net.dreditor.freetime 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CharacterReaction.cs +45 -45
  3. package/CharacterReaction.cs.meta +11 -11
  4. package/DREditor.FreeTime.asmdef +25 -25
  5. package/DREditor.FreeTime.asmdef.meta +7 -7
  6. package/FTECharacterDialogues.cs +55 -55
  7. package/FTECharacterDialogues.cs.meta +11 -11
  8. package/FTEData.cs +51 -51
  9. package/FTEData.cs.meta +11 -11
  10. package/FTEDataHandler.cs +180 -180
  11. package/FTEDataHandler.cs.meta +11 -11
  12. package/FTEDatabase.cs +68 -68
  13. package/FTEDatabase.cs.meta +11 -11
  14. package/FTEDatabaseEditor.cs +101 -101
  15. package/FTEDatabaseEditor.cs.meta +11 -11
  16. package/FTEDialogues.cs +32 -32
  17. package/FTEDialogues.cs.meta +11 -11
  18. package/FTEManager.cs +322 -322
  19. package/FTEManager.cs.meta +11 -11
  20. package/IFTEDataHandler.cs +37 -37
  21. package/IFTEDataHandler.cs.meta +11 -11
  22. package/MoveToNextDayEvent.cs +213 -213
  23. package/MoveToNextDayEvent.cs.meta +11 -11
  24. package/PresentReaction.cs +36 -36
  25. package/PresentReaction.cs.meta +11 -11
  26. package/ReactionDatabase.cs +111 -111
  27. package/ReactionDatabase.cs.meta +11 -11
  28. package/ReactionUtility.cs +43 -43
  29. package/ReactionUtility.cs.meta +11 -11
  30. package/{Samples → Samples~}/FTE_Data_Handler.prefab +49 -49
  31. package/{Samples → Samples~}/FTE_Data_Handler.prefab.meta +7 -7
  32. package/{Samples → Samples~}/FTE_Manager_ETemplate.prefab +218 -218
  33. package/{Samples → Samples~}/FTE_Manager_ETemplate.prefab.meta +7 -7
  34. package/{Samples → Samples~}/Move_To_Next_Day_Event.prefab +83 -83
  35. package/{Samples → Samples~}/Move_To_Next_Day_Event.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Start_FTE_Handler_ETemplate.prefab +336 -336
  37. package/{Samples → Samples~}/Start_FTE_Handler_ETemplate.prefab.meta +7 -7
  38. package/SimpleFTEEntryCollection.cs +28 -28
  39. package/SimpleFTEEntryCollection.cs.meta +1 -1
  40. package/StartFTEAnimation.cs +76 -76
  41. package/StartFTEAnimation.cs.meta +11 -11
  42. package/package.json +47 -42
  43. package/package.json.meta +7 -7
  44. package/Samples.meta +0 -8
package/FTEManager.cs CHANGED
@@ -1,323 +1,323 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Characters;
3
- using DREditor.DialogueEventHandling;
4
- using DREditor.Dialogues;
5
- using DREditor.Dialogues.Events;
6
- using DREditor.EventObjects;
7
- using DREditor.Presents;
8
- using DREditor.Services;
9
- using System.Collections.Generic;
10
- using System.Linq;
11
- using UnityEngine;
12
-
13
- namespace DREditor.FreeTime
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [ClassHeader(nameof(ServiceHolder<FTEManager>) + " for type: " + nameof(FTEManager) +
19
- "\n\n")]
20
- public class FTEManager : ServiceHolder<FTEManager>, IDialogueHolder
21
- {
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [Header("")]
26
-
27
- [Space]
28
-
29
- [Header("")]
30
- [Divider]
31
- [Tooltip("")]
32
- [SerializeField] protected ReactionDatabase reactionDatabase = null;
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- [Tooltip("")]
38
- [SerializeField] protected FTEDatabase fteDatabase = null;
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- [Tooltip("")]
44
- [SerializeField] protected CharacterDatabase characterDatabase = null;
