net.dreditor.freetime 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CharacterReaction.cs +45 -45
  3. package/CharacterReaction.cs.meta +11 -11
  4. package/DREditor.FreeTime.asmdef +25 -25
  5. package/DREditor.FreeTime.asmdef.meta +7 -7
  6. package/FTECharacterDialogues.cs +55 -55
  7. package/FTECharacterDialogues.cs.meta +11 -11
  8. package/FTEData.cs +51 -51
  9. package/FTEData.cs.meta +11 -11
  10. package/FTEDataHandler.cs +180 -180
  11. package/FTEDataHandler.cs.meta +11 -11
  12. package/FTEDatabase.cs +68 -68
  13. package/FTEDatabase.cs.meta +11 -11
  14. package/FTEDatabaseEditor.cs +101 -101
  15. package/FTEDatabaseEditor.cs.meta +11 -11
  16. package/FTEDialogues.cs +32 -32
  17. package/FTEDialogues.cs.meta +11 -11
  18. package/FTEManager.cs +322 -322
  19. package/FTEManager.cs.meta +11 -11
  20. package/IFTEDataHandler.cs +37 -37
  21. package/IFTEDataHandler.cs.meta +11 -11
  22. package/MoveToNextDayEvent.cs +213 -213
  23. package/MoveToNextDayEvent.cs.meta +11 -11
  24. package/PresentReaction.cs +36 -36
  25. package/PresentReaction.cs.meta +11 -11
  26. package/ReactionDatabase.cs +111 -111
  27. package/ReactionDatabase.cs.meta +11 -11
  28. package/ReactionUtility.cs +43 -43
  29. package/ReactionUtility.cs.meta +11 -11
  30. package/{Samples → Samples~}/FTE_Data_Handler.prefab +49 -49
  31. package/{Samples → Samples~}/FTE_Data_Handler.prefab.meta +7 -7
  32. package/{Samples → Samples~}/FTE_Manager_ETemplate.prefab +218 -218
  33. package/{Samples → Samples~}/FTE_Manager_ETemplate.prefab.meta +7 -7
  34. package/{Samples → Samples~}/Move_To_Next_Day_Event.prefab +83 -83
  35. package/{Samples → Samples~}/Move_To_Next_Day_Event.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Start_FTE_Handler_ETemplate.prefab +336 -336
  37. package/{Samples → Samples~}/Start_FTE_Handler_ETemplate.prefab.meta +7 -7
  38. package/SimpleFTEEntryCollection.cs +28 -28
  39. package/SimpleFTEEntryCollection.cs.meta +1 -1
  40. package/StartFTEAnimation.cs +76 -76
  41. package/StartFTEAnimation.cs.meta +11 -11
  42. package/package.json +47 -42
  43. package/package.json.meta +7 -7
  44. package/Samples.meta +0 -8
@@ -1,7 +1,7 @@
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@@ -1,29 +1,29 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.Characters;
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- using System;
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- using System.Collections.Generic;
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- using UnityEngine;
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-
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- namespace DREditor.FreeTime
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Serializable]
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- public class SimpleFTEEntryCollection : ICharacterData
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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- [Tooltip("")]
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- [TextArea]
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- [SerializeField] protected List<string> entries = new();
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-
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- public virtual int Count => entries.Count;
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-
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- public virtual bool IsValid => Count != 0;
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-
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- public string this[int i] => entries[i];
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Characters;
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+ using System;
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+ using System.Collections.Generic;
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+ using UnityEngine;
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+
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+ namespace DREditor.FreeTime
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Serializable]
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+ public class SimpleFTEEntryCollection : ICharacterData
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Tooltip("")]
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+ [TextArea]
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+ [SerializeField] protected List<string> entries = new();
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+
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+ public virtual int Count => entries.Count;
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+
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+ public virtual bool IsValid => Count != 0;
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+
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+ public string this[int i] => entries[i];
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+ }
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  }
@@ -1,2 +1,2 @@
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@@ -1,77 +1,77 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.Saving.Handlers;
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- using DREditor.DialogueMechanics.Investigation;
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- using DREditor.Dialogues;
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- using DREditor.EventObjects;
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- using System.Collections;
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- using UnityEngine;
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-
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- namespace DREditor.FreeTime
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [ClassHeader(nameof(IPhaseStartHandler) +
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- "\n\n")]
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- public class StartFTEAnimation : PhaseStartAnimationHandler<StartFTEAnimation>
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected string startTriggerName = "Start";
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Space]
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-
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- [Header("")]
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-
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- [Tooltip("")]
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- [SerializeField] protected int addCurrencyEachDay = 10;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected CurrencyHandler<int> currencyHandler = null;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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-
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- [Tooltip("")]
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- [SerializeField] protected IntWithEvent currentAddState = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected int currentAddStateValue = 5;
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-
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-
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-
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- /// <inheritdoc/>
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- public override IEnumerator OnPhaseStart(StartInvestigation start)
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- {
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- yield return base.OnPhaseStart(start);
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-
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- currencyHandler.AddCurrency(addCurrencyEachDay);
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- }
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-
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- /// <inheritdoc/>
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- protected override void PlayStartAnimation() => startAnimator.SetTrigger(startTriggerName);
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-
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- /// <inheritdoc/>
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- public override void AfterLoadingRoom() => currentAddState.SetValue(currentAddStateValue);
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [BehaviourButton]
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- public virtual void DebugStartAnimation() => StartCoroutine(OnPhaseStart(null));
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Saving.Handlers;
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+ using DREditor.DialogueMechanics.Investigation;
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+ using DREditor.Dialogues;
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+ using DREditor.EventObjects;
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+ using System.Collections;
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+ using UnityEngine;
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+
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+ namespace DREditor.FreeTime
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader(nameof(IPhaseStartHandler) +
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+ "\n\n")]
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+ public class StartFTEAnimation : PhaseStartAnimationHandler<StartFTEAnimation>
