nccgs 2.0.0 → 2.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (82) hide show
  1. package/.claude/agents/nccgs-adversarial-reviewer.md +1 -1
  2. package/.claude/agents/nccgs-engine-programmer.md +1 -1
  3. package/.claude/agents/nccgs-fast-implementer.md +1 -1
  4. package/.claude/agents/nccgs-game-designer.md +1 -1
  5. package/.claude/agents/nccgs-gameplay-programmer.md +1 -1
  6. package/.claude/agents/nccgs-qa-engineer.md +1 -1
  7. package/.claude/agents/nccgs-task-scout.md +1 -1
  8. package/.claude/agents/nccgs-ui-programmer.md +1 -1
  9. package/.claude/agents/nccgs-unity-build-specialist.md +1 -1
  10. package/.claude/agents/nccgs-unity-implementer.md +1 -1
  11. package/.claude/agents/nccgs-unity-systems-specialist.md +1 -1
  12. package/.claude/agents/nccgs-unity-ui-specialist.md +1 -1
  13. package/.claude/agents/nccgs-verification-engineer.md +1 -1
  14. package/.claude/nccgs/MEMORY.md +9 -3
  15. package/.claude/nccgs/VERSION +1 -1
  16. package/.claude/nccgs/constitution.md +187 -176
  17. package/.claude/nccgs/hooks/closure-guard.mjs +2 -0
  18. package/.claude/nccgs/hooks/unity-transport-guard.mjs +11 -0
  19. package/.claude/nccgs/pipeline.json +260 -260
  20. package/.claude/nccgs/protocols/context-packets.md +5 -0
  21. package/.claude/nccgs/protocols/model-routing.md +46 -46
  22. package/.claude/nccgs/protocols/review-handoff.md +21 -1
  23. package/.claude/nccgs/protocols/shared-workflow-context.md +33 -0
  24. package/.claude/nccgs/protocols/unity-boundary.md +20 -0
  25. package/.claude/nccgs/routing.generated.md +4 -4
  26. package/.claude/nccgs/settings.fragment.json +84 -24
  27. package/.claude/nccgs/studio.json +53 -53
  28. package/.claude/nccgs/tools/autonomy.mjs +13 -0
  29. package/.claude/nccgs/tools/command-tokens.mjs +22 -0
  30. package/.claude/nccgs/tools/compile-policy.mjs +4 -0
  31. package/.claude/nccgs/tools/configure-models.mjs +4 -0
  32. package/.claude/nccgs/tools/hook-transport.mjs +34 -0
  33. package/.claude/nccgs/tools/installation-guard.mjs +55 -0
  34. package/.claude/nccgs/tools/native-completion.mjs +10 -1
  35. package/.claude/nccgs/tools/returned-handoff.mjs +11 -2
  36. package/.claude/nccgs/tools/shared-context-guard.mjs +60 -0
  37. package/.claude/nccgs/tools/shared-context.mjs +25 -0
  38. package/.claude/nccgs/tools/tool-guard.mjs +120 -131
  39. package/.claude/nccgs/tools/unity-transport.mjs +170 -0
  40. package/.claude/nccgs/workflow-catalog.json +4 -4
  41. package/CHANGELOG.md +235 -165
  42. package/CLAUDE.md +10 -8
  43. package/MEMORY.md +109 -56
  44. package/README.md +206 -168
  45. package/UPGRADING.md +130 -112
  46. package/VERSION +1 -1
  47. package/docs/ARCHITECTURE.md +131 -131
  48. package/docs/ASSET-PRODUCTION-GRAPHIFY-PLAN.md +230 -0
  49. package/docs/HUONG-DAN-MIGRATE-VA-SU-DUNG.md +117 -87
  50. package/docs/NCCGS-1.5.md +237 -237
  51. package/docs/PROJECT-POLICY.md +94 -94
  52. package/docs/RELEASE-STATUS.md +32 -7
  53. package/docs/UNINSTALL.md +134 -0
  54. package/docs/WFK17-HOOK-REPAIR.md +71 -0
  55. package/docs/WORKFLOWS.md +85 -85
  56. package/package.json +1 -1
  57. package/scaffold/.nccgs/project.yaml +109 -108
  58. package/scripts/benchmark-v15.mjs +173 -173
  59. package/scripts/cli.mjs +11 -2
  60. package/scripts/doctor.mjs +261 -261
  61. package/scripts/install.mjs +530 -515
  62. package/scripts/recover-session.mjs +89 -0
  63. package/scripts/run.mjs +22 -9
  64. package/scripts/supervise.mjs +4 -0
