/Initialize_Loading_FTE_Surfacing.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Layered_Focused_Carousel_Shell.prefab +169 -169
  51. package/{Samples → Samples~}/Layered_Focused_Carousel_Shell.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Layered_Focused_Carousel_Template.prefab +856 -856
  53. package/{Samples → Samples~}/Layered_Focused_Carousel_Template.prefab.meta +7 -7
  54. package/{Samples → Samples~}/OnCantPurchase.asset +15 -15
  55. package/{Samples → Samples~}/OnCantPurchase.asset.meta +8 -8
  56. package/{Samples → Samples~}/OnPurchase.asset +15 -15
  57. package/{Samples → Samples~}/OnPurchase.asset.meta +8 -8
  58. package/{Samples → Samples~}/OnPurchaseCompleted.asset +15 -15
  59. package/{Samples → Samples~}/OnPurchaseCompleted.asset.meta +8 -8
  60. package/{Samples → Samples~}/PaidAmount.asset +21 -21
  61. package/{Samples → Samples~}/PaidAmount.asset.meta +8 -8
  62. package/{Samples → Samples~}/Shift_On_Updated_FTE_Surfaces.prefab +46 -46
  63. package/{Samples → Samples~}/Shift_On_Updated_FTE_Surfaces.prefab.meta +7 -7
  64. package/ShiftOnUpdatedFTESurfaces.cs +22 -22
  65. package/ShiftOnUpdatedFTESurfaces.cs.meta +1 -1
  66. package/SubmittableFTESurfaceCollection.cs +109 -109
  67. package/SubmittableFTESurfaceCollection.cs.meta +1 -1
  68. package/SubmittableFTESurfaceComponent.cs +35 -35
  69. package/SubmittableFTESurfaceComponent.cs.meta +1 -1
  70. package/package.json +50 -45
  71. package/package.json.meta +7 -7
  72. package/Samples.meta +0 -8
@@ -1,198 +1,198 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor;
3
- using DREditor.Dialogues;
4
- using DREditor.Dialogues.Finishing;
5
- using DREditor.EventObjects;
6
- using DREditor.Fading;
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- using DREditor.Services;
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- using System.Collections;
9
- using UnityEngine;
10
-
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- namespace DREditor.FreeTimeSurfacing
12
- {
13
- /// <summary>
14
- ///
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- /// </summary>
16
- [ClassHeader("")]
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- public class InitializeLoadingFTESurfacing : MonoBehaviour
18
- {
19
- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
23
- [SerializeField] protected BoolWithEvent hasMenuAccess = null;
24
-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
29
- [SerializeField] protected BoolWithEvent onFTEMinigame = null;
30
-
31
- /// <summary>
32
- ///
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- /// </summary>
34
- [Tooltip("")]
35
- [SerializeField] protected BoolWithEvent observeModeLocked = null;
36
-
37
- /// <summary>
38
- ///
39
- /// </summary>
40
- [Tooltip("")]
41
- [SerializeField] protected StringWithEvent currentControlsKey = null;
42
-
43
- /// <summary>
44
- ///
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- /// </summary>
46
- [Tooltip("")]
47
- [SerializeField] protected SceneEventListener onFinishedLoadingRoomNoDialogue = null;
48
-
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-
50
- /// <summary>
51
- ///
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- /// </summary>
53
- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected bool setControlsKey = false;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected string controlsKey = "";
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected bool endOfRoomLoad = false;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected bool useFadeOut = true;
75
-
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- /// <summary>
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- ///
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- /// </summary>
79
- [Tooltip("")]
80
- [SerializeField] protected bool ignoreWaitTime = false;
81
-
82
- /// <summary>
83
- ///
84
- /// </summary>
85
- [ShowIf(nameof(NotIgnoringWaitTime))]
86
- [Tooltip("")]
87
- [SerializeField] protected float baseWaitTime = 2;
88
-
89
- /// <summary>
90
- ///
91
- /// </summary>
