net.dreditor.audio 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ClearAudioSourceOnTitleScreen.cs +50 -50
  3. package/ClearAudioSourceOnTitleScreen.cs.meta +11 -11
  4. package/CreditsMusic.cs +63 -63
  5. package/CreditsMusic.cs.meta +11 -11
  6. package/CreditsMusicUnity.cs +21 -21
  7. package/CreditsMusicUnity.cs.meta +11 -11
  8. package/DREditor.Audio.asmdef +18 -18
  9. package/DREditor.Audio.asmdef.meta +7 -7
  10. package/EnvironmentSFXMananger.cs +159 -159
  11. package/EnvironmentSFXMananger.cs.meta +11 -11
  12. package/EnvironmentSFXManangerBase.cs +23 -23
  13. package/EnvironmentSFXManangerBase.cs.meta +11 -11
  14. package/Music.cs +26 -26
  15. package/Music.cs.meta +11 -11
  16. package/MusicFMOD.cs +31 -31
  17. package/MusicFMOD.cs.meta +11 -11
  18. package/MusicManager.cs +435 -435
  19. package/MusicManager.cs.meta +11 -11
  20. package/MusicManagerBase.cs +114 -114
  21. package/MusicManagerBase.cs.meta +11 -11
  22. package/MusicSaver.cs +126 -126
  23. package/MusicSaver.cs.meta +11 -11
  24. package/MusicTextHandler.cs +118 -118
  25. package/MusicTextHandler.cs.meta +11 -11
  26. package/OnVoiceLineSettingChanged.cs +68 -68
  27. package/OnVoiceLineSettingChanged.cs.meta +11 -11
  28. package/OptionVolume.cs +75 -75
  29. package/OptionVolume.cs.meta +11 -11
  30. package/PlaySelectAudioOnUIChange.cs +41 -41
  31. package/PlaySelectAudioOnUIChange.cs.meta +11 -11
  32. package/PlaySubmitSFXOnClick.cs +22 -22
  33. package/PlaySubmitSFXOnClick.cs.meta +11 -11
  34. package/Playlist.cs +80 -80
  35. package/Playlist.cs.meta +11 -11
  36. package/PlaylistEditor.cs +357 -357
  37. package/PlaylistEditor.cs.meta +11 -11
  38. package/PlaylistFMOD.cs +38 -38
  39. package/PlaylistFMOD.cs.meta +11 -11
  40. package/SFXManager.cs +347 -347
  41. package/SFXManager.cs.meta +11 -11
  42. package/SFXManagerBase.cs +37 -37
  43. package/SFXManagerBase.cs.meta +11 -11
  44. package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab +57 -57
  45. package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab.meta +7 -7
  46. package/{Samples → Samples~}/Credits_Music_Unity.prefab +66 -66
  47. package/{Samples → Samples~}/Credits_Music_Unity.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab +76 -76
  49. package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Environment_SFX_Manager.prefab +146 -146
  51. package/{Samples → Samples~}/Environment_SFX_Manager.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab +96 -96
  53. package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab.meta +7 -7
  54. package/{Samples → Samples~}/Environment_Source.prefab +130 -130
  55. package/{Samples → Samples~}/Environment_Source.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Music_Manager.prefab +146 -146
  57. package/{Samples → Samples~}/Music_Manager.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Music_Manager_Shell.prefab +75 -75
  59. package/{Samples → Samples~}/Music_Manager_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Music_Source.prefab +144 -144
  61. package/{Samples → Samples~}/Music_Source.prefab.meta +7 -7
  62. package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab +53 -53
  63. package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab +46 -46
  65. package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab.meta +7 -7
  66. package/{Samples → Samples~}/SFX_Manager.prefab +397 -397
  67. package/{Samples → Samples~}/SFX_Manager.prefab.meta +7 -7
  68. package/{Samples → Samples~}/SFX_Manager_Shell.prefab +53 -53
  69. package/{Samples → Samples~}/SFX_Manager_Shell.prefab.meta +7 -7
  70. package/{Samples → Samples~}/SFX_Source.prefab +130 -130
  71. package/{Samples → Samples~}/SFX_Source.prefab.meta +7 -7
  72. package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab +51 -51
  73. package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab.meta +7 -7
  74. package/{Samples → Samples~}/Sound_Manager.prefab +473 -473
  75. package/{Samples → Samples~}/Sound_Manager.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Sound_Manager_Events.prefab +261 -261
  77. package/{Samples → Samples~}/Sound_Manager_Events.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Sound_Manager_Shell.prefab +370 -370
  79. package/{Samples → Samples~}/Sound_Manager_Shell.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Sound_Player_DRE.prefab +47 -47
  81. package/{Samples → Samples~}/Sound_Player_DRE.prefab.meta +7 -7
  82. package/{Samples → Samples~}/StopAllAudio.asset +14 -14
  83. package/{Samples → Samples~}/StopAllAudio.asset.meta +8 -8
  84. package/{Samples → Samples~}/UI_Cancel_Source.prefab +130 -130
  85. package/{Samples → Samples~}/UI_Cancel_Source.prefab.meta +7 -7
  86. package/{Samples → Samples~}/UI_Select_Source.prefab +130 -130
  87. package/{Samples → Samples~}/UI_Select_Source.prefab.meta +7 -7
  88. package/{Samples → Samples~}/UI_Submit_Source.prefab +130 -130
  89. package/{Samples → Samples~}/UI_Submit_Source.prefab.meta +7 -7
  90. package/{Samples → Samples~}/Voice_SFX_Manager.prefab +146 -146
  91. package/{Samples → Samples~}/Voice_SFX_Manager.prefab.meta +7 -7
  92. package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab +49 -49
  93. package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab.meta +7 -7
  94. package/{Samples → Samples~}/Voice_Source.prefab +130 -130
  95. package/{Samples → Samples~}/Voice_Source.prefab.meta +7 -7
  96. package/SelectSFXOnSceneEvent.cs +21 -21
  97. package/SelectSFXOnSceneEvent.cs.meta +11 -11
  98. package/SoundManager.cs +190 -190
  99. package/SoundManager.cs.meta +11 -11
  100. package/SoundManagerBase.cs +72 -72
  101. package/SoundManagerBase.cs.meta +11 -11
  102. package/SoundPlayerDRE.cs +26 -26
  103. package/SoundPlayerDRE.cs.meta +11 -11
  104. package/SoundPlayerDREUnity.cs +28 -28
  105. package/SoundPlayerDREUnity.cs.meta +11 -11
  106. package/SoundService.cs +10 -10
  107. package/SoundService.cs.meta +11 -11
  108. package/StopEnvAudioToTitle.cs +16 -16
  109. package/StopEnvAudioToTitle.cs.meta +11 -11
  110. package/VOManagerBase.cs +28 -28
  111. package/VOManagerBase.cs.meta +11 -11
  112. package/VoiceSFXManager.cs +104 -104
  113. package/VoiceSFXManager.cs.meta +11 -11
  114. package/package.json +41 -36
  115. package/package.json.meta +7 -7
  116. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
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@@ -1,115 +1,115 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- #if FMOD_UNITY
4
- using FMODUnity;
5
- #endif
6
- using System;
7
- using UnityEngine;
8
-
9
- namespace DREditor.Audio
10
- {
11
- /// <summary>
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- ///
13
- /// </summary>
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- /// <remarks></remarks>
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- public abstract class MusicManagerBase : SoundService<MusicManagerBase>
16
- {
17
- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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-
22
- [Tooltip("")]
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- [SerializeField] protected StringWithEvent SetMusicText = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
29
- [SerializeField] protected SceneEvent ClearMusicText = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected SceneEvent ResetMusicText = null;
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-
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- #if FMOD_UNITY
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- /// <summary>
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- ///
40
- /// </summary>
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- public event Action<StudioEventEmitter> OnMusicChange;
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
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- /// <param name="musicSource"></param>
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- protected virtual void InvokeMusicChange(StudioEventEmitter musicSource) => OnMusicChange?.Invoke(musicSource);
48
-
49
- #else
50
- /// <summary>
51
- ///
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- /// </summary>
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- public event Action<AudioSource> OnMusicChange;
54
-
55
- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="musicSource"></param>
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- protected virtual void InvokeMusicChange(AudioSource musicSource) => OnMusicChange?.Invoke(musicSource);
60
- #endif
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-
62
-
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
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- /// <typeparam name="T"></typeparam>
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- /// <param name="eventName"></param>
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- /// <param name="skip"></param>
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- public abstract void PlayMusic<T>(T eventName, bool skip = false);
71
-
72
- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
76
- public abstract bool MusicIsPlaying();
77
-
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- /// <summary>
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- ///
80
- /// </summary>
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- public abstract void StopPlayingMusic();
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-
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- /// <summary>
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- ///
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- /// </summary>
86
- public abstract void PlayLastMusic();
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-
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- /// <summary>
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- ///
90
- /// </summary>
91
- protected abstract void ResetLastPlayedMusic();
92
-
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- /// <summary>
94
- ///
95
- /// </summary>
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- /// <param name="duration"></param>
97
- public abstract void FadeMusic(float duration = 1);
98
-
99
- /// <summary>
100
- ///
101
- /// </summary>
102
- public abstract void StopMusic();
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-
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- /// <summary>
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- ///
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- /// </summary>
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- public abstract void StopSound();
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
113
- public abstract string GetLastPlayedMusic();
114
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ #if FMOD_UNITY
4
+ using FMODUnity;
5
+ #endif
6
+ using System;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Audio
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
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+ /// <remarks></remarks>
15
+ public abstract class MusicManagerBase : SoundService<MusicManagerBase>
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Header("")]
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+
22
+ [Tooltip("")]
23
+ [SerializeField] protected StringWithEvent SetMusicText = null;
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Tooltip("")]
29
+ [SerializeField] protected SceneEvent ClearMusicText = null;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ [SerializeField] protected SceneEvent ResetMusicText = null;
36
+
37
+ #if FMOD_UNITY
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ public event Action<StudioEventEmitter> OnMusicChange;
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ /// <param name="musicSource"></param>
47
+ protected virtual void InvokeMusicChange(StudioEventEmitter musicSource) => OnMusicChange?.Invoke(musicSource);
48
+
49
+ #else
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ public event Action<AudioSource> OnMusicChange;
54
+
55
+ /// <summary>
56
+ ///
57
+ /// </summary>
58
+ /// <param name="musicSource"></param>
59
+ protected virtual void InvokeMusicChange(AudioSource musicSource) => OnMusicChange?.Invoke(musicSource);
60
+ #endif
61
+
62
+
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ /// <typeparam name="T"></typeparam>
68
+ /// <param name="eventName"></param>
69
+ /// <param name="skip"></param>
70
+ public abstract void PlayMusic<T>(T eventName, bool skip = false);
71
+
72
+ /// <summary>
73
+ ///
74
+ /// </summary>
75
+ /// <returns></returns>
76
+ public abstract bool MusicIsPlaying();
77
+
78
+ /// <summary>
79
+ ///
80
+ /// </summary>
81
+ public abstract void StopPlayingMusic();
82
+
83
+ /// <summary>
84
+ ///
85
+ /// </summary>
86
+ public abstract void PlayLastMusic();
87
+
88
+ /// <summary>
89
+ ///
90
+ /// </summary>
91
+ protected abstract void ResetLastPlayedMusic();
92
+
93
+ /// <summary>
94
+ ///
95
+ /// </summary>
96
+ /// <param name="duration"></param>
97
+ public abstract void FadeMusic(float duration = 1);
98
+
99
+ /// <summary>
100
+ ///
101
+ /// </summary>
102
+ public abstract void StopMusic();
103
+
104
+ /// <summary>
105
+ ///
106
+ /// </summary>
107
+ public abstract void StopSound();
108
+
109
+ /// <summary>
110
+ ///
111
+ /// </summary>
112
+ /// <returns></returns>
113
+ public abstract string GetLastPlayedMusic();
114
+ }
115
115
  }
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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+ userData:
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package/MusicSaver.cs CHANGED
@@ -1,127 +1,127 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Saving;
4
- using System.Collections.Generic;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Audio
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader(nameof(IDRESaveable) + ", " + nameof(IDRELoadable) + ", " + nameof(ISceneEventListener) +
13
- "\n\n")]
14
- public class MusicSaver : MonoBehaviour, IDRESaveable, IDRELoadable, ISceneEventListener
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Tooltip("")]
20
- [SerializeField] protected SceneEvent onFadingOutOfLoading = null;
21
-
22
- #if FMOD_UNITY
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- [Tooltip("")]
27
- [SerializeField] protected MusicManager musicManager;
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- [Tooltip("")]
33
- [SerializeField] protected string musicSaveKey = "MusicData";
34
- #else
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- [Tooltip("")]
39
- [SerializeField] protected MusicManager musicManager;
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- [Tooltip("")]
45
- [SerializeField] protected Playlist jukeBox = null;
46
-
47
- /// <summary>
48
- ///
49
- /// </summary>
50
- [Tooltip("")]
51
- [SerializeField] protected string musicSaveKey = "MusicData";
52
- #endif
53
-
54
- /// <summary>
55
- ///
56
- /// </summary>
57
- protected string loadedMusic = "";
58
-
59
- /// <summary>
60
- ///
61
- /// </summary>
62
- protected bool registered = false;
63
-
64
-
65
- /// <inheritdoc/>
66
- public virtual void Save(Dictionary<string, object> saveDatas) => saveDatas[musicSaveKey] = SaveMusic();
67
-
68
- /// <inheritdoc/>
69
- public virtual void Load(Dictionary<string, object> saveDatas) => LoadMusic(saveDatas[musicSaveKey] as string);
70
-
71
- /// <summary>
72
- ///
73
- /// </summary>
74
- /// <returns></returns>
75
- protected virtual string SaveMusic() => musicManager.GetLastPlayedMusic();
76
-
77
- /// <summary>
78
- ///
79
- /// </summary>
80
- /// <param name="name"></param>
81
- protected virtual void LoadMusic(string name)
82
- {
83
- if (name is string loadName && loadName != "")
84
- {
85
- loadedMusic = loadName;
86
-
87
- if (registered)
88
- return;
89
-
90
- onFadingOutOfLoading.RegisterListener(this);
91
-
92
- registered = true;
93
- }
94
- else
95
- musicManager.OnLoadedMusicMissing();
96
- }
97
-
98
- /// <summary>
99
- ///
100
- /// </summary>
101
- /// <param name="loadName"></param>
102
- protected virtual void LoadValidMusic(string loadName)
103
- {
104
- #if FMOD_UNITY
105
- musicManager.PlayValidMusic(loadName);
106
- #else
107
- musicManager.PlayMusic(jukeBox.GetAudioClip(loadName));
108
- #endif
109
- }
110
-
111
-
112
- /// <inheritdoc/>
113
- public virtual void OnEventRaised()
114
- {
115
- if (!registered)
116
- return;
117
-
118
- onFadingOutOfLoading.UnregisterListener(this);
119
-
120
- registered = false;
121
-
122
- LoadValidMusic(loadedMusic);
123
- }
124
-
125
- protected virtual void OnDestroy() => onFadingOutOfLoading.UnregisterListener(this);
126
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Saving;
4
+ using System.Collections.Generic;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Audio
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader(nameof(IDRESaveable) + ", " + nameof(IDRELoadable) + ", " + nameof(ISceneEventListener) +
13
+ "\n\n")]
14
+ public class MusicSaver : MonoBehaviour, IDRESaveable, IDRELoadable, ISceneEventListener
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Tooltip("")]
20
+ [SerializeField] protected SceneEvent onFadingOutOfLoading = null;
21
+
22
+ #if FMOD_UNITY
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected MusicManager musicManager;
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ [Tooltip("")]
33
+ [SerializeField] protected string musicSaveKey = "MusicData";
34
+ #else
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ [Tooltip("")]
39
+ [SerializeField] protected MusicManager musicManager;
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ [Tooltip("")]
45
+ [SerializeField] protected Playlist jukeBox = null;
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ [Tooltip("")]
51
+ [SerializeField] protected string musicSaveKey = "MusicData";
52
+ #endif
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ protected string loadedMusic = "";
58
+
59
+ /// <summary>
60
+ ///
61
+ /// </summary>
62
+ protected bool registered = false;
63
+
64
+
65
+ /// <inheritdoc/>
66
+ public virtual void Save(Dictionary<string, object> saveDatas) => saveDatas[musicSaveKey] = SaveMusic();
67
+
68
+ /// <inheritdoc/>
69
+ public virtual void Load(Dictionary<string, object> saveDatas) => LoadMusic(saveDatas[musicSaveKey] as string);
70
+
71
+ /// <summary>
72
+ ///
73
+ /// </summary>
74
+ /// <returns></returns>
75
+ protected virtual string SaveMusic() => musicManager.GetLastPlayedMusic();
76
+
77
+ /// <summary>
78
+ ///
79
+ /// </summary>
80
+ /// <param name="name"></param>
81
+ protected virtual void LoadMusic(string name)
82
+ {
83
+ if (name is string loadName && loadName != "")
84
+ {
85
+ loadedMusic = loadName;
86
+
87
+ if (registered)
88
+ return;
89
+
90
+ onFadingOutOfLoading.RegisterListener(this);
91
+
92
+ registered = true;
93
+ }
94
+ else
95
+ musicManager.OnLoadedMusicMissing();
96
+ }
97
+
98
+ /// <summary>
99
+ ///
100
+ /// </summary>
101
+ /// <param name="loadName"></param>
102
+ protected virtual void LoadValidMusic(string loadName)
103
+ {
104
+ #if FMOD_UNITY
105
+ musicManager.PlayValidMusic(loadName);
106
+ #else
107
+ musicManager.PlayMusic(jukeBox.GetAudioClip(loadName));
108
+ #endif
109
+ }
110
+
111
+
112
+ /// <inheritdoc/>
113
+ public virtual void OnEventRaised()
114
+ {
115
+ if (!registered)
116
+ return;
117
+
118
+ onFadingOutOfLoading.UnregisterListener(this);
119
+
120
+ registered = false;
121
+
122
+ LoadValidMusic(loadedMusic);
123
+ }
124
+
125
+ protected virtual void OnDestroy() => onFadingOutOfLoading.UnregisterListener(this);
126
+ }
127
127
  }
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