  65. package/scripts/uninstall.mjs +292 -0
  66. package/scripts/validate.mjs +285 -278
  67. package/tests/autonomy.test.mjs +126 -113
  68. package/tests/design-readiness.test.mjs +199 -199
  69. package/tests/fixtures/compiler-shutdown.cs +67 -64
  70. package/tests/fixtures/native-provider.mjs +61 -0
  71. package/tests/framework.test.mjs +740 -740
  72. package/tests/hook-repair.test.mjs +106 -0
  73. package/tests/lifecycle-v15.test.mjs +346 -300
  74. package/tests/native-completion-notices.test.mjs +181 -0
  75. package/tests/phase1.test.mjs +427 -416
  76. package/tests/phase2.test.mjs +250 -250
  77. package/tests/policy-v15.test.mjs +234 -234
  78. package/tests/returned-handoff-notices.test.mjs +170 -0
  79. package/tests/runtime-v15.test.mjs +1197 -1191
  80. package/tests/task-slices.test.mjs +285 -285
  81. package/tests/uninstall.test.mjs +477 -0
  82. package/tests/unity-transport.test.mjs +348 -0
package/CHANGELOG.md CHANGED
@@ -1,165 +1,235 @@
1
- # Changelog
2
-
3
- ## 2.0.0 — 2026-10-28
4
-
5
- Prepared stable package; unpublished. Local preparation does not move npm tags.
6
-
7
- - Publish existing external operator Editor start, graceful shutdown command and
8
- settled stop receipts into immutable reviewer-readable project bundles. Preserve
9
- original bytes, hashes and ownership, reject inconsistent/uncertain/forced stops,
10
- and identify historical imports without rewriting sealed tasks or verdicts.
11
- - Keep RC4 handoff, scene guard, source controls, process management, independent
12
- review, acceptance and total-budget enforcement unchanged. No new game gate or
13
- process permission is introduced.
14
- - Record scoped exact-RC4 native qualification: real dirty-scene refusal, new repair,
15
- automatic PARTIAL handoff with no continuation, all 28 criteria/385 assertions,
16
- independent PASS and normal closure. The original LOW evidence-location finding
17
- remains in that sealed review; its addendum is assessed separately.
18
- - Stable archive validation and independent maintenance review are recorded in
19
- release receipts. They do not claim another full Unity task through these bytes.
20
-
21
-
22
- ## 2.0.0-rc.4 — 2026-10-28
23
-
24
- Prepared candidate; unpublished. No npm tag or stable promotion.
25
-
26
- - Settle a protected implementation work phase with a deterministic PARTIAL
27
- report when current implementation and measured checks are ready for review.
28
- A prose-only response no longer spends another continuation solely on handoff.
29
- Preserve independent verdicts, all acceptance gates, history and original caps.
30
- - Pin an atomic loaded-scene precondition to new Unity repair reservations.
31
- Dirty named, additive or untitled scenes block the operation without auto-save
32
- or discard. Retain failed attempts and old reservations; no implicit retry.
33
- - Reserve final independent review money/time within the original root budget.
34
- Share the work pool across design, slices, repair and verification. Admit
35
- unknown worker cost only through verified, exclusive native session coverage;
36
- missing session usage fails closed, and resumed cumulative cost is never summed
37
- twice. The prior native reserve case qualified its disclosed new-script and
38
- asset repair path with 28 criteria/385 assertions and independent final PASS.
39
- - RC4-specific handoff/scene changes receive framework tests and operator Unity
40
- checks. A fresh native task through this exact archive remains pending.