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string startTriggerName = "Start";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Space]
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+
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected int addCurrencyEachDay = 10;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected CurrencyHandler<int> currencyHandler = null;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected IntWithEvent currentAddState = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected int currentAddStateValue = 5;
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+
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+
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+
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+ /// <inheritdoc/>
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+ public override IEnumerator OnPhaseStart(StartInvestigation start)
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+ {
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+ yield return base.OnPhaseStart(start);
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+
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+ currencyHandler.AddCurrency(addCurrencyEachDay);
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+ }
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+
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+ /// <inheritdoc/>
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+ protected override void PlayStartAnimation() => startAnimator.SetTrigger(startTriggerName);
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+
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+ /// <inheritdoc/>
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+ public override void AfterLoadingRoom() => currentAddState.SetValue(currentAddStateValue);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [BehaviourButton]
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+ public virtual void DebugStartAnimation() => StartCoroutine(OnPhaseStart(null));
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+ }
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  }
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package/package.json CHANGED
@@ -1,42 +1,47 @@
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- {
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- "name": "net.dreditor.freetime",
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- "version": "0.1.6",
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- "displayName": "DREditor Free Time",
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- "description": "The beta for DREditor. A tool to create death game style projects without having to code.",
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- "unity": "6000.4",
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- "dependencies": {
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- "com.unity.inputsystem": "1.19.0",
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- "com.unity.ugui": "2.0.0",
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- "net.dreditor.core": "0.1.6",
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- "net.dreditor.fading": "0.1.6",
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- "net.dreditor.dialogueeventhandling": "0.1.6",
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- "net.dreditor.roomloading": "0.1.6",
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- "net.dreditor.dialoguemechanics.investigation": "0.1.6",
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- "net.dreditor.ui.reportcards": "0.1.6",
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- "net.dreditor.presents": "0.1.6"
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- },
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- "publishConfig": {
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- "access": "public"
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- },
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- "author": {
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- "name": "Benjamin \"Sweden\" Jillson",
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- "email": "dreditortool@gmail.com",
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- "url": "https://dreditor.net"
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- },
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- "keywords": [
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- "editor",
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- "tool",
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- "dreditor"
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- ],
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- "samples": [
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- {
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- "displayName": "Samples",
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- "description": "",
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- "path": "Samples~"
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- }
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- ],
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- "documentationUrl": "https://dreditor.net",
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- "license": "Apache-2.0",
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- "licensesUrl": "https://dreditor.net/docs/LICENSE.html",
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- "changelogUrl": "https://dreditor.net/docs/CHANGELOG.html"
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- }
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+ {
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+ "name": "net.dreditor.freetime",
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+ "version": "0.1.8",
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+ "displayName": "DREditor Free Time",
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+ "description": "The beta for DREditor. A tool to create death game style projects without having to code.",
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+ "unity": "6000.4",
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+ "dependencies": {
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+ "com.unity.inputsystem": "1.19.0",
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+ "com.unity.ugui": "2.0.0",
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+ "net.dreditor.core": "0.1.8",
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+ "net.dreditor.fading": "0.1.8",
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+ "net.dreditor.dialogueeventhandling": "0.1.8",
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+ "net.dreditor.roomloading": "0.1.8",
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+ "net.dreditor.dialoguemechanics.investigation": "0.1.8",
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+ "net.dreditor.ui.reportcards": "0.1.8",
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+ "net.dreditor.presents": "0.1.8"
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+ },
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+ "publishConfig": {
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+ "access": "public"
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+ },
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+ "author": {
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+ "name": "Benjamin \"Sweden\" Jillson",
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+ "email": "dreditortool@gmail.com",
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+ "url": "https://dreditor.net"
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+ },
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+ "keywords": [
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+ "editor",
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+ "tool",
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+ "dreditor"
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+ ],
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+ "samples": [
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+ {
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+ "displayName": "Samples",
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+ "description": "",
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+ "path": "Samples~"
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+ }
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+ ],
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+ "documentationUrl": "https://dreditor.net",
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+ "license": "Apache-2.0",
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+ "licensesUrl": "https://dreditor.net/docs/LICENSE.html",
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+ "changelogUrl": "https://dreditor.net/docs/CHANGELOG.html",
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+ "repository": {
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+ "url": "https://github.com/CertifiedSharp/DREditor",
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+ "type": "git",
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+ "revision": "416b18f937fb917bf3f595362a1082ed97457744"
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+ }
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+ }
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