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- [Tooltip("")]
50
- [SerializeField] protected SelectableObjectWithEvent lastActor = null;
51
-
52
-
53
- /// <summary>
54
- ///
55
- /// </summary>
56
- [Header("")]
57
- [Divider]
58
- [Tooltip("")]
59
- [SerializeField] protected string callEvaluateReaction = "EvaluateReaction";
60
-
61
- /// <summary>
62
- ///
63
- /// </summary>
64
- [Tooltip("")]
65
- [SerializeField] protected string callEvaluateFTE = "EvaluateFTE";
66
-
67
- /// <summary>
68
- ///
69
- /// </summary>
70
- [Tooltip("")]
71
- [SerializeField] protected string callCompleteFTE = "CompleteFTE";
72
-
73
- /// <summary>
74
- ///
75
- /// </summary>
76
- [Space]
77
-
78
- [Tooltip("")]
79
- [SerializeField] protected DialogueEventHandler moveToNextDayHandler = null;
80
-
81
-
82
- /// <summary>
83
- ///
84
- /// </summary>
85
- protected IFTEDataHandler fteData = null;
86
-
87
-
88
- #region Initialization
89
-
90
- /// <summary>
91
- ///
92
- /// </summary>
93
- protected virtual void OnEnable()
94
- {
95
- DialogueEventSystem.StartListening(callEvaluateReaction, EvaluateReaction);
96
-
97
- DialogueEventSystem.StartListening(callEvaluateFTE, EvaluateFTE);
98
-
99
- DialogueEventSystem.StartListening(callCompleteFTE, CompleteFTE);
100
- }
101
-
102
- /// <summary>
103
- ///
104
- /// </summary>
105
- protected virtual void OnDisable()
106
- {
107
- DialogueEventSystem.StopListening(callEvaluateReaction, EvaluateReaction);
108
-
109
- DialogueEventSystem.StopListening(callEvaluateFTE, EvaluateFTE);
110
-
111
- DialogueEventSystem.StopListening(callCompleteFTE, CompleteFTE);
112
- }
113
-
114
- /// <summary>
115
- ///
116
- /// </summary>
117
- protected virtual void Start()
118
- {
119
- fteData = GetComponent<IFTEDataHandler>();
120
-
121
- fteData ??= GetComponentInChildren<IFTEDataHandler>();
122
- }
123
-
124
- #endregion
125
-
126
- #region Evaluate Present Reaction Event
127
-
128
- /// <summary>
129
- ///
130
- /// </summary>
131
- /// <param name="o"></param>
132
- protected virtual void EvaluateReaction(object o = null)
133
- {
134
- var startingObject = ServiceLocator.GetService<DialogueObjectManager>().GetStartObject();
135
-
136
- if (startingObject == null)
137
- startingObject = lastActor.Value;
138
-
139
- string displayName = startingObject.DisplayName;
140
-
141
- Character character = characterDatabase.GetCharacterByContains(displayName);
142
-
143
- IReactionEntry studentReaction =
144
- ((Present)o)
145
- .attributes
146
- .OfType<StudentReactionCollection>()
147
- .FirstOrDefault()
148
- .studentReactions
149
- .Find(studentReaction => studentReaction.Character == character);
150
-
151
- if (studentReaction != null)
152
- PlayReactionFromFeeling(character, studentReaction.ReactionIndex);
153
- else if (character != null)
154
- UnityEngine.Debug.LogError($"ALERT: {nameof(FTEManager)}: Couldn't find a reaction for {character.FirstName}.");
155
- else
156
- UnityEngine.Debug.LogError($"ALERT: {nameof(FTEManager)}: The evaluated character for the present reaction was null!");
157
- }
158
-
159
- /// <summary>
160
- ///
161
- /// </summary>
162
- /// <param name="character"></param>
163
- /// <param name="level"></param>
164
- protected virtual void PlayReactionFromFeeling(Character character, int level)
165
- {
166
- List<DialogueCore> reactionPool = reactionDatabase.GetReactionPool(character, level);