41
-
42
- - Qualify the full component lifecycle on a fresh Unity project through actual
43
- Claude Code: reviewed design, two dependent implementation slices from API
44
- scaffolds, first-import verification, independent review, a disclosed fault,
45
- typed repair and independent re-review. All 24 original criteria (349 assertions)
46
- pass; the real failed PlayMode attempt remains recorded. The combined design and
47
- implementation phases used 7/12 dispatches, three independent reviews and
48
- USD 10.214066/12 within the original 75-minute envelope. Installed source guards,
49
- process ownership, role limits, criteria and history remained unchanged. This
50
- known-test component qualification does not establish broad game productivity.
51
- - Add opt-in exact `unityGeneratedFiles` declarations before task initialization
52
- so Unity's first import can create IDE/local metadata without a false source
53
- mutation failure. Pin the declaration as a canonical input and retain output
54
- before/after hashes in managed receipts. Keep all undeclared files tracked;
55
- reject source paths, folders, globs and canonical overlaps. Existing policies,
56
- historical attempts, process ownership, review and budgets remain unchanged.
57
- - Settle cold Unity compilation without waiting for the qualified Roslyn server's
58
- idle keepalive. After the command root exits and no other worker remains, request
59
- graceful shutdown only from the verified compiler pipe inside the owned Windows
60
- Job Object. Match the tested compiler/host binary hashes; unknown builds retain
61
- the original wait/timeout behavior. Still drain every descendant and preserve the
62
- command exit code, deadlines, independent review, criteria, history and budgets.
63
- - Avoid Unity CLI's two-minute idle auth broker in managed verification command
64
- trees using the supported process-local `UNITY_NO_AUTH_BROKER=1` setting.
65
- Preserve OS process ownership, descendant draining, failure/timeout semantics,
66
- account settings, independent review, acceptance criteria and spent budgets.
67
- - Add bounded task slices with preview, pinned plans, dependency tracking and
68
- focused worker prompts inside one original task. Final integration retains all
69
- original criteria/checks and a reviewer independent of every contributor.
70
- - Protect aggregate dispatch capacity, original repair/QA/review reserves and
71
- review limits. Preserve plan revisions, partial attempts and dependency history;
72
- retries do not reset limits or create child/session budgets. Cost/time admission
73
- stays unchanged.
74
- - Qualify the two-slice and existing-file `unity-code` repair path with actual
75
- Claude Code workers and Unity tests on 2026-10-27. The controlled regression
76
- retains all 24 criteria, failed evidence, both independent reviews and original
77
- total budgets. This known-component case does not qualify large-game productivity,
78
- new-file imports, Editor asset operations or the exact published RC archive.
79
- - Add opt-in schema-2 Unity repair packets: exact code edits/creation or pinned
80
- Editor asset operations. Preserve schema-1 limits and historical reservations.
81
- - Bound Editor operations to one project, fixed positional arguments, finite
82
- foreground calls and durable single-attempt receipts. Check source scope and
83
- existing GUIDs; import new metadata before completion. Uncertain operations
84
- retain ownership until externally reconciled, without refunds or automatic retry.
85
- - Unity repair still requires original measured checks, independent review and
86
- manual/external acceptance. Synthetic tests do not qualify native Unity delivery.
87
- - Synchronize architecture and orchestration guidance with standalone defaults;
88
- generate native role ceilings from agent-library frontmatter alongside routing.
89
- - Extend `task dispatch-prompt` to prepare registered implementation, analysis and
90
- review assignments with safe PARTIAL handoff templates. Repair packets keep
91
- their existing prompt and permissions.
92
- - Add read-only `task handoff-validate` for a worker's own declared handoff and
93
- coordinator inspection, so schema errors can be corrected before completion.
94
- - Add coordinator `task record-review` to import a completed reviewer's exact
95
- pinned result through the existing record gate. Review independence, objective
96
- criteria, external/manual gates, task history and spent budgets are preserved.
97
- - The scoped native qualifications above predate the final RC4 handoff/scene
98
- additions. Their frozen source, tests and historical evidence remain separate.
