net.dreditor.chapterselection 0.0.0-stage → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ChapterSceneByLatestObjective.cs +189 -0
- package/ChapterSceneByLatestObjective.cs.meta +2 -0
- package/ChapterSceneHandler.cs +152 -0
- package/ChapterSceneHandler.cs.meta +11 -0
- package/ChapterSectionBase.cs +140 -0
- package/ChapterSectionBase.cs.meta +11 -0
- package/ChapterSelectCollection.cs +49 -0
- package/ChapterSelectCollection.cs.meta +2 -0
- package/ChapterSelectCollectionBase.cs +72 -0
- package/ChapterSelectCollectionBase.cs.meta +2 -0
- package/ChapterSelectData.cs +56 -0
- package/ChapterSelectData.cs.meta +11 -0
- package/ChapterSelectDatabase.cs +29 -0
- package/ChapterSelectDatabase.cs.meta +11 -0
- package/ChapterSelectFallbackEvaluator.cs +25 -0
- package/ChapterSelectFallbackEvaluator.cs.meta +2 -0
- package/ChapterSelectHandler.cs +61 -0
- package/ChapterSelectHandler.cs.meta +11 -0
- package/ChapterSelectHistoryManager.cs +16 -0
- package/ChapterSelectHistoryManager.cs.meta +2 -0
- package/ChapterSelectManager.cs +197 -0
- package/ChapterSelectManager.cs.meta +11 -0
- package/ChapterSelectSaveData.cs +54 -0
- package/ChapterSelectSaveData.cs.meta +2 -0
- package/ChapterSelectUIHandler.cs +137 -0
- package/ChapterSelectUIHandler.cs.meta +11 -0
- package/ChapterSubSectionBase.cs +78 -0
- package/ChapterSubSectionBase.cs.meta +2 -0
- package/DREditor.ChapterSelection.asmdef +20 -0
- package/DREditor.ChapterSelection.asmdef.meta +7 -0
- package/IChapterSelectData.cs +15 -0
- package/IChapterSelectData.cs.meta +2 -0
- package/Samples~/Animations/ChapSelect.controller +191 -0
- package/Samples~/Animations/ChapSelect.controller.meta +8 -0
- package/Samples~/Animations/HideChapterSelect.anim +232 -0
- package/Samples~/Animations/HideChapterSelect.anim.meta +8 -0
- package/Samples~/Animations.meta +8 -0
- package/Samples~/CS_Select_Button_DRE.prefab +305 -0
- package/Samples~/CS_Select_Button_DRE.prefab.meta +7 -0
- package/Samples~/Chapter_Scene_UI_Canvas_Shell.prefab +393 -0
- package/Samples~/Chapter_Scene_UI_Canvas_Shell.prefab.meta +7 -0
- package/Samples~/Chapter_Scene_UI_Canvas_Template.prefab +771 -0
- package/Samples~/Chapter_Scene_UI_Canvas_Template.prefab.meta +7 -0
- package/Samples~/Chapter_Select_Difficulty_UI_Canvas_Template.prefab +226 -0
- package/Samples~/Chapter_Select_Difficulty_UI_Canvas_Template.prefab.meta +7 -0
- package/Samples~/Chapter_Select_History_Manager.prefab +98 -0
- package/Samples~/Chapter_Select_History_Manager.prefab.meta +7 -0
- package/Samples~/Chapter_Select_System_Shell.prefab +61 -0
- package/Samples~/Chapter_Select_System_Shell.prefab.meta +7 -0
- package/Samples~/Chapter_Select_System_Template.prefab +549 -0
- package/Samples~/Chapter_Select_System_Template.prefab.meta +7 -0
- package/Samples~/Chapter_Select_UI_Canvas_Shell.prefab +543 -0
- package/Samples~/Chapter_Select_UI_Canvas_Shell.prefab.meta +7 -0
- package/Samples~/Chapter_Select_UI_Canvas_Template.prefab +1001 -0
- package/Samples~/Chapter_Select_UI_Canvas_Template.prefab.meta +7 -0
- package/Samples~/StartChapterSelectGame.asset +15 -0
- package/Samples~/StartChapterSelectGame.asset.meta +8 -0
- package/SceneDataProvider.cs +26 -0
- package/SceneDataProvider.cs.meta +11 -0
- package/SceneDataProviderBase.cs +37 -0
- package/SceneDataProviderBase.cs.meta +11 -0
- package/UnlockChapterSelectScene.cs +49 -0
- package/UnlockChapterSelectScene.cs.meta +2 -0
- package/package.json +40 -4
- package/package.json.meta +7 -0
- package/README.md +0 -3
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.UI;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace DREditor.ChapterSelection
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{
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/// <summary>
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///
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/// </summary>
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public abstract class ChapterSubSectionBase : ChapterSectionBase
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected MenuGroupBase startGameGroup = null;
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/// <summary>
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///
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/// </summary>
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protected readonly List<UnityAction> buttonActions = new();
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protected virtual void OnEnable() => SubscribeButtonSelection();
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/// <summary>
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///
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/// </summary>
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protected virtual void SubscribeButtonSelection()
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{
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foreach (var button in sectionButtons)
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{
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void ButtonAction() => SetSelectedSection(button);
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button.onClick.AddListener(ButtonAction);
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button.onClick.AddListener(ChangeGroup);
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buttonActions.Add(ButtonAction);
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}
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void ChangeGroup()
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{
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if (startGameGroup != null && TryGetComponent(out MenuGroupBase menuGroup))
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menuGroup.ChangeGroup(startGameGroup);
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else if (startGameGroup == null)
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UnityEngine.Debug.LogError($"ALERT: The field: {nameof(startGameGroup)} has not been assigned!");
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else
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UnityEngine.Debug.LogError($"ALERT: There is no Menu Group on {gameObject.name} when there must be!");
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}
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protected virtual void OnDisable() => UnsubscribeButtonSelection();
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/// <summary>
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///
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/// </summary>
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protected virtual void UnsubscribeButtonSelection()
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{
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for (int i = 0; i < sectionButtons.Count; i++)
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{
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if (i < buttonActions.Count)
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sectionButtons[i].onClick.RemoveListener(buttonActions[i]);
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sectionButtons[i].onClick.RemoveListener(ChangeGroup);
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}
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buttonActions.Clear();
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}
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}
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}
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{
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"name": "DREditor.ChapterSelection",
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"rootNamespace": "",
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"references": [
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"Unity.InputSystem",
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"DREditor",
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"DREditor.Controls",
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"DREditor.Progressing.Handling",
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"DREditor.UI"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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namespace DREditor.ChapterSelection
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{
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/// <summary>
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///
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/// </summary>
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public interface IChapterSelectData
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="obj"></param>
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void Add(object obj);
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}
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}
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%YAML 1.1
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m_Name: ChapSelect
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m_AnimatorParameters:
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