167
-
168
- if (reactionPool.Count != 0)
169
- PlayPresentReaction(reactionPool);
170
- else
171
- UnityEngine.Debug.LogError($"ALERT: {nameof(FTEManager)}: Reaction pool for {character.FirstName} ({level}) is empty.");
172
- }
173
-
174
- /// <summary>
175
- ///
176
- /// </summary>
177
- /// <param name="reactionPool"></param>
178
- protected virtual void PlayPresentReaction(List<DialogueCore> reactionPool)
179
- {
180
- int index = UnityEngine.Random.Range(0, reactionPool.Count);
181
-
182
- if (reactionPool[index] != null)
183
- PlayMidDialogue((Dialogue)reactionPool[index]);
184
- else
185
- UnityEngine.Debug.LogError($"ALERT: {nameof(FTEManager)}: Reaction Evaluation at {index} was null!");
186
- }
187
-
188
- #endregion
189
-
190
- #region Evaluate FTE Event
191
-
192
- /// <summary>
193
- ///
194
- /// </summary>
195
- /// <param name="o"></param>
196
- protected virtual void EvaluateFTE(object o = null)
197
- {
198
- var startingObject = ServiceLocator.GetService<DialogueObjectManager>().GetStartObject();
199
-
200
- if (startingObject == null)
201
- startingObject = lastActor.Value;
202
-
203
- string displayName = startingObject.DisplayName;
204
-
205
- Character character = characterDatabase.GetCharacterByContains(displayName);
206
-
207
- Dialogue dialogue = (Dialogue)ServiceLocator.GetService<IDialogueManager>().GetReader().GetCurrentDialogue();
208
-
209
- int level = reactionDatabase.GetReactionKeyFromDialogue(dialogue);
210
-
211
- int percentChance = 0;
212
-
213
- switch (level)
214
- {
215
- case 0:
216
- case 1:
217
- PlayFTE(character);
218
- return;
219
-
220
- case 2:
221
- percentChance = 50;
222
- break;
223
-
224
- case 3:
225
- percentChance = 20;
226
- break;
227
-
228
- case 4:
229
- MoveToNextDay();
230
- return;
231
- }
232
-
233
- EvaluatePlayFTE(percentChance, character);
234
- }
235
-
236
- /// <summary>
237
- ///
238
- /// </summary>
239
- /// <param name="percentChance"></param>
240
- /// <param name="character"></param>
241
- protected virtual void EvaluatePlayFTE(int percentChance, Character character)
242
- {
243
- int num = UnityEngine.Random.Range(1, 100);
244
-
245
- if (num <= percentChance &&
246
- fteData?.GetLevelOfCharacter(character.FirstName) - 1 < character.Get<SimpleFTEEntryCollection>()?.Count)
247
- PlayFTE(character);
248
- else
249
- MoveToNextDay();
250
- }
251
-
252
- /// <summary>
253
- ///
254
- /// </summary>
255
- /// <param name="character"></param>
256
- protected virtual void PlayFTE(Character character)
257
- {
258
- Dialogue dialogue = (Dialogue)fteDatabase.GetFTE(character, fteData.GetAffinity(character.FirstName));
259
-
260
- if (dialogue != null)
261
- PlayMidDialogue(dialogue);
262
- else
263
- {
264
- UnityEngine.Debug.LogWarning($"ALERT: {nameof(FTEManager)}: The FTE Dialogue is null! Moving to next day.");
265
-
266
- MoveToNextDay();
267
- }
268
- }
269
-
270
- #endregion
271
-
272
- #region Complete FTE Event
273
-
274
- /// <summary>
275
- ///
276
- /// </summary>
277
- /// <param name="o"></param>
278
- protected virtual void CompleteFTE(object o = null)
279
- {
280
- Dialogue currentDialogue = (Dialogue)ServiceLocator.GetService<IDialogueManager>().GetReader().GetCurrentDialogue();
281
-
282
- Character character = fteDatabase.GetCharacterFromDialogue(currentDialogue);
283
-
284