99
-
100
- ## 2.0.0-rc.3 — 2026-10-07
101
-
102
- Published-1.3.0 upgrade correction on next; latest remains unchanged.
103
-
104
- - Fixed false overrides when a role generated by a 1.3.0 profile becomes a managed
105
- file in 2.0. Existing generated fingerprints now identify unchanged agent files;
106
- later user edits and explicit overrides still require review.
107
- - RC2 qualification exposed the issue in quality, balanced and inherit profiles.
108
- The astra-claude path was unaffected. Original failed results are retained.
109
- - Release qualification uses the published 1.3.0 archive and the exact candidate
110
- archive across four model profiles, owner settings and open task history,
111
- override preservation, dry runs, explicit execution migration, rollback and
112
- refusal of changed configuration/backups. See docs/UPGRADE-QUALIFICATION.md.
113
- - A new task executed by Claude Code through this exact release remains pending;
114
- this correction does not promote stable or change the frozen game evaluation.
115
-
116
- ## 2.0.0-rc.2 — 2026-10-07
117
-
118
- Release documentation follow-up on next; latest remains unchanged.
119
-
120
- - Unified current version labels and exact-version npm install, doctor, run and migration commands.
121
- - Replaced the obsolete Vietnamese Astra/Fable-default guide with standalone RC instructions.
122
- - Separated file update, explicit execution migration and guarded rollback; documented that rollback is not a full package downgrade.
123
- - Corrected active role counts and current workflow/project-policy guidance.
124
- - Added a release-status matrix and visible historical labels instead of hidden comments.
125
- - Retained RC1, frozen evaluation evidence and internal history. No runtime JavaScript, game source, model routing or acceptance threshold changed.
126
- - Packaging validation covers public contents, local documentation links, version consistency and fresh install/doctor. Published-1.3.0 upgrade qualification and a fresh exact-RC task remain pending.
127
-
128
- ## 2.0.0-rc.1 — 2026-10-07
129
-
130
- Release channel: next. This candidate does not replace the stable/latest tag.
131
-
132
- ### Candidate scope since npm 1.3.0
133
-
134
- - Standalone Claude Code execution with separate model, execution and external-review policies.
135
- - Reviewed design handoffs, pinned contracts, measured acceptance criteria and reviewer-owned verdicts.
136
- - Durable worker reservations, path ownership, protected repair/QA/review capacity,
137
- verification jobs and bounded continuation without refunding spent attempts.
138
- - Explicit execution migration, preserved legacy obligations, backup and guarded rollback.
139
- - Reviewer capacity of up to 200 native turns; valid finding enums and standalone
140
- command syntax documented to address observed closeout failures.
141
- - Portable public operating principles replace project-specific internal memory
142
- in the package. The original development history is archived outside the package.
143
-
144
- ### Validation scope
145
-
146
- The maintained framework regression recorded 183 PASS, 0 FAIL and 6 Windows
147
- symlink-fixture SKIP. An operator-assisted native Claude Code delivery V2 case
148
- completed 24 acceptance criteria,137 EditMode tests,52 PlayMode tests and an
149
- independent unconditional PASS. Failed attempts and evidence limitations were
150
- retained. This is not a clean autonomous benchmark or a stable-release claim.
151
-
152
- The game case ran a frozen framework with a session-only reviewer turn-capacity
153
- override. This RC packages the maintained source. Upgrade qualification from
154
- published 1.3.0 and a fresh end-to-end task using this exact RC are pending.
155
- Try a disposable project or backed-up copy; see UPGRADING.md.
156
- # Stable preparation follow-up — 2.0.0 (unpublished)
157
-
158
- - Correct remaining current-version RC labels while retaining historical release
159
- records and their original qualification scope.
160
- - Add opt-in, correlated native-result transport for read-only analysis/review
161
- handoffs when the native client requires returned text. Copies exact output;
162
- existing review, acceptance, source, process and budget gates still apply.
163
- - Failed audit attempts and their consumed allowances remain in their original
164
- history. New qualification and publication require their own explicit evidence.
