net.dreditor.audio 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ClearAudioSourceOnTitleScreen.cs +50 -50
  3. package/ClearAudioSourceOnTitleScreen.cs.meta +11 -11
  4. package/CreditsMusic.cs +63 -63
  5. package/CreditsMusic.cs.meta +11 -11
  6. package/CreditsMusicUnity.cs +21 -21
  7. package/CreditsMusicUnity.cs.meta +11 -11
  8. package/DREditor.Audio.asmdef +18 -18
  9. package/DREditor.Audio.asmdef.meta +7 -7
  10. package/EnvironmentSFXMananger.cs +159 -159
  11. package/EnvironmentSFXMananger.cs.meta +11 -11
  12. package/EnvironmentSFXManangerBase.cs +23 -23
  13. package/EnvironmentSFXManangerBase.cs.meta +11 -11
  14. package/Music.cs +26 -26
  15. package/Music.cs.meta +11 -11
  16. package/MusicFMOD.cs +31 -31
  17. package/MusicFMOD.cs.meta +11 -11
  18. package/MusicManager.cs +435 -435
  19. package/MusicManager.cs.meta +11 -11
  20. package/MusicManagerBase.cs +114 -114
  21. package/MusicManagerBase.cs.meta +11 -11
  22. package/MusicSaver.cs +126 -126
  23. package/MusicSaver.cs.meta +11 -11
  24. package/MusicTextHandler.cs +118 -118
  25. package/MusicTextHandler.cs.meta +11 -11
  26. package/OnVoiceLineSettingChanged.cs +68 -68
  27. package/OnVoiceLineSettingChanged.cs.meta +11 -11
  28. package/OptionVolume.cs +75 -75
  29. package/OptionVolume.cs.meta +11 -11
  30. package/PlaySelectAudioOnUIChange.cs +41 -41
  31. package/PlaySelectAudioOnUIChange.cs.meta +11 -11
  32. package/PlaySubmitSFXOnClick.cs +22 -22
  33. package/PlaySubmitSFXOnClick.cs.meta +11 -11
  34. package/Playlist.cs +80 -80
  35. package/Playlist.cs.meta +11 -11
  36. package/PlaylistEditor.cs +357 -357
  37. package/PlaylistEditor.cs.meta +11 -11
  38. package/PlaylistFMOD.cs +38 -38
  39. package/PlaylistFMOD.cs.meta +11 -11
  40. package/SFXManager.cs +347 -347
  41. package/SFXManager.cs.meta +11 -11
  42. package/SFXManagerBase.cs +37 -37
  43. package/SFXManagerBase.cs.meta +11 -11
  44. package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab +57 -57
  45. package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab.meta +7 -7
  46. package/{Samples → Samples~}/Credits_Music_Unity.prefab +66 -66
  47. package/{Samples → Samples~}/Credits_Music_Unity.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab +76 -76
  49. package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Environment_SFX_Manager.prefab +146 -146
  51. package/{Samples → Samples~}/Environment_SFX_Manager.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab +96 -96
  53. package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab.meta +7 -7
  54. package/{Samples → Samples~}/Environment_Source.prefab +130 -130
  55. package/{Samples → Samples~}/Environment_Source.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Music_Manager.prefab +146 -146
  57. package/{Samples → Samples~}/Music_Manager.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Music_Manager_Shell.prefab +75 -75
  59. package/{Samples → Samples~}/Music_Manager_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Music_Source.prefab +144 -144
  61. package/{Samples → Samples~}/Music_Source.prefab.meta +7 -7
  62. package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab +53 -53
  63. package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab +46 -46
  65. package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab.meta +7 -7
  66. package/{Samples → Samples~}/SFX_Manager.prefab +397 -397
  67. package/{Samples → Samples~}/SFX_Manager.prefab.meta +7 -7
  68. package/{Samples → Samples~}/SFX_Manager_Shell.prefab +53 -53
  69. package/{Samples → Samples~}/SFX_Manager_Shell.prefab.meta +7 -7
  70. package/{Samples → Samples~}/SFX_Source.prefab +130 -130
  71. package/{Samples → Samples~}/SFX_Source.prefab.meta +7 -7
  72. package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab +51 -51
  73. package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab.meta +7 -7
  74. package/{Samples → Samples~}/Sound_Manager.prefab +473 -473
  75. package/{Samples → Samples~}/Sound_Manager.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Sound_Manager_Events.prefab +261 -261
  77. package/{Samples → Samples~}/Sound_Manager_Events.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Sound_Manager_Shell.prefab +370 -370
  79. package/{Samples → Samples~}/Sound_Manager_Shell.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Sound_Player_DRE.prefab +47 -47
  81. package/{Samples → Samples~}/Sound_Player_DRE.prefab.meta +7 -7
  82. package/{Samples → Samples~}/StopAllAudio.asset +14 -14
  83. package/{Samples → Samples~}/StopAllAudio.asset.meta +8 -8
  84. package/{Samples → Samples~}/UI_Cancel_Source.prefab +130 -130
  85. package/{Samples → Samples~}/UI_Cancel_Source.prefab.meta +7 -7
  86. package/{Samples → Samples~}/UI_Select_Source.prefab +130 -130
  87. package/{Samples → Samples~}/UI_Select_Source.prefab.meta +7 -7
  88. package/{Samples → Samples~}/UI_Submit_Source.prefab +130 -130
  89. package/{Samples → Samples~}/UI_Submit_Source.prefab.meta +7 -7
  90. package/{Samples → Samples~}/Voice_SFX_Manager.prefab +146 -146
  91. package/{Samples → Samples~}/Voice_SFX_Manager.prefab.meta +7 -7
  92. package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab +49 -49
  93. package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab.meta +7 -7
  94. package/{Samples → Samples~}/Voice_Source.prefab +130 -130
  95. package/{Samples → Samples~}/Voice_Source.prefab.meta +7 -7
  96. package/SelectSFXOnSceneEvent.cs +21 -21
  97. package/SelectSFXOnSceneEvent.cs.meta +11 -11
  98. package/SoundManager.cs +190 -190
  99. package/SoundManager.cs.meta +11 -11
  100. package/SoundManagerBase.cs +72 -72
  101. package/SoundManagerBase.cs.meta +11 -11
  102. package/SoundPlayerDRE.cs +26 -26
  103. package/SoundPlayerDRE.cs.meta +11 -11
  104. package/SoundPlayerDREUnity.cs +28 -28
  105. package/SoundPlayerDREUnity.cs.meta +11 -11
  106. package/SoundService.cs +10 -10
  107. package/SoundService.cs.meta +11 -11
  108. package/StopEnvAudioToTitle.cs +16 -16
  109. package/StopEnvAudioToTitle.cs.meta +11 -11
  110. package/VOManagerBase.cs +28 -28
  111. package/VOManagerBase.cs.meta +11 -11
  112. package/VoiceSFXManager.cs +104 -104
  113. package/VoiceSFXManager.cs.meta +11 -11
  114. package/package.json +41 -36
  115. package/package.json.meta +7 -7
  116. package/Samples.meta +0 -8
package/SoundManager.cs CHANGED
@@ -1,191 +1,191 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Services;
3
- #if FMOD_UNITY
4
- using FMOD.Studio;
5
- using FMODUnity;
6
- #endif
7
- using UnityEngine;
8
-
9
- namespace DREditor.Audio
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader(nameof(SoundManagerBase) +
15
- "\n\n")]
16
- public class SoundManager : SoundManagerBase
17
- {
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- [Header("")]
22
- [Divider]
23
- [Tooltip("")]
24
- [SerializeField] protected bool useDebugVolume = false;
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- [Tooltip("")]
30
- [Range(0, 1)]
31
- [SerializeField] protected float debugMusic = 1;
32
-
33
- /// <summary>
34
- ///
35
- /// </summary>
36
- [Tooltip("")]
37
- [Range(0, 1)]
38
- [SerializeField] protected float debugSFX = 1;
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- [Tooltip("")]
44
- [Range(0, 1)]
45
- [SerializeField] protected float debugDia = 1;
46
-
47
-
48
- #if FMOD_UNITY
49
- /// <summary>
50
- ///
51
- /// </summary>
52
- [Header("")]
53
- [Divider]
54
- [Tooltip("")]
55
- [SerializeField] protected string masterBusString = "Bus:/Master/";
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- [Tooltip("")]
61
- [SerializeField] protected string musicBusName = "Music";
62
-
63
- /// <summary>
64
- ///
65
- /// </summary>
66
- [Tooltip("")]
67
- [SerializeField] protected string sfxBusName = "SFX";
68
-
69
- /// <summary>
70
- ///
71
- /// </summary>
72
- [Tooltip("")]
73
- [SerializeField] protected string voiceLineBusName = "Dialogue";
74
-
75
-
76
- /// <summary>
77
- ///
78
- /// </summary>
79
- Bus music;
80
-
81
- /// <summary>
82
- ///
83
- /// </summary>
84
- Bus sfx;
85
-
86
- /// <summary>
87
- ///
88
- /// </summary>
89
- Bus dialogue;
90
- #else
91
- /// <summary>
92
- ///
93
- /// </summary>
94
- [Tooltip("")]
95
- [SerializeField] protected AudioSource musicSource = null;
96
-
97
- /// <summary>
98
- ///
99
- /// </summary>
100
- [Tooltip("")]
101
- [SerializeField] protected AudioSource sfxSource = null;
102
-
103
- /// <summary>
104
- ///
105
- /// </summary>
106
- [Tooltip("")]
107
- [SerializeField] protected AudioSource voSource = null;
108
- #endif
109
-
110
- /// <inheritdoc/>
111
- protected override void Awake()
112
- {
113
- base.Awake();
114
-
115
- ServiceInitializer.Initialize<SoundManager>(this);
116
- }
117
-
118
-
119
- #if FMOD_UNITY
120
- /// <summary>
121
- ///
122
- /// </summary>
123
- protected virtual void Start()
124
- {
125
- if (useDebugVolume)
126
- UseDebugVolumesFMOD();
127
- }
128
-
129
- /// <summary>
130
- ///
131
- /// </summary>
132
- protected virtual void UseDebugVolumesFMOD()
133
- {
134
- music = RuntimeManager.GetBus(masterBusString + musicBusName);
135
-
136
- sfx = RuntimeManager.GetBus(masterBusString + sfxBusName);
137
-
138
- dialogue = RuntimeManager.GetBus(masterBusString + voiceLineBusName);
139
-
140
- music.setVolume(debugMusic);
141
-
142
- sfx.setVolume(debugSFX);
143
-
144
- dialogue.setVolume(debugDia);
145
- }
146
-
147
-
148
- /// <inheritdoc/>
149
- public override void MuteAudio()
150
- {
151
- RuntimeManager.CoreSystem.getMasterChannelGroup(out FMOD.ChannelGroup masterGroup);
152
-
153
- masterGroup.setMute(true);
154
- }
155
-
156
- /// <inheritdoc/>
157
- public override void UnmuteAudio()
158
- {
159
- RuntimeManager.CoreSystem.getMasterChannelGroup(out FMOD.ChannelGroup masterGroup);
160
-
161
- masterGroup.setMute(false);
162
- }
163
- #else
164
- /// <summary>
165
- ///
166
- /// </summary>
167
- protected virtual void Start()
168
- {
169
- if (useDebugVolume)
170
- UseDebugVolumesMixer();
171
- }
172
-
173
- /// <summary>
174
- ///
175
- /// </summary>
176
- protected virtual void UseDebugVolumesMixer()
177
- {
178
- musicSource.volume = debugMusic;
179
-
180
- sfxSource.volume = debugSFX;
181
-
182
- voSource.volume = debugDia;
183
- }
184
-
185
-
186
- public override void MuteAudio() => AudioListener.volume = 0;
187
-
188
- public override void UnmuteAudio() => AudioListener.volume = 1;
189
- #endif
190
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+ #if FMOD_UNITY
4
+ using FMOD.Studio;
5
+ using FMODUnity;
6
+ #endif
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Audio
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader(nameof(SoundManagerBase) +
15
+ "\n\n")]
16
+ public class SoundManager : SoundManagerBase
17
+ {
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ [Header("")]
22
+ [Divider]
23
+ [Tooltip("")]
24
+ [SerializeField] protected bool useDebugVolume = false;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [Range(0, 1)]
31
+ [SerializeField] protected float debugMusic = 1;
32
+
33
+ /// <summary>
34
+ ///
35
+ /// </summary>
36
+ [Tooltip("")]
37
+ [Range(0, 1)]
38
+ [SerializeField] protected float debugSFX = 1;
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ [Tooltip("")]
44
+ [Range(0, 1)]
45
+ [SerializeField] protected float debugDia = 1;
46
+
47
+
48
+ #if FMOD_UNITY
49
+ /// <summary>
50
+ ///
51
+ /// </summary>
52
+ [Header("")]
53
+ [Divider]
54
+ [Tooltip("")]
55
+ [SerializeField] protected string masterBusString = "Bus:/Master/";
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ [Tooltip("")]
61
+ [SerializeField] protected string musicBusName = "Music";
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ [Tooltip("")]
67
+ [SerializeField] protected string sfxBusName = "SFX";
68
+
69
+ /// <summary>
70
+ ///
71
+ /// </summary>
72
+ [Tooltip("")]
73
+ [SerializeField] protected string voiceLineBusName = "Dialogue";
74
+
75
+
76
+ /// <summary>
77
+ ///
78
+ /// </summary>
79
+ Bus music;
80
+
81
+ /// <summary>
82
+ ///
83
+ /// </summary>
84
+ Bus sfx;
85
+
86
+ /// <summary>
87
+ ///
88
+ /// </summary>
89
+ Bus dialogue;
90
+ #else
91
+ /// <summary>
92
+ ///
93
+ /// </summary>
94
+ [Tooltip("")]
95
+ [SerializeField] protected AudioSource musicSource = null;
96
+
97
+ /// <summary>
98
+ ///
99
+ /// </summary>
100
+ [Tooltip("")]
101
+ [SerializeField] protected AudioSource sfxSource = null;
102
+
103
+ /// <summary>
104
+ ///
105
+ /// </summary>
106
+ [Tooltip("")]
107
+ [SerializeField] protected AudioSource voSource = null;
108
+ #endif
109
+
110
+ /// <inheritdoc/>
111
+ protected override void Awake()
112
+ {
113
+ base.Awake();
114
+
115
+ ServiceInitializer.Initialize<SoundManager>(this);
116
+ }
117
+
118
+
119
+ #if FMOD_UNITY
120
+ /// <summary>
121
+ ///
122
+ /// </summary>
123
+ protected virtual void Start()
124
+ {
125
+ if (useDebugVolume)
126
+ UseDebugVolumesFMOD();
127
+ }
128
+
129
+ /// <summary>
130
+ ///
131
+ /// </summary>
132
+ protected virtual void UseDebugVolumesFMOD()
133
+ {
134
+ music = RuntimeManager.GetBus(masterBusString + musicBusName);
135
+
136
+ sfx = RuntimeManager.GetBus(masterBusString + sfxBusName);
137
+
138
+ dialogue = RuntimeManager.GetBus(masterBusString + voiceLineBusName);
139
+
140
+ music.setVolume(debugMusic);
141
+
142
+ sfx.setVolume(debugSFX);
143
+
144
+ dialogue.setVolume(debugDia);
145
+ }
146
+
147
+
148
+ /// <inheritdoc/>
149
+ public override void MuteAudio()
150
+ {
151
+ RuntimeManager.CoreSystem.getMasterChannelGroup(out FMOD.ChannelGroup masterGroup);
152
+
153
+ masterGroup.setMute(true);
154
+ }
155
+
156
+ /// <inheritdoc/>
157
+ public override void UnmuteAudio()
158
+ {
159
+ RuntimeManager.CoreSystem.getMasterChannelGroup(out FMOD.ChannelGroup masterGroup);
160
+
161
+ masterGroup.setMute(false);
162
+ }
163
+ #else
164
+ /// <summary>
165
+ ///
166
+ /// </summary>
167
+ protected virtual void Start()
168
+ {
169
+ if (useDebugVolume)
170
+ UseDebugVolumesMixer();
171
+ }
172
+
173
+ /// <summary>
174
+ ///
175
+ /// </summary>
176
+ protected virtual void UseDebugVolumesMixer()
177
+ {
178
+ musicSource.volume = debugMusic;
179
+
180
+ sfxSource.volume = debugSFX;
181
+
182
+ voSource.volume = debugDia;
183
+ }
184
+
185
+
186
+ public override void MuteAudio() => AudioListener.volume = 0;
187
+
188
+ public override void UnmuteAudio() => AudioListener.volume = 1;
189
+ #endif
190
+ }
191
191
  }
@@ -1,11 +1,11 @@
1
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2
- guid: 9dcc2c42864fe264fbea9f353a8963b0
3
- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleName:
11
- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: 9dcc2c42864fe264fbea9f353a8963b0
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+ MonoImporter:
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+ externalObjects: {}
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -1,73 +1,73 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEngine;
3
-
4
- namespace DREditor.Audio
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public abstract class SoundManagerBase : SoundService<SoundManagerBase>
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [Header("")]
15
-
16
- [Tooltip("")]
17
- [SerializeField] protected MusicManagerBase musicManager = null;
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- [SerializeField] protected SFXManagerBase sfxManager = null;
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- [Tooltip("")]
29
- [SerializeField] protected VOManagerBase voManager = null;
30
-
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- public virtual void StopAllButMusic()
36
- {
37
- sfxManager.StopSoundFX();
38
-
39
- voManager.StopVoiceLine();
40
- }
41
-
42
- /// <summary>
43
- ///
44
- /// </summary>
45
- public virtual void StopAllButVO()
46
- {
47
- musicManager.StopMusic();
48
-
49
- sfxManager.StopSoundFX();
50
- }
51
-
52
- /// <summary>
53
- ///
54
- /// </summary>
55
- public virtual void StopAllAudio()
56
- {
57
- musicManager.StopSound();
58
-
59
- StopAllButMusic();
60
- }
61
-
62
-
63
- /// <summary>
64
- ///
65
- /// </summary>
66
- public abstract void MuteAudio();
67
-
68
- /// <summary>
69
- ///
70
- /// </summary>
71
- public abstract void UnmuteAudio();
72
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Audio
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public abstract class SoundManagerBase : SoundService<SoundManagerBase>
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [Header("")]
15
+
16
+ [Tooltip("")]
17
+ [SerializeField] protected MusicManagerBase musicManager = null;
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [SerializeField] protected SFXManagerBase sfxManager = null;
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Tooltip("")]
29
+ [SerializeField] protected VOManagerBase voManager = null;
30
+
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ public virtual void StopAllButMusic()
36
+ {
37
+ sfxManager.StopSoundFX();
38
+
39
+ voManager.StopVoiceLine();
40
+ }
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
45
+ public virtual void StopAllButVO()
46
+ {
47
+ musicManager.StopMusic();
48
+
49
+ sfxManager.StopSoundFX();
50
+ }
51
+
52
+ /// <summary>
53
+ ///
54
+ /// </summary>
55
+ public virtual void StopAllAudio()
56
+ {
57
+ musicManager.StopSound();
58
+
59
+ StopAllButMusic();
60
+ }
61
+
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ public abstract void MuteAudio();
67
+
68
+ /// <summary>
69
+ ///
70
+ /// </summary>
71
+ public abstract void UnmuteAudio();
72
+ }
73
73
  }
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package/SoundPlayerDRE.cs CHANGED
@@ -1,27 +1,27 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEngine;
3
-
4
- namespace DREditor.Audio
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- /// <remarks></remarks>
10
- public abstract class SoundPlayerDRE : MonoBehaviour
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- public abstract void PlayMusic();
16
-
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- public abstract void PlaySFX();
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- public abstract void PlayVoiceLine();
26
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Audio
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ /// <remarks></remarks>
10
+ public abstract class SoundPlayerDRE : MonoBehaviour
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ public abstract void PlayMusic();
16
+
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ public abstract void PlaySFX();
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ public abstract void PlayVoiceLine();
26
+ }
27
27
  }
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