net.dreditor.camerapostprocess 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BlurCameraRenderManager.cs +213 -213
- package/BlurCameraRenderManager.cs.meta +11 -11
- package/BlurRenderQueueSettings.cs +28 -28
- package/BlurRenderQueueSettings.cs.meta +11 -11
- package/BlurSettingsHandler.cs +58 -58
- package/BlurSettingsHandler.cs.meta +11 -11
- package/BlurVisionEvent.cs +208 -208
- package/BlurVisionEvent.cs.meta +11 -11
- package/CameraPostProcessingExtentions.cs +44 -44
- package/CameraPostProcessingExtentions.cs.meta +11 -11
- package/DREditor.CameraPostProcess.asmdef +19 -19
- package/DREditor.CameraPostProcess.asmdef.meta +7 -7
- package/PostProcessChanger.cs +223 -223
- package/PostProcessChanger.cs.meta +11 -11
- package/PostProcessState.cs +66 -66
- package/PostProcessState.cs.meta +11 -11
- package/PostProcessingColorEventHandler.cs +172 -172
- package/PostProcessingColorEventHandler.cs.meta +11 -11
- package/{Samples → Samples~}/BlurRenderQueueSettings.asset +15 -15
- package/{Samples → Samples~}/BlurRenderQueueSettings.asset.meta +8 -8
- package/{Samples → Samples~}/Blur_Camera_Render_Manager.prefab +73 -73
- package/{Samples → Samples~}/Blur_Camera_Render_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/PostProcessState Blur Camera.asset +19 -19
- package/{Samples → Samples~}/PostProcessState Blur Camera.asset.meta +8 -8
- package/{Samples → Samples~}/PostProcessState Dialogue Camera.asset +19 -19
- package/{Samples → Samples~}/PostProcessState Dialogue Camera.asset.meta +8 -8
- package/{Samples → Samples~}/PostProcessState Main Camera.asset +19 -19
- package/{Samples → Samples~}/PostProcessState Main Camera.asset.meta +8 -8
- package/{Samples → Samples~}/PostProcessState Protag Camera.asset +19 -19
- package/{Samples → Samples~}/PostProcessState Protag Camera.asset.meta +8 -8
- package/package.json +42 -37
- package/package.json.meta +7 -7
- package/readme.txt +22 -22
- package/readme.txt.meta +7 -7
- package/Samples.meta +0 -8
package/.attestation.p7m
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if DOTWEEN
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using DG.Tweening;
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#endif
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using DREditor.EventObjects;
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using DREditor.Services;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.CamerasPostProcess
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(ServiceHolder<BlurCameraRenderManager>) + " for type: " + nameof(BlurCameraRenderManager) +
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"\n\n")]
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public class BlurCameraRenderManager : ServiceHolder<BlurCameraRenderManager>, IToTitleScreen
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool lowSpecCamRender = false;
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/// <summary>
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///
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/// </summary>
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[ReadOnly]
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[Tooltip("")]
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[SerializeField] protected List<string> renderingCodes = new();
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected StringWithEvent blurCamCode = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent blurCameraEnabled = null;
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] UnityEngine.Camera dialogueCamera = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string dialogueCameraName = "Dialogue";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string renderCamCode = "Cam";
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/// <summary>
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///
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/// </summary>
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protected bool mainCameraIsTweening = false;
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/// <inheritdoc/>
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protected override void Awake()
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{
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base.Awake();
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renderingCodes.RemoveAll(string.IsNullOrWhiteSpace);
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InitializeMissingCamera(ref dialogueCamera, dialogueCameraName);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="camera"></param>
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/// <param name="identifier"></param>
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protected virtual void InitializeMissingCamera(ref UnityEngine.Camera camera, string identifier)
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{
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if (camera == null)