165
-
1
+ # Changelog
2
+
3
+ ## 2.1.1 — Prepared for release (2026-11-03)
4
+
5
+ - Prepare the accepted local R11 r05 source as 2.1.1 because npm already contains
6
+ a different 2.1.0 artifact. Update package/version markers and current usage
7
+ guidance; runtime scripts, policy, model routes, gates and budgets are unchanged.
8
+ Qualification of this exact patch artifact is recorded separately. This entry
9
+ records preparation, not publication or an npm-tag change.
10
+
11
+ ### Included changes from the accepted local 2.1.0 qualification
12
+
13
+ - Correct the stale hook-identity test by naming all 13 existing managed hook
14
+ identities, including the earlier Unity CLI-only `unity-transport-guard.mjs`
15
+ entry in `settings.fragment.json`. No hook or identity function is added or
16
+ changed by the standalone effort revision. Preserve exact legacy-command,
17
+ custom-hook and failure-policy assertions. The strict deep-route fixture uses
18
+ the existing deep-class Unity implementer; the gameplay programmer remains
19
+ standard-class in `studio.json`.
20
+
21
+ - Synchronize the shipped synthetic benchmark route controls and disclosed
22
+ review fixtures with the standalone defaults. Exercise strict observed xhigh
23
+ acceptance, high/xhigh mismatches and unknown-effort refusal without inferring
24
+ provider execution or resetting spent dispatches.
25
+
26
+ - Update the existing `claude-standalone` defaults: lightweight/FAST requests
27
+ Sonnet/high; standard requests Opus/high; deep/CONTROLLED and leadership request
28
+ Opus/xhigh; independent review alone requests Fable/high. The primary session
29
+ keeps its existing standard-class binding and therefore requests Opus/high.
30
+ Other profiles, gates, quotas and native role ceilings are unchanged. These
31
+ are configured requests, not observed model versions or effective effort;
32
+ missing native effort evidence remains UNKNOWN. The source stays unpublished.
33
+
34
+ - Handle the final LOW diagnostic finding: empty, incomplete, unreadable or
35
+ disappearing admission locks refuse with an actionable message, preserving
36
+ the original error cause. Keep ownership checks and explicit retry unchanged.
37
+
38
+ - Resolve the follow-up review's two low-severity observations: distinguish
39
+ admission contention from active uninstall, and record session recovery as an
40
+ immutable pending receipt plus a separate success/failure outcome. Missing or
41
+ malformed outcomes remain unconfirmed; prior attempts and reviews stay intact.
42
+
43
+ - Resolve the first independent maintenance review's four findings: add explicit
44
+ hash-bound operator recovery for crashed launcher leases with immutable receipts;
45
+ retain unknown process-state refusal and all task/job/run ownership checks.
46
+ Serialize run/install/agent/migration/policy admissions against uninstall,
47
+ cancel pre-mutation refusals without stranded receipts, and return backup IDs
48
+ even when empty-directory cleanup produces warnings. Historical negative review
49
+ and packages stay unchanged; the corrected archive requires fresh qualification.
50
+
51
+ - Add `nccgs uninstall --project DIR`, a read-only `--dry-run` and guarded
52
+ `--rollback ID`. Remove unchanged inventoried framework files and exact NCCGS
53
+ hooks/imports; preserve customized files, shared Claude preferences, game source
54
+ and the full `.nccgs` policy/task/review/evidence/budget history.
55
+ - Save every removed/replaced byte in a project-local uninstall receipt before
56
+ changing files. Refuse unsafe paths, ambiguous custom hooks, active/unverified
57
+ work and rollback over later user edits; attempt restoration on write failure.
58
+ - Register `nccgs run` sessions so uninstallation cannot race a new managed
59
+ launch. An interrupted uninstall blocks launch/update until recovery. No process
60
+ is killed and no task, acceptance requirement, review or budget is reset.
61
+ - The published 2.0.0 archive remains unchanged. This feature receives local
62
+ framework and installation tests; it is not a new Claude Code/Unity benchmark.
63
+ See [uninstall and recovery](docs/UNINSTALL.md).
