net.dreditor.dialogues.implementation 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.Dialogues.Implementation.asmdef +15 -15
  3. package/DREditor.Dialogues.Implementation.asmdef.meta +7 -7
  4. package/DialogueAssetDataClearer.cs +49 -49
  5. package/DialogueAssetDataClearer.cs.meta +11 -11
  6. package/DialogueAssetEndEventHandler.cs +57 -57
  7. package/DialogueAssetEndEventHandler.cs.meta +11 -11
  8. package/DialogueAssetEnder.cs +239 -239
  9. package/DialogueAssetEnder.cs.meta +11 -11
  10. package/DialogueAssetFinisher.cs +89 -89
  11. package/DialogueAssetFinisher.cs.meta +11 -11
  12. package/DialogueAssetFinisherBase.cs +82 -82
  13. package/DialogueAssetFinisherBase.cs.meta +11 -11
  14. package/DialogueAssetManager.cs +65 -65
  15. package/DialogueAssetManager.cs.meta +11 -11
  16. package/DialogueAssetReader.cs +377 -377
  17. package/DialogueAssetReader.cs.meta +11 -11
  18. package/DialogueAssetStarter.cs +254 -254
  19. package/DialogueAssetStarter.cs.meta +11 -11
  20. package/DialogueAssetStarterDebugger.cs +40 -40
  21. package/DialogueAssetStarterDebugger.cs.meta +11 -11
  22. package/DialogueAssetWaiter.cs +93 -93
  23. package/DialogueAssetWaiter.cs.meta +11 -11
  24. package/DialogueLineReader.cs +391 -391
  25. package/DialogueLineReader.cs.meta +11 -11
  26. package/DialogueManager.cs +83 -83
  27. package/DialogueManager.cs.meta +11 -11
  28. package/DialogueNameSaver.cs +45 -45
  29. package/DialogueNameSaver.cs.meta +11 -11
  30. package/FastForwardToLine.cs +102 -102
  31. package/FastForwardToLine.cs.meta +11 -11
  32. package/InstantDialogueEnder.cs +91 -91
  33. package/InstantDialogueEnder.cs.meta +11 -11
  34. package/InstantDialogueFinisher.cs +132 -132
  35. package/InstantDialogueFinisher.cs.meta +11 -11
  36. package/InstantDialogueStarter.cs +82 -82
  37. package/InstantDialogueStarter.cs.meta +11 -11
  38. package/NotLeavingOnDialogueFinish.cs +44 -44
  39. package/NotLeavingOnDialogueFinish.cs.meta +11 -11
  40. package/PreparableDialogueStarter.cs +88 -88
  41. package/PreparableDialogueStarter.cs.meta +11 -11
  42. package/{Samples → Samples~}/Dialogue_Asset_End_Event_Handler.prefab +685 -685
  43. package/{Samples → Samples~}/Dialogue_Asset_End_Event_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/Dialogue_Asset_Ender.prefab +858 -858
  45. package/{Samples → Samples~}/Dialogue_Asset_Ender.prefab.meta +7 -7
  46. package/{Samples → Samples~}/Dialogue_Asset_Finisher.prefab +301 -301
  47. package/{Samples → Samples~}/Dialogue_Asset_Finisher.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Dialogue_Asset_Load_Identifier.prefab +48 -48
  49. package/{Samples → Samples~}/Dialogue_Asset_Load_Identifier.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Dialogue_Asset_Loader.prefab +231 -231
  51. package/{Samples → Samples~}/Dialogue_Asset_Loader.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Dialogue_Asset_Reader_DRE.prefab +511 -511
  53. package/{Samples → Samples~}/Dialogue_Asset_Reader_DRE.prefab.meta +7 -7
  54. package/{Samples → Samples~}/Dialogue_Asset_Reader_Shell.prefab +252 -252
  55. package/{Samples → Samples~}/Dialogue_Asset_Reader_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Dialogue_Asset_Reader_Template.prefab +193 -193
  57. package/{Samples → Samples~}/Dialogue_Asset_Reader_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Dialogue_Asset_Starter.prefab +613 -613
  59. package/{Samples → Samples~}/Dialogue_Asset_Starter.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Dialogue_Asset_Waiter.prefab +50 -50
  61. package/{Samples → Samples~}/Dialogue_Asset_Waiter.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Dialogue_Events_Shell.prefab +458 -458
  63. package/{Samples → Samples~}/Dialogue_Events_Shell.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Dialogue_Events_Template.prefab +302 -302
  65. package/{Samples → Samples~}/Dialogue_Events_Template.prefab.meta +7 -7