- fteData?.LevelUpCharacter(character.FirstName);
285
-
286
- MoveToNextDay();
287
- }
288
-
289
- #endregion
290
-
291
- #region Core Supporting Functions
292
-
293
- /// <summary>
294
- ///
295
- /// </summary>
296
- protected virtual void MoveToNextDay()
297
- {
298
- if (moveToNextDayHandler != null)
299
- moveToNextDayHandler.TriggerEvent();
300
- else
301
- UnityEngine.Debug.LogWarning($"ALERT: {nameof(FTEManager)}: Event handler for moving to the next day was not found!");
302
- }
303
-
304
- /// <summary>
305
- ///
306
- /// </summary>
307
- /// <param name="dialogue"></param>
308
- protected virtual void PlayMidDialogue(Dialogue dialogue)
309
- {
310
- Dialogue[] dialogues = new Dialogue[1] { dialogue };
311
-
312
- ServiceLocator.GetService<IDialogueManager>().GetReader().MidDialogueEnterance(dialogues);
313
- }
314
-
315
- #endregion
316
-
317
-
318
- /// <inheritdoc/>
319
- public virtual bool CheckIfSaveDialogue() =>
320
- reactionDatabase != null && fteDatabase != null &&
321
- (reactionDatabase.CheckIfSaveDialogue() || fteDatabase.CheckIfSaveDialogue());
322
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Characters;
3
+ using DREditor.DialogueEventHandling;
4
+ using DREditor.Dialogues;
5
+ using DREditor.Dialogues.Events;
6
+ using DREditor.EventObjects;
7
+ using DREditor.Presents;
8
+ using DREditor.Services;
9
+ using System.Collections.Generic;
10
+ using System.Linq;
11
+ using UnityEngine;
12
+
13
+ namespace DREditor.FreeTime
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [ClassHeader(nameof(ServiceHolder<FTEManager>) + " for type: " + nameof(FTEManager) +
19
+ "\n\n")]
20
+ public class FTEManager : ServiceHolder<FTEManager>, IDialogueHolder
21
+ {
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Header("")]
26
+
27
+ [Space]
28
+
29
+ [Header("")]
30
+ [Divider]
31
+ [Tooltip("")]
32
+ [SerializeField] protected ReactionDatabase reactionDatabase = null;
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ [Tooltip("")]
38
+ [SerializeField] protected FTEDatabase fteDatabase = null;
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ [Tooltip("")]
44
+ [SerializeField] protected CharacterDatabase characterDatabase = null;
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ [Tooltip("")]
50
+ [SerializeField] protected SelectableObjectWithEvent lastActor = null;
51
+
52
+
53
+ /// <summary>
54
+ ///
55
+ /// </summary>
56
+ [Header("")]
57
+ [Divider]
58
+ [Tooltip("")]
59
+ [SerializeField] protected string callEvaluateReaction = "EvaluateReaction";
60
+
61
+ /// <summary>
62
+ ///
63
+ /// </summary>
64
+ [Tooltip("")]
65
+ [SerializeField] protected string callEvaluateFTE = "EvaluateFTE";
66
+
67
+ /// <summary>
68
+ ///
69
+ /// </summary>
70
+ [Tooltip("")]
71
+ [SerializeField] protected string callCompleteFTE = "CompleteFTE";
72
+
73
+ /// <summary>
74
+ ///
75
+ /// </summary>
76
+ [Space]
77
+
78
+ [Tooltip("")]
79
+ [SerializeField] protected DialogueEventHandler moveToNextDayHandler = null;
80
+
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ protected IFTEDataHandler fteData = null;
86
+
87
+
88
+ #region Initialization
89
+
90
+ /// <summary>
91
+ ///
92
+ /// </summary>
93
+ protected virtual void OnEnable()
94
+ {
95
+ DialogueEventSystem.StartListening(callEvaluateReaction, EvaluateReaction);
96
+
97
+ DialogueEventSystem.StartListening(callEvaluateFTE, EvaluateFTE);