64
+
65
+ ## 2.0.0 — 2026-10-28
66
+
67
+ Published to npm on 2026-10-28. The following notes describe its original
68
+ preparation scope; the exact publication and native qualification have separate
69
+ frozen receipts. No new version is published by preparing 2.1.0.
70
+
71
+ - Publish existing external operator Editor start, graceful shutdown command and
72
+ settled stop receipts into immutable reviewer-readable project bundles. Preserve
73
+ original bytes, hashes and ownership, reject inconsistent/uncertain/forced stops,
74
+ and identify historical imports without rewriting sealed tasks or verdicts.
75
+ - Keep RC4 handoff, scene guard, source controls, process management, independent
76
+ review, acceptance and total-budget enforcement unchanged. No new game gate or
77
+ process permission is introduced.
78
+ - Record scoped exact-RC4 native qualification: real dirty-scene refusal, new repair,
79
+ automatic PARTIAL handoff with no continuation, all 28 criteria/385 assertions,
80
+ independent PASS and normal closure. The original LOW evidence-location finding
81
+ remains in that sealed review; its addendum is assessed separately.
82
+ - Stable archive validation and independent maintenance review are recorded in
83
+ release receipts. They do not claim another full Unity task through these bytes.
84
+
85
+
86
+ ## 2.0.0-rc.4 — 2026-10-28
87
+
88
+ Prepared candidate; unpublished. No npm tag or stable promotion.
89
+
90
+ - Settle a protected implementation work phase with a deterministic PARTIAL
91
+ report when current implementation and measured checks are ready for review.
92
+ A prose-only response no longer spends another continuation solely on handoff.
93
+ Preserve independent verdicts, all acceptance gates, history and original caps.
94
+ - Pin an atomic loaded-scene precondition to new Unity repair reservations.
95
+ Dirty named, additive or untitled scenes block the operation without auto-save
96
+ or discard. Retain failed attempts and old reservations; no implicit retry.
97
+ - Reserve final independent review money/time within the original root budget.
98
+ Share the work pool across design, slices, repair and verification. Admit
99
+ unknown worker cost only through verified, exclusive native session coverage;
100
+ missing session usage fails closed, and resumed cumulative cost is never summed
101
+ twice. The prior native reserve case qualified its disclosed new-script and
102
+ asset repair path with 28 criteria/385 assertions and independent final PASS.
103
+ - RC4-specific handoff/scene changes receive framework tests and operator Unity
104
+ checks. A fresh native task through this exact archive remains pending.
105
+
106
+ - Qualify the full component lifecycle on a fresh Unity project through actual
107
+ Claude Code: reviewed design, two dependent implementation slices from API
108
+ scaffolds, first-import verification, independent review, a disclosed fault,
109
+ typed repair and independent re-review. All 24 original criteria (349 assertions)
110
+ pass; the real failed PlayMode attempt remains recorded. The combined design and
111
+ implementation phases used 7/12 dispatches, three independent reviews and
112
+ USD 10.214066/12 within the original 75-minute envelope. Installed source guards,
113
+ process ownership, role limits, criteria and history remained unchanged. This
114
+ known-test component qualification does not establish broad game productivity.
115
+ - Add opt-in exact `unityGeneratedFiles` declarations before task initialization
116
+ so Unity's first import can create IDE/local metadata without a false source
117
+ mutation failure. Pin the declaration as a canonical input and retain output
118
+ before/after hashes in managed receipts. Keep all undeclared files tracked;
119
+ reject source paths, folders, globs and canonical overlaps. Existing policies,
120
+ historical attempts, process ownership, review and budgets remain unchanged.
121
+ - Settle cold Unity compilation without waiting for the qualified Roslyn server's
122
+ idle keepalive. After the command root exits and no other worker remains, request
123
+ graceful shutdown only from the verified compiler pipe inside the owned Windows
124
+ Job Object. Match the tested compiler/host binary hashes; unknown builds retain
125
+ the original wait/timeout behavior. Still drain every descendant and preserve the
126
+ command exit code, deadlines, independent review, criteria, history and budgets.