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camera = FindObjectsByType<UnityEngine.Camera>()
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.Where(camera => camera.gameObject.name.Contains(identifier))
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.FirstOrDefault();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void Start() => blurCamCode.AddListener(EvaluateCameraCode);
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable() => blurCamCode.RemoveListener(EvaluateCameraCode);
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/// <summary>
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///
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/// </summary>
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/// <param name="renderCode"></param>
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protected virtual void EvaluateCameraCode(string renderCode)
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{
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if (!renderingCodes.Contains(renderCode))
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AddRenderQueue(renderCode);
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else
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RemoveRenderQueue(renderCode);
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}
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#if DOTWEEN
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/// <summary>
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///
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/// </summary>
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protected virtual void Update()
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{
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if (lowSpecCamRender)
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CheckIfCamerasTweening();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void CheckIfCamerasTweening()
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{
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if (DOTween.IsTweening(dialogueCamera.transform) && !mainCameraIsTweening)
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{
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AddRenderQueue(renderCamCode);
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mainCameraIsTweening = true;
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}
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else if (!DOTween.IsTweening(dialogueCamera.transform) && mainCameraIsTweening)
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{
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RemoveRenderQueue(renderCamCode);
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mainCameraIsTweening = false;
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}
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}
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#endif
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/// <summary>
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///
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/// </summary>
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/// <param name="queueCode"></param>
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public virtual void AddRenderQueue(string queueCode)
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{
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if (!lowSpecCamRender || string.IsNullOrEmpty(queueCode))
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return;
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if (renderingCodes.Count == 0)
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blurCameraEnabled.SetValue(true);
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UnityEngine.Debug.Log($"REPORT: {ToString()}: Adding to render queue" + queueCode);
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renderingCodes.Add(queueCode);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="queueCode"></param>
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public virtual void RemoveRenderQueue(string queueCode)
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{
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if (!lowSpecCamRender || string.IsNullOrEmpty(queueCode))
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return;
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renderingCodes.Remove(queueCode);
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UnityEngine.Debug.Log($"REPORT: {ToString()}: Removing from render queue" + queueCode);
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#if DOTWEEN
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if (renderingCodes.Count == 0 && !DOTween.IsTweening(dialogueCamera.transform))
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#else
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if (renderingCodes.Count == 0)
