net.dreditor.dialogues.implementation 0.1.6 → 0.1.8

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Files changed (100) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.Dialogues.Implementation.asmdef +15 -15
  3. package/DREditor.Dialogues.Implementation.asmdef.meta +7 -7
  4. package/DialogueAssetDataClearer.cs +49 -49
  5. package/DialogueAssetDataClearer.cs.meta +11 -11
  6. package/DialogueAssetEndEventHandler.cs +57 -57
  7. package/DialogueAssetEndEventHandler.cs.meta +11 -11
  8. package/DialogueAssetEnder.cs +239 -239
  9. package/DialogueAssetEnder.cs.meta +11 -11
  10. package/DialogueAssetFinisher.cs +89 -89
  11. package/DialogueAssetFinisher.cs.meta +11 -11
  12. package/DialogueAssetFinisherBase.cs +82 -82
  13. package/DialogueAssetFinisherBase.cs.meta +11 -11
  14. package/DialogueAssetManager.cs +65 -65
  15. package/DialogueAssetManager.cs.meta +11 -11
  16. package/DialogueAssetReader.cs +377 -377
  17. package/DialogueAssetReader.cs.meta +11 -11
  18. package/DialogueAssetStarter.cs +254 -254
  19. package/DialogueAssetStarter.cs.meta +11 -11
  20. package/DialogueAssetStarterDebugger.cs +40 -40
  21. package/DialogueAssetStarterDebugger.cs.meta +11 -11
  22. package/DialogueAssetWaiter.cs +93 -93
  23. package/DialogueAssetWaiter.cs.meta +11 -11
  24. package/DialogueLineReader.cs +391 -391
  25. package/DialogueLineReader.cs.meta +11 -11
  26. package/DialogueManager.cs +83 -83
  27. package/DialogueManager.cs.meta +11 -11
  28. package/DialogueNameSaver.cs +45 -45
  29. package/DialogueNameSaver.cs.meta +11 -11
  30. package/FastForwardToLine.cs +102 -102
  31. package/FastForwardToLine.cs.meta +11 -11
  32. package/InstantDialogueEnder.cs +91 -91
  33. package/InstantDialogueEnder.cs.meta +11 -11
  34. package/InstantDialogueFinisher.cs +132 -132
  35. package/InstantDialogueFinisher.cs.meta +11 -11
  36. package/InstantDialogueStarter.cs +82 -82
  37. package/InstantDialogueStarter.cs.meta +11 -11
  38. package/NotLeavingOnDialogueFinish.cs +44 -44
  39. package/NotLeavingOnDialogueFinish.cs.meta +11 -11
  40. package/PreparableDialogueStarter.cs +88 -88
  41. package/PreparableDialogueStarter.cs.meta +11 -11
  42. package/{Samples → Samples~}/Dialogue_Asset_End_Event_Handler.prefab +685 -685
  43. package/{Samples → Samples~}/Dialogue_Asset_End_Event_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/Dialogue_Asset_Ender.prefab +858 -858
  45. package/{Samples → Samples~}/Dialogue_Asset_Ender.prefab.meta +7 -7
  46. package/{Samples → Samples~}/Dialogue_Asset_Finisher.prefab +301 -301
  47. package/{Samples → Samples~}/Dialogue_Asset_Finisher.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Dialogue_Asset_Load_Identifier.prefab +48 -48
  49. package/{Samples → Samples~}/Dialogue_Asset_Load_Identifier.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Dialogue_Asset_Loader.prefab +231 -231
  51. package/{Samples → Samples~}/Dialogue_Asset_Loader.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Dialogue_Asset_Reader_DRE.prefab +511 -511
  53. package/{Samples → Samples~}/Dialogue_Asset_Reader_DRE.prefab.meta +7 -7
  54. package/{Samples → Samples~}/Dialogue_Asset_Reader_Shell.prefab +252 -252
  55. package/{Samples → Samples~}/Dialogue_Asset_Reader_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Dialogue_Asset_Reader_Template.prefab +193 -193
  57. package/{Samples → Samples~}/Dialogue_Asset_Reader_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Dialogue_Asset_Starter.prefab +613 -613
  59. package/{Samples → Samples~}/Dialogue_Asset_Starter.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Dialogue_Asset_Waiter.prefab +50 -50
  61. package/{Samples → Samples~}/Dialogue_Asset_Waiter.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Dialogue_Events_Shell.prefab +458 -458
  63. package/{Samples → Samples~}/Dialogue_Events_Shell.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Dialogue_Events_Template.prefab +302 -302
  65. package/{Samples → Samples~}/Dialogue_Events_Template.prefab.meta +7 -7
  66. package/{Samples → Samples~}/Dialogue_Line_Loader.prefab +1282 -1282
  67. package/{Samples → Samples~}/Dialogue_Line_Loader.prefab.meta +7 -7
  68. package/{Samples → Samples~}/Dialogue_Line_Reader.prefab +3688 -3688
  69. package/{Samples → Samples~}/Dialogue_Line_Reader.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Name_Saver.prefab +48 -48
  71. package/{Samples → Samples~}/Dialogue_Name_Saver.prefab.meta +7 -7
  72. package/{Samples → Samples~}/Dialogue_System_Shell.prefab +325 -325
  73. package/{Samples → Samples~}/Dialogue_System_Shell.prefab.meta +7 -7
  74. package/{Samples → Samples~}/Dialogue_System_Template.prefab +1138 -1138
  75. package/{Samples → Samples~}/Dialogue_System_Template.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fast_Forward_To_Line_Tool.prefab +53 -53
  77. package/{Samples → Samples~}/Fast_Forward_To_Line_Tool.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Instant_Dialogue_Ender.prefab +141 -141
  79. package/{Samples → Samples~}/Instant_Dialogue_Ender.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Instant_Dialogue_Finisher.prefab +172 -172
  81. package/{Samples → Samples~}/Instant_Dialogue_Finisher.prefab.meta +7 -7
  82. package/{Samples → Samples~}/Instant_Dialogue_Starter.prefab +55 -55
  83. package/{Samples → Samples~}/Instant_Dialogue_Starter.prefab.meta +7 -7
  84. package/{Samples → Samples~}/On_Loading_Through_Scene_Transition.prefab +48 -48
  85. package/{Samples → Samples~}/On_Loading_Through_Scene_Transition.prefab.meta +7 -7
  86. package/{Samples → Samples~}/Scene_Event_On_Text_Display.prefab +47 -47
  87. package/{Samples → Samples~}/Scene_Event_On_Text_Display.prefab.meta +7 -7
  88. package/{Samples → Samples~}/Trial_Dialogue_Asset_Reader.prefab +561 -561
  89. package/{Samples → Samples~}/Trial_Dialogue_Asset_Reader.prefab.meta +7 -7
  90. package/{Samples → Samples~}/Trial_Dialogue_Asset_Starter.prefab +239 -239
  91. package/{Samples → Samples~}/Trial_Dialogue_Asset_Starter.prefab.meta +7 -7
  92. package/{Samples → Samples~}/Trial_Dialogue_Line_Loader.prefab +941 -941
  93. package/{Samples → Samples~}/Trial_Dialogue_Line_Loader.prefab.meta +7 -7
  94. package/{Samples → Samples~}/Trial_Dialogue_Loader.prefab +232 -232
  95. package/{Samples → Samples~}/Trial_Dialogue_Loader.prefab.meta +7 -7
  96. package/{Samples → Samples~}/Tween_Waiter_Handler.prefab +46 -46
  97. package/{Samples → Samples~}/Tween_Waiter_Handler.prefab.meta +7 -7
  98. package/package.json +39 -34
  99. package/package.json.meta +7 -7
  100. package/Samples.meta +0 -8
@@ -1,94 +1,94 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.Dialogues.Starting;
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- using DREditor.EventObjects;
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- using System.Collections;
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-
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- namespace DREditor.Dialogues.Implementation
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- {
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- using UnityEngine;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- public class DialogueAssetWaiter : DialogueWaiter
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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-
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent hasStartedDialogue = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent inDialogue = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent isWaitingForDialogueToFinish = null;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="dialogue"></param>
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- /// <returns></returns>
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- public override IEnumerator CheckIfInDialogueToPlay(DialogueCore dialogue)
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- {
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- if (hasStartedDialogue.Value)
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- yield return WaitToPlayDialogue(dialogue.name);
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- else
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- hasStartedDialogue.SetValue(true);
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-
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- yield break;
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="name"></param>
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- /// <returns></returns>
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- protected virtual IEnumerator WaitToPlayDialogue(string name)
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- {
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- Debug.LogWarning($"{ToString()}: ALERT: Dialogue: " + name + " has attempted to start while still inside of dialogue. In " +
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- "order to not flip off the InDialogue Value, the game will wait for the current dialogue to finish.");
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-
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- SetToWaiting();
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-
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- while (IsWaiting())
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- {
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- if (!inDialogue.Value)
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- break;
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-
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- yield return null;
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- }
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-
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- SetToNoLongerWaiting();
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-
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- Debug.Log($"{ToString()}: REPORT: The dialogue: " + name + " has finished waiting and will now play.");
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-
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- yield break;
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void SetToWaiting() => isWaitingForDialogueToFinish.SetValue(true);
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
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- protected virtual bool IsWaiting() => isWaitingForDialogueToFinish.Value;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void SetToNoLongerWaiting() => isWaitingForDialogueToFinish.SetValue(false);
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Starting;
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+ using DREditor.EventObjects;
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+ using System.Collections;
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+
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+ namespace DREditor.Dialogues.Implementation
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+ {
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+ using UnityEngine;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public class DialogueAssetWaiter : DialogueWaiter
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent hasStartedDialogue = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent inDialogue = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent isWaitingForDialogueToFinish = null;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="dialogue"></param>
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+ /// <returns></returns>
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+ public override IEnumerator CheckIfInDialogueToPlay(DialogueCore dialogue)
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+ {
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+ if (hasStartedDialogue.Value)
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+ yield return WaitToPlayDialogue(dialogue.name);
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+ else
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+ hasStartedDialogue.SetValue(true);
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+
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+ yield break;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="name"></param>
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+ /// <returns></returns>
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+ protected virtual IEnumerator WaitToPlayDialogue(string name)
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+ {
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+ Debug.LogWarning($"{ToString()}: ALERT: Dialogue: " + name + " has attempted to start while still inside of dialogue. In " +
59
+ "order to not flip off the InDialogue Value, the game will wait for the current dialogue to finish.");
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+
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+ SetToWaiting();
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+
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+ while (IsWaiting())
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+ {
65
+ if (!inDialogue.Value)
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+ break;
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+
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+ yield return null;
69
+ }
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+
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+ SetToNoLongerWaiting();
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+
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+ Debug.Log($"{ToString()}: REPORT: The dialogue: " + name + " has finished waiting and will now play.");
74
+
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+ yield break;
76
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void SetToWaiting() => isWaitingForDialogueToFinish.SetValue(true);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ protected virtual bool IsWaiting() => isWaitingForDialogueToFinish.Value;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void SetToNoLongerWaiting() => isWaitingForDialogueToFinish.SetValue(false);
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+ }
94
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  }
@@ -1,11 +1,11 @@
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