127
+ - Avoid Unity CLI's two-minute idle auth broker in managed verification command
128
+ trees using the supported process-local `UNITY_NO_AUTH_BROKER=1` setting.
129
+ Preserve OS process ownership, descendant draining, failure/timeout semantics,
130
+ account settings, independent review, acceptance criteria and spent budgets.
131
+ - Add bounded task slices with preview, pinned plans, dependency tracking and
132
+ focused worker prompts inside one original task. Final integration retains all
133
+ original criteria/checks and a reviewer independent of every contributor.
134
+ - Protect aggregate dispatch capacity, original repair/QA/review reserves and
135
+ review limits. Preserve plan revisions, partial attempts and dependency history;
136
+ retries do not reset limits or create child/session budgets. Cost/time admission
137
+ stays unchanged.
138
+ - Qualify the two-slice and existing-file `unity-code` repair path with actual
139
+ Claude Code workers and Unity tests on 2026-10-27. The controlled regression
140
+ retains all 24 criteria, failed evidence, both independent reviews and original
141
+ total budgets. This known-component case does not qualify large-game productivity,
142
+ new-file imports, Editor asset operations or the exact published RC archive.
143
+ - Add opt-in schema-2 Unity repair packets: exact code edits/creation or pinned
144
+ Editor asset operations. Preserve schema-1 limits and historical reservations.
145
+ - Bound Editor operations to one project, fixed positional arguments, finite
146
+ foreground calls and durable single-attempt receipts. Check source scope and
147
+ existing GUIDs; import new metadata before completion. Uncertain operations
148
+ retain ownership until externally reconciled, without refunds or automatic retry.
149
+ - Unity repair still requires original measured checks, independent review and
150
+ manual/external acceptance. Synthetic tests do not qualify native Unity delivery.
151
+ - Synchronize architecture and orchestration guidance with standalone defaults;
152
+ generate native role ceilings from agent-library frontmatter alongside routing.
153
+ - Extend `task dispatch-prompt` to prepare registered implementation, analysis and
154
+ review assignments with safe PARTIAL handoff templates. Repair packets keep
155
+ their existing prompt and permissions.
156
+ - Add read-only `task handoff-validate` for a worker's own declared handoff and
157
+ coordinator inspection, so schema errors can be corrected before completion.
158
+ - Add coordinator `task record-review` to import a completed reviewer's exact
159
+ pinned result through the existing record gate. Review independence, objective
160
+ criteria, external/manual gates, task history and spent budgets are preserved.
161
+ - The scoped native qualifications above predate the final RC4 handoff/scene
162
+ additions. Their frozen source, tests and historical evidence remain separate.
163
+
164
+ ## 2.0.0-rc.3 — 2026-10-07
165
+
166
+ Published-1.3.0 upgrade correction on next; latest remains unchanged.
167
+
168
+ - Fixed false overrides when a role generated by a 1.3.0 profile becomes a managed
169
+ file in 2.0. Existing generated fingerprints now identify unchanged agent files;
170
+ later user edits and explicit overrides still require review.
171
+ - RC2 qualification exposed the issue in quality, balanced and inherit profiles.
172
+ The astra-claude path was unaffected. Original failed results are retained.
173
+ - Release qualification uses the published 1.3.0 archive and the exact candidate
174
+ archive across four model profiles, owner settings and open task history,
175
+ override preservation, dry runs, explicit execution migration, rollback and
176
+ refusal of changed configuration/backups. See docs/UPGRADE-QUALIFICATION.md.
177
+ - A new task executed by Claude Code through this exact release remains pending;
178
+ this correction does not promote stable or change the frozen game evaluation.
179
+
180
+ ## 2.0.0-rc.2 — 2026-10-07
181
+
182
+ Release documentation follow-up on next; latest remains unchanged.
183
+
184
+ - Unified current version labels and exact-version npm install, doctor, run and migration commands.
185
+ - Replaced the obsolete Vietnamese Astra/Fable-default guide with standalone RC instructions.
186
+ - Separated file update, explicit execution migration and guarded rollback; documented that rollback is not a full package downgrade.