98
+
99
+ DialogueEventSystem.StartListening(callCompleteFTE, CompleteFTE);
100
+ }
101
+
102
+ /// <summary>
103
+ ///
104
+ /// </summary>
105
+ protected virtual void OnDisable()
106
+ {
107
+ DialogueEventSystem.StopListening(callEvaluateReaction, EvaluateReaction);
108
+
109
+ DialogueEventSystem.StopListening(callEvaluateFTE, EvaluateFTE);
110
+
111
+ DialogueEventSystem.StopListening(callCompleteFTE, CompleteFTE);
112
+ }
113
+
114
+ /// <summary>
115
+ ///
116
+ /// </summary>
117
+ protected virtual void Start()
118
+ {
119
+ fteData = GetComponent<IFTEDataHandler>();
120
+
121
+ fteData ??= GetComponentInChildren<IFTEDataHandler>();
122
+ }
123
+
124
+ #endregion
125
+
126
+ #region Evaluate Present Reaction Event
127
+
128
+ /// <summary>
129
+ ///
130
+ /// </summary>
131
+ /// <param name="o"></param>
132
+ protected virtual void EvaluateReaction(object o = null)
133
+ {
134
+ var startingObject = ServiceLocator.GetService<DialogueObjectManager>().GetStartObject();
135
+
136
+ if (startingObject == null)
137
+ startingObject = lastActor.Value;
138
+
139
+ string displayName = startingObject.DisplayName;
140
+
141
+ Character character = characterDatabase.GetCharacterByContains(displayName);
142
+
143
+ IReactionEntry studentReaction =
144
+ ((Present)o)
145
+ .attributes
146
+ .OfType<StudentReactionCollection>()
147
+ .FirstOrDefault()
148
+ .studentReactions
149
+ .Find(studentReaction => studentReaction.Character == character);
150
+
151
+ if (studentReaction != null)
152
+ PlayReactionFromFeeling(character, studentReaction.ReactionIndex);
153
+ else if (character != null)
154
+ UnityEngine.Debug.LogError($"ALERT: {nameof(FTEManager)}: Couldn't find a reaction for {character.FirstName}.");
155
+ else
156
+ UnityEngine.Debug.LogError($"ALERT: {nameof(FTEManager)}: The evaluated character for the present reaction was null!");
157
+ }
158
+
159
+ /// <summary>
160
+ ///
161
+ /// </summary>
162
+ /// <param name="character"></param>
163
+ /// <param name="level"></param>
164
+ protected virtual void PlayReactionFromFeeling(Character character, int level)
165
+ {
166
+ List<DialogueCore> reactionPool = reactionDatabase.GetReactionPool(character, level);
167
+
168
+ if (reactionPool.Count != 0)
169
+ PlayPresentReaction(reactionPool);
170
+ else
171
+ UnityEngine.Debug.LogError($"ALERT: {nameof(FTEManager)}: Reaction pool for {character.FirstName} ({level}) is empty.");
172
+ }
173
+
174
+ /// <summary>
175
+ ///
176
+ /// </summary>
177
+ /// <param name="reactionPool"></param>
178
+ protected virtual void PlayPresentReaction(List<DialogueCore> reactionPool)
179
+ {
180
+ int index = UnityEngine.Random.Range(0, reactionPool.Count);
181
+
182
+ if (reactionPool[index] != null)
183
+ PlayMidDialogue((Dialogue)reactionPool[index]);
184
+ else
185
+ UnityEngine.Debug.LogError($"ALERT: {nameof(FTEManager)}: Reaction Evaluation at {index} was null!");
186
+ }
187
+
188
+ #endregion
189
+
190
+ #region Evaluate FTE Event
191
+
192
+ /// <summary>
193
+ ///
194
+ /// </summary>
195
+ /// <param name="o"></param>
196
+ protected virtual void EvaluateFTE(object o = null)
197
+ {
198
+ var startingObject = ServiceLocator.GetService<DialogueObjectManager>().GetStartObject();
199
+
200
+ if (startingObject == null)
201
+ startingObject = lastActor.Value;
202
+
203