92
- [ShowIf(nameof(NotIgnoringWaitTime))]
93
- [Tooltip("")]
94
- [SerializeField] protected float postWaitTime = 1;
95
-
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-
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- protected virtual void OnEnable()
98
- {
99
- DisableMenuObserve();
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-
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- SubscribeStartUp();
102
- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void DisableMenuObserve()
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- {
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- hasMenuAccess.SetValue(false);
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-
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- observeModeLocked.SetValue(true);
112
- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void SubscribeStartUp()
118
- {
119
- if (endOfRoomLoad)
120
- onFinishedLoadingRoomNoDialogue.Response.AddListener(StartUp);
121
- else if (ServiceLocator.HasService(out IDialogueManager manager) &&
122
- manager.GetFinisher() is IInstantDialogueFinisherSubscriber subscriber)
123
- subscriber.SubscribeToOnFinishOfInstantDialogue(StartUp);
124
- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void StartUp()
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- {
131
- DisableMenuObserve();
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-
133
- StartCoroutine(FadeOutOnLoad());
134
- }
135
-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual IEnumerator FadeOutOnLoad()
140
- {
141
- onFTEMinigame.SetValue(true);
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-
143
- if (!ignoreWaitTime)
144
- yield return new WaitForSeconds(baseWaitTime);
145
-
146
- if (useFadeOut && ServiceLocator.GetService<GlobalFade>().IsDark)
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- ServiceLocator.GetService<GlobalFade>().FadeOut(postWaitTime);
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-
149
- if (!ignoreWaitTime)
150
- yield return new WaitForSecondsRealtime(postWaitTime);
151
- }
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-
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- /// <summary>
154
- ///
155
- /// </summary>
156
- /// <returns></returns>
157
- protected virtual bool NotIgnoringWaitTime() => !ignoreWaitTime;
158
-
159
-
160
- protected virtual void OnDisable()
161
- {
162
- UnsubscribeStartUp();
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-
164
- EnableMenuObserve();
165
- }
166
-
167
- /// <summary>
168
- ///
169
- /// </summary>
170
- protected virtual void UnsubscribeStartUp()
171
- {
172
- if (endOfRoomLoad)
173
- onFinishedLoadingRoomNoDialogue.Response.RemoveListener(StartUp);
174
- else if (ServiceLocator.HasService<IDialogueManager>(out var manager) &&
175
- manager.GetFinisher() is IInstantDialogueFinisherSubscriber subscriber)
176
- subscriber.UnsubscribeToOnFinishOfInstantDialogue(StartUp);
177
- }
178
-
179
- /// <summary>
180
- ///
181
- /// </summary>
182
- protected virtual void EnableMenuObserve()
183
- {
184
- onFTEMinigame.SetValue(false);
185
-
186
- observeModeLocked.SetValue(false);
187
- }
188
-
189
-
190
- protected virtual void Update()
191
- {
192
- hasMenuAccess.SetValue(false);
193
-
194
- if (setControlsKey)
195
- currentControlsKey.SetValue(controlsKey);
196
- }
197
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor;
3
+ using DREditor.Dialogues;
4
+ using DREditor.Dialogues.Finishing;
5
+ using DREditor.EventObjects;
6
+ using DREditor.Fading;
7
+ using DREditor.Services;
8
+ using System.Collections;
9
+ using UnityEngine;
10
+
11
+ namespace DREditor.FreeTimeSurfacing
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ [ClassHeader("")]
17
+ public class InitializeLoadingFTESurfacing : MonoBehaviour
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [SerializeField] protected BoolWithEvent hasMenuAccess = null;
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Tooltip("")]
29