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#endif
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blurCameraEnabled.SetValue(false);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public virtual bool UsingLowSpecCamRender() => lowSpecCamRender;
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/// </summary>
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/// <param name="to"></param>
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public virtual void SetLowSpecCamRender(bool to) => lowSpecCamRender = to;
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/// <inheritdoc/>
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public virtual void ToTitleScreen() => ClearRenderQ();
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/// <summary>
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///
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/// </summary>
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protected virtual void ClearRenderQ()
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{
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renderingCodes.Clear();
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blurCameraEnabled.SetValue(false);
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if DOTWEEN
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using DG.Tweening;
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#endif
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using DREditor.EventObjects;
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using DREditor.Services;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.CamerasPostProcess
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(ServiceHolder<BlurCameraRenderManager>) + " for type: " + nameof(BlurCameraRenderManager) +
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"\n\n")]
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public class BlurCameraRenderManager : ServiceHolder<BlurCameraRenderManager>, IToTitleScreen
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool lowSpecCamRender = false;
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/// <summary>
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///
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/// </summary>
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[ReadOnly]
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[Tooltip("")]
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[SerializeField] protected List<string> renderingCodes = new();
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected StringWithEvent blurCamCode = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent blurCameraEnabled = null;
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] UnityEngine.Camera dialogueCamera = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string dialogueCameraName = "Dialogue";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string renderCamCode = "Cam";
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/// <summary>
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///
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/// </summary>
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protected bool mainCameraIsTweening = false;
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/// <inheritdoc/>
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protected override void Awake()
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{
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base.Awake();
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renderingCodes.RemoveAll(string.IsNullOrWhiteSpace);
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InitializeMissingCamera(ref dialogueCamera, dialogueCameraName);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="camera"></param>
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/// <param name="identifier"></param>
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protected virtual void InitializeMissingCamera(ref UnityEngine.Camera camera, string identifier)
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{
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if (camera == null)
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camera = FindObjectsByType<UnityEngine.Camera>()
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.Where(camera => camera.gameObject.name.Contains(identifier))
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.FirstOrDefault();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void Start() => blurCamCode.AddListener(EvaluateCameraCode);
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable() => blurCamCode.RemoveListener(EvaluateCameraCode);
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/// <summary>
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///
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/// </summary>
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/// <param name="renderCode"></param>
