net.dreditor.audio 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ClearAudioSourceOnTitleScreen.cs +50 -50
  3. package/ClearAudioSourceOnTitleScreen.cs.meta +11 -11
  4. package/CreditsMusic.cs +63 -63
  5. package/CreditsMusic.cs.meta +11 -11
  6. package/CreditsMusicUnity.cs +21 -21
  7. package/CreditsMusicUnity.cs.meta +11 -11
  8. package/DREditor.Audio.asmdef +18 -18
  9. package/DREditor.Audio.asmdef.meta +7 -7
  10. package/EnvironmentSFXMananger.cs +159 -159
  11. package/EnvironmentSFXMananger.cs.meta +11 -11
  12. package/EnvironmentSFXManangerBase.cs +23 -23
  13. package/EnvironmentSFXManangerBase.cs.meta +11 -11
  14. package/Music.cs +26 -26
  15. package/Music.cs.meta +11 -11
  16. package/MusicFMOD.cs +31 -31
  17. package/MusicFMOD.cs.meta +11 -11
  18. package/MusicManager.cs +435 -435
  19. package/MusicManager.cs.meta +11 -11
  20. package/MusicManagerBase.cs +114 -114
  21. package/MusicManagerBase.cs.meta +11 -11
  22. package/MusicSaver.cs +126 -126
  23. package/MusicSaver.cs.meta +11 -11
  24. package/MusicTextHandler.cs +118 -118
  25. package/MusicTextHandler.cs.meta +11 -11
  26. package/OnVoiceLineSettingChanged.cs +68 -68
  27. package/OnVoiceLineSettingChanged.cs.meta +11 -11
  28. package/OptionVolume.cs +75 -75
  29. package/OptionVolume.cs.meta +11 -11
  30. package/PlaySelectAudioOnUIChange.cs +41 -41
  31. package/PlaySelectAudioOnUIChange.cs.meta +11 -11
  32. package/PlaySubmitSFXOnClick.cs +22 -22
  33. package/PlaySubmitSFXOnClick.cs.meta +11 -11
  34. package/Playlist.cs +80 -80
  35. package/Playlist.cs.meta +11 -11
  36. package/PlaylistEditor.cs +357 -357
  37. package/PlaylistEditor.cs.meta +11 -11
  38. package/PlaylistFMOD.cs +38 -38
  39. package/PlaylistFMOD.cs.meta +11 -11
  40. package/SFXManager.cs +347 -347
  41. package/SFXManager.cs.meta +11 -11
  42. package/SFXManagerBase.cs +37 -37
  43. package/SFXManagerBase.cs.meta +11 -11
  44. package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab +57 -57
  45. package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab.meta +7 -7
  46. package/{Samples → Samples~}/Credits_Music_Unity.prefab +66 -66
  47. package/{Samples → Samples~}/Credits_Music_Unity.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab +76 -76
  49. package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Environment_SFX_Manager.prefab +146 -146
  51. package/{Samples → Samples~}/Environment_SFX_Manager.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab +96 -96
  53. package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab.meta +7 -7
  54. package/{Samples → Samples~}/Environment_Source.prefab +130 -130
  55. package/{Samples → Samples~}/Environment_Source.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Music_Manager.prefab +146 -146
  57. package/{Samples → Samples~}/Music_Manager.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Music_Manager_Shell.prefab +75 -75
  59. package/{Samples → Samples~}/Music_Manager_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Music_Source.prefab +144 -144
  61. package/{Samples → Samples~}/Music_Source.prefab.meta +7 -7
  62. package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab +53 -53
  63. package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab +46 -46
  65. package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab.meta +7 -7
  66. package/{Samples → Samples~}/SFX_Manager.prefab +397 -397
  67. package/{Samples → Samples~}/SFX_Manager.prefab.meta +7 -7
  68. package/{Samples → Samples~}/SFX_Manager_Shell.prefab +53 -53
  69. package/{Samples → Samples~}/SFX_Manager_Shell.prefab.meta +7 -7
  70. package/{Samples → Samples~}/SFX_Source.prefab +130 -130
  71. package/{Samples → Samples~}/SFX_Source.prefab.meta +7 -7
  72. package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab +51 -51
  73. package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab.meta +7 -7
  74. package/{Samples → Samples~}/Sound_Manager.prefab +473 -473
  75. package/{Samples → Samples~}/Sound_Manager.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Sound_Manager_Events.prefab +261 -261
