net.dreditor.endevents 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/CustomCallEndEventHandler.cs +57 -57
- package/CustomCallEndEventHandler.cs.meta +11 -11
- package/DREditor.EndEvents.asmdef +19 -19
- package/DREditor.EndEvents.asmdef.meta +7 -7
- package/DirectToEndEventHandler.cs +131 -131
- package/DirectToEndEventHandler.cs.meta +11 -11
- package/DirectToTransitionalEndEventHandler.cs +30 -30
- package/DirectToTransitionalEndEventHandler.cs.meta +11 -11
- package/MainMenuTransitionEndEventHandler.cs +48 -48
- package/MainMenuTransitionEndEventHandler.cs.meta +11 -11
- package/PauseOptionEndEventHandler.cs +46 -46
- package/PauseOptionEndEventHandler.cs.meta +11 -11
- package/PhaseChangeEndEventHandler.cs +55 -55
- package/PhaseChangeEndEventHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Custom_Call_End_Event_Handler.prefab +47 -47
- package/{Samples → Samples~}/Custom_Call_End_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Direct_To_Transitional_End_Event_Handler.prefab +139 -139
- package/{Samples → Samples~}/Direct_To_Transitional_End_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Main_Menu_Transition_End_Event_Handler.prefab +63 -63
- package/{Samples → Samples~}/Main_Menu_Transition_End_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Pause_Option_End_Event_Handler.prefab +48 -48
- package/{Samples → Samples~}/Pause_Option_End_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/PhaseChangeEndEventHandler.prefab +48 -48
- package/{Samples → Samples~}/PhaseChangeEndEventHandler.prefab.meta +7 -7
- package/{Samples → Samples~}/Scene_Transition_End_Event_Handler.prefab +54 -54
- package/{Samples → Samples~}/Scene_Transition_End_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/SkipTrialSequences.asset +21 -21
- package/{Samples → Samples~}/SkipTrialSequences.asset.meta +8 -8
- package/{Samples → Samples~}/Skip_Sequence_End_Event_Handler.prefab +47 -47
- package/{Samples → Samples~}/Skip_Sequence_End_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Trigger_Flag_End_Event_Handler.prefab +46 -46
- package/{Samples → Samples~}/Trigger_Flag_End_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/UpdateDirectTo.asset +15 -15
- package/{Samples → Samples~}/UpdateDirectTo.asset.meta +8 -8
- package/{Samples → Samples~}/Variable_End_Event_Handler.prefab +49 -49
- package/{Samples → Samples~}/Variable_End_Event_Handler.prefab.meta +7 -7
- package/SceneTransitionEndEventHandler.cs +169 -169
- package/SceneTransitionEndEventHandler.cs.meta +11 -11
- package/SkipSequenceEndEventHandler.cs +35 -35
- package/SkipSequenceEndEventHandler.cs.meta +11 -11
- package/TriggerFlagEndEventHandler.cs +41 -41
- package/TriggerFlagEndEventHandler.cs.meta +11 -11
- package/VariableEndEventHandler.cs +111 -111
- package/VariableEndEventHandler.cs.meta +11 -11
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Ending;
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using DREditor.EventObjects;
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using DREditor.Services;
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using System;
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using UnityEngine;
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namespace DREditor.EndEvents
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueComponent) + ", " + nameof(IDialogueEndEvent) +
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"\n\n")]
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public class MainMenuTransitionEndEventHandler : DialogueComponent, IDialogueEndEvent
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent cleanUpDialogueReader = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected ReturnToMenuHandler ReturnToMenuHandler = null;
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/// <inheritdoc/>
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public virtual bool EvaluateEndEvent<T>(DialogueBase<T> dialogue, Action<DialogueCore[]> interruptDialogue)
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where T : Line
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{
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if (dialogue is Dialogue currentDialogue &&
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currentDialogue.SceneTransition.Enabled &&
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currentDialogue.SceneTransition.ToMenu)
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{
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cleanUpDialogueReader.Raise();
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ReturnToMenuHandler.ReturnToMenu(currentDialogue.SceneTransition.Scene);
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return true;
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}
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return false;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Ending;
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using DREditor.EventObjects;
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using DREditor.Services;
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using System;
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using UnityEngine;
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namespace DREditor.EndEvents
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueComponent) + ", " + nameof(IDialogueEndEvent) +
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"\n\n")]
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public class MainMenuTransitionEndEventHandler : DialogueComponent, IDialogueEndEvent
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent cleanUpDialogueReader = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected ReturnToMenuHandler ReturnToMenuHandler = null;
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/// <inheritdoc/>
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public virtual bool EvaluateEndEvent<T>(DialogueBase<T> dialogue, Action<DialogueCore[]> interruptDialogue)
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where T : Line
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{
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if (dialogue is Dialogue currentDialogue &&
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currentDialogue.SceneTransition.Enabled &&
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currentDialogue.SceneTransition.ToMenu)
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{
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cleanUpDialogueReader.Raise();
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ReturnToMenuHandler.ReturnToMenu(currentDialogue.SceneTransition.Scene);
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return true;
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}
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return false;
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}
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}
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}
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fileFormatVersion: 2
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guid: 7f7c94740c338d642a2908ed9184bdd4
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Ending;
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using DREditor.EventObjects;
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using DREditor.UI.Menus;
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using System;
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using UnityEngine;
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namespace DREditor.EndEvents
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueComponent) + ", " + nameof(IDialogueEndEvent) +
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"\n\n")]
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public class PauseOptionEndEventHandler : DialogueComponent, IDialogueEndEvent
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent pauseAccess = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected PauseOptionData pauseData = null;
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/// <inheritdoc/>
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public virtual bool EvaluateEndEvent<T>(DialogueBase<T> currentDialogue, Action<DialogueCore[]> interruptDialogue)
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where T : Line
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{
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if (currentDialogue is Dialogue dialogue && (dialogue.UnlockPause || dialogue.UnlockPauseOption))
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{
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if (dialogue.UnlockPause)
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pauseAccess.SetValue(true);
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if (dialogue.UnlockPauseOption)
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pauseData.pauseOptions[dialogue.PauseOptionNum] = true;
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}