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protected virtual void EvaluateCameraCode(string renderCode)
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{
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if (!renderingCodes.Contains(renderCode))
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AddRenderQueue(renderCode);
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else
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RemoveRenderQueue(renderCode);
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}
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#if DOTWEEN
|
|
123
|
+
/// <summary>
|
|
124
|
+
///
|
|
125
|
+
/// </summary>
|
|
126
|
+
protected virtual void Update()
|
|
127
|
+
{
|
|
128
|
+
if (lowSpecCamRender)
|
|
129
|
+
CheckIfCamerasTweening();
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/// <summary>
|
|
133
|
+
///
|
|
134
|
+
/// </summary>
|
|
135
|
+
protected virtual void CheckIfCamerasTweening()
|
|
136
|
+
{
|
|
137
|
+
if (DOTween.IsTweening(dialogueCamera.transform) && !mainCameraIsTweening)
|
|
138
|
+
{
|
|
139
|
+
AddRenderQueue(renderCamCode);
|
|
140
|
+
|
|
141
|
+
mainCameraIsTweening = true;
|
|
142
|
+
}
|
|
143
|
+
else if (!DOTween.IsTweening(dialogueCamera.transform) && mainCameraIsTweening)
|
|
144
|
+
{
|
|
145
|
+
RemoveRenderQueue(renderCamCode);
|
|
146
|
+
|
|
147
|
+
mainCameraIsTweening = false;
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
#endif
|
|
151
|
+
/// <summary>
|
|
152
|
+
///
|
|
153
|
+
/// </summary>
|
|
154
|
+
/// <param name="queueCode"></param>
|
|
155
|
+
public virtual void AddRenderQueue(string queueCode)
|
|
156
|
+
{
|
|
157
|
+
if (!lowSpecCamRender || string.IsNullOrEmpty(queueCode))
|
|
158
|
+
return;
|
|
159
|
+
|
|
160
|
+
if (renderingCodes.Count == 0)
|
|
161
|
+
blurCameraEnabled.SetValue(true);
|
|
162
|
+
|
|
163
|
+
UnityEngine.Debug.Log($"REPORT: {ToString()}: Adding to render queue" + queueCode);
|
|
164
|
+
|
|
165
|
+
renderingCodes.Add(queueCode);
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
/// <summary>
|
|
169
|
+
///
|
|
170
|
+
/// </summary>
|
|
171
|
+
/// <param name="queueCode"></param>
|
|
172
|
+
public virtual void RemoveRenderQueue(string queueCode)
|
|
173
|
+
{
|
|
174
|
+
if (!lowSpecCamRender || string.IsNullOrEmpty(queueCode))
|
|
175
|
+
return;
|
|
176
|
+
|
|
177
|
+
renderingCodes.Remove(queueCode);
|
|
178
|
+
|
|
179
|
+
UnityEngine.Debug.Log($"REPORT: {ToString()}: Removing from render queue" + queueCode);
|
|
180
|
+
#if DOTWEEN
|
|
181
|
+
if (renderingCodes.Count == 0 && !DOTween.IsTweening(dialogueCamera.transform))
|
|
182
|
+
#else
|
|
183
|
+
if (renderingCodes.Count == 0)
|
|
184
|
+
#endif
|
|
185
|
+
blurCameraEnabled.SetValue(false);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/// <summary>
|
|
189
|
+
///
|
|
190
|
+
/// </summary>
|
|
191
|
+
/// <returns></returns>
|
|
192
|
+
public virtual bool UsingLowSpecCamRender() => lowSpecCamRender;
|
|
193
|
+
|
|
194
|
+
/// <summary>
|
|
195
|
+
///
|
|
196
|
+
/// </summary>
|
|
197
|
+
/// <param name="to"></param>
|
|
198
|
+
public virtual void SetLowSpecCamRender(bool to) => lowSpecCamRender = to;
|
|
199
|
+
|
|
200
|
+
|
|
201
|
+
/// <inheritdoc/>
|
|
202
|
+
public virtual void ToTitleScreen() => ClearRenderQ();
|
|
203
|
+
|
|
204
|
+
/// <summary>
|
|
205
|
+
///
|
|
206
|
+
/// </summary>
|
|
207
|
+
protected virtual void ClearRenderQ()
|
|
208
|
+
{
|
|
209
|
+
renderingCodes.Clear();
|
|
210
|
+
|
|
211
|
+
blurCameraEnabled.SetValue(false);
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
214
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 8afa7dbabfb774c47b3cc430ab9cf22e
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 8afa7dbabfb774c47b3cc430ab9cf22e
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
|
@@ -1,29 +1,29 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System;
|
|
3
|
-
using UnityEngine;
|
|
4
|
-
|
|
5
|
-
namespace DREditor.CamerasPostProcess
|
|
6
|
-
{
|
|
7
|
-
/// <summary>
|
|
8
|
-
///
|
|
9
|
-
/// </summary>
|
|
10
|
-
[Serializable]
|
|
11
|
-
[CreateAssetMenu(menuName = "DREditor/Game Settings/Blur Render Queue Settings", fileName = "BlurRenderQueueSettings")]
|
|
12
|
-
public class BlurRenderQueueSettings : ScriptableObject
|
|
13
|
-
{
|
|
14
|
-
/// <summary>
|
|
15
|
-
///
|
|
16
|
-
/// </summary>
|
|
17
|
-
[Header("")]
|
|
18
|
-
[Divider]
|
|
19
|
-
[Tooltip("")]
|
|
20
|
-
public bool useRenderQueue = false;
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
public virtual void PopulateData(ScriptableObject obj)
|
|
24
|
-
{
|
|
25
|
-
if (obj is BlurRenderQueueSettings settings)
|
|
26
|
-
useRenderQueue = settings.useRenderQueue;
|
|
27
|
-
}
|
|
28
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.CamerasPostProcess
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
[Serializable]
|
|
11
|
+
[CreateAssetMenu(menuName = "DREditor/Game Settings/Blur Render Queue Settings", fileName = "BlurRenderQueueSettings")]
