net.dreditor.freetimesurfacing 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.FreeTimeSurfacing.asmdef +26 -26
  3. package/DREditor.FreeTimeSurfacing.asmdef.meta +7 -7
  4. package/FTEGameSceneSurface.cs +47 -47
  5. package/FTEGameSceneSurface.cs.meta +11 -11
  6. package/FTEPurchaseCompleteHandler.cs +63 -63
  7. package/FTEPurchaseCompleteHandler.cs.meta +11 -11
  8. package/FTESurfaceComponent.cs +9 -9
  9. package/FTESurfaceComponent.cs.meta +1 -1
  10. package/FTESurfaceManager.cs +48 -48
  11. package/FTESurfaceManager.cs.meta +1 -1
  12. package/FTESurfaceSelectionListener.cs +44 -44
  13. package/FTESurfaceSelectionListener.cs.meta +1 -1
  14. package/FTESurfaceUpdatableVisibility.cs +63 -63
  15. package/FTESurfaceUpdatableVisibility.cs.meta +1 -1
  16. package/IFTESurfaceManager.cs +29 -29
  17. package/IFTESurfaceManager.cs.meta +1 -1
  18. package/InitializeFTESurfacingInput.cs +37 -37
  19. package/InitializeFTESurfacingInput.cs.meta +1 -1
  20. package/InitializeLoadingFTESurfacing.cs +197 -197
  21. package/InitializeLoadingFTESurfacing.cs.meta +11 -11
  22. package/LeaveFTESurfacing.cs +161 -161
  23. package/LeaveFTESurfacing.cs.meta +1 -1
  24. package/{Samples → Samples~}/DRE_FTEMinigames.unity +649 -649
  25. package/{Samples → Samples~}/DRE_FTEMinigames.unity.meta +7 -7
  26. package/{Samples → Samples~}/FTESurfaceInputAllowed.asset +21 -21
  27. package/{Samples → Samples~}/FTESurfaceInputAllowed.asset.meta +8 -8
  28. package/{Samples → Samples~}/FTE_Buffered_Selected_UI_Cacher.prefab +137 -137
  29. package/{Samples → Samples~}/FTE_Buffered_Selected_UI_Cacher.prefab.meta +7 -7
  30. package/{Samples → Samples~}/FTE_Controls_Callable_UI.prefab +51 -51
  31. package/{Samples → Samples~}/FTE_Controls_Callable_UI.prefab.meta +7 -7
  32. package/{Samples → Samples~}/FTE_Minigame_Surface_ETemplate.prefab +48 -48
  33. package/{Samples → Samples~}/FTE_Minigame_Surface_ETemplate.prefab.meta +7 -7
  34. package/{Samples → Samples~}/FTE_Surface_Canvas_Shell.prefab +253 -253
  35. package/{Samples → Samples~}/FTE_Surface_Canvas_Shell.prefab.meta +7 -7
  36. package/{Samples → Samples~}/FTE_Surface_Canvas_Template.prefab +333 -333
  37. package/{Samples → Samples~}/FTE_Surface_Canvas_Template.prefab.meta +7 -7
  38. package/{Samples → Samples~}/FTE_Surface_Manager_Shell.prefab +52 -52
  39. package/{Samples → Samples~}/FTE_Surface_Manager_Shell.prefab.meta +7 -7
  40. package/{Samples → Samples~}/FTE_Surface_Manager_Template.prefab +411 -411
  41. package/{Samples → Samples~}/FTE_Surface_Manager_Template.prefab.meta +7 -7
  42. package/{Samples → Samples~}/FTE_Surface_System_Shell.prefab +602 -602
  43. package/{Samples → Samples~}/FTE_Surface_System_Shell.prefab.meta +7 -7
  44. package/{Samples → Samples~}/FTE_Surface_System_Template.prefab +360 -360
  45. package/{Samples → Samples~}/FTE_Surface_System_Template.prefab.meta +7 -7
  46. package/{Samples → Samples~}/FTE_Tutorial_Callable_UI.prefab +51 -51
  47. package/{Samples → Samples~}/FTE_Tutorial_Callable_UI.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Initialize_Loading_FTE_Surfacing.prefab +145 -145
  49. package/{Samples → Samples~}/Initialize_Loading_FTE_Surfacing.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Layered_Focused_Carousel_Shell.prefab +169 -169
  51. package/{Samples → Samples~}/Layered_Focused_Carousel_Shell.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Layered_Focused_Carousel_Template.prefab +856 -856
  53. package/{Samples → Samples~}/Layered_Focused_Carousel_Template.prefab.meta +7 -7
  54. package/{Samples → Samples~}/OnCantPurchase.asset +15 -15
  55. package/{Samples → Samples~}/OnCantPurchase.asset.meta +8 -8
  56. package/{Samples → Samples~}/OnPurchase.asset +15 -15
  57. package/{Samples → Samples~}/OnPurchase.asset.meta +8 -8
  58. package/{Samples → Samples~}/OnPurchaseCompleted.asset +15 -15
  59. package/{Samples → Samples~}/OnPurchaseCompleted.asset.meta +8 -8
  60. package/{Samples → Samples~}/PaidAmount.asset +21 -21
  61. package/{Samples → Samples~}/PaidAmount.asset.meta +8 -8
  62. package/{Samples → Samples~}/Shift_On_Updated_FTE_Surfaces.prefab +46 -46
  63. package/{Samples → Samples~}/Shift_On_Updated_FTE_Surfaces.prefab.meta +7 -7
  64. package/ShiftOnUpdatedFTESurfaces.cs +22 -22
  65. package/ShiftOnUpdatedFTESurfaces.cs.meta +1 -1
  66. package/SubmittableFTESurfaceCollection.cs +109 -109
  67. package/SubmittableFTESurfaceCollection.cs.meta +1 -1
  68. package/SubmittableFTESurfaceComponent.cs +35 -35
  69. package/SubmittableFTESurfaceComponent.cs.meta +1 -1
  70. package/package.json +50 -45
  71. package/package.json.meta +7 -7
  72. package/Samples.meta +0 -8
@@ -1,64 +1,64 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Processables;
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- using DREditor.UIHandling;
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- using UnityEngine;
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-
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- namespace DREditor.FreeTimeSurfacing
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [ClassHeader(nameof(FTESurfaceComponent) + ", " + nameof(ISurfacable) +
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- "\n\n")]
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- public class FTESurfaceUpdatableVisibility : FTESurfaceComponent, ISurfacable
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected UIVisibilityComponent uiDisplayComponent = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected bool swap = false;
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-
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-
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- /// <inheritdoc/>
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- public virtual void StartUp()
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- {
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- if (!swap)
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- Show();
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- else
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- Hide();
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- }
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-
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- /// <inheritdoc/>
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- public virtual void Close()
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- {
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- if (!swap)
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- Hide();
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- else
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- Show();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void Show()
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- {
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- if (uiDisplayComponent != null)
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- uiDisplayComponent.Show();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void Hide()
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- {
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- if (uiDisplayComponent != null)
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- uiDisplayComponent.Hide();
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- }
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Processables;