+ string displayName = startingObject.DisplayName;
204
+
205
+ Character character = characterDatabase.GetCharacterByContains(displayName);
206
+
207
+ Dialogue dialogue = (Dialogue)ServiceLocator.GetService<IDialogueManager>().GetReader().GetCurrentDialogue();
208
+
209
+ int level = reactionDatabase.GetReactionKeyFromDialogue(dialogue);
210
+
211
+ int percentChance = 0;
212
+
213
+ switch (level)
214
+ {
215
+ case 0:
216
+ case 1:
217
+ PlayFTE(character);
218
+ return;
219
+
220
+ case 2:
221
+ percentChance = 50;
222
+ break;
223
+
224
+ case 3:
225
+ percentChance = 20;
226
+ break;
227
+
228
+ case 4:
229
+ MoveToNextDay();
230
+ return;
231
+ }
232
+
233
+ EvaluatePlayFTE(percentChance, character);
234
+ }
235
+
236
+ /// <summary>
237
+ ///
238
+ /// </summary>
239
+ /// <param name="percentChance"></param>
240
+ /// <param name="character"></param>
241
+ protected virtual void EvaluatePlayFTE(int percentChance, Character character)
242
+ {
243
+ int num = UnityEngine.Random.Range(1, 100);
244
+
245
+ if (num <= percentChance &&
246
+ fteData?.GetLevelOfCharacter(character.FirstName) - 1 < character.Get<SimpleFTEEntryCollection>()?.Count)
247
+ PlayFTE(character);
248
+ else
249
+ MoveToNextDay();
250
+ }
251
+
252
+ /// <summary>
253
+ ///
254
+ /// </summary>
255
+ /// <param name="character"></param>
256
+ protected virtual void PlayFTE(Character character)
257
+ {
258
+ Dialogue dialogue = (Dialogue)fteDatabase.GetFTE(character, fteData.GetAffinity(character.FirstName));
259
+
260
+ if (dialogue != null)
261
+ PlayMidDialogue(dialogue);
262
+ else
263
+ {
264
+ UnityEngine.Debug.LogWarning($"ALERT: {nameof(FTEManager)}: The FTE Dialogue is null! Moving to next day.");
265
+
266
+ MoveToNextDay();
267
+ }
268
+ }
269
+
270
+ #endregion
271
+
272
+ #region Complete FTE Event
273
+
274
+ /// <summary>
275
+ ///
276
+ /// </summary>
277
+ /// <param name="o"></param>
278
+ protected virtual void CompleteFTE(object o = null)
279
+ {
280
+ Dialogue currentDialogue = (Dialogue)ServiceLocator.GetService<IDialogueManager>().GetReader().GetCurrentDialogue();
281
+
282
+ Character character = fteDatabase.GetCharacterFromDialogue(currentDialogue);
283
+
284
+ fteData?.LevelUpCharacter(character.FirstName);
285
+
286
+ MoveToNextDay();
287
+ }
288
+
289
+ #endregion
290
+
291
+ #region Core Supporting Functions
292
+
293
+ /// <summary>
294
+ ///
295
+ /// </summary>
296
+ protected virtual void MoveToNextDay()
297
+ {
298
+ if (moveToNextDayHandler != null)
299
+ moveToNextDayHandler.TriggerEvent();
300
+ else
301
+ UnityEngine.Debug.LogWarning($"ALERT: {nameof(FTEManager)}: Event handler for moving to the next day was not found!");
302
+ }
303
+
304
+ /// <summary>
305
+ ///
306
+ /// </summary>
307
+ /// <param name="dialogue"></param>
308
+ protected virtual void PlayMidDialogue(Dialogue dialogue)
309
+ {
310
+ Dialogue[] dialogues = new Dialogue[1] { dialogue };
311
+
312
+ ServiceLocator.GetService<IDialogueManager>().GetReader().MidDialogueEnterance(dialogues);
313
+ }
314
+
315
+ #endregion
316
+
317
+
318
+ /// <inheritdoc/>
319
+ public virtual bool CheckIfSaveDialogue() =>
320
+ reactionDatabase != null && fteDatabase != null &&
321
+ (reactionDatabase.CheckIfSaveDialogue() || fteDatabase.CheckIfSaveDialogue());
322
+ }
323
323
  }
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