187
+ - Corrected active role counts and current workflow/project-policy guidance.
188
+ - Added a release-status matrix and visible historical labels instead of hidden comments.
189
+ - Retained RC1, frozen evaluation evidence and internal history. No runtime JavaScript, game source, model routing or acceptance threshold changed.
190
+ - Packaging validation covers public contents, local documentation links, version consistency and fresh install/doctor. Published-1.3.0 upgrade qualification and a fresh exact-RC task remain pending.
191
+
192
+ ## 2.0.0-rc.1 — 2026-10-07
193
+
194
+ Release channel: next. This candidate does not replace the stable/latest tag.
195
+
196
+ ### Candidate scope since npm 1.3.0
197
+
198
+ - Standalone Claude Code execution with separate model, execution and external-review policies.
199
+ - Reviewed design handoffs, pinned contracts, measured acceptance criteria and reviewer-owned verdicts.
200
+ - Durable worker reservations, path ownership, protected repair/QA/review capacity,
201
+ verification jobs and bounded continuation without refunding spent attempts.
202
+ - Explicit execution migration, preserved legacy obligations, backup and guarded rollback.
203
+ - Reviewer capacity of up to 200 native turns; valid finding enums and standalone
204
+ command syntax documented to address observed closeout failures.
205
+ - Portable public operating principles replace project-specific internal memory
206
+ in the package. The original development history is archived outside the package.
207
+
208
+ ### Validation scope
209
+
210
+ The maintained framework regression recorded 183 PASS, 0 FAIL and 6 Windows
211
+ symlink-fixture SKIP. An operator-assisted native Claude Code delivery V2 case
212
+ completed 24 acceptance criteria,137 EditMode tests,52 PlayMode tests and an
213
+ independent unconditional PASS. Failed attempts and evidence limitations were
214
+ retained. This is not a clean autonomous benchmark or a stable-release claim.
215
+
216
+ The game case ran a frozen framework with a session-only reviewer turn-capacity
217
+ override. This RC packages the maintained source. Upgrade qualification from
218
+ published 1.3.0 and a fresh end-to-end task using this exact RC are pending.
219
+ Try a disposable project or backed-up copy; see UPGRADING.md.
220
+ # Stable preparation follow-up — 2.0.0 (unpublished)
221
+
222
+ - Correct remaining current-version RC labels while retaining historical release
223
+ records and their original qualification scope.
224
+ - Add opt-in, correlated native-result transport for read-only analysis/review
225
+ handoffs when the native client requires returned text. Copies exact output;
226
+ existing review, acceptance, source, process and budget gates still apply.
227
+ - Failed audit attempts and their consumed allowances remain in their original
228
+ history. New qualification and publication require their own explicit evidence.
229
+
230
+ ## Unreleased R07 working alignment
231
+
232
+ - Enforce direct Unity CLI/Pipeline transport at session launch and project hooks; default MCP discovery is isolated.
233
+ - Reject Unity MCP tool calls and ordinary setup/launch commands, including for implementation workers and compatibility sessions.
234
+ - Preserve explicit non-Unity integrations, native permission/model choices, upstream skill bytes and all historical budgets/verdicts.
235
+ - Refuse unsafe legacy supervised recovery rather than silently rewriting retained arguments.
package/CLAUDE.md CHANGED
@@ -1,8 +1,10 @@
1
- # NCCGS project bootstrap
2
-
3
- @MEMORY.md
4
-
5
- @.claude/nccgs/constitution.md
6
-
7
- Project-specific decisions live in `.nccgs/project.yaml`. Keep this file small;
8
- put local additions in that policy file or in canonical project documents.
1
+ # NCCGS project bootstrap
2
+
3
+ @MEMORY.md
4
+
5
+ @.claude/nccgs/constitution.md
6
+
7
+ Project-specific decisions live in `.nccgs/project.yaml`. Keep this file small;
8
+ put local additions in that policy file or in canonical project documents.
9
+
10
+ For Unity work, load `.claude/nccgs/protocols/unity-boundary.md` before any generic Unity Skill. Its CLI-only transport policy is mandatory.