net.dreditor.dialogues.implementation 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/DREditor.Dialogues.Implementation.asmdef +15 -15
- package/DREditor.Dialogues.Implementation.asmdef.meta +7 -7
- package/DialogueAssetDataClearer.cs +49 -49
- package/DialogueAssetDataClearer.cs.meta +11 -11
- package/DialogueAssetEndEventHandler.cs +57 -57
- package/DialogueAssetEndEventHandler.cs.meta +11 -11
- package/DialogueAssetEnder.cs +239 -239
- package/DialogueAssetEnder.cs.meta +11 -11
- package/DialogueAssetFinisher.cs +89 -89
- package/DialogueAssetFinisher.cs.meta +11 -11
- package/DialogueAssetFinisherBase.cs +82 -82
- package/DialogueAssetFinisherBase.cs.meta +11 -11
- package/DialogueAssetManager.cs +65 -65
- package/DialogueAssetManager.cs.meta +11 -11
- package/DialogueAssetReader.cs +377 -377
- package/DialogueAssetReader.cs.meta +11 -11
- package/DialogueAssetStarter.cs +254 -254
- package/DialogueAssetStarter.cs.meta +11 -11
- package/DialogueAssetStarterDebugger.cs +40 -40
- package/DialogueAssetStarterDebugger.cs.meta +11 -11
- package/DialogueAssetWaiter.cs +93 -93
- package/DialogueAssetWaiter.cs.meta +11 -11
- package/DialogueLineReader.cs +391 -391
- package/DialogueLineReader.cs.meta +11 -11
- package/DialogueManager.cs +83 -83
- package/DialogueManager.cs.meta +11 -11
- package/DialogueNameSaver.cs +45 -45
- package/DialogueNameSaver.cs.meta +11 -11
- package/FastForwardToLine.cs +102 -102
- package/FastForwardToLine.cs.meta +11 -11
- package/InstantDialogueEnder.cs +91 -91
- package/InstantDialogueEnder.cs.meta +11 -11
- package/InstantDialogueFinisher.cs +132 -132
- package/InstantDialogueFinisher.cs.meta +11 -11
- package/InstantDialogueStarter.cs +82 -82
- package/InstantDialogueStarter.cs.meta +11 -11
- package/NotLeavingOnDialogueFinish.cs +44 -44
- package/NotLeavingOnDialogueFinish.cs.meta +11 -11
- package/PreparableDialogueStarter.cs +88 -88
- package/PreparableDialogueStarter.cs.meta +11 -11
- package/{Samples → Samples~}/Dialogue_Asset_End_Event_Handler.prefab +685 -685
- package/{Samples → Samples~}/Dialogue_Asset_End_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Ender.prefab +858 -858
- package/{Samples → Samples~}/Dialogue_Asset_Ender.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Finisher.prefab +301 -301
- package/{Samples → Samples~}/Dialogue_Asset_Finisher.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Load_Identifier.prefab +48 -48
- package/{Samples → Samples~}/Dialogue_Asset_Load_Identifier.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Loader.prefab +231 -231
- package/{Samples → Samples~}/Dialogue_Asset_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Reader_DRE.prefab +511 -511
- package/{Samples → Samples~}/Dialogue_Asset_Reader_DRE.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Reader_Shell.prefab +252 -252
- package/{Samples → Samples~}/Dialogue_Asset_Reader_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Reader_Template.prefab +193 -193
- package/{Samples → Samples~}/Dialogue_Asset_Reader_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Starter.prefab +613 -613
- package/{Samples → Samples~}/Dialogue_Asset_Starter.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Asset_Waiter.prefab +50 -50
- package/{Samples → Samples~}/Dialogue_Asset_Waiter.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Events_Shell.prefab +458 -458
- package/{Samples → Samples~}/Dialogue_Events_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Events_Template.prefab +302 -302
- package/{Samples → Samples~}/Dialogue_Events_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Line_Loader.prefab +1282 -1282
- package/{Samples → Samples~}/Dialogue_Line_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Line_Reader.prefab +3688 -3688
- package/{Samples → Samples~}/Dialogue_Line_Reader.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Name_Saver.prefab +48 -48
- package/{Samples → Samples~}/Dialogue_Name_Saver.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_System_Shell.prefab +325 -325
- package/{Samples → Samples~}/Dialogue_System_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_System_Template.prefab +1138 -1138
- package/{Samples → Samples~}/Dialogue_System_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Fast_Forward_To_Line_Tool.prefab +53 -53
- package/{Samples → Samples~}/Fast_Forward_To_Line_Tool.prefab.meta +7 -7
- package/{Samples → Samples~}/Instant_Dialogue_Ender.prefab +141 -141
- package/{Samples → Samples~}/Instant_Dialogue_Ender.prefab.meta +7 -7
- package/{Samples → Samples~}/Instant_Dialogue_Finisher.prefab +172 -172
- package/{Samples → Samples~}/Instant_Dialogue_Finisher.prefab.meta +7 -7
- package/{Samples → Samples~}/Instant_Dialogue_Starter.prefab +55 -55
- package/{Samples → Samples~}/Instant_Dialogue_Starter.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Loading_Through_Scene_Transition.prefab +48 -48
- package/{Samples → Samples~}/On_Loading_Through_Scene_Transition.prefab.meta +7 -7
- package/{Samples → Samples~}/Scene_Event_On_Text_Display.prefab +47 -47
- package/{Samples → Samples~}/Scene_Event_On_Text_Display.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_Dialogue_Asset_Reader.prefab +561 -561
- package/{Samples → Samples~}/Trial_Dialogue_Asset_Reader.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_Dialogue_Asset_Starter.prefab +239 -239
- package/{Samples → Samples~}/Trial_Dialogue_Asset_Starter.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_Dialogue_Line_Loader.prefab +941 -941
- package/{Samples → Samples~}/Trial_Dialogue_Line_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_Dialogue_Loader.prefab +232 -232
- package/{Samples → Samples~}/Trial_Dialogue_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Tween_Waiter_Handler.prefab +46 -46
- package/{Samples → Samples~}/Tween_Waiter_Handler.prefab.meta +7 -7
- package/package.json +39 -34
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/DialogueAssetWaiter.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues.Starting;
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using DREditor.EventObjects;
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using System.Collections;
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namespace DREditor.Dialogues.Implementation
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{
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using UnityEngine;
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/// <summary>
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///
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/// </summary>
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public class DialogueAssetWaiter : DialogueWaiter
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent hasStartedDialogue = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent inDialogue = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent isWaitingForDialogueToFinish = null;
