net.dreditor.audio 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ClearAudioSourceOnTitleScreen.cs +50 -50
  3. package/ClearAudioSourceOnTitleScreen.cs.meta +11 -11
  4. package/CreditsMusic.cs +63 -63
  5. package/CreditsMusic.cs.meta +11 -11
  6. package/CreditsMusicUnity.cs +21 -21
  7. package/CreditsMusicUnity.cs.meta +11 -11
  8. package/DREditor.Audio.asmdef +18 -18
  9. package/DREditor.Audio.asmdef.meta +7 -7
  10. package/EnvironmentSFXMananger.cs +159 -159
  11. package/EnvironmentSFXMananger.cs.meta +11 -11
  12. package/EnvironmentSFXManangerBase.cs +23 -23
  13. package/EnvironmentSFXManangerBase.cs.meta +11 -11
  14. package/Music.cs +26 -26
  15. package/Music.cs.meta +11 -11
  16. package/MusicFMOD.cs +31 -31
  17. package/MusicFMOD.cs.meta +11 -11
  18. package/MusicManager.cs +435 -435
  19. package/MusicManager.cs.meta +11 -11
  20. package/MusicManagerBase.cs +114 -114
  21. package/MusicManagerBase.cs.meta +11 -11
  22. package/MusicSaver.cs +126 -126
  23. package/MusicSaver.cs.meta +11 -11
  24. package/MusicTextHandler.cs +118 -118
  25. package/MusicTextHandler.cs.meta +11 -11
  26. package/OnVoiceLineSettingChanged.cs +68 -68
  27. package/OnVoiceLineSettingChanged.cs.meta +11 -11
  28. package/OptionVolume.cs +75 -75
  29. package/OptionVolume.cs.meta +11 -11
  30. package/PlaySelectAudioOnUIChange.cs +41 -41
  31. package/PlaySelectAudioOnUIChange.cs.meta +11 -11
  32. package/PlaySubmitSFXOnClick.cs +22 -22
  33. package/PlaySubmitSFXOnClick.cs.meta +11 -11
  34. package/Playlist.cs +80 -80
  35. package/Playlist.cs.meta +11 -11
  36. package/PlaylistEditor.cs +357 -357
  37. package/PlaylistEditor.cs.meta +11 -11
  38. package/PlaylistFMOD.cs +38 -38
  39. package/PlaylistFMOD.cs.meta +11 -11
  40. package/SFXManager.cs +347 -347
  41. package/SFXManager.cs.meta +11 -11
  42. package/SFXManagerBase.cs +37 -37
  43. package/SFXManagerBase.cs.meta +11 -11
  44. package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab +57 -57
  45. package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab.meta +7 -7
  46. package/{Samples → Samples~}/Credits_Music_Unity.prefab +66 -66
  47. package/{Samples → Samples~}/Credits_Music_Unity.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab +76 -76
  49. package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Environment_SFX_Manager.prefab +146 -146
  51. package/{Samples → Samples~}/Environment_SFX_Manager.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab +96 -96
  53. package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab.meta +7 -7
  54. package/{Samples → Samples~}/Environment_Source.prefab +130 -130
  55. package/{Samples → Samples~}/Environment_Source.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Music_Manager.prefab +146 -146
  57. package/{Samples → Samples~}/Music_Manager.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Music_Manager_Shell.prefab +75 -75
  59. package/{Samples → Samples~}/Music_Manager_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Music_Source.prefab +144 -144
  61. package/{Samples → Samples~}/Music_Source.prefab.meta +7 -7
  62. package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab +53 -53
  63. package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab +46 -46
  65. package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab.meta +7 -7
  66. package/{Samples → Samples~}/SFX_Manager.prefab +397 -397
  67. package/{Samples → Samples~}/SFX_Manager.prefab.meta +7 -7
  68. package/{Samples → Samples~}/SFX_Manager_Shell.prefab +53 -53
  69. package/{Samples → Samples~}/SFX_Manager_Shell.prefab.meta +7 -7
  70. package/{Samples → Samples~}/SFX_Source.prefab +130 -130
  71. package/{Samples → Samples~}/SFX_Source.prefab.meta +7 -7
  72. package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab +51 -51
  73. package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab.meta +7 -7
  74. package/{Samples → Samples~}/Sound_Manager.prefab +473 -473
  75. package/{Samples → Samples~}/Sound_Manager.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Sound_Manager_Events.prefab +261 -261
  77. package/{Samples → Samples~}/Sound_Manager_Events.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Sound_Manager_Shell.prefab +370 -370
  79. package/{Samples → Samples~}/Sound_Manager_Shell.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Sound_Player_DRE.prefab +47 -47
  81. package/{Samples → Samples~}/Sound_Player_DRE.prefab.meta +7 -7
  82. package/{Samples → Samples~}/StopAllAudio.asset +14 -14
  83. package/{Samples → Samples~}/StopAllAudio.asset.meta +8 -8
  84. package/{Samples → Samples~}/UI_Cancel_Source.prefab +130 -130
  85. package/{Samples → Samples~}/UI_Cancel_Source.prefab.meta +7 -7
  86. package/{Samples → Samples~}/UI_Select_Source.prefab +130 -130
  87. package/{Samples → Samples~}/UI_Select_Source.prefab.meta +7 -7
  88. package/{Samples → Samples~}/UI_Submit_Source.prefab +130 -130
  89. package/{Samples → Samples~}/UI_Submit_Source.prefab.meta +7 -7
  90. package/{Samples → Samples~}/Voice_SFX_Manager.prefab +146 -146
  91. package/{Samples → Samples~}/Voice_SFX_Manager.prefab.meta +7 -7
  92. package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab +49 -49
  93. package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab.meta +7 -7
  94. package/{Samples → Samples~}/Voice_Source.prefab +130 -130
  95. package/{Samples → Samples~}/Voice_Source.prefab.meta +7 -7
  96. package/SelectSFXOnSceneEvent.cs +21 -21
  97. package/SelectSFXOnSceneEvent.cs.meta +11 -11
  98. package/SoundManager.cs +190 -190
  99. package/SoundManager.cs.meta +11 -11