  77. package/{Samples → Samples~}/Sound_Manager_Events.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Sound_Manager_Shell.prefab +370 -370
  79. package/{Samples → Samples~}/Sound_Manager_Shell.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Sound_Player_DRE.prefab +47 -47
  81. package/{Samples → Samples~}/Sound_Player_DRE.prefab.meta +7 -7
  82. package/{Samples → Samples~}/StopAllAudio.asset +14 -14
  83. package/{Samples → Samples~}/StopAllAudio.asset.meta +8 -8
  84. package/{Samples → Samples~}/UI_Cancel_Source.prefab +130 -130
  85. package/{Samples → Samples~}/UI_Cancel_Source.prefab.meta +7 -7
  86. package/{Samples → Samples~}/UI_Select_Source.prefab +130 -130
  87. package/{Samples → Samples~}/UI_Select_Source.prefab.meta +7 -7
  88. package/{Samples → Samples~}/UI_Submit_Source.prefab +130 -130
  89. package/{Samples → Samples~}/UI_Submit_Source.prefab.meta +7 -7
  90. package/{Samples → Samples~}/Voice_SFX_Manager.prefab +146 -146
  91. package/{Samples → Samples~}/Voice_SFX_Manager.prefab.meta +7 -7
  92. package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab +49 -49
  93. package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab.meta +7 -7
  94. package/{Samples → Samples~}/Voice_Source.prefab +130 -130
  95. package/{Samples → Samples~}/Voice_Source.prefab.meta +7 -7
  96. package/SelectSFXOnSceneEvent.cs +21 -21
  97. package/SelectSFXOnSceneEvent.cs.meta +11 -11
  98. package/SoundManager.cs +190 -190
  99. package/SoundManager.cs.meta +11 -11
  100. package/SoundManagerBase.cs +72 -72
  101. package/SoundManagerBase.cs.meta +11 -11
  102. package/SoundPlayerDRE.cs +26 -26
  103. package/SoundPlayerDRE.cs.meta +11 -11
  104. package/SoundPlayerDREUnity.cs +28 -28
  105. package/SoundPlayerDREUnity.cs.meta +11 -11
  106. package/SoundService.cs +10 -10
  107. package/SoundService.cs.meta +11 -11
  108. package/StopEnvAudioToTitle.cs +16 -16
  109. package/StopEnvAudioToTitle.cs.meta +11 -11
  110. package/VOManagerBase.cs +28 -28
  111. package/VOManagerBase.cs.meta +11 -11
  112. package/VoiceSFXManager.cs +104 -104
  113. package/VoiceSFXManager.cs.meta +11 -11
  114. package/package.json +41 -36
  115. package/package.json.meta +7 -7
  116. package/Samples.meta +0 -8
@@ -1,160 +1,160 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Saving;
3
- using System.Collections.Generic;
4
- #if !FMOD_UNITY
5
- using System.Linq;
6
- #endif
7
- using UnityEngine;
8
- #if FMOD_UNITY
9
- using FMODUnity;
10
- #endif
11
-
12
- namespace DREditor.Audio
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [ClassHeader(nameof(EnvironmentSFXManangerBase) + ", " + nameof(IDRESaveable) + ", " + nameof(IDRELoadable) +
18
- "\n\n")]
19
- public class EnvironmentSFXMananger : EnvironmentSFXManangerBase, IDRESaveable, IDRELoadable
20
- {
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- [Header("")]
25
- [Divider]
26
- [Tooltip("")]
27
- [SerializeField] bool debugLogs = false;
28
- #if FMOD_UNITY
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- [Tooltip("")]
33
- [EventRef][SerializeField] protected string LastPlayedEnv = "";
34
- #else
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- [Tooltip("")]
39
- [SerializeField] protected AudioClip LastPlayedEnv = null;
40
- #endif
41
-
42
- [Header("")]
43
- [Divider]
44
- #if FMOD_UNITY
45
- /// <summary>
46
- ///
47
- /// </summary>
48
- [Tooltip("")]
49
- [SerializeField] protected StudioEventEmitter environmentSFXSource = null;
50
- #else
51
- /// <summary>
52
- ///
53
- /// </summary>
54
- [Tooltip("")]
55
- [SerializeField] protected AudioSource environmentSFXSource = null;
56
- #endif
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- [Tooltip("")]
61
- [SerializeField] protected List<AudioClip> envSounds = new();
62
-
63
- /// <summary>
64
- ///
65
- /// </summary>
66
- [Tooltip("")]
67
- [SerializeField] protected string envSaveKey = "EnvData";
68
-
69
- /// <inheritdoc/>
70
- protected override void InitializeService()
71
- {
72
- base.InitializeService();
73
- #if FMOD_UNITY
74
- if (environmentSFXSource == null)
75
- environmentSFXSource = GetComponentInChildren<StudioEventEmitter>();