  66. package/{Samples → Samples~}/Dialogue_Line_Loader.prefab +1282 -1282
  67. package/{Samples → Samples~}/Dialogue_Line_Loader.prefab.meta +7 -7
  68. package/{Samples → Samples~}/Dialogue_Line_Reader.prefab +3688 -3688
  69. package/{Samples → Samples~}/Dialogue_Line_Reader.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Name_Saver.prefab +48 -48
  71. package/{Samples → Samples~}/Dialogue_Name_Saver.prefab.meta +7 -7
  72. package/{Samples → Samples~}/Dialogue_System_Shell.prefab +325 -325
  73. package/{Samples → Samples~}/Dialogue_System_Shell.prefab.meta +7 -7
  74. package/{Samples → Samples~}/Dialogue_System_Template.prefab +1138 -1138
  75. package/{Samples → Samples~}/Dialogue_System_Template.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fast_Forward_To_Line_Tool.prefab +53 -53
  77. package/{Samples → Samples~}/Fast_Forward_To_Line_Tool.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Instant_Dialogue_Ender.prefab +141 -141
  79. package/{Samples → Samples~}/Instant_Dialogue_Ender.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Instant_Dialogue_Finisher.prefab +172 -172
  81. package/{Samples → Samples~}/Instant_Dialogue_Finisher.prefab.meta +7 -7
  82. package/{Samples → Samples~}/Instant_Dialogue_Starter.prefab +55 -55
  83. package/{Samples → Samples~}/Instant_Dialogue_Starter.prefab.meta +7 -7
  84. package/{Samples → Samples~}/On_Loading_Through_Scene_Transition.prefab +48 -48
  85. package/{Samples → Samples~}/On_Loading_Through_Scene_Transition.prefab.meta +7 -7
  86. package/{Samples → Samples~}/Scene_Event_On_Text_Display.prefab +47 -47
  87. package/{Samples → Samples~}/Scene_Event_On_Text_Display.prefab.meta +7 -7
  88. package/{Samples → Samples~}/Trial_Dialogue_Asset_Reader.prefab +561 -561
  89. package/{Samples → Samples~}/Trial_Dialogue_Asset_Reader.prefab.meta +7 -7
  90. package/{Samples → Samples~}/Trial_Dialogue_Asset_Starter.prefab +239 -239
  91. package/{Samples → Samples~}/Trial_Dialogue_Asset_Starter.prefab.meta +7 -7
  92. package/{Samples → Samples~}/Trial_Dialogue_Line_Loader.prefab +941 -941
  93. package/{Samples → Samples~}/Trial_Dialogue_Line_Loader.prefab.meta +7 -7
  94. package/{Samples → Samples~}/Trial_Dialogue_Loader.prefab +232 -232
  95. package/{Samples → Samples~}/Trial_Dialogue_Loader.prefab.meta +7 -7
  96. package/{Samples → Samples~}/Tween_Waiter_Handler.prefab +46 -46
  97. package/{Samples → Samples~}/Tween_Waiter_Handler.prefab.meta +7 -7
  98. package/package.json +39 -34
  99. package/package.json.meta +7 -7
  100. package/Samples.meta +0 -8
@@ -1,240 +1,240 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues.Ending;
3
- using DREditor.Dialogues.Finishing;
4
- using DREditor.EventObjects;
5
- using DREditor.Services;
6
- using System;
7
- using System.Collections;
8
- using System.Collections.Generic;
9
- using System.Linq;
10
- using UnityEngine;
11
- using UnityEngine.Serialization;
12
-
13
- namespace DREditor.Dialogues.Implementation
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [ClassHeader(nameof(DialogueEnder) + ", " + nameof(IToTitleScreen) +
19
- "\n\n")]
20
- public class DialogueAssetEnder : DialogueEnder, IToTitleScreen
21
- {
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [Header("")]
26
- [Divider]
27
- [Tooltip("")]
28
- [SerializeField] protected BoolWithEvent isWaiting = null;
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- [Tooltip("")]
34
- [SerializeField] protected BoolWithEvent isGoingToMainMenu = null;
35
-
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- [Tooltip("")]
40
- [SerializeField] protected BoolWithEvent inDialogue = null;
41
-
42
- /// <summary>
43
- ///
44
- /// </summary>
45
- [Tooltip("")]
46
- [SerializeField] protected BoolWithEvent inInstant = null;
47
-
48
- /// <summary>
49
- ///
50
- /// </summary>
51
- [Tooltip("")]
52
- [SerializeField] protected BoolWithEvent inTrialMode = null;
53
-
54
-
55
- /// <summary>
56