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/// <summary>
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///
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/// </summary>
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/// <param name="dialogue"></param>
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/// <returns></returns>
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public override IEnumerator CheckIfInDialogueToPlay(DialogueCore dialogue)
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{
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if (hasStartedDialogue.Value)
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yield return WaitToPlayDialogue(dialogue.name);
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else
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hasStartedDialogue.SetValue(true);
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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protected virtual IEnumerator WaitToPlayDialogue(string name)
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{
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Debug.LogWarning($"{ToString()}: ALERT: Dialogue: " + name + " has attempted to start while still inside of dialogue. In " +
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"order to not flip off the InDialogue Value, the game will wait for the current dialogue to finish.");
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SetToWaiting();
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while (IsWaiting())
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{
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if (!inDialogue.Value)
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break;
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yield return null;
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}
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SetToNoLongerWaiting();
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Debug.Log($"{ToString()}: REPORT: The dialogue: " + name + " has finished waiting and will now play.");
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void SetToWaiting() => isWaitingForDialogueToFinish.SetValue(true);
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual bool IsWaiting() => isWaitingForDialogueToFinish.Value;
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/// <summary>
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///
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/// </summary>
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protected virtual void SetToNoLongerWaiting() => isWaitingForDialogueToFinish.SetValue(false);
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues.Starting;
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using DREditor.EventObjects;
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using System.Collections;
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namespace DREditor.Dialogues.Implementation
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{
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using UnityEngine;
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/// <summary>
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///
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/// </summary>
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public class DialogueAssetWaiter : DialogueWaiter
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent hasStartedDialogue = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent inDialogue = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent isWaitingForDialogueToFinish = null;
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/// <summary>
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///
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/// </summary>
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/// <param name="dialogue"></param>
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/// <returns></returns>
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public override IEnumerator CheckIfInDialogueToPlay(DialogueCore dialogue)
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{
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if (hasStartedDialogue.Value)
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yield return WaitToPlayDialogue(dialogue.name);
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else
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hasStartedDialogue.SetValue(true);
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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protected virtual IEnumerator WaitToPlayDialogue(string name)
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{
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Debug.LogWarning($"{ToString()}: ALERT: Dialogue: " + name + " has attempted to start while still inside of dialogue. In " +
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"order to not flip off the InDialogue Value, the game will wait for the current dialogue to finish.");
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SetToWaiting();
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while (IsWaiting())
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{
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if (!inDialogue.Value)
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break;
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yield return null;
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}
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SetToNoLongerWaiting();
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Debug.Log($"{ToString()}: REPORT: The dialogue: " + name + " has finished waiting and will now play.");
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void SetToWaiting() => isWaitingForDialogueToFinish.SetValue(true);
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual bool IsWaiting() => isWaitingForDialogueToFinish.Value;
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/// <summary>
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///
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/// </summary>
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protected virtual void SetToNoLongerWaiting() => isWaitingForDialogueToFinish.SetValue(false);
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}
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}
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@@ -1,11 +1,11 @@
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fileFormatVersion: 2
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guid: 0545409fe68af074d8256254a95876cd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 0545409fe68af074d8256254a95876cd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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