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return false;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Ending;
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using DREditor.EventObjects;
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using DREditor.UI.Menus;
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using System;
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using UnityEngine;
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namespace DREditor.EndEvents
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueComponent) + ", " + nameof(IDialogueEndEvent) +
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"\n\n")]
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public class PauseOptionEndEventHandler : DialogueComponent, IDialogueEndEvent
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent pauseAccess = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected PauseOptionData pauseData = null;
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/// <inheritdoc/>
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public virtual bool EvaluateEndEvent<T>(DialogueBase<T> currentDialogue, Action<DialogueCore[]> interruptDialogue)
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where T : Line
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{
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if (currentDialogue is Dialogue dialogue && (dialogue.UnlockPause || dialogue.UnlockPauseOption))
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{
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if (dialogue.UnlockPause)
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pauseAccess.SetValue(true);
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if (dialogue.UnlockPauseOption)
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pauseData.pauseOptions[dialogue.PauseOptionNum] = true;
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}
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return false;
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}
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}
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}
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guid: 243226bde668aa4428d6d5177cf40556
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Ending;
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using DREditor.EventObjects;
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using System;
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using UnityEngine;
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namespace DREditor.EndEvents
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueComponent) + ", " + nameof(IDialogueEndEvent) + ", " + nameof(IPhaseChangeEvent<StartInvestigation>) +
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public class PhaseChangeEndEventHandler : DialogueComponent, IDialogueEndEvent, IPhaseChangeEvent<StartInvestigation>
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent cleanUpDialogueReader = null;
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public event Action<StartInvestigation> PhaseChanged;
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/// <inheritdoc/>
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public virtual bool EvaluateEndEvent<T>(DialogueBase<T> currentDialogue, Action<DialogueCore[]> interruptDialogue)
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where T : Line
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=> EvaluateEndPhaseChangeEvent(currentDialogue);
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="dialogue"></param>
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/// <returns></returns>
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protected virtual bool EvaluateEndPhaseChangeEvent<T>(DialogueBase<T> dialogue)
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where T : Line
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{
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if (dialogue is Dialogue currentDialogue && currentDialogue != null)
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{
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if (currentDialogue.StartInvestigation.Enabled)
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{
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cleanUpDialogueReader.Raise();
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PhaseChanged?.Invoke(currentDialogue.StartInvestigation);
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}
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return currentDialogue.StartInvestigation.Enabled;
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}
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return false;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Ending;
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using DREditor.EventObjects;
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using System;
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using UnityEngine;
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namespace DREditor.EndEvents
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{
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/// <summary>
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///
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/// </summary>
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+
[ClassHeader(nameof(DialogueComponent) + ", " + nameof(IDialogueEndEvent) + ", " + nameof(IPhaseChangeEvent<StartInvestigation>) +
|
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+
"\n\n")]
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public class PhaseChangeEndEventHandler : DialogueComponent, IDialogueEndEvent, IPhaseChangeEvent<StartInvestigation>
|
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+
{
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+
/// <summary>
|
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+
///
|
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+
/// </summary>
|
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[Tooltip("")]
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+
[SerializeField] protected SceneEvent cleanUpDialogueReader = null;
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+
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+
|
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+
public event Action<StartInvestigation> PhaseChanged;
|
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+
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+
|
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+
/// <inheritdoc/>
|
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+
public virtual bool EvaluateEndEvent<T>(DialogueBase<T> currentDialogue, Action<DialogueCore[]> interruptDialogue)
|
|
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|
+
where T : Line
|
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+
=> EvaluateEndPhaseChangeEvent(currentDialogue);
|
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+
|
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+
/// <summary>
|
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+
///
|
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+
/// </summary>
|
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+
/// <typeparam name="T"></typeparam>
|
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+
/// <param name="dialogue"></param>
|
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+
/// <returns></returns>
|
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+
protected virtual bool EvaluateEndPhaseChangeEvent<T>(DialogueBase<T> dialogue)
|
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39
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+
where T : Line
|
|
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+
{
|
|
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+
if (dialogue is Dialogue currentDialogue && currentDialogue != null)
|
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|
+
{
|
|
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|
+
if (currentDialogue.StartInvestigation.Enabled)
|
|
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+
{
|
|
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+
cleanUpDialogueReader.Raise();
|
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+
|
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+
PhaseChanged?.Invoke(currentDialogue.StartInvestigation);
|
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+
}
|
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+
|
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+
return currentDialogue.StartInvestigation.Enabled;
|
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+
}
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+
|
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+
return false;
|
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+
}
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}
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}
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