3
+ using DREditor.UIHandling;
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+ using UnityEngine;
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+
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+ namespace DREditor.FreeTimeSurfacing
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader(nameof(FTESurfaceComponent) + ", " + nameof(ISurfacable) +
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+ "\n\n")]
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+ public class FTESurfaceUpdatableVisibility : FTESurfaceComponent, ISurfacable
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected UIVisibilityComponent uiDisplayComponent = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected bool swap = false;
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+
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+
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+ /// <inheritdoc/>
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+ public virtual void StartUp()
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+ {
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+ if (!swap)
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+ Show();
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+ else
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+ Hide();
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+ }
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+
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+ /// <inheritdoc/>
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+ public virtual void Close()
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+ {
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+ if (!swap)
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+ Hide();
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+ else
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+ Show();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Show()
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+ {
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+ if (uiDisplayComponent != null)
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+ uiDisplayComponent.Show();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Hide()
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+ {
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+ if (uiDisplayComponent != null)
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+ uiDisplayComponent.Hide();
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+ }
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+ }
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  }
@@ -1,2 +1,2 @@
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- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 8f20b2f796a46264aa4b3086d4819d57
@@ -1,30 +1,30 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- namespace DREditor.FreeTimeSurfacing
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- public interface IFTESurfaceManager
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="index"></param>
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- /// <returns></returns>
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- FTESurfaceComponent GetSurfaceAt(int index);
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
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- FTESurfaceComponent GetSelectedSurface();
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <typeparam name="T"></typeparam>
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- /// <param name="value"></param>
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- /// <returns></returns>
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- bool TryGetSelectionHandler<T>(out T value);
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ namespace DREditor.FreeTimeSurfacing
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public interface IFTESurfaceManager
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="index"></param>
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+ /// <returns></returns>
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+ FTESurfaceComponent GetSurfaceAt(int index);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ FTESurfaceComponent GetSelectedSurface();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <typeparam name="T"></typeparam>
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+ /// <param name="value"></param>
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+ /// <returns></returns>
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+ bool TryGetSelectionHandler<T>(out T value);
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+ }
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  }
@@ -1,2 +1,2 @@
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- fileFormatVersion: 2
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+ fileFormatVersion: 2
2
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  guid: 7a82aa3793a1c2b42a170cbf78266164
@@ -1,38 +1,38 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using UnityEngine;
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-
5
- namespace DREditor.FreeTimeSurfacing
6
- {
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- /// <summary>
8
- ///
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- /// </summary>
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- [ClassHeader(nameof(SetInputOnSceneEvent) + ", " + nameof(SceneEventListener) +
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- "\n\n")]
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- public class InitializeFTESurfacingInput : SetInputOnSceneEvent
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected bool whenDestroyedSetInput = false;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected bool debugStart = false;
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-
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-
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- protected virtual void Start()
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- {
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- if (debugStart)
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- Event.Raise();
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- }
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-
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-
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- protected virtual void OnDestroy() => SetInputStates(whenDestroyedSetInput);
37
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.FreeTimeSurfacing
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [ClassHeader(nameof(SetInputOnSceneEvent) + ", " + nameof(SceneEventListener) +
11
+ "\n\n")]
12
+ public class InitializeFTESurfacingInput : SetInputOnSceneEvent
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected bool whenDestroyedSetInput = false;
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ [SerializeField] protected bool debugStart = false;
27
+
28
+
29
+ protected virtual void Start()
30
+ {
31
+ if (debugStart)
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+ Event.Raise();
33
+ }
34
+
35
+
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+ protected virtual void OnDestroy() => SetInputStates(whenDestroyedSetInput);
37
+ }
38
38
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: e9892b4e61f3dcc40a04eababa27b816