+ [SerializeField] protected BoolWithEvent onFTEMinigame = null;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ [SerializeField] protected BoolWithEvent observeModeLocked = null;
36
+
37
+ /// <summary>
38
+ ///
39
+ /// </summary>
40
+ [Tooltip("")]
41
+ [SerializeField] protected StringWithEvent currentControlsKey = null;
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ [Tooltip("")]
47
+ [SerializeField] protected SceneEventListener onFinishedLoadingRoomNoDialogue = null;
48
+
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ [Header("")]
54
+ [Divider]
55
+ [Tooltip("")]
56
+ [SerializeField] protected bool setControlsKey = false;
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ [Tooltip("")]
62
+ [SerializeField] protected string controlsKey = "";
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ [Tooltip("")]
68
+ [SerializeField] protected bool endOfRoomLoad = false;
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ [Tooltip("")]
74
+ [SerializeField] protected bool useFadeOut = true;
75
+
76
+ /// <summary>
77
+ ///
78
+ /// </summary>
79
+ [Tooltip("")]
80
+ [SerializeField] protected bool ignoreWaitTime = false;
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ [ShowIf(nameof(NotIgnoringWaitTime))]
86
+ [Tooltip("")]
87
+ [SerializeField] protected float baseWaitTime = 2;
88
+
89
+ /// <summary>
90
+ ///
91
+ /// </summary>
92
+ [ShowIf(nameof(NotIgnoringWaitTime))]
93
+ [Tooltip("")]
94
+ [SerializeField] protected float postWaitTime = 1;
95
+
96
+
97
+ protected virtual void OnEnable()
98
+ {
99
+ DisableMenuObserve();
100
+
101
+ SubscribeStartUp();
102
+ }
103
+
104
+ /// <summary>
105
+ ///
106
+ /// </summary>
107
+ protected virtual void DisableMenuObserve()
108
+ {
109
+ hasMenuAccess.SetValue(false);
110
+
111
+ observeModeLocked.SetValue(true);
112
+ }
113
+
114
+ /// <summary>
115
+ ///
116
+ /// </summary>
117
+ protected virtual void SubscribeStartUp()
118
+ {
119
+ if (endOfRoomLoad)
120
+ onFinishedLoadingRoomNoDialogue.Response.AddListener(StartUp);
121
+ else if (ServiceLocator.HasService(out IDialogueManager manager) &&
122
+ manager.GetFinisher() is IInstantDialogueFinisherSubscriber subscriber)
123
+ subscriber.SubscribeToOnFinishOfInstantDialogue(StartUp);
124
+ }
125
+
126
+ /// <summary>
127
+ ///
128
+ /// </summary>
129
+ protected virtual void StartUp()
130
+ {
131
+ DisableMenuObserve();
132
+
133
+ StartCoroutine(FadeOutOnLoad());
134
+ }
135
+
136
+ /// <summary>
137
+ ///
138
+ /// </summary>
139
+ protected virtual IEnumerator FadeOutOnLoad()
140
+ {
141
+ onFTEMinigame.SetValue(true);
142
+
143
+ if (!ignoreWaitTime)
144
+ yield return new WaitForSeconds(baseWaitTime);
145
+
146
+ if (useFadeOut && ServiceLocator.GetService<GlobalFade>().IsDark)
147
+ ServiceLocator.GetService<GlobalFade>().FadeOut(postWaitTime);
148
+
149
+ if (!ignoreWaitTime)
150
+ yield return new WaitForSecondsRealtime(postWaitTime);
151
+ }
152
+
153
+ /// <summary>
154
+ ///
155
+ /// </summary>
156
+ /// <returns></returns>
157
+ protected virtual bool NotIgnoringWaitTime() => !ignoreWaitTime;
158
+
159
+
160
+ protected virtual void OnDisable()
161
+ {
162
+ UnsubscribeStartUp();
163
+
164
+ EnableMenuObserve();
165
+ }
166
+
167
+ /// <summary>
168
+ ///
169
+ /// </summary>
170
+ protected virtual void UnsubscribeStartUp()
171
+ {
172
+ if (endOfRoomLoad)
173
+ onFinishedLoadingRoomNoDialogue.Response.RemoveListener(StartUp);
174
+ else if (ServiceLocator.HasService<IDialogueManager>(out var manager) &&
175
+ manager.GetFinisher() is IInstantDialogueFinisherSubscriber subscriber)
176
+ subscriber.UnsubscribeToOnFinishOfInstantDialogue(StartUp);
177
+ }
178
+
179
+ /// <summary>
180
+ ///
181
+ /// </summary>
182
+ protected virtual void EnableMenuObserve()
183
+ {
184
+ onFTEMinigame.SetValue(false);
185
+
186
+ observeModeLocked.SetValue(false);
187
+ }
188
+
189
+
190
+ protected virtual void Update()
191
+ {
192
+ hasMenuAccess.SetValue(false);
193
+
194
+ if (setControlsKey)
195
+ currentControlsKey.SetValue(controlsKey);
196
+ }
197
+ }
198
198
  }
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