- ///
57
- /// </summary>
58
- [Header("")]
59
- [Divider]
60
- [Tooltip("")]
61
- [SerializeField] protected DialogueEnder InstantDialogueEnder = null;
62
-
63
- /// <summary>
64
- ///
65
- /// </summary>
66
- [Tooltip("")]
67
- [SerializeField] protected DialogueFinisher DialogueFinisher = null;
68
-
69
-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- [Header("")]
74
- [Divider]
75
- [Tooltip("")]
76
- [SerializeField] protected List<DialogueComponent> EarlyResolvableComponents = new();
77
-
78
- /// <summary>
79
- ///
80
- /// </summary>
81
- [Tooltip("")]
82
- [SerializeField] protected int collectionID = 1;
83
-
84
- /// <summary>
85
- ///
86
- /// </summary>
87
- [Tooltip("")]
88
- [SerializeField] protected string orderFieldName = "resolveOrder";
89
-
90
- /// <summary>
91
- ///
92
- /// </summary>
93
- [Tooltip("")]
94
- [SerializeField] protected DialogueComponentCollection<IResolvableDialogueComponent> resolvableCollection = new();
95
-
96
- /// <summary>
97
- ///
98
- /// </summary>
99
- [FormerlySerializedAs("ResolvableComponents")]
100
- [Tooltip("")]
101
- [SerializeField] protected List<DialogueComponent> overrideComponents = new();
102
-
103
-
104
- protected virtual void Awake() => resolvableCollection.Initialize(transform, orderFieldName, collectionID);
105
-
106
- protected virtual void OnValidate() => resolvableCollection.Initialize(transform, orderFieldName, collectionID);
107
-
108
-
109
- /// <inheritdoc/>
110
- public override void StopDialogue() => StartCoroutine(EndDialogue());
111
-
112
- /// <inheritdoc/>
113
- public override IEnumerator EndDialogue(bool useDialogueFinisher = true)
114
- {
115
- UnityEngine.Debug.Log($"REPORT: {nameof(DialogueAssetEnder)}: Ending Dialogue process started.");
116
-
117
- yield return ResolveDialogueComponentsEarly();
118
-
119
-
120
- bool stopEarly = false;
121
-
122
- yield return CheckStopProcessEarly(useDialogueFinisher, () => { stopEarly = true; });
123
-
124
- if (stopEarly)
125
- yield break;
126
-
127
-
128
- yield return ResolveDialogueComponents();
129
-
130
- ResolveDialogueEventHandler();
131
-
132
- if (useDialogueFinisher)
133
- FinishDialogue();
134
-
135
- yield break;
136
- }
137
-
138
- /// <summary>
139
- ///
140
- /// </summary>
141
- /// <returns></returns>
142
- protected virtual IEnumerator ResolveDialogueComponentsEarly()
143
- {
144
- foreach (var component in EarlyResolvableComponents)
145
- if (component != null && component is IEarlyResolvableDialogueComponent resolvable)
146
- yield return resolvable.ResolveEarly();
147
-
148
- yield break;
149
- }
150
-
151
- /// <summary>
152
- ///
153
- /// </summary>
154
- /// <param name="finishDialogue"></param>
155
- /// <param name="stopEarlyCallback"></param>
156
- /// <returns></returns>
157
- /// <remarks></remarks>
158
- protected virtual IEnumerator CheckStopProcessEarly(bool finishDialogue = true, Action stopEarlyCallback = null)
159
- {
160
- if (isWaiting.Value)
161
- {
162
- isWaiting.Value = false;
163
-
164
- stopEarlyCallback?.Invoke();
165
-
166
- yield break;
167
- }
168
-
169
- if (inInstant.Value)
170
- {
171
- if (InstantDialogueEnder != null && InstantDialogueEnder != this)
172
- {
173
- yield return InstantDialogueEnder.EndDialogue(finishDialogue);
174
-
175
- stopEarlyCallback?.Invoke();
176
-
177
- yield break;
178
- }
179
- else
180
- {
181
- UnityEngine.Debug.LogWarning($"ALERT: {nameof(DialogueAssetEnder)}: The alternate Dialogue Ender" +
182
- " was either null or recursively implemented. Using Default.");
183
-
184
- inInstant.Value = false;
185
- }
186
- }
187
-
188
- yield break;
189
- }
190
-
191
- /// <summary>
192
- ///
193
- /// </summary>
194
- protected virtual IEnumerator ResolveDialogueComponents()
195
- {
196
- IEnumerable componentList = overrideComponents.Count > 0 ? overrideComponents :
197
- resolvableCollection.components.OrderBy(com => com.Order);
198
-
199
- foreach (var component in componentList)