76
- #else
77
- if (environmentSFXSource == null)
78
- environmentSFXSource = GetComponentInChildren<AudioSource>();
79
- #endif
80
- }
81
-
82
- /// <inheritdoc/>
83
- public override void PlayEnv<T>(T name)
84
- {
85
- #if FMOD_UNITY
86
- if (name is string eventName && eventName != "")
87
- {
88
- environmentSFXSource.Stop();
89
-
90
- environmentSFXSource.Event = eventName;
91
-
92
- LastPlayedEnv = eventName;
93
-
94
- environmentSFXSource.Play();
95
-
96
- if (debugLogs)
97
- UnityEngine.Debug.LogWarning("REPORT: Playing Environment: " + eventName);
98
- }
99
- #else
100
- if (name is AudioClip clip && clip != null)
101
- {
102
- environmentSFXSource.Stop();
103
-
104
- environmentSFXSource.clip = clip;
105
-
106
- LastPlayedEnv = clip;
107
-
108
- environmentSFXSource.Play();
109
-
110
- if (debugLogs)
111
- UnityEngine.Debug.LogWarning("Playing Environment: " + clip);
112
- }
113
- #endif
114
- }
115
-
116
- /// <inheritdoc/>
117
- public override void StopEnv()
118
- {
119
- if (debugLogs)
120
- UnityEngine.Debug.LogWarning("REPORT: Reset Environment SFX.");
121
- #if FMOD_UNITY
122
- LastPlayedEnv = "";
123
- #else
124
- LastPlayedEnv = null;
125
- #endif
126
- environmentSFXSource.Stop();
127
- }
128
-
129
- #if FMOD_UNITY
130
- /// <inheritdoc/>
131
- public virtual void Save(Dictionary<string, object> saveDatas) => saveDatas[envSaveKey] = LastPlayedEnv;
132
- #else
133
- public virtual void Save(Dictionary<string, object> saveData) => saveData[envSaveKey] = LastPlayedEnv.name;
134
- #endif
135
- /// <inheritdoc/>
136
- public virtual void Load(Dictionary<string, object> saveDatas) => LoadEnv(saveDatas[envSaveKey]);
137
-
138
- /// <summary>
139
- ///
140
- /// </summary>
141
- /// <typeparam name="T"></typeparam>
142
- /// <param name="name"></param>
143
- protected virtual void LoadEnv<T>(T name)
144
- {
145
- #if FMOD_UNITY
146
- if (name is string loadName)
147
- if (loadName == "" && debugLogs)
148
- UnityEngine.Debug.LogWarning("ALERT: Couldn't find Saved Ambience, no Environment sound playing.");
149
- else if (loadName != "")
150
- PlayEnv(loadName);
151
- #else
152
- if (name is string loadName)
153
- if (loadName == null && debugLogs)
154
- UnityEngine.Debug.LogWarning("ALERT: Couldn't find Saved Ambience, no Environment sound playing.");
155
- else if (loadName != null)
156
- envSounds.FirstOrDefault(clip => clip.name == loadName);
157
- #endif
158
- }
159
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Saving;
3
+ using System.Collections.Generic;
4
+ #if !FMOD_UNITY
5
+ using System.Linq;
6
+ #endif
7
+ using UnityEngine;
8
+ #if FMOD_UNITY
9
+ using FMODUnity;
10
+ #endif
11
+
12
+ namespace DREditor.Audio
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [ClassHeader(nameof(EnvironmentSFXManangerBase) + ", " + nameof(IDRESaveable) + ", " + nameof(IDRELoadable) +
18
+ "\n\n")]
19
+ public class EnvironmentSFXMananger : EnvironmentSFXManangerBase, IDRESaveable, IDRELoadable
20
+ {
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ [Header("")]
25
+ [Divider]
26
+ [Tooltip("")]
27
+ [SerializeField] bool debugLogs = false;
28
+ #if FMOD_UNITY
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ [Tooltip("")]
33
+ [EventRef][SerializeField] protected string LastPlayedEnv = "";
34
+ #else
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ [Tooltip("")]
39
+ [SerializeField] protected AudioClip LastPlayedEnv = null;
40
+ #endif
41
+
42
+ [Header("")]
43
+ [Divider]
44
+ #if FMOD_UNITY
45
+ /// <summary>
46
+ ///
47
+ /// </summary>
48
+ [Tooltip("")]
49
+ [SerializeField] protected StudioEventEmitter environmentSFXSource = null;
50
+ #else
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ [Tooltip("")]
55
+ [SerializeField] protected AudioSource environmentSFXSource = null;
56
+ #endif
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ [Tooltip("")]
61
+ [SerializeField] protected List<AudioClip> envSounds = new();
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ [Tooltip("")]
67
+ [SerializeField] protected string envSaveKey = "EnvData";
68
+
69
+ /// <inheritdoc/>
70