  100. package/SoundManagerBase.cs +72 -72
  101. package/SoundManagerBase.cs.meta +11 -11
  102. package/SoundPlayerDRE.cs +26 -26
  103. package/SoundPlayerDRE.cs.meta +11 -11
  104. package/SoundPlayerDREUnity.cs +28 -28
  105. package/SoundPlayerDREUnity.cs.meta +11 -11
  106. package/SoundService.cs +10 -10
  107. package/SoundService.cs.meta +11 -11
  108. package/StopEnvAudioToTitle.cs +16 -16
  109. package/StopEnvAudioToTitle.cs.meta +11 -11
  110. package/VOManagerBase.cs +28 -28
  111. package/VOManagerBase.cs.meta +11 -11
  112. package/VoiceSFXManager.cs +104 -104
  113. package/VoiceSFXManager.cs.meta +11 -11
  114. package/package.json +41 -36
  115. package/package.json.meta +7 -7
  116. package/Samples.meta +0 -8
@@ -1,42 +1,42 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Services;
3
- using UnityEngine;
4
-
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- namespace DREditor.Audio
6
- {
7
- /// <summary>
8
- ///
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- /// </summary>
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- /// <remarks></remarks>
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- [DefaultExecutionOrder(1)]
12
- [ClassHeader("")]
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- public class PlaySelectAudioOnUIChange : MonoBehaviour
14
- {
15
- /// <summary>
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- ///
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- /// </summary>
18
- protected virtual void OnEnable()
19
- {
20
- if (ServiceLocator.HasService<UIHandlerBase>())
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- ServiceLocator.GetService<UIHandlerBase>().OnChange.AddListener(PlaySelectSound);
22
- }
23
-
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- /// <summary>
25
- ///
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- /// </summary>
27
- protected virtual void OnDisable()
28
- {
29
- if (ServiceLocator.HasService<UIHandlerBase>())
30
- ServiceLocator.GetService<UIHandlerBase>().OnChange.RemoveListener(PlaySelectSound);
31
- }
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-
33
- /// <summary>
34
- ///
35
- /// </summary>
36
- public virtual void PlaySelectSound()
37
- {
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- if (ServiceLocator.HasService<SFXManagerBase>())
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- ServiceLocator.GetService<SFXManagerBase>().PlaySelect();
40
- }
41
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Audio
6
+ {
7
+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
11
+ [DefaultExecutionOrder(1)]
12
+ [ClassHeader("")]
13
+ public class PlaySelectAudioOnUIChange : MonoBehaviour
14
+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnEnable()
19
+ {
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+ if (ServiceLocator.HasService<UIHandlerBase>())
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+ ServiceLocator.GetService<UIHandlerBase>().OnChange.AddListener(PlaySelectSound);
22
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnDisable()
28
+ {
29
+ if (ServiceLocator.HasService<UIHandlerBase>())
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+ ServiceLocator.GetService<UIHandlerBase>().OnChange.RemoveListener(PlaySelectSound);
31
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public virtual void PlaySelectSound()
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+ {
38
+ if (ServiceLocator.HasService<SFXManagerBase>())
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+ ServiceLocator.GetService<SFXManagerBase>().PlaySelect();
40
+ }
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+ }
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  }
@@ -1,11 +1,11 @@
1
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@@ -1,23 +1,23 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Services;
3
- using UnityEngine;
4
- using UnityEngine.UI;
5
-
6
- namespace DREditor.Audio
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader("")]
12
- [RequireComponent(typeof(Button))]
13
- public class PlaySubmitSFXOnClick : MonoBehaviour
14
- {
15
- protected virtual void OnEnable()
16
- => GetComponent<Button>().onClick.AddListener(PlaySubmitSFX);
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-
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- protected virtual void OnDisable()
19
- => GetComponent<Button>().onClick.RemoveListener(PlaySubmitSFX);
20
-
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- protected virtual void PlaySubmitSFX() => ServiceLocator.GetService<SFXManagerBase>().PlaySubmit();
22
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+ using UnityEngine;
4
+ using UnityEngine.UI;
5
+
6
+ namespace DREditor.Audio
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [ClassHeader("")]
12
+ [RequireComponent(typeof(Button))]
13
+ public class PlaySubmitSFXOnClick : MonoBehaviour
14
+ {
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+ protected virtual void OnEnable()
16
+ => GetComponent<Button>().onClick.AddListener(PlaySubmitSFX);
17
+
18
+ protected virtual void OnDisable()
19
+ => GetComponent<Button>().onClick.RemoveListener(PlaySubmitSFX);
20
+
21
+ protected virtual void PlaySubmitSFX() => ServiceLocator.GetService<SFXManagerBase>().PlaySubmit();
22
+ }
23
23
  }
@@ -1,11 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 811e3218741b8b6408cb030aff7f7913
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+ MonoImporter:
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleVariant:
package/Playlist.cs CHANGED
@@ -1,81 +1,81 @@
1
- //DRPlaylist script Author: SeleniumSoul for DREditor
2
- // Cleaned up by Sweden.
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
-
6
- namespace DREditor.Audio
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [System.Serializable]
12
- [CreateAssetMenu(menuName = "DREditor/Audio/Music Playlist", fileName = "New Music Playlist")]
13
- public class Playlist : ScriptableObject
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- public List<Music> Musics = new();
19
-
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- /// <returns></returns>
25
- public virtual string[] GetAudioTitles()
26
- {
27
- string[] titles = new string[Musics.Count];
28
-
29
- for (int i = 0; i < Musics.Count; i++)
30
- titles[i] = Musics[i].Title;
31
-
32
- return titles;
33
- }
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- /// <returns></returns>
39
- public virtual int[] GetAudioCount()
40
- {
41
- int[] musiccount = new int[Musics.Count];
42
-
43
- for (int i = 0; i < Musics.Count; i++)
44
- musiccount[i] = i;
45
-
46
- return musiccount;
47
- }
48
-
49
- /// <summary>
50
- ///
51
- /// </summary>
52
- /// <param name="title"></param>
53
- /// <returns></returns>
54
- public virtual AudioClip GetAudioClip(string title)
55
- {
56
- foreach (Music music in Musics)
57
- if (music.Title == title)
58
- return music.BGM;
59
-
60
- UnityEngine.Debug.Log("Couldn't find song: " + title);
61
-
62
- return null;
63
- }
64
-
65
- /// <summary>
66
- ///
67
- /// </summary>
68
- /// <param name="clip"></param>
69
- /// <returns></returns>
70
- public virtual string GetTitleFromClip(AudioClip clip)
71
- {
72
- foreach (Music music in Musics)
73
- if (music.BGM == clip)
74
- return music.Title;
75
-
76
- UnityEngine.Debug.Log("REPORT: Couldn't find Title: " + clip);
77
-
78
- return null;
79
- }
80
- }
1
+ //DRPlaylist script Author: SeleniumSoul for DREditor
2
+ // Cleaned up by Sweden.
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.Audio
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [System.Serializable]
12
+ [CreateAssetMenu(menuName = "DREditor/Audio/Music Playlist", fileName = "New Music Playlist")]
13
+ public class Playlist : ScriptableObject
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ public List<Music> Musics = new();
19
+
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ /// <returns></returns>
25
+ public virtual string[] GetAudioTitles()
26
+ {
27
+ string[] titles = new string[Musics.Count];
28
+
29
+ for (int i = 0; i < Musics.Count; i++)
30
+ titles[i] = Musics[i].Title;
31
+
32
+ return titles;
33
+ }
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ /// <returns></returns>
39
+ public virtual int[] GetAudioCount()
40
+ {
41
+ int[] musiccount = new int[Musics.Count];
42
+
43
+ for (int i = 0; i < Musics.Count; i++)
44
+ musiccount[i] = i;
45
+
46
+ return musiccount;
47
+ }
48
+
49
+ /// <summary>
50
+ ///
51
+ /// </summary>
52
+ /// <param name="title"></param>
53
+ /// <returns></returns>
54
+ public virtual AudioClip GetAudioClip(string title)
55
+ {
56
+ foreach (Music music in Musics)
57
+ if (music.Title == title)
58
+ return music.BGM;
59
+
60
+ UnityEngine.Debug.Log("Couldn't find song: " + title);
61
+
62
+ return null;
63
+ }
64
+
65
+ /// <summary>
66
+ ///
67
+ /// </summary>
68
+ /// <param name="clip"></param>
69
+ /// <returns></returns>
70
+ public virtual string GetTitleFromClip(AudioClip clip)
71
+ {
72
+ foreach (Music music in Musics)
73
+ if (music.BGM == clip)
74
+ return music.Title;
75
+
76
+ UnityEngine.Debug.Log("REPORT: Couldn't find Title: " + clip);
77
+
78
+ return null;
79
+ }
80
+ }
81
81
  }
package/Playlist.cs.meta CHANGED
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