200
- if (component != null && component is IResolvableDialogueComponent resolvable)
201
- if (resolvable.UseRoutineToResolve())
202
- yield return resolvable.ResolveRoutine();
203
- else
204
- resolvable.Resolve();
205
-
206
- yield break;
207
- }
208
-
209
- /// <inheritdoc/>
210
- public override void FinishDialogue() => DialogueFinisher.FinishDialogue();
211
-
212
-
213
- /// <inheritdoc/>
214
- public virtual void ToTitleScreen() => ResetDialogueIfNotInTrial();
215
-
216
- /// <summary>
217
- ///
218
- /// </summary>
219
- protected virtual void ResetDialogueIfNotInTrial()
220
- {
221
- if (inDialogue.Value && !inTrialMode.Value)
222
- {
223
- UnityEngine.Debug.Log($"REPORT: {nameof(DialogueAssetEnder)}: " +
224
- $"Stopping dialogue to reset the system.");
225
-
226
- SetGoingToMainMenuModeOn();
227
-
228
- StopDialogue();
229
- }
230
- else
231
- UnityEngine.Debug.Log($"REPORT: {nameof(DialogueAssetEnder)}: " +
232
- $"Gameplay wasn't in dialogue so not resetting when going to title screen");
233
- }
234
-
235
- /// <summary>
236
- ///
237
- /// </summary>
238
- protected virtual void SetGoingToMainMenuModeOn() => isGoingToMainMenu.SetValue(true);
239
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Ending;
3
+ using DREditor.Dialogues.Finishing;
4
+ using DREditor.EventObjects;
5
+ using DREditor.Services;
6
+ using System;
7
+ using System.Collections;
8
+ using System.Collections.Generic;
9
+ using System.Linq;
10
+ using UnityEngine;
11
+ using UnityEngine.Serialization;
12
+
13
+ namespace DREditor.Dialogues.Implementation
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [ClassHeader(nameof(DialogueEnder) + ", " + nameof(IToTitleScreen) +
19
+ "\n\n")]
20
+ public class DialogueAssetEnder : DialogueEnder, IToTitleScreen
21
+ {
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Header("")]
26
+ [Divider]
27
+ [Tooltip("")]
28
+ [SerializeField] protected BoolWithEvent isWaiting = null;
29
+
30
+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ [Tooltip("")]
34
+ [SerializeField] protected BoolWithEvent isGoingToMainMenu = null;
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ [Tooltip("")]
40
+ [SerializeField] protected BoolWithEvent inDialogue = null;
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
45
+ [Tooltip("")]
46
+ [SerializeField] protected BoolWithEvent inInstant = null;
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ [Tooltip("")]
52
+ [SerializeField] protected BoolWithEvent inTrialMode = null;
53
+
54
+
55
+ /// <summary>
56
+ ///
57
+ /// </summary>
58
+ [Header("")]
59
+ [Divider]
60
+ [Tooltip("")]
61
+ [SerializeField] protected DialogueEnder InstantDialogueEnder = null;
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ [Tooltip("")]
67
+ [SerializeField] protected DialogueFinisher DialogueFinisher = null;
68
+
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ [Header("")]
74
+ [Divider]
75
+ [Tooltip("")]
76
+ [SerializeField] protected List<DialogueComponent> EarlyResolvableComponents = new();
77
+
78
+ /// <summary>
79
+ ///
80
+ /// </summary>
81
+ [Tooltip("")]
82
+ [SerializeField] protected int collectionID = 1;
83
+
84
+ /// <summary>
85
+ ///
86
+ /// </summary>
87
+ [Tooltip("")]
88
+ [SerializeField] protected string orderFieldName = "resolveOrder";
89
+
90
+ /// <summary>
91
+ ///
92
+ /// </summary>
93
+ [Tooltip("")]
94
+ [SerializeField] protected DialogueComponentCollection<IResolvableDialogueComponent> resolvableCollection = new();
95
+
96
+ /// <summary>
97
+ ///
98
+ /// </summary>
99
+ [FormerlySerializedAs("ResolvableComponents")]
100
+ [Tooltip("")]
101
+ [SerializeField] protected List<DialogueComponent> overrideComponents = new();
102
+
103
+
104
+ protected virtual void Awake() => resolvableCollection.Initialize(transform, orderFieldName, collectionID);
105
+
106
+ protected virtual void OnValidate() => resolvableCollection.Initialize(transform, orderFieldName, collectionID);
107