|
|
12
|
+
public class BlurRenderQueueSettings : ScriptableObject
|
|
13
|
+
{
|
|
14
|
+
/// <summary>
|
|
15
|
+
///
|
|
16
|
+
/// </summary>
|
|
17
|
+
[Header("")]
|
|
18
|
+
[Divider]
|
|
19
|
+
[Tooltip("")]
|
|
20
|
+
public bool useRenderQueue = false;
|
|
21
|
+
|
|
22
|
+
|
|
23
|
+
public virtual void PopulateData(ScriptableObject obj)
|
|
24
|
+
{
|
|
25
|
+
if (obj is BlurRenderQueueSettings settings)
|
|
26
|
+
useRenderQueue = settings.useRenderQueue;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
29
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 843c041e60e78294e9751f260164fcca
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 843c041e60e78294e9751f260164fcca
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/BlurSettingsHandler.cs
CHANGED
|
@@ -1,59 +1,59 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.CustomSettings;
|
|
3
|
-
using System.Collections.Generic;
|
|
4
|
-
using System.Linq;
|
|
5
|
-
using UnityEngine;
|
|
6
|
-
|
|
7
|
-
namespace DREditor.CamerasPostProcess
|
|
8
|
-
{
|
|
9
|
-
/// <summary>
|
|
10
|
-
///
|
|
11
|
-
/// </summary>
|
|
12
|
-
[ClassHeader("")]
|
|
13
|
-
public class BlurSettingsHandler : MonoBehaviour, ICustomGameSettingsHandler
|
|
14
|
-
{
|
|
15
|
-
/// <summary>
|
|
16
|
-
///
|
|
17
|
-
/// </summary>
|
|
18
|
-
[Tooltip("")]
|
|
19
|
-
[SerializeField] protected string gameSettingID = "BlurCameraQueueManager";
|
|
20
|
-
|
|
21
|
-
/// <summary>
|
|
22
|
-
///
|
|
23
|
-
/// </summary>
|
|
24
|
-
[Tooltip("")]
|
|
25
|
-
[SerializeField] protected BlurCameraRenderManager blurCamManager;
|
|
26
|
-
|
|
27
|
-
/// <summary>
|
|
28
|
-
///
|
|
29
|
-
/// </summary>
|
|
30
|
-
[Tooltip("")]
|
|
31
|
-
[SerializeField] protected BlurRenderQueueSettings renderQueueSettings;
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
/// <inheritdoc/>
|
|
35
|
-
public virtual CustomGameSettings Save() => new(gameSettingID, CustomGameSettings.JObjectSerialize(renderQueueSettings));
|
|
36
|
-
|
|
37
|
-
/// <inheritdoc/>
|
|
38
|
-
public virtual void Load(List<CustomGameSettings> customSettings)
|
|
39
|
-
{
|
|
40
|
-
CustomGameSettings settings = customSettings.Where(x => x.ID == gameSettingID).ToList()[0];
|
|
41
|
-
|
|
42
|
-
BlurRenderQueueSettings loadedBlurSettings =
|
|
43
|
-
CustomGameSettings.JObjectDeserialize<BlurRenderQueueSettings>(settings.data);
|
|
44
|
-
|
|
45
|
-
LoadBlurSettings(loadedBlurSettings);
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
/// <summary>
|
|
49
|
-
///
|
|
50
|
-
/// </summary>
|
|
51
|
-
/// <param name="settings"></param>
|
|
52
|
-
protected virtual void LoadBlurSettings(BlurRenderQueueSettings settings)
|
|
53
|
-
{
|
|
54
|
-
renderQueueSettings.PopulateData(settings);
|
|
55
|
-
|
|
56
|
-
blurCamManager.SetLowSpecCamRender(settings.useRenderQueue);
|
|
57
|
-
}
|
|
58
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.CustomSettings;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.Linq;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
namespace DREditor.CamerasPostProcess
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
///
|
|
11
|
+
/// </summary>
|
|
12
|
+
[ClassHeader("")]
|
|
13
|
+
public class BlurSettingsHandler : MonoBehaviour, ICustomGameSettingsHandler
|
|
14
|
+
{
|
|
15
|
+
/// <summary>
|
|
16
|
+
///
|
|
17
|
+
/// </summary>
|
|
18
|
+
[Tooltip("")]
|
|
19
|
+
[SerializeField] protected string gameSettingID = "BlurCameraQueueManager";
|
|
20
|
+
|
|
21
|
+
/// <summary>
|
|
22
|
+
///
|
|
23
|
+
/// </summary>
|
|
24
|
+
[Tooltip("")]
|
|
25
|
+
[SerializeField] protected BlurCameraRenderManager blurCamManager;
|
|
26
|
+
|
|
27
|
+
/// <summary>
|
|
28
|
+
///
|
|
29
|
+
/// </summary>
|
|
30
|
+
[Tooltip("")]
|
|
31
|
+
[SerializeField] protected BlurRenderQueueSettings renderQueueSettings;
|
|
32
|
+
|
|
33
|
+
|
|
34
|
+
/// <inheritdoc/>
|
|
35
|
+
public virtual CustomGameSettings Save() => new(gameSettingID, CustomGameSettings.JObjectSerialize(renderQueueSettings));
|
|
36
|
+
|
|
37
|
+
/// <inheritdoc/>
|
|
38
|
+
public virtual void Load(List<CustomGameSettings> customSettings)
|
|
39
|
+
{
|
|
40
|
+
CustomGameSettings settings = customSettings.Where(x => x.ID == gameSettingID).ToList()[0];
|
|
41
|
+
|
|
42
|
+
BlurRenderQueueSettings loadedBlurSettings =
|
|
43
|
+
CustomGameSettings.JObjectDeserialize<BlurRenderQueueSettings>(settings.data);
|
|
44
|
+
|
|
45
|
+
LoadBlurSettings(loadedBlurSettings);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/// <summary>
|
|
49
|
+
///
|
|
50
|
+
/// </summary>
|
|
51
|
+
/// <param name="settings"></param>
|
|
52
|
+
protected virtual void LoadBlurSettings(BlurRenderQueueSettings settings)
|
|
53
|
+
{
|
|
54
|
+
renderQueueSettings.PopulateData(settings);
|
|
55
|
+
|
|
56
|
+
blurCamManager.SetLowSpecCamRender(settings.useRenderQueue);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
59
|
}
|