+ protected override void InitializeService()
71
+ {
72
+ base.InitializeService();
73
+ #if FMOD_UNITY
74
+ if (environmentSFXSource == null)
75
+ environmentSFXSource = GetComponentInChildren<StudioEventEmitter>();
76
+ #else
77
+ if (environmentSFXSource == null)
78
+ environmentSFXSource = GetComponentInChildren<AudioSource>();
79
+ #endif
80
+ }
81
+
82
+ /// <inheritdoc/>
83
+ public override void PlayEnv<T>(T name)
84
+ {
85
+ #if FMOD_UNITY
86
+ if (name is string eventName && eventName != "")
87
+ {
88
+ environmentSFXSource.Stop();
89
+
90
+ environmentSFXSource.Event = eventName;
91
+
92
+ LastPlayedEnv = eventName;
93
+
94
+ environmentSFXSource.Play();
95
+
96
+ if (debugLogs)
97
+ UnityEngine.Debug.LogWarning("REPORT: Playing Environment: " + eventName);
98
+ }
99
+ #else
100
+ if (name is AudioClip clip && clip != null)
101
+ {
102
+ environmentSFXSource.Stop();
103
+
104
+ environmentSFXSource.clip = clip;
105
+
106
+ LastPlayedEnv = clip;
107
+
108
+ environmentSFXSource.Play();
109
+
110
+ if (debugLogs)
111
+ UnityEngine.Debug.LogWarning("Playing Environment: " + clip);
112
+ }
113
+ #endif
114
+ }
115
+
116
+ /// <inheritdoc/>
117
+ public override void StopEnv()
118
+ {
119
+ if (debugLogs)
120
+ UnityEngine.Debug.LogWarning("REPORT: Reset Environment SFX.");
121
+ #if FMOD_UNITY
122
+ LastPlayedEnv = "";
123
+ #else
124
+ LastPlayedEnv = null;
125
+ #endif
126
+ environmentSFXSource.Stop();
127
+ }
128
+
129
+ #if FMOD_UNITY
130
+ /// <inheritdoc/>
131
+ public virtual void Save(Dictionary<string, object> saveDatas) => saveDatas[envSaveKey] = LastPlayedEnv;
132
+ #else
133
+ public virtual void Save(Dictionary<string, object> saveData) => saveData[envSaveKey] = LastPlayedEnv.name;
134
+ #endif
135
+ /// <inheritdoc/>
136
+ public virtual void Load(Dictionary<string, object> saveDatas) => LoadEnv(saveDatas[envSaveKey]);
137
+
138
+ /// <summary>
139
+ ///
140
+ /// </summary>
141
+ /// <typeparam name="T"></typeparam>
142
+ /// <param name="name"></param>
143
+ protected virtual void LoadEnv<T>(T name)
144
+ {
145
+ #if FMOD_UNITY
146
+ if (name is string loadName)
147
+ if (loadName == "" && debugLogs)
148
+ UnityEngine.Debug.LogWarning("ALERT: Couldn't find Saved Ambience, no Environment sound playing.");
149
+ else if (loadName != "")
150
+ PlayEnv(loadName);
151
+ #else
152
+ if (name is string loadName)
153
+ if (loadName == null && debugLogs)
154
+ UnityEngine.Debug.LogWarning("ALERT: Couldn't find Saved Ambience, no Environment sound playing.");
155
+ else if (loadName != null)
156
+ envSounds.FirstOrDefault(clip => clip.name == loadName);
157
+ #endif
158
+ }
159
+ }
160
160
  }
@@ -1,11 +1,11 @@
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- MonoImporter:
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- defaultReferences: []
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+ fileFormatVersion: 2
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+ guid: 17b4a373713f9a54f80cde8e7416d589
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+ MonoImporter:
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+ externalObjects: {}
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleVariant:
@@ -1,24 +1,24 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
-
3
- namespace DREditor.Audio
4
- {
5
- /// <summary>
6
- ///
7
- /// </summary>
8
- /// <remarks></remarks>
9
- public abstract class EnvironmentSFXManangerBase : SoundService<EnvironmentSFXManangerBase>
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- /// <typeparam name="T"></typeparam>
15
- /// <param name="eventName"></param>
16
- public abstract void PlayEnv<T>(T eventName);
17
-
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- /// <remarks></remarks>
22
- public abstract void StopEnv();
23
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+
3
+ namespace DREditor.Audio
4
+ {
5
+ /// <summary>
6
+ ///
7
+ /// </summary>
8
+ /// <remarks></remarks>
9
+ public abstract class EnvironmentSFXManangerBase : SoundService<EnvironmentSFXManangerBase>
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <typeparam name="T"></typeparam>
15
+ /// <param name="eventName"></param>
16
+ public abstract void PlayEnv<T>(T eventName);
17
+
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ /// <remarks></remarks>
22
+ public abstract void StopEnv();
23
+ }
24
24
  }
@@ -1,11 +1,11 @@
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- guid: 21c865d8029e8cc45b45478700017478
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- defaultReferences: []
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- icon: {instanceID: 0}
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- userData:
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+ fileFormatVersion: 2
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+ guid: 21c865d8029e8cc45b45478700017478
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/Music.cs CHANGED
@@ -1,27 +1,27 @@
1
- //DRPlaylist script Author: SeleniumSoul for DREditor
2
- using UnityEngine;
3
-
4
- namespace DREditor.Audio
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- [System.Serializable]
10
- public class Music
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [SerializeField] protected string title;
16
-
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- public string Title { set { title = value; } get { return title; } }
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- public AudioClip BGM;
26
- }
1
+ //DRPlaylist script Author: SeleniumSoul for DREditor
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Audio
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ [System.Serializable]
10
+ public class Music
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [SerializeField] protected string title;
16
+
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ public string Title { set { title = value; } get { return title; } }
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ public AudioClip BGM;
26
+ }
27
27
  }
package/Music.cs.meta CHANGED
@@ -1,11 +1,11 @@
1
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package/MusicFMOD.cs CHANGED
@@ -1,32 +1,32 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- #if FMOD_UNITY
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- using FMODUnity;
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- using UnityEngine;
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- using UnityEngine.Serialization;
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-
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- namespace DREditor.Audio
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [System.Serializable]
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- public class MusicFMOD
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [FormerlySerializedAs("Title")]
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- [SerializeField] protected string title;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- public string Title { set { title = value; } get { return title; } }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [EventRef] public string BGM;
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- }
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if FMOD_UNITY
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+ using FMODUnity;
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+ using UnityEngine;
5
+ using UnityEngine.Serialization;
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+
7
+ namespace DREditor.Audio
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+ {
9
+ /// <summary>
10
+ ///
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+ /// </summary>
12
+ [System.Serializable]
13
+ public class MusicFMOD
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [FormerlySerializedAs("Title")]
19
+ [SerializeField] protected string title;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public string Title { set { title = value; } get { return title; } }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [EventRef] public string BGM;
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+ }
31
+ }
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32
  #endif
package/MusicFMOD.cs.meta CHANGED
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