+
108
+
109
+ /// <inheritdoc/>
110
+ public override void StopDialogue() => StartCoroutine(EndDialogue());
111
+
112
+ /// <inheritdoc/>
113
+ public override IEnumerator EndDialogue(bool useDialogueFinisher = true)
114
+ {
115
+ UnityEngine.Debug.Log($"REPORT: {nameof(DialogueAssetEnder)}: Ending Dialogue process started.");
116
+
117
+ yield return ResolveDialogueComponentsEarly();
118
+
119
+
120
+ bool stopEarly = false;
121
+
122
+ yield return CheckStopProcessEarly(useDialogueFinisher, () => { stopEarly = true; });
123
+
124
+ if (stopEarly)
125
+ yield break;
126
+
127
+
128
+ yield return ResolveDialogueComponents();
129
+
130
+ ResolveDialogueEventHandler();
131
+
132
+ if (useDialogueFinisher)
133
+ FinishDialogue();
134
+
135
+ yield break;
136
+ }
137
+
138
+ /// <summary>
139
+ ///
140
+ /// </summary>
141
+ /// <returns></returns>
142
+ protected virtual IEnumerator ResolveDialogueComponentsEarly()
143
+ {
144
+ foreach (var component in EarlyResolvableComponents)
145
+ if (component != null && component is IEarlyResolvableDialogueComponent resolvable)
146
+ yield return resolvable.ResolveEarly();
147
+
148
+ yield break;
149
+ }
150
+
151
+ /// <summary>
152
+ ///
153
+ /// </summary>
154
+ /// <param name="finishDialogue"></param>
155
+ /// <param name="stopEarlyCallback"></param>
156
+ /// <returns></returns>
157
+ /// <remarks></remarks>
158
+ protected virtual IEnumerator CheckStopProcessEarly(bool finishDialogue = true, Action stopEarlyCallback = null)
159
+ {
160
+ if (isWaiting.Value)
161
+ {
162
+ isWaiting.Value = false;
163
+
164
+ stopEarlyCallback?.Invoke();
165
+
166
+ yield break;
167
+ }
168
+
169
+ if (inInstant.Value)
170
+ {
171
+ if (InstantDialogueEnder != null && InstantDialogueEnder != this)
172
+ {
173
+ yield return InstantDialogueEnder.EndDialogue(finishDialogue);
174
+
175
+ stopEarlyCallback?.Invoke();
176
+
177
+ yield break;
178
+ }
179
+ else
180
+ {
181
+ UnityEngine.Debug.LogWarning($"ALERT: {nameof(DialogueAssetEnder)}: The alternate Dialogue Ender" +
182
+ " was either null or recursively implemented. Using Default.");
183
+
184
+ inInstant.Value = false;
185
+ }
186
+ }
187
+
188
+ yield break;
189
+ }
190
+
191
+ /// <summary>
192
+ ///
193
+ /// </summary>
194
+ protected virtual IEnumerator ResolveDialogueComponents()
195
+ {
196
+ IEnumerable componentList = overrideComponents.Count > 0 ? overrideComponents :
197
+ resolvableCollection.components.OrderBy(com => com.Order);
198
+
199
+ foreach (var component in componentList)
200
+ if (component != null && component is IResolvableDialogueComponent resolvable)
201
+ if (resolvable.UseRoutineToResolve())
202
+ yield return resolvable.ResolveRoutine();
203
+ else
204
+ resolvable.Resolve();
205
+
206
+ yield break;
207
+ }
208
+
209
+ /// <inheritdoc/>
210
+ public override void FinishDialogue() => DialogueFinisher.FinishDialogue();
211
+
212
+
213
+ /// <inheritdoc/>
214
+ public virtual void ToTitleScreen() => ResetDialogueIfNotInTrial();
215
+
216
+ /// <summary>
217
+ ///
218
+ /// </summary>
219
+ protected virtual void ResetDialogueIfNotInTrial()
220
+ {
221
+ if (inDialogue.Value && !inTrialMode.Value)
222
+ {
223
+ UnityEngine.Debug.Log($"REPORT: {nameof(DialogueAssetEnder)}: " +
224
+ $"Stopping dialogue to reset the system.");
225
+
226
+ SetGoingToMainMenuModeOn();
227
+
228
+ StopDialogue();
229
+ }
230
+ else
231
+ UnityEngine.Debug.Log($"REPORT: {nameof(DialogueAssetEnder)}: " +
232
+ $"Gameplay wasn't in dialogue so not resetting when going to title screen");
233
+ }
234
+
235
+ /// <summary>
236
+ ///
237
+ /// </summary>
238
+ protected virtual void SetGoingToMainMenuModeOn() => isGoingToMainMenu.SetValue(true);
239
+ }
240
240
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 2baeef8e8d6ed7449b113718cb9c3c85
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 2baeef8e8d6ed7449b113718cb9c3c85
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant: