net.dreditor.audio 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ClearAudioSourceOnTitleScreen.cs +50 -50
- package/ClearAudioSourceOnTitleScreen.cs.meta +11 -11
- package/CreditsMusic.cs +63 -63
- package/CreditsMusic.cs.meta +11 -11
- package/CreditsMusicUnity.cs +21 -21
- package/CreditsMusicUnity.cs.meta +11 -11
- package/DREditor.Audio.asmdef +18 -18
- package/DREditor.Audio.asmdef.meta +7 -7
- package/EnvironmentSFXMananger.cs +159 -159
- package/EnvironmentSFXMananger.cs.meta +11 -11
- package/EnvironmentSFXManangerBase.cs +23 -23
- package/EnvironmentSFXManangerBase.cs.meta +11 -11
- package/Music.cs +26 -26
- package/Music.cs.meta +11 -11
- package/MusicFMOD.cs +31 -31
- package/MusicFMOD.cs.meta +11 -11
- package/MusicManager.cs +435 -435
- package/MusicManager.cs.meta +11 -11
- package/MusicManagerBase.cs +114 -114
- package/MusicManagerBase.cs.meta +11 -11
- package/MusicSaver.cs +126 -126
- package/MusicSaver.cs.meta +11 -11
- package/MusicTextHandler.cs +118 -118
- package/MusicTextHandler.cs.meta +11 -11
- package/OnVoiceLineSettingChanged.cs +68 -68
- package/OnVoiceLineSettingChanged.cs.meta +11 -11
- package/OptionVolume.cs +75 -75
- package/OptionVolume.cs.meta +11 -11
- package/PlaySelectAudioOnUIChange.cs +41 -41
- package/PlaySelectAudioOnUIChange.cs.meta +11 -11
- package/PlaySubmitSFXOnClick.cs +22 -22
- package/PlaySubmitSFXOnClick.cs.meta +11 -11
- package/Playlist.cs +80 -80
- package/Playlist.cs.meta +11 -11
- package/PlaylistEditor.cs +357 -357
- package/PlaylistEditor.cs.meta +11 -11
- package/PlaylistFMOD.cs +38 -38
- package/PlaylistFMOD.cs.meta +11 -11
- package/SFXManager.cs +347 -347
- package/SFXManager.cs.meta +11 -11
- package/SFXManagerBase.cs +37 -37
- package/SFXManagerBase.cs.meta +11 -11
- package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab +57 -57
- package/{Samples → Samples~}/Audio_Event_Save_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Credits_Music_Unity.prefab +66 -66
- package/{Samples → Samples~}/Credits_Music_Unity.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab +76 -76
- package/{Samples → Samples~}/Dialogue_Click_Sound_Player_DRE.prefab.meta +7 -7
- package/{Samples → Samples~}/Environment_SFX_Manager.prefab +146 -146
- package/{Samples → Samples~}/Environment_SFX_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab +96 -96
- package/{Samples → Samples~}/Environment_SFX_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Environment_Source.prefab +130 -130
- package/{Samples → Samples~}/Environment_Source.prefab.meta +7 -7
- package/{Samples → Samples~}/Music_Manager.prefab +146 -146
- package/{Samples → Samples~}/Music_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Music_Manager_Shell.prefab +75 -75
- package/{Samples → Samples~}/Music_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Music_Source.prefab +144 -144
- package/{Samples → Samples~}/Music_Source.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab +53 -53
- package/{Samples → Samples~}/On_Voice_Line_Setting_Changed.prefab.meta +7 -7
- package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab +46 -46
- package/{Samples → Samples~}/Play_Select_Audio_On_UI_Change.prefab.meta +7 -7
- package/{Samples → Samples~}/SFX_Manager.prefab +397 -397
- package/{Samples → Samples~}/SFX_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/SFX_Manager_Shell.prefab +53 -53
- package/{Samples → Samples~}/SFX_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/SFX_Source.prefab +130 -130
- package/{Samples → Samples~}/SFX_Source.prefab.meta +7 -7
- package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab +51 -51
- package/{Samples → Samples~}/Select_SFX_On_Setting_Changed.prefab.meta +7 -7
- package/{Samples → Samples~}/Sound_Manager.prefab +473 -473
- package/{Samples → Samples~}/Sound_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Sound_Manager_Events.prefab +261 -261
- package/{Samples → Samples~}/Sound_Manager_Events.prefab.meta +7 -7
- package/{Samples → Samples~}/Sound_Manager_Shell.prefab +370 -370
- package/{Samples → Samples~}/Sound_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Sound_Player_DRE.prefab +47 -47
- package/{Samples → Samples~}/Sound_Player_DRE.prefab.meta +7 -7
- package/{Samples → Samples~}/StopAllAudio.asset +14 -14
- package/{Samples → Samples~}/StopAllAudio.asset.meta +8 -8
- package/{Samples → Samples~}/UI_Cancel_Source.prefab +130 -130
- package/{Samples → Samples~}/UI_Cancel_Source.prefab.meta +7 -7
- package/{Samples → Samples~}/UI_Select_Source.prefab +130 -130
- package/{Samples → Samples~}/UI_Select_Source.prefab.meta +7 -7
- package/{Samples → Samples~}/UI_Submit_Source.prefab +130 -130
- package/{Samples → Samples~}/UI_Submit_Source.prefab.meta +7 -7
- package/{Samples → Samples~}/Voice_SFX_Manager.prefab +146 -146
- package/{Samples → Samples~}/Voice_SFX_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab +49 -49
- package/{Samples → Samples~}/Voice_SFX_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Voice_Source.prefab +130 -130
- package/{Samples → Samples~}/Voice_Source.prefab.meta +7 -7
- package/SelectSFXOnSceneEvent.cs +21 -21
- package/SelectSFXOnSceneEvent.cs.meta +11 -11
- package/SoundManager.cs +190 -190
- package/SoundManager.cs.meta +11 -11
- package/SoundManagerBase.cs +72 -72
- package/SoundManagerBase.cs.meta +11 -11
- package/SoundPlayerDRE.cs +26 -26
- package/SoundPlayerDRE.cs.meta +11 -11
- package/SoundPlayerDREUnity.cs +28 -28
- package/SoundPlayerDREUnity.cs.meta +11 -11
- package/SoundService.cs +10 -10
- package/SoundService.cs.meta +11 -11
- package/StopEnvAudioToTitle.cs +16 -16
- package/StopEnvAudioToTitle.cs.meta +11 -11
- package/VOManagerBase.cs +28 -28
- package/VOManagerBase.cs.meta +11 -11
- package/VoiceSFXManager.cs +104 -104
- package/VoiceSFXManager.cs.meta +11 -11
- package/package.json +41 -36
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/MusicManager.cs.meta
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package/MusicManagerBase.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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#if FMOD_UNITY
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using FMODUnity;
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#endif
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using System;
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using UnityEngine;
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namespace DREditor.Audio
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public abstract class MusicManagerBase : SoundService<MusicManagerBase>
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected StringWithEvent SetMusicText = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent ClearMusicText = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent ResetMusicText = null;
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#if FMOD_UNITY
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/// <summary>
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///
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/// </summary>
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public event Action<StudioEventEmitter> OnMusicChange;
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/// <summary>
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///
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/// </summary>
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/// <param name="musicSource"></param>
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protected virtual void InvokeMusicChange(StudioEventEmitter musicSource) => OnMusicChange?.Invoke(musicSource);
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#else
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/// <summary>
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///
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/// </summary>
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public event Action<AudioSource> OnMusicChange;
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/// <summary>
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///
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/// </summary>
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/// <param name="musicSource"></param>
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protected virtual void InvokeMusicChange(AudioSource musicSource) => OnMusicChange?.Invoke(musicSource);
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#endif
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="eventName"></param>
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/// <param name="skip"></param>
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public abstract void PlayMusic<T>(T eventName, bool skip = false);
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/// <returns></returns>
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public abstract bool MusicIsPlaying();
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public abstract void StopPlayingMusic();
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public abstract void PlayLastMusic();
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protected abstract void ResetLastPlayedMusic();
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/// <param name="duration"></param>
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public abstract void FadeMusic(float duration = 1);
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public abstract void StopMusic();
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public abstract void StopSound();
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/// <returns></returns>
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public abstract string GetLastPlayedMusic();
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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#if FMOD_UNITY
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using FMODUnity;
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#endif
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using System;
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using UnityEngine;
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namespace DREditor.Audio
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public abstract class MusicManagerBase : SoundService<MusicManagerBase>
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected StringWithEvent SetMusicText = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent ClearMusicText = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent ResetMusicText = null;
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#if FMOD_UNITY
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/// <summary>
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///
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/// </summary>
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public event Action<StudioEventEmitter> OnMusicChange;
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/// <summary>
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///
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/// <param name="musicSource"></param>
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protected virtual void InvokeMusicChange(StudioEventEmitter musicSource) => OnMusicChange?.Invoke(musicSource);
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#else
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/// <summary>
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///
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/// </summary>
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public event Action<AudioSource> OnMusicChange;
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///
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/// <param name="musicSource"></param>
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protected virtual void InvokeMusicChange(AudioSource musicSource) => OnMusicChange?.Invoke(musicSource);
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#endif
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///
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/// </summary>
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/// <param name="eventName"></param>
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/// <param name="skip"></param>
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public abstract void PlayMusic<T>(T eventName, bool skip = false);
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public abstract bool MusicIsPlaying();
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public abstract void StopPlayingMusic();
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public abstract void PlayLastMusic();
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protected abstract void ResetLastPlayedMusic();
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/// <param name="duration"></param>
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public abstract void FadeMusic(float duration = 1);
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public abstract void StopMusic();
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public abstract void StopSound();
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public abstract string GetLastPlayedMusic();
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}
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}
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package/MusicManagerBase.cs.meta
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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serializedVersion: 2
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6
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defaultReferences: []
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7
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+
executionOrder: 0
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8
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+
icon: {instanceID: 0}
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+
userData:
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+
assetBundleName:
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+
assetBundleVariant:
|
package/MusicSaver.cs
CHANGED
|
@@ -1,127 +1,127 @@
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1
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Saving;
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using System.Collections.Generic;
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using UnityEngine;
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-
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namespace DREditor.Audio
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(IDRESaveable) + ", " + nameof(IDRELoadable) + ", " + nameof(ISceneEventListener) +
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"\n\n")]
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public class MusicSaver : MonoBehaviour, IDRESaveable, IDRELoadable, ISceneEventListener
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent onFadingOutOfLoading = null;
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-
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#if FMOD_UNITY
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected MusicManager musicManager;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string musicSaveKey = "MusicData";
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#else
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected MusicManager musicManager;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Playlist jukeBox = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string musicSaveKey = "MusicData";
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#endif
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-
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/// <summary>
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///
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/// </summary>
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protected string loadedMusic = "";
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/// <summary>
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///
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/// </summary>
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protected bool registered = false;
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/// <inheritdoc/>
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public virtual void Save(Dictionary<string, object> saveDatas) => saveDatas[musicSaveKey] = SaveMusic();
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/// <inheritdoc/>
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public virtual void Load(Dictionary<string, object> saveDatas) => LoadMusic(saveDatas[musicSaveKey] as string);
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual string SaveMusic() => musicManager.GetLastPlayedMusic();
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/// <summary>
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///
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/// </summary>
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/// <param name="name"></param>
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protected virtual void LoadMusic(string name)
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{
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-
if (name is string loadName && loadName != "")
|
|
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{
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-
loadedMusic = loadName;
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-
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|
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|
-
if (registered)
|
|
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|
-
return;
|
|
89
|
-
|
|
90
|
-
onFadingOutOfLoading.RegisterListener(this);
|
|
91
|
-
|
|
92
|
-
registered = true;
|
|
93
|
-
}
|
|
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|
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else
|
|
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|
-
musicManager.OnLoadedMusicMissing();
|
|
96
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-
}
|
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|
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/// <summary>
|
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///
|
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-
/// </summary>
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|
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/// <param name="loadName"></param>
|
|
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|
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protected virtual void LoadValidMusic(string loadName)
|
|
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|
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{
|
|
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|
-
#if FMOD_UNITY
|
|
105
|
-
musicManager.PlayValidMusic(loadName);
|
|
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|
-
#else
|
|
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|
-
musicManager.PlayMusic(jukeBox.GetAudioClip(loadName));
|
|
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|
-
#endif
|
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|
-
}
|
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-
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/// <inheritdoc/>
|
|
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-
public virtual void OnEventRaised()
|
|
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-
{
|
|
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|
-
if (!registered)
|
|
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|
-
return;
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-
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|
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-
onFadingOutOfLoading.UnregisterListener(this);
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|
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-
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|
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registered = false;
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|
121
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-
|
|
122
|
-
LoadValidMusic(loadedMusic);
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
protected virtual void OnDestroy() => onFadingOutOfLoading.UnregisterListener(this);
|
|
126
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.EventObjects;
|
|
3
|
+
using DREditor.Saving;
|
|
4
|
+
using System.Collections.Generic;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
namespace DREditor.Audio
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
///
|
|
11
|
+
/// </summary>
|
|
12
|
+
[ClassHeader(nameof(IDRESaveable) + ", " + nameof(IDRELoadable) + ", " + nameof(ISceneEventListener) +
|
|
13
|
+
"\n\n")]
|
|
14
|
+
public class MusicSaver : MonoBehaviour, IDRESaveable, IDRELoadable, ISceneEventListener
|
|
15
|
+
{
|
|
16
|
+
/// <summary>
|
|
17
|
+
///
|
|
18
|
+
/// </summary>
|
|
19
|
+
[Tooltip("")]
|
|
20
|
+
[SerializeField] protected SceneEvent onFadingOutOfLoading = null;
|
|
21
|
+
|
|
22
|
+
#if FMOD_UNITY
|
|
23
|
+
/// <summary>
|
|
24
|
+
///
|
|
25
|
+
/// </summary>
|
|
26
|
+
[Tooltip("")]
|
|
27
|
+
[SerializeField] protected MusicManager musicManager;
|
|
28
|
+
|
|
29
|
+
/// <summary>
|
|
30
|
+
///
|
|
31
|
+
/// </summary>
|
|
32
|
+
[Tooltip("")]
|
|
33
|
+
[SerializeField] protected string musicSaveKey = "MusicData";
|
|
34
|
+
#else
|
|
35
|
+
/// <summary>
|
|
36
|
+
///
|
|
37
|
+
/// </summary>
|
|
38
|
+
[Tooltip("")]
|
|
39
|
+
[SerializeField] protected MusicManager musicManager;
|
|
40
|
+
|
|
41
|
+
/// <summary>
|
|
42
|
+
///
|
|
43
|
+
/// </summary>
|
|
44
|
+
[Tooltip("")]
|
|
45
|
+
[SerializeField] protected Playlist jukeBox = null;
|
|
46
|
+
|
|
47
|
+
/// <summary>
|
|
48
|
+
///
|
|
49
|
+
/// </summary>
|
|
50
|
+
[Tooltip("")]
|
|
51
|
+
[SerializeField] protected string musicSaveKey = "MusicData";
|
|
52
|
+
#endif
|
|
53
|
+
|
|
54
|
+
/// <summary>
|
|
55
|
+
///
|
|
56
|
+
/// </summary>
|
|
57
|
+
protected string loadedMusic = "";
|
|
58
|
+
|
|
59
|
+
/// <summary>
|
|
60
|
+
///
|
|
61
|
+
/// </summary>
|
|
62
|
+
protected bool registered = false;
|
|
63
|
+
|
|
64
|
+
|
|
65
|
+
/// <inheritdoc/>
|
|
66
|
+
public virtual void Save(Dictionary<string, object> saveDatas) => saveDatas[musicSaveKey] = SaveMusic();
|
|
67
|
+
|
|
68
|
+
/// <inheritdoc/>
|
|
69
|
+
public virtual void Load(Dictionary<string, object> saveDatas) => LoadMusic(saveDatas[musicSaveKey] as string);
|
|
70
|
+
|
|
71
|
+
/// <summary>
|
|
72
|
+
///
|
|
73
|
+
/// </summary>
|
|
74
|
+
/// <returns></returns>
|
|
75
|
+
protected virtual string SaveMusic() => musicManager.GetLastPlayedMusic();
|
|
76
|
+
|
|
77
|
+
/// <summary>
|
|
78
|
+
///
|
|
79
|
+
/// </summary>
|
|
80
|
+
/// <param name="name"></param>
|
|
81
|
+
protected virtual void LoadMusic(string name)
|
|
82
|
+
{
|
|
83
|
+
if (name is string loadName && loadName != "")
|
|
84
|
+
{
|
|
85
|
+
loadedMusic = loadName;
|
|
86
|
+
|
|
87
|
+
if (registered)
|
|
88
|
+
return;
|
|
89
|
+
|
|
90
|
+
onFadingOutOfLoading.RegisterListener(this);
|
|
91
|
+
|
|
92
|
+
registered = true;
|
|
93
|
+
}
|
|
94
|
+
else
|
|
95
|
+
musicManager.OnLoadedMusicMissing();
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
/// <summary>
|
|
99
|
+
///
|
|
100
|
+
/// </summary>
|
|
101
|
+
/// <param name="loadName"></param>
|
|
102
|
+
protected virtual void LoadValidMusic(string loadName)
|
|
103
|
+
{
|
|
104
|
+
#if FMOD_UNITY
|
|
105
|
+
musicManager.PlayValidMusic(loadName);
|
|
106
|
+
#else
|
|
107
|
+
musicManager.PlayMusic(jukeBox.GetAudioClip(loadName));
|
|
108
|
+
#endif
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
|
|
112
|
+
/// <inheritdoc/>
|
|
113
|
+
public virtual void OnEventRaised()
|
|
114
|
+
{
|
|
115
|
+
if (!registered)
|
|
116
|
+
return;
|
|
117
|
+
|
|
118
|
+
onFadingOutOfLoading.UnregisterListener(this);
|
|
119
|
+
|
|
120
|
+
registered = false;
|
|
121
|
+
|
|
122
|
+
LoadValidMusic(loadedMusic);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
protected virtual void OnDestroy() => onFadingOutOfLoading.UnregisterListener(this);
|
|
126
|
+
}
|
|
127
127
|
}
|
package/MusicSaver.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 1318cbdd253c5ef40b12caf262351cef
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 1318cbdd253c5ef